
PocketGamer.biz Podcast (PGbiz Podcast)
Explorez tous les épisodes de PocketGamer.biz Podcast
Date | Titre | Durée | |
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10 Feb 2025 | Pixel Playground Takes Family Game Night to the Next Level | 00:09:16 | |
Level up your next family game night! Peggy Anne Salz chats with Adam Cain, company owner, at PGC London about Pixel Playground, a brand offering immersive VR experiences for the whole family in Southport, UK. They dive into emerging technologies in the VR space, merging with mobile, and how to leverage cross-channel gameplay to get everyone in the family playing. Listen and learn! Pixel Playground VR - https://pixelplaygroundvr.co.uk/Adam Cain - https://uk.linkedin.com/in/cainadam * * * * * * * * * * * * * * * ** Let's Connect **👉🏻 X - https://x.com/pgbiz👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
02 Jun 2024 | Week in Mobile Games E14 - Supercell's Squad Busters goes global and why Steam does discoverability better than Apple and Google | 00:39:55 | |
Brian Baglow, Craig Chapple, Daniel Griffiths and Paige Cook from the PocketGamer.biz team discuss the latest mobile games industry news from the past week. We cover Supercell's big Squad Busters launch, compare Steam's user-first approach to discoverability that's at odds with Apple and Google's strategies, and discuss whether YouTube Playables will ever work. ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz 👉🏻 Pocket Gamer Connects - https://www.pgconnects.com 👉🏻Pocket Gamer Mobile Games Awards - https://www.mobilegamesawards.com | |||
04 Jan 2024 | S04 E01 Fluent's Matt Conlin On Game-Changing User Acquisition Trends To Watch In 2024 | 00:35:07 | |
An evolving market calls for an evolved approach to user acquisition—one that treats players as individuals and weighs each user’s needs against all available acquisition tactics. When preparing to adopt this approach, though, game studios must consider one key question: Should they stick with the mainstream channels (META, Google, Apple, etc.) that provide reliability but unpredictable ROAS or focus their attention on alternative channels that bypass saturation and offer users that are 50% more likely to make in-app purchases? Studios face some tough choices in 2024, and this week’s guest encourages marketers to embrace the shift from “growth at all costs” to more targeted acquisition strategies yielding high-value users. We ring in the new year—and PG.biz podcast’s first anniversary with hosts Peggy Anne Salz and Brain Baglow— with digital marketing veteran and Fluent Cofounder and Chief Customer Officer Matt Conlin. In this insights-filled episode, Matt reveals where some studios are missing the mark and evaluates how game-changing UA trends (including rewarded discovery and influencer marketing) light the path to sustainable growth. He also shares his exclusive SWOT analyses of UA channels (both new and old), what games studios can learn from retail, and, most importantly, which tactics will power profitability in 2024 and which are better left in 2023. CHAPTER TIMESTAMPS 00:00 - Happy 1 year to the podcast 02:20 - Trends to watch in 2024 08:00 - The incentivised player 12:18 - The value of rewarded discovery 15:28 - SWOT analysis on rewarded platforms 19:37 - SWOT analysis on influencer marketing 23:10 - The new mobile landscape 26:24 - What's on the radar for 2024? 29:40 - How Fluent navigates rapid change 31:10 - Favourite games Q&A with Matt * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
28 Jul 2024 | Week in Mobile Games E22 - How Lilith Games builds billion-dollar mobile hits | 00:46:07 | |
Craig Chapple, Paige Cook and Aaron Astle from the PocketGamer.biz team discuss the latest mobile games industry news from the past week. We delve into how Lilith Games builds billion-dollar mobile games, discuss the Humble Games layoffs and the confusing messaging about its restructure/closure, and Craig gets angry about the definition of downloads. ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz 👉🏻 Pocket Gamer Connects - https://www.pgconnects.com 👉🏻Pocket Gamer Connects Speaker Submission form - https://docs.google.com/forms/d/e/1FAIpQLSdoS5n-vdHu6aU-2d_rR7x1FAgewG51y3nlU1aB8RdetiKaGw/viewform 👉🏻Pocket Gamer Mobile Games Awards - https://www.mobilegamesawards.com 👉🏻 Pocket Gamer Party Cologne 2024 - https://www.eventbrite.co.uk/e/pocket-gamer-party-cologne-2024-tickets-927776854547 👉🏻 PocketGamer.biz MasterClass - https://www.pocketgamer.biz/announcing-the-pocketgamerbiz-masterclasses-summer-2024-programme/ 👉🏻 Inside mobile hitmaker Lilith Games - https://www.pocketgamer.biz/inside-mobile-hitmaker-lilith-games/ | |||
25 May 2023 | S02 E30 Dutch Games Association's Martine Spaans On The Meaning Of Games And Their Evolution In Blockchain | 00:32:43 | |
Blockchain gaming: a flash in the frying pan or an auspicious opportunity for the gaming industry? Gaming expert Martine Spaans leans toward the latter. In this episode, our cohosts, Peggy Anne Salz and Brian Baglow, sit down with Martine to discuss this controversial corner of the gaming world. As General Manager of the Dutch Games Association and Founder of Tamalaki Games, Martine sees blockchain gaming as a new chance for many developers — new technology, new audiences, and new rewards. Throughout the episode, the trio discusses the blockchain economy's unique benefits and how Web3 offers a special space for community-building and interoperability. The group also ask existential questions like "What is a game?" and "How do games affect life outside of entertainment?" "I think it's important to move with the market and not stay too stationary for too long," says Martine. "Because in a fast-evolving industry like ours, it's a way of survival." CHAPTER TIMESTAMPS 00:00 - Introductions 03:03 - What is it like to work in games in the Netherlands? 06:35 - The Dutch gaming divide and challenges 09:19 - Martine's rise through the gaming world's ranks 15:32 - The benefits of being your own blockchain game publisher 20:53 - Understanding the difference between gamers and blockchain gamers 23:23 - The critical question: What is a game? 28:56 - Favourite games Q&A with Martine * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
30 Jul 2021 | S01 E03 Mark Ettle of Cobra on the importance of good game mechanics | 00:37:18 | |
Greetings and salutations, people. Welcome to episode three of the PocketGamer.biz podcast, the premier audio periodical for the global mobile games market. In this episode, the PocketGamer.biz team discuss the winners of the recent Mobile Games Awards, the news that two major ‘media’ companies are moving into games, and the troubling news that one of the world’s largest games publishers still can’t treat all of its staff equally, fairly or respectfully. (02:50) Our guest in this episode of the podcast is Mark Ettle, the founder and managing director of Cobra, a game development studio based in Dundee, Scotland. Mark is a pioneer of mobile gaming and a veteran of the games sector, starting his career with the legendary DMA Design, the studio behind Lemmings, Hired Guns, Body Harvest and that car theft game everyone seems to like. Mark discusses the studio’s pioneering work in the App Store, it’s approach to development and why Cobra has gone from a mobile only, to a mobile first studio. We round up with all of the forthcoming events, from the Steel Media network, including LaunchPad, the Big Indie Pitch, and the first sighting of the ever epic Pocket Gamer Connects Digital (#8 fact fans). (33:00) Show Notes
Sit back, relax, prepare to be fascinated. As always, we’d love to hear your feedback, thoughts and ideas. Email us: podcast@pocketgamer.biz or get in touch via our @PGBiz handle on Twitter. If you’re enjoying the podcast, do please leave us a review or rating. We’d appreciate it. Until next time - Listen, love, learn. The PG.biz team | |||
27 Apr 2024 | Week in Views E09 - Supercell's Squad Busters goes global, Embracer Group splits, and Apple's Vision Pro flops | 01:11:46 | |
Craig Chapple, Daniel Griffiths and Aaron Astle from the PocketGamer.biz team discuss the latest mobile games industry news from the past week. We cover the news that Supercell is launching Squad Busters globally on May 29th, Embracer Group's break-up into three new public companies, the TikTok ban, and why Apple's Vision Pro isn't selling any headsets. ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz The Dubai GameExpo Summit powered by Pocket Gamer Connects takes place on May 1st and 2nd. Details here - https://www.pgconnects.com/DubaiGameExpoSummit/ | |||
28 Mar 2023 | S02 E21 Multiscription’s Teis Anker Mikkelsen On Unleashing Your Game’s Exposure With A Subscription Service | 00:06:51 | |
How can publishers boost retention and user acquisition efforts and bring stability to their game all in one step? Teis Anker Mikkelsen says you can have it all by joining Multiscription and offering Unleashd, a cross-publisher subscription service for free-to-play games, to your players. In this on-location chat with our co-host Peggy Anne Salz, Teis explains how his company leverages the “strength in numbers” approach. The Multiscription co-founder and CEO works with publishers across genres, bundling their games into one package under one fee. In addition, Teis says that unifying under one service allows players to explore games they typically wouldn’t download and quickly revisit ones they’ve left, amplifying UA and simplifying retargeting campaigns. CHAPTER TIMESTAMPS 00:00 - Why use a subscription service for mobile gaming? 02:27 - Easy revenue and easier retargeting with Multiscription 04:27 - How to hook a subscriber and benefits to publishers * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
21 Sep 2024 | Week in Mobile Games E29 - Playtika acquires SuperPlay, and the secret multi-billion dollar games platform WeChat Minigames | 00:59:44 | |
Craig Chapple, Paige Cook, Aaron Astle from the PocketGamer.biz team discuss the latest mobile games industry news from the past week. On this week's episode the team discusses Playtika's $1.95bn acquisition of SuperPlay, dive into WeChat Minigames - the multi-billion dollar games platform you know nothing about, and analyse why games companies are moving away from gaming. ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz 👉🏻 Pocket Gamer Connects - https://www.pgconnects.com 👉🏻Pocket Gamer Connects Speaker Submission form - https://docs.google.com/forms/d/e/1FAIpQLSdoS5n-vdHu6aU-2d_rR7x1FAgewG51y3nlU1aB8RdetiKaGw/viewform 👉🏻Pocket Gamer Mobile Games Awards Winners - https://www.pocketgamer.biz/mga2024/winners/ 👉🏻 PocketGamer.biz Mobile Games Industry Trends Survey - https://www.pocketgamer.biz/what-are-the-hottest-mobile-gaming-trends-right-now-let-us-know-in-our-2024-mobile-games-industry-survey/ **Articles** 👉🏻 Playtika to acquire Dice Dreams developer SuperPlay for up to $1.95 billion - https://www.pocketgamer.biz/playtika-to-acquire-dice-dreams-developer-superplay-for-up-to-195-billion/ 👉🏻 Behind the scenes of WeChat Minigames and how it has generated $2.3 billion in the first half of 2024 - https://www.pocketgamer.biz/behind-the-scenes-of-wechat-minigames-and-how-it-has-generated-23-billion-in-the-first-half-of-2024/ 👉🏻 Are publishers leaving games behind? - https://www.pocketgamer.biz/are-publishers-leaving-games-behind/ | |||
16 Aug 2023 | S03 E07 Kwalee’s Ryan Davies On Shifting Marketing Tactics To Match The Shift In Hypercasual Games | 00:31:31 | |
Diving into different game genres is no simple feat, especially as innovations in games call for new approaches to net valuable players from the get-go. The trick to coming out on top? Diversify your UA efforts as you diversify your portfolio, says this week’s guest. Ryan Davies, Head of Digital Marketing at Kwalee and recent 30 Under 30 performance marketer, joins us on this episode’s podcast. An expert in creating campaigns that crush it on all platforms, he chats with our hosts Peggy Anne Salz and Brian Baglow about pathways to profitable growth in hypercasual, hybrid, and casual games. He also discusses genre commonalities that transcend platforms and shares life lessons to help you lead teams, rely on your intuition and embrace risk. CHAPTER TIMESTAMPS 00:00 - Intro 04:15 - Key skills to be a great UA manager 06:50 - Maintaining growth across different genres 08:45 - Is this the end of hypercasual games? 10:42 - Marketing tactics to match the metamorphosis of hypercasual games 13:43 - Navigating UA challenges on console and browser 19:20 - Ryan’s biggest lesson from six years in UA 22:45 - Balancing the qualitative and the quantitative and embracing risk 27:13 - Incentivising AI ideas 28:20 - Q&A with Ryan * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
23 Jun 2023 | S02 E33 SKIDOS’ Aditya Prakash On Mastering Organic Growth And Multiple Demographic Targeting | 00:30:33 | |
SKIDOS, referred to by its CEO as “the Netflix of learning apps,” sits at the intersection of gaming, learning, and kid-friendly technology by converting popular casual mobile app games into learning apps for children aged two to seven. With over two million kids playing SKIDOS games, plus a Family Choice Award and Best of Mobile Apps Silver Award under its belt, it’s clear that SKIDOS is an expert in UA and UX. We welcome the company’s Founder and CEO, Aditya (Adi) Prakash, onto the podcast this week. Throughout the episode, Adi explains to the PG.Biz podcast audience how SKIDOS maintains its growth momentum with its unique spin on the subscription service model and emphasis on child-safe tech. What’s more, Adi reveals how SKIDOS achieved a 95% organic growth rate without investing in any paid UA. CHAPTER TIMESTAMPS 00:00 - Welcome Adi to the show 03:15 - Building the Nextflix of learning apps 07:05 - Adi's inspiration to start SKIDOS 08:58 - How SKIDOS works in-app 10:42 - Selling to two different demographic groups at once 13:45 - What's in it for the developers? 15:52 - How SKIDOS succeeds with only organic growth 20:39 - What brands would pair well with SKIDOS? 23:38 - Generative AI: to use or not to use? 27:01 - Q&A with Adi * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
04 Nov 2024 | Week in Mobile Games E35 - Facebook Instant Games is back! | Games First 2024 takeaways | 00:46:44 | |
PocketGamer.biz head of content Craig Chapple and deputy editor Paige Cook discuss the latest mobile games industry news from the past week. On this week's episode we discuss Facebook Instant Games finally enabling in-app purchases on iOS, the legal view of Nintendo's Palworld case, and provide key takeaways from Games First Helsinki 2024. ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz 👉🏻 Pocket Gamer Connects - https://www.pgconnects.com 👉🏻Pocket Gamer Connects Speaker Submission form - https://docs.google.com/forms/d/e/1FAIpQLSdoS5n-vdHu6aU-2d_rR7x1FAgewG51y3nlU1aB8RdetiKaGw/viewform 👉🏻Pocket Gamer Mobile Games Awards Winners - https://www.pocketgamer.biz/mga2024/winners/ 👉🏻 The Top 50 Mobile Game Makers 2024 - https://www.pocketgamer.biz/the-top-50-mobile-game-makers-of-2024/👉🏻 Everything is a games platform - https://www.pocketgamer.biz/everything-is-a-games-platform/ 👉🏻 4 takeaways from Supercell’s Games First Helsinki 2024 - https://www.pocketgamer.biz/4-takeaways-from-supercells-games-first-helsinki-2024/ 👉🏻 Remember Facebook Instant Games? It’s back - https://www.pocketgamer.biz/remember-facebook-instant-games-its-back/ 👉🏻 Nintendo and The Pokémon Company vs. Pocket Pair: Understanding the details - https://www.pocketgamer.biz/nintendo-and-the-pokemon-company-vs-pocket-pair-understanding-the-details/ | |||
21 Jan 2025 | The Problem with Traditional VC Funding in Gaming—and Jetapult’s Solution | 00:44:27 | |
Great gaming investors bring more than just cash to the table—they offer strategy, trust, and a shared vision for success. Jetapult hits the mark on all three and, like its name, gives studios the fuel they need to rocket toward sustainable growth, focusing on empowerment rather than just rapid expansion. Peggy Anne Salz and Brian Baglow sit down with Jetapult Co-Founder and CEO Sharan Tulsiani to explore how Jetapult’s partnership-driven approach sets it apart from traditional VCs. Drawing from his experience as the former Head of Google Play Games in India, Australia, and New Zealand—and as the creator of Google’s Indie Games Accelerator—Sharan shares how Jetapult helps studios leverage data, cultural insights, and operational expertise to scale smarter. He also offers rare insights into what investors really want to hear from studios during pitches and how by prioritizing long-term stability and creative freedom, Jetapult ensures developers remain firmly in the driver’s seat. Sharan also dives into specific examples, like helping one studio cut production time by 70% with AI-driven tools and achieving #1 on app store charts by focusing on culturally resonant gameplay. CHAPTER TIMESTAMPS 00:00 - Intro 03:28 - Jetapult's unique approach 08:51 - Rejecting the Founder "hero story" 11:10 - Is your studio a fit for Jetapult? 18:28 - Why Jetapult invests more than cash 26:54 - How much growth does Jetapult deliver? 33:33 - Peggy and Brian on AI 38:22 - Favourite games Q&A * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 X - https://x.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
21 Oct 2024 | Week in Mobile Games E33 - Destiny: Rising heads to mobile and Unity's charm offensive | 00:41:38 | |
Craig Chapple and Aaron Astle from the PocketGamer.biz team discuss the latest mobile games industry news from the past week. On this week's episode the team discusses the launch of Unity 6, executive departures at Stillfront and Supercell, and the news that Destiny: Rising is heading to mobile. ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz 👉🏻 Pocket Gamer Connects - https://www.pgconnects.com 👉🏻Pocket Gamer Connects Speaker Submission form - https://docs.google.com/forms/d/e/1FAIpQLSdoS5n-vdHu6aU-2d_rR7x1FAgewG51y3nlU1aB8RdetiKaGw/viewform 👉🏻Pocket Gamer Mobile Games Awards Winners - https://www.pocketgamer.biz/mga2024/winners/ 👉🏻 The Top 50 Mobile Game Makers 2024 - https://www.pocketgamer.biz/the-top-50-mobile-game-makers-of-2024/ 👉🏻 NetEase partners with Bungie for Destiny: Rising mobile game - https://www.pocketgamer.biz/netease-partners-with-bungie-for-destiny-rising-mobile-game/ 👉🏻 Unity 6 goes live: Under the hood of the game engine's latest AI, web and mobile tools - https://www.pocketgamer.biz/unity-6-goes-live-under-the-hood-of-the-game-engines-latest-ai-web-and-mobile-tools/ | |||
31 Aug 2023 | S03 E08 data.ai’s Lexi Sydow Hot Gaming Trends And Ad Formats That Are Losing Steam | 00:28:20 | |
Mobile remains the primary growth driver for digital games consumption despite a “softening in direct consumer gaming consumer spend.” But diversification rules as the strategy that will allow devs to generate revenues by ensuring their games are on all platforms and their monetization uses all formats and approaches -- especially rewarded video. This advice, and the stats to back it up, comes through loud and clear in the latest Gaming Spotlight Review 2023 from data.ai. In this special 2-part series, our hosts, Peggy Anne Salz and Brian Baglow, dive deep into the key findings with Lexi Sydow, Director of Corporate Marketing & Insights at data.ai. They discuss how shifting player tastes pave the way for emerging genres and why contextual market data is a must to overcome ad fatigue in an oversaturated market.
CHAPTER TIMESTAMPS
00:00 Intro
02:56 An adjective to describe the current mobile market and latest report
05:29 The Gaming Spotlight report
09:37 Publishers, watch out for these subgenres
14:09 What does the data say about cross-platform gaming?
17:39 Are in-game ads coming to an end?
22:07 Contextual data to get your ad seen
26:09 Vote for PocketGamer in the British Podcast Awards
Gaming Spotlight Review 2023 - https://www.data.ai/en/go/gaming-report-idc-2023/
** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
05 Oct 2024 | Week in Mobile Games E31 - The Top 50 Mobile Game Makers 2024 revealed! Plus takeaways from PGC Helsinki | 00:47:16 | |
Craig Chapple, Paige Cook and Aaron Astle from the PocketGamer.biz team discuss the latest mobile games industry news from the past week. On this week's episode the team discuss the Top 50 Mobile Game Makers 2024 list and what it tells us about industry trends, takeaways from Pocket Gamer Connects Helsinki and Finnish Games Week, Epic's new fees for Unreal Engine and the Epic Games Store, and more! ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz 👉🏻 Pocket Gamer Connects - https://www.pgconnects.com 👉🏻Pocket Gamer Connects Speaker Submission form - https://docs.google.com/forms/d/e/1FAIpQLSdoS5n-vdHu6aU-2d_rR7x1FAgewG51y3nlU1aB8RdetiKaGw/viewform 👉🏻Pocket Gamer Mobile Games Awards Winners - https://www.pocketgamer.biz/mga2024/winners/ 👉🏻 The Top 50 Mobile Game Makers 2024 - https://www.pocketgamer.biz/the-top-50-mobile-game-makers-of-2024/ 👉🏻 4 takeaways from Pocket Gamer Connects Helsinki and Finnish Games Week 2024 - https://www.pocketgamer.biz/4-takeaways-from-pocket-gamer-connects-helsinki-and-finnish-games-week-2024/ 👉🏻What the Top 50 Mobile Game Makers 2024 tells us about industry trends - https://www.pocketgamer.biz/what-the-top-50-mobile-game-makers-2024-tells-us-about-industry-trends/ | |||
20 Mar 2023 | S02 E16 Smadex’s Philip Gontier On Scaling With SKAN 4.0 And The Benefits Of Privacy-Centric Platforms | 00:06:55 | |
With probabilistic matching coming to a close soon, marketers must start testing ad campaigns focusing on contextual signals and first-party data. Our co-host, Peggy Anne Salz, reunites with Philip Gontier, Chief Revenue Officer at Smadex and the “Godfather” of mobile advertising, in this episode to learn how the DSP is leading the charge in privacy-centric advertising and landing 500 million daily impressions for their clients. Peggy and Philip also discuss the metric benefits of CTV and how Smadex is already planning optimization campaigns for SKAdNetwork 4.0. CHAPTER TIMESTAMPS 00:00 - Smadex testing in SKAN 4.0 03:38 - Looking outside the DSP box with CTV 05:54 - What game publishers are missing * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event
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25 Aug 2024 | Week in Mobile Games E26 - The Big Stories and Trends from Gamescom 2024 | 00:56:20 | |
Craig Chapple, Daniel Griffiths, and Paige Cook from the PocketGamer.biz team discuss the latest mobile games industry news from the past week. We provide a breakdown of the key stories and trends from Devcom and Gamescom 2024. Meanwhile, we discuss Apple's latest changes following regulatory pressure, peek into the data that shows Squad Busters is on the up, and cover the big reveal of Monument Valley 3, coming exclusively to Netflix. ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz 👉🏻 Pocket Gamer Connects - https://www.pgconnects.com 👉🏻Pocket Gamer Connects Speaker Submission form - https://docs.google.com/forms/d/e/1FAIpQLSdoS5n-vdHu6aU-2d_rR7x1FAgewG51y3nlU1aB8RdetiKaGw/viewform 👉🏻Pocket Gamer Mobile Games Awards Winners - https://www.pocketgamer.biz/mga2024/winners/ 👉🏻 PocketGamer.biz MasterClass - https://www.pocketgamer.biz/announcing-the-pocketgamerbiz-masterclasses-summer-2024-programme/ 👉🏻 PocketGamer.biz Mobile Games Industry Trends Survey - https://www.pocketgamer.biz/what-are-the-hottest-mobile-gaming-trends-right-now-let-us-know-in-our-2024-mobile-games-industry-survey/ **Articles** 👉🏻 5 takeaways from Devcom and Gamescom 2024: Eastern influence, web shops rising, and Monument Valley returns - https://www.pocketgamer.biz/5-things-we-learned-from-devcom-and-gamescom-2024-1812461/ 👉🏻 Monopoly GO! A game that was(n’t) created for ads - https://www.pocketgamer.biz/monopoly-go-a-game-that-wasnt-created-for-ads/ 👉🏻 Game analysis: Squad Busters update makes radical changes on a quest for lasting success - https://www.pocketgamer.biz/game-analysis-squad-busters-update-makes-radical-changes-on-a-quest-for-lasting-success/ | |||
14 Mar 2023 | S02 E13 Leanplum’s Yeshas Nakshathri On Reinventing Live Ops And Deciphering Your Data | 00:06:54 | |
2023 is the year to perfect your live ops, and Leanplum is here to help. This mobile marketing platform simplifies multichannel campaigns to increase customer engagement and surpass revenue goals. Peggy Anne Salz linked up with Yeshas Nakshathri, Head of Partnerships at Leanplum, to discover how the platform helps renowned companies like Big Fish Games and MobilityWare exceed their expected revenue by 300% for a single live op event. Yeshas also shares how to integrate hyper-personalization and data feedback to reduce churn and bring back past users. CHAPTER TIMESTAMPS 00:00- Leanplum reinventing live-ops 02:59 - Hyperpersonalization the right way 05:35 - What can the data tell you? * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
14 Mar 2024 | S04 E11 Innogames’ Deniz Kekeç On Building Long-Lasting Relationships With Narrative Marketing | 00:33:52 | |
Players who relate to your game are easier to retain. But how do you pinpoint the story that enhances your game’s USP, resonates with your player base and sparks the desire to stay in the game? Deniz Kekeç, Performance Marketing Manager for casual simulation game Sunrise Village at Innogames, has cracked the code with a pioneering approach to UA that she calls “narrative marketing.” It’s a content-driven approach that involves writing a game’s story or enhancing an existing one “in a way that the user can bond with the product themselves.” And it works because the engaging narrative appeals to players’ emotions and builds their preferences into gameplay from the start. In this insightful episode with hosts Peggy Anne Salz and Brian Baglow, Deniz delves into the formula for success and how studios can determine, test and adapt the right narrative for their game. She should know—she tested several, including love stories, mystery yarns and a strange relative with secrets. Curious about the concept that excited players and transformed Sunrise Village’s reach and retention? Well, you’ll have to listen until the end for that. CHAPTER TIMESTAMPS 00:00 - Intro 03:53 - What is narrative marketing? 06:59 - Determining the right narrative 11:33 - Testing the narratives 17:50 - Adapting the narrative to different UA channels 20:53 - Advice for getting started 26:12 - Yoga lessons in marketing 28:55 - What story won? 30:22 - Favourite games Q&A * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
12 Jan 2025 | Week in Mobile Games E41 - How Scopely made $10bn, and 2025's big stories to watch | 00:49:49 | |
PocketGamer.biz head of content Craig Chapple and news editor Aaron Astle discuss the latest mobile games industry news from the past few weeks as the Week in Mobile Games kicks off again in 2025! In this episode, we delve into our big interview with Scopely co-CEOs Walter Driver and Javier Ferreira on how they built a $10bn gaming empire. We also take a look at the big games industry stories to keep an eye on in 2025.
** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz 👉🏻 Pocket Gamer Connects - https://www.pgconnects.com 👉🏻Pocket Gamer Connects Speaker Submission form - https://docs.google.com/forms/d/e/1FAIpQLSdoS5n-vdHu6aU-2d_rR7x1FAgewG51y3nlU1aB8RdetiKaGw/viewform 👉🏻Pocket Gamer Mobile Games Awards Winners - https://www.pocketgamer.biz/mga2024/winners/ 👉🏻 The Top 50 Mobile Game Makers 2024 - https://www.pocketgamer.biz/the-top-50-mobile-game-makers-of-2024/👉🏻 Everything is a games platform - https://www.pocketgamer.biz/everything-is-a-games-platform/ 👉🏻 Pocket Gamer Awards 2024 - https://www.pocketgamer.biz/pocket-gamer-awards-2024-winners-revealed/ 👉🏻 The big games industry trends and stories to watch in 2025 - https://www.pocketgamer.biz/the-big-games-industry-trends-and-stories-to-watch-in-2025/ 👉🏻Games industry predictions for 2025: Generative AI, games as ecosystems, and thrive in '25 - https://www.pocketgamer.biz/games-industry-predictions-for-2025/ 👉🏻 How Scopely's cultural tenent of 'iterate to greatness' led to $10bn in revenue - https://www.pocketgamer.biz/how-scopelys-cultural-tenent-of-iterate-to-greatness-led-to-10bn-in-revenue/ 👉🏻 Scopely's secret sauce - https://www.pocketgamer.biz/scopelys-secret-sauce/ | |||
24 Mar 2023 | S02 E20 One Ton’s Ray Gregory & Noah Rosenfield On Addictive Gameplay, Community, and Fun | 00:05:19 | |
According to Ray Gregory (Founder/CEO) and Noah Rosenfield (CMO) of One Ton, the more solutions in a game, the better. Peggy Anne Salz journeyed to the cowboy-hat-clad pair at PGC London 2023 to learn how they are lassoing in a new era of puzzle games. In One Ton's beta game, Addagrams, players are encouraged to make different anagrams than their fellow users—a 180 from traditional word puzzles with only one solution. Ray explains, "[You can play] different words yet [have] the same score. So it's all what you see and how that reflects on your personality." There is no wrong answer at One Ton Games when you build community and personality directly into a game. CHAPTER TIMESTAMPS 00:00 - The "One-Ton Man" and personalized Addagrams 02:29 - Entertaining without being competitive 03:40 - Beta testing around the world * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
26 Oct 2023 | S03 E15 Playing For The Planet’s Lisa Pak On Gaming For Good And Wielding The Power Of Play | 00:29:56 | |
It’s already known that games can positively impact mental health, but did you know they can positively impact the planet, too? Lisa Pak, Sustainability Consultant and Project Manager at Playing for the Planet, joins host Peggy Anne Salz to describe how, with its superpower reach, the games industry can wield the power of play in the fight against the climate crisis. Lisa brings her passion for sustainability to Playing For The Planet, a global alliance supported by the United Nations Environment Programme that unites and supports game studios and trade bodies in reducing carbon emissions and implementing green activations in games. Through planet-powering programs, campaigns, and the annual Green Game Jam, Playing for the Planet members bring a new meaning to gaming for good — and so can you! CHAPTER TIMESTAMPS 00:00 - Intro 01:44 - What is Playing for the Planet? 05:38 - Lisa's journey to Playing for the Planet 08:45- Green Game Jam 11:45 - Saving the Harlequin toads with games 14:27 - How to get involved in the Green Game Jam 17:31 - Integrating sustainability into game ads 20:27 - How to start being green at your game company 25:02 - Farming with friends 28:45 - Favourite games Q&A with Lisa * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
24 Sep 2024 | Turning Metrics Into Mobile Wins with Safia Dawood | 00:42:59 | |
Data is the lifeblood of any business, but marketers build companies to last when they go beyond the numbers to pinpoint the underlying factors contributing to revenue changes and transaction values. Safia Dawood, Senior Data Scientist at Moloco, joins our hosts Peggy Anne Salz and Brian Baglow to show how marketers can leverage a data-driven approach to build businesses that last in today’s competitive environment. Drawing from two years of robust Moloco internal data, Safia showcases how the landscape has shifted from growth to stabilisation—and now to a slowdown—and reveals how top-performing games defy the general downtrend by maintaining high levels of player retention and repeat purchases. CHAPTER TIMESTAMPS 00:00 - Intro 02:25 - Data doesn't always tell the truth 05:04 - Market trends 2022-2024 07:13 - Adjusting for a slowdown 10:07 - How marketers should be leveraging data 12:56 - What top-performing games are doing differently 18:10 - How to turn poor engagement around 21:00 - 22% higher transaction value 23:00 - Driving repeat purchases 25:35 - Why is remarketing a critical part of growth 27:22 - Engage to retain 33:30 - How top games invest differently 35:15 - Emerging trends and opportunities gaming companies should be paying attention to 36:42 - What's next for Safia 39:19 - Favourite games Q&A * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
30 Jul 2024 | How AppHarbr Puts A Stop To Bad Ads Before Your Users See Them | 00:44:45 | |
Deceptive and disturbing ads are gutting your game. Recent reports found that nearly 60% of mobile gamers have encountered creatives that blatantly misrepresent gameplay and more than half of all games are uninstalled within 30 days. Simply put, bad ads are bad for business. Alex Yerukhimovich, Head of AppHarbr, likens locating and blocking these creatives as a game of whac-a-mole—exhausting, time-consuming, and ultimately something you can’t win on your own. To get you out of this spiral and back into the driver’s seat, AppHarbr manages and eliminates these ads for you before they hit the screen. Alex takes the mic this week to tell Peggy and Brian how AppHarbr's SDK and ad management platform, powered by GeoEdge, gives power back to the publishers, allowing them to control which ads appear alongside their games. He's joined by Vincent Février, CMO at TapNation. Together, the two break down the types of bad ads, how they affect game performance, and how AppHarbr helps publishers to police and put a stop to poor-quality ads before a user sees them. CHAPTER TIMESTAMPS 00:00 - Intro 03:20 - Types of bad ads 07:32 - Most harmful ads for publishers 12:12 - Side effects of bad ads 20:25 - How AppHarbr helps publishers to police 26:40 - Putting your foot down 30:05 - AppHarbr's services to fight bad ads 32:47 - How to create ads policy and audit 35:55 - Games studios should make games 37:56 - Vincent's advice to publishers 40:10 - Favourite games Q&A * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
30 Mar 2023 | S02 E22 Charisma's Guy Gadney On How AI Can Evolve Your Narrative Gameplay | 00:38:55 | |
There's a hidden universe inside every narrative game just waiting to be discovered. The technology at Charisma has the power to unlock it. Charisma, a plug-ʼnʼ-play platform for creating interactive stories with believable virtual characters, redefines how we play games. In this episode, our hosts, Peggy Anne Salz and Brian Baglow, talk with Charisma Co-founder and CEO Guy Gadney about how Charisma harnesses the power of AI to increase game complexity and allow players to interact with every character. Characters enhanced by Charisma aren't limited to a prewritten dialogue. They can remember your name and your answers to questions and quote you later in gameplay. NPCs come to life in a way that Guy says would be impossible to write without AI technology. You might need a bag of peas for your head after this episode as Peggy, Brian, and Guy get philosophical and ask the world: what role should AI play in games, and what does good AI x human collaboration look like? CHAPTER TIMESTAMPS 00:00 - Hello to Guy Gadney 02:02 - The lampposts at SXSW 05:13 - Using AI to create limitless narrative options 07:27 - Creating an immersive theater in a game 10:05 - Predicting the future of game characters 14:12 - "AI is not gonna take your job, but the people who know how to use AI will" 17:49 - Let's start vertical binging 20:13 - What does good collaboration with AI look like? 26:02 - Bringing your dreams to life...literally 30:57 - Where could AI have been used to improve a narrative game? 33:24 - Where will Charisma be in a year from now? * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
18 May 2023 | S02 E29 Gameloft's Claudia Trujillo On Tuning-Up The Truth About ASO And UA | 00:30:13 | |
Last week, we discussed the post-privacy world with a data carnivore. This week, we met with an ASO maestro. Claudia Trujillo, ASO expert at Gameloft, sits down with Peggy Anne Salz in this episode to bust myths and explain how she blends art and science to create a symphony of successful paid campaigns. From ASO's effect on UA visibility and performance to its AB test's impact on UA ads, Claudia dispels common misconceptions about the relationship between these acquisition aids. CHAPTER TIMESTAMPS 00:00 - Marketers: It's time to play! 02:20 - Busting ASO myths 09:38 - Surprise! ASO categories can impact UA visibility 13:10 - How to balance UA costs and ASO conversion rates 18:42 - No more brainstorming meetings. Put the data in a dashboard 20:01 - You guessed it, ASO average rating affects UA too 21:38 - Sometimes mistakes are a blessing 24:59 - How Claudia is utilizing AI 27:58 - Where is Claudia headed next? * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
01 Dec 2023 | S03 E20 NSPCC’s Kevin Antao And Andy Sallnow On How To Prevent Child Abuse In Games | 00:37:09 | |
There’s no shortage of benefits that games bring to players, from increased creativity to developing interpersonal skills to greater self-confidence. Yet, gaming popularity grows, so do the silent risks posed to children online. Fortunately, there is an organisation leading the fight against child abuse and developing safe game design guidelines. The National Society for the Prevention of Cruelty to Children (NSPCC) is the UK’s leading children’s charity, protecting and advocating for youth in the UK and Channel Islands for 139 years. Joining host Peggy Anne Salz on the show this week is NSPCC’s Head of New Product Development and Innovation, Andy Sallnow, and Gaming and Digital Disruption Consult, Kevin Antao. Andy and Kevin discuss how children experience games differently, channels that pose the greatest threat to young users, and the Safe Games Festival. From February 5-11, 2024, at a state-of-the-art eSports venue and featuring live streaming, safeguarding workshops, and a fierce eSports competition, this festival joins parents, youth professionals, young gamers, and industry leaders to celebrate games and “promote safer gaming through design, production, and education.” CHAPTER TIMESTAMPS 00:00 - Intro 03:25 - How has social gaming impacted children? 08:03 - Safe game design 14:06 - Research into harm in the metaverse 17:35 - Is privacy-first harmful for children? 20:26 - Game Safe Festival 24:08 - The Games Bundle 26:05 - How to get involved in preventing child abuse 29:10 - Impactful NSPCC partnerships and resources 34:26 - Favourite games Q&A with Andy and Kevin * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
06 Aug 2024 | Rise and Play’s Sophie Vo On The Skill You Can’t Overlook When Scaling Your Studio | 00:43:05 | |
A seasoned games professional with over 15 years of experience at top-grossing studios, including Rovio, Voodoo, and PlayStation, Sophie Vo knows the drill and how to drive success. But she also learned first-hand that companies can only go from good to great when they have exceptional and empathetic people at the helm. That's why she founded Rise and Play, a company helping studio leadership up their game. Offering services from high-performance team and 1-1 coaching to streamlined hiring, training, and onboarding processes, Rise and Play equips games professionals with the resources and network they need to level up and create lasting change within their company. Sophie joins our hosts Peggy Anne Salz and Brian Baglow this week to discuss common leadership challenges, why she "sees suffering in most leaders," and lift the lid on the 3 questions you can ask yourself to elevate your emotional management skills. CHAPTER TIMESTAMPS 00:00 - Intro 02:44 - Sophie's journey 04:55 - Why pivot now? 08:35 - Common leadership challenges 11:37 - Managers vs leaders 14:40 - What good leaders look like 17:22 - Training leaders 25:28 - Creating the right system 28:50 - How to reinvent yourself 32:46 - Expanding outside the game market 36:05 - Three questions to ask ourselves 38:28 - Favourite games Q&A * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
19 Feb 2025 | You're Losing Money without THIS Monetisation Method | 00:12:11 | |
"If you don't do D2C, you're leaving money on the table." David Stelzer, President of Xsolla, is blunt and bullish about direct-to-consumer strategy in his interview with Peggy Anne Salz at Pocketgamer Connects London. He shares his impressions of the gaming industry, insights from Xsolla's latest State of Play report, and why implementing a D2C in your monetisation mix is an absolute must in 2025.David Stelzer - https://www.linkedin.com/in/davidstelzer/Xsolla - https://xsolla.com/State of Play 2025 - https://xsolla.com/the-xsolla-report | |||
09 Jul 2024 | Inside Nostra's Game-Changing Lock Screen Experiences | 00:40:14 | |
Whether it’s webshops, alternative app stores or multiplatform, the race to find more ways to get your game in front of more users is real—and so is the competitive edge you achieve if the channels you choose put the player experience first. In this episode, we zoom in on InMobi Group’s Nostra, a platform revolutionising game publishing and development in Southeast Asia and India by creating snackable, instant gaming experiences—all on your phone’s lock screen. It’s a unique offering and a crowd-pleaser, according to the numbers. Nostra, powered by the Glance, dominates the region, boasting a roster of 500+ games and 100M+ monthly active users. Deepak Venkatramani, Vice President of Business & Operations at Glance, steps onto the show this week to tell Peggy and Brian how Nostra offers any game access to players anywhere in the world, allowing them to scale fast and win big. Felicity, a studio that gained 1M+ MAUs with a three-person team, shares its success story with Nostra. Felicity Founder and CEO Anurag Choudhary joins the episode to share how Nostra’s rapid feedback features and fee-free access to players across the globe literally change the game for his studio and hundreds more across the globe. CHAPTER TIMESTAMPS 00:00 - Intro 03:55 - What is Nostra? 08:00 - How lock screen gaming increases engagement 10:00 - Nostra scaling games 14:15 - Rapid feedback affecting process 18:00 - Impact on developer ecosystem 22:20 - What makes Nostra different? 25:24 - Going global 28:50 - Expanding the pie 33:24 - Advice for smaller studios 35:00 - Favourite games Q&A * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
22 Mar 2023 | S02 E18 Odeeo's Amit Monheit On Growing Your Game's Daily Revenue And LTV With Audio Ads | 00:08:43 | |
Want to improve your user experience, develop relationships with major brands, and significantly increase your ARPDAU? Odeeo has got you covered. Peggy Anne Salz chatted with Odeeo Co-Founder and CEO Amit Monheit at PGC London 2023 about how the company's audio ads delivered 5-15% incremental ARPDAU uplifts to studios Superfine (previously Gamejam Co) and TapNation. Amit says in-game audio advertising is ideal for mobile gaming, allowing players more control over their ad experience while increasing brand awareness. He thinks this ad category will be "huge within the next three or four years," so get on board now! CHAPTER TIMESTAMPS 00:00 - Jingles for games? 03:52 - Increased ARPAU and brands' dedication to games 06:32 - Working with B2C and D2C brands in mobile games * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
07 Mar 2024 | S04 E10 Innogames’ Strategy To Extending The Lifespan Of Legacy Games | 00:44:04 | |
Extending a game’s lifespan is every studio’s grand objective, but the path to effective execution is packed with difficult decisions. Studios can lean into Live-Ops to keep content fresh and cultivate profitable partnerships to enhance their marketing mix, or they can centre community management and leverage audience listening. Or, like Innogames, they can do all of the above. Our hosts Peggy Anne Salz and Brian Baglow welcome three guests from Innogames for insider insights into how the studio successfully lengthens the lifespan of their legendary games, Tribal Wars and Forge of Empires, which just reached 20 years of play and hit the one billion lifetime value milestone, respectively, and continuously nets new audiences for both. Matthew Milligan (Product Head), Stefan Flinterhoff (Head of Game UA), and Thorsten Schankin (Senior Product Manager) dive into Innogames' unique approach to UA and company culture—one that puts games first and centres teams around titles instead of channels. They also chat about community engagement and sourcing inspiration from Forge of Empires’ million daily active users. From forecasting tools and Live-Ops to embracing power creep and integrating cross-platform before it was cool, this episode is loaded with useful information for indies and triple-As alike. CHAPTER TIMESTAMPS 00:00 - Intro 02:19 - Product and marketing come together 07:19 - Leaning on your community 11:13 - Cross-platform before it was cool 17:52 - In the case of power creep 19:50 - Forecasting tools 25:08 - Community starts internally 28:05 - Constantly testing new partners 30:37 - Staying novel 34:16 - A little more about Matt, Thorsten, and Stefan 38:15 - Favourite games Q&A * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
27 Apr 2023 | S02 E26 Outfit7’s Nina Oblak And Kayzen’s Ryan Goeden On Harnessing Split Testing To Develop Winning Campaigns | 00:33:45 | |
Global game developer Outfit7 is reaching new audiences and taking control of its data with its unique approach to A/B testing. In this episode, Peggy Anne Salz meets with Nina Oblak, Outfit7 ASO Team Lead, to discuss how the company uses split testing beyond creatives and content to inform choices at every stage of the game cycle. Owning its data is a big part of Outfit7’s success. With the help of Kayzen, the world’s first mobile in-house bidder™, Outfit7 has total control of its programmatic campaigns. Ryan Goeden, Business Development Lead at Kayzen, joins Peggy and Nina and reveals how Outfit7 and Kayzen partner to reach new users in different genres and the hidden data signals marketers can use to improve their campaigns. CHAPTER TIMESTAMPS 00:00 - Hello to Nina and Ryan 02:58 - Testing a fake app store for AB Testing 07:41 - The skill gap that is separating advertisers 10:21 - Outfit7's split testing routine and how to test on a budget 15:20 - Testing new genres without fully taking the plunge 21:30 - Tricks to getting the most out of your AB testing 25:50 - Using testing for more than just distribution 28:40 - Q&A for Nina and Ryan * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
10 Sep 2024 | Google Lead Shines A Light On The Top Trends In Gaming Today | 00:41:04 | |
Making business decisions blindly will bankrupt you and your game. But with the right data, you’re never in the dark. This week, we hand the flashlight to CEE Mobile Gaming and Apps Lead at Google, Mariusz Gąsiewski. Nicknamed “The Insights Guy,” he turns numbers into narratives that guide game devs through the emerging trends they can’t afford to ignore. In this episode, he shines a light on the latest shifts in geos, genres, and growth opportunities to give Peggy Anne Salz and Brian Baglow a clear path to the gaming industry’s next big opportunities and advice on boosting user retention and cutting marketing costs. CHAPTER TIMESTAMPS 00:00 - Intro 01:18 - Get used to never having enough time 03:13 - Trends in the best-performing genres 08:58 - It's never one-size-fits-all 11:57 - Geos with the most growth 13:57 - Opening up to new audiences 18:57 - Affordable and profitable geos 24:59 - Double-digit revenue decline 28:43 - Growth: PC/Console vs. Mobile 37:46 - Favourite games Q&A * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
18 Jan 2024 | S04 E03 Gamelight’s Günay Aliyeva On The AI Algorithm That Revolutionises UA | 00:28:33 | |
Profitable UA is about connecting with the right players at the right time in the right context. Using traditional targeting tools, UA managers can manually parse through data to predict who is the best fit. But ultimately, this approach eats up marketers' time—and ad spend. Gamelight’s AI-powered algorithm cuts out the guesswork, locating only the players sure to produce high LTV and delivering 4x ARPU uplift in just a few days. Günay Aliyeva, Co-founder of Gamelight, a company that removes the heavy lifting from UA, joins host Peggy Anne Salz on the show this week. She says it's time to toss the timeworn targeting tools and embrace automation to revolutionise UA. She talks about trusting AI to optimise monetisation and how Gamelight’s self-learning algorithm builds upon itself to extract the most value from new and existing players. Finally, she shares how to level up your game and what it takes to establish a successful startup. She would know—she’s built three! CHAPTER TIMESTAMPS 00:00 - Intro 03:23 - AI optimising in-app purchases 06:48 - Perfecting player targeting and UA optimisation 14:05 - Learning to trust the algorithm 17:10 - What it takes to build a successful startup 21:46 - Build your app during launch, not before 24:34 - Favourite games Q&A with Gunay * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
11 Feb 2025 | How to Score Treasure as An Indie Game Studio | 00:09:11 | |
Arr matey! Andrew Mattingley, Founder/Director of indie studio NineZyme OÜ, sank his anchor at PGC London last week to learn more about UA and promote his studio's newest title: Tiles Tales: Pirates. In this interview, he chats with Peggy Anne Salz about embracing nostalgia to bring new energy and new users to indie games. Tune in to collect your treasure!Andrew Mattingley - https://www.linkedin.com/in/andrew-ninezyme/?originalSubdomain=ieNineZyme OÜ - http://ninezyme.com/* * * * * * * * * * * * * * * ** Let's Connect **👉🏻 X - https://x.com/pgbiz👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
27 Mar 2025 | How Mobile Gaming’s Solitaire Giant Shuffled Its Strategy and Won Post-ATT | 00:42:51 | |
When MobilityWare reorganized its teams and reimagined its creative strategy, the result wasn’t just a fresh perspective—it delivered a 21% boost in CTR, powered by the tools and insights of key partners InMobi and AppsFlyer. That transformation didn’t happen in isolation; it was the product of smart collaboration, bold experimentation, and a laser focus on performance. We turned this episode of the PocketGamer Podcast into a masterclass in all three. Joining our hosts, Peggy Anne Salz and Brian Baglow, are Chris Kim, the UA mastermind behind MobilityWare's transformation, Adam Smart, AppsFlyer's Global Director of Product - Gaming and master of measurement, and Dharak Desai, the VP of Performance for North America & EMEA at InMobi Advertising, where he's written the playbook on a privacy-first growth strategy. Listen and learn from this group of unmatched UA experts as they dive into MobilityWare's success story, noting the tactics and tools that revealed a 13.5% drop in eCPI and a 38% increase in US-based iOS user growth for the studio—while offering smaller studios advice on standing out and mastering discoverability on a shoestring budget. Chris Kim - https://www.linkedin.com/in/cjkim213/ MobilityWare - https://www.mobilityware.com/ Adam Smart - https://www.linkedin.com/in/adam-smart/ AppsFlyer - https://www.appsflyer.com/ Dharak Desai - https://www.linkedin.com/in/dharak-desai-a3034231/ InMobi Advertising - https://advertising.inmobi.com/ CHAPTER TIMESTAMPS 00:00 - Intro 03:53 - MobilityWare challenges post-ATT 06:06 - A dramatic restructuring 08:00 - InMobi & AppsFlyer partnerships 10:00 - Balancing UA and retention 11:47 - InMobi's role 18:26 - AppsFlyer's SSOT 24:45 - Lessons in getting back on track 27:20 - MobilityWare's three incrementality tests 30:56 - Standing out on a shoestring budget 34:43 - Rapid fire cheatsheet 38:32 - Favourite games Q&A | |||
09 Feb 2023 | S02 E08 Helpshift, Keyword Studios, KatanaAI and Backtrace on what it takes to ensure a successful game launch in 2023 | 00:41:04 | |
In a fast-paced and wide-ranging discussion, co-hosts Brian Baglow and Peggy Anne Salz speak to the companies which are helping developers offer a flawless user experience from start to finish, with a focus on keeping players happy (and playing the game). Brian is joined by Eric Vermillion, the CEO of Helpshift, Peter Gerson, a Senior Manager with Keyword Studios, KatanaAI’s Technology and Sales Director Dominick Kelly and Oz Syed, a Game Development Evangelist from Backtrace. This crack team explores how to do more with less, exploring the ways in which technology and automation can bring speed and efficiency to areas such as player support, localisation, quality assurance (QA) and more. As the role of artificial intelligence in game development and publishing becomes an ever more contentious topic, we dive into the reality of AI and machine learning in the player journey, looking for examples, case studies and best practice to help every studio without breaking the bank. ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
05 Aug 2022 | S02 E03 Riley Anderson from Umami Games on the realities of hypercasual development for indie studios | 00:41:45 | |
Welcome back, podcast pals. Our deep dive into development continues in this episode as we talk to the entirely excellent Riley Andersen, the CEO of Umami Games. Umami is an indie development studio in Copenhagen in Denmark, which has established an enviable reputation in the hypercasual market. The creator of hits such as ABC Runner, Umami describes itself as a ‘metrics-driven’ studio which values innovation and fun. Find out more at its LinkedIn and Twitter pages. Our host Brian (managing editor of PocketGamer.biz) speaks to Riley about the studio’s formation and the challenges of working in such a challenging environment as hypercasual. The interview takes in Riley’s passion for games, the studio’s ambition in other genres and the realities of a studio operating at the cutting edge of mobile games. Riley has spoken several times at our Pocket Gamer Connects conferences too. If you’ve been lucky enough to hear her, you’ll know she encapsulates a genuine love for making games, with deep insight into the market. In 2022, in hypercasual, is it enough to "make what you love" and hope for the best? Listen, learn, love! Umami Games - Online / LinkedIn / Twitter What makes everlasting hypercasual experiences - PG.biz The common missteps of an indie hypercasual studio - PG.biz | |||
26 Nov 2024 | Sticky, Loveable, and Loyal: How Developers Create Winning Games with Psychological Segmentation | 00:53:10 | |
Accurate segmentation makes the difference between a good game and a great one, but with the declining availability of third-party data, developers face mounting challenges in finding strategies that drive installs and reduce churn. The opportunity? Psychological segmentation, which taps into player motivations and traits rather than relying on surface-level demographics or behaviors. This week, Joe Schaeppi, CEO and Co-Founder of Solsten, joins our hosts Peggy Anne Salz and Brian Baglow to reveal how this approach gives developers a winning edge. From understanding the "why" behind player behavior to uncovering untapped personas and creating experiences that truly resonate, Joe breaks down how psychology-driven segmentation empowers developers to connect with players on a deeper level. The result? Games that are not only sticky but also lovable and loyalty-worthy. Tune in to learn about the science of resonance, why it beats relevance, and how to design games that foster enduring player relationships and scalable success. CHAPTER TIMESTAMPS 00:00 - Intro 02:45 - Risk & fun 04:30 - What kind of player are you? 07:39 - Resonance vs relevance 11:46 - How to use resonance to stand out 19:24 - Solsten is an insurance policy 25:34 - How does Solsten work? 32:37 - It starts during development 36:30 - Values show up during play 40:01 - Integrating brands 46:33 - If 50% of VCs like your idea 50:16 - Favourite games Q&A
* * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 X - https://x.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
18 May 2024 | Week in Mobile Games E12 - Xbox's mobile games store and Unity vs. AppLovin | 00:50:17 | |
Brian Baglow, Craig Chapple, Daniel Griffiths and Paige Cook from the PocketGamer.biz team discuss the latest mobile games industry news from the past week. We cover the Xbox mobile games store and whether it's doomed to fail, the AppLovin and Unity financials nearly two years after the acquisition drama, and analyse a survey that claims Gen Z love bitcoin. ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz 👉🏻 Pocket Gamer Connects - https://www.pgconnects.com | |||
17 Feb 2025 | The Smart Way to Extend Your Game's Lifecycle | 00:15:27 | |
Peggy Anne Salz pulls Dean Day, CEO of Black Smoke Studios, aside at PGC London to learn from his playbook on extending the lifecycle of games and enhancing cross-channel play. They delve into their experiences with Stumble Guys, the strategic shift to direct-to-consumer models, and the games approaching light monetization in free-to-play games the right way. Dean Day - https://www.linkedin.com/in/deanday/Black Smoke Studios - https://www.bsstudios.co/* * * * * * * * * * * * * * * ** Let's Connect **👉🏻 X - https://x.com/pgbiz👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
28 Oct 2024 | Week in Mobile Games E34 - Subscription without upsell is death! And IDFA changes are good now? | 01:01:38 | |
PocketGamer.biz head of content Craig Chapple and Fundamentally Games CEO Oscar Clark discuss the latest mobile games industry news from the past week. On this week's episode we discuss the closure of Netflix's triple-A studio Team Blue, new developer Antihero's comments that Apple's IDFA changes were good for the industry, and the rise of India's mobile games market. ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz 👉🏻 Pocket Gamer Connects - https://www.pgconnects.com 👉🏻Pocket Gamer Connects Speaker Submission form - https://docs.google.com/forms/d/e/1FAIpQLSdoS5n-vdHu6aU-2d_rR7x1FAgewG51y3nlU1aB8RdetiKaGw/viewform 👉🏻Pocket Gamer Mobile Games Awards Winners - https://www.pocketgamer.biz/mga2024/winners/ 👉🏻 The Top 50 Mobile Game Makers 2024 - https://www.pocketgamer.biz/the-top-50-mobile-game-makers-of-2024/👉🏻 Everything is a games platform - https://www.pocketgamer.biz/everything-is-a-games-platform/ 👉🏻 Netflix closes 'triple-A' studio Team Blue and cuts ties with senior hires - https://www.pocketgamer.biz/netflix-closes-triple-a-studio-team-blue-and-cuts-ties-with-senior-hires/ 👉🏻 Why the ex-Supercell and King devs at Antihero think IDFA changes are a positive turn for the mobile games industry - https://www.pocketgamer.biz/why-the-ex-supercell-and-king-devs-at-antihero-think-idfa-is-a-positive-turn-for-the-mobile-games-industry/ | |||
14 Sep 2024 | Week in Mobile Games E28 - The Unity Runtime Fee is dead! | 01:00:25 | |
Craig Chapple, Paige Cook, Aaron Astle from the PocketGamer.biz team discuss the latest mobile games industry news from the past week. We're also joined by special guest, Fundamentally Games CEO Oscar Clark! We delve into the big breaking news of the week - Unity's decision to cancel the Runtime Fee, one year after it was first announced. Our hot takes were delivered just as the news broke mid-podcast! Elsewhere we discuss the Microsoft's deep Xbox cuts following its big Activision Blizzard acquisition, Apple's iPhone 16 announcement, the closure of Dutch Games Garden, and more. ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz 👉🏻 Pocket Gamer Connects - https://www.pgconnects.com 👉🏻Pocket Gamer Connects Speaker Submission form - https://docs.google.com/forms/d/e/1FAIpQLSdoS5n-vdHu6aU-2d_rR7x1FAgewG51y3nlU1aB8RdetiKaGw/viewform 👉🏻Pocket Gamer Mobile Games Awards Winners - https://www.pocketgamer.biz/mga2024/winners/ 👉🏻 PocketGamer.biz MasterClass - https://www.pocketgamer.biz/announcing-the-pocketgamerbiz-masterclasses-summer-2024-programme/ 👉🏻 PocketGamer.biz Mobile Games Industry Trends Survey - https://www.pocketgamer.biz/what-are-the-hottest-mobile-gaming-trends-right-now-let-us-know-in-our-2024-mobile-games-industry-survey/ **Articles** 👉🏻 Unity charts a new path forward without the "catastrophic" Runtime Fee - https://www.pocketgamer.biz/unity-charts-a-new-path-forward-without-the-catastrophic-runtime-fee/ 👉🏻 How Monster Hunter Now claimed $225m in its first year through innovation, inclusion and evolving monetisation 👉🏻 Dutch Game Garden is closing after 17 years - https://www.pocketgamer.biz/dutch-game-garden-is-closing-after-17-years/ | |||
20 Apr 2024 | Week in Views E08 - The UK games industry's skills crisis, Fallout's TV success, and Epic's endless court battles | 01:15:35 | |
Brian Baglow, Paige Cook, Craig Chapple and Daniel Griffiths from the PocketGamer.biz team discuss the latest mobile games industry news from the in our new 'Week in Views' series. We cover a new report that delves into the UK games industry's skills crisis, the Fallout TV show's success, App Store emulators, and Epic's endless court battles with Apple and Google. Craig and Brian also have a moan about Rebel Moon. Extra links: RaptorVerse Presents... The DMA Breakdown Webinar: https://news.raptorpr.com/raptorverse-presentsthe-dma-breakdown The top mobile games in soft launch right now: https://www.pocketgamer.biz/feature/60621/the-latest-and-most-interesting-mobile-games-in-soft-launch-update/ ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz The Dubai GameExpo Summit powered by Pocket Gamer Connects takes place on May 1st and 2nd. Details here - https://www.pgconnects.com/DubaiGameExpoSummit/ | |||
14 Jul 2023 | S03 E02 DoubleDown Interactive’s Faith Price On The Sweet Spot For A Successful Soft Launch | 00:30:46 | |
A longtime board game lover and superstar marketing strategist, Faith Price understands what drives user retention and how to coordinate a killer soft launch. She shares her launch expertise with the PG.Biz audience this week. In this episode, Faith, Director of Growth Marketing at DoubleDown Interactive, and our cohost, Peggy Anne Salz, discuss what shifts in soft launch strategy tell us about what lies ahead for the gaming industry. Faith also divulges the DoubleDown team's big change to their soft launch process that paid off down the development road. In even bigger news, we’re up for the Best In British Podcast Awards! Vote for the PocketGamer.biz Podcast here before voting closes. CHAPTER TIMESTAMPS 00:00 - Cast your vote for the Pg.Biz podcast 00:46 - Welcome, Faith, to the podcast 02:49 - What do soft launches tell us about gaming? 06:17 - Are soft launches what they used to be? 09:01 - The timeline for an effective soft launch 13:34 - Reading data differently 18:00 - Teamwork makes the dream work 21:32 - A change to Double Down's soft launches that paid off 23:58 - Is AI part of co-creation? 25:32 - How Faith's personal life motivates her professional 28:50 - Faith as a superhero character * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
25 Apr 2024 | GameFounder’s Kadri Harma On Unlocking The MENA Game Market | 00:24:02 | |
MENA is a region ripe with opportunities for game industry professionals. Our host, Peggy Anne Salz, sits down with an expert on the area and headline speaker at the GameExpo Summit powered by PG Connects, Kadri Harma. Co-Founder of the investment fund and mentoring program, GameFounders, and Venture Partner at Sisu Game Ventures, Kadri brings her on-the-ground expertise to the show this week, lifting the lid on unlocking the MENA market. She shares the investment opportunities and player behaviour that make the region stand out, the government initiatives that empower the local industry, and the actions indie studios can take to attract the attention of the investor community. Listen in and register now for the GameExpo Summit on May 1-2. CHAPTER TIMESTAMPS 00:00 - Intro 02:57 - Understanding the MENA market 07:57 - MENA's appeal 12:48 - Opportunities for investment 20:36 - Favourite games Q&A * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
01 Jun 2023 | S02 E31 Steel Media’s Dave Bradley On Hot Topics, Hot Takes, And Surprising Statistics At PGC Seattle | 00:32:11 | |
Gamers, developers, and gaming experts alike united at PG Connects Seattle last month. We’re here with Dave Bradley, COO of Steel Media Ltd., to recap the exciting event. Dave tells our hosts, Brain Baglow and Peggy Anne Salz, that AI, indies, and blockchain games were on everyone's minds at this PGC gathering. Attendees were also lucky to experience the first-ever PG Connects recruitment affair. This episode isn’t one to miss, with some shocking facts about iOS app releases, a taboo topic that sparked intense conversation, and a free app idea for anyone brave enough to build it. CHAPTER TIMESTAMPS 00:00 - Introductions & a shocking fact about iOS app releases 03:50 - Why Seattle? 06:09 - Hot topics and new additions at PG Connects Seattle 10:06 - Tailoring events to specific regions 15:38 - What unpopular topic turned out popular at PGC Seattle? 21:19 - A new PGC addition for free-flowing conversation 23:21 - Scottish games events 25:29 - Tinder for games? 27:47 - Updates on the next PGC events * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
21 May 2024 | Multiscription's Teis Anker Mikkelsen On Scaling Subscription Models Across Gaming Platforms | 00:45:57 | |
2024 is turning out to be the year of alternatives. We have the rise of alternative app stores, alternative ads, and a sharp focus on alternative monetization models to maximise revenue potential for gaming studios. Some are mashing up advertising and in-app purchases, while others are tapping strong IP to monetise players' eyeballs. This week, we’re talking about an alternative model that raises the bar for some studios and arguments amongst others—subscription. Teis Anker Mikkelsen, CEO and Co-Founder of Multisctiption—a company offering a cross-publisher subscription service for F2P games—joins hosts Peggy Anne Salz and Brian Baglow again in this episode for a sweeping discussion of subscriptions and how the model inherently increases retention, player re-entry, and in-app spend. He shares tips for creating a friction-free payment experience, addressing subscription fatigue, scaling, and a checklist to determine if a subscription model is the right fit for your game. 00:00 - Intro 03:11 - Understanding subscriptions in apps 10:42 - Subscription increases retention 13:09 - Creating a friction-free payment experience 15:56 - Addressing subscription fatigue 19:56 - How to smooth the transition to subscription 23:36 - Who is a subscription model best for? 36:07 - How big can you scale subscriptions? 41:34 - How to adapt the model to different players 43:27 - Favourite games Q&A * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
17 Mar 2025 | Why Fateless Games Didn’t Follow the Rules—And How It Paid Off | 00:42:28 | |
In an era where discovery is harder than ever, community isn’t just important—it’s the deciding factor of your game's success. The usual approach? Build the game first, then work to attract the right audience. But Fateless Games followed a different path. They started as HH Gaming—a gaming content creation and community focused on mobile hero collector RPGs, particularly Raid: Shadow Legends—Simon Lockerby, which grew to 11M+ page views and 400K+ members before deciding to create their own game, Godforge.Raising $6M in just 10 weeks, the team partnered with ex-Riot, Microsoft, and EA talent to bring their vision to life—and the beta waitlist is already open.In this episode of the PocketGamer.biz Podcast, Peggy Anne Salz sits down with Co-Founder Simon Lockerby, Co-Founder & Chief Creative Officer, Dan Francis, and Co-Founder & Game Director Hisham Saleh to discuss how they leveraged their community, turned engagement into momentum, and built a studio where players are part of the journey from day one.Simon Lockerby - https://www.linkedin.com/in/simon-lockerby/Dan Francis - https://www.linkedin.com/in/dan-francis/Hisham Saleh - https://www.linkedin.com/in/hishamsaleh/Fateless Games - https://www.fateless.gg/HH Gaming - https://hellhades.com/CHAPTER TIMESTAMPS00:00 - Intro 00:40 - How Fateless started10:41 - The year of the true fan15:00 - Gearing up for the launch 17:37 - Supporting content creators22:42 - Cashing in on the k factor26:45 - Cultivating culture and talent33:55 - Creating the next HH Gaming group | |||
23 Mar 2023 | S02 E19 Assetario’s Matej Novak On Using Machine Learning To Predict Player Needs And Make A Profit | 00:14:57 | |
What if you could predict what players need, personalize pricing and generate more revenue in the process? This is the sweet spot where Assetario is staking its turf, and enabling publishers to predict LTV with high certainty. Peggy Anne Salz meets with Assetario’s CEO, Matej Novak, to learn more about the B2B machine learning engineer that partners with gaming leaders like Century Games to raise their LTV by 30%. Matej reveals how Assetario utilizes first-party, cost, and anonymized metadata to deliver never-seen-before, customizable campaign and revenue predictions. CHAPTER TIMESTAMPS 00:00 - Assetario: the B2B ChatGPT 02:15 - Machine learning for live ops, global spending, and UA 05:26 - Personalized pricing 07:07- Combining data in ways human marketers struggle to 10:50 - A customizable AI service 13:28 - Branching into subscription apps * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
09 Nov 2023 | S03 E17 ConsultMyApp’s Mike Rhodes On 4 Smart Strategies To End Q4 With A Bang | 00:42:16 | |
If your ASO strategy isn’t motivated by real-time data insights that dive deeper than traditional tools to provide hourly insights into hot keywords and trends, you’re missing a massive opportunity. This is top-of-the-list advice from Mike Rhodes, CEO and Founder of ConsultMyApp, an app marketing agency with awards from Top CRM Consulting Company UK to Most Effective Use of Data 2022. ConsultMyApp believes in democratising ASO knowledge and that quality data “shouldn’t only be available to people [able] to spend thousands of dollars a year.” That’s one of the reasons Mike developed tools like APPlyzer that studios of all sizes can use to up their game and even have some fun exploring new keyword universes. Mike takes centre stage on this week’s show to share how studios can combine acquisition and engagement to increase monthly organic install volumes 10-15x and reveals the four things studios need to start doing now to end Q4 with a bang. CHAPTER TIMESTAMPS 00:00 - Intro 01:36 - Mike's journey 05:15 - How apps across verticals can all benefit from data 08:59 - What's the next big change in games? 11:07 - A tool to democratise data 14:46 - What APPlyzer tells you that other tools can't 20:32 - Uplift expectations for devs 21:29 - How to end Q4 with a bang 35:18 - Keeping high energy and staying on top 37:39 - Favourite games Q&A with Mike * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
21 Jul 2023 | S03 E03 Mystic Moose’s Mike Levine On Cross-Platform Games And Custom Collectibles | 00:32:57 | |
Mike Levine, founder and CEO of Mystic Moose, an indie game studio and publisher, joins us on the PG.biz Podcast to discuss Mystic Moose’s newest game, Mojo Melee — a cross-platform, multiplayer PVP auto chess game — that weaves together a strong narrative and player choice. In the episode, Mike describes how Mystic Moose paves the way for players to personalize and own digital collectibles -- on their terms. This smart approach bypasses the Web 3 backlash and, more importantly, employs a “choose your own adventure” approach to user education. “We believe in the power of Web3 to empower players,” says Mike. “But it’s [just] a feature for those who wanna take advantage of it in our game.” CHAPTER TIMESTAMPS 00:00 - Peggy and Brian: Back in the studio! 02:00 - What makes Mojo Melee magic? 06:40 - Plant-based creatures, clans, and scouts 08:59 - Finding your niche in Web3 12:59 - Designing digital collectibles differently 15:12 - Cross-platform creativity 21:27 - Advice for indie startups 23:14 - Is it time for AR in gaming? 25:42 - Choose your own adventure user education 29:33 - Q&A with Mike * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
06 Apr 2023 | S02 E23 Construct's Tom & Ashley Gullen On The New Era Of Games Creation And Making Tech Accessible | 00:37:36 | |
Construct 3 is revolutionizing games creation and helping grow a new generation of content creators. Our hosts, Peggy Anne Salz and Brian Baglow, talk about the 2-D, block-based game engine with Construct co-founders Ashley and Tom Gullen. With Construct 3, anyone can build a game. The beginner-friendly design showcases game-making as an art form and an educational tool. The tool has an impressive roster of customers and fans. NASA and Microsoft use it for prototyping, universities to teach programming, and even the Royal Navy relies on it to simulate submarine driving. Ashley and Tom explain the benefits of using a fully web-based engine and how Construct 3 helps indie developers ramp up their publishing revenue. * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
19 Mar 2025 | The Studio Shaping the African Gaming Sector and What To Expect from the Region in 2025 | 00:46:46 | |
Hugo Obi, Founder of the Lagos-based Pan-African studio Maliyo Games, joins hosts Peggy Anne Salz and Brian Baglow on this episode of the Pocketgamer.biz Podcast to share how he is driving the growth of Africa’s indie game development sector. While much of the region’s gaming revenue still comes from Western-made titles, Hugo is actively changing that by building a thriving ecosystem of African studios creating games rooted in local culture and folklore. He dives into Maliyo’s major initiatives, including insights from the 2025 Africa Games Industry Report, the GameUp Africa talent accelerator in partnership with Google, and Maliyo’s recent collaboration with Disney on Iwájú: Rising Chef. Hugo Obi - https://www.linkedin.com/in/hugoobi/?originalSubdomain=ng Maliyo Games - https://www.maliyo.com/ GameUp Africa - https://gameupafrica.com/ 2025 Africa Games Industry - https://africagamesreport.com/ CHAPTER TIMESTAMPS 00:00 - Intro 02:20 - An abnormal start 04:48 - Telling African stories 10:11 - Popular games in Africa 11:20 - 2025 Africa Games Industry Report 19:22 - Building an industry ecosystem 22:18 - Making Disney Iwaju: Rising Chef 27:08 - Safari City 31:56 - A popular game is a global game 35:10 - Comparing studios to car manufacturers 37:04 - GameUp Africa 42:24 - Favourite games Q&A | |||
07 Jan 2025 | Mobile Gamers Have More Choice Than Ever—Here’s How to Keep Them Loyal, Playing, and Paying | 00:35:46 | |
Mobile gamers are drowning in choices, but they’ll still spend—if your ad monetization strategy speaks to their player type and why they downloaded your game in the first place. But it’s not enough to satisfy players; studios ring in the revenues when they combine services and a sense of urgency. This is where Mistplay’s latest Mobile Gaming Growth Report equips game devs and ad mon teams with a roadmap to profitable growth in 2025. Kyle West, Sr. Director of Marketing at Mistplay, joins hosts Brian Baglow and Peggy Anne Salz to unpack findings and show how developers can sharpen their marketing, maximise monetisation, and level up loyalty programs by crafting experiences according to player personas and gameplay preferences. He’s joined by Oxana Fomina, well-known ad mon authority and Founder of Gradient Universe, a game analytics consulting firm. She delves into her latest client successes to reveal standout strategies studios of any size can use to turn players into payers. Listen in to Part 1 of a special two-part series where we dig into how studios can sync UA with LiveOps for better results, take small but effective steps to scale web shops, and use FOMO as motivation while still adding value to limited-time events. CHAPTER TIMESTAMPS 00:00 - Intro 04:24 - The Mistplay Mobile Gaming Growth Report 07:23 - Brand as a part of UA 10:17 - Utilizing first-party data effectively 12:05 - Aligning UA and LiveOps 15:00 - Actions for small studios 17:50 - Effective monetisation strategies 21:37 - Why web shops? 24:34 - Balance urgency with value 26:53 - Quantity vs Quality 28:57 - Advice for starting studios * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 X - https://x.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
20 Aug 2021 | S01 E04 Kelly Vero Super Hero on the past, present and future of the games industry | 00:39:24 | |
Welcome to the world of tomorrow! Yes on episode four of the world’s favourite PocketGamer.biz podcast - and that’s official - we’re looking at the future of mobile games. In this show we’re talking about the current key trends in the games market. More mergers, more acquisitions, more money. New studios and new games hitting that incredible billion mark. Whether it’s in dollars, or downloads, that’s a LOT of games. We cover the growing number of members in the Billions club. Whether it’s downloads or dollars, more and more companies across the mobile games market are pulling in some seriously big numbers. We also mention music in the metaverse. With news of new tours, greater gigs and online album launches, are Fortnite and Roblox now the best place to catch the biggest acts and the new hot up-and-coming artists? Our special guest in episode four is the astonishing, epic and riveting - in every sense of the word - Kelly Vero. Games industry veteran, media expert, futuregazer and self confessed creative badass, Kelly explores the past, present and future of the games industry. We discuss the changing role of developers, the opportunities and challenges facing game creators. Streaming games, the metaverse and much, much more. Whatever your role in games. Whether you’re a creator, a publisher, a producer or a player, you’re not going to want to miss this one. We also run down the biggest events heading your way from Steel Media, from our Big Indie Pitch, to our next round table, exploring how to create the next big hypercasual hit. Once again, we’ve done the heavy lifting for you. All the topics, all the talks, all the top tips and talent you could possibly need, piped directly into your ears for your comfort and convenience. We hope you’re enjoying the podcast. If you are, please let us know. You can drop us an email directly to: podcast@pocketgamer.biz or leave a comment on Twitter where you can reach us @PGBiz. And we always appreciate your reviews, ratings, likes, loves, shares, tweets and general enthusiasm for what we’re doing here. Until next time - lots of love The PG.biz team | |||
04 Aug 2023 | S03 E05 MY.GAMES’ Anton Gorodetsky On Brokering Mutually Beneficial Business Relationships | 00:30:20 | |
To build a great gaming ecosystem, “Think global, act local,” says Anton Gorodetsky. Anton is the Head of Industry Relations at the leading European publisher and developer, MY.GAMES. He joins the podcast this week to explain how to build a comprehensive ecosystem dedicated to loyalty, branding, and retaining players that generates revenue years into a game’s lifecycle. He brings us behind the scenes of cultivating relationships that matter and one influencer partnership that raked in a 20% DAU increase and 6 million MAUs. CHAPTER TIMESTAMPS 00:00 - Intro & MY.GAMES’ expansion 05:17 - Communication is key 09:27 - A collaboration that paid dividends 13:01 - Building a cohesive ecosystem 21:16 - New audiences, not new games 25:23 - InvestGame--your guide to gaming deals 27:46 - Q&A with Anton * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
05 Nov 2024 | Unlock Revenue Streams and Transform Mobile Game Monetization with Aghanim's All-in-One DTC Platform | 00:37:20 | |
Discover how Aghanim enables mobile game publishers to boost net revenue by up to 200% through secure & compliant web-based monetization strategies. By integrating Aghanim's suite of tools—covering game-content, liveops automation, community engagement, and payments—publishers can streamline operations and optimize their low-performing web shop approach. Our hosts, Peggy Anne Salz and Brian Baglow, spoke to Conor McLaughlin, VP of Revenue & Partnerships at Aghanim, about how their unique, comprehensive platform is revolutionizing the space and maximizing profits for mobile publishers. This episode is sponsored by Aghanim. CHAPTER TIMESTAMPS 00:00 - Intro 01:40 - Pineapple on pizza 03:51 - What is Aghanim? 07:19 - The four friction points 14:28 - Giving publishers power again 17:35 - Connecting with the brand outside the game 20:05 - One-size-fits-all 21:53 - Customized by player 26:56 - Autopopulated content 27:58 - UA or ad mon? 29:29 - Aghanim beyond games 32:51 - Be agile 34:15 - Favourite games Q&A * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
24 Nov 2023 | S03 E19 MY.GAMES’ Elena Grigorian On Smart Strategies To Stay Afloat During This Industry Downturn | 00:30:05 | |
In a time when investors are calling for prudence and playing it safe, one company has managed to not only persevere but prevail. Elena Grigorian, CEO of MY.GAMES, joins hosts Peggy Anne Salz and Brian Baglow to explain the key strategies and developments that delivered a 14-fold increase in MY.GAMES’ effective marketing investments, a 4-fold increase in the company’s business, and an opportunity to crack the Chinese market. What’s more, Elena discusses her journey and challenges to becoming one of the few female CEOs in gaming and MY.GAMES’ impressive efforts to empower women and embrace multiculturalism in gaming. From diversification to centralisation to how to ride the game industry's highs and lows, this episode has it all. CHAPTER TIMESTAMPS 00:00 - Intro 02:55 - MY.GAMES centralisation of marketing 07:42 - Should studios convert to 100% remote? 09:20 - How MY.GAMES leverages diversification 14:07 - Empowering women and cultivating diversity in games 18:48 - How to ride the games industry highs and lows 20:44 - The development is Elena most excited about 26:51 - Favourite games Q&A with Elena * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
13 Aug 2024 | Taking Snake.io to the next level and building multimedia brands with Kooapps CEO CK Wang | 00:46:28 | |
Kooapps is no stranger to building big brands and successful games. Its portfolio, which includes Snake.io, Piano Tiles, Pictoword and Stacky Bird, has garnered more than 450 million downloads to date. On this week’s episode of the PocketGamer.biz Podcast, Kooapps CEO CK Wang joins host Peggy Anne Salz to discuss his journey from Microsoft to co-founding his own company, evolving out of the hypercasual space and building strong brands. CHAPTER TIMESTAMPS 00:00 - Intro 02:43 - Microsoft Research lessons 05:38 - Snake.io anniversary 07:34 - Hypercasual to unified casual 14:05 - Snake.io monetisation strategies 17:49 - Rewarded video ads 19:49 - Building a brand 25:40 - Listening to players 28:29 - Tools for the job 32:11 - Survival tactics 36:51 - ROAS modeling 39:24 - Kooapps’ future 43:25 - Favourite games Q&A * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
16 Dec 2022 | S02 E05 Google’s Jen Lui on how developers of all sizes can ‘Win The Launch’ - for every game | 00:57:07 | |
The global games market is becoming ever more competitive, with increasing numbers of developers, publishers, and games all vying for attention. In such challenging market conditions, how can game creators make sure that their hard work and creativity is supported by a robust launch strategy? To answer this question and more, the PocketGamer.biz team spoke with Jen Lui, Senior Product Manager at Google, who leads Google’s advertising solutions for games. “What’s the saying - you only get one chance to make a first impression?” Lui said. “The same can be said for mobile game launches, particularly today. With mobile phones, everyone’s a gamer, pretty much anyone can play any game anywhere, and switching costs are pretty low - if you don’t like one game, you can move onto the next one just like that. “Because you only get that one chance, it’s critical to have a strong launch strategy to set up your game for success and get a headstart towards driving installs and revenue within the first week or month after game launch.” Google is on the case, with a whole range of solutions for studios - at every stage of development, to maximise the return on their investment and ensure their game has the best chance to make that vital first impression. Tune in now to learn how your next game could benefit. | |||
07 Sep 2023 | S03 E09 data.ai’s Lexi Sydow On Top-Grossing Genres And What It Takes To Make A Successful Game | 00:30:41 | |
Though there’s no algebraic algorithm that churns out games with guaranteed success, there are consistencies between top-ranking mobile games. The Gaming Spotlight Review 2023 from data.ai spotlights these similarities and delves into the data behind the success stories. Lexi Sydow, Director of Corporate Marketing & Insights at data.ai, joins our hosts again this week to highlight the heavy hitters in mobile gaming and simplify the strategies that shot them to the top. Alongside Peggy Anne Salz and Brian Baglow, she breaks down data.ai’s composite metric, the mobile performance score (MPS), and describes the “new gamer” that defies demographic stereotypes and will redefine the mobile industry. CHAPTER TIMESTAMPS 00:00 - Peggy's garden intro 01:24 - Four components of the mobile performance score 05:38 - Making waves with Monopoly GO 09:37 - FIFA Soccer fights its way to the top 13:12 - Royal Match ranks highly 16:16 - What do successful games have in common? 20:38 - Who is the "new gamer" to watch out for? 25:36 - Q&A with Lexi
Gaming Spotlight Review 2023 - https://www.data.ai/en/go/gaming-report-idc-2023/
* * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
17 Sep 2024 | Unicorns, Camels, and Hogs: How Smart Ad Monetisation Saves Your App from Getting Eaten Alive | 00:49:19 | |
In today's app market, success is no accident—it's a strategy. Whether your app becomes a unicorn (a rare, standout success), a camel (steady and sustainable), or a hog (a resource-draining misstep) depends on the decisions you make now. In this episode, Patrick McSteen, App & Game Monetisation Expert with Logan Square Consulting, joins hosts Peggy Anne Salz and Brian Baglow to explain how a great ad monetisation strategy can transform the ad experience from a necessary nuisance to an aspect of the game that excites, engages, and entices users to spend. Patrick takes the mic to share the strategies that he’s employed to help more than 50 games and 30 apps reach their full potential and how to rocket ad revenue without cannibalising your IAP. CHAPTER TIMESTAMPS 00:00 - Intro 01:10 - Why Logan Square Consulting? 02:18 - Rapid learning is everything 04:01 - Is ad mon the ugly ducking? 08:45 - Unicorns, camels, and hogs 13:04 - Where does ad mon come in? 15:10 - How to get hesitant studios and apps on board 19:50 - Is rewarded the right path? 24:26 - Where do apps make the most mistakes? 28:35 - Who's job is this? 31:20 - Optimising the spinner wheel 37:22 - Darwin will sort you out 41:50 - A game that does it right 44:06 - Favourite games Q&A * * * * * * * * * * * * * * *
** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
18 Jun 2024 | Estela Dos Santos Rocha And Aman Sareen On Savvy Strategies For Leaner Teams | 00:28:41 | |
A leaner team paves the way for a smarter UA strategy—a must-have for studios with a broad portfolio like Gazeus Games. Estela Dos Santos Rocha, Marketing Coordinator at Gazeus, tips her hand to share the savvier steps any marketer can take to make the most out of their tight-knit team, from attracting the awareness of attention whales to playing to the preferences of old and new users alike. After that, our host, Peggy Anne Salz, dives deep into growing and re-engaging mobile app consumers with Aman Sareen, CEO of Aarki. Aman breaks down the Aarki rebrand, reveals the metrics that really matter, and surprises us with his take on how many partners marketers should work with to move the needle on campaigns—and remain sane. CHAPTER TIMESTAMPS 00:00 - Estela Intro 01:58 - Managing UA across a broad portfolio 05:30 - Attention whales 08:15 - What entices players? 09:18 - Estela in her own ads 10:30 - Making the most of a small team 12:48 - Appeasing new and old players 14:33 - What to pay attention to in A/B tests 16:55 - Small step, big career impact 19:25 - Maintaining motivation 21:10 - Aman Intro 22:20 - 3 pillars of the new Aarki 24:00 - More or less partners? 25:35 - What metrics matter? * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
25 May 2024 | Week in Mobile Games E13 - ByteDance's $4bn Moonton plans, tips for working with the games media, and what devs think of Unity's runtime fee | 00:45:30 | |
Brian Baglow, Daniel Griffiths and Paige Cook from the PocketGamer.biz team discuss the latest mobile games industry news from the past week. We cover ByteDance's latest plans for its $4 billion acquisition of Mobile Legends developer Moonton, remote work and leadership skills challenges, UGC investment opportunities, and ask if Unity developers really are over the runtime fee. ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz 👉🏻 Pocket Gamer Connects - https://www.pgconnects.com 👉🏻Pocket Gamer Mobile Games Awards - https://www.mobilegamesawards.com | |||
04 May 2024 | Week in Views E10 - Brawl Stars smashes 2023 revenue, Square Enix’s extraordinary losses, and Erling Haaland signs for Clash of Clans | 00:55:45 | |
Brian Baglow, Daniel Griffiths, Paige Cook and Aaron Astle from the PocketGamer.biz team discuss the latest mobile games industry news from the past week. We cover the news that Supercell's Brawl Stars has already smashes its 2023 revenue total so far this year, Square Enix's warning to investors of "extraordinary losses", and Erling Haaland's introduction as a character in Clash of Clans. ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz 👉🏻 Pocket Gamer Connects - https://www.pgconnects.com | |||
11 Jan 2024 | S04 E02 Games Factory Talents’ Oleg Paliy On How To Score The Job Of Your Dreams In 2024 | 00:31:54 | |
The games industry faced a brutal year in 2023, with unofficial layoff estimates reaching an alarming 10,000. The stakes remain high in 2024, and job seekers need to double down to secure a position amidst reduced hiring and increased competition. We learn how to “pimp our LinkedIn” and get the most out of networking opportunities in this episode with Oleg Paliy, CEO of Games Factory Talents, a recruiting agency that connects global talent with leading Finnish games studios. Joining our hosts Peggy Anne Salz and Brian Baglow, Oleg gives PG.biz Podcast listeners some tough love and expert advice on nailing your dream job in 2024. If you like what you hear in this show, don't miss out on your chance to connect with him in real life at PGC London, where Games Factory Talents will be hosting the career zone and giving attendees advice on their LinkedIn, resume and next career move. CHAPTER TIMESTAMPS 00:00 - Intro 02:38 - The layoff landscape for 2024 04:20 - How to "pimp" your LinkedIn 07:13 - How to capture a recruiter's eye 10:28 - The most in-demand positions of 2024 14:51 - Hiring for soft skills 20:39 - Are you a diver or a surfer? 24:05 - Connect with Games Talent Factory 28:33 - Favourite games Q&A with Oleg * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
22 Feb 2024 | S04 E08 Webshops, IP In AI, And Avoiding Apple’s Commission Fees: The Full PGC London Wrap-Up | 00:32:31 | |
How did Yahtzee break revenue records? What’s up with webshops, and are subscription models shaping up to match past hype? We answer all these questions and more in this episode of the PocketGamer.biz Podcast live from the floor of PGC London. Host Peggy Anne Salz leads a captivating conversation with Steel Media Ltd. executives Chris James (CEO), Craig Chapple (Head of B2B Content), and Aaron Astle (News Editor). The group gets into the weeds about redefining customer relationships, advancing IP through AI, and how studios are saying sayonara to Apple’s near 30% commission fees. Tune in for our team’s hot takes and exclusive insights on gaming in 2024, and register today for PGC San Francisco! CHAPTER TIMESTAMPS 00:00 - Intro 01:08 - Show highlights 05:47 - Small changes make a big difference 08:23 - Advancing IP through AI 14:34 - Webshops and Apple's 27% commision 21:00 - Subscription models 23:02 - Favourite talks and tracks 29:02 - Favourite games Q&A * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
26 Feb 2025 | Why Your Game Ads Need to Evolve – Fast | AI-Powered Creative Iteration for Maximum Impact | 00:50:13 | |
Nailing mobile ad strategy isn’t just about making eye-catching creatives—it’s about understanding what works, iterating quickly, and scaling effectively, even on a tight budget. In this episode, Peggy Anne Salz and Brian Baglow sit down with Z, Founder and CEO of BLKBOX.ai, to discuss how AI-driven creative optimization is transforming the way gaming studios approach ads. By following BLKBOX’s Five Pillars of Creative Success, teams can break free from the copycat cycle, create unique ad variations, and boost performance without overloading their art teams. Z also explains how the latest AI tools can streamline go-to-market timelines, ensure brand-compliant creatives, and help studios make smarter scaling decisions.Z - https://www.linkedin.com/in/athar-zia-97555462/BLKBOX. - https://blkbox.ai/CHAPTER TIMESTAMPS00:00 - Intro02:58 - 1500% return05:26 - Demystifying the blackbox08:44 - The Five Pillars of Great Creatives10:55 - Pillar One: Analyse13:00 - Unlocking surprising insights16:03 - Pillar Two: Ideate19:55 - Pillar Three: Create22:30 - Pillar Three: Test26:46 - Pillar Three: Scale30:26 - "Don't go live yet."35:54 - Demo of Blkbox's dashboard44:30 - Treat art as science46:05 - Favourite games Q&A | |||
02 Jul 2024 | Tilting Point’s Enric Pedró On Leveraging IP On A Shoestring Budget | 00:48:28 | |
Monster IP may require a monster budget, but smaller studios can still tap into cultural trends to perform well in the app stores—provided they know the right questions to ask and licensors to pitch. Enric Pedró, SVP of Marketing at Tilting Point, gives us all the answers about IP ahead of his studio's upcoming release, Godzilla vs. Kong: Titan Chasers. From overlooked sources of IP to the tools you need to start integrating product placement in your games, Enric reveals everything studios need to consider when launching a game with intellectual property. Whether you’re an indie developer looking to make a splash or a seasoned pro looking for fresh strategies, this episode is packed with actionable insights to level up your studio and leverage IP in your mobile games. CHAPTER TIMESTAMPS 00:00 - Intro 01:28 - How Enric got into games 03:49 - Working with monster IP 05 - Smaller studios can leverage IP 10:31 - Value of IP 16:02 - Overlooked sources of IP 22:18 - What do you need to start? 28:55 - How to talk to licensors 33:26 - Product placement 36:09 - Keeping your team on track 45:30 - Favourite games Q&A * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
17 Dec 2024 | 7 Habits of Incredibly Effective Gaming Jedis: Special Edition | 00:33:26 | |
In 2024, our hosts Peggy Anne Salz and Brian Baglow interviewed 45 experts across the gaming industry, from straightforward studio heads and energised executives to data-driven developers and monetisation mavens. In this special edition episode, Peggy and Brian look back on the Top 7 shows of this year, recapping the pure-gold lessons and learnings from the marketers you enjoyed hearing from the most in 2024. As this is the year’s final show, all of us at Steel Media and the Pocketgamer.biz Podcast want to wish you a happy holiday season and a joyful new year. Thanks for listening, and we’ll see you in January for the first episode of 2025! CHAPTER TIMESTAMPS 00:00 - Intro 04:35 - #7 The Innogames team 07:46 - #6 Akin Babaygit, Tripledot Studios 10:46 - #5 Patrick McSteen, Logan Square Consulting 15:02 - #4 Ryan Filsinger, Iron Fox Games 18:43 - #3 Maria Sayans, ustwo games 22:00 - #2 Teis Anker Mikkelsen, Multiscription 26:02 - #1 Daniel Tchernahovsky, AppLovin 30:41 - Year #2 of the Pocketgamer.biz Podcast * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 X - https://x.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
28 Jan 2025 | Why Every Game Needs a Creator Program | 00:43:01 | |
In 2025, gaming is no longer just about creating great games—it’s about creating thriving ecosystems. The rise of live-service models and player-driven economies means that success hinges on more than just initial downloads or launch-day hype. Studios now face a critical question: how do you keep players playing? Justin Sacks, CEO and Co-Founder of Nexus, offers a compelling answer: creator programs. These initiatives empower content creators to transform games into dynamic communities, driving retention, reactivation, and long-term growth in an industry where player loyalty is priority #1. Justin joins Peggy Anne Salz and Brian Baglow in this episode for a candid conversation on what it takes to build and maintain a world-class creator program. The group discusses why working with content creators proves to be a fantastic tool for sustainable growth, the mistakes and challenges studios face when getting started, why traditional influencer marketing falls short and how a revenue-sharing model sets both creators and studios up for success. Listen and learn! CHAPTER TIMESTAMPS 00:00 - Intro 01:54 - Lessons from competitive gaming 03:05 - Why creator programs matter 09:10 - Managing creator programs 13:25 - What Nexus does 14:46 - Influencer marketing vs a creator program 19:35 - Streamer to studio designer pipeline 22:08 - Steps to setting up 28:35 - Small creators still perform 31:58 - Common challenges and mistakes 38:16 - Upcoming trends 39:25 - Favourite games Q&A * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 X - https://x.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
29 Jun 2023 | S02 E34 Hashbang Games’ Robert Burnett On Equipping Indies With AAA Strength With A Cross-Platform Approach | 00:29:30 | |
Nicknamed by our cohost Peggy Anne Salz as the Medici Man for his numerous talents and cross-industry experience, our guest this week has worked on both the publishing and the development sides of gaming. He predicted that social connectivity and games would go hand in hand and anticipated the pay-off. He also helped create early prototypes for mobile gaming. Little wonder that Robert Burnett, COO of Hashbang Games, knows what's next in the game industry and strongly advises devs to take a cross-platform approach. Hashbang specialises in backend development and integration, helping indie teams optimise their growth by providing and implementing cross-platform solutions that allow them to compete with the manpower of AAA studios. Alongside our hosts, Peggy Anne Salz and Brian Baglow, Robert draws from his 30+ years of experience in game development to offer indie studios advice on everything from the right tools for user analytics to how they tap their secret advantage to successfully swim alongside the industry big whales. CHAPTER TIMESTAMPS 00:00 - Meeting Brian and his journey into the games industry 05:37 - Predicting game connectivity and games as a service 10:48 - Advice for indie developers and tools to utilise 16:00 - Robert puts his money where his mouth is with Hashbang's game Light Violence 21:58 - Should indies be both developer and publisher? 24:00 - What level of niche is too niche? 26:02 - Apple's AR: A hit or a miss? 28:47 - Find the right market for your product 31:04 - Robert's brutal advice for the PG.biz audience 33:30 - Q&A with Robert * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
01 Mar 2024 | Week in Views - Layoffs, Unity's troubles and EGDF anger | 00:59:06 | |
Brian Baglow, Craig Chapple, Daniel Griffiths and Aaron Astle from the PocketGamer.biz team discuss the latest news from the mobile games industry in the first episode of our new ‘Week in Views’ series. We cover layoffs, Apple Arcade, Unity’s troubles, why the head of the European Games Developer Federation is unhappy, and much more! ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/ | |||
16 Jul 2024 | AdQuantum’s Sergey Sukhov On Strengthening Ad Network Bonds for Better Performance | 00:35:14 | |
For smaller studios, building long-term relationships with ad networks is crucial. This means asking the right questions, leveraging the right data, and utilising all available resources effectively. Sergey Sukhov, Chief Business Development Officer at AdQuantum—a performance marketing agency that offers unique support to smaller game studios on top of traditional UA services—offers his advice for nailing all three in this episode. Alongside our hosts, Peggy Anne Salz and Brian Baglow, Sergey shares exactly what studios should bring to the negotiating table and how to obtain the right data from ad partners to know for certain whether to keep or kill your game. What's more, he breaks down Ad Quantum's bespoke solutions tailored to studios of all sizes and the creative format that outperforms all others. CHAPTER TIMESTAMPS 00:00 - Intro 02:17 - What does AdQuantum do? 04:35 - Tactics and questions for smaller studios 10:20 - Studios biggest challenges 12:15 - Navigating negotiations 15:20 - Building relationships with ad networks 20:35 - Get creative about creatives 24:15 - Formats that perform well 26:08 - AI for measurement 28:28 - Metrics that matter 30:00 - Emerging trends 32:20 - Favourite games Q&A * * * * * * * * * * * * * * *
** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
06 Jul 2023 | S03 E01 WHOW Games’ Tobias Edl On Growth Hacks And Top Tips For Standing Out In The F2P World | 00:27:38 | |
Our guest rockets results and achieves sustainable success thanks to what co-host Brian Baglow calls the 4Ps: people, platform, partnerships, and personalisation. Tobias Edl, Director of Marketing & New Business at WHOW Games GmbH, joins Brian and Peggy Anne Salz in this episode to explain how WHOW's immersive tactics and attractive dual monetisation method create a loyal player base and have led to millions of game downloads across app stores. Tobias expands on the effect of real-time gameplay on player interest and reveals an aspect of successful strategy that he thinks marketers are missing. CHAPTER TIMESTAMPS 00:00 - The face you need to know 03:02 - Walking through Vegas on your phone 07:11 - Keeping player interest high with real-time gameplay 09:11 - Tobias' personal connection to his games 11:55 - Monetising with IP 13:40 - What sets Whow Games apart? 15:37 - Choosing a winning creative 18:09 - The importance of localisation 19:33 - Third-party app stores...are they worth it? 22:16 - What are marketers missing 24:10 - Games Q&A with Tobias * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
12 Oct 2023 | S03 E13 Xsolla’s Chris Hewish On Creative Commerce Solutions To Take Control Of Your Game | 00:37:15 | |
Removing friction, taking control of user data, and enhancing customer engagement throughout the funnel are necessary steps to increase game margins and retain valuable players. However, the app store duopoly can put a block in the road, restricting access to players in growing markets, charging high transaction fees, and limiting commerce capabilities. This week’s guest, Xsolla, clears those obstacles. Xsolla is a game commerce platform that helps devs distribute their games directly to players, bypassing the oversaturated app stores and putting the power back in the hands of creators. Chris Hewish, President and Interim CEO of Xsolla, takes centre stage in this episode to tell devs about the company’s innovative solutions that maximise player LTV, give companies increased control of their data, and provide fully customisable, alternative monetisation tools that don’t interrupt gameplay and can increase revenue per paying user by 8X. CHAPTER TIMESTAMPS 0:10 - Intro 02:45 - What does Xsolla do? 05:39 - A new era of game distribution 09:06 - Is it more cost-effective to ditch the app stores? 14:40 - The Digital Markets Act 16:46 - Giving developers more control over what they create 21:23 - How does a web shop increase your revenue? 26:15 - A headless checkout 28:20 - Accelerate XR and Xsolla Mall 33:34 - Favourite games Q&A with Chris * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
09 Jun 2024 | Week in Mobile Games E15 - Star Wars: Hunters finally launches, the West's MOBA problem, and Xbox handheld rumours | 00:55:47 | |
Craig Chapple, Daniel Griffiths, Paige Cook and Aaron Astle from the PocketGamer.biz team discuss the latest mobile games industry news from the past week. We cover the big Star Wars: Hunters launch from Zynga and provide some of the inside scoop on its development, why mobile MOBAs fail in the West, and discuss those Xbox handheld rumours. ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz 👉🏻 Pocket Gamer Connects - https://www.pgconnects.com 👉🏻Pocket Gamer Mobile Games Awards - https://www.mobilegamesawards.com | |||
26 Jan 2023 | S02 E07 Trailmix’s Philippa Layburn on Identifying Winning Creatives | 00:32:01 | |
Want a winning formula to pick your winning ad creative and streamline your A/B testing? In this episode of the PocketGamer Podcast, our hosts Brian Baglow and Peggy Anne Salz chat with Trailmix’s Senior UA Manager Philippa Layburn on how she is changing the ads playbook with constant creatives analysis. Part of her secret: think outside the box and measure success using a metric blend that makes sense for their game. This episode isn’t one you want to miss as Philippa details hook rates (her new metric, by the way) and how she hacked Google Ads using UGC. 00:00 - The PGB Podcast Mini Class 03:51 - Introducing Phillipa 06:11 - Your narrative should go beyond written words 07:29 - Influencing ad spends with good creative 11:36 - Hook rate: the key to understanding why your ad works 16:20 - Phillipa “called out” her gameplayers…and it worked 18:11 - Cultivate a team mindset of iterating to reduce CPI 23:55 - Your ads need to include real gameplay 25:14 - Don’t be afraid to break the playbook 28:23 - Peggy and Brian’s wrap-up ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
06 Apr 2024 | Week in Views E06 - Breaking down the Sensor Tower interview, 10 years of Monument Valley, and MENA Month | 00:57:17 | |
Craig Chapple and Daniel Griffiths from the PocketGamer.biz team discuss the latest mobile games industry news from the in our new 'Week in Views' series. We cover Sensor Tower's acquisition of data.ai and our interview with COO Tom Cui, we discuss 10 years of Monument Valley, and PocketGamer.biz's upcoming MENA Month! ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz The Dubai GameExpo Summit powered by Pocket Gamer Connects takes place on May 1st and 2nd. Details here - https://www.pgconnects.com/DubaiGameExpoSummit/ | |||
15 Mar 2023 | S02 E14 Creadit's Luis Leon On Generating Impressive Creatives Without Breaking The Bank | 00:04:13 | |
Creative is king, and Luis Leon is here to tell you how to deliver killer content on a budget. Peggy Anne Salz is on the ground in this episode with Luis, Head of Creative Business Development at Creadits, a production platform for performance marketers. Luis says Creadits is a "creative partner, not a creative agency." The company strategizes with studios, advising them on what is working now in gaming ads. Luis also shares a hack on how to do more with less while A/B testing. CHAPTER TIMESTAMPS 00:00 - A creative partner, not a creative agency 01:08 - Doing more with less 02:55 - Creadit's best creative and the company's future with UGC * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
09 Mar 2024 | Week in Views E02 - Apple battles Epic Games, Fortnite and the DMA | 00:50:20 | |
Brian Baglow, Craig Chapple and Daniel Griffiths from the PocketGamer.biz team discuss the latest news from the mobile games industry in our new 'Week in Views' series. We cover Apple's battle with Epic and the European Union's Digital Markets Act, Deconstructor of Fun's games industry predictions for 2024, and InnoGames' disclosure of staff salaries. | |||
26 Mar 2024 | Week in Views E04 - Sensor Tower acquires data.ai, Epic Games Store is coming to mobile, and Apple's antitrust woes | 01:03:24 | |
Brian Baglow, Daniel Griffiths and Paige Cook from the PocketGamer.biz team discuss the latest news from the mobile games industry in our new 'Week in Views' series. We cover Sensor Tower's acquisition of rival mobile market intelligence firm data.ai, the reveal of the Epic Games Store coming to mobile by the end of 2024, and discuss Apple's latest antitrust woes - this time with the US Department of Justice. ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/ | |||
22 Sep 2021 | S01 E05 Facebook Audience Network on the future of app monetisation | 00:37:36 | |
Welcome to episode five of the PocketGamer.biz podcast. This is our regular roundup of the global mobile games market, and deep dive into the issues that matter to you, whatever your role and wherever you are. In this episode we’re talking about the current key trends in the games market. Apple, Epic, China. Lawsuits, launches and limitations. Is the app store opening up? Are restrictions on gaming in China going to profoundly impact the country’s developers and publishers. And what about esports? The PocketGamer team ponders. We also welcome a new sister site to the PG.biz family, with the launch of Beyond Games. What does the future hold? You can find out here. (02m:30s) Our special guest interview for this episode is the amazing Imran Khan, the sales lead for Facebook Audience Network in Europe, the Middle East and Africa. We’re talking about monetisation. Where it is, where we’re going and how game developers and publishers are going to be able to take advantage of the change and evolution occurring across the industry. Whether you’re an independent developer, a growing studio, or an experienced publisher, trust us, you are not going to want to hear more about the changes and trends that are changing the way your games make money. From waterfall bidding to cloud gaming, hybrid monetisation and more, we dive into Facebook Audience Network’s new Future of Monetisation Report: http://fb.me/AMIO (13m:30s) We also run down the biggest events heading your way from Steel Media, from our flagship PocketGamer Connects Digital #8 (September 27th - October 1st) and our next Big Indie Pitch for PC & console developers (September 28th), we have brought together the brightest, best and most brilliant speakers, panellists from around the world. We combine that with all of the opportunities to meet, network and do business with the people important to you and your company. Show Notes
We love recording the podcast and we hope you’re enjoying it too. If you are, please let us know. You can drop us an email directly to: podcast@pocketgamer.biz or leave a comment on Twitter where we are @PGBiz. If you can leave a comment and a review for the podcast on whatever platform you’re listening to, we would truly appreciate it. It’s a fast, simple way to help us get the word out to a wider audience and ensure we’re bringing you the very best the global mobile market has to offer. Thanks again for listening. | |||
11 Apr 2024 | Product Madness’ Piyush Mishra On Smart Questions For Smaller Studios | 00:30:40 | |
In today's noisy, data-constrained market, studios can't afford to splash the cash on multiple soft launches. Instead, they must identify innovative ways to test and validate concepts while keeping their costs low. It's a path stacked with strategic decisions that can seem daunting for smaller studios or leaner teams. In this episode, Peggy Anne Salz links up again with Piyush Mishra, Director of Growth at Product Madness, to learn about his playbook for producing stellar games on a shoestring budget, from concept testing to global launch. He reveals the metrics that matter most when evaluating creative and the questions to ask to effectively greenlight games across genres. CHAPTER TIMESTAMPS 00:00 - Intro 03:22 - The creative metrics that matter 08:12 - Using UA to test and validate concepts 11:38 - Keeping costs down during testing 15:36 - Using UA to test gameplay creative 17:29 - Benchmarks for greenlighting a game 23:15 - Marketing must be there from the start 27:28 - What genres does this work for? * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
25 Jan 2024 | S04 E04 Mega Studio’s Adam Jaffe On The Impressive Benefits Of Incentivised Traffic | 00:35:51 | |
To acquire valuable players and boost rank in the app stores, studios have to shift focus and budget to offer each user a customised experience that aligns with their unique player motivations. But the path to pinpointing player intent isn’t straightforward--especially in a privacy-first landscape that makes prediction more challenging than ever. It’s a perfect storm of conditions for revisiting and rethinking approaches that reward players for staying in the game. Adam Jaffe, Founder and CEO of Mega Studio—an end-to-end gaming agency offering services in everything from product creation to marketing to monetisation—joins hosts Peggy Anne Samz and Brian Baglow to discuss how incentivised is powering UA and much more. Adam observes that rewarded approaches pay dividends, producing retention rates that are “40% higher” than those of non-incentivised users. This is because rewarded gives marketers bonus insights into player behavior. As Adam puts it, marketers know “exactly why” a user downloaded, allowing them to create a “railed environment” or direct path that users are nearly guaranteed to follow. He shares smart strategies to optimise this approach, from how to finetune features to create long-term users to where to place ads to maximise monetisation. Lastly, he offers advice on marrying product and marketing and explains why incentivised traffic can potentially become a critical data signal studios can harness to optimize everything. CHAPTER TIMESTAMPS 00:00 - Intro 03:15 - Why gamification? 05:44 - Biggest misconception about rewarded traffic 09:30 - The nuts and bolts of incentivised traffic 13:05 - Maximising monetisation 18:16 - Finding the incentivised sweet spot 24:18 - Optimising for player motivation 27:08 - The future of incentivised traffic 32:45 - Favourite games Q&A with Adam * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
23 Oct 2024 | Exploring Alternatives: Mobile Gaming’s Megatrend for 2025 | 00:20:53 | |
Alternative distribution channels and app stores are exploding onto the scene and are positioned to be the key growth drivers for mobile gaming in 2025. They offer new revenue streams—and they reshape how developers engage their audiences, optimize their growth strategies, and build trust in a more open ecosystem. Significantly, players also have a huge appetite for alternatives, especially if they offer more choice and less friction. Digital Turbine research reports that nearly 70% of users would use new discoverability features—if they were available—to find and download cool new games. This week, savvy studio leaders and growth gurus at Gamesforum Hamburg weigh in on things alternative, from app stores and alternative monetisation methods to the channels that are “gathering storm” and set to redefine mobile gaming in 2025. CHAPTER TIMESTAMPS 00:00 - Intro 02:58 - Tobias Edl | WHoW games 11:02 - Ryan Davies| Kwalee 14:23 - Anastasia Zaiceva | ZiMAD 15:35 - Oguz Ayar | Voodoo 16:37 - Matej Lancaric | Lancaric.me * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
28 Sep 2023 | S03 E11 Angus Lovitt And Hong Nguyen On SpaceApe Games’ Smash Success With Automated Forecasting | 00:21:13 | |
Automated forecasting isn’t just about saving time and money. It’s about finding a gap in the market and going after it. With all the facts on the table, teams can decide early whether to keep, kill, or crank up the effort on a game. Ramp’s automated forecasting tool provided SpaceApe Games with the data to do just that. Angus Lovitt, Ramp CEO and Hong Nguyen, SpaceApe Games CFO, are back for part two of our series on the value-adds of Ramp’s revamped forecasting. This week, the two tell host Peggy Anne Salz how Ramp’s approach helped SpaceApe make the data-driven decision to increase their investments into Chrome Valley Customs and crack the top ten in puzzle games on the App Store. CHAPTER TIMESTAMPS 00:00 - How an automated forecasting tool can empower team members 05:28 - Real-time forecasting changes the game 08:04 - True data-driven decision making 10:56- Good forecasting is more than just data 13:23 - The future of forecasting 17:02 - Q&A with Hong and Angus * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
29 Sep 2024 | Week in Mobile Games E30 - Ubisoft's woes and Genshin Impact hits $6bn in four years(!) | 00:35:15 | |
Craig Chapple and Aaron Astle from the PocketGamer.biz team discuss the latest mobile games industry news from the past week. On this week's episode the team discusses Ubisoft's big Assassin's Creed Shadows delay, strike action and other problems. We also analyse the enormous success of Genshin Impact, which has hit $6.3 billion in four years. ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz 👉🏻 Pocket Gamer Connects - https://www.pgconnects.com 👉🏻Pocket Gamer Connects Speaker Submission form - https://docs.google.com/forms/d/e/1FAIpQLSdoS5n-vdHu6aU-2d_rR7x1FAgewG51y3nlU1aB8RdetiKaGw/viewform 👉🏻Pocket Gamer Mobile Games Awards Winners - https://www.pocketgamer.biz/mga2024/winners/ 👉🏻 PocketGamer.biz Mobile Games Industry Trends Survey - https://www.pocketgamer.biz/what-are-the-hottest-mobile-gaming-trends-right-now-let-us-know-in-our-2024-mobile-games-industry-survey/ | |||
02 Mar 2023 | S02 E11 Tiltify’s Tom Downie On Simplifying Charity Gaming And Changing Public Perception | 00:36:13 | |
Despite a market valuation of nearly two billion dollars worldwide, many people still view gaming as a pastime with little social or cultural value. Tiltify is here to change that belief. In this episode, we meet Tom Downie, UK Charity Manager of Tiltify, a livestream and digital fundraising platform, who says the games industry is actually a community-centric space bursting with people who do good. Tom explains that studios who have fundraised in the past are discouraged from hosting events often because of obstacles like navigating taxation and physically delivering the money to charities. With Tiltify, fundraising becomes a part of gameplay and sends cash to verified organizations in real-time. For example, developers can offer exclusive DLC whose profits go immediately to the charity of choice, giving them a chance to connect with their community and the greater corporate responsibility. With Tiltify, Tom says, “Suddenly, they’re not “gamers” or people addicted to their screens any more. They’re philanthropists, and they’re amazingly generous people in our community who get together to support something that we all care about.” * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
31 Aug 2024 | Week in Mobile Games E27 - Savvy's big MENA investment push and Finnish dev Lightneer closes | 00:44:30 | |
Craig Chapple, Daniel Griffiths, and Aaron Astle from the PocketGamer.biz team discuss the latest mobile games industry news from the past week. We delve into Savvy Games Group's big MENA investments and partnerships, the closure of Finnish developer Lightneer, and how Pokémon Masters EX has quietly generated $335m+ in gross revenue. Craig also talks about the Godzilla movies a little bit too much. ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz 👉🏻 Pocket Gamer Connects - https://www.pgconnects.com 👉🏻Pocket Gamer Connects Speaker Submission form - https://docs.google.com/forms/d/e/1FAIpQLSdoS5n-vdHu6aU-2d_rR7x1FAgewG51y3nlU1aB8RdetiKaGw/viewform 👉🏻Pocket Gamer Mobile Games Awards Winners - https://www.pocketgamer.biz/mga2024/winners/ 👉🏻 PocketGamer.biz MasterClass - https://www.pocketgamer.biz/announcing-the-pocketgamerbiz-masterclasses-summer-2024-programme/ 👉🏻 PocketGamer.biz Mobile Games Industry Trends Survey - https://www.pocketgamer.biz/what-are-the-hottest-mobile-gaming-trends-right-now-let-us-know-in-our-2024-mobile-games-industry-survey/ **Articles** 👉🏻 Savvy Games Group strikes key deals to power MENA industry growth - https://www.pocketgamer.biz/savvy-games-group-strikes-key-deals-to-power-mena-industry-growth/ 👉🏻 It's lights out at Lightneer as the studio officially announces closure - https://www.pocketgamer.biz/its-lights-out-at-lightneer-as-the-studio-officially-announces-closure/ 👉🏻 Pokémon Masters EX turns five: Lessons from an IP and monetisation masterpiece - https://www.pocketgamer.biz/pokmon-masters-ex-turns-five-lessons-from-an-ip-and-monetisation-masterpiece/ | |||
16 Feb 2024 | S04 E07 Karl Knights and Lirui Ding On The Data And Trends Defining Mobile Gaming In 2024 | 00:33:44 | |
Past predictions into mobile gaming foresaw an industry slowdown in 2024, but recent data reveals a different reality. Peggy Anne Salz welcomes two mobile mavens onto the show this week to lift the lid on the actual state of the market, and the trends studios should pay the closest attention to in the coming year. First, Karl Knights, Global VP of Customer Success at mobile data and analytics platform data.ai, digs into the latest data in the State of Mobile 2024 report. He shares surprising findings, reveals the monetisation methods dominating the app stores and walks us through the models that can predict future app performance. Then, Lirui Ding, Senior Associate at Transcend Fund—an audience-first gaming venture firm—dives deep into the rapidly evolving world of Esports. He details how game studios can use Esports to elevate engagement and community building and new ways VR is poised to revolutionise mobile gaming. CHAPTER TIMESTAMPS 00:00 - Intro 00:50 - The truth about mobile growth and ad spend 05:49 - Breaking down successful games and subgenres 12:09 - data.ai's MPS 14:05- The state of esports in 2024 19:40 - Effective community building 21:20 - VR eSports 30:17 - Lirui’s hopes for 2024 * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
28 Aug 2024 | Kelly Kang’s Secret Sauce To Monetise Your Game Like A Boss | 00:45:48 | |
Pixel United, known for its portfolio of popular F2P titles and millions of active players, has nailed the art of squeezing revenue from ads without squeezing the fun out of a game. On this week’s episode of the PocketGamer.biz Podcast, Kelly Kang, Senior Director of Ad Monetisation & Partnerships at Pixel United, joins host Peggy Anne Salz to share pages from her playbook and to shed light on what the role of an ad monetisation manager means in today’s games market. Kelly delves into her unexpected experiences in the role, the importance of collaborating with game developers, and which ad formats truly deliver value. She also explores why brands are slow to embrace in-game ads, the effectiveness of in-app header bidding, and what it takes to build a top-tier ad monetisation team. CHAPTER TIMESTAMPS 00:00 - Intro 02:10 - The unexpected part of the job 07:12 - Convincing the game devs 10:45 - Which ad formats are worth the hype 13:43 - What's different about the offer wall? 15:56 - Why are brands lagging behind? 18:52 - How to get in front of brands 23:20 - What the agencies want 27:06 - Experiences with CMPs 30:28 -What does ad-mon really do? 34:50 - Is in-app bidding really better? 37:41 - What does it take to build a good ad-mon team? 41:10 - Favourite games Q&A 43:00 - The mark ad-mon can leave on a studio * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
21 Jul 2024 | Week in Mobile Games E21 - The future of B2B games media | 00:51:10 | |
Craig Chapple, Paige Cook and Aaron Astle from the PocketGamer.biz team discuss the latest mobile games industry news from the past week. We cover the news that Monopoly GO! is now its own board game... plus discuss the future of B2B games media and the closure of Axis Studios - the team behind that famous Dead Island trailer. ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz 👉🏻 Pocket Gamer Connects - https://www.pgconnects.com 👉🏻Pocket Gamer Connects Speaker Submission form - https://docs.google.com/forms/d/e/1FAIpQLSdoS5n-vdHu6aU-2d_rR7x1FAgewG51y3nlU1aB8RdetiKaGw/viewform 👉🏻Pocket Gamer Mobile Games Awards - https://www.mobilegamesawards.com 👉🏻 Pocket Gamer Party Cologne 2024 - https://www.eventbrite.co.uk/e/pocket-gamer-party-cologne-2024-tickets-927776854547 👉🏻 PocketGamer.biz MasterClass - https://www.pocketgamer.biz/announcing-the-pocketgamerbiz-masterclasses-summer-2024-programme/ 👉🏻 Story Mode Podcast - Tips on how to use game PR to drive success from Craig Chapple from PocketGamer.biz - https://www.youtube.com/watch?v=DMhCLqXMzbk | |||
14 Jul 2024 | Week in Mobile Games E20 - How to survive to 2025 | 01:00:02 | |
Craig Chapple, Daniel Griffiths and Paige Cook from the PocketGamer.biz team discuss the latest mobile games industry news from the past week. We cover the big takeaways from the Develop: Brighton conference with advice on how studios can survive to 2025, and ask whether web3 gaming is still all talk. ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz 👉🏻 Pocket Gamer Connects - https://www.pgconnects.com 👉🏻Pocket Gamer Mobile Games Awards - https://www.mobilegamesawards.com 👉🏻 Pocket Gamer Party Cologne 2024 - https://www.eventbrite.co.uk/e/pocket-gamer-party-cologne-2024-tickets-927776854547 👉🏻 PocketGamer.biz MasterClass - https://www.pocketgamer.biz/announcing-the-pocketgamerbiz-masterclasses-summer-2024-programme/ | |||
18 Aug 2024 | Week in Mobile Games E25 - The Gamescom 2024 Survival Guide | 00:51:42 | |
Craig Chapple, Daniel Griffiths and Aaron Astle from the PocketGamer.biz team discuss the latest mobile games industry news from the past week. We offer tips on surviving Gamescom, discuss a drive for games industry sustainability efforts, delve into why Xsolla is sponsoring English League One football team Stevenage FC, and Apple aficionado Daniel gives the iPhone giant a ticking off. ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz 👉🏻 Pocket Gamer Connects - https://www.pgconnects.com 👉🏻Pocket Gamer Connects Speaker Submission form - https://docs.google.com/forms/d/e/1FAIpQLSdoS5n-vdHu6aU-2d_rR7x1FAgewG51y3nlU1aB8RdetiKaGw/viewform 👉🏻 PocketGamer.biz MasterClass - https://www.pocketgamer.biz/announcing-the-pocketgamerbiz-masterclasses-summer-2024-programme/ 👉🏻 PocketGamer.biz Mobile Games Industry Trends Survey - https://www.pocketgamer.biz/what-are-the-hottest-mobile-gaming-trends-right-now-let-us-know-in-our-2024-mobile-games-industry-survey/ | |||
09 Jun 2023 | S02 E32 Solid Bash's Matthew Zoern On An Approach That Amplifies A Game's "Fun Factor" | 00:39:45 | |
Matthew Zoern, Head of Studio at Solid Bash, outlines what developers can gain from identifying "the fun factor" — the core component of Solid Bash's "features-based iterative process." Matthew reveals how his team meld aspects of old-school game development with new transformative techniques to ensure games are entertaining for the long term. Alongside our hosts, Peggy Anne Salz and Brian Baglow, he dives into his background with virtual collectibles to divulge how this approach helps his team craftily combine the digital and physical. Tune into this episode as our trio talk shop about implementing analytics innovatively and discuss what developers should know about profitable brand partnerships. CHAPTER TIMESTAMPS 00:00 - Mathew's interesting journey into the world of gaming 06:21 - Solid Bash's latest and greatest 07:45 - The benefits of a feature-first approach 13:26 - Embrace the fun factor 16:56 - Treat 'em mean, keep 'em keen 20:30 - The shift to full-cycle development 24:55 - Something for Matthew to brag about 28:44 - Are brands getting gamification wrong? 35:18 - Advice for developers looking to work with brands 38:15 - Q&A with Matthew * * * * * * * * * * * * * * * ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event | |||
04 Apr 2024 | Elia Games’ Clary Xiaodan Zhang On Saving Marketers 50 Hours/Week With No-Code Automation | 00:39:26 | |
For smaller studios on shoestring budgets, diving deep into data can feel daunting. But having a leaner team doesn’t equate to less impressive results—if you have the right tools at your fingertips. When tasked with managing her studio’s UA and monetisation, Clary Xiaodan Zhang, Head of UAM at Elia Games, created a fully customisable, no-code automation system that transforms marketers’ time management and democratises data using two readily available, low-cost tools—Google Sheets and Notion. Clary joins us on this week's show alongside hosts Peggy Anne Salz and Brian Baglow. She explains how her system delivers on three fronts: It serves as a data analytics platform, matches specific actions with campaign performance, and sends smart alerts that tell marketers in minutes the campaigns that need their attention most. Clary reveals how she saves 50 hours/week integrating this automation and shares the blueprint that studios of all sizes can follow to build their own system in-house. CHAPTER TIMESTAMPS 00:00 - Intro 04:28 - Balancing UA and monetisation at the same time 05:58 - Clary's no-code solution 08:48 - How Clary's solution helps studios of all sizes 11:10 - AI strengths and weaknesses in UA & monetisation 16:01 - How AI is changing job descriptions 20:52 - Saving 50 hours/week with a no-code solution 24:12 - Disrupting the non-gaming industry 26:47 - Cultivating creativity with Clary's no-code AI 29:40 - How to build a system like Clary 34:48 - Favourite games Q&A |