
Indie Game Lunch Hour (Indie Game Academy)
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Date | Titre | Durée | |
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29 Nov 2021 | Video Game Replayability, Git and More | 00:55:38 | |
Come chat about Git, video game prototyping, replayability and more in the very first unedited recording of the IGA Lunch Hour. Why is Metroid so replayable? What is GitHub the most commonly used Git Client? And what are we eating today? Join us at our next IGA Lunch Hour Wednesdays at 12pm EST: https://discord.gg/gFGAG54WK7 | |||
01 Dec 2021 | Multiplayer or Singleplayer games with Adrian Marple | 00:58:12 | |
Have you ever wondered if you should build a multiplayer game or a single player game? Well so have we! In today's IGA Lunch Hour we invited Adrian Marple to show off his IRL interactive game Super Orbitron. We also covered multiplayer versus singleplayer games and breaking into the games industry. We have these talks every Wednesday at 12pm EST on our Discord channel. Stop on by to ask your own questions and participate in the discussion! https://discord.gg/gFGAG54WK7 | |||
08 Dec 2021 | Are Games a Reflection of Our Personality? With Dennis Gilham | 00:56:30 | |
Games are truly the Voltron of art forms. They combine so many different elements into a mega art form that acts like a mirror into our very hearts. Did you avoid making evil choices in Knights of the OId Republic, or did you revel in them? Reflect on video games as a reflection with Dennis Gilham, a project manager from the Aerospace industry and this episode's guest of honor. Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7 | |||
28 Dec 2021 | Hackers vs Thinkers: What's the right kind of Game Developer? | 00:54:47 | |
At this IGA Lunch Hour we talk about what it's like as a game developer who is a Hacker versus somebody who thinks a little more deeply. AKA the kind of person who just slaps something together versus the kind of person who does the research and puts things together carefully. Not to ruin the episode, but the answer is: However the heck you be is the right way to be. Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7 | |||
29 Dec 2021 | How do you scale your Indie Studio? Featuring Dan Mellott | 00:54:35 | |
Congrats! You have started your game studio! But... now what? What do you do once you've gotten started to take it to the next level? This week at the IGA Lunch Hour we are joined by Dan Mellott, an ex Amazon engineering manager and fresh founder of an Indie Game Studio. Dan gives his thoughts on scale with his co-founder, our very own David Doane. We also talk about narrative characters in games and the future of VR as well as other good stuff. Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7 | |||
06 Jan 2022 | What is the future of AR? With Hamna Faisal | 00:58:01 | |
In this episode of the IGA Lunch Hour we welcome in Hamna Faisal. Hamna is a long time IGA student and has published two games with us. Here she gives thoughts on the future of AR vs VR and more. Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7 | |||
18 Jan 2022 | How do you build an incredible team? With David Doane | 00:51:54 | |
Building a team is a critical step in creating an indie game studio. They always say that 1 plus 1 equals 10 in the world of co-founders and team members! In this week our very own Assistant Headmaster, David Doane, gives us his steps in creating an amazing team. And more! As usual. Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7 | |||
26 Jan 2022 | What is the definition of a video game? Experimental gaming! | 00:56:41 | |
What even is a video game? Like what counts, and what doesn't? This week the Indie Game Academy community got philosophical. Is Math Blasters a video game? What about Duolingo? The world may never truly know! Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7 | |||
02 Feb 2022 | Why is pixel art so engaging? With Tyler Nellison | 00:55:35 | |
Have you ever wondered why you like the look of a game with such a blocky, old school art style? Well so have we! In today's episode of the IGA Lunch Hour we chat about why we think 8-bit visuals and many old styles are so compelling, and what the future of iconic games might be like! Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7 | |||
04 Feb 2022 | How to Self Publish a Board Game: With Matt Molanare | 00:56:39 | |
Have you ever thought about going physical with your game development? Trading 1s and 0s for cardboard and plastic? Well so have we! Making board games is a fascinating area of game development with many of its own challenges and opportunities. This week we were joined by Matt Molanare who gave us hot tips on this very subject! Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7 | |||
17 Feb 2022 | How do you create a community around your game? With Jedd Goble | 00:55:22 | |
Building a community surrounding your game is one of the surest ways to get critical feedback, have a market upon launch, and just keep yourself motivated and engaged. Having other people who love your game as much as you do is hard though! This week we chat with Jedd Goble to glean his thoughts on how to create community. Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7 | |||
23 Feb 2022 | What does it take to Level Up your game career? | 00:28:58 | |
The concept of "Leveling Up" is so prevalent in the gaming world, and means different things to different people. In this episode of the Indie Game Academy Lunch Hour, we talk about what it means to Level Up as an individual, and swap strategies to Level Up with our community. Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7 | |||
03 Mar 2022 | A realistic guide to managing your game projects: With Rick Williams | 00:54:01 | |
Isn't it frustrating how many people give you tips on how to manage the production of your video game, but don't actually give you tools and documents? Well no more! Rick Williams is here to give you his thoughts on the production side of video games, learned from an extensive amount of experience juggling many projects at once. Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7 | |||
21 Mar 2022 | Games for Social Change with Manuel Varela | 00:50:17 | |
Games aren't just for fun! They can make a major impact on the world too. We all remember those games that made us who we are! This week we were joined by Manuel Varela, a prolific game developer of many different titles to talk about what games can be. Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7 | |||
23 Mar 2022 | How to Market your Video Game with Jordan Schuetz | 00:37:05 | |
Marketing is one of those big scary areas in the land of game development. Many indies don't bother marketing their games and then are sad when nobody buys them! This week on the IGA Lunch Hour we were joined by Jordan Schuetz, the creator of the Meme Run games and a talented video game marketer, to talk about how to market your video game. Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7 | |||
15 Apr 2022 | What Does a Technical Artist Do? | 00:56:23 | |
The term "Technical Artist" is such a mysterious one. These people use the power of code to create beautiful solutions to visual problems. And it is *complicated.* This week we were joined by Alan Jones, a Technical Artist at Microsoft working on the Hololens project. We talked through what a Technical Artist does, how to get started in the space, and more. Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7 | |||
27 Apr 2022 | How do you crowdfund your video game? | 00:49:42 | |
This week at the Indie Game Academy we talked to Andrew Lowen and Sean Bradford, two of the masterminds behind Next Level Web. NLW markets crowdfunding campaigns, and provides marketing for games in general. The duo answered our questions on how to market your video game and provided many amazing marketing insights. Check out their Podcast: https://crowdfundingnerds.com/ Hire them: https://nextlevelweb.com/ Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7 | |||
19 May 2022 | How do you choose a visual style for your game? | 00:35:20 | |
Creating a unique aesthetic for your game often takes indie titles to the next level... but it's hard! How does one go about designing an exciting visual visual theme for their video game? Today we were joined by Brendan Milos, a long time Game Artist and visual master, to talk it out! Learn about Brendan: http://www.brendanmilosart.com/ Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7 | |||
19 May 2022 | An Introduction to Procedural Generation | 00:54:36 | |
Procedural Generation, also called ProcGen, gets tossed around as this magic word in video games. It's a thing that cool indie developers use. But what does it even mean? In this episode Adrian Herbez, a Senior Software Engineer at Together Labs, teaches you what procedural generation in video games is. Go to the Roguelike Celebration: https://www.roguelike.club/ Check out Adrian: http://www.adrianherbez.net/ Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7 Learn more about us: https://indiegameacademy.com/ | |||
24 Jun 2022 | How do big game studios use analytics to design their games? | 00:47:33 | |
Analytics and tech are a powerful part of making games, and designing them for players. This week on the IGA Lunch Hour we are joined by Fernando Aires, a Product Engineering Manager at Arkadium. We talk about engineering management, technical templates, and Analytics in game design. Fernando Aires: https://www.linkedin.com/in/aires/ Arkadium: https://www.arkadium.com/ Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7 Learn more about us: https://indiegameacademy.com/ | |||
05 Jul 2022 | What are the Ten Commandments of Indie Studios? | 00:45:50 | |
In our first "Community" episode of the IGA Lunch Hour we focus on community member thoughts and opinions rather than the perceptive of experts in the industry. Today we chose to talk about what we call the "Ten Commandments of Indie Studios." Basically, what are the holy rules we can all agree on that will make what we do professionally a more joyous, equitable experience. Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7 Learn more about us: https://indiegameacademy.com/ | |||
06 Jul 2022 | How do you prepare for Game Industry Interviews? | 00:46:51 | |
What job title is right for you? What do you do to prepare for the interview? How do you build up your portfolio? How do you write a solid resume? These questions and more get answered on this episode of the IGA Lunch Hour. Our guest this week is Eli Delventhal, an Engineering Manager at Facebook where he works on the future of games. More about Eli: https://www.linkedin.com/in/elidelventhal/ Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7 Learn more about us: https://indiegameacademy.com/ | |||
12 Jul 2022 | How to Deliver Deep Emotion in Your Indie Game | 00:50:43 | |
Indie Games are incredible at delivering emotional impact on their users. Our own childhood games often shape us into who we are. But crafting that emotional deliverable can be hard! In this episode of the IGA Lunch Hour, we talk with Chris Bourassa, Creative Director on Darkest Dungeon, about creating an emotional theme for your games. About Chris: https://www.linkedin.com/in/chris-bourassa-2a422126/ Darkest Dungeon 2: https://www.darkestdungeon.com/darkest-dungeon-2/ Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7 Learn more about us: https://indiegameacademy.com/ | |||
27 Jul 2022 | How Does Narrative Design Work in Games? | 00:50:46 | |
What does a Narrative Designer do? How does somebody get a Narrative Design job? These and so many more questions get answered this week by our own Geoffrey Golden. An experienced Narrative Designer and Games Writer with many interesting projects under his belt, Geoffrey is totally a hoot to chat with! Listen to Adventure Snack: https://adventuresnack.substack.com/ More about Geoffrey: https://www.linkedin.com/in/geoffreygolden/ Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7 Learn more about us: https://indiegameacademy.com/ | |||
04 Aug 2022 | How to Choose Your Indie Studio Specialization | 00:38:39 | |
Different indie game studios do different things well! Not all companies make all games types the same. So how do you pick the specialization of your indie game studio? This week we were joined by Oswald Weber, the founder of Secret Item Games and a successful game developer. He gave us perspective on what it's like to run a game studio, how to port games, and more. Learn more about Oswald: https://www.linkedin.com/in/oswald-weber-887623a4/ Get your game ported: https://www.secret-item-games.com/ Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7 Learn more about us: https://indiegameacademy.com/ | |||
13 Aug 2022 | How to start your own Game Dev Community | 00:55:38 | |
Have you ever felt like your tribe is out there, but you just haven't been able to find them? Don't worry! In this episode of the IGA Lunch Hour we talk with Jim Munroe. Jim is a community organizer and narrative designer in the game industry. He talked to us about how to start game development communities IRL, and so much more! Learn more about Jim: https://www.linkedin.com/in/munroejim/ Games Arts International: https://gameartsinternational.network/ Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7 Learn more about us: https://indiegameacademy.com/ | |||
09 Sep 2022 | What is the future of the game industry? | 00:51:11 | |
Ever wonder what the game industry will be like in 10 years? Ever dream of what you hope it will be like? Well so do we! In this community focussed episode of the IGA Lunch Hour we discuss what the game industry will be like in the future, and where we hope to lead it. Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7 Learn more about us: https://indiegameacademy.com/ | |||
12 Sep 2022 | What breaking into the game industry looks like | 00:51:51 | |
At the Indie Game Academy we serve two primary types of people. Those who want to break into the game industry, and those who dream of running their own indie game studio. Dennis and Willem, two members of leadership at IGA, recently went through the hiring process and got jobs that they love. In this episode of the IGA Lunch Hour, Dennis and Willem reveal what that process was like and give some tips on breaking in. Learn more about Dennis: https://www.linkedin.com/in/dennis-gilham2892/ Learn more about Willem: https://www.linkedin.com/in/ifyouwillem/ Learn more about us: https://indiegameacademy.com/ Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7 | |||
15 Sep 2022 | Video Game Visual Design 101 | 00:46:28 | |
Visual Design is a staple of video game development. How a game looks makes such a huge difference in whether or not players are interested. To teach us all some visual design, we welcome Viktor Blanke to our show! Viktor is an Art Director at Mojang, the studio that built freaking Minecraft! He has worked on MANY games, including Star Wars: Battlefront 2. Learn more about Viktor: https://www.linkedin.com/in/blanke/ Learn more about us: https://indiegameacademy.com/ Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7 | |||
05 Oct 2022 | How to work on a lightweight indie game team | 00:44:11 | |
We spend a lot of time talking with people who have already been in games for a long time, but you can learn a lot from people who have just broken into the industry too. Surya talked to us about how he broke into the industry, as well as how to work on a small, lightweight indie team and the wonders of delegation. Check our Surya's game: https://www.roach-interactive.com/games Learn more about Surya: https://www.linkedin.com/in/surya-narendran-5977471a2/ Learn more about us: https://indiegameacademy.com/ Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7 | |||
12 Oct 2022 | How to inspire wonderful culture at your indie studio | 00:55:22 | |
This week we were Joined by the founder of the Work With Indies job board and community, Nate Bosia. Nate is a conscious entrepreneur with roots in business development and a strong knowledge base in positive company culture. We talked about how to be an effective employee, how to get promoted and how to inspire wonderful culture at your company or indie studio. Check out Work With Indies: https://www.workwithindies.com/ Learn more about Nate: https://www.linkedin.com/in/nathanbosia/ Learn more about us: https://indiegameacademy.com/ Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7 | |||
28 Nov 2022 | How to Form a Magical Community for your Indie Game | 00:52:06 | |
Building a community surrounding your game is an invaluable tool for your indie studio. Not only do you have people who may purchase your game, but you also have people to champion the game for your, give you feedback and support, and to share the energy and love as you build. This week we were joined by Jessica Rowley, the Chief Wizard of Community at the Indie Game Academy who shared her thoughts on community building and more. Learn about Jess here: https://www.linkedin.com/in/jessicarowley/ Learn more about us: https://indiegameacademy.com/ Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7 | |||
30 Nov 2022 | Find Your Gaming Niche Professionally | 00:51:42 | |
Do you know what your professional niche is in the gaming industry? Is it procedurally generated levels? Or perhaps 8-bit art? Or is it gaming audio? Join us this week with guest of honor George Alistair Sanger. George has worked in gaming since the beginning on a ridiculous number of famous titles and really set himself up with a professional niche in game audio. He has a lot to say about breaking in and more inspiring stuff. Learn more about George: https://www.linkedin.com/in/george-sanger-292162/ Or here: https://en.wikipedia.org/wiki/George_Sanger_(musician) Learn more about us: https://indiegameacademy.com/ Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7 | |||
07 Dec 2022 | Getting a Formal Education in Games | 00:52:32 | |
The process of getting a degree in video games is a relatively new one. For the longest time video games weren't taken seriously enough to warrant dedicated University Courses, but that has changed! This week on the Indie Game Lunch Hour we're joined by Masaya Heywood, the cofounder of Outfox Games, who recently graduated with a degree in game design. We pick his brain about the process of getting an education in games. Learn more about Masaya: https://www.linkedin.com/in/masayaheywood/ Learn more about Outfox: https://www.outfoxgames.com/ Learn more about us: https://indiegameacademy.com/ Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7 | |||
14 Dec 2022 | Getting Excited About Gameplay Engineering | 00:52:47 | |
Many people who are just getting started in games are intimidated by programming. They think it's this big complicated system that they can't hope to learn. No need to fear! Programming, just like anything else, simply takes time. This week we were joined by Evan Leider who told us about Gameplay Engineering and so much more. Learn more about Evan Learn more about us Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode. | |||
21 Dec 2022 | Introduction to Indie Game Legal | 00:49:59 | |
Ever wondered if you are doing everything wrong at your indie studio and the government is going to come after you? Yeah, so are we now and then, isn't it fun!? In this episode of the Indie Game Lunch Hour we invite on Sam Castree, the owner and Lord High Executioner of Sam Castree Law, LLC. Sam comes on to teach us the basics of indie game law! Learn more about Sam Sam's Legal Practice Learn more about us Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode. | |||
28 Dec 2022 | The Power of Narrative Design in Video Games | 00:50:52 | |
What is Narrative Design? How do you get started in Narrative Design? What does a Narrative Designer even do? All of these questions and more are answered by our magnificent guest of the week, Sybil Collas! Sybil has worked on a number of projects from Ubisoft to a freakin theme park and has a lot to say about both Narrative Design and Game Design in general. Sybils Website Learn More about Sybil Learn more about us Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to answer your own burning questions live and be immortalized in the next episode. | |||
04 Jan 2023 | How to Find Passion as an Audio Designer in Games | 00:53:41 | |
Audio Designers add a magical flair to your games that just makes them sparkle! But how do you get started as an Audio Designer, and how do you find one to work with on your game? Mario Godoy, a composer, teacher and Audio Designer in the game industry gives us perspective on this! Stop by and listen. Listen to Mario's Composition Learn More About Mario Hire Mario Learn more about us Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to answer your own burning questions live and be immortalized in the next episode. | |||
11 Jan 2023 | Visually Designing a Compelling Fighting Game | 00:55:05 | |
Let's face it, creating a visual style for your game that is recognizably unique is HARD. So many different games are out there and so many different art styles have been done. Come to this week's Lunch Hour to learn from Yuriy Ternovski, cofounder of Smoke Spot Games and the creative mind behind their unique avatar based fighting game Dropcult. Yuriy had a lot to say about starting your own studio and creating a unique art style. Learn more about Yuriy Check out Smoke Spot Games and Dropcult Check out Startup Therapy Learn more about us Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to answer your own burning questions live and be immortalized in the next episode. | |||
20 Jan 2023 | What Does a Systems Engineer Do? | 00:54:41 | |
A Systems Engineer is one of those unicorn roles where you think you probably know what they do, but half their job sounds like black magic and witchery. This week in the Indie Game Lunch Hour we chat with Matt Molanare (for the second time!) a Systems Engineer in the game industry as well as a board game startup founder. Matt helped us understand what Systems engineers actually do, and gave us some tips on how to break into the role. Check Out KinSoul Studios Learn more about us Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to answer your own burning questions live and be immortalized in the next episode. | |||
25 Jan 2023 | Marketing Your Video Game Through Streaming | 00:54:51 | |
How do you market your indie game? Can you market your game with streaming? How do you even attract influencers to cover your game? Get these questions answered and more on this exciting episode of the Indie Game Lunch Hour! Today we talked with Erik Kovac, the head of marketing and co-founder at TILT games, a marketing and publishing company for indie games. Erik, an ex-streamer and all around streamable dude, has a lot to say on video game marketing, getting your game covered by influencers, and attracting publishers. Learn more about Erik Check out TILT Erik's Blog Learn more about us Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to answer your own burning questions live and be immortalized in the next episode. | |||
01 Feb 2023 | How to Start an Indie Game Studio and Find a Publisher | 00:53:08 | |
We all dream of starting our own video game studio one day. We all want to build our own games, and make money doing it. Well, in this week's exciting episode of the Indie Game Lunch Hour we are joined by Luther Patenge, a guy who did just that! Luther founded Joy Manufacturing Co, the indie studio behind the infamous game Ambition: a Minuet in Power. Luther has a lot to say on starting your own indie game studio and on finding a publisher for your game. Check out Ambition a Minuet in Power Learn more about Luther Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
15 Feb 2023 | Cutting Through the Bull Poo on Creative Teams | 00:53:28 | |
Sometimes working on teams is hard. Strike that. A lot of the time, working on teams is hard. There are so many personalities to manage, so many opinions to hear, and so much bull poo to wade through! This episode, learn the fundamentals of being a good teammate from Brendan Milos, visual designer at Brilliant! Learn more about Brendan Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
22 Feb 2023 | What can we Learn from our Favorite Video Games? | 00:53:26 | |
We all have the same story. We were young, and some glossy new video game got released. We begged our mom and dad for it, or perhaps snuck away to a friend's house, and eventually finally got to play. And then our whole lives changed, and we decided we had to work in the game industry. In this week's episode of the Indie Game Lunch Hour we talk about our favorite video games and do out best to cut them to pieces. But we do it with love, with the intent of becoming better game developers. What is your favorite game? Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
08 Mar 2023 | One Year After Starting an Indie Studio | 01:02:59 | |
Many of us dream of starting our own Indie Game Studio one day, but we're not quite sure where to start! Today we welcome Dan Mellott and David Doane, the co-founders of Left Turn Studios for their second appearance on our humble podcast. Dan and David have some wonderful thoughts and perspective on how to start your own indie game studio, and many lessons learned after one year of their own journey! Hint: It takes longer than you think. Learn more about Left Turn Learn more about Dan Learn more about David Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
14 Mar 2023 | Saving the Planet with Games | 00:50:05 | |
The world needs our help! And what better way to help it than with... video games? This was the thought process of Lukas Hammarström, the founder of Bottel. Bottel is a fascinating new Games Marketplace where the only way to purchase video games and other goods is via recycling real world bottles. Is this straightforward technique the secret to saving our natural world from plastic polution? Learn more about Lukas Learn more about Bottel Lukas' favorite book Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
15 Mar 2023 | How to Break In as a Game Writer | 00:48:23 | |
Writing is one of the oldest and noblest artforms. The written word is a powerful communication technique that allows writers to leave emotional impacts on their readers and players for decades after the last period is put on the page. But unfortuantely, it's also one of the hardest fields to break into in games! This week on the Indie Game Lunch Hour, we are joined by Sangita Nuli, a features writer at Game Rant who has also written for multiple indie titles. Sangita gives us some perspective, as well as tips and tricks, for breaking into the game industry as a writer. Learn more about Sangita Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
29 Mar 2023 | How to become an Environmental Artist | 00:45:09 | |
An Environmental Artist is the person who creates those beautiful scenic views and dark dangerous forests from our favorite video games. They are often the person manually building the worlds we explore, and the ones making them beautiful. This week we are joined by Lulu Neel, a highly exeprienced Environemntal Artist, to hear how one gets started in the field, and what an environmental artist actually does. Learn more about Lulu Check out her portfolio Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
19 Apr 2023 | How to be a Good Manager in Games | 00:54:02 | |
We all know managers who suck. But a big part of the reason they suck is because being a manager is actually really hard. Being somebody who can simulatenously listen, and direct. In this week's episode of the Indie Game Lunch Hour we talked with Eli Delventhal, an engineering manager at Meta working on the Horizon Project. Eli gave us tips and tricks on how to be a good manager in games, and so much more. Learn more about Eli Learn more about Taelmoor Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
21 Apr 2023 | How I'd market differently if I was making a video game (which I am) | 00:57:44 | |
Ah marketing. The bane of any sol-dev or indie dev team. Actually getting your game discovered is by far one of the hardest parts of game development. For the ✨50th episode✨ of the Indie Game Lunch Hour we brought in our friends at Next Level Web to help us out with that! Join Andrew Lowen and Sean Bradford in a discussion about marketing indie games and more. Learn more about Next Level Web Learn more about their Kickstarter Course Learn more about Deliverance Learn more about Sean Learn more about Andrew Read Self Promotion Mistakes Read Crowdfunding Fundamentals Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
08 May 2023 | Telling Stories in Any Medium | 00:51:55 | |
In this episode, we sit down with Blair Erickson, a seasoned technologist and creative director, whose impressive portfolio includes work in various entertainment fields. From film to television, video games, and interactive virtual worlds, Blair has left his mark on the industry. We dive into his unique experience writing and directing the groundbreaking virtual reality feature film, "Banshee Chapter," now streaming on Netflix. And then there's his game, "All The Rage". Join us as we explore the intersection of technology and creativity with a true pioneer in the field. Learn more about Blair Learn more about All The Rage Learn more about Banshee Chapter Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
17 May 2023 | From an RPG to a Language Learning Aid | 00:56:58 | |
Meet Bobby White, a seasoned game designer with a knack for creating immersive experiences. As a vendor contractor for an indie studio, he's worked with some of the biggest names in the industry, including the renowned Roblox Experience creators, Gamefam. With four years of experience under his belt, Bobby's had the privilege of designing for iconic IPs like Hot Wheels, He Man, Sonic, and now SpongeBob. But his talents don't stop there – he's also played a crucial role in updating Terra Alia, one of 30 Parallel's top games. Join us as we delve into the world of game design with Bobby. Learn more about Bobby Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
19 May 2023 | From Indie to AAA and Back | 00:50:27 | |
Get ready for an exhilarating episode of Indie Game Lunch Hour as the dynamic Renee takes the spotlight! Join us as we dive into the captivating world of indie game development with the unstoppable force behind "Stumbling Cat", an innovative studio based in Seattle. With a remarkable skill set encompassing business operations, software engineering, and creative direction, Renee brings a vibrant energy to the discussion. As a passionate advocate for developers and diversity in the game industry, she shares her remarkable journey and insights from her diverse background in engineering, design, and production. With her influential role as Chair of the IGDA Alumni Board and her dedication to fostering inclusivity, Renee's outspoken nature and unwavering commitment to driving positive change will leave you inspired and ready to conquer new horizons in the ever-evolving gaming landscape. Learn more about Renee Learn more about Stumbling Cat Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
26 May 2023 | Starting a Solo Studio | 00:47:35 | |
Get ready to embark on an exhilarating journey as we dive into the captivating world of Gwen C. Katz, an extraordinary author, talented artist, and innovative game designer based in vibrant Pasadena, California. Join us as we unravel the enigmatic stories brought to life by her independent studio, Nightwell Games, where dark narratives take center stage. But Gwen's passions don't end there! When she's not crafting immersive experiences, you'll find her tending to her lush garden or guiding awe-inspiring nature walks at her neighborhood's enchanting nature center. Prepare for a spellbinding conversation that will ignite your imagination and leave you craving more! Learn more about Gwen Learn more about Nightwell Games Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
07 Jun 2023 | Technical Art: What is it? How can you get started? | 00:55:16 | |
In this episode, we sit down with Macey McCuller, a talented Technical Artist whose expertise lies in Tool Building, Level Generation, and Procedural Asset Creation. Having recently completed her degree in Visualization at Texas A&M University, Macey shares insights from her educational journey and discusses her upcoming role as a Technical Artist at renowned game development studio Bluepoint Games. Join us as we delve into Macey's passion for blending art and technology, and explore the exciting world of game development from a technical perspective. Learn more about Macey Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
14 Jun 2023 | Making Boardgame AI Opponents That Learn Over Time | 00:34:48 | |
In this episode, we have the pleasure of speaking with Theresa Duringer, the brilliant mind behind Temple Gates Games. As the owner and CEO of this esteemed digital boardgame development studio nestled in San Francisco, Theresa and her team have gained recognition for their remarkable work in bringing beloved board games like Dominion, Race for the Galaxy, Roll for the Galaxy, and Ascension into the digital realm. Tune in as we delve into Theresa's journey and explore the fascinating world of digital boardgame development. Learn more about Theresa Learn more about Temple Gates Games Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
21 Jun 2023 | Marketing yourself for your Dream Job | 00:52:34 | |
Join us as we dive into the fascinating world of Lexie Rooks, an eccentric Level Designer who made her way into Night School Studio (Netflix). With an impressive background in crafting narrative mobile hits like Choices: Stories You Play and Harry Potter: Hogwarts Mystery, Lexie fearlessly embraces the realms of weirdness and wonder, infusing her work with humor. Join us as we explore how she is revolutionizing the gaming industry by creating unprecedented novel experiences. Learn more about Lexie Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
28 Jun 2023 | From Arcade Cabinets to Live Video Games | 00:46:05 | |
Get ready for an exhilarating episode of our podcast as we sit down with the dynamic duo behind Coin Crew Games, Wyatt Bushnell and Mike Salyh! These visionary founders started off designing mind-bending arcade games and escape rooms, but when the pandemic struck, they pivoted swiftly to create their first console and PC masterpiece, Escape Academy. Since its launch just under a year ago, Escape Academy has taken the gaming world by storm, amassing over a million downloads across PlayStation, Xbox, PC, and Game Pass! We'll dive into their journey, discuss their award-winning puzzle title, and get the inside scoop on their latest DLC release, Escape From the Past, which dropped last year. Brace yourself for a thrilling conversation filled with inspiration! Learn more about Mike Learn more about Wyatt Learn more about Coin Crew Games Learn more about Escape Academy Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
05 Jul 2023 | Using AI to make deeply compelling systems | 00:52:13 | |
In this episode, we are thrilled to have Tony Li, a seasoned veteran in the industry, join us as our esteemed guest. Tony, the mastermind behind Wild Domain Games and the game development tools division Pixel Crushers, brings a wealth of knowledge and expertise as a gameplay & AI programmer and tools developer. With a track record of success and renowned creations like the Dialogue System for Unity and Quest Machine, Tony's passion for pushing the boundaries of gaming technology is infectious. Tune in as we embark on an exhilarating conversation with this visionary, unveiling the secrets behind his remarkable achievements and exploring the exciting future of game development. Learn more about Tony Learn more about Pixel Crushers Check out Quest Machine Check out Dialogue System Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
12 Jul 2023 | Approachable Puzzle Simulations | 00:57:24 | |
Get ready for an exciting podcast episode featuring Tana Tanoi, the brilliant Technical Designer behind indie hits like Mini Metro and Mini Motorways from Dinosaur Polo Club! Tana's passion lies in creating approachable yet complex simulations that captivate players of all levels. We'll dive into his award-nominated game, Tana's S.H.A.P.E., a mind-bending physics puzzle that will leave you craving for more. Join us as we uncover Tana's secrets to crafting irresistible gaming experiences that strike the perfect balance between casual fun and deep engagement. Don't miss this exhilarating conversation with Tana Tanoi, where we explore the art of game design and the thrill of creating games that keep us hooked! Learn more about Tana Learn more about Dinosaur Polo Club Play Tana's SHAPE Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
19 Jul 2023 | Safety in Online Gaming | 00:50:50 | |
This week's guest is the remarkable Katie Boyd. As the former Co-Head of Trust & Safety Operations for a live-streaming social app, Katie shares her invaluable insights on building and leading a department from the ground up, managing product safety, shaping policies, and scaling a diverse global team of over 140 professionals across 25+ countries. Join us as we explore the challenges, triumphs, and strategies behind creating a secure and supportive online environment for millions of users. Learn more about Katie Learn more about Playsum Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
26 Jul 2023 | How To Start an Indie Game Studio | 00:56:37 | |
Join us for an exciting episode as we welcome Rick Williams, a talented Unity Game Developer with experience in programming, producing, designing, and 3D artistry. With over 2 years in the industry, Rick and his close-knit team are on the verge of releasing their first commercial indie game, "The Sand Knight," with a mission to deliver players experiences worth having. Discover the challenges and triumphs behind the game's development as Rick shares insights into the world of indie game creation and the pursuit of gaming excellence. Get the Sand Knight Learn more about Rick Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
02 Aug 2023 | Interviewing, Resumes, Portfolios, and All Else Career Building | 00:57:28 | |
Join us for an empowering episode on Interviewing, Resumes, Portfolios, and All Else Career Building, as we dive deep into the essential skills and strategies to boost your professional journey. Whether you're a seasoned job seeker or just starting out, this podcast episode provides valuable insights, tips, and expert advice to help you thrive in today's competitive job market. Tune in and take your career to new heights! Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
09 Aug 2023 | Video Games as Medicine - Exploring the Power of Play | 00:52:51 | |
Join us for an incredibly inspiring episode of the Indie Game Lunch Hour where we talked with Ryan Douglas, the co-founder of Deepwell, on how games can positively affect our mental health. A noted expert and innovator in the fields of mental health, artificial intelligence, and surgical robotics, Ryan has been on the frontline of major paradigm shifts in healthcare for nearly 20 years. He is the co-founder of DeepWell DTx, a new video game publisher and developer dedicated to creating medically therapeutic games while maintaining 'best-in-class' gameplay. Ryan has participated in the commercialization of over 20 medical devices, including treatments for depression, hypertension, women's health, chronic pain, and related neurological conditions. He holds pivotal patents for medical AI, robotics, and systems and frequently achieves FDA clearance for breakthrough therapies. Learn more about Ryan Learn more about Deepwell Read Ryan's Article Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
16 Aug 2023 | Approachable Organic Marketing for Indie Games | 00:53:24 | |
Join us for another amazing episode of the Indie Game Lunch Hour where we talked with Alex Kozachenko about approachable organic marketing for indie games. Alex Kozachenko is the CEO of HyperBeard, the largest mobile game developer and publisher in Mexico with over 200M downloads on Apple AppStore and Google Play Store with great games like Campfire Cat Cafe, Adorable Home & Pocket Love! HyperBeard specializes in cute, casual, idle-games targeting an adult-female demographic. Alex specializes in business, product & marketing strategy. Learn more about Alex Learn more about HyperBeard Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
23 Aug 2023 | Understanding the Future of Working in Games | 01:15:04 | |
Join us for an inspiring episode of the Indie Game Lunch Hour where we talked with Keisha Howard about understanding the future of working in games. Keisha Howard, founder of Sugar Gamers, serves as a bridge linking under-resourced communities with major tech and game companies. Through thoughtfully crafted gaming programs and alliances with industry leaders, she has illuminated pathways for communities, instilling digital skills and forging real connections to life-changing opportunities. Her unwavering commitment to expanding technology's reach breathes life into her vision of an inclusive, ethical gaming landscape. Nominated experts for Sugar Gamers Labs Learn more about Keisha Learn more about Sugar Gamers Learn more about Sugar Gamers Labs Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
30 Aug 2023 | The Generalist's Journey: Careers for people that don't fit in boxes | 00:53:44 | |
Join us for a wonderful episode of the Indie Game Lunch Hour where we talk with Shalin Shodhan about careers for people that don't fit in boxes. Shalin has been in games and film for 20 years. He has worked on 6 pixar films from Toy Story 3 to Finding Dory, and at Electronic arts he worked on the game Spore. He is currently running a studio in India called Masala Games who are making Detective Dotson: a game and a show about a small time detective in a big city in India. Learn more about Shalin Learn more about Masala Games Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
06 Sep 2023 | Connecting Communities Through Games | 00:51:26 | |
Join us for an amazing episode of the Indie Game Lunch Hour where we talk with Paul Quinones about Connecting Communities Through Games. Paul Quinones is a Game Developer that has years of industry experience spanning from Game Testing to Unity Engineering. Paul recently worked on Hyper Bimbo Beats, the IGA Level 3 Pitch Night winner, and Romancing Jan Broadsheets. He is also working on The Experience Sharing board game Culture Cue! Learn more about Paul Learn more about Hyper Bimbo Beats Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
13 Sep 2023 | Queer Leadership in Game and Art Making | 00:59:22 | |
Get ready to be captivated by Enaree Kirkorian, a dynamic multimedia artist hailing from the vibrant streets of Queens, NY. As the visionary behind Superpose Press, Kirkorian takes art to new heights, embracing a culture hacking approach that pushes boundaries and challenges norms. Drawing inspiration from their own transnational queer and immigrant identity, Kirkorian's projects encompass a wide range of mediums, from awe-inspiring spiritual comics to mesmerizing international poetry performances. Through their work, they foster a global drag fashion illustration community and create and produce independent games, all with a heartfelt dedication to community and collaboration. With empathic leadership, boundless imagination, and unparalleled narrative skills, Kirkorian is carving out a space for a more vibrant and colorful world. Learn more about Superpose Press Learn more about Enaree Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
20 Sep 2023 | The Importance of Having More Voices in Games | 00:54:43 | |
Discover the inspiring journey of Boba Studios, a women-owned indie game studio in Baltimore, MD, dedicated to representing underserved players. Their mission drives talks and workshops at the Enoch Pratt Free Library and a Game Design Badge Workshop for the Girl Scouts of America. With accolades like winning the 2018 UP/Start Competition and leadership roles in the International Game Developers Association, founders Ashley and Kyrstin are true industry leaders. Dive into their debut game 'Squirrely Roo Rabbit,' a stunning 2.5D puzzle-adventure, blending color theory with watercolor visuals. Awarded 'Best Game' and 'Fan Favorite' at Playthrough 2023 and Creator Con 2017, this demo is available now at www.bobastudios.com! Squirrly Roo Kicktarter! Learn more about Ashley Learn more about Kyrstin Learn more about Boba Studios Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
27 Sep 2023 | Art and Science, Making Games with Strict Constraints | 00:40:39 | |
Get ready for an exhilarating new episode featuring Andy, the dynamic Chief Product Officer and co-founder of eargym, a groundbreaking hearing care platform revolutionizing the way we approach auditory health. With a decade-long career in DJ-ing, Andy brings a unique perspective to the table, having personally navigated the challenges of hearing loss. His extensive background in digital production and marketing with industry giants like Red Bull Racing and Google, along with his entrepreneurial venture leading a digital production agency, has equipped him with invaluable expertise. Tune in to hear how Andy's passion for healthy ageing, nutrition, and mitigating the impact of hearing loss on our social and cognitive well-being is driving innovation in the field. Don't miss this compelling conversation with a true trailblazer in auditory health! Learn more about Andy Learn more about Eargym Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
17 Oct 2023 | Realism vs Stylisation: How it can benefit both Indies and Gamers | 00:49:40 | |
In this episode, we are thrilled to host the immensely talented Pat Naoum, hailing from the vibrant city of Sydney, Australia. Pat's artistic odyssey, from a Creative Arts Bachelor to honing skills at AFTRS Film School, culminated in a captivating foray into game design. With unwavering dedication, seven years were spent mastering the intricacies of coding, hand-painting assets, and securing a prestigious Screen Australia Games Grant. The result? The awe-inspiring creation, 'The Master’s Pupil', now available for all to experience and marvel at! Learn more about Pat Learn more about The Master's Pupil Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
18 Oct 2023 | Layoffs in the Animation Community Following the Writer's Strike | 00:54:53 | |
Join us as we candidly address industry layoffs, shedding light on the human stories behind the headlines. We celebrate the unsung heroes, exploring the pivotal role of producers in shaping the games we love. And for those nostalgic for shared gaming experiences, we'll unearth the gems of couch co-op gaming, igniting a sense of camaraderie and nostalgia. Tune in for insightful discussions, heartfelt stories, and a passion for gaming that knows no bounds. Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
25 Oct 2023 | Being Adaptable in Design | 00:53:32 | |
In this episode, we're joined by Bret Black, a daring innovator who traded his software engineering career for the realm of full-time game development. His brainchild, Wizard Cats Tank Battle, started as a one-person venture and has blossomed into a six-member team spanning three different countries. Bret's remarkable journey has yielded an impressive portfolio of five games, demonstrating the incredible potential of a tight-knit development crew. Tune in for a captivating conversation on creativity, risk-taking, and the power of collective ingenuity. Learn more about Bret Learn more abot Wizard Cats Tank Battle Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
25 Oct 2023 | Risk vs. Reward in Game Design | 00:57:54 | |
Join us as we delve into the fascinating world of game development with our special guest, Gabriel Cornish, a seasoned industry veteran with over a decade of experience. Having contributed to over 100 games and prototypes, including mega-hits like Harry Potter Hogwarts Mystery and Panda Pop, Gabriel's expertise is unmatched. He's on a mission to share his insights on turning creative concepts into joyful gameplay, providing a captivating peek behind the scenes of the gaming universe. Learn more about Gabriel Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
01 Nov 2023 | Career Changes, Mentors, and Finding Your Way After Layoffs! | 00:54:30 | |
Kelly Baptista is a dynamic force in the gaming industry, boasting a rich background of six years in crafting immersive experiences. Starting in the physical realm, Kelly seamlessly transitioned into the digital sphere, specializing in augmented reality and mobile gaming. Having lent her talents to powerhouse companies like Niantic, where she contributed to an intriguing unannounced project, Kelly now brings their expertise to Valkyrie, spearheading the development of the exciting Guns Up! Mobile. Join us as we delve into the captivating world of gaming with Kelly, offering unique insights and expert perspectives. Learn more about Guns Up! Mobile Learn more about Kelly Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
08 Nov 2023 | From Desk Job to Dream Job | 00:59:19 | |
In this episode, we have the pleasure of talking to Graham Smith, a talented game artist who has worked on several game studios worldwide. He recently worked on the environments for the highly anticipated release, Poly Bridge 3. Graham is now leading a small startup that is dedicated to creating a 3D co-op hack-and-slash dungeon crawler game, reminiscent of the beloved Zelda series. Join us as we explore his journey and learn more about his exciting new project! Learn more about Graham Join Graham's Discord Server Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
15 Nov 2023 | The Many Ways of Building a Level | 00:51:24 | |
Dive into the dynamic world of game design with our latest podcast episode featuring Nathan Kellman, a seasoned Level Designer at Lost Boys Interactive with over 2+ years of experience in the gaming industry. Nathan shares his insights into the intricate process of designing levels for renowned titles like Diablo IV, offering a behind-the-scenes look at the creative challenges and triumphs in the gaming world. Beyond his design expertise, Nathan's commitment to nurturing the next generation of talent shines through as he dedicates time to helping aspiring game designers by reviewing portfolios and resumes. Join us as we explore the fascinating intersection of creativity, innovation, and mentorship in the gaming industry with Nathan Kellman. Learn more about Nathan Learn more about Lost Boys Interactive Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
22 Nov 2023 | Accelerating Your Career Post-University | 00:52:57 | |
Join us for an inspiring conversation with Kiri Reeve, a young British games artist who has overcome physical challenges to pursue her passion. Kiri left her home country at the age of 21 to broaden her horizons and secure diverse work opportunities. With a First Class Honors Bachelor of Arts in Computer Games Art, she has already worked on the well-known title, The Lord of the Rings: Gollum. Tune in to hear her story of perseverance and determination in the face of adversity. Learn more about Kiri Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
29 Nov 2023 | How to Break Into the Industry; Tips and Tricks | 00:50:02 | |
In this episode, we talk to Jordan Davenport, a AAA game designer at EA, who has been making games for both indie and professional markets. Jordan shares his journey from creating his first game, S.O.N, which he self-published on PlayStation and won an Epic Games grant for $25,000, to working at Lost Boys Interactive and EA. We discuss the challenges of game development and his advice for aspiring game designers. Tune in to hear more about Jordan’s passion for games and his insights into the industry. Learn more about Jordan Learn more about S.O.N Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
06 Dec 2023 | Learning and Upskilling Yourself in the Game Industry | 01:02:08 | |
Join us as we converse with passionate members of the IGA community. Gain valuable insights into the evolving landscape of game development, discover effective strategies for continuous improvement, and be inspired by the diverse experiences that shape the careers of these creative individuals. Whether you're a seasoned developer or a newcomer to the gaming scene, this episode offers a compelling exploration of the ongoing process of self-improvement in the ever-evolving game industry. Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
13 Dec 2023 | Starting A Game Company on a Lean Budget | 00:39:54 | |
You wouldn't want to miss this episode of the Indie Game Lunch Hour, where we interview one of the longest-running game developers in the industry, who started his career with a Flash-based MMO called EpicDuel. Bernard shared his insights on how he adapted to the changing technologies and trends, how he managed to keep his game alive and relevant for over 16 years, and how he joined forces with Artix Entertainment, a company that shares his passion for gaming. Tune in and get ready to be inspired by his amazing story! Learn more about Bernard Learn more about Artix Ent. Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
20 Dec 2023 | Should I Do It Myself or Hire Someone Else To Do It? | 00:56:47 | |
Join us on this episode as we delve into the fascinating journey of Bret Black, who courageously traded his stable software engineering job for the unpredictable world of full-time video game development. In just one year, Bret's solo endeavor evolved into the dynamic Wizard Cats Tank Battle, leading to the formation of a diverse team spanning three countries. Discover the challenges and triumphs of releasing five games with a compact team, including noteworthy titles like Trenches of War and Harvested. Get ready for an inspiring conversation that explores the highs and lows of navigating the ever-evolving landscape of indie game development. Learn more about Bret Learn more about Wizard Cats Tank Battle Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
27 Dec 2023 | Pursuing Arts Passion Despite Adversity and Burnout Realities | 00:55:16 | |
As a seasoned 3D generalist, Taylor Gandy boasts an impressive background, contributing to renowned entities such as Final Pixel, Amazon Studios, Ohio Film Group, and Artix Entertainment. With a versatile skill set covering modeling, texturing, virtual camera layout, and VFX, Taylor is not only a master of the craft but also a natural teacher. Join us as we explore the intersection of creativity, technology, and education in the realms of games, feature films, and virtual production. Learn more about Taylor Learn more about Artix Ent Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
03 Jan 2024 | Gaming for Good: Beyond Entertainment | 01:01:06 | |
Get ready for an exhilarating episode as we bring you the incredible journey of Roshelle, a powerhouse in the gaming world! An Air Force veteran turned User Researcher at Blizzard Entertainment, she's on a mission to take World of Warcraft to new heights. Armed with a Bachelors in Psychology and a Masters in UX Design, Roshelle weaves together her academic prowess and diverse career experiences, leaving an indelible mark on the gaming industry.From military service to corporate giants like General Dynamics and Leidos, and even impactful roles in mental health settings, Roshelle's story is a rollercoaster of passion and dedication. Join us as we dive into her dynamic career, exploring the exciting blend of psychology, technology, and gaming. Her unwavering commitment to understanding people shines through in this episode, and her compassion extends not only to her work but also to the vibrant gaming community she serves. Don't miss out on this enthusiastic exploration of Roshelle's journey and how it's shaping the future of gaming experiences! Learn more about Roshelle Sign up for Blizzard Research IGDA Climate SIG Climate Developer Toolkit Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
10 Jan 2024 | Creating Intimate Player Connections to the Game-World | 00:59:13 | |
In this exciting episode, we're thrilled to have Jack Burrows as our guest, leading us on a journey through his extraordinary career in the gaming industry. Jack's adventure began back in 2016 as an intern at the Savannah College of Art and Design, where he made significant contributions to the development of "Aven Colony" alongside seasoned developers. Since then, he has passionately honed his skills in testing and QA roles on prestigious titles like Call of Duty, demonstrating not only dedication but also expertise that truly stands out. Join us for a dynamic conversation as Jack shares invaluable insights from his professional journey, providing an exclusive behind-the-scenes look into his experiences as a Level Designer for renowned companies such as Activision, 2K Games, and NetEase. Learn more about Jack Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
17 Jan 2024 | Deadly Mistakes That Can Kill Your Multiplayer Project And How To Avoid Them | 00:49:42 | |
Join us on this episode as we sit down with Paolo Abela, a seasoned game developer with a decade of expertise in the multiplayer gaming realm. Having served as the CEO of StarworkGC S.R.L, the innovative gaming studio behind Hunt For Gods, Paolo now takes the lead as the Developer at Ariokan and Technical lead of Unity's official Small Scale Competitive Multiplayer Template. Tune in to gain insights from his wealth of experience, including his role as a consultant for Indie and AA studios navigating the intricate world of multiplayer game development. Learn more about Paolo Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
24 Jan 2024 | Community Focus: How We Approach Networking In Our Own Unique Ways | 00:51:27 | |
Join us in this episode as we dive into the diverse strategies and experiences within our community's approach to networking. From unconventional methods to tried-and-true approaches, we celebrate the richness of our collective networking endeavors. Tune in to explore the myriad paths we traverse to forge meaningful connections. Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
31 Jan 2024 | The $6 Million Franchise: Lessons from 14 years as a Solopreneur | 00:55:28 | |
Get ready to explore the dynamic world of solo indie game development in this episode featuring the incredible Joe. With over 14 years as a solo-indie, Joe's Clutter series has amassed close to $6 million in sales across 14+ games! Fresh from launching his 15th game, Joe shares how Clutter has become its own sub-genre in Hidden Object Games. Join us as we delve into his #1 ranking on Big Fish Games in 2023, his active role in the Georgia Game Dev community, and the insights gained from his numerous game-dev talks. Brace yourself for an engaging episode filled with Joe's enthusiasm and expertise in the solo indie game development scene! Learn more about Joe Learn more about Puzzles by Joe Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
07 Feb 2024 | Decoding Game Development: Navigating the Fundamentals of the Creative Process | 01:03:25 | |
Join us as we sit down with Steve Fox, a seasoned veteran in the gaming industry with a decade of experience as Lead Game Developer and Prototype Artist at WildWorks, the creators of the massively popular MMO, Animal Jam. With a staggering user base of over 127 million players, Steve's insights into game development and online communities are invaluable. Currently, he's spearheading projects at ModStorm, a cutting-edge web-based browser platform poised to challenge industry giants like Roblox. Additionally, Steve is blazing his own trail with Space Gnome Studio, where he's dedicated to helping both indie and professional game developers bridge the gaps in their projects, transforming their visions into reality. Get ready for a deep dive into the world of gaming with one of its brightest innovators! Learn more about Steve Learn more about Space Gnome Studio Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
14 Feb 2024 | Community Focus: Imposter Syndrome and Getting over the Fear of Failure | 00:44:09 | |
In this episode, we tackle imposter syndrome head-on, exploring how it affects our community and sharing strategies to overcome the fear of failure. Through insights and personal stories, we uncover practical tips for reframing success, building resilience, and fostering a supportive environment. Join us as we empower listeners to embrace authenticity and self-compassion on their journey to personal and professional growth. Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
21 Feb 2024 | Why Do We Continue To Play Games Beyond The Campaign? | 01:01:09 | |
Tune in to our podcast as we sit down with Scott, a seasoned Systems Designer at Skydance Interactive, currently immersed in the innovative world of Behemoth VR. With a knack for crafting engaging gameplay experiences, Scott's expertise extends beyond the virtual realm; he's also a celebrated LinkedIn Top Voice in Game Design. Delve into his journey, from managing the live operations of a top sports game to sharing invaluable insights through his revered game design blog and newsletter, Signposted. Join us for a captivating discussion on the ever-evolving landscape of game design and beyond. Learn more about Scott Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
28 Feb 2024 | LinkedIn Coldcalling and Network Building | 00:53:47 | |
Join us this week on our podcast as we delve into the art of LinkedIn cold calling and network building with our guest, a seasoned level designer who's currently shaping the landscape of UEFN in collaboration with Creators Corp for the Fortnite Creative ecosystem. Gain insights and strategies from their wealth of experience in navigating professional connections and forging meaningful relationships in the industry. Learn more about Nick Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
06 Mar 2024 | Importance of Commercialization | 01:00:58 | |
Embark on an exciting journey into the world of gaming commercialization with Alessandro, an experienced business development and PR expert. Join us as we uncover the essential strategies for success, from forging strategic partnerships to elevating brands. Get ready for a lively discussion on harnessing the power of commercialization for lasting impact in the gaming industry! Learn more about Alessandro Learn more about Xsolla Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
13 Mar 2024 | How To Make Your Multiplayer Game Survive Launch Day | 00:57:10 | |
In this episode, we sit down with Paolo, a seasoned veteran with a decade of experience in multiplayer game development. Former CEO of StarworkGC S.R.L., the studio behind the awesome game Hunt For Gods, Paolo now leads development at Ariokan and serves as Unity's Technical Lead for Small Scale Competitive Multiplayer Template. With insights honed through years of industry experience, Paolo shares invaluable tips and strategies on how to ensure your multiplayer game not only survives but thrives on launch day. Whether you're an indie developer or part of a larger studio, this episode is a must-listen for anyone navigating the competitive landscape of multiplayer game development. Learn more about Paolo Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
20 Mar 2024 | About Communities... ? | 00:49:07 | |
Join us for a special community-focused episode as we dive into the world of building communities in the gaming industry. In this episode, we chat with members of the Indie Game Academy community, comprised of passionate game developers and enthusiasts. Discover firsthand insights and strategies on how to cultivate a thriving community straight from those who are actively shaping it. Whether you're a seasoned developer or a gaming aficionado, this episode offers valuable takeaways on fostering engagement, collaboration, and success within gaming communities. Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
27 Mar 2024 | All about Independent Games | 00:56:58 | |
Explore the world of independent games with our guest, a seasoned professional in the gaming industry. Starting as a QA tester at Bethesda Softworks, he transitioned into a successful career as a game developer and engineer, releasing his own projects along the way. Now, as a Game Director at Kongregate, he balances his time between leading major projects and pursuing his passion for independent games. Join us as we delve into his journey and insights into the vibrant world of indie gaming. Learn more about Jake Learn more about Kongregate Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
03 Apr 2024 | Resilience In The Job Hunt | 01:14:51 | |
Join us in this episode as we delve into the world of job hunting with Tim Wood, a seasoned headhunter, copywriter, and multi-talented individual. From his experiences in recruiting top talent in the gaming industry to his passion for martial arts and writing, Tim shares insights on resilience and adaptability in navigating the competitive job market. Whether you're a seasoned professional or just starting your career journey, this episode promises valuable tips and inspiration for staying resilient in your job hunt. Learn more about Tim Learn more about Writer Finder Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
10 Apr 2024 | What Does It Take To Be a Combat Designer? | 00:51:54 | |
Join us in this episode as we delve into the world of combat design with Bader AlQahtani, a graduate of the NYU Game Center and Combat Designer at Studio Pixanoh. We explore what it takes to craft engaging combat experiences, drawing from Bader's experience working alongside industry veterans from Riot Games, Blizzard, and Bethesda. Discover the intricacies behind his notable project, Dragon Ball Demon Breaker, hailed as one of the best fan-games in the Dragon Ball universe by GameInformer, GameRant, and TheGamer. Learn more about Bader Learn more about Studio Pixanoh Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | |||
17 Apr 2024 | Importance of Understanding Your Audience | 01:01:35 | |
Explore the world of indie game marketing with guest Andrew Pappas, founder of Rengen Marketing and host of the Indie Game Movement podcast. In this episode, Andrew shares his expertise on understanding your audience, drawing from his experiences speaking at renowned events like GDC and PAX. Gain valuable insights into the importance of audience analysis for indie game developers and how it can shape effective marketing strategies. Learn more about Andrew Learn more about Indie Game Movement Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. |
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