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DateTitreDurée
17 Apr 2024Merge Games Market History & Full Overview: Travel Town no.1 Merge game & Gossip Harbor case studies01:40:10

This is no BS gaming podcast 2.5 gamers session #105. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Special Guest: Laura Taranto Youtube: https://youtu.be/HHUGcHxXDmk Join our Slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ Agenda

00:00 The History of Merge Games

53:48 Balancing the Economy and Resource Management

01:02:46 Implementing a Collectible Album System

01:15:11 Optimizing Ad Placements and End Cards

01:30:46 The Use of Big Boards and UGC

01:39:09 The Impact of Story-Driven Narratives --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar ---------------------------------------

Takeaways


Travel Town and Merge Dragons are successful examples of merge games.

Merge games offer revenue potential and innovative gameplay.

We are excited about the future of merge games. Merge games can be categorized into camp merge and grid merge, each with its own frustrations and player motivations.

Travel Town and Microfun's portfolio are the top performers in the merge game market.

Merge games require strategic thinking and organization, making them engaging for players.

The revenue potential of merge games is significant, with some games generating millions of dollars. Balancing the economy and resource management is crucial in grid merge games.

Limited board space can lead to frustration and difficult decisions for players.

Relief orders can help alleviate frustration by clearing items from the board.

Energy management and generator cooldowns play a significant role in gameplay.

Thoughtful design and balancing are essential for creating an enjoyable player experience. Balancing the economy and avoiding over-reliance on storage space monetization is crucial for successful monetization in games.

Implementing a collectible album system can enhance player engagement and provide opportunities for social interactions.

Ad placements when completing levels can be a valuable opportunity for increasing ad revenue.

Optimizing ad placements and end cards can improve user experience and retention. Merge Mansion and Gossip Harbor use a variety of creative strategies, including big boards, UGC, and story-driven narratives.

The presence of sexist content in some of the creatives is noted.

Travel Town receives high praise for its dedication and iteration, while Gossip Harbor is commended for its strong live ops pipeline.

Further development is needed in the event pipeline and progression balancing for both games.

--------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/how-to-soft-launch-a-mobile-game?r=7qqaf&utm_campaign=youtube&utm_medium=web&showWelcomeOnShare=true Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

22 Jan 2023two & a half gamers session #48 - Could Frozen City earn 80% more revenue? Full UA, Admon, GD review00:43:00

This is no BS gaming podcast 2.5 gamers session #48. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget, this is a 4 am conference discussion vibe, so let's not take it too seriously.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/_agD-bPS--k

Agenda:

00:00 Intro

01:45 User Acquisition 

02:25 Frozen City fun stuff

03:22 Top 10 countries in terms of revenues

04:08 UA channel mix

04:45 120 creatives running on Facebook

05:17 UA channel mix on Android

06:00 Are Idle games scaling especially on Applovin?

06:25 Publisher analysis

07:10 Low poly

07:31 Is high art style quality bringing more IAPs?

08:35 Mr.UA Felix has a strong opinion

09:34 Adikteev cross-promo!

10:06 Frozen City Creatives

12:28 Jakub is complaining because of creatives!

14:05 Would you spend in Frozen city?

14:28 6.5 Maven Matejs out of 10

15:10 Ad monetisation intro about Frozen City

16:35 Felix pulls off an epic intro

17:05 Ad placements

17:58 IAP whales vs Ad whales

18:32 Secret Ad placement guess

18:48 New Ad Placement ideas & recommendations

20:38 7 DAU per user gives $1 in D14 LTV

20:57 Mad Ad mon MATH happening 

21:20 Please put an ad to skip night!

22:46 Mediation info

23:01 Pls update app-ads.txt to get 10% ad revenue

23:43 Felix pulls off an epic intro about potential revenue (decimals)

25:50 Jakub pulls off an epic intro about Game design of Frozen City

26:11 A History lesson

34:10 Everything is easy for Jakub

35:15 Frozen City event setup

35:37 Non-prominent Ad placements

36:15 Internal fights against ads?

36:40 People begging to get ads (and Felix too!)

37:25 Modes of Frozen city

38:10 $1.5Mil revenue in the first month

39:00 Why not put more ads in the game?

40:35 Catch your breath for an ad in Call of Duty!

41:38 Frozen city could earn 80% more revenue


Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on Youtube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

If you are interested in getting UA tips every week on Monday, visit https://lancaric.me/user-acquisition-brutally-honest-newsletter-signup & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest blog: https://lancaric.me/how-to-choose-an-mmp-in-a-privacy-centric-mobile-ecosystem/

Adikteev's latest blog: https://www.adikteev.com/blog/how-to-face-the-80-d1-churn-rate

27 Oct 2022two & a half gamers session #37 - Marvel Snap global launch case study UA, GD, Admon view00:50:02

This is no BS gaming podcast 2.5 gamers session #37. Sharing actionable insights, dropping knowledge from our day to day User Acquisition, Game design and Ad monetisation jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4am conference discussion vibe, so let's not take it too seriously.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/LnA10ZZ3Nc4

Agenda:

00:00 Intro

03:20 Second Dinner company intro

05:40 Jakub being rude!

06:50 Channel mix (Facebook is the biggest spender)

07:30 How to stop pouring UA money down the drain

08:55 GEO revenue mix

09:40 GEO mix both Android and iOS in terms of spend

10:45 Shotgun UA approach

11:30 how to run CCG UA on ad networks?

15:05 Tiktok UA strategy

16:50 Creative strategy 

21:42 Admon intro

22:55 Ads vs Marvel license?

24:50 Highest AdARPDAUs 

25:00 Ad realm of speculations

26:40 Missing out on $500k of Ads? 

28:10 Game design & Second dinner team intro 

28:45 Good old mulligan

31:00 Gwent vs Marvel Snap comparison

33:45 what can you buy for hard cold cash?

34:00 pre-scripted pools of cards

37:30 Rock-paper-scissors 

39:20 You can't speed up the game with money!

40:50 calculating the spending depth

45:57 Win rate increases retention


Hit the Subscribe button on Youtube, Spotify and Apple!

Please share feedback and comments - matej@lancaric.me / lancaric.me

04 Nov 2022two & a half gamers session #38 - Q4 Admon pro tips, Survivor.io clone Heroes vs. Hordes, TikTok SPC00:42:25

This is no BS gaming podcast 2.5 gamers session #38. Sharing actionable insights, dropping knowledge from our day to day User Acquisition, Game design and Ad monetisation jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4am conference discussion vibe, so let's not take it too seriously.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/KwYPBbIrRUE

Agenda:

00:00 Intro

02:30 Podcast agenda

04:18 How to maximise Ad revenue for a holiday season? 

05:33 Mariah Carey made over 50mil! Devs, please look at her..

06:50 Q4 Admon tip 1

08:52 Q4 Admon tip 2

10:20 Q4 Admon tip 3 (how to make $26k extra/year)

13:38 Mr.Robot Remiar gives a compliment to Felix 

14:40 Admob people please leave here!

14:42 Q4 Admon super pro tip 4

16:37 Admob people please come back here!

16:43 UA Q4 intro

17:43 Seasonal creatives in UA

20:40 New TikTok SPC campaign

23:00 SPC campaign perfomance

23:52 Noob question from non-UA Jakub

24:50 How could you get the best performance on SPC campaign? 

25:52 Facebook UA vs TikTok UA?

27:57 War of Clones - Heroes vs. Hordes intro

28:42 Brief UA check 

30:11 Jakub's excitement about Heroes vs. Hordes is immense

32:10 Timelines

33:40 Heroes vs. Hordes numbers 

34:40 Vectors & systems

39:00 Is survivor.io or Heroes vs. Hordes niche?

41:14 Marvel Snap patchnotes


Hit the Subscribe button on Youtube, Spotify and Apple!

Please share feedback and comments - matej@lancaric.me / lancaric.me

Learn more from our sponsor: https://www.adikteev.com/blog/implement-cross-promotion-for-apps

23 May 2024Screw Jam success story: How to reach $250k/day revenue? Innovative & satisfying hybrid casual game00:52:23

Screw Jam, developed by Quok Games and published by Rollic, is a successful mobile game with daily revenue of 150k+ in InApp Purchases and an additional 80k+ in Ads revenue. Screw Jam combines the mechanics of Tile Match and Zen Match, creating a unique gameplay experience. It features physics-based puzzles and a streak mechanic that adds depth and challenge to the gameplay. This hybrid casual game has a well-designed progression system, including a battle pass and various boosters.


This is no BS gaming podcast 2.5 gamers session #111. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/CF4_FaWrpNc

Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQ


March3D UA playbook: https://lancaric.substack.com/p/match-3d-ua-playbook-real-data-inside


Agenda

00:00 Epic intro

01:20 Introduction and Background of Qukk Games

03:23 The Success of Screw Jam

11:08 The Streak Mechanic and End Monetization

14:05 Unique Gameplay: Physics-Based Puzzles

16:32 Deterministic Levels and Mastering the Game

18:36 Exploring Gameplay Mechanics and Features

22:12 Analyzing Ad Placements

27:30 The Impact of Rewarded Ads

30:57 Speculating on Success and Scalability

35:30 Rollic Games' Strategy

36:39 Introduction to Mobile Game Advertising

37:08 Playable Ads and Reward Mechanisms

40:06 Exploring Hybrid Casual Games

43:21 The Use of Intellectual Property in Mobile Games

46:25 Leading Publishers in the Hybrid Casual Game Space

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways

Overall, Screw Jam is praised for its innovative gameplay and satisfying experience. Screw Jam introduces various gameplay mechanics and features, such as ice blocks, shutter open mechanic, bomb mechanic, and chain mechanic.

The game utilizes different ad placements, including banners, interstitials, and rewarded ads.

We speculate on the potential success and scalability of Screw Jam, as well as the overall strategy of Rollic Games.

Rollic Games aims to have multiple successful games in their portfolio, following the hybrid casual genre.

Highlighting the impressive growth and revenue of Screw Jam within a short period of time. Playable ads are a popular trend in mobile game advertising, with many games using them as a format to engage users.

Hybrid casual games, which combine elements of casual and mid-core games, are gaining traction in the industry.

The use of intellectual property in mobile games is becoming more common, with some games incorporating well-known characters or themes.

Engaging with the podcast through likes, shares, and comments can help support its growth and provide valuable feedback.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

08 Apr 2024AFK Journey: A Highly Polished & Innovative RPG Game, captivating storytelling with stunning visuals01:04:13

This is no BS gaming podcast 2.5 gamers session #104. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠ Youtube: https://youtu.be/orl7awTs5zc Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ Agenda

00:00 Introduction and Recap of MAU Conference

02:13 Discussion on AFK Journey and Soft Launch

03:06 Overview of AFK Journey's Success and Revenue

05:49 Comparison with Other Games and Market Traction

07:55 Lilith Games' Portfolio and Revenue

09:03 Impact of Competing Games on Lilith's Revenue

10:10 Discussion on Lilith's Design and Product Quality

11:49 Exploration of Ad Placements and UA Videos

13:20 Overview of AFK Journey's Web Store and Real-World Rewards

15:33 Discussion on WhatsApp Groups and Web Store Trust

16:29 Comparison with Other Web Stores

18:23 Seamless and Streamlined Gameplay

22:20 Simplified Hero Collection and Equipment System

27:10 Difficulty Spikes and Honeymoon Period

28:10 Offers and In-Game Shop

29:49 Recruiting Heroes and Gacha System

34:02 Game Modes and Exploration

35:26 High Production Value and Engaging Storylines

37:50 Well-Developed Social Features

41:53 Improving in the Main Story Mode

43:25 Long Playtime and Endless Possibilities

46:01 Saving the Rating for the End

49:21 Engaging with TikTok and Social Media

52:14 Captivating Storytelling and High Production Value

58:28 Avoiding Cringy Ads and Focusing on Quality

01:01:29 High Innovation and Production Quality

--------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways

AFK Journey is a continuation of AFK Arena and has seen significant success in terms of revenue and downloads.

The game features in-game mail, a web store, and real-world rewards, which contribute to its overall engagement and monetization.

Chinese companies like Lilith Games invest significant resources and manpower into their games, resulting in high-quality products.

The gameplay is seamless and streamlined, with auto-battle and idle rewards.

The hero collection and equipment system are simplified and easy to manage.

Social features, such as guilds and friend interactions, are well-developed.

The game offers a unique gameplay experience and a wide variety of heroes to collect and upgrade.

The UA strategy for AFK Journey focuses on high-quality creatives that showcase the game's narrative and gameplay, while avoiding fake or cringey ads.

Overall, AFK Journey is a standout game in the RPG genre and has the potential to attract a large player base. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=true Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

20 Nov 2023From Hypercasual to Hybridcasual - The Estoty Portfolio story (#86)00:43:28

This is no BS gaming podcast 2.5 gamers session #86. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Felix Braberg⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lancaric

Youtube: ⁠⁠⁠⁠⁠⁠⁠⁠https://youtu.be/i4ZPwMKiQ-Y

Join our slack channel here: ⁠⁠⁠⁠⁠⁠https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-235cralar-rzJNo5gNa~yrYrrun7PDjQ

Agenda:

00:00 Epic intro

01:56 South Korea & G-star chit-chat

04:37 Estoty intro

06:05 No systems & vectors

08:30 2.5 Detectives

09:11 Join our Slack channel

10:22 My Little Universe

15:10 Squad Alpha

22:40 Fish Idle vs. Alien invasion CPI discussion

23:29 Estoty portfolio

32:47 Softlaunch strategy

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - ⁠https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q4

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠Matej AI⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

22 Feb 2024Stash Special: loyalty programs, well-made web shops, frictionless user experience00:41:32

This is no BS gaming podcast 2.5 gamers session #. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Special guests: Justin Kan, Archie Stonehill Youtube: https://youtu.be/pORGGWDAyUM Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQ Stash blog post: https://dev.stash.gg/blog/mythbusting-app-stores-30-percent-or-more Agenda 00:00 Epic intro

03:02 Introduction of Guests

06:01 Pivot from Fractal to Stash

09:09 Apple's New Payment Guidelines

19:36 Apple's Fee Structure

25:09 Impact on Different Game Genres

27:06 Alternative Payment Processors

29:02 Cost of External Partners

31:24 Direct-to-Consumer Strategies

31:50 Introduction to No Bullshit Gaming Podcast

32:06 Implementing Incentives for Direct Consumer Channels

33:08 Designing Loyalty Programs

35:50 Driving Traffic to Web Shops

38:08 Creating Well-Made Web Shops

42:24 The Role of Stash in the Gaming Ecosystem

43:30 The Future of Stash and Game Developers --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways Implementing incentives for direct consumer channels can drive engagement, reward loyalty, and increase retention.Designing loyalty programs that offer a variety of discounts, time-based offers, loyalty tiers, and exclusive content can enhance the overall user experience.Driving traffic to web shops can be achieved through effective search engine optimization, on-page SEO, and conversion optimization.Creating well-made web shops involves providing a frictionless user experience, seamless account linking, and a focus on enhancing the game experience.Stash aims to be a white label experience that helps game developers own the customer relationship and avoid platform intermediation.The future of Stash lies in providing excellent experiences and giving game developers the freedom to switch platforms if desired. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://lancaric.me/11-mobile-user-acquisition-tips-q1-version-24 Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai Felix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

20 Jun 2024Bytro Live: The Home of Grand Strategy Games & innovative TikTok UA approach00:54:02

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Guests: Julian Werner, Jan-Michel Saaksmeier

Youtube: https://youtu.be/oUjBwWHGSGw

Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ

Agenda

00:00 Epic intro

01:00 Introduction to Bytro and Grand Strategy Games

06:09 The Unique Combination of 4X and Battle Royale

13:08 Bytro's Niche Appeal and Lack of Direct Competitors

15:55 Exploring New Onboarding Methodologies

23:04 Advertising on TikTok and Bold Marketing Strategies

25:25 Balancing Innovation and Niche Appeal

26:30 Maximizing Monetization with Rewarded Ads and Speed-ups

27:05 Tailoring the Gaming Experience with LTVs and Segmentation

29:30 Leveraging TikTok for Creative Advertising

30:17 The Importance of Web and Mobile Platforms

31:44 The Power of Influencer Marketing

33:19 Transitioning to a New Game Engine

34:39 Managing Community Expectations

45:21 Upcoming Game Releases and Hiring Opportunities

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways

Bytro specializes in grand strategy games with a unique combination of 4X and Battle Royale elements.

It started as a browser games company and has expanded to mobile.

Bytro collaborates with other studios to explore new onboarding methodologies and is working on implementing mini-game tutorials and a hero collection meta-game.

They face the challenge of balancing innovation with maintaining their niche appeal. Rewarded ads can be a valuable tool for monetization, especially when combined with an inventory system that offers speed-ups.

Leveraging LTVs can help tailor the gaming experience for different types of users, such as providing extra boosters for non-IAP players or players from tier 2 and tier 3 countries.

TikTok is a powerful platform for creative advertising, and leveraging UGC (user-generated content) can be highly effective.

The web platform is still relevant for game monetization, but the price situation and native advertising platforms can be challenging.

Influencer marketing can provide access to incremental audiences and is becoming increasingly relevant as more influencers emerge.

Transitioning to a new game engine can be a significant step up, especially in terms of presentation and user experience.

Managing community expectations during transitions and updates is crucial to maintaining player engagement and revenue.

The company is hiring for positions in monetization and game design.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

04 Nov 2024Capybara GO! Defining a new genre: Social Casino RPG! Another Mobile Sensation by Habby01:09:57

In this conversation, we delve into the latest mobile game sensation, Capybara Go!


We explore the passive gameplay experience, the importance of user engagement, and the innovative features that set Capybara Go apart from its competitors. The discussion also touches on the game's community aspects and event systems, concluding with thoughts on the future of mobile gaming and the evolving landscape of game design.


This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube:

Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q


Agenda


00:00 Epic intro

01:24 Introduction to Capybara Go

02:30 Gameplay Mechanics and Features

08:01 Core Game Loop and Player Interaction

12:10 The Future of Mobile Gaming

17:10 Hobby's Impact on Mobile Gaming

21:01 Monetization Strategies and Player Engagement

26:33 Template Building and Game Development

27:56 Adapting Successful Systems from Other Games

31:54 Dungeon Dive and Alternative Game Modes

34:02 Reward Systems and Player Frustration

36:08 Monetization Strategies and Revenue Potential

39:06 Market Performance and Future Predictions

46:01 Capybara Go Launch Insights

49:50 Ad Monetization Strategies

51:15 US Launch Timing and Strategy

53:25 Creative Marketing Approaches

56:22 Trends in Game Development

01:01:25 Comparative Analysis of Game Revenues


---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways


Community features and social interactions enhance the player experience.

Passive gameplay mechanics may represent the future of mobile gaming.

Capybara Go's success may influence future trends in mobile game development. The game features a unique power progression system that enhances player engagement.

Revenue insights indicate strong performance in Asian markets, particularly South Korea.

The game is positioned as a social casino RPG, blending elements of both genres.

Marketing strategies focus on leveraging trends and user acquisition tactics.

Creative advertising approaches are crucial for capturing player interest and engagement.

The game's design is considered a masterpiece, effectively utilizing successful mechanics from other games.

The potential for high revenue growth is evident, especially with the upcoming US launch.

The game's mechanics and events create a competitive environment for players.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

08 May 2022two & a half gamers honest interviews #2 - Elena Egorova (Can you even M&A bro?)00:59:40

Welcome dear listener! This is a 2.5 gamers podcast with an honest interviews segment #2. Asking tough questions, having fun and dropping some knowledge with gaming industry peeps.  

Felix Braberg & Elena Egorova  

Youtube: https://youtu.be/BFfe9djd7g0

Agenda

1:30 Elena intro 

5:40 About Flexion mobile 

9:00 M&A process (How do you find companies? How do you approach them?) 

14:00 Initial due diligence = evaluation 

20:00 How long does this process take? From scouting to popping the champagne? 

22:30 Eye popping valuations - how are companies priced?  

27:30 Multiples in gaming 31:20 acquiring a company (cash vs. stock deals)  

36:00 What is earn-out? How is it structured? 

39:30 golden handcuffs - how is it decided? 

44:00 Failure rate in gaming M&A 

50:45 M&A predictions (or not) 

55:00 Model situation 

Model Situation I run a mobile gaming company and I want to be bought. How do you go about it and what are some common pitfalls to avoid as the entity being acquired?  

Please share feedback and comments - matej@lancaric.me / lancaric.me

14 Oct 2024Cup Heroes: Voodoo's new hybridcasual hit making $160k/day! Steady growth w/ adplacement excellence00:57:37

In this episode, we dive into a detailed review of the game Cup Heroes by Voodoo, discussing its hybrid casual gameplay, performance metrics, monetization strategies, and user experience. We explore the game's growth trajectory, retention rates, and how it compares to other titles in the market.

Discussing the effectiveness of decoys and rewards in gameplay, the impact of skill randomizers on player experience, and the creative approaches used in game advertising. Our conversation also touches on the importance of testing different ad creatives! This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠ Youtube: https://youtu.be/lIaP8MJ5Dms Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q Agenda 00:00 Epic intro 01:20 Game Performance Metrics 06:01 Gameplay Mechanics and Features 12:01 Monetization Strategies 17:56 Comparative Analysis with Other Games 22:17 Game Design Insights and Comparisons 24:01 Monetization Strategies and Revenue Estimations 26:50 User Engagement and Ad Revenue Dynamics 29:57 Skill Randomization and Gameplay Mechanics 33:54 User Acquisition and Marketing Tactics 42:18 Exploring Game Mechanics and User Engagement 48:30 Advertising Strategies in Mobile Gaming 55:00 Creatives 59:50 Evaluating Game Features and Monetization Strategies --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways Cub Heroes is a hybrid casual game that combines various gameplay elements. The game has shown gradual growth since its soft launch in February 2024. Retention rates are crucial for monetization, with day 30 and day 90 metrics being particularly important. Monetization strategies include a mix of in-app purchases and ad revenue. The game employs a unique skill randomizer mechanic that affects gameplay. User experience is impacted by the frequency and timing of ads during gameplay. Comparative analysis with other games reveals strengths and weaknesses in retention and monetization. The hosts predict future trends in the gaming market based on current performance metrics. Engagement mechanics are essential for retaining players in hybrid casual games. The conversation highlights the importance of understanding user behavior in mobile gaming. Decoys can significantly enhance player motivation and engagement. Ad monetization strategies are evolving with more rewarded ads per session. Skill randomizers play a crucial role in gameplay and ad exposure. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

29 Dec 2022two & a half gamers session #45 - (ironic) predictions 2023, is next year the end of sexists ads?00:47:10

This is no BS gaming podcast 2.5 gamers session #45. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4 am conference discussion vibe, so let's not take it too seriously.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/JCc5LA0Auxw

Agenda:

00:00 Intro

04:00 Ad monetisation predictions 2023

06:55 Meta rebranding to Feta by Felix

10:08 Nothing is for fee, dude!

12:54 Jakub & Godfather Apple ransom

13:25 Amazon will take top3 spot in Admon

16:57 Jakub CN predictions?! wtf?

18:11 Jakub is on fire! Amazon buys Unity in 2023. 

19:30 Next year is the year of VR

20:55 Apple dad joke

24:20 Nothing is going to happen to VR

24:25 Sun is going to come out tomorrow

25:00 Hypercasual genre as a new onboarding for more gaming genres

29:50 Marvel Snap clones? Wen?

32:47 The rise of the retention games (Netflix mobile)

33:45 A game designer's wet dream

35:25 UA  "predictions"

45:30 No sexist ads at the end of 2023!

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on Youtube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

If you are interested in getting UA tips every week on Monday, visit lancaric.me and sign up for the Brutally Honest newsletter by Matej Lancaric

Latest blog: https://lancaric.me/user-acquisition-stop-sexist-ads/

09 Dec 2024Ad placements & Ad monetization trends in Mobile Games - November 202400:49:24

In this episode, Felix delves into the latest trends in ad monetization within the gaming industry. We explore various games that have achieved high download numbers despite low in-app purchase (IAP) revenue, highlighting the effectiveness of ad-based revenue models.


Our discussion includes detailed analyses of specific games, their gameplay mechanics, and revenue strategies, showcasing the evolving landscape of mobile gaming and the rise of ultra-casual games, particularly from regions like Vietnam.


Ready to transform your game from a hybrid to a hybrid business? Enter the SuperHybrid competition from December 2nd to January 30th for a chance to scale your game with epic publishing support from Supersonic full team of experts, up to $10K monthly while you iterate, $30K in bonuses when you hit milestones - and even more ways to win! Plus, they’re non-recoupable. Don't miss out. Submit your game Now!

Register here: https://supersonic.com/superhybrid/


This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/RW06nG-h0IM

Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters

00:00 Epic intro

01:24 Introduction to Ad Monetization Trends

02:55 Exploring High Downloads with Low IAP Revenue

05:47 Game Analysis: Coffee Craze and Its Revenue Model

09:08 The Success of Find the Cat: A Case Study

11:53 Car Race: Sustaining User Engagement Over Time

17:58 Horror Spanky Beats: The Music Rhythm Trend

26:00 Perfect Tidy: The Rise of Ultra Casual Games

34:08 Mini Games: The Ultimate Ad Revenue Machine

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways


Ad monetization is crucial for game developers.

High downloads can occur with low IAP revenue.

The gaming industry is seeing a rise in ultra-casual games.

Vietnam is becoming a significant player in mobile gaming.

User engagement is key to sustaining game success.

Rewarded ads can enhance user retention.

Game design trends are shifting towards ad-driven models.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Felix Latest Article -

https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

13 Feb 2025Key aspects for Mobile Game Growth in 2025: UA, speed, monetization & globalization with Airbridge01:02:36

Today, we talked about how to break the charts in 2025 for hybrid and hyper-casual games. Buckle up for this takeaway-packed interview - it might just be the spark your game needs to blow up.

Despite the chatter about mobile game growth hitting the brakes, especially after the COVID-fueled boom that supercharged hyper-casual and hybrid-casual games, the industry is far from slowing down. As we pointed out, mobile game growth in 2025 is driven by three key aspects: speed, monetization, and globalization.

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Host: Roi Nam

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Podcast:


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 The Evolution of In-App Advertising

05:55 The Global Gaming Landscape

12:10 Emerging Markets in Gaming

17:51 Strategies for Game Success

23:53 User Acquisition Channel Diversification

30:21 Hybrid Monetization: The Key to Success

36:01 Segmentation Strategies in User Acquisition

39:39 The Role of Creatives in User Acquisition

50:01 The Evolving Role of UA Managers

57:20 Global Expansion: Navigating Cultural Differences

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

Roi Nam

CEO Airbridge

https://www.linkedin.com/in/roinam/

https://www.airbridge.io/

---------------------------------------

Takeaways

Players who are likely to spend on in-app purchases should see fewer ads.

The gaming industry is seeing a significant upward trend in app development.

Emerging markets like Vietnam and Turkey are becoming key players in mobile gaming.

Speed and adaptability are crucial for success in the gaming industry.

User acquisition strategies must evolve to include diversification across channels.

A good game is just the starting point; a great user acquisition strategy is essential.

CPI versus LTV is a critical equation for game success.

The landscape of mobile gaming is shifting towards more diverse and innovative games.

Rewarded ad platforms are gaining traction in the market. Hybrid monetization combines the best of hypercasual and casual games.

User acquisition is crucial for successful monetization strategies.

Segmentation allows for tailored experiences based on player behavior.

Creatives, especially playables, are essential for effective user acquisition.

UA managers must adapt to evolving roles in the gaming industry.

A robust in-game economy is vital for monetization success.

Cultural differences must be considered when expanding globally.

Feature-heavy games may not perform well in Western markets.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

31 Oct 2024All in Hole: A Stolen Voodoo's lunch. A new (hybrid) casual game on the horizon00:42:04

In this session, we discuss Homa Games' upcoming game, All in Hole, exploring its mechanics, gameplay experience, monetization strategies, and user engagement. We analyze how the game compares to other titles in the market, its revenue generation, and the potential for user retention and demographics.

The discussion also discusses the game's future prospects and challenges in maintaining player interest. In this conversation, we will explore the evolving landscape of hybrid casual games and discuss monetization strategies, user acquisition, and the integration of ads.


We also analyze the future prospects for game development, particularly in the context of Homa Games transitioning from hyper-casual to hybrid casual games.


This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/5VSqXDHaOHA

Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q


Agenda


00:00 Epic intro

02:58 Overview of 'All in Hole' Game Mechanics

05:59 Gameplay Experience and User Engagement

08:59 Monetization Strategies and Revenue Insights

11:51 Comparative Analysis with Other Games

14:55 User Retention and Demographics

18:02 Future Prospects

21:25 Exploring Hybrid Casual Games

23:38 Monetization Strategies in Gaming

24:50 Ad Integration and User Experience

26:01 Analyzing User Acquisition Strategies

28:05 Creative Approaches in Game Marketing

30:17 Evaluating Game Mechanics and Difficulty

32:29 Comparative Analysis of Game Creatives

35:27 Future Prospects for Game Development


---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways


The game 'All in Hole' is set to generate significant IP revenue before its official release.

Gameplay mechanics are reminiscent of popular casual puzzle games, with a focus on metagame progression.

Monetization strategies include in-app purchases, but ad revenue appears limited.

The game is compared to others in the genre, highlighting similarities and differences in mechanics.

User retention may be a challenge due to the game's simplistic nature.

We question the game's long-term viability and player motivation.

Demographics indicate a strong revenue stream from tier-one countries.

The game has the potential for future updates and expansions to enhance gameplay.

Despite some reservations, we are cautiously optimistic about the game's success. Hybrid casual games borrow mechanics from hypercasual games.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai


09 Jan 2025Dark and Darker Review: Unique blend of survival & extraction00:41:52

In this episode, we are focusing on the game Dark and Darker. We discuss its mechanics, survival elements, class systems, and monetization strategies.


The conversation also touches on the trends in mobile gaming and the importance of community engagement for game longevity.


At the end, we share insights on the game's hype and its potential impact on the gaming landscape.

---------------------------------------

Ready to transform your game from a hybrid to a hybrid business? Enter the SuperHybrid competition from December 2nd to January 30th for a chance to scale your game with epic publishing support from Supersonic full team of experts, up to $10K monthly while you iterate, $30K in bonuses when you hit milestones - and even more ways to win! Plus, they’re non-recoupable. Don't miss out. Submit your game Now!

Register here: https://supersonic.com/superhybrid/

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/aDMkY559Vu4


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg

---------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

Chapters


00:00 Introduction to the Gaming Landscape

02:57 Exploring Dark and Darker: Game Mechanics

05:46 Survival and Extraction Gameplay

09:06 Class Systems and Character Progression

11:53 Monetization Strategies in Gaming

14:49 Mobile Gaming Trends and Predictions

18:07 Community Engagement and Game Longevity

20:59 Final Thoughts and Future Outlook


---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways


Dark and Darker features unique survival and extraction gameplay mechanics.

Class systems in games enhance player engagement and strategy.

Mobile gaming is becoming a significant focus for developers.

Community engagement is crucial for the longevity of games.

The thrill of gameplay is heightened by the risk of losing everything.

Monetization can be tied to gameplay mechanics, such as fear of loss.

The success of a game can be influenced by its hype and community support.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

27 Aug 2024Lucky Defense Success: Will it conquer the West? A New Tower Defense hitting the charts01:05:38

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/ssViN7_K9CY

Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q


Agenda

00:00 Epic intro

02:23 Overview of Lucky Defense's Success

06:01 Comparison to Other Tower Defense Games

09:27 Gameplay and Mechanics of Lucky Defense

17:11 The Importance of Luck and Unit Upgrades

18:00 Artifacts and the Gacha System

20:08 Challenges and Complexity of the Game

21:54 Breaking the Rules: Mythic's Unique Gacha Mechanics

23:24 The Frustrations of Randomness in Mythic

29:23 Exploring the Dungeon: Cooperative Gameplay in Mythic

35:43 Balancing Issues and Unit Reliance in Mythic

38:08 Improving Mythic: Adding Variety and Strategy

41:19 Introduction to the ad placements and monetization strategy of Random Dice: PvP Defense

43:23 Challenges with ad placements in the game

46:46 Issues with after-level ad boost placement

49:45 The lack of suitable creatives for the Western audience

01:00:20 Predictions for the game's future and the possibility of a Western release

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways


Lucky Defense is a popular game in South Korea with unique mechanics and a strong emphasis on luck.

Players should focus on specific units, such as the Bandit and Shock Troop, and upgrade them strategically.

Artifacts play a crucial role in gameplay, with the Safe Box and Money Gun being the most important.

The game's gacha system is challenging and requires players to collect shared shards to upgrade mythic units.

The game's complexity and lack of accessibility may limit its appeal to Western audiences. Mythic breaks the main gacha rules by allowing direct purchase of units through hard currency.

The game's gacha system is highly random and can be frustrating for players.

The difficulty levels and cooperative gameplay in the Dungeon mode add complexity to the game.

The game's balancing issues and reliance on specific units for success are major drawbacks.

Improvements could be made by designing units and monsters with different strategies and adding more variety to the gameplay. The ad placements in Random Dice: PvP Defense are not well explained and lack notification buttons, which hinders their effectiveness.

The game lacks diverse and engaging creatives for advertising.

Improvements such as adding notification buttons and better-explaining ad units could increase ad revenue.

The hosts predict that the game's success may decline over time and suggest the possibility of a Western release.


---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

06 Nov 2023Warcraft Rumble: Deep dive into game's complexity, spend depth, systems, vectors, UA & creatives (#84)01:11:12

This is no BS gaming podcast 2.5 gamers session #84. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Felix Braberg⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič⁠

Youtube: https://youtu.be/FoDkTMmxsJ4

Join our slack channel here: ⁠⁠⁠⁠⁠https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-235cralar-rzJNo5gNa~yrYrrun7PDjQ

Agenda

00:00 Epic intro

04:00 Warcraft Rumble intro

09:49 no UA push?

10:45 Clash royale

15:00 Leaders / Hero characters

17:08 Is this a mass-market mobile game?

23:23 You can make very bad decisions early on

23:22 No more Charmander, Bulbasaur or Pikachu

25:27 The GRID

32:38 Super customization of heroes & Troops

34:49 Custom army slots?

36:25 PvE COOP for old people

39:46 The Guild system

46:10 Spend depth

49:22 Technical issues

50:45 Playing on the emulator is illegal

56:00 High standards for rating

57:22 Soft launch of Warcraft Rumble

59:10 Social media

59:55 CPIs for Warcrafr Rumble

1:02:20 Are they spending at least something?

1:04:42 Are they running for a captain hook of the year?

1:08:24 Sell the minis!

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://lancaric.me/top-troops-global-launch-ua-case-study

Do you have UA questions nobody can answer? Ask ⁠⁠⁠Matej AI⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Also, check out Blizzard’s soft launch playbook for Warcraft Rumble here!

05 Sep 2024Impulse Brain Training games: A hyper scaling app masquerading as a brain training00:44:01

Impulse is a brain training app with significant revenue and download growth. The app offers a combination of hypercasual games and cognitive training programs to improve IQ, memory, and cognitive abilities. It uses clever monetization strategies, including subscription plans and discounts, to encourage users to upgrade to premium. The app's ad monetization is heavily segmented, with different ad experiences based on the user's usage and payment status. The app also includes prompts that resemble the official Google Play UI to encourage users to make in-app purchases. The conversation explores a popular brain training app's monetization strategies and user acquisition tactics. The app uses interstitial ads and in-app purchases to generate revenue, targeting older female users on Facebook. This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠ Youtube: https://youtu.be/yfI-rZNCi0M Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q Agenda 00:00 Epic Intro 02:05 Impulse's Impressive Revenue and Downloads 04:04 Impulse as a Gaming Juggernaut in Brain Training 07:52 Clever Monetization Strategies in Impulse 09:35 Segmented Ad Monetization in Impulse 13:28 Innovative Ad Mechanics in Impulse 21:07 Monetization Strategies and User Acquisition Tactics 23:42 Combining Hypercasual Gameplay with Fake Psychological Tests 26:26 Improving User Engagement with Progression Elements and Visual Indicators 29:30 Targeting Older Female Users on Facebook --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways The app combines hypercasual games and cognitive training programs to improve cognitive abilities. Impulse uses clever monetization strategies, including subscription plans and discounts, to encourage users to upgrade to premium. The app's ad monetization is heavily segmented, with different ad experiences based on the user's usage and payment status. The app includes prompts that resemble the official Google Play UI to encourage users to make in-app purchases. The app uses interstitial ads and in-app purchases to monetize its user base. The app targets older female users on Facebook. The app's creatives combine hypercasual gameplay with fake psychological tests. Adding more progression elements and visual indicators of IQ growth could improve user engagement. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai Felix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

19 Mar 2025A Human-Centric Approach to Mobile gaming industry by Ömer Yakabagi00:25:40

In this conversation, Ömer emphasizes the importance of a human-centric approach that prioritizes creativity, joy, and connection over mere revenue generation.

He highlights the challenges faced by the industry, including the pressure on developers and marketers, and advocates for a shift back to the core values of gaming.

The monologue also touches on the need for collaboration, well-being, and redefining success in the gaming world.


Get our MERCH NOW: 25gamers.com/shop


This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Ömer Yakabagi⁠

https://www.linkedin.com/in/omerya/


Podcast:


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 The Human-Centric Approach to Mobile Gaming

06:01 Challenges in the Mobile Gaming Industry

13:13 Rekindling Creativity and Joy in Gaming

20:05 The Future of Mobile Gaming: A Call to Action

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways


Mobile gaming should prioritize creativity and fun.

The industry faces challenges due to aggressive startup culture.

Work-life balance is essential for developers and marketers.

Creativity is often stifled by revenue-focused pressures.

Human connection is vital in gaming experiences.

Industry events foster community and collaboration.

Investing in well-being can enhance creativity.

We need to celebrate the joy of gaming.

The focus should shift back to storytelling in marketing.

Support and connection within the industry are crucial.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Felix Latest Article -

https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

04 Jul 2024June's Journey: A party to die for - The power of community-driven content in gaming! 00:43:19

This is no BS gaming podcast 2.5 gamers session with @WoogaGames & @MediaBodiesMarketing ! Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Host: Matej Lancaric⁠

Special guests: April Laws, Edward Fuller

Youtube: https://youtu.be/KprKzQQelow

Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ


Agenda

00:00 Epic intro

01:30 Introduction and Guest Introductions

04:31 Planning and Logistics

08:13 Phases of the Project

10:18 Involving Players in the Ideation Process

13:45 Internal Team and Collaboration with MediaBodies

16:27 Challenges and Details of the Production

25:20 Engagement and Reach on Social Media

28:18 Episode Length and Viewer Engagement

32:29 Future Plans and Community Engagement

36:53 Reflections and Gratitude

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

April Laws

https://www.linkedin.com/in/aprillaws1/

Edward Fuller

https://www.linkedin.com/in/edwardjfuller/

---------------------------------------

Takeaways

Collaborating with influencers and involving players in a video series can be a powerful way to engage and re-engage the community.


Planning and executing a project like this requires careful coordination, from selecting contestants to writing the story and creating puzzles.


Community-driven content that tells a good story can be a more effective marketing approach than traditional advertising.


Long-form videos can be engaging and successful in driving player engagement, especially when combined with interactive elements like puzzles and QR codes.


Even with a limited budget, smaller-scale community content initiatives can still have a significant impact.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Felix Latest Article -

https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

15 Jan 2025Product trends for Mobile Games in 2025 by Jakub Remiar00:43:07

In this episode, Jakub discusses the evolving landscape of mobile gaming, focusing on the impact of CPI and IDFA on user acquisition, product trends for 2025, and the adaptation of successful Steam games to mobile platforms.


He highlights the disruption in casual genres, particularly solitaire, and the evolution of hidden object games. His presentation also dives into the proliferation of fake creatives and mini-games, emphasizing the importance of templatization for success in the competitive mobile gaming market.


This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r

Youtube: https://www.youtube.com/watch?v=duVmJbcTKaM


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 The Impact of CPI and IDFA on User Acquisition

01:39 Product Trends for Mobile Games in 2025

07:52 Adapting Proven Steam Games to Mobile

12:15 Casual Genre Disruption: Solitaire and Beyond

19:51 The Evolution of Hidden Object Games

23:34 Fake Creatives and Mini-Game Proliferation

34:00 Templatization: The Key to Success in Mobile Gaming

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways


CPI and IDFA significantly affect user acquisition efficiency.

Adapting successful Steam games to mobile is crucial.

The mobile gaming market is seeing a trend towards casual genre disruption.

Hidden object games are becoming more casual and approachable.

Fake creatives are prevalent in the current app store landscape.

Templatization is essential for success in mobile gaming.

Fast iteration and adaptation are key to capturing trends.

Expertise in game adaptation is necessary for success.

The mobile gaming market is expected to see exciting new releases.

Understanding market trends is vital for game developers.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Felix Latest Article -

https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

10 Sep 2024WeChat Mini-Games: Exploring the World of Mini-Games with Lemon!00:43:58

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Special Guest: Vincent Lemon Choi

Youtube: https://youtu.be/Jgv4h-OPeOM

Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ


Agenda


00:00 Epic intro

01:30 The World of Chinese Mini-Games

06:00 Combining Genres and Game Types

09:38 The Power of Genre Combination and Iteration

11:48 Gacha and Revenue Potential

14:47 Exploring Different Game Genres

19:15 Challenges of Bringing Chinese Mini-Games to the West

23:37 Understanding Trends and Market Dynamics

27:13 The Future of Chinese Mini-Games in the West

29:34 The Impact of Genre Combination and Iteration

32:05 The Success of Chinese Mini-Games

35:03 The Role of Creatives and Unique Gameplay


---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

Vincent Lemon Choi

https://www.linkedin.com/in/lemon-minigame

---------------------------------------

Takeaways

Chinese mini-games have short development cycles and high revenue potential


Combining different genres and iterating on successful concepts is key to success


Bringing Chinese mini-games to the Western market poses challenges


Faster adoption and understanding of trends is crucial in the rapidly evolving mini-games market

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Felix Latest Article -

https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

29 Jan 2024PGC Live Special w/ John Wright: Hybrid casual is a stepping stone! Quality over quantity00:48:52

This is no BS gaming podcast 2.5 gamers live session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Special guest: John Wright Youtube: https://youtu.be/mBXiCxNyNX8 Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQ Agenda:

00:00 Epic intro

02:00 Mr. Vice President

13:00 Pre-bid & post-bid

15:01 Pay your bills with retention

15:15 Hybrid-casual games

21:25 Milestones & KPIs

26:43 The shape of the curve

31:20 costs

37:10 Nobody cares about D1 anymore

39:52 You spend money and you learn

43:20 3 tips on how to find Jesus --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=true Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai Felix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

02 Sep 2022two & a half gamers session #30 - survivor.io global launch case study UA, GD, Admon view00:43:50

This is no BS gaming podcast 2.5 gamers session #30. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/erMhpmdw5dA

Agenda:

00:00 Intro

05:00 Survivor.io intro

8:10 Daily revenue of the game

8:55 User acquisition

14:00 Who is the mediation partner?

15:30 Do you need to create tiktoks instead of creatives? 

16:40 How long was survivor.io in the soft launch?

20:20 Do they use companies for UA funding?

22:30 Admonetisation numbers and calculations

27:00 Admon SDKs implemented

30:05 Ads placement suggestions & discussion

33:00 UA channel mix

36:30 Survivor.io Creatives 

37:50 global launching in 2020 vs 2022

39:40 How much money they could earn in peak?

https://lancaric.me/survivor-io-global-launch-ua-case-study/ 

Hit the Subscribe button on Youtube, Spotify and Apple!

Please share feedback and comments - matej@lancaric.me / lancaric.me

16 Dec 2022two & a half gamers session #43 - How to approach new game development & see new trends in gaming00:49:36

This is no BS gaming podcast 2.5 gamers session #43. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game design, and Ad monetization jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4 am conference discussion vibe, so let's not take it too seriously.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Special Guest: Joseph Kim

Youtube: https://youtu.be/YELacUx-_E8

Agenda:

00:00 Intro

02:00 JK intro

03:14 Why India?

07:24 WE ARE BRUTALLY HONEST (as is my newsletter! Sign up)

07:55 Incredible talent in India

09:06 Ping JK for the PM role at LILA Games

10:30 Why build a shooter game? 

13:00 Subgenre expansion

14:40 Look at how Felix is amazed by JK

15:35 Shooter Crazy shit articulation

15:52 Successful 4X characteristics

20:20 The amount of stress is enormous!

20:37 Who is this ghost talking?

21:40 Systems and vectors 

22:25 Ads in shooter games

24:33 How to implement Ads into the game?

25:48 How to validate product controversy

27:02 Validation models

29:52 Throw me under the bus, BOYZ!

30:20 Marketability tests & market research

32:00 You need to be cool as JK to see trends in gaming

33:00 Is mobile F2P dead?

37:52 What if Ads monetization disappears?

38:48 What if Appstore won't exist?

39:23 Apple is working on allowing sideloading in the EU

41:30 New business models in F2P?

42:32 Is really hard to get your company funded? 

44:29 New buzzword Generative AI

46:41 Best advice on how to approach building new games or companies?

48:23 Remo is actually generated by AI


Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on Youtube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

If you are interested in getting UA tips every week on Monday, visit lancaric.me and sign up for the Brutally Honest newsletter by Matej Lancaric

Latest blog: https://lancaric.me/user-acquisition-predictions-2023/

13 May 2022two & a half gamers session #15 - Can UA save your game? Does your game need UA? UA for beginners00:50:53

This is no BS gaming podcast 2.5 gamers session #15. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy it.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/BKyjxR8t_qg

Agenda

1:30 Correction of Admon stuff from session #14

6:20 Applovin buys Wordle! (Modern cinderella story)

10:00 Mobile game revenue decreased for first time ever in Q1 2022

13:00 Despite record Q1 2022 for declared M&A, value of closed deals decreased

Sell in May and then be away…

20:00 Ads in the metaverse

Basics of UA

22:30 when to start working on UA?

23:20 How UA can help before game is built? What are the KPIs to look at?

24:20 video #10 marketability tests

25:00 technical stage & KPIs

26:15 Retention KPIs (game + UA)

27:45 What kind of budget to use?

30:50 Never kill a game based on only one channel

32:30 Proxy events dont work in reality

34:15 Scaling the game and profitable UA

34:45 Top 3 creative tricks

36:00 Golden cohorts

38:30 Use Soft launch data for global launch assumptions

40:20 Different optimisation methods (Purchase vs AdROAS)

UA Myths

42:20 - UA can save your game

45:00 UA is the problem why your game is not working

46:00 how to see the UA is shit?

49:10 game will work without UA

Please share feedback and comments - matej@lancaric.me / lancaric.me

13 Jan 2025Magic Sort Review: The Next big thing in gaming. Or is it?00:45:35

In this episode, we delve into the latest industry trends, focusing on Magic Sort, a game gaining significant attention in Türkiye. We explore its gameplay mechanics, monetization strategies, and user acquisition insights, highlighting the importance of production quality and effective ad strategies.

Our discussion also touches on the game's future prospects and the overall landscape of puzzle games in the market. Is Magic Sort the next big thing in gaming?

---------------------------------------

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Register here: https://supersonic.com/superhybrid/

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube https://youtu.be/Pq0oDsdpc6Y

---------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction to the Gaming Show

01:46 Magic Sort: The Next Big Thing

06:41 Gameplay Mechanics of Magic Sword

14:15 Monetization Strategies in Puzzle Games

20:22 User Acquisition and Revenue Insights

31:21 Ad Strategies and Future Prospects


---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways


The gaming industry is evolving with new titles like Magic Sort.

Production quality is crucial for success in the gaming market.

User acquisition is a key factor in scaling a game.

The streak mechanic enhances player engagement and monetization.

Magic Sort has shown promising metrics since its launch.

Effective ad strategies are essential for user retention.

The importance of LiveOps features in maintaining player interest.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

29 Jul 2024ChinaJoy 2024 POV: WeChat mini-games, the speed of game development & Impressive market growth00:45:31

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/_FM7O4K803c

Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ


Agenda

00:00 Introduction and Overview of the ChinaJoy Trip

02:56 The Impressive Growth of the Chinese Gaming Market

06:07 Exploring WeChat Mini Games and Unique Features of the Chinese Market

11:30 The Gray Area of Renting ISBNs and Other Publishing Insights

14:51 Data Sharing and Quick Payments in the Chinese Gaming Industry

17:19 Immediate Advertising Revenue and the Convenience of the Chinese Market

21:58 Long Working Hours and the Shrinking China Joy Expo

24:20 Grumpiness and Hunger

24:44 Big Brands and High Production Value Booths

25:14 The Popularity of Gacha Machines

26:06 The Rise of Live Games

29:03 The Importance of UA and Creatives

32:08 The Differences Between Western and Chinese Markets

32:34 The Speed of Game Development in China

33:13 The Abundance of Doodle Magic-like Games

38:07 Admiration for Chinese Game Developers


---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways


The Chinese gaming market is rapidly growing and is projected to reach $40 billion in revenue this year.

Mobile games dominate the Chinese gaming market, with nearly 75% of the market share.

WeChat mini-games are popular in China and offer fully-fledged gaming experiences within the WeChat app.

The Chinese gaming industry operates quickly, with fast payments and data sharing among industry players.

The Chinese market has unique features, such as the use of QR codes for payments and the extensive sharing of data within the industry. ChinaJoy is a major gaming expo in China that attracts big brands and showcases booths with high production values.

Gacha machines are prevalent at ChinaJoy, offering various items and experiences.

Live games, where players battle in real-time, are popular in China and can run thousands of games simultaneously.

UA (user acquisition) and creatives are highly valued positions in the Chinese game industry.

The Chinese market is known for its speed of game development and the abundance of Doodle Magic-like games.

Chinese game developers have a different mindset and approach to creativity compared to the Western market.

The hosts express their admiration for the creativity and expertise of Chinese game developers and their desire to return to China in the future.


---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

27 May 2024How to grow IAP revenue by 375%? SayGames Special with Anton Volnykh01:05:11

This is no BS gaming podcast 2.5 gamers session #112. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Special guest: Anton Volnykh

Youtube: https://youtu.be/M5p00E7Su3g

Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQ


Agenda

00:00 Epic intro

03:36 Admiring Say Games' Work

09:19 Transitioning to Hybrid Casual Games

14:08 Consequences of Different Approaches

27:45 UA Automation and Internal Tools

29:40 Building Analytics System and SDK

31:32 Shift from Ad Revenue to IAP Revenue

32:28 Testing and Data-Driven Decision-Making

33:27 Scaling the Game Economy with Currencies

36:21 Balancing Interstitial Ads and User Retention

42:20 Optimizing Monetization through Ad Segmentation

57:48 Building Games at the Right Pace

01:01:36 Working Towards Bigger Games and More Revenue

01:03:32 Learning from Teams with App Monetization Experience

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

Anton Volnykh

https://www.linkedin.com/in/antonvolnykh/

---------------------------------------

Takeaways

SayGames focuses on automating processes and using internal tools to operate their games.

They work closely with their teams to help them transition from hypercasual to hybrid casual games.

They have a continuous process of iterating and improving their games.

They have built their own analytics system and SDK.

They have seen a shift from primarily ad revenue to a significant amount of IAP revenue. Testing is crucial in game development and monetization, and data-driven decision-making is essential for success.

Interstitial ads in games should be carefully balanced to avoid negatively impacting user retention.

Segmenting users' ad experiences based on factors like platform and user behavior can optimize monetization.

Continuous learning and adaptation are necessary in the gaming industry to stay competitive and achieve success.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Felix Latest Article -

https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

03 Mar 2025Vita Mahjong Game Review: Ads in Gaming? Yes! 00:50:13

In this conversation, we discuss the mobile game Vita Mayong, exploring its gameplay mechanics, user experience, monetization strategies, and user demographics. We delve into the game's ad revenue model, highlighting its success and the criticisms it faces from users regarding ad overload. The discussion also includes comparisons with other games in the genre and insights into the target audience, particularly seniors.


The conversation concludes with reflections on user feedback and the game's future prospects. In this conversation, the speakers discuss the pervasive annoyance of ads in mobile gaming, the creative strategies used in game marketing, and the importance of funding for growth in the gaming industry.

We delve into the role of AI in game development and how it influences user engagement and game performance. The discussion also touches on the evaluation of game creatives and the effectiveness of various marketing strategies.


Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/UeNb404tVVE


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters

00:00 Introduction and Initial Thoughts on Vita Mayong

04:35 Gameplay Mechanics and User Experience

07:35 Ad Integration and Monetization Strategies

10:34 Target Audience and Game Design Philosophy

13:34 Dynamic Difficulty and Player Engagement

16:39 Market Performance and Competitive Landscape

19:10 Game Features and User Experience

20:57 Ad Revenue Insights

23:21 Market Dynamics and User Demographics

24:57 User Feedback and Game Monetization

29:24 Creative Strategies in Game Marketing

31:17 Funding and Growth Strategies

32:48 Competitor Analysis and Creative Inspiration

34:59 Healing Through Gaming: The Impact on Mental Health

36:45 Creative Diversity in Advertising: Strategies and Insights

38:42 The Role of AI in Gaming: Innovations and Limitations

39:47 Analyzing Ad Campaigns: What Works and What Doesn't

41:48 The Power of Storytelling in Game Marketing

44:28 Evaluating Game Performance: Metrics and Expectations

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways

Vita Mayong has gained significant popularity with 9 million downloads in 30 days.

The game is heavily ad-driven, generating approximately $55 million annually.

User feedback indicates frustration with the frequency of ads in the game.

The game lacks complex features, focusing instead on straightforward matching mechanics.

User demographics suggest a target audience of older players who prefer easy-to-play games.

Comparative analysis reveals similarities with other successful mobile games like Block Blast.

27 Mar 2025Top Girl meets Last War! Last Z: Survival Shooter review00:47:44

Last Z: Survival shooter is basically a Top Girl with AI girls as heroes mixed with a Last War 4X core. Top Girls are everywhere. It's a new Waifu game in the West.


We explore the mobile game Last Z Survival Shooter's gameplay mechanics, character dynamics, and monetization strategies.


We discuss the game's onboarding process, the integration of AI, and the cultural references embedded within the game.

The conversation also touches on regulatory challenges facing the gaming industry and the future of the 4X genre, highlighting the trends and metrics that indicate growth in this sector.


Ending with reflections on the implications of these trends for the gaming landscape.


Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Podcast:


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction and Context

04:06 Game Review: Last Z: Survival Shooter

07:11 Analyzing Game Metrics and Trends

10:16 Onboarding and Gameplay Mechanics

13:14 Character Dynamics and AI Integration

16:09 Monetization Strategies and User Engagement

19:10 Cultural References and Game Design

22:07 Conclusion and Future Insights

25:44 Game Mechanics and Character Development

28:11 Creative Strategies in Game Marketing

31:07 Trends in Game Advertising and Regulation

37:07 AI and Game Development Innovations

41:10 Revenue Trends in the 4X Genre


---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways


'Last Z: Survival Shooter' blends familiar mechanics from previous titles.

AI integration is becoming increasingly prevalent in mobile games.

Monetization strategies are evolving, focusing on user engagement and character dynamics.

Cultural references in games can enhance player connection and engagement.

Regulatory challenges are emerging as the industry grapples with content standards.

The 4X genre is experiencing significant growth, driven by successful titles.

Character dynamics play a vital role in player engagement and game success.

The gaming industry is increasingly leaning towards content that appeals to basic human needs.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

04 Sep 2023Empire Takeover - 4X Hybridcasual review: UA, Creatives, Ad monetization, Game design (#77)00:41:03

This is no BS gaming podcast 2.5 gamers session #77. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠ Felix Braberg⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠,

Youtube: https://youtu.be/5H6iCu4rSQk

Join our slack channel here: ⁠⁠https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-20oqnc9hf-kF8_OSJUb6MxD6n2eS448w⁠

Agenda:

00:00 Epic intro

04:22 Why is Jakub excited about Empire Takeover?

05:00 Numbers

05:54 Sadness multiplier

07:00 Game design intro

17:54 What are the learnings for game design?

19:17 Ad monetization review

20:54 Eye-watering numbers

23:48 Why do ads not work in 4X?

24:15 UA review

26:39 UA channel mix

31:08 Altered gameplay creatives


Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

26 Aug 2022two & a half gamers session #29 - how to scale your mobile game, CPI vs LTV, Amazon gamescom rumours00:46:35

This is no BS gaming podcast 2.5 gamers session #29. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/6AYhhP6VYkk

Agenda:

00:00 Intro

03:11 gamescom rumours

09:00 Mintegral issue

10:35 Google Play Games on PC

14:50 Google iOS tROAS update

17:30 Google Admob bidder update

22:00 How to scale a game?

26:50 CPI vs LTV & payback period

32:30 UA diversification 

36:20 Seamless flow for UA 

41:20 Ad monetisation improvements unlock scale


Hit the Subscribe button on Youtube, Spotify and Apple!

Please share feedback and comments - matej@lancaric.me / lancaric.me

20 Nov 20235 tips for killer UA, Soft launch Sonar vol3, Black Friday secret admon tips (#85)01:02:52

This is no BS gaming podcast 2.5 gamers session #85. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Felix Braberg⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič⁠⁠

Youtube: https://youtu.be/lrllOFo3dLg⁠⁠⁠

Join our slack channel here: ⁠⁠⁠⁠⁠https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-235cralar-rzJNo5gNa~yrYrrun7PDjQ

Agenda:

00:00 Epic intro

01:00 HIT conference chit-chat

03:04 real agenda

04:20 Black Friday Admon absolute tip

13:00 5 UA killer tips

20:22 Go-to websites for memes

22:21 Leo from Wish

26:20 Localize or Pedro Pascal?

33:50 Super effective creative research

34:10 Look at Nexters, and you are good?

35:29 Soft launch sonar volume 3

37:54 Very lazy start of Softlaunch sonar

47:42 A new generation of mobile games

57:08 Best as last! ZZZ from Hoyoverse

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q4/

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠Matej AI⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Creative brief example:

Quick brief idea - STRATEGY DECISION:

The champion is the main character on each side's team. Since we have to make a strategic decision, this will be the main topic of this creative. We have to decide - going back and attacking from defense? Or jump with our champion on an enemy field with a heroic win (or lose)

Scenario:

  • We are zoomed in on our champion.

  • The camera zooms out so we see the whole map

  • The scene goes dark, only our hero is visible.

  • The headline will show up as “CRUCIAL STRATEGIC DECISION”

  • Option 1: Attack from defense

  • Option 2: Attack with all power

  • We click on Option 2

  • We see gameplay and our hero jumps on the enemy's field and dies after a battle :(

  • The screen goes dark again with the headline “WRONG X”

  • Endscreen with the headline: “Can you do better?” Button: Try no/End screen if win “The best defense is a good offense” Button: Play now/

Progression concepts:

Quick brief idea Day 1 vs. Day 30
This creative is showing progress in a game.

  • The screen is divided into 2 parts.

  • On the left side, we see literally first-day gameplay:

  • heroes & troops are on a basic level

  • there is a headline DAY 1 in a creative

  • On the right side is exactly the opposite with the headline DAY 30

There is so much more to try!

08 Aug 2024Inside Stormgate with Tim Morten: In-Depth Live Review & Gameplay with Insights01:06:47

This is no BS gaming podcast 2.5 gamers session #. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠


Special guest: Tim Morten

https://www.linkedin.com/in/tim-morten/

Stormgate

https://playstormgate.com/

https://store.steampowered.com/app/2012510/Stormgate/


Youtube: https://youtu.be/pVaQS942xI0

Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q


Agenda


00:00 Epic intro

01:30 Introduction to Storm Gate

09:26 The Free-to-Play Model and Content Differences

14:07 The Business Model and Inspiration from StarCraft II

18:26 The Power of Custom Maps and the Editor

23:02 Ongoing Campaign Content Updates

25:24 Improving the Game and Listening to Feedback

31:57 Observing Recent Game Launches

35:10 The Evolution of Stormgate

44:47 Maintaining Independence

50:18 Support from Investors and the Community

01:00:12 Future Updates

01:03:11 Creating a Long-lasting Game


---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways


Frost Giant Studios is developing Storm Gate, a new PC real-time strategy game that follows the gameplay heritage specific to Blizzard RTS.


The game has different modes, including campaign, cooperative, and competitive, and Frost Giant Studios aims to avoid pay-to-win mechanics and grind.


Players can try the game for free and then purchase additional content if they choose.


The studio plans to release new campaign content regularly and is committed to listening to player feedback and improving the game. Stormgate is an evolving game that blends elements from Warcraft and Starcraft to appeal to a broad audience.


The team behind Stormgate is committed to maintaining their independence and creating the best game possible.


The game has received support from investors and the community through crowdfunding campaigns.


Future updates for Stormgate include new co-op maps, more heroes, seasonal events, a map editor, and a learning tool system.


The goal is to create a game that players enjoy and continue to purchase, similar to the longevity of Blizzard games.


---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://lancaric.substack.com/p/how-to-market-a-merge-game-top3-ua

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Felix Latest Article -

https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

20 Mar 2025Softlaunch Sonar #8 - Exploring the Latest Game Releases & Innovations00:50:36

Jakub and Felix discuss the latest trends in mobile gaming, focusing on new game releases, soft launches, and the impact of monetization strategies.


We explore unique gameplay concepts, particularly in the match-3 genre, and analyze the role of intellectual property in game development.


The conversation also touches on future predictions for mobile gaming and the challenges developers face in a competitive market.



Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/g04p176ZrDg


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Emerging Trends in Mobile Gaming

12:17 The Evolution of Merge Games

15:27 AI and Waifu Games: A New Frontier

18:16 Unique Gameplay Mechanics in New Titles

21:28 Family Farm Match: A New Take on Match-3

24:23 Exploring the Alpha of a New Pirate Game

27:28 Supercell's Latest Innovations

29:22 The Rise of User-Generated Content in Gaming

30:37 Marketability of New Games

31:46 Trends in Game Development

33:11 Emerging Game Concepts

34:37 The Match-3 Game Landscape

37:15 Innovations in Game Mechanics

40:12 RPGs and Their Appeal

42:33 The Future of Game Genres

45:46 The Impact of IP in Gaming

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways

Homa is scaling rapidly with IAP-driven games.

Soft launches are crucial for user acquisition.

The merge genre is facing intense competition.

Unique gameplay concepts can differentiate new games.

Match-3 games continue to dominate the market.

IP can significantly influence a game's success.

The mobile gaming landscape is evolving with new mechanics.

Developers must adapt to changing player preferences.

Monetization strategies are key to sustaining games.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Felix Latest Article -

https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

17 Apr 2023How to reduce ANR's & crashes, organics improvements, ASO, SDK utopia & Manuel Prueter (#60)00:53:54

This is no BS gaming podcast 2.5 gamers session #60. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠r, ⁠⁠⁠⁠⁠Matej Lančarič⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Felix Braberg⁠⁠⁠⁠⁠

Special guest: ⁠Manuel Prueter⁠

Youtube: ⁠https://youtu.be/79dnIjfWbRA⁠


Agenda

00:00 Intro

01:10 Manuel intro

02:18 Jakub is cheap

03:48 Is mobile really dead?

05:37 King of Organic Downloads

06:52 How to think about ASO?

08:28 How to get into Auto Collection similar games?

09:08 Stop with keyword stuffing

09:38 Google loves revenue (as quickly as possible)

10:05 App health intro

10:49 What are ANRs?

12:02 Magic number for ANRs is 0.47%

12:20 Why 0.47%?

12:48 mmmmmm

12:53 Put on your tinfoil hat pls!

14:23 How does the app loading process look like?

17:50 When do most ANRs occur?

18:32 You don't know when mommy is calling

19:28 Why is this app on pause consuming so many resources

19:38 Ways to mitigate ANR's

21:05 Manuel spilled already all the meat about ANR's :(

22:31 but shares more actionable tips about ANRs

23:40 Removing firebase help decrease ANRs by 25%

25:35 Tinfoil hat part 2

27:15 When to update the SDKs?

28:04 How ANRs influence the organic downloads

29:45 Lost organics, buy more users with UA

30:22 Slowcode, what is it?

31:07 Look at home first!

32:06 Million-dollar question: How hard is it to implement SDKs?

33:43 It's a business decision!

36:10 How to project ad revenue?

36:22 Remo gets excited and eventually asks a question!

38:11 Am I working for the paper bin now?

39:18 Do you exclude devices for showing ads?

41:03 Shout-out to Xiaomi devices

41:24 What are web view and ad loading?

43:30 No Ads for you, sir!

44:10 Manuel loves all SDKs

46:27 How do you structure the team around updating SDKs?

47:46 If you had to choose, what would you implement: SKD or a new feature?


GitHub resource mentioned in the podcast - ⁠https://github.com/AppLovin/AppLovin-MAX-Unity-Plugin/issues/165#issuecomment-1504341154⁠

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on Youtube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

New article: ⁠https://lancaric.me/ua-manager-life-post-idfa-reality⁠

17 Jun 2022two & a half gamers session #20 - The Ants creative analysis. Which visual theme has the lowest CPI?00:42:30

This is no BS gaming podcast 2.5 gamers session #20. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/dQLmWPIHPgk


The Ants: Underground Kingdom base-building strategy game and moves the player's perspective to the underground ant kingdom, and the 3D realistic modeling of the game screen mixed with the real image of ants, so that players can recognize a variety of ant species while playing the game, this fresh and unconventional theme is really attractive. 

The game offers a Rich Multilayered strategic gameplay and graphics experience. Unlike most modern games, it is lightweight in size, making it accessible for lots of players. 

In this game, the Player is the Ultimate Ant Ruler who leads the Queen, Builds the Anthill, grows the colony, and defends against the enemies. 

According to Sensor Tower, the fastest growing theme in terms of revenue was animal/insect, which generated $26.5 million in U.S., representing an increase of 904% year-over-year. Sensor Tower attributed the majority of this growth to The Ants: Underground Kingdom from StarUnion, which accounted for 89.6% of consumer spending.

Agenda:

1:50 Gamesforum Berlin (kudos)

3:40 Intro about StarUnion Interactive

6:30 Are Ants a 4X game or not?

10:10 What stands behind the success of the game?

13:20 realistic life of ants creatives

17:00 levelup creative concepts

21:30 What kind of % is UA or GD behind the success?

27:00 Ant breeding concept

29:10 Hypercasual & competitors inspiration

31:00 No one complains about the Ant creatives

36:00 Female vs male oriented creatives

38:30 Which creative concept to start with? 

39:45 What kind of theme has the lowest CPI? 


Article with creatives - https://lancaric.me/deconstruction-of-the-ants-underground-kingdom-creatives/ 

Please share feedback and comments - matej@lancaric.me / lancaric.me

25 Mar 2024Legend of Mushroom's Success: 150+Mil IAP revenue in 4 months? Social features, guilds, UA & Admon01:00:33

This is no BS gaming podcast 2.5 gamers session #102. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Special guest: Ken Landen Youtube: https://youtu.be/gVUpvSJtkFw Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQ

Agenda

00:00 Introduction and Welcome

01:10 Legend of Mushroom's Success in South Korea

05:27 Game Design Similarities

08:08 Different Core Gameplay

10:18 Discussion with Ken Landen

13:29 Monetization and Social Features

21:21 Farm and Theft Mechanics

22:49 Social Features and Guild Mechanics

23:18 Timer Helper Mechanic

24:14 Unlocking Auto-Lamping

25:00 Session Links and Lamp Upgrades

26:13 Asynchronous Delta Event in Clan Wars

27:21 Different Types of Events

28:48 Durian Fruit and Cultural References

29:45 Ad Monetization and Urgency to Watch Ads

30:37 Implementing Banner Ads

33:17 Debate on Implementing Banner Ads

36:29 Discussion on QA and UA

37:43 Final Thoughts on Ads and Game Design

39:55 Twitter Ads in the US

42:11 Revenue in Japan and the US

44:01 Advertising Channels

45:33 Creatives and Localization

48:00 Creative Strategy

51:32 Localization in Asia

52:37 Improvements and Rating --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways Takeaways


Legend of Mushroom has achieved significant success in South Korea, surpassing expectations and earning high revenue.

The game shares similarities with Legend of Slime in terms of game design and core mechanics, but also introduces some unique features.

Monetization and social features play a crucial role in the success of mobile games, and Legend of Mushroom has both strengths and areas for improvement in these aspects.

The farm and theft mechanics in Legend of Mushroom add an interesting and interactive element to the gameplay experience. Legend of Mushroom has unique social features and guild mechanics that enhance the gameplay experience.

The timer helper mechanic, taken from other games like Forex, allows players to receive assistance from their guild members on various timers.

The game could improve by unlocking the auto-lamping feature earlier in the gameplay progression.

The implementation of banner ads could provide additional ad revenue without significantly impacting IAP revenue. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=true Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai Felix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

19 Dec 2024Match3 Games Market Overview: Mechanics, Monetization, Trends, UA & Creative Strategies for Success02:41:59

In this episode, we dive deep into the world of match3 games, exploring their core design, the evolution of game mechanics, and what it takes to succeed in this highly competitive genre. We look back at the historical context of match 3 games, discuss today’s market leaders, and highlight the challenges faced by new entrants.


Our conversation focuses on striking the right balance between luck and skill in gameplay while emphasizing the need for innovative design to captivate players and drive revenue. We examine key elements like visual clarity, game mechanics, and player engagement, as well as the importance of balancing difficulty with player satisfaction.


We also explore the rise of the restoration meta in casual games and new progression mechanics, like win streak systems, that drive player retention. User acquisition strategies are another hot topic—highlighting the high costs of acquiring players for match-3 games and the role of ad monetization.


Additionally, our conversation touches on the role of playables in advertising, the evolution of creative strategies, and the latest trends in game advertising, emphasizing the importance of constant innovation in a saturated market.


This episode is packed with actionable insights for anyone looking to thrive in the match3 genre and beyond!


This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Special Guest. Laura Taranto

Youtube: https://youtu.be/-THrT_jrtZE

Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg

Chapters


00:00 Epic intro

01:24 The Importance of Core Design in Match-3Games

10:29 The Evolution of Game Mechanics and Monetization

16:26 Current Market Leaders and Their Strategies

29:10 Challenges for New Entrants in the Match-3 Genre

40:36 The Importance of Game Mechanics in Match-3 Games

47:14 Visual Clarity and Ergonomics in Game Design

01:10:16 Narrative and Player Engagement in Game Design

01:22:08 Evolution of Game Mechanics

01:48:39 Ad Monetization Techniques in Mobile Games

02:10:26 Trends in User Acquisition and Advertising

02:20:55 The Shift in Creative Strategies for Match-3 Games

02:26:30 Emerging Trends and Innovations

02:34:53 Final Thoughts on the Future of Match-3 Games


---------------------------------------

Laura Taranto

https://www.linkedin.com/in/laurataranto/

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways


Core Puzzle Design is Crucial: A solid, engaging puzzle design is essential to attract and retain players in the competitive match-three genre.


Balancing Difficulty is Key: Striking the right balance between challenge and satisfaction is critical for long-term player retention.


User Acquisition is Complex: High user acquisition costs require careful balancing with retention rates and innovative UA strategies like minigames, playables and AI-driven campaigns.


Visual Clarity & Speed Matter: Clear visuals, differentiated game pieces, and appropriate gameplay speed significantly impact player satisfaction and usability.


---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

06 Mar 2025Love & Deep Space: The success of Otome Games. A very heavy RPG with dating mechanics & ASMR systems00:46:25

In this episode, we dive into the world of gacha games, focusing on the popular title Love and Deep Space.


We explore the game's mechanics, revenue generation, and character interactions while also discussing the broader context of otome games and their appeal in the gaming market.


The conversation highlights the game's unique features, including its combat system, dating mechanics, and ASMR elements, as well as the marketing strategies employed to attract players.


Get our MERCH NOW: 25gamers.com/shop

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Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

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+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/wMBL7Z9qL88


Join our Slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction

01:37 Exploring Game Development

03:17 Understanding Gacha Games and Waifu Genre

06:46 The Success of Otome Games

10:47 The Evolution of Paper Games and Love Nikki

15:46 Cultural Context of Gaming in Asia

20:54 Gameplay Mechanics of Love and Deep Space

22:32 Exploring Combat Mechanics in Gacha Games

24:16 The Dating Core: Building Relationships in Gameplay

26:36 Innovative Features: ASMR and Photo Studio Mechanics

28:41 Gacha Mechanics: The Money Maker of the Game

31:10 User Engagement: The Role of Ads and Marketing

35:16 Revenue Insights: Understanding the Game's Success

39:56 Creative Strategies: Marketing and User Acquisition

44:21 Conclusion: Learning from Niche Games


---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways

Gacha games, particularly the waifu genre, are discussed in detail.

Otome games are identified as a growing trend, especially among female gamers.

Revenue insights reveal that 'Love and Deep Space' is generating substantial income.

The game features a unique blend of storytelling and interactive mechanics.

Character interactions play a crucial role in player engagement.

Combat systems in gacha games are becoming more complex and engaging.

ASMR features are introduced as a novel element in gaming.

Love and Deep Space could do way more in their UA activities.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

04 Mar 20244X (R)evolution part1. Top Heroes: Idle RPG or 4X strategy game? (#99)01:02:05

This is no BS gaming podcast 2.5 gamers session #99. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠ Youtube: https://youtu.be/9e0blIi1r08 Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQ Agenda

00:00 Epic intro

04:45 Introduction to Top Heroes

05:10 The Unique Gameplay of Top Heroes

06:11 Transition to the World Map

08:06 Exploring the Town and Building Mechanics

09:08 Introduction to World Quests

10:07 Gameplay Mechanics and Objectives

12:40 Introduction to Hospital and Soldier Mechanics

20:02 Introduction to the Game and Revenue Analysis

21:05 Base Building Mechanics and Gameplay

22:23 Guilds and Social Mechanics

27:08 Grinding Bosses and Gear Upgrades

30:12 Engagement with Guilds and Events

34:22 Monetization and White Whales

36:24 Integration of AFK Arena and Rise of Kingdoms Mechanics

41:35 Poor Retention and Onboarding Experience

42:15 Initial Impressions of the Game

43:22 Smooth Onboarding and Gameplay

44:15 Teaser for the Next Episode

45:00 Discussion on the Importance of Ads

45:40 Upcoming Episode and Clues

46:26 Analysis of Ad Channels

48:26 Review of Creatives

53:33 Playable Ad and Revenue Growth

57:31 Experimenting with New Creatives

58:35 Revenue and Country Breakdown --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways Top Heroes is a game with unique gameplay mechanics, including a transition from an action RPG to a world map.

The game features building mechanics, world quests, and hospital and soldier mechanics.

The conversation also touches on the topic of ad revenue and channel growth.

Rewarded ads are implemented in the game to provide players with additional resources and speed up gameplay. 4X games combine elements of AFK Arena and Rise of Kingdoms to create a unique gameplay experience.

Guilds and social mechanics play a crucial role in the game, with strong social engagement driving the guild's progress.

The connection between heroes and Forex gameplay is a key aspect, with heroes carrying soldiers and their level determining their strength on the 4X map.

Grinding bosses and upgrading gear are important activities in the game, providing resources and bonuses.

Monetization in 4X games primarily comes from the 4X mechanics, with players investing in upgrading resources, soldiers, and peace shields.

The game targets a niche audience, and the total addressable market for 4X games may not be as large as other genres. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/creative-framework-how-to-win-in?r=7qqaf&utm_campaign=post&utm_medium=web

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

03 Feb 2025Game Review Radar #7: All-time highs! Random pundits think Balatro is dead. Think twice!00:50:16

In this episode, we explore game apps—their growth, challenges, and performance metrics. We examine monetization, user engagement, and the impact of offline and hybrid games while discussing anticipated titles and marketing strategies. We also cover scaling strategies, power progression layers, and future predictions for trading card games, emphasizing the need for creativity and innovation in the gaming industry. This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠ Podcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg ---------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors--------------------------------------- Chapters 00:00 The Growth and Challenges of Game Apps 02:27 Review Radar: Analyzing Game Performance 06:27 The Impact of Offline Games 12:08 The Rise and Fall of Anticipated Titles 19:05 Innovations in Game Monetization and User Engagement 26:24 Analyzing User Base and Market Trends 27:00 Marketing Strategies and Game Performance 29:10 The Rise of Hybrid Games and Competitions 30:33 Revenue Insights and Game Launch Success 31:14 The Evolution of Game Genres and Trends 32:17 Scaling Strategies for Game Development 33:20 The Future of Hubby Games 35:35 Power Progression Layers in Gaming 36:30 Comparative Analysis of Game Performance 38:07 User Engagement and Game Updates 40:04 Nostalgia and Market Competition 41:07 Predictions for Trading Card Games 43:32 Final Thoughts on Game Performance 48:15 Closing Remarks and Future Directions --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways Offline games can still generate revenue despite perceptions of being dead. Anticipated titles can experience significant drops in user engagement post-launch. Understanding user demographics is key to effective marketing. Cross-promotions and collaborations can enhance user interest and retention. Marketing strategies play a crucial role in game performance. Hybrid games are becoming increasingly popular in the market. Revenue insights reveal the potential for significant earnings. The evolution of game genres is shaping player preferences. Scaling strategies are essential for successful game development. Power progression layers are a common trend in gaming. User engagement is critical for long-term success. Predictions for trading card games indicate a bright future. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

09 Oct 2023Alien Invasion hybrid casual story: Full Game design, Ad monetization, UA and creatives review (#81)00:52:40

This is no BS gaming podcast 2.5 gamers session #81. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Felix Braberg⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠,

Youtube: https://youtu.be/NzIJ2QLOEbA

Join our slack channel here: ⁠⁠https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-235cralar-rzJNo5gNa~yrYrrun7PDjQ⁠⁠

Agenda:

00:00 Epic intro

02:51 Jakub is complaining he is running of hybrids

05:41 Alien Invasion Game design review

15:53 Secret of leveling up!

20:08 Where are the ads?

23:15 Admon review

28:50 SKUs top ranks

30:24 Ad revenue estimation

31:44 Retention numbers with happiness multiplier

33:50 Jakub's shit phone vs remove ads on Android

35:07 UA review

36:05 How to do creative research on Facebook Ads Library?

36:54 UA channel mix

40:01 60-second ads all over again?

40:40 Creative review intro

41:46 Creative showdown

42:57 Hats off to SayGames team again

44:00 2nd best UA manager shows himself

47:10 Maven Matej (rating) UA comments

48:07 Facebook mastery

48:45 Matej AI score

49:40 This game could be a rocket ship

50:29 It's clear what to do to improve

51:00 Matej from Wish takes us home



----------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

22 May 2023Triple Tile vs. Triple Match 3D showdown! In-depth UA, creatives, Admon, Game design review (#65)00:56:13

This is no BS gaming podcast 2.5 gamers session #65. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

Youtube: https://youtu.be/s-BCrDt88Rk


Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at mistplay.com!


Agenda:

00:00 Epic Intro

03:25 Ad monetization review

05:55 Pesky IAP revenue

06:22 Small Waifus in tile games are coming

09:57 Exact Admon monthly revenue assumption A'la Felix

12:15 Felix cracks an admon jokes

12:17 "Haha" moment

15:12 BS meter is blinking

17:08 UA review

17:51 Revenue by country breakdown

19:48 Very accurate, amazing budget calculations, A'la Felix

21:12 Definitely Woo rather than a Boo

22:41 UA channel mix investigation

24:41 Felix is not brave enough to speak up

25:27 Altered gameplay with enhanced interaction

28:05 Old Lady kicking ass on the UA front

29:50 Feels a little bit ASMR, no? Shut up!

31:15 Why would you use a slot machine in your creatives?

33:19 Triple match 3D!

34:43 UA channel mix of Triple Match 3D

35:57 Live Creatives comparison

39:19 Game design review

40:30 History lesson

41:27 Austin is trying to escape the evil shark

44:30 Jakub is being attacked by three interstitials in a row!

49:35 Clash of Clans UA people, please get your banner sizes in order

50:36 Ad SDK investigation

52:13 Automatic UGC?

53:50 MAU 2.5gamers Party - signup now!


We are co-organizing a fun night at the Encore beach club. Please register on this link⁠ https://info.youappi.com/mau-2023-club-guest-list-general⁠⁠⁠⁠ or ping me. ⁠⁠⁠⁠


Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on Youtube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

New article: ⁠⁠https://lancaric.me/legend-of-slime-post-idfa-global-launch-ua-strategy

07 Oct 2024Reelshort Review: Redefining genre & . Next step for Netflix Games?00:59:08

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠ Youtube: https://youtu.be/kanIGV0p0eY Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q Agenda just watch the episode! --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways The app is generating significant revenue, making millions monthly. User engagement is high, with nearly 2 million active users. The app combines elements of gaming and storytelling effectively. Competitors in the market are also performing well, indicating a growing trend. Monetization strategies include in-app purchases and ad placements. The interactive storytelling genre is evolving with new formats and mechanics. User experience is enhanced through clever UI design and rewards systems. The app's success may influence future mobile gaming trends. Understanding user demographics is crucial for targeted marketing. The conversation reflects on the broader implications of app monetization in the gaming industry. LiveOps is becoming increasingly essential in gaming. Ad monetization strategies need to evolve with market changes. Interactive story games are gaining popularity and revenue. Content creation poses significant challenges for developers. User acquisition strategies must adapt to new trends. Innovative advertising techniques can enhance user engagement. The gaming industry is shifting towards more interactive experiences. Understanding audience qualification is crucial for monetization. The potential for high revenue in the gaming sector is significant. Collaboration and sharing insights can drive industry growth. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai Felix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

25 Dec 2024How to conquer the farming games market? Minigames FTW. Implement or die by Matej Lancaric!00:27:37

In this new segment, I explore the farming games market, its growth, key players, revenue insights, and player engagement strategies. I also discuss the importance of retention rates, monetization strategies, and mini-games emergence as a crucial trend.


The conversation highlights opportunities for new entrants in the market and emphasizes the need for innovation and an understanding of player demographics. The episode concludes with final thoughts on the evolving landscape of farming games and the commitment required for success.

Yours, Matej!


This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lancaric⁠

Youtube: https://youtu.be/GYLX2zAbjks


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters

00:00 Introduction to Farming Games Market Dynamics

02:13 Market Growth and Key Players

05:39 Revenue Insights and Performance Metrics

12:20 Retention Rates and Player Engagement

18:36 Monetization Strategies in Farming Games

22:54 Opportunities for New Entrants in the Market

25:37 Final Thoughts on the Farming Games Landscape


---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways


Farming games have a significant market share and growth potential.

Key players like Township and Hay Day dominate the genre.


Revenue insights reveal Township's impressive earnings compared to competitors.


Retention rates are crucial for long-term success in gaming.


The emergence of mini-games enhances player engagement and retention.


Social features are vital for community building in farming games.


Understanding player demographics is essential for targeting.


Investing in high-quality creatives is necessary for market competitiveness.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Felix Latest Article -

https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

24 Jun 2024Solo Leveling: Arise - Depth of Content & Progression Layers Exploring the Predatory Monetization01:03:36

Solo Leveling: Arise receives high ratings for its production value and gameplay, but there are areas for improvement. The adaptation of the webtoon with 14.3 billion views is playable NOW! Play Solo Leveling: ARISE same as we did!


This is no BS gaming podcast 2.5 gamers session #118. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg

Special guest - Mr. Vicepresident John Wright

Youtube: https://youtu.be/shCIoypUMaY

Join our slack channel here: hhttps://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ


Agenda


00:00 Introduction and Special Episode

01:07 Introduction to Solo Leveling Arise

07:32 Competition and Cannibalization in the Anime Game Segment

10:25 Mainstream Appeal of Anime Games in the West

13:40 Gameplay Overview of Solo Leveling Arise

28:01 Power Layers and Progression in the Game

34:16 Exploring the Predatory Monetization of Solo Leveling: Arise

35:40 The Extensive Event System and Gacha Mechanics in Solo Leveling: Arise

39:14 Analyzing the User Acquisition Efforts of Solo Leveling: Arise

42:04 High Ratings for Production Value and Gameplay in Solo Leveling: Arise

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

John Wright

Mr. Vicepresident @KwaleeGames

https://www.linkedin.com/in/johnwright1987/

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways


Anime-style games are becoming more mainstream in the West, and the genre is expected to grow in the future.

Monetization in these games often involves gacha systems, subscriptions, and in-app purchases.

Solo Leveling Arise features depth of content and progression layers, including character leveling, weapon enhancement, and skill upgrades.

The game offers replayability through achievements, missions, and trophy systems.

Aggressive offer notifications and rewarded push notifications to the store are used to encourage in-app purchases. Solo Leveling: Arise employs aggressive monetization strategies, including special summons offers and a slot machine-like mechanic.

The game features an extensive event system, gacha mechanics, and the potential for collaboration events.

We discuss the game's user acquisition efforts, including pre-registration numbers and the network mix of their advertising campaigns.

Solo Leveling: Arise receives high ratings for its production value and gameplay, but there are areas for improvement.


---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Felix Latest Article -

https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

18 Jul 2022two & a half gamers session #24 - 1 year after IDFA Apocalypse. State of the UA, Admon & retargeting00:45:43

This is no BS gaming podcast 2.5 gamers session #24. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.

Panelists: Kate Lovejoy, Niels Beenen, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/2NE3ls6nVu4

We will be discussing one year after the IDFA "apocalypse" & tectonic shifts happened. Everything UA, Ad monetisation, retargeting and Skan 4.0 related.  Whoop whoop! 

Agenda:

2:34 How did our day to day job changed after IDFA bullshit happened?

8:05 Felix, you had some (secret) tips and tricks on how to increase it. Could you share? Why should companies test out pre-prompt windows?

12:10 How do gaming companies look at retargeting in general? Or, how was it before IDFA and how is it now? Is it a significant % of their spend?

13:20 How to incorporate retargeting spend into UA costs / CPIs?

16:44 How do MMP approach retargeting? 

19:47 Retargeting & control groups!

20:16 How to approach retargeting on iOS?

22:52 UA & Retargeting is dead

24:06 Were companies pulling back spend on iOS? 

26:27 Apple recently announced SKAN 4.0. Without going too geeky, what can we expect? How are these changes going to affect measurement?

31:00 Tip for SKAN 4.0

32:00 No SKAN no problem for retargeting

32:30 Creative testing on retargeting

33:30 Which game genres have the highest opt-in rates from what you can see? And why?

35:00 Singular Product innovations for iOS

36:50 IDFA dinosaurs vs Google privacy sandbox

41:00 iOS LTV prediction

42:00 last comments, tips & tricks, recommendations

Please share feedback and comments - matej@lancaric.me / lancaric.me

09 Apr 2025How to Unlock Hidden Ad Revenue in Google AdMob. Step-by-Step Walkthrough by Felix Braberg00:25:18

Struggling to squeeze more $$$ from your ads? You might be losing thousands just by misusing AdMob.

Today, Felix Braberg reveals the exact setup, tips, and optimization tactics he uses to scale ad revenue for games earning $350M+ in lifetime revenue.


👉 Whether you're earning $20/day or $3K/day, this episode is your AdMob playbook.


💡 What you’ll learn:

How to properly set up AdMob mediation step by step

The most common mistakes (like leaving $$ in "AdMob Default" purgatory)

The best ad networks for banners, interstitials, and rewarded videos

When and how to run A/B tests inside AdMob

Felix’s personal Excel formulas for fill rate & share-of-revenue analysis

Why AdMob is powerful… but painfully clunky


A checklist for daily/weekly/monthly optimization based on your revenue level

📈 If you're not checking your waterfall every week, you’re probably burning money.

Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/3xQgzk9gqTk


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction to Ad Revenue and AdMob Mediation

03:16 Understanding AdMob Mediation: Pros and Cons

07:25 Setting Up Your AdMob Account and Ad Units

11:17 Creating Mediation Groups and Mapping Impressions

14:12 Monitoring and Analyzing Ad Revenue Data

18:09 Optimizing Ad Revenue with A/B Testing

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

💬 COMMENT if you want a full walk-through of LevelPlay or MAX.

📣 SHARE this with your monetization or UA lead.

👍 LIKE + SUBSCRIBE for deep, actionable insights from real industry operators.

21 Jan 2022two & a half gamers session #2 - UA & Creative trends 2022, Microsoft <3 ATVI, TOP10 gaming M&A00:58:44

Hello & welcome everyone. This is no BS gaming podcast 2.5 gamers session #2. Let’s dive in.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

UA & Creative trends / learnings from 2021

Main trend 2022 UA diversification

  • Having Facebook as one and only UA channel is dangerous and the times when you could use FB up until the 1M monthly spend are gone. UA channel mix needs to be diversified even more. My UA go to channel was and still is Facebook, even though the quality decreased heavily in 2021, but I am running google UAC and Unity

Hypercasual-led creatives

  • The persona-led creatives is/was a trend everybody is talking about now thanks to the iOS14. The thing is, personas and motivations were here a long time ago. I guess it wasn't so popular to talk about back then. Let's focus on something else. Adapting hypercasual game concepts to your game creatives is going to explode next year.
  • I’m pretty sure that you saw these ASMR videos on Youtube which let into the game development of the ASMR Slicing hypercasual game by Tricky Tribe – my friends from Slovenia – This ASMR game was a big hit in the United states and I think number one for a couple of weeks. I am also pretty sure you saw different games like Coin Master started slicing their coins. Why not use it for other games as well. Slicing a tomato? Hell yeah! We are not talking only about ASMR slicing here. There are other concepts you could use. Tangle Master 3D, Crowd City, etc. Great thing is, new ones are popping up every day!
  • Look at hypercasual game called Countmaster, I am pretty sure there are some clones of it, but this game concept is now used by Warpath and some other strategy games. Topwar, merge strategy game is also leveraging hypercasual game concepts for creatives and I’ve also seen Playrix go into this direction. Gaming companies will do everything to decrease those CPIs!

Audio ads for games

  • Podcasts are really popular these days. Looks like almost every person on the Earth listens to a podcast. I even started one to educate and help build the game dev knowledge in Slovakia called Gamecast or 2.5gamers. But where am I going with this? Have you heard any game related ads in these podcasts or in games in general?
  • This is relevant not only in terms of User Acquisition, but also a golden opportunity for game developers seeking to monetise their games without damaging retention. Audio ads can be played while you play the game and don't interrupt your gaming experience. Player retention doesn’t get hurt and therefore game devs can increase their profit and LTV. We already see a rise of companies focusing exactly on this topic. Everything looks on the paper, but I really feel we will see 2022 as a year of Audio ads. There is Audiomob and Oodeo in this space, let's watch it closely!
22 Apr 2022two & a half gamers session #13 - Rovio making $2.6M/year more from ads & more efficient UA? Full analysis!01:00:03

This is no BS gaming podcast 2.5 gamers session #13. This week we’re starting a brand new segment! The Mobile Gaming Company Happy Hour where we do a deep dive on a mobile gaming company from the perspective of Game Design, UA and Ad Mon. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy it.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/p-9ls_UOFPM


Agenda

2:00 Intro

3:10 Topline information about Rovio

8:20 Game Design

16:00 Same game different IP

28:30 User Acquisition

31:00 Diversifying UA channels

43:00 AdROAS UA campaigns

44:25 Ad monetisation

45:00 LAT traffic

52:20 Brand lift studies

52:50 Best practices for pre-prompt ATT window

56:00 Takeaways & Summary


Topline information about Rovio:

  • 2021 Revenue Eur286.2 million that’s 5% up from 2020 but down 1% from 2019
    • Pretty flat revenue growth
    • 2017 revenue (year went public) EUR297m
    • 66% Revenue from USA, 21% from EMEA and 12% from Asia
    • 80% IAP, 15% Ads, 3% Licensing deals, 2% other deals
  • 5m Daily Active Users in 2021
  • Claiming a 93% global awareness of Angry birds “Put 10 people in a room and only 1 hasn’t heard of me. That’s probably the baby who doesn’t have the internet yet.”
  • Rovio went public at around EUR11.80/share and is currently trading around EUR7.20/share which is up from about EUR5 in late 2021.
  • MarCap is around EUR603 meaning that Rovio trades at about a 2.1x rev multiple.
  • New Rovio CEO commits to making more acquisitions

Please share feedback and comments - matej@lancaric.me / lancaric.me

07 Apr 2025From VR Meme to Mobile Empire 👑 How I Am Cat & I am Security Took Over TikTok AND App Stores00:53:14

What happens when a cat simulator, born as a VR meme on Meta Quest, lands on mobile with aggressive monetization and viral magic? You get a $300,000/day monster hits. I am Cat with I am Security = 300k/day ad revenue!


Today, we break down the bizarre and brilliant rise of I Am Cat and I Am Security — the mobile games that took over app stores in March 2025 with:


Over 2.6M DAU

$170K/day from I Am Cat

$120K/day from I Am Security

60s interstitial loops and mandatory rewarded ads

Origin story: a team call about cats turned into a Goat Simulator-style sandbox hit

From VR on MetaQuest to top-ranked free games on Android & iOS

Almost no IAP – ads are the economy

Insane virality via YouTube Shorts & TikTok (34M+ views!)


Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/zVjfrpqeKSw


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction and Game Overview

04:24 The Rise of Astotti and Their Games

06:50 Exploring the Success of 'I'm Cat' and 'I'm Security'

10:24 The Transition from VR to Mobile Gaming

13:10 Ad Monetization Strategies in Mobile Games

16:30 User Engagement and Game Mechanics

19:31 Revenue Insights and Market Performance

20:19 The Rise of Simulation Games

23:37 Analyzing Game Revenue and User Engagement

24:51 Exploring IAM Security Game Mechanics

29:23 Revenue Insights and Market Sustainability

32:35 Future of Game Development and Marketing Strategies

36:28 Viral Marketing Strategies in Gaming

39:56 The Impact of Social Media on Game Popularity

43:40 Analyzing Game Monetization and Profitability

46:50 The Evolution of Game Concepts and Trends

52:06 Conclusion and Future of Gaming

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways

VR to mobile = untapped goldmine, especially for meme-ready content

Aggressive ad placement can work if player retention is fueled by curiosity + chaos

Low CPI + high engagement = ideal organic UA funnel

"I Am Cat" and "I Am Security" are a masterclass in viral design, zero-to-monetization speed, and how to turn meme energy into millions..

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

26 Dec 2024Blossom Sort Game Review: Exploring the Future of casual games00:44:15

In this episode, we dive into the game Blossom Sort, exploring its revenue generation, user engagement metrics, game design mechanics, and monetization strategies. Together, we unpack the dynamics of the Chinese gaming market and discuss the creative marketing strategies that have propelled the game’s success.


We also share our thoughts on future trends in the casual gaming sector, offering insights and analysis that make this episode a valuable resource for anyone passionate about the gaming industry.


This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/8sb5-dx9UIo


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Epic intro

01:24 Introduction to Blossom Sort and Revenue Insights

04:00 User Engagement and Active User Metrics

08:09 Game Design and Mechanics Overview

11:47 Monetization Strategies and User Acquisition

15:50 Chinese Gaming Market Dynamics

20:10 Creative Strategies in Game Marketing

23:50 Future Trends in Casual Gaming

27:55 Conclusion and Final Thoughts


---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways


The game is generating around $60k a day in IAP revenue.

User engagement metrics show a steady increase in active users.

The game design features unique mechanics that differentiate it from competitors.

Monetization strategies focus on in-app purchases rather than aggressive ad placements.

The Chinese gaming market plays a significant role in the game's development and success.

We predict a disruption in the casual gaming category in the near future.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Felix Latest Article -

https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

01 Aug 2022two & a half gamers session #26 - Unpacking Google ads "disaster", ASA Today's new ad, Google <3 MAX00:56:00

This is no BS gaming podcast 2.5 gamers session #26. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/95lLVn4Q3q8

Agenda:

3:00 Better Ads Experiences by Google https://support.google.com/googleplay/android-developer/answer/12253906

11:50 New App store ads in Today tab https://www.macrumors.com/2022/07/29/new-app-store-ads-today-tab/

19:10 Google joins bidder on Max https://www.applovin.com/blog/google-joins-sdk-bidders-on-max/ 

26:20 What would you ask surprise segment about fake ads, scaling games, VR, intrusive ads and more .. 

Hit the Subscribe button on youtube, Spotify and Apple!

Please share feedback and comments - matej@lancaric.me / lancaric.me

22 Aug 20242.5 gamers x Live AM(F)A #5 - Ask Me Anything with Filippo De Rose00:59:30

This is no BS gaming podcast 2.5 gamers live AMA session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Filippo De Rose, Matej Lancaric⁠ https://www.linkedin.com/in/filippoderose Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q

Agenda:


00:00 Epic intro and Secret Guest Introduction

03:01 Transitioning from Gaming to Non-Gaming Apps

06:05 Improving Day One Retention in Games

12:07 Revenue Potential of Find-the-Difference Games

17:32 User Acquisition Strategies for Indie Developers

23:26 Recommended Resources for Game Mechanic Design and UI/UX

34:44 Starting a Blog and Sharing Knowledge

35:25 The Impact of Market Timing on Product Metrics

36:01 Landscape vs. Portrait Mode in Games

41:47 Optimizing Mobile Apps that are Actually Websites

43:43 Recommended Publishers for Casual Hybrid Games

56:41 Forecasting Campaign Targets --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=true Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai Felix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

12 Aug 2024Creative trends in mobile games - July 202400:46:30

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/yBym7yuDi5A

Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q


Agenda

00:00 Epic intro and Discussion on Mobile Gaming Podcast

01:18 Creative Trends for July

05:15 Analyzing Hustle Castle

08:57 Exploring Kingdom Guard

09:53 The Rise of Survivor IO

10:23 Analyzing Whiteout Survival

11:33 The Use of Rivers, Fences, and Tracks in Mobile Game Creatives

14:16 The Wild West of Copyright Infringement in Mobile Gaming

18:33 The Importance of Creating New Creatives for Different UA Channels

20:22 Analyzing Idle Outpost

22:59 Analyzing Township

23:15 The Use of Playables in Mobile Game Creatives

00:37 Near-Death Experiences and Tension in Creatives

10:23 Pushing Objects Off the Screen

20:13 Expanding Gates in Game Mechanics

27:27 Importance of High-Quality Visuals and Sound

31:57 Popular Games Showcasing Creative Trends

38:25 Clash of Clans' 12th Anniversary Celebration


---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways


Fear, tension, and near-death experiences are effective creative strategies in mobile gaming.


Creating new creatives is crucial for different UA channels, such as TikTok and Facebook.


Rivers, fences, and tracks are common elements used in mobile gaming creatives.


Playables play a significant role in driving engagement.


The conversation provides insights into the creative trends and strategies in mobile gaming for July. Near-death experiences and tension-inducing mechanics are popular in casual mobile game creatives.


Pushing objects off the screen is a common game mechanic used in creatives.


Expanding gates in game mechanics is a trend observed in casual mobile games.


High-quality visuals and sound are essential for engaging creatives.

Popular games like Brawl Stars, Royal Match, and Block Blast showcase these creative trends.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Felix Latest Article -

https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

06 Mar 2023two & a half gamers session #54 & Eric Kress - Everything is dead & new frontier of game development00:51:29

This is no BS gaming podcast 2.5 gamers session #54. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg

Special guest: Eric Kress

Youtube: https://youtu.be/mzxxL_UtzoI

00:00 Intro

01:00 Jakub makes himself visible by introducing

02:53 Eric, is this glass half full or half empty?

03:36 What does Eric actually do?

06:42 Is mobile dead?

08:49 six people on the top destroying the lives of mobile developers

10:00 UA is shifting

11:50 Kumbaya Matej strikes again on iOS

12:38 What is the adoption rate of SKAN 4?

13:15 Everybody does fingerprinting (Unity, Applovin, Ironsource)

14:02 What story are Unity, Applovin, and Ironsource trying to spin?

16:00 Jakub wakes up & shoots vectors immediately

18:31 Eric disagrees with us! No shit sherlock!

20:20 New frontier of game development

21:15 Felix sharing UA secrets from his smokey darkrooms

22:25 Old companies gonna die

24:10 Gaming trends are coming from East to West

24:52 Jakub goes into the rabbit hole with Eric

27:55 Applovin increases revenue guidance

30:38 Why Eric got so negative?

32:48 Which companies does Eric like the most?

33:40 VR is dead again (blockchain dead too)

34:42 What is the endpoint for mobile?

35:50 30% fee is a joke!

38:00 Hypercasual shit is on!

40:08 Ads are beautiful

41:18 The new frontier of game development

44:20 You can always lie in your ads

46:55 Mr. Gachapool returns

48:35 Matej is Matthew from now on

48:51 How bad will things be for Unity, Applovin, and Ironsource?


Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on Youtube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric

11 tips for killer User Acquisition ops (Q1 version) - https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q1-2023/

27 Feb 2025Rise of Vietnam: Mobile Gaming Boom—Key Players, Winning Strategies & What’s Next00:45:18

In this episode, we explore Vietnam’s rapidly expanding mobile gaming scene, now projected to exceed USD 1 billion in annual revenue by 2025 and boasting a year-over-year growth rate of nearly 30%—one of the highest in Southeast Asia. We spotlight pioneering Vietnamese game studios and their chart-topping hits, examining the creative approaches that have helped them gain international recognition. We also discuss how local developers navigate Vietnam’s evolving regulatory environment and the potential hurdles these rising stars must overcome to sustain their momentum in the global market. Tune in to learn how Vietnam has become a powerhouse in mobile gaming and what’s driving this unprecedented surge.


Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/lSzc2Y2DqFU


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters

00:00 Introduction and Album Release

03:35 Vietnam's Mobile Gaming Explosion

05:43 Understanding Vietnamese Game Studios

11:52 iKame: A Case Study

16:21 Brave Stars: Success in Ad Monetization

20:48 X Game Studios: The Hidden Giants

24:49 The Evolution of Casual Gaming

25:40 Understanding Ultra Casual Games

26:51 The Appeal of Satisfying Gameplay

27:37 User Acquisition Strategies in Mobile Gaming

31:36 The Rise of Music-Based Games

34:38 Competition in the Music Game Genre

35:41 The Impact of Vietnamese Game Studios

38:41 Regulatory Changes in Vietnam's Gaming Industry


---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways

Vietnam has emerged as a significant player in the mobile gaming industry.

The Vietnamese gaming market is characterized by collaboration among studios.

iKame is a leading studio with impressive download numbers.

Brave Stars has successfully tapped into the ad monetization model.

X Game Studios is gaining traction with innovative titles.

ABI Games is pioneering the ultra-casual gaming genre.

Amanotes specializes in music-based games, showing a unique niche.

OneSoft has a diverse portfolio, including popular puzzle games.

The regulatory landscape in Vietnam is evolving, impacting foreign entities.

Vietnamese companies are competitive globally, often outperforming their Western counterparts.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

08 Jan 2024Hybrid casual Tower War: The evolution of core gameplay, growth & creatives, admon excellense (#93)01:06:22

This is no BS gaming podcast 2.5 gamers session #93. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠ Youtube: https://youtu.be/Gn49tbtPvYU Join our slack channel here: ⁠⁠⁠⁠⁠⁠⁠⁠⁠https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-235cralar-rzJNo5gNa~yrYrrun7PDjQ

PGC Party signup - https://www.eventbrite.com/e/pgc-london-after-party-kwalee-x-bambassadors-x-two-a-half-gamers-tickets-788126897767?aff=oddtdtcreator


Agenda

00:00 Epic intro

01:25 Introduction and Game Overview

04:02 Tower War's Rapid Growth

05:29 Similarities with Other Games in the Genre

14:56 The Evolution of Tower War's Core Gameplay

19:48 Monetization and Hidden Features

25:13 Improvements and Missed Opportunities

26:51 Interstitial Ads and Gameplay

32:13 Different Approaches to Ad Placements

35:20 Ad Revenue Breakdown

38:31 Overall Evaluation and Rating

42:45 Creatives

46:13 Experimentation with Visual Styles

50:38 PvP and Hyper-Casual Headlines

53:48 Confusing Creatives and Inconsistent Visuals

54:24 Evolution of Games and Revenue

55:07 Game Revenue and Downloads

56:02 Top Games and Revenue

58:20 User Acquisition Channels

59:50 Advertising Spend on Facebook

01:01:25 UA Summary and Recommendations

01:02:45 Game Design and Progression

01:03:29 Retention and Long-Term Potential

--------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me/⁠ Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com/⁠ Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar/⁠ --------------------------------------- Takeaways

  • Saygames has seen significant revenue growth, with the top month reaching over $5 million in IAP revenue.
  • My Perfect Hotel and Tower of War are the top games in terms of revenue and downloads.
  • User acquisition is primarily driven by Applovin, Google, and Facebook, with Mintegral and TikTok also playing a role.
  • Advertising spend on Facebook is relatively low in the US, indicating a focus on the EU markets.
  • The game's core gameplay and progression mechanics are strong, but there is room for improvement in adding more mechanics and progression layers.
  • Retention rates are relatively good, with around 40% on day one and 3% on day 60/90.

--------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me

--------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=true Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Felix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

01 Aug 2024Softlaunch Sonar #5: More Whiteout survival-like games coming! 00:39:08

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/bax7FJPrcgw

Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ


Agenda

00:00 Introduction and Soft Launch Sonar

01:20 Dark and Dark Mobile

05:01 Dot Dot Blast

06:17 Coin Pusher Adventures

08:21 RoomScapes

10:05 Octopus Feast

11:57 Subway Surfers City

16:20 Tavern Legend

18:02 Chinese Games and Dinner

19:02 Creating a New 4x Genre: Whiteout Survival

21:41 Chinese Companies Dominating the Casual Market

25:51 Chinese Companies Coping with Each Other in the Forex Genre

29:31 Empires and Magic: A Forex Game with Empires and Puzzles Core

33:26 Bacon's Revenge: Reordering Weapons and Merging in a Roguelite RPG Tower Defense

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways


Soft launch games offer a glimpse into upcoming releases and allow for testing and feedback.


Different game genres, such as line puzzles, coin pushers, and room renovation, are popular in soft launch.


Cross-promotion and meta-game features are strategies used by game developers to increase engagement and monetization.


The success of a game in soft launch can be influenced by its unique gameplay mechanics and appealing themes.


Soft launch games often undergo iterations and updates based on user feedback and market trends. Soft-launched games from Chinese developers dominate the conversation.


Common themes include variations of the 4X genre, merge and match mechanics, tower defense gameplay, and rogue-lite RPG elements.


Successful mobile mechanics are often taken from popular Steam games


---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Felix Latest Article -

https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

24 Oct 2024Creative Trends in Mobile Games - September 202400:45:58

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠ Youtube: https://youtu.be/9hXqXwBbv1A Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q Agenda 00:00 Epic intro to Creative Trends in Gaming 01:00 The Rise of Dream Games 03:59 Creative Strategies in Game Marketing 08:00 Innovations in Gameplay Mechanics 12:00 High Production Value in Game Creatives 16:01 The Evolution of Game Genres 19:57 Trends in User Acquisition and Retention 24:59 Creative Innovations in Gaming 28:01 Game Performance and Revenue Insights 29:59 The Evolution of Game Creatives 32:59 Celebrity Influence in Game Marketing 35:59 Trends in Mobile Game Development 38:55 The Future of Game Genres and Mashups --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways Dream Games has become a leader in the match-3 genre. Creative marketing strategies are crucial for game success. High production values are becoming standard in-game creatives. Celebrity endorsements can significantly boost a game's visibility. Merging gameplay mechanics can enhance player engagement. The gaming industry is rapidly evolving with new trends. Tomato overload is a unique marketing trend to watch. Understanding player psychology is key to effective marketing. In the future, gaming will see more genre mashups. Community engagement is essential for ongoing success. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai Felix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

02 Dec 2024Archero 2 Review: The Evolution of gaming & Habby template perfection01:04:38

In this episode, we discuss the gaming landscape in Vietnam, highlighting its rapid growth and potential. We delve into the specifics of Archero 2, comparing it to its predecessor and other games while exploring its gameplay mechanics, progression layers, and monetization strategies. The conversation emphasizes the evolution of game design and the importance of ad revenue in the gaming industry.


Discussing the implications of game mechanics on user experience, the importance of ad revenue, and the potential of hybrid casual games.


We also analyze the differences between Archero and Archero 2, discuss the implications of ad placements on revenue, and explore the different creatives in Archero 2.


Ready to transform your game from a hybrid to a hybrid business? Enter the SuperHybrid competition from December 2nd to January 30th for a chance to scale your game with epic publishing support from Supersonic full team of experts, up to $10K monthly while you iterate, $30K in bonuses when you hit milestones - and even more ways to win! Plus, they’re non-recoupable. Don't miss out. Submit your game!

Registier here: https://supersonic.com/superhybrid/


This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/xnOMrmYJJko

Join our Slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters

00:00 Epic intro

02:59 Archero 2 Overview and Comparisons

05:49 Gameplay Mechanics and Progression Layers

09:12 Monetization Strategies and Ad Revenue Discussion

23:12 Game Pricing Strategies and Market Trends

24:03 Future Game Releases and Development Strategies

25:12 Game Mechanics and User Engagement Challenges

26:10 Monetization Strategies and Game Economics

27:40 User Experience and Game Maintenance Issues

28:44 Ad Revenue and Market Performance Analysis

29:27 Revenue Insights and Market Launch Strategies

31:10 Comparative Analysis of Game Performance

33:22 User Acquisition and Revenue Predictions

35:57 Game Design and Marketability Considerations

38:44 Hybrid Casual Game Development and Competitions

42:57 Game Mechanics and Features

44:49 Ad Placement Strategies and Revenue Estimates

46:54 Market Performance and User Engagement

48:59 Creative Strategies in Game Marketing

51:58 Comparative Analysis of Game Creatives

55:56 Future Trends in Game Development and Marketing

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways

Vietnam's gaming industry is rapidly growing and impressive.

Archero 2 is already generating significant daily revenue.

The game mechanics in Archero 2 have evolved from its predecessor.

Archero 2 offers a smoother progression experience than Archero 1.

The game is designed with a polished aesthetic similar to Supercell titles.

Ad revenue plays a significant role in the game's financial success.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up

15 Jul 2024Project RISE review: Supercells *NEW* Rogue-lite Game is in pre-alpha!01:01:10

We are testing Project Rise PRE—ALPHA, a really fun rogue-lite game developed by @Supercell. There is so much to improve, but Supercell is taking this seriously and getting feedback from Players


So far, there are 6 Heroes: Archer, Barbarian, Valkyrie, Fisherman, Hog Rider and Firecracker. You play in a team of 3 (if matchmaking works), exploring the map and trying to find the way to the next level of the tower, where you have to beat the boss stage.


The perks are shared with your party so you can split up and clear the map quickly. The perks can range from sustain to damage and mobility. You respawn in 5 seconds when you die, but your party has limited respawns. Only two. You can get more revives with the "stay alive" perk. Well, tune in!


This is no BS gaming podcast 2.5 gamers session #. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, Matej Lancaric⁠

Youtube: https://youtu.be/00Tdhl8TiFQ

Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ


Agenda

00:00 Epic intro

01:00 Introduction and Thanking Supercell

01:38 Recapping the Announcement of Clash Heroes

03:07 Exploring the Gameplay Mechanics of Project Rise

08:22 Discussing Technical Stability and Feedback in the Pre-Alpha Testing

23:35 Highlighting the Importance of the Supercell IP in Attracting Players

31:38 Exploring the Gameplay Mechanics and Character Selection

33:40 Challenges and Feedback: Improving Technical Stability and Communication

34:59 Monetization Potential: Gear and Character Customization

36:18 The Importance of Player Feedback in Shaping Development

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways

Two gamers are discussing the pre-alpha testing of Project Rise, a game from Supercell.

The gameplay mechanics are explored, including character selection, perks, abilities, and floor progression.

The technical stability issues and the feedback process for the pre-alpha testing are mentioned.

The importance of the Supercell IP in attracting players is highlighted.

The game's level progression and challenges provide depth and replayability.

Technical issues and lack of communication between players are areas that need improvement.

The game has the potential for monetization through gear and character customization.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Felix Latest Article -

https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

20 May 2024Zombie.io global launch case study: A Midcore game with complex gameplay & wide range of features00:57:26

Apocalyptic Zombie.io adventure is available now! Immerse yourself in this delightful casual shooting mobile game in Zombie.io, where you take on the role of an adorable potato protagonist.

The game unfolds in a world where extraterrestrial potatoes accidentally find themselves on Earth, forging an alliance with humans to combat the sudden zombie threat and save the world.


This is no BS gaming podcast 2.5 gamers session #110. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/46wdtF6eNAE

Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ


Agenda

00:00 Epic intro

01:09 Introducing Zombie.io

03:04 Complex Gameplay and Confusion

06:07 Features and Events in Zombie IO

09:42 Rewarded Ads and Epic Heroes

12:32 Monetization Strategies

16:08 Automation and Gameplay

18:14 Exploring the Features of game

36:38 Introduction and Overview of 'Legend of Mushroom'

41:12 Analyzing the Game's Ad Placements

46:22 Discussion on Creative Strategies and Concepts

49:18 Reviewing the Mediation Stack and Ad Revenue

53:08 Final Thoughts and Rating

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways

Zombie IO is a mid-core game with complex gameplay and many features.

The game automates many aspects of gameplay, allowing players to watch and progress.

Rewarded ads are heavily integrated into the game, providing players with additional rewards.

The game monetizes through in-app purchases, including battle passes and other items.

The company behind the game, JoyNet Games, has a history of successful games, including Legend of Mushroom.

The game's potential for high revenue may be limited due to its mid-core nature and target audience.

The gacha system is used to obtain powerful equipment and items.

The game's ad placements are extensive, and players may watch multiple rewarded ads per session.

AdMob is the primary ad mediation platform used in the game, providing a better user experience compared to other platforms. The game 'Legend of Mushroom' uses various creative concepts in its ads, including the 'twisted blades' and 'sword' creatives.

Jakub emphasized (again) the importance of social features in driving player engagement and retention.

There is potential for improvement in the game's mediation stack, with the addition of more networks to increase ad revenue.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=true


Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Felix Latest Article -

https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

16 May 2024Helldivers 2 Special: Why is it so good? Second Galactic War Begins! New major Order!00:36:08

HELLDIVERS 2 is a 3rd person squad-based shooter that sees the elite forces of the Helldivers battling to win an intergalactic struggle to rid the galaxy of the rising alien threats. From a 3rd person perspective, players use a variety of weapons (pistols, machine guns, flamethrowers) and stratagems (turrets, airstrikes, etc.) to shoot and kill the alien threats.

This is no BS gaming podcast 2.5 gamers special session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/7HMSuq4v8y4

Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ


Agenda

00:00 Epic intro

07:20 Overview of Arrowhead and their games

13:07 Galactic War economy & systems

28:12 Commercial success of Helldivers2

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Felix Latest Article -

https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

30 Jan 2025High Seas Hero Game Review: Navigating through Scaling Challenges00:50:29

We explored the complexities of game scaling, user acquisition, and the mechanics of Century Games' new game, High Seas Hero.


In our discussion, we unpacked game progression systems, monetization strategies, and the intricacies of global launches. We reflected on how gameplay innovation often clashes with monetization tactics that prioritize short-term revenue over long-term player satisfaction. We also debated the future of game design, mainly how user acquisition will evolve in an increasingly competitive market, and stressed the need to balance creativity with player-centric experiences.


Throughout the conversation, we kept returning to one core idea: the gaming industry thrives when we challenge conventions without losing sight of what makes games enjoyable. Whether dissecting retention mechanics or debating global launch pitfalls, our focus remained on building games that resonate deeply with players while staying sustainable in a fast-paced market.

---------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/uO9gIP2LqBQ


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction to Game Scaling Challenges

03:07 User Acquisition and Funding Solutions

05:57 Exploring High Seas Hero Game Mechanics

12:06 Forex Game Dynamics and Player Engagement

18:06 Monetization Strategies in Forex Games

25:29 Game Progression and Innovation

28:25 Monetization Strategies and Player Experience

30:44 Global Launch and Market Dynamics

34:30 User Acquisition and Game Design

47:15 Future of Game Development and Competition

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways

Game scaling often does not meet expectations due to various factors.

High Seas Hero incorporates mechanics from other successful games.

4X games can confuse players with their complex dynamics.

Player engagement is crucial for the success of any game.

Generosity in game rewards can lead to imbalances in player strength.

The hidden mechanics of 4X games can be challenging to navigate.

The game was initially very engaging and rewarding for players.

Global launches require careful consideration of market dynamics and player expectations.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

13 Mar 2023Deep & actionable SKAN 4.0 breakdown with Eran from Singular. What to expect from SKAN 4.0? (#55)00:52:18

This is no BS gaming podcast 2.5 gamers session #55. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

Host: Matej Lančarič

Special guest: Eran Friedman 

Youtube: https://youtu.be/edfxCUnVOnI

Agenda

00:00 Intro

04:18 State of the iOS

07:11 Current adoption rate of SKAN 4.0 (iOS 16.1 and above)

09:17 Why update MMP SDK now? 

10:35 What's the advantage of being an early adopter?

12:19  Is it possible to have SKAN 3 in place and start testing SKAN 4.0?

14:22 What's the most significant difference between SKAN 3 and SKAN 4?

15:47 What are the different postbacks? How do the conversion windows look for these postbacks?

22:17 How to think about the three postbacks? Is it actionable?

26:27 What is the locking window feature about?

28:37 How can I track the evolution of LTV in SKAN 4.0?

32:20 Could you set up different conversion schemas for each postback?

39:58 Is there a SKAN 4.0 checklist?

46:05 How to get creative-level data? 

49:30 Crowd anonymity 

51:30 Eran's contact details (eran@singular.net)


Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on Youtube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric

11 tips for killer User Acquisition ops (Q1 version) - https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q1-2023/

08 Jul 2024Creative Trends in mobile gaming - June 202400:50:08

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/HXP-N3MmAtI

Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ


Agenda

00:00 Epic Intro

01:00 Introduction and Creative Trends

01:46 Unconventional Elements in Game Creatives

04:56 Celebrity Endorsements and Cameos

08:58 The Rise of Longer Video Ads

11:54 Addressing the Issue of Sexist Ads

14:07 The Impact of Engaging Animations

20:56 Trend: Games Featuring Cars and Upgrades

22:33 The Impact of In-Engine Rendered Ads

23:49 The Success of Pizza Ready and Township

27:39 Golden Goblins: A Case Study in Game Advertising

32:31 Capturing Attention with Hooks: Unexpected Visuals and Celebrity Endorsements

39:11 The Rise of High-Quality, In-Engine Rendered Ads

40:49 The Power of Cars in Mobile Game Advertising

46:09 Investing in High-Quality Assets for Long-Term Success

47:26 Networking and Collaboration at ChinaJoy

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways

Unusual and attention-grabbing elements, like poop, can be effective in game creatives.

Celebrity endorsements and cameos are commonly used in mobile game ads.

Longer video ads, often over one minute, are becoming more popular.

The issue of sexist ads in mobile games is still prevalent.

Engaging and high-quality animations can greatly enhance the effectiveness of game creatives. Mobile games featuring cars and upgrades are a popular trend in the industry.

In-engine rendered ads are being used to create more visually appealing and complex creatives.

Understanding reference games and staying up-to-date with creative trends is crucial for success in mobile gaming.

Games like Pizza Ready and Township continue to generate significant revenue and downloads.

The hosts discuss the success of Golden Goblins and the use of different game concepts in their ads. Hooks, such as unexpected visuals and celebrity endorsements, are effective in capturing users' attention in mobile game advertising.

High-quality, in-engine rendered ads are a trend in the industry and can speed up iteration and improve user engagement.

The inclusion of cars in various game genres is a popular strategy to attract users and lower CPI.

Investing in building a library of high-quality assets for ads can be a significant upfront cost but can pay off in the long run.

Attending industry events like ChinaJoy provides opportunities for networking and collaboration.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Felix Latest Article -

https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

19 Jun 2023Creatives end cards arms-race, why is soft launching in US a terrible idea? Night crows review (#69)00:49:48


This is no BS gaming podcast 2.5 gamers session #69. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠ Felix Braberg⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠,

For the actual gameplay, check out Youtube: https://youtu.be/dHrAS5uq7y0

Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at ⁠⁠⁠⁠mistplay.com⁠⁠⁠⁠!

Agenda:

00:00 Epic intro

02:30 Felix is giving us shit for the Squad Busters episode

03:35 Rewarded ads end cards arms race

04:41 Interactive end cards history lesson

06:49 Felix is showing why he is a 0.5 gamer on the show

10:43 Jakub brainfarts about the end cards

12:46 Why you should not soft launch your game in the US!

22:43 Matej is getting smashed for bringing up a terrible example

25:20 Philippines for a soft launch?

26:22 Night Crows intro

28:43 Jakub is flying over Slovakia in a Korean mobile game

34:21 Streamer supporter system

36:00 Jakub disappoints us a bit

36:52 Streamer prize pool increased by 2 mil while we talk

37:32 Marketing 101 - Branded Grocery store

37:52 Wagyu burger with Night Crows coupons?

38:25 Somebody said branded car wash?

39:19 Jakub claims the 2nd best UA manager spot by FAR

39:40 Why is this game making so much money?

45:40 Jakub has its own game design catchphrase!

47:05 Matej speculates about the Night Crows mechanic


Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on Youtube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article: ⁠https://lancaric.me/supercell-floodrush-user-acquistion-game-design

23 Sep 2024Elder Scrolls Castles: Flop with the most successful iteration of this core gameplay00:46:46

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/pjIeovlSVKI

Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q


Agenda

00:00 Epic intro

01:15 Introduction to Elder Scrolls Castles

03:13 Performance Metrics and Initial Reception

05:50 Comparative Analysis with Similar Games

07:46 Gameplay Mechanics and Features

11:04 Innovations in Game Design

16:29 Monetization Strategies and Revenue Insights

31:02 Creative Marketing Approaches

35:07 Final Thoughts and Future Outlook

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways


Elder Scrolls Castles launched with significant initial downloads but saw a sharp decline shortly after.


The game is compared to Hustle Castle and Fallout Shelter in terms of gameplay mechanics and monetization.


Innovations in gameplay include aging mechanics and a reigns system that affects player decisions.


The hosts express concerns about the game's lack of content and potential for long-term engagement.


Marketing strategies for the game are critiqued, highlighting a need for more diverse creatives.


The performance metrics indicate a need for improved user acquisition strategies.


The conversation emphasizes the importance of player happiness and engagement in mobile games.


The hosts predict a fate similar to Warcraft Rumble for Elder Scrolls Castles if content does not improve.


Monetization strategies are discussed, with insights into revenue generation and player spending.


The episode concludes with a call for better production vision in mobile game development.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric.

Latest article - https://lancaric.substack.com/p/creative-trends-in-mobile-games-august?r=7qqaf&utm_campaign=post&utm_medium=web&triedRedirect=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Felix Latest Article -

https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

07 Aug 2023Monopoly GO review: CPI estimations, Revenue growth, Genre comparison, Monetization & design (#74)00:51:39

This is no BS gaming podcast 2.5 gamers session #74. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠ Felix Braberg⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠,

Youtube: ⁠⁠⁠⁠https://youtu.be/O1qlhlU2TIY

Gamescom event! ⁠https://www.singular.net/lp/gamescom2023-event


Agenda

00:00 Epic intro

02:31 Felix sharing great numbers on Linkedin

04:00 Monopoly GO UA intro

06:49 Monopoly GO revenue growth

08:30 Retention numbers

10:15 UA channel mix

12:50 Facebook Connect

14:30 Creative mix

16:10 Initial CPI chit-chat

18:06 Jakub gets demoted to 3rd best UA manager on the show

20:25 Mr.Monpoly, AKA Milburn Pennybag

21:34 When Celebs?

22:23 Monopoly GO needs Robert De Niro

23:11 CPI estimation!

24:52 Admon review

28:00 IP cut

28:34 Game Design part

33:18 Please send us your address - EliteDolphin

35:30 Monetisation

36:30 Facebook groups

42:58 Monopoly IP limitations

45:08 What is the purpose of the game?

45:20 Why does Monopoly GO grow like hell?

48:57 Game Rating

49:56 Jakub takes us home!


Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on Youtube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article: ⁠⁠⁠⁠⁠https://lancaric.me/will-ai-finally-kill-ua

27 Jun 2024Top Creatives & Advertisers with Game Review Radar!00:55:11

This is no BS gaming podcast 2.5 gamers session #120. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠ Podcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ Agenda 00:00 Epic intro 00:29 Catch-up and Boat Discussion 09:01 Review Radar: AFK Journey 11:24 Merch Episode: Travel Town, Gossip Harbor, Seaside Escape 15:34 Merch Episode: Merge Mansion 17:29 The Coexistence of Multiple Merge Games 18:38 The Growth and Challenges of the Mobile Gaming Industry 23:09 Analyzing the Performance of SquadBusters, Pizza Ready, and Supermarket Manager Simulator 25:38 The Decline of Hale Divers 33:23 Previously Covered: Zombie I.O. 33:58 Analyzing the Performance of Zombie.io and Screwjam 35:24 Scaling Up: Tower War's Revenue and Download Numbers 36:44 Bang Bang Survivor: A Popular Game in Asian Countries 42:31 Reviewing Top Creatives and Advertising Strategies 44:59 The Impact of Mergers and Acquisitions in the Mobile Gaming Industry --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways Legend of Mushrooms offers incentives for returning players and has a strong revenue stream from Asia. AFK Journey has seen a decline in revenue and needs more frequent content updates. Travel Town, Gossip Harbor, and Seaside Escape are all merge games that are performing well and growing steadily. Merge Mansion is still a top-performing game, but its revenue has slightly declined. Creative advertising plays a crucial role in the success of mobile games. Multiple merge games can coexist and attract different players. Zombie I.O. was previously covered in a separate episode. Zombie.io and Screwjam have lower revenue and download numbers compared to Legend of Mushroom, but they are still sustainable and profitable. Tower War is scaling up and showing a U-turn in downloads, with a revenue of 33k IP-wise and 200k downloads per day. Bang Bang Survivor is mainly popular in Asian countries, with 80% of revenue coming from China. It has a revenue of 500k per day and 45k downloads per day. The hosts discuss the top creatives and advertising strategies of various games, including the use of hooks, real-world backgrounds, and different creative concepts. They highlight the importance of simplifying game names and improving localization for better discoverability. The hosts mention the impact of mergers and acquisitions in the mobile gaming industry and the need for Western simplification in certain genres. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

04 Dec 2023Zenless Zone Zero: First look! Everything we know from Closed Beta (#88)00:47:57

This is no BS gaming podcast 2.5 gamers session #88. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Felix Braberg⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lancaric

Youtube: https://youtu.be/dDDAM-32hmQ

Join our slack channel here: ⁠⁠⁠⁠⁠⁠⁠⁠https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-235cralar-rzJNo5gNa~yrYrrun7PDjQ

Agenda:

00:00 Epic intro

02:14 HoYoverse info

09:25 ZZZ intro


---------------------------------------

Matej Lancaric

User Acquisition & Creatives consultant


Felix Braberg

Ad monetization consultant


Jakub Remiar

Game design consultant

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/hybrid-casual-ua-playbook-real-data?r=7qqaf&utm_campaign=post&utm_medium=web

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

21 Oct 2022two & a half gamers honest interviews #4 - Erik Gloersen (Why is the company vision important?)00:46:17

Welcome dear listener! This is a 2.5 gamers podcast with an honest interviews segment #4. Asking tough questions, having fun and dropping some knowledge with gaming industry peeps.

Erik Gloersen & Matej Lancaric

Youtube: https://youtu.be/U9VvPzLk3Pk

Agenda

00:00 Podcast intro

01:28 Erik Gloersen introduction

08:00 Erik & Sisu ventures

08:50 Pre-powerpoint investment

09:35 Which skills do you require to be a general manager in a fund?

11:20 Investing in repeat-founders

13:44 How to do the due diligence? 

17:00 UA is hard, mobile is dead

21:00 Is blockchain a new way of gaming?

28:00 Who do you need in your founding team

29:20 Is UA important in the first stage?

32:00 How many home runs per failure do you need? How does the VC model work?

34:30 When bootstrap and when to take VC money?

40:19 Biggest regret in investment

42:00 Favourite books 

https://www.amazon.com/Creativity-Inc-Overcoming-Unseen-Inspiration/dp/0812993012

https://www.amazon.com/Built-to-Last-Jim-Collins-audiobook/dp/B0813QCVN9/ref=sr_1_1

https://www.amazon.com/Zero-to-One-audiobook/dp/B00M284NY2/ref=sr_1_1

44:35 Rapid quiz

sisu.vc


Please share feedback and comments - matej@lancaric.me / lancaric.me

03 Oct 2022two & a half gamers session #34 - Low budget UA, Sheep a Sheep game in China, APS Update, Amazon UA00:44:43

This is no BS gaming podcast 2.5 gamers session #34. Sharing actionable insights, dropping knowledge from our day to day User Acquisition, Game design and Ad monetisation jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4am conference discussion vibe, so let's not take it too seriously.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/ELLmCtF5iVs

Agenda:

00:00 Intro

01:50 PGC vibe & news

04:20 Amazon Publisher Services update

11:40 UA on Amazon

18:02 Global launch newsletter tip humiliation 

22:30 Low budget UA tips

26:30 When to increase budgets?

28:40 Sheep a Sheep game exploding in China

37:20 Is this game making 7 Million revenue a day?


Hit the Subscribe button on Youtube, Spotify and Apple!

Please share feedback and comments - matej@lancaric.me / lancaric.me

02 Sep 2024Office cat Idle Tycoon Live Review: $125k/day revenue with 80k/day spend = nice profit w/ Seok Kang01:12:05

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠ Special Guest: Seok Kang Youtube: https://youtu.be/czpeEt6lnvw Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q Agenda 00:00 Epic intro 02:35 The Popularity of Cat Games and Low CPIs 05:10 Overview of Office Cat and Its Success 07:08 Unique Mechanics and Gameplay of Office Cat 17:16 The Absence of a Reset Mechanic and Player Retention 23:56 Cleverly Placed Ads in Office Cat 33:46 The Revenue Breakdown of Office Cat 41:12 Maximizing Revenue with In-App Purchases 45:27 Driving Additional Purchases with Ad Removal 53:17 Monetizing Loading Screens 56:42 Balancing Revenue and User Experience 01:09:16 Understanding Retention Rates --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar Seok Kang CPO @ Treeplla https://www.linkedin.com/in/seok-kang-321995287/ --------------------------------------- Takeaways Office Cat, developed by Treeplla, is a successful cat-themed tycoon game with unique mechanics. The game does not have a reset mechanic, reducing player frustration and dropout rates. Office Cat features a secondary loop with a factory and production puzzles, a rich index to increase 'rich cat' status, and various management mechanics. The game has cleverly placed ads, including a rewarded ad for offline earnings, a lucky wheel, and a legendary chairman offer. The ad revenue from Office Cat is estimated to be around 30% of the total revenue. Office Cats generates the majority of its revenue from in-app purchases (IAP) rather than ads. The team experiments with different ways to promote the permanent ad removal option, offering it at a discount for a limited time. Users who purchase the ad removal option are more likely to make additional purchases in the game. The game has a small UA team and produces a variety of creatives, including playables and videos, with no set schedule. The retention rate for Office Cats is 35% on day 1 and 5% on day 30. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai Felix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes


16 Apr 2025Web Shops make up 30% of game revenue in 2025. Here’s how to build yours!00:41:33

30% of your revenue could be coming from a web shop, and you wouldn’t even see it in your external IAP dashboards.


In this exclusive episode of 2.5 Gamers, we sit down with David Stelzer, President of Xsolla (formerly Epic Games, SEGA, CAA), to discuss how top-grossing games are ditching App Store dependency and scaling through direct-to-consumer (D2C) models.


This isn’t theoretical.

📈 The top mobile publishers using Xsolla’s stack are pulling 25–30% of their total revenue through off-store web shops — with 50% less in fees than Apple or Google.


Get our MERCH NOW: 25gamers.com/shop

💥 What You’ll Learn:

Why web shops are the future of mobile monetization

The battle pass + subscription combo every midcore game should explore

How AI is reshaping LiveOps, A/B testing & offer personalization

Why casual games are struggling and how offerwalls may be the solution

How to launch a localized, conversion-optimized web shop in minutes

The right UA mindset for 2025 (hint: it’s not CPI chasing anymore)

---------------------------------------

🔗 Want more revenue, more retention, and more control?

Xsolla’s Instant Web Shop might be your best-kept growth secret.

www.xsolla.com

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Special Guest: David Stelzer

https://www.linkedin.com/in/davidstelzer/

Youtube: https://youtu.be/Ab6muq76UGo


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction to Exola and David Stelzer

03:16 Evolution of the Gaming Industry

06:30 Monetization Strategies for Game Developers

10:27 Direct-to-Consumer Sales and Web Shops

12:51 Trends in Mobile Gaming and IAPs

15:01 Challenges for Casual Games in Monetization

17:24 The Role of Subscriptions and Battle Passes

20:00 Expanding into APAC and LATAM Markets

22:53 Localization and Compliance in Global Sales

25:04 The Impact of 5G and Cloud Gaming

26:27 The Rise of AI in Gaming

27:56 AI's Role in Game Development and Monetization

28:27 Data-Driven Decision Making in Game Studios

30:22 Building Effective Web Shops for Games

32:37 Optimizing Web Shops for Better Revenue

34:26 Leveraging AI for Enhanced User Experience

36:37 Understanding Player Behavior for Monetization

38:06 Actionable Strategies for 2025

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

06 May 2024From Hypercasual to Hybridcasual - The Supercent story. Iterative nature & Admon w/ UA in grey zone00:59:10

This is no BS gaming podcast 2.5 gamers session #108. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠ Youtube: https://youtu.be/VyBThe0Ukq4 Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQ Agenda

00:00 Epic intro

01:07 Discussion on Hyper-Casual and Hybrid-Casual Games

06:10 Overview of Supercet Games and Revenue

07:29 Gameplay and Mechanics of Pizza Ready, Outlet's Rush, and Snake Clash

10:34 Comparison to My Perfect Hotel and Other Games

16:09 The Iterative Nature of Supercent Games

23:02 Aggressive Ad Monetization

25:43 Rewarded Video Placements and Interstitial Ads

27:14 Controversial Use of Players' Devices

30:07 Effectiveness of Aggressive Ad Monetization Strategies

38:37 Balancing Monetization and User Experience

41:37 The Aggressive and Creative Use of Branded Ads in Hypercasual Games

42:56 Earning Millions: The Investment in User Acquisition for Games like Outlast Rush and Pizza Ready

43:24 The Gray Area of Using Famous Logos and Brands in-Game Ads

45:06 Exploring the Unique Gameplay of Snake UA --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways

Supercent games follow an iterative approach, with each new release improving upon the previous one.

The games, such as Pizza Ready, Outlet's Rush, and Snake Clash, share similar mechanics and features.

Supercent has achieved significant success with millions of downloads and substantial revenue.

There is potential for further expansion and innovation in the hyper-casual and hybrid-casual space.

Supercent games Pizza Ready and Outlet Rush heavily rely on ad revenue, with IAP revenue being a low percentage.

The games employ various ad placements, including rewarded video placements, interstitial ads, banner ads, and in-app open ads.

The aggressive ad monetization strategies in these games are effective in generating revenue.

The conversation highlights the need for a balance between monetization and user experience. Branded ads in hypercasual games can be aggressive and creative, using famous logos and brands to attract users.

The legality and effectiveness of using famous logos and brands in-game ads are gray areas, but they can generate attention and drive CPIs.

The Snake UA game is an interesting iteration of the classic Snake game, focusing on level-based gameplay and boss fights. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=true Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

08 Jan 2025The Evolution of Mobile Advertising Explained: How to make Ad revenue by Felix Braberg00:27:39

In this episode, Felix Braberg dives deep into the mobile mediation market, exploring its history, the evolution of mobile advertising, and the key players in the mediation space. He discusses the importance of ad revenue, how it is calculated, and best practices for app developers to maximize their earnings.


He also covers strategies for soft launching apps and optimizing ad stacks as developers scale their operations.

---------------------------------------

101 ad monetization guide

https://lancaric.substack.com/p/getting-started-with-ad-revenue-applovin

https://lancaric.substack.com/p/everything-you-need-to-know-about

https://lancaric.substack.com/p/getting-started-with-ad-revenue-unity

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/Q9W04l1u8UI


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction to Mobile Mediation and Ad Revenue

03:05 The Evolution of Mobile Advertising

05:48 The Rise of Mediation Platforms

09:07 Understanding Mediation Platforms: Pros and Cons

11:59 How Ad Revenue is Calculated

14:59 Best Practices for Ad Networks

17:53 Strategies for Soft Launching Apps

20:46 Scaling and Ad Stack Optimization

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways


Mobile mediation is crucial for maximizing ad revenue.


The App Store's launch in 2008 revolutionized app discoverability.


AdMob was the first to show ads in mobile apps.


Mediation platforms help developers get better ad prices.


ECPM and fill rates are key to understanding ad revenue.


Competition among ad networks increases revenue potential.


Soft launches require a focus on ad impressions over ECPM.


Scaling requires a more sophisticated ad stack.


Understanding user behavior is essential for ad success.


The mobile advertising landscape is constantly evolving.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Felix Latest Article -

https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

13 May 2024Supermarket Simulator Mobile: Why is it so popular? Start your own Supermarket now! (#109)00:47:59

Supermarket Manager Simulator is a game developed by Digital Melody that has gained popularity and shot up the download charts. It is a hyper-casual game where players manage a #supermarket, stocking shelves, pricing items, and serving customers. The game has a first-person perspective and includes mini-games like checking out customers and managing inventory. The company behind the game, Digital Melody, is a small Polish company known for developing playable mobile games.


This is no BS gaming podcast 2.5 gamers session #109. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/lV9ddnhvNwY

Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ


Agenda

00:00 Epic Intro

02:59 Supermarket Manager Simulator's Rise in Popularity

07:42 Product Deep Dive: Gameplay and Features

11:28 Optimizing Gameplay in Supermarket Manager Simulator

25:17 Enhancing the Metagame

28:38 Expanding Advertising Reach

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways

Supermarket Manager Simulator is a hyper-casual game where players manage a supermarket.

The game includes mini-games like checking out customers and managing inventory.

Digital Melody, the company behind the game, is a small Polish company known for developing playable mobile games.

The game monetizes through rewarded videos and interstitial ads, but it is considered under-monetized. Consider adding banner ads and reducing cooldown times for interstitial ads to increase ad revenue.

Focus on improving the depth of the game's metagame to provide players with more long-term goals.

Explore running iOS campaigns and utilizing TikTok for advertising

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Felix Latest Article -

https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

10 Apr 2022two & a half gamers session #11 - How to increase game revenue by 35% with Narrative design00:54:46

This is no BS gaming podcast 2.5 gamers session #11. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy it.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič & Steven-Elliot Altman

Youtube: https://youtu.be/BjKFpDtcYzA


Agenda

18:30 How to increase game revenue by 35% as a Loremaster? 

22:00 What genres are more suitable for narrative design?

24:00 How story influences game KPIs?

26:40 Story as a retention driver

27:00 Wooga tracking if players are reading the story

28:10 What kind of data influence the story?

30:00 Different modes of writting

33:00 How do you prepare for writing a story for a mobile game?

47:00 How can movies inspire a storyteller?

51:00 Live ops & story telling 

and much more ...


Please share feedback and comments - matej@lancaric.me / lancaric.me


23 Apr 2024Brawl Stars' UA & Creative Strategies, Game Review Radar, GAM not dead yet? (#106)00:55:32

This is no BS gaming podcast 2.5 gamers session #106. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠ Podcast: https://youtu.be/zdltbj05lvU Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQ


Agenda

00:00 Brawl Stars' Revenue Growth and UA Strategies

15:45 Different Types of Creatives Used in Brawl Stars' Marketing

35:37 Reviewing Game Performance: Block Jam 3D

42:19 Iterating on Successful Game Concepts

52:33 Speculating on the Future of the Last War --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaway

Takeaways


Brawl Stars experienced significant growth and revenue increase after its global launch.

Supercell employed effective user acquisition strategies and creative content to drive the game's success.

Community engagement and storytelling played a crucial role in the game's marketing.

We absolutely admire Supercell's marketing efforts and the effectiveness of their UA and creative strategies. Supercell is expanding its advertising strategy to different channels outside of YouTube

Google has prohibited the practice of refreshing placements and rolled out bidding for all partners

The performance of games like Block Gem 3D, Clash Mini, Tower War, and Pocket Champs is reviewed

We discuss the potential for other companies to iterate on successful game concepts Brawl Stars, Top Heroes, Twisted Tango, and Last War are all performing well in terms of revenue, downloads, and active users.

Lilith Games has its own off-platform payments platform called PlutoMall.

The hosts speculate on the future of Last War and its potential peak revenue.

Listeners are encouraged to join the upcoming AMA and engage with us! --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=true Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai Felix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

10 Jun 2024Total Battle War Strategy: $600k/day revenue 4X genre success with innovative onboarding00:52:02

Total Battle is a war strategy game that will allow you to become immersed in a fantasy world of battles between ancient civilizations, magic kingdoms, and great empires. Join the legendary heroes of the mighty kingdoms and build your empire in the magical world of Total Battle!


Join the company of legendary heroes in Total Battle who’ll defend their territory at all costs and fight against monsters, barbarians, wizards, elves, and other foes. Develop a base and establish a strong tower defense to win all the kings battles in this medieval strategy war game and become the Lord of all the Kingdoms!


This is no BS gaming podcast 2.5 gamers session #115. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/7cgAiDFMsMg

Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ


Agenda

00:00 Epic intro

01:46 Overview of Total Battle and Score Warrior

04:43 The Success of Total Battle

06:31 Positioning of Total Battle in the 4X Genre

09:17 The Gameplay and Mechanics of Total Battle

21:08 The Future of Total Battle and the 4X Genre

25:03 Introduction to Total Battle and its monetization success

26:16 Unique mechanics: Onboarding tutorial and hospital system

30:39 Effective creatives and user acquisition strategies

37:13 Total Battle's Strong Presence on YouTube

46:56 Potential concepts for Total Battle's creatives

49:07 Success in the competitive 4X genre

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways

Total Battle has achieved significant success, generating $600k per day in IAP revenues.

The game features innovative onboarding mechanics, including a simulated 4X map within the city.

Total Battle incorporates puzzle mechanics and a story mode to engage players.

The game has experienced a surge in popularity, reaching a peak of $14 million in monthly revenues in May 2024. Total Battle is a successful 4X strategy game, generating around $600k per day.

The game features unique mechanics, such as an onboarding tutorial within the game's map and a hospital system for resurrecting troops.

Total Battle utilizes effective creatives and user acquisition strategies, with a variety of concepts and playables used to attract and engage players.

Total Battle demonstrates the potential for success in the competitive 4X genre.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://lancaric.substack.com/p/how-to-soft-launch-a-mobile-game

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Felix Latest Article -

https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

29 May 2023Squad Busters: First look! MOBA or hybrid casual? New Supercell game in Soft launch. (#66)01:00:57

This is no BS gaming podcast 2.5 gamers session #66. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

For the actual gameplay, check out Youtube: https://youtu.be/4hlmgMVdm-g


Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at ⁠mistplay.com⁠!


Agenda:

00:00 Epic intro

00:45 Squad Busters intro + gameplay tutorial

03:15 Every time you say, "Ads are beautiful," the Supercell game gets killed in Softlaunch!

06:15 Maven Matej starts playing Squad Busters while Remo talks Game design

11:45 Streamers usually win always

12:18 Plaza upgrades

13:50 Marvel Snap locations vs. battle mods

14:32 The Cannon is really OP

14:52 You buy a battle pass for each world

17:52 Combat mechanics

21:32 You can only re-roll once per battle

24:40 Fusion mechanic explanation

26:20 What is the incentive to kill other players?

29:40 What's new? What is the biggest difference between builds?

33:50 No gachapoooools!

35:00 Supercell games number comparison

38:00 Killing games in soft launch

38:26 Remo conspiracy - Clash heroes = Squad busters!

40:00 How to download Squad Busters?

41:53 #supercellpartner

42:26 Soft launch strategy

44:00 EL PRIMOOOOOO!

45:45 How would you classify Squad Busters?

50:00 What would you monetize?

50:30 Supercell is fair!

53:25 Listening to the feedback & trying to improve the game

54:13 Player rating, game design rating & global launch prediction

55:25 Random chest timer scales!!! I was right!


Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on Youtube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

New article: https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q2-version

28 Oct 2024Hexasort: Unpacking the $500k/day revenue success. A new era of casual & puzzle games!00:59:53

In this session, we delve into the success of Lion Studios' mobile game, Hexasort, discussing its gameplay mechanics, user engagement, and innovative ad monetization strategies. We explore how the game has evolved since its launch, its addictive nature, and its impact on the gaming market. The discussion also includes comparisons with other games and predictions for Hexasort's future in the competitive landscape of mobile gaming.


Discussing innovative gameplay mechanics and ad integration strategies of the game Hexasort. We discuss how user experience is enhanced through clever segmentation and the impact of these strategies on revenue generation.


This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/LPMT0DvKxd4


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q


Agenda

00:00 Epic Intro

01:20 The Rise of Hexasort

03:00 Gameplay Mechanics and User Experience

07:00 Monetization Strategies and Engagement

12:01 Innovations in Gameplay and Ad Integration

16:42 Unlocking Game Mechanics

19:40 Level Design and Difficulty

21:01 Game Performance and Optimization

22:52 Ad Monetization Strategies

30:51 Innovative Ad Units and Revenue Generation

37:03 Estimating Ad Revenue and User Engagement

40:14 Analyzing Retention Strategies and Ad Lengths

43:54 Exploring User Acquisition Strategies

50:14 Evaluating Profitability and User Metrics

54:01 Scoring the Game's Performance and Innovations

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways


Hexasort has become a significant player in mobile gaming.

The game is highly addictive.

Gameplay mechanics are designed for long sessions and strategic thinking.

Ad monetization strategies are innovative and effective.

The game has seen substantial growth in user engagement and revenue.

Hexasort has set a new standard for hybrid-casual games.

The game has inspired numerous clones and competitors in the market.

Future trends indicate continued success for Hexasort and similar games. The integration of ads into gameplay can enhance user experience.

User segmentation based on acquisition source is a game-changer.

Hexasort generates significant daily revenue through innovative ad strategies.

The design of levels supports seamless ad breaks without penalties.

The game has a strong organic traffic presence due to effective ASO.

Ad performance can significantly impact overall game revenue.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

26 Mar 2025Mastering Effective Spend Depth in Gaming by Jakub Remiar00:22:01

In this episode, Jakub goes into the intricacies of game economies, focusing on the concepts of spend depth and effective spend depth. He explains how these metrics are crucial for understanding player engagement and monetization strategies in games.


Through practical examples from popular games like Clash Royale and Survivor.io, he illustrates how to calculate and increase spend depth while managing content effectively.


The monologue also touches on the challenges of maintaining a balanced game economy and the importance of supporting new content with appropriate progression layers.


Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/3YcIfmBLZw8


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction to Game Economies

02:58 Understanding Spend Depth and Effective Spend Depth

07:49 Calculating Spend Depth in Different Game Genres

11:35 Increasing Spend Depth: Case Study of Survivor.io

17:11 Advanced Game Economies: Honkai Star Rail and Beyond

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways


Spend depth represents the total money a user can spend in a game.

Effective spend depth is the specific resources needed to access end-game content.

Calculating spend depth requires understanding the game's currency and upgrade costs.

Different game genres have unique methods for calculating spend depth.

Increasing spend depth involves adding new layers of progression and content.

Content management is crucial to support new progression layers in games.

Game economies can become bloated if not managed properly.

Understanding competitor spend depth can inform your game's economy design.

Player engagement metrics are essential for balancing game economies.

The longevity of a game depends on its ability to introduce new content and challenges.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

10 Mar 2025Who is Tripledot & what do they do? The History, games portfolio & estimated profits00:47:30

We discuss the recent news of Applovin selling its gaming division to Tripledot for $900 million. We dive into who Tripledot is, its revenue model, and the impact of ad revenue in the mobile gaming industry.


The conversation covers the rise of Tripledot, key milestones, acquisitions, and an analysis of their game portfolio, particularly focusing on Wodoku.


We also explore the mechanics of ad revenue and provide estimates of Tripledot's earnings and future prospects. In this conversation, we go into the financial dynamics of the gaming industry, focusing on ad revenue, profit margins, and the strategic positioning of major publishers.


We analyze the retention metrics of various games, estimate potential profits, and discuss the implications of publisher incentives and relationships within ad networks.


Get our MERCH NOW: 25gamers.com/shop

--------------------------------------

PVX Partners offers non-dilutive funding for game developers.

Go to: https://pvxpartners.com/

They can help you access the most effective form of growth capital once you have the metrics to back it.

- Scale fast

- Keep your shares

- Drawdown only as needed

- Have PvX take downside risk alongside you

+ Work with a team entirely made up of ex-gaming operators and investors

---------------------------------------

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/7VFD0qNTZIE


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters

00:00 Introduction to the Gaming Industry Shakeup

04:33 Understanding Tripledot and Its Revenue Model

07:50 The Rise of Tripledot: Key Milestones and Acquisitions

10:37 Exploring Tripledot's Game Portfolio

13:36 Analyzing Woodoku and Its Impact

16:36 The Mechanics of Ad Revenue in Mobile Gaming

19:39 Estimating Tripledot's Earnings and Future Prospects

25:20 Analyzing Ad Revenue and Retention Metrics

27:52 Estimating Profit Margins and Financial Health

29:41 Publisher Incentives and Market Positioning

32:20 The Role of Relationships in Ad Networks

34:30 Diversifying Game Portfolios and Revenue Streams

35:46 Creative Strategies in Game Marketing

40:48 The Use of IP and Branding in Gaming

42:48 Final Thoughts on Game Monetization Strategies

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways

Ad revenue is often more challenging to track than IAP revenue. Thats why people think it doesn't exist.

Tripledot has seen substantial growth since its founding in 2017.

Wodoku is a flagship title that has driven Triple Dot's success.

Revenue estimates for Tripledot suggest they are earning substantial profits.

User acquisition plays a crucial role in the success of mobile games.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

11 Nov 2024Age of Empires Mobile: Nostalgia Meets Modern Gaming (ehm, modern 4X strategy games)00:57:02

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/qP1EYgI95E4

Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q


Agenda

00:00 Epic intro

01:23 Introduction to Age of Empires and Nostalgia

02:59 The Impact of Tencent on Age of Empires

05:54 Gameplay Mechanics and Mini-Games

09:05 The Evolution of Strategy Elements

11:59 Integration of Vampire Survivors Mechanics

14:55 Balancing and Game Design Insights

17:50 The Absence of Zombies in Forex Games

17:58 Clan Dynamics and Player Retention

18:56 Understanding Forex Server Ecosystems

20:02 Monetization Strategies in Forex Games

21:07 Game Features and User Engagement

22:00 Hero Mechanics and Progression Systems

23:06 Streamlined User Interface in Forex Games

23:57 Revenue Insights and Market Performance

25:01 Nostalgia and Player Engagement in Game Design

40:11 The Future of Gaming IPs

44:00 Nostalgia in Game Design

49:02 The Impact of Marketing on Game Success

54:04 Evaluating Game Mechanics and User Acquisition

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways

Age of Empires has a strong nostalgic value for many players.

Tencent's involvement raises concerns about the game's direction.

The mobile adaptation features polished graphics and gameplay

Mini-games are a significant part of the new Age of Empires experience

The game incorporates elements from popular titles like Vampire Survivors.

Balancing gameplay is crucial for player engagement.

The integration of different game mechanics can enhance player experience.

Clan dynamics significantly influence player retention.

4X operates on multiple server shards, creating unique ecosystems.

Hero mechanics add depth to gameplay and progression.

Revenue insights reveal the financial success of Forex games.

Nostalgia plays a crucial role in player engagement.

The 4X genre is growing, attracting diverse players. Nostalgia plays a significant role in game design.

The success of a game often hinges on its marketing strategy.

IP deals can limit creative freedom in game development.

Players are looking for innovation, not just remakes.

The gaming market is highly competitive, with few players at the top.

Understanding player preferences is key to game success.

High production value does not guarantee player engagement.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Felix Latest Article -

https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

12 Feb 2024Gamesforum Live Special w/ Adam & Gus: Rewarded play, AI in game development. Are UA managers lazy? 00:49:15

This is no BS gaming podcast 2.5 gamers session #. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Special Guests: Adam Jaffe, Gus Viegas Youtube: https://youtu.be/Jr2HLMZXjnw Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQ --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=true Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai Felix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

27 Mar 2023Deep-dive into Google Privacy Sandbox. Same disaster as Apple ATT? When is it happening? (#57)00:41:38

This is no BS gaming podcast 2.5 gamers session #57. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠Matej Lančarič⁠⁠, Kate Lovejoy, Loic Anton

Youtube: https://youtu.be/z6QTF7oHu-I


Agenda

00:00 Intro

02:36 What the hell is Privacy Sandbox?

05:44 How does the Privacy Sandbox work?

07:34 Why should we pay attention to the privacy sandbox?

10:37 What can you beta test?

15:58 Do you need to implement SDK for every client?

17:44 How does the cooperation with Google look like?

22:31 Audience definition before and after Privacy Sandbox

29:41 When is the Privacy Sandbox happening?

36:32 When do you need to deep-dive into Privacy Sanbox?

40:00 Closing remarks


Email at kate@adikteev or loic@adikteev.com for more information


Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on Youtube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

If you are interested in getting UA tips every week on Monday, visit ⁠⁠lancaric.substack.com⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

User Acquisition as the New Frontier of game development

https://lancaric.me/ua-the-new-frontier-of-game-dev/

15 May 2023Creative trends Q1 2023, Mobile games Soft launch Sonar, Meta enhanced interaction in admon (#64)00:58:09

This is no BS gaming podcast 2.5 gamers session #64. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠r, ⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg⁠⁠⁠⁠⁠⁠⁠⁠⁠

Youtube: ⁠https://youtu.be/6VHp7py_FzY


Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at mistplay.com!


Agenda:

00:00 Intro

00:51 it's 4 am somewhere

01:10 no chit-chat! Let's talk about most Eastern European LinkedIn post!

03:45 no margaritas in the house; please don't make your segment too long, Jakub.

04:20 Two friends & one hostile asshole

04:45 This is who Jakub is!

05:13 Ad monetization update: Meta email

06:27 How do we know ad networks are fingerprinting?

06:44 Where were you when ATT happened?

08:20 Facebook adds "enhanced interaction" to the rewarded video

09:47 Enhanced interaction, my ass

11:15 NPCs an ad in VR

11:50 Felix answering questions from the audience

12:13 How to prepare your admon stack to prep for Google change?

13:19 Ping Felix for help

14:55 Few words about Mistplay

16:20 UA challenges by Gamesforum

17:12 Finding flamingo slippers is the biggest challenge

19:07 Creative trends Q1 2023

19:58 Royal Match

22:45 Jakub & Felix having fun while seeing 0 ads

23:25 Topwar

26:32 Township

28:35 Cooking Madness

30:25 Merge mansion

30:40 No one hates Pedro Pascal

31:50 Couldn't find the screenshots, sorry!

32:56 Evony & Stormshot

33:20 Herowars

34:41 What are the trends?

34:54 The real gameplay is going to win! At some point!

37:00 Jakub is starting a new segment!

37:05 Soft launch sonar

37:50 My periscope is out, my friend!

44:02 No Gachapools!

52:00 Ubisoft really needs a mobile hit game!


We are co-organizing a fun night at the Encore beach club. Please register on this link https://info.youappi.com/mau-2023-club-guest-list-general⁠⁠⁠ or ping me. ⁠⁠


Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on Youtube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

New article: ⁠⁠https://lancaric.substack.com/p/10-tips-for-killer-user-acquisition


East side games case study:

https://www.mistplay.com/resources/loyalty-drives-scale-and-retention-for-east-side-games

13 Feb 2023two & a half gamers session #51 - Live Special @ Gamesforum Barcelona 00:36:02

This is no BS gaming podcast 2.5 gamers session #51. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg

Special live episode! The sound quality is a little bit worse. DUH! It's live. 

Youtube: https://youtu.be/uuP2NjMxSiM

Agenda:

00:00 Intro

03:20 Ad monetization tips & numbers

13:12 UA outlook for 2023

20:38 Game design & creatives part


Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on Youtube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

If you are interested in getting UA tips every week on Monday, visit https://lancaric.me/user-acquisition-brutally-honest-newsletter-signup & sign up for the Brutally Honest newsletter by Matej Lancaric

Dumb ways to die hit the #1 download rank in the US. Here is how: https://lancaric.me/ua-how-to-be-top1-downloaded-game-us/

23 Apr 2023Legend of Slime review - User Acquisition, Creatives, Ad monetisation, Game design deep dive (#61)01:03:24

This is no BS gaming podcast 2.5 gamers session #61. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠r, ⁠⁠⁠⁠⁠⁠⁠Matej Lančarič⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠Felix Braberg⁠⁠⁠⁠⁠⁠⁠

Youtube: https://youtu.be/1qY6jZVSOeQ


Agenda

00:00 intro

00:57 Thank you very much for your support!

01:27 Imitation is the best form of flattery

01:40 You can't copy fun

01:52 Agenda of this session

02:26 Matej's ego is not out of the control

03:17 Legend of Slime revenue split

03:30 Jakub challenges Felix for leadership of the ads movement

03:54 Matej makes assumptions about the revenue split

04:30 Million-dollar questions: Why push players to watch 500 ads? Not answered!

05:09 Jack, the legend of Slime, talks about the game

06:35 Ad monetisation intro

07:35 Why is this game doing so well in Asia?

07:59 Waifu game design Puritans denying ads

10:19 The heart of the ads

11:17 30+ ad placements

12:20 Million-dollar questions: Why push players to watch 500 ads? Answered!

13:55 Jakub cheats all the time

14:08 11 ad partners!

15:06 How much money are they earning on ads?

17:40 600-900k a day on ads? :-O

18:42 User Acquisition Intro

19:20 Thank you, Game Refinery, for providing insights!

20:00 Felix's job is done

21:07 Top geos

21:38 Competitors?

22:37 Matej is not a friend with Mariana Trench

25:30 UA channel mix

26:40 Let's look at the Applovin Legend of Slime playable

28:04 TOP 3 UA channels

28:50 Deep Creative review

34:23 No AI UGC

36:36 Interesting User Acquisition tidbits

38:15 Maven Matej UA rating

40:40 Kudos to Luna

41:35 Expressing a disappointment in the UA

43:00 UA could be so much better

43:32 One gamer and two noobs

45:00 Tell me the edge, it's no bullshit

45:16 My name is Felix, and I disapprove of this message

45:51 The evolution of Idle games

47:22 GACHAPOOOOOL


Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on Youtube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

New article: ⁠⁠⁠⁠⁠https://lancaric.me/8-must-have-before-post-idfa-soft-launch

12 Feb 2025A Beginners Guide to UA: The Fundamentals by Matej Lancaric00:27:13

In this episode, Matej Lancaric provides a comprehensive guide to mobile user acquisition (UA), covering essential terms, metrics, and strategies for beginners and experienced marketers. He emphasizes the importance of data integrity, navigating privacy changes, and the role of creativity in UA campaigns. The discussion also includes insights on leveraging paid, owned, and earned media and the impact of AI on marketing strategies.


This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Podcast:


Articles:

https://lancaric.me/ua-manager-life-post-idfa-reality/

https://lancaric.me/influencer-marketing-guide-ua-in-2024/

https://lancaric.substack.com/p/stay-ahead-in-ua-for-2025-my-top


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters

00:00 Introduction to User Acquisition

01:15 Understanding User Acquisition Fundamentals

03:11 Key Metrics in User Acquisition

08:47 The Importance of Data Integrity

10:39 Navigating Privacy Changes in User Acquisition

12:31 Creative Strategies for User Acquisition

13:30 Paid, Owned, and Earned Media Strategies

17:09 Building and Engaging Your Own Audience

19:54 App Store Optimization and Content Marketing

23:50 Leveraging Earned Media and Press Relations

25:38 The Role of AI in User Acquisition


---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways

UA is a fast-moving field that requires constant learning.

Understanding key metrics is crucial for effective UA.

Data integrity is essential for making informed decisions.

Privacy changes are reshaping the landscape of UA.

Creative strategies must evolve to combat user fatigue.

Paid, owned, and earned media are all vital components of UA.

Building a loyal audience can enhance user engagement.

App Store Optimization is key for visibility and installs.

Content marketing helps build trust and authority.

AI tools can significantly enhance marketing efficiency.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

15 Aug 2024Idle Outpost Zombie Apocalypse Review: (down)scaling?00:47:59

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/omK5UkWe7cE

Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q

Agenda


00:00 Epic Introduction and Overview

02:05 Discussion on Idle Outpost

04:11 Scaling and Downscaling in Idle Outpost

06:08 Comparing Idle Outpost to Other Idle Games

08:15 The Importance of Storytelling in Idle Games

16:42 The Complexity of Idle Outpost's Feature Set

24:48 Addressing Complexity and Pacing in Legend of Mushroom

26:15 Analyzing Revenue and Retention in the Game

30:50 The Role of Ads in Monetization

34:11 The Need for More Creative Concepts in Idle Games

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways


Idle Outpost experienced scaling and downscaling in terms of downloads and revenue.

The game incorporates elements from other popular idle games, such as Adventure Communist and Legend of Slime.

Storytelling is an important aspect of idle games and can significantly impact player engagement.

Idle Outpost's feature set is complex, which may pose challenges for new players. Legend of Mushroom has issues with overwhelming complexity and fast-unfolding

The pacing and inventory system needs improvement

The decline in revenue and retention is a concern

Ads play a crucial role in the game's monetization

More creative concepts are needed to keep players engaged

---------------------------------------

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Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

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If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/how-to-market-a-merge-game-top3-ua?r=7qqaf&utm_campaign=post&utm_medium=web

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Felix Latest Article -

https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

21 Oct 2024Soft launch Sonar #6: Is Capybara GO the next big hit from Habby?00:38:54

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠ Podcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q Agenda00:00 Epic Intro03:39 Game Mechanics and Innovations05:40 Monetization Strategies in Gaming09:12 The Solitaire Trend in Mobile Games11:51 VUGA's New Direction with Solitaire15:39 Happy Bada Go: A New Hit Game18:07 Comparing Game Mechanics and Player Engagement20:05 Innovative Game Concepts and Mechanics23:31 Marketing Strategies in Gaming25:40 Trends in Game Development28:05 Creative Iterations in Game Design31:25 High Production Values in Mobile Gaming34:24 The Importance of User Feedback --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar --------------------------------------- TakeawaysThe hosts introduce themselves and set the stage for discussing new games.They explore the mechanics and gameplay of various soft-launched games.Monetization strategies are a key focus in the conversation.The rise of solitaire games is noted as a significant trend.Wooga's new solitaire game is discussed in terms of its market potential.Archero 2 is highlighted as a highly anticipated sequel.Capybara Go is presented as a very promising new title.The hosts compare different game mechanics and their impact on player engagement.The conversation emphasizes the importance of innovation in game design.They conclude with plans to review games post-global launch. Capybara is the new iteration of the Harvey pipeline.Superhero League features clever puzzle-based minigames.Simulation games are evolving with new concepts.Idle games are on the rise in mobile gaming.Creative iterations are essential for game design.4x games are becoming increasingly popular.High production values enhance user experience. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai Felix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

20 Feb 2024We are Warriors live Review: Ad juggernaut, creative depth, balancing difficulty & progression, UA01:08:43

This is no BS gaming podcast 2.5 gamers session #. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Special Guest: Samer Al Dafai Youtube: https://youtu.be/B5J3V_F5-HA Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQ

Agenda 00:00 Epic Introduction and Special Guest

04:14 The Idea Behind We Are Warriors

06:07 Game Design and Progression

18:08 Ad Monetization Strategy

21:32 Retention and Revenue

23:44 Ad Placements and Strategy

29:25 Game development and learning

30:13 Estimations and revenue breakdown

33:39 Impact of IAPs on ad revenue

34:44 Scaling and revenue comparison

36:23 User acquisition and session counts

38:08 Downloads and revenue distribution

39:32 Ad networks and mediation

42:06 Payback period and UA predictions

44:33 TikTok Creative Challenge

50:07 Creative team and external partners

55:22 Creative philosophy and consultants

57:26 Organic Downloads and Growth

59:06 Difficulty and User Feedback

01:00:14 Creatives and Art Style

01:01:21 User Ratings and Reviews

01:02:01 Progression and Economy

01:04:08 User Segmentation and Ad Placements

01:06:09 Segmentation and Ad Load

01:08:26 UA Strategy and Creatives --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways Organic downloads can lead to significant growth, especially when leveraging platforms like TikTok.

User feedback on difficulty should be considered and A/B tests can help optimize the game's difficulty.

Creatives and art style play a crucial role in attracting and engaging users.

User ratings and reviews provide valuable insights and should be monitored and addressed.

Segmentation of users based on their progression and behavior can help optimize ad placements and ad load.

User segmentation can also be used to tailor the game experience and economy.

Regular iteration and updates are important for maintaining user engagement and monetization.

User acquisition strategies should focus on creating new playables and experimenting with different angles.

The overall rating for the game is positive, with praise for the team's performance and revenue generation. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=true Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

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