
MNmaxed Podcast (MNmaxed)
Explorez tous les épisodes de MNmaxed Podcast
Date | Titre | Durée | |
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03 Feb 2022 | Extinction Curse 104 - Fuck Aroden | 01:00:27 | |
After fighting some huge purple worms we come face to face with a colossal monstrosity. After some confusion we decide it's best to flee. From there, things only get worse... much worse. | |||
10 Feb 2022 | Extinction Curse 105 - Circus with a Purpose | 01:10:26 | |
Still reeling from a sudden death the remaining members of The Circus of Wayward Wonders resolve to continue the mission even if it means all of their deaths. Fueled by a combination of rage and despair we go head to head with a local "welcoming" party. There's also some dude named Nidec who has a few lines. | |||
17 Feb 2022 | Extinction Curse 106 - Tasty Fingers | 01:15:11 | |
After demolishing the bat riders we see a new threat looming, some giant demon thing. Unbeknownst to the rest of the party, Swany's new character is with it. Combat begins abruptly and some interesting developments come about. | |||
24 Feb 2022 | Extinction Curse 107 - The Blood Feast | 01:02:42 | |
We make our way to the Urdeffen camp where we're marginally welcomed. We partake in some event called the Blood Feast and it's every bit as disgusting as it sounds. We proport ourselves well enough though, it seems, as the warchief invites us to his quarters after the festivities. | |||
04 Mar 2022 | Extinction Curse 108 - BEGONE BITCH | 01:08:42 | |
After the Blood Feast and our meeting with the Urdefen leader we go to interrogate a prisoner. We take a rather lighter and more apathetic approach than he's probably used to. We rest the night and the next day head out towards the Cradle of Worms with the prisoner and an urdfen scout in toe. Four days later we finally get there. Somewhere in between Jeb throws a dagger. | |||
10 Mar 2022 | Extinction Curse 109 - A Brand New Jeb | 01:09:11 | |
We break out into combat with a giant crimson worm. One particular circus performer has a very bad day. We hit level 16, and the the next morning Jeb seems somehow changed... also everything is soggy. We come to a lake in the jungle and swim to a small island. From there things go poorly. | |||
18 Mar 2022 | Extinction Curse 110 - PLEASE STOP YOU'RE HURTING ME | 01:06:11 | |
After failing to ciruisily impress a goddamn haunt it decides to attack us. It's annoying. Eventually we run away except Nidec who can't be hurt by it and convinces it to stop. From there we head to our next clue destination where we encounter a magnificent monster. | |||
24 Mar 2022 | Extinction Curse 111 - Don't Fear the Reapers | 01:13:37 | |
We regroup before checking our clues and figuring out where to go next. We head towards the temple and eventually find it. Once their we encounter a couple badass skeletons with scythes, they don't like us much. | |||
31 Mar 2022 | Extinction Curse 112 - Temple Top Bebop | 00:59:12 | |
We spend a night in the mansion and the next day continue to explore the temple. We find at its top a sacrificial alter covered in ancient blood. We're attacked by a couple guardians. Afterwards we are yelled at by yet another talking weapon, Jeb is nonplused. We investigate around and find a horrible monster, before deciding to go in through the doors. | |||
08 Apr 2022 | Extinction Curse 113 - 5 on 5 | 00:59:09 | |
We finally make our way actually into the temple where we find an ancient welcoming party. From there we begin to explore deeper and find some things. | |||
16 Apr 2022 | Extinction Curse 114 - Itsy Bitsy Drider | 01:06:12 | |
We explore a bit in the Temple of Xul Kundur. After going through a few doors we find a room filled with many enemies and about eight times as many legs. After the battle our explorations continue until we find a library which halts the Wizard. | |||
21 Apr 2022 | Extinction Curse 115 - To Catch a Thief | 01:03:14 | |
The Wizard starts reading a bunch of xulgath tablets, also a coded journal that he decodes almost instantly. The rest of us explore around and find at least one new friend! As the Wizard continues reading someone else makes a decision that could cost them their life! Plots thicken. | |||
28 Apr 2022 | Extinction Curse 116 - Get Stupefied | 00:59:50 | |
After dealing with Nidec "stealing" the talking dagger we continue to explore the Temple of Xul-Khundur. We find a room with a warning and decide to skip it. We go into another room with a familiar monster and everyone hates it, Nidec more than the rest. From there we opt to un-skip the previous room. | |||
05 May 2022 | Extinction Curse 117 - Well, Anyway | 01:00:49 | |
Within the Temple of Xul-Khundur there's many doors to open. Behind one we find some big watery worms who we fight and pull some shenanigans on. From there it's more doors and more deliberately awkward conversations between Nidec and Peach Pie. Well, anyway... | |||
19 May 2022 | Extinction Curse 118 - Temple of Xul-Khun-Done | 02:25:42 | |
There's two rooms left in the Temple of Xul-Khundur. In the first we encounter a bunch of golems who are hard to kill but also largely ineffective. From there we buff up and head into what must be the final room, ready for tough boss fight. This ends up being partly true. In the aftermath of the battle we converse with a new frenemy. By the time it's all said and done we're finally finished with the Temple of Xul-Khundur. | |||
26 May 2022 | Extinction Curse 119 - Thaxxon, Thaxxoff | 01:02:38 | |
After finally finishing the temple where we hoped to find the orb, we instead find a new friend in a former slave of a mummy named Dizallen Shraen. She shares a few secrets of the temple with us, we also get drunk and discuss future plans. From there we murder a different friend, oops. Then on to the necropolis of Shraen intself. | |||
02 Jun 2022 | Extinction Curse 120 - Plots-a-Plenty | 01:05:02 | |
We spend our first day in Shraen uncovering plots and great bargains! It appears there's much to do in this city run evil undead drow and we're just getting started. | |||
09 Jun 2022 | Extinction Curse 121 - A Circus of Violence | 01:28:21 | |
We do a bit more shopping and once again meet briefly with Lavikar Shraen. We spend another night in the mansion and do some rune swapping. The next day it's off to the Red Circus where we meet it's ringleader Zavizek Shraen. Starting to think there's some nepotism going on in this city called Shraen. We find ourselves entered into some gladiatorial games because circuses are different in the Darklands. Nidec takes on some urdeffen. | |||
16 Jun 2022 | Extinction Curse 122 - Blunders to Wonders | 01:07:24 | |
The games continue as Peach Pie takes to the gladiatorial ring, followed by Jizz.... don't ask. Afterwards we meet with Zavizek and make future plans. We then head back to the Inn for even more plans. It remains to be seen if any plans are actually good ones. | |||
23 Jun 2022 | Extinction Curse 123 - The Wizard's Forgotten Life | 00:58:26 | |
Exhausted from our adventures at the Red Circus, we mansion up. The next morning we meet with the ghoul xulgath again, then go meet with The Wizard's old mentor, Zarineth. The plan for defeating the Shraen's and what to do afterwards is developed more fully, and we get some Wizard backstory stuff. From there we go meet with Zyra and Nyrinda Shraen to gain access to the Forbidden District. We head there right away and have our first encounter with Dyzallen within the first level of his huge tower. | |||
30 Jun 2022 | Extinction Curse 124 - Tower of Terror | 01:21:33 | |
We finally start making our way into and up Dyzallen Shraen's tower. However, our first two combats prove to be quite a lot to handle. Just how dangerous is this place? | |||
08 Jul 2022 | Extinction Curse 125 - Bizarro the Clown | 01:13:08 | |
Now on the third level of Dyzallen's tower we encounter a house of mirrors. Someone pop's out of one and nobody likes them. After we sort that mess out we proceed to level four where we encounter a couple ghosts who have an unusual challenge for us. | |||
21 Jul 2022 | Extinction Curse 126 - The Bone Zone | 01:42:39 | |
We move through two levels in this extended play episode. Both provide their own interesting challenges. | |||
29 Jul 2022 | Extinction Curse 127 - Jeb Sucks | 01:30:47 | |
We head up to the final level of Dyzallen's (literally nobody knows how its' spelled) tower. We meet the mummy himself and things get a bit crazy. | |||
06 Aug 2022 | Extinction Curse 128 - Miracle Grow | 01:22:14 | |
After defeating the big bad of book 5 we loot all his shit. We then take our orb and go home... or at least back to the inn and then a mansion. Over the next couple days we discus our future plans and welcome back an old friend. | |||
13 Aug 2022 | Extinction Curse 129 - Resurfacing | 00:57:23 | |
Moonlight has returned! We spend some time fulfilling our obligations to Zyrineth and tying up all the loose ends in Shraen... or at least as many as we feel like tying. We say farewell to one group of friends and we head back to the surface only to say hello to another group of friends. We take the Circus back on the move to find a new place to put down our shallow roots. | |||
26 Aug 2022 | Extinction Curse 130 - T-Rexmen | 01:29:09 | |
We, and by we I mean the NPCs because we're fucking level 18 now, set up the circus at the new spot in Diobel. Once settled, we do some research to figure out where we need to go next. We do a little shopping and a lot of recreational drugs. We then head into the Kortos Mountains where we're met by some very large possibly furries. | |||
03 Sep 2022 | Extinction Curse 131 - Mo-rrigna Mo-problems | 01:14:11 | |
Upon defeating a bunch of dino boys we find a hapless prisoner exhibiting some signs that we need to be cautious. We continue on towards our destination, The Eagle Garrison, and along the way are waylaid by an arachnoid messenger of Pharasma. Eventually we reach the garrison and things just continue to be weird. | |||
17 Sep 2022 | Extinction Curse 132 - Come At Us Lattice | 01:18:31 | |
Upon finding the Convergence Lattice at the Eagle Garrison things get all funky. The Wizard fucks off to do Wizard things while the rest of us deal with a demon. Afterwards we have some splainin' to do with regards to the garrison members and Damieve the Morigna. | |||
28 Sep 2022 | Extinction Curse 133 - ROFLinorm | 01:02:47 | |
We spend the night in a mansion in the garrison before heading out to continue our quest. Along the way we encounter some extreme weather along with some extreme monsters. We take extreme measures and soon realize we could have handled things extremely (or at least mildly) better. (inb4 hurricane!) | |||
08 Oct 2022 | Extinction Curse 134 - Wizard the Relic | 01:24:55 | |
We follow the Linorm spirit back to a cave where we meet a new friend. After some deliberation we decide to try our hand at a good deed. From there we continue on our quest towards the Veil of Aroden, and along the way come across some more monsters and even a haunt! | |||
22 Oct 2022 | Extinction Curse 135 - The Good, The Bad, and the Circus | 00:47:09 | |
After the battle we're all feeling a bit down on health. We take some time to heal while being stared down by a big bone monster thing who seems interested but non-hostile. Eventually we have a very nice conversation with the very evil monster. We then proceed to have an unpleasant and antagonistic conversation with a very good artifact. Make of that what you will. We continue on until we meet a giant mountain monster. | |||
05 Nov 2022 | Extinction Curse 136 - Fight or Flight | 01:21:40 | |
Faced with a 100 foot tall mountain monster we all debate the virtues of fighting vs. fleeing. In the end it's quite a bit of both; but eventually we find ourselves in the place we've been looking for the whole time. | |||
18 Nov 2022 | Extinction Curse 137 - Riders in the Veil | 01:26:59 | |
Finally in the Veil of Aroden, we meet a guide we were told to find. She sends us on a fetch quest which will double as a toure de veil. Along our way we encounter some old familiar enemies and engage in some of our favorite long range tactics. | |||
05 Dec 2022 | Extinction Curse 138 - A Scholar and a Tailor | 01:18:19 | |
We negotiate (read: "fuck") with our defeated enemies, while also trying to figure out the scholar statue we're at. From there we head to the tailor statue, before a pack of 7 enemies make the unfortunate decision to attack us. | |||
22 Dec 2022 | Extinction Curse 139 - The Bigger They Are... The Harder They Hit | 01:21:14 | |
We explore a bit on our way to the Thieves statue, and find evidence of a battle that went poorly for the xulgath involved. We discover we don't know how to be thieves, and shortly thereafter discover what caused all the dead xulgath. | |||
08 Jan 2023 | Extinction Curse 140 - MAX LEVEL | 01:21:06 | |
After defeating a giant titan we heal up and put our minds and magic together to figure out the thieves' trial. We go through some loot and crafting, and from there pretty much decide to say "fuck it" and move to the final goal. We hit level 20 and discuss how we've gotten to where we are. | |||
16 Jan 2023 | Extinction Curse 141 - The Final Tower | 01:19:39 | |
Having just hit level 20 and deciding to tell Aroden's trials to fuck off, we teleport to the front door of his big emerald tower. The door happens to be 250 feet up the tower, so when the inevitable guards inevitably attack the winds and height make things interesting. | |||
22 Jan 2023 | Extinction Curse 142 - Conflict Avoidance | 01:35:04 | |
We regroup at the entrance of the tower, hundreds of feet up, before deciding to head in. Once there, we encounter various creatures; some familiar, some not. Once they've been dealt with, we put in motion our final plan to stop the Extinction Curse, once and for all. | |||
04 Feb 2023 | Extinction Curse 143 - On With The Show! | 03:05:20 | |
The Extinction Curse concludes. | |||
24 Feb 2023 | Blood Lords Session 0 | 00:32:22 | |
This is our Blood Lords campaign Session Zero. Learn a bit about us, the campaign setting, and the characters we'll be playing! | |||
04 Mar 2023 | Blood Lords 01 - Villains | 01:15:45 | |
We begin the Blood Lords Adventure Path with a dangerous encounter in an overrun zombie farm. Halfway through, we reflect back on the events, and our introduction to a Blood Lord, which led us to where we are. | |||
12 Mar 2023 | Blood Lords 02 - Deadstock | 01:05:29 | |
We continue our investigation of the happenings at Old Eargag's Farm. Some answers are found, but they seem to only raise more questions. Meanwhile, we still have to fight off the remnants of the loosed chaos on the grounds. | |||
18 Mar 2023 | Blood Lords 03 - Around in Circles | 01:05:21 | |
Our investigation at Old Eargag's Farm continues, and we discover more clues as to some sort of confusing, and almost certainly sinister, plot. We also find a friend among the mess, but there's not much we can do for him. Meanwhile, we keep killing all the laborers we were supposed to protect. | |||
25 Mar 2023 | Blood Lords 04 - Arghun the Annihilator | 01:14:22 | |
We finish up our work at the farm before trekking back to Greydirge loaded with evidence. We present said evidence to Blood Lord Berline Haldoli, and converse with her for a while. She promises to follow up on some leads, and pays us with the deed to an abandoned manor as promised. We visit said manor, but before we can make ourselves at home, there appears to be some work to do. Luckily, a new friend is willing to lend a hand. | |||
01 Apr 2023 | Blood Lords 05 - Juicy Bits | 01:07:03 | |
After having entered our new manor and met it's handy resident Arghun, we continue exploring. We find some cryptic information upstairs before heading down to the basement. There's definitely some weird stuff going on down here and after a couple fights we find ourselves rather spent. | |||
08 Apr 2023 | Blood Lords 06 - Manor Manners | 00:52:37 | |
While most of us take time to rest and recover, Kix does some housework. We decide to rest, and then continue our exploration of our new manor. It continues to prove gross, dangerous, and strange. | |||
14 Apr 2023 | Blood Lords 07 - The Theatre of Sin | 01:10:38 | |
We open into combat with a cute but menacing little skull fairy. Afterwards we discover some interesting clues. From there we head to the final area of the manor, the crypt, where we expect to encounter a powerful entity known as Smoke. The group then sets to work making the manor a little more like home, and we settle on a name. | |||
23 Apr 2023 | Blood Lords 08 - Kuthites Come Calling | 01:05:08 | |
We spend some time restoring our mansion to habitability. Just as we plan to go run some errands, an old friend drops by for dinner. Afterwards we find ourselves invited to yet another dinner, and we make preparations for it. | |||
30 Apr 2023 | Blood Lords 09 - A Painful Dinner | 00:59:55 | |
We head to a Zon Kuthon temple to have dinner with the lead priest or whatever. He's a friend of Berline's and has some information for us. Too bad that means we have to endure the torture of spending time with Kuthites. From there we follow up on some leads, looking for a gang called the Bone Shards, hidden in tunnel systems under ancient Grey Dirge. | |||
07 May 2023 | Blood Lords 10 - The Leftovers | 01:04:53 | |
We're still in the catacomb tunnels beneath Grey Dirge, seeking a gang called the Bone Shards. Gurdrug makes a mistake, and all hell breaks loose. In the end we find some Shards, but they are rather underwhelming. We search around and try to decide what to do next. | |||
14 May 2023 | Blood Lords 11 - Zoop to the Bank | 01:01:55 | |
We gather up some evidence and head out of the tunnels, emerging back into the Meat Market District. We go see Blood Lord Haldoli, and with her, formulate a plan moving forward. From there we zoop on over to the old Grey Dirge bank, and along the way get some character backstory drops. | |||
24 May 2023 | Blood Lords 12 - Steamy Steve | 00:53:33 | |
We continue investigating the bank and our ghostly rogue manages to trigger a magic trap. We find ourselves doing battle with an enemy everyone hates. Afterwards we find ourselves doing battle with an enemy everyone loves! | |||
04 Jun 2023 | Blood Lords 13 - Bank Business | 01:02:45 | |
In the aftermath of our Steamy combat, we continue exploring the old, closed up Grey Dirge bank. We discover many rooms with our eyes. Arius discovers traps with his face. We all discover banks are dumb and boring places, but there are some interesting surprises within. | |||
11 Jun 2023 | Blood Lords 14 - Clue Collecting | 01:07:42 | |
We continue to investigate the defunct Grey Dirge Bank. Plenty of baddies still lurk within, as we follow the trail of different baddies who came before us. | |||
18 Jun 2023 | Blood Lords 15 - Bone Daddy | 01:12:30 | |
Our descent into the depths of the Grey Dirge Bank continues, but first we have to deal with a troop of zombies. Ahead of us are more rooms, traps, and enemies. | |||
26 Jun 2023 | Blood Lords 16 - Bank Withdrawal | 01:04:36 | |
We finally finish our business in the bank after spending something like two days in there. We head back to the Theatre to rest. We then sell and buy things before going to see Bloodlord Haldoli to apprise her of our findings. Our next target is the Crooked Coffin, a tavern. Gurdrug spends some time staking it out before we plan our next move. | |||
08 Jul 2023 | Blood Lords 17 - Brewery Tour pt. 1 | 01:14:54 | |
It's the beginning of our first ever two part episode! Having determined our enemies hideout in a tavern and brewery, we go looking for a tour. The only tour they want to give us, though is one de force. We meet violence with violence and an epic combat begins. | |||
16 Jul 2023 | Blood Lords 18 - Brewery Tour Pt. 2, Electric Brewaloo | 01:30:01 | |
Our tour/fight in the brewery continues. As the enemies fall, so too do the heroes... or villains, or whatever we are. Who will make it out alive? Or undead... or whatever we are. This campaign is confusing. | |||
30 Jul 2023 | Blood Lords 19 - KepDEADa | 01:25:53 | |
After completing the huge brewery combat, we catch our breath and explore around. We find a prisoner, and a couple small encounters. From there we break into a room where we meet the final boss of book 1, Kepgeda. It's on. | |||
09 Aug 2023 | Blood Lords 20 - Cheeseburgers and Murders | 00:54:04 | |
Having defeated the big bad of book one, we finish up what we care to in her lair (brewery). We find more plot relevant info and people, whom Kix gives a cheeseburger. We head back to the Theatre where we hit level 4. Kix does some crafting, Arius and Lucan go shopping, and Gurdrug.... well, Gurdrugs. | |||
13 Aug 2023 | Blood Lords 21 - Finding Nema | 01:12:28 | |
We rest a bit more after finishing up at the brewery. Kix befriends a troll! We go meet with Blood Lord Haldoli and the High Governor of Grey Dirge. Things go reasonably well until dinner is interrupted. Some secrets are revealed. A later visit with Haldoli helps elucidate our next actions, and we prepare to head to a place call the Axen Wood, hunting down a hag named Iron Tavia. | |||
19 Aug 2023 | Blood Lords 22 - Axan Wood Wanderers | 01:30:27 | |
We finalize preparations, and head off into the Axen Wood in search of Iron Tavia, a hag of the Graveclaw Coven. It's damp and spooky in the woods and none of us are exactly outdoorsy types. We meet some fey along the way, friend and foe. | |||
27 Aug 2023 | Blood Lords 23 - Fire and Rain | 01:10:28 | |
We're making our way through the Axan Wood, following directions we have to the home of Iron Tavia, a hag and potential perpetrator of the poison plot. Along the way we find some Wights who get dealt with. We find the cottage, and spend some time dealing with its gardeners and deciding how to approach. | |||
03 Sep 2023 | Blood Lords 24 - Rest In Mantelpiece | 01:16:41 | |
We enact a plan to burn Iron Tavia's cottage to the ground and just kinda see what happens next. It's very rainy and there's some creatures inside who'd rather we not do this, so success is far from ensured. At one point, someone gets impatient and takes some rash actions, which end up going quite poorly. | |||
10 Sep 2023 | Blood Lords 25 - You Go First | 01:26:15 | |
Whelp, Gurdrug is dead I guess. Moving on! | |||
16 Sep 2023 | Blood Lords 26 - Cottage Chaos | 01:07:55 | |
We've defeated Iron Tavia, now we just need to escape her cottage. Significantly more difficult than it sounds, turns out. Once free, we reflect on the friends we've lost, and the friends we've made. | |||
26 Sep 2023 | Blood Lords 27 - The Pallid Rider | 01:12:08 | |
We start off with an introduction of our newest party member. After which, the rest of us make our way back to the Theatre to meet her. We rest, level up, and hit the market, before deciding what to do next. | |||
03 Oct 2023 | Blood Lords 28 - Sallowshore Arrival | 01:13:27 | |
We launch our journey to Sallowshore, the place we probably have the most clues about. Once there we find lodging, gather some info, and make a few new friends. At least one of them seems fine with killing us. | |||
15 Oct 2023 | Blood Lords 29 - Under the Sea | 01:20:27 | |
After proving ourselves to vampire Tobias Highridge, we enter his mansion to meet with him. He wants us to kill Sonny Bride of the Sea, a thing we were probably going to do anyway, and get his wife's ring back. On our way to the water some villagers try to stop us, they are unsuccessful. We enter the water, head towards the old Urgathoan Temple, and are met with some briny beasts. | |||
23 Oct 2023 | Blood Lords 30 - Crab Crackin' Monster Smackin' | 01:01:45 | |
We continue our way towards Sonny Bride of the Sea's underwater lawyer office/temple to a demon god. We get distracted along the way with a ship and an alchemy room. Lots of monstrous underwater foes are fought. | |||
29 Oct 2023 | Blood Lords 31 - Sunken Temple | 00:59:25 | |
Still floating around in the submerged portion of Sallowshore, we finally encounter Sonny Bride of the Sea. The fight is on in this submerged temple to Urgathoa, but who all will manage to swim away unscathed? | |||
05 Nov 2023 | Blood Lords 32 - Sharing Kix | 01:07:22 | |
We've defeated Sonny Bride of the Sea. We explore her temple to the demon lord Dagon, and Shaira does some work to restore it to its former Urgathoan glory. Along the way Kix makes a deal, and we run into a gross demon monster. | |||
19 Nov 2023 | Blood Lords 33 - One Disease Please | 01:12:56 | |
We finally make our way out of the water and back to land. We turn in our quests, as it were, and prepare for the next leg of our adventure, which will take us to a city called Pakged. We spend a great deal of time determining how best to make our sea voyage there a bit more entertaining. | |||
26 Nov 2023 | Blood Lords 34 - Operation Edge | 01:27:34 | |
We've only a short way to go to reach Pakged, our next destination. Along the way we meet a quick family who warn us of strange happenings in the city. When we get there we're confronted by some locals and it doesn't go too well. We reconsider our approach and enter into Infiltration Mode. We edge for a while, and eventually go head to head with some gun wielding robots. | |||
04 Dec 2023 | Blood Lords 35 - Decrosia Hate Train | 01:02:42 | |
We hide the evidence of combat and heal up, before gathering more information on our target from some unlikely sources. We then infiltrate a factory and eventually find ourselves face to face with Decrosia, who is the hag we've been looking for. | |||
10 Dec 2023 | Blood Lords 36 - Through the Window | 01:08:24 | |
We leap through the window after our quarry, and face down Decrosia. She ends up not being the only enemy with which we have to contend. | |||
24 Dec 2023 | Blood Lords 37 - Playing the Game | 01:30:44 | |
We've defeated Decrosia and her construct guard. We temporarily flee Pakged until things calm down a bit. We then meet with Shroud, and head off to our next lead. We away to a big city called Yled, in pursuit of Nethnelma, the next hag of the Graveclaw Coven. Once there we settle in, meet some friends old and new, and plan our next moves. | |||
02 Jan 2024 | Blood Lords 38 - Getting Schooled | 01:04:06 | |
We go meet with Blood Lord Zithni and have a gratuitously indulgent night about town. We move on to our next gambit, attending a class held by our next hag target, Nethnelma. We make it through and Arius seems to be gaining a following. We set a sneaky plan into action. | |||
14 Jan 2024 | Blood Lords 39 - Office Work | 01:09:15 | |
Having executed a brilliantly sneaky plan to get into Nethnelma's office, we find ourselves rummaging around a wide array of magic and esoteric items. Some of them prove quite dangerous as thing go awry. Afterwards, we go gather some information from the clues we've procured. | |||
20 Jan 2024 | Blood Lords 40 - House of the Unholy | 01:14:48 | |
We arrive at an Urgathoan temple called The Palidium. We meet with a priest from whom we get some information about Shadow Ash, one of the ingredients in the poison plot. Before our meeting can conclude, however, it is interrupted by a group of unlikely adventurers. We take the opportunity to be proper villains. | |||
31 Jan 2024 | Blood Lords 41 - Mischievous Mummy Murder | 01:26:13 | |
After slaughtering some Pharasmins, we continue our mission to discover more about the mysterious substance Shadow Ash. We set in motion some research that's going to take a while, so we have some fun breaking into Nethnelma's home. | |||
04 Feb 2024 | Blood Lords 42 - Two Heads Are Deader Than One | 01:10:54 | |
Having broken into Nethnelma's home and killed two of her friends, Shaira attempts some diplomacy with some passerby students. From there we search around and attack more people in Nethnelma's residence. Good thing we're not trying to pretend we're the good guys in this one. | |||
13 Feb 2024 | Blood Lords 43 - Bear Hands | 01:10:53 | |
We've killed Nethnelma's monstrous basement abomination, but have more of her house to explore. We come across a room of summoning with an interesting painting of a familiar face. Soon, though, we have to deal with a troublesome interruption to our investigations. | |||
20 Feb 2024 | Blood Lords 44 - Secrets of the Dead | 01:03:34 | |
After having killed Nethnelma, we finish searching her house and gathering clues. We ruminate on our various plots, and eventually go see our old friend Haldoli, who helps us question a key witness. | |||
26 Feb 2024 | Blood Lords 45 - A Note in the Knight | 01:10:59 | |
We clean up loose ends in Yled before packing up and making the long journey back to The Theatre of Sin in Greydirge. Once there we hold a celebratory dinner. We then take about a month of down time and statecraft. Things take a turn when we receive an intimidating visitor. | |||
08 Mar 2024 | Blood Lords 46 - Castle, Cottage, Coffin | 01:03:35 | |
We get prepped and follow spymaster Seldeg Bhedlis into the Axen Wood, back towards the cottage of Iron Tavia. When we get there, things are a bit strange, and we all feel uneasy about this being the place where Swany's character died, and also the place where Swany's character died. Gosh, I sure hope Swany's character doesn't die. | |||
11 Mar 2024 | Blood Lords 47 - 50 First Dungeons | 00:58:18 | |
We continue investigating the cottage of Iron Tavia, which is now inhabited by a friendly if annoyed div. Nothing is as it seems, as Kix and Lucan start having memory issues. We find ourselves delving deeper into the shadows. | |||
19 Mar 2024 | Blood Lords 48 - Friends and Fellow Peasants | 01:05:32 | |
Deep in the heart of the cottage, we face off against a bloody monstrosity. From there, thigs go somewhat back to normal. We pack up and head out to our next destination, and along the way meet some down-on-their-luck folk, in need of a vampire. | |||
02 Apr 2024 | Blood Lords 49 - New Management | 01:03:26 | |
We go into the small town of Thornhearth where we meet some of the locals and ascertain some of what's going on. Lucan decides it's time to become a Baron or something and acts accordingly. We enter a seemingly abandoned mansion, or is it? | |||
08 Apr 2024 | Blood Lords 50 - Seeing Ghosts | 01:04:38 | |
We continue to explore the estate of the missing Benefactor, and his fate becomes more and more clear. It seems we're going to need to clean up a lot of his messes here. But what of our target, Iron Tavia? | |||
17 Apr 2024 | Blood Lords 51 - Goodbyes in Disguise | 01:03:49 | |
We deal with the aftermath of discovering the various plots in Thornhearth. The group is split on some issues, and a bit of light inter-party subterfuge rears its head. We say our goodbyes, some in disguise, and regroup with Bedlis to head South. | |||
02 Aug 2019 | Fall of Plaguestone - Session 0 Tutorial and Character Creation ABCs | 00:59:58 | |
In this, our first MNmaxed episode, we delve into our process for a "Session 0." What is a Session 0? How can one be done successfully? We talk about how to create and maintain a good RPG group dynamic and how to make sure everyone at your table is having fun, damnit! | |||
30 Apr 2024 | Blood Lords 52 - Leaf Us Alone | 00:59:37 | |
We make our way to the Hollow Flesh market. Once there we gather info and do some buying and selling. We follow clues to some steps that lead to the undermarket, but there's some guardians in the way. | |||
03 Aug 2019 | Fall of Plaguestone 01: New Friends | 01:08:00 | |
The MNmaxed podcast embarks on two great adventures: The Fall of Plaguestone, and also trying to not completely mess up the rules for Pathfinder Second Edition! | |||
07 May 2024 | Blood Lords 53 - Shelter in Shambles | 00:50:00 | |
We descend into the undermarket of Hollow Flesh. It seems to be an abandoned chapel, and those who've taken up residence aren't having a good day. It gets worse when we arrive, though. | |||
15 May 2024 | Blood Lords 54 - Pincer Manure | 01:17:04 | |
We engage in a combat within a maze of hallways, which is pretty cool. We investigate this old temple turned shelter, and learn about a type of vampire that's very hard to pronounce. All of this gives us more clues about Iron Tavia, which we take to our old "friend" Bedliss. | |||
21 May 2024 | Blood Lords 55 - Hey Sister Stone Sister | 01:15:04 | |
We finish up our business in The City of Hollow Flesh, and head out with Seldeg Bedlis on the trail of Iron Tavia. This leads us to The Field of Maidens; an old battleground filled with petrified soldiers. We explore a bit, and inevitably, some trouble comes calling. | |||
08 Aug 2019 | Fall of Plaguestone 02: Barroom Blitz | 01:04:09 | |
After being beset by wolves on a wagon train, we find ourselves in a small town tavern where, of course, a brawl ensues; but in its wake a dark deed emerges. | |||
04 Jun 2024 | Blood Lords 56 - Green Blade Accord | 00:58:28 | |
We prepare for what seems to be another fight right on the heels of the last one, but turns out to be something else. We have a lot to go check out in this Field of Maidens, and it's less devoid of life than we'd expected. |