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DateTitreDurée
21 Nov 2022E01: And we're live01:01:21
05 Dec 2022E02: Fork & Knife01:02:39

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  • Phil, Chris, and Eric talk about buying organs, cookie art, and a game that's not quite as good as Hades.
  • We dive into the economics of subscriptions, what makes a marketplace fun, and the line between games and gamification. 
    • Learn more about Eric's analysis of fun marketplaces here.

NOW WITH HATE MAIL. 

  • Send comments, questions, or concerns to mail@gameeconomistcast.com.
  • We will have a mailbag episode soon!


08 Jan 2023E03: Land, Where's the Beef?00:51:02

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The crew is back to think about the 2023 web3 meta, and digital Georgism, before closing with our most exciting games of 2022.

Remember to send in mail. On episode 7, we’ll read it and respond. Thanks to those who already sent mail in.

30 Jan 2023E04: Costco Hot Dogs, Matchmaking, & More Snap00:53:38

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The crew returns for the most irregular cadence yet.  We talk about the price of Costco Hot Dogs, go under the matchmaking hood, and obsess over the progression problems of Marvel Snap.

Send mail to mail@gameeconomistcast.com. Mailbag E07 is coming!

08 Mar 2023E05: Korv, Deluxe Edition Theory, & Market Power01:06:10

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  • Eric had to leave early, we’ll see more of him next episode!
  • Mail episode: only two away! We have 12 messages; the next episode is the last reminder. Lots of crypto questions.
  • Phil talks Harry Potter and Deluxe Editions, while Chris talks double auctions and market efficiency.


14 Mar 2023E06: What's the deal with markets anyways?01:12:31

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NEXT EPISODE IS ALL MAIL. We'll read and respond on air. SEND QUESTIONs/COMMENTs to mail@gameeconomistcast.com! 

  • The full crew is back after a stealth EP5 drop. 
  • We refuse to stop talking about Hogwarts, earn our economist bread & butter discussing Eric's new piece on markets, and try to solve for a $6M Super Bowl ad.
28 Mar 2023E07: The Mailbag Episode00:55:35

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The mailbag has arrived with all the weirdness you'd expect;

  • Can we get a little bit about each of your backgrounds? We know that Chris' parents believe that Pokemon is the devil's creation, but what else is there? 
  • What are some actual new models where play to earn can work?
  • How many swords do you own? Follow up:....why?
  • What examples of innovative or unique approaches to game economies have you seen in recent years? 


03 Apr 2023GEC BONUS EP: What's up at GDC 2023?00:20:07
21 May 2023E08: Voluptuous Consumer Surplus01:06:04
29 May 2023E09: Regressive & Progressive UGC Taxes01:11:17

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The economics of platform success, taxation, and lots of autochess. Definition and implications of the metaverse.

27 Jun 2023E10: Monetizing Reddit, Fortnite Into The Bloodstream, & Game Thesis01:07:51

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Chris discovers a small indie title called Fortnite, Eric throws salt on Diablo's big numbers, while Phil peddles his Game Thesis. The group tries to understand Reddit monetization while Phil tallies another win for the supply-siders. 

Talked about links:

10 Jul 2023E11: Game Economist's Creed Meets Midwest Web3 Farming01:11:26

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The crew celebrates July 4th with a travel mishap, poor driving, and a lack of Sam Adams. Eric chooses Guile to explain Street Fighters' live service attempt, while Phil demands a blood oath from the crew. Chris is glued to ads and won't let go.

24 Jul 2023E12: Bots, Battlebit, Brawl Stars, and Battlestar Galactica01:14:29

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Chris takes another swing at mid-2010 gaming with an update on his Brawl Stars experience. Eric takes us to Vietnam for League of Legends game patching while Phil laments the very slow, not-so-fast F2P Revolution.  Battlebit made waves as a low-poly indie shooter at $15 -- should they have gone free-to-play?

[1] Battlebit utilizes Low-Poly to beat Battlefield at their own game

13 Aug 2023E13: Rank Inflation, Chris' New KPI, and Defending the Indefensible01:09:52

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Eric brings us to the streets of Vegas for EVO while Phil finds solace in another hypercasual hit. Chris has a new metric for web3, and the crew laments inflation: it got ranked systems. The crew debates taking a bullet for millionaire execs who desperately need the help.

06 Sep 2023E14: Hayekian Emergent Gameplay & Reddit Gone Wild01:21:50

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Chris beguiles us with tales of Disc Golf, while Eric describes, in detail, the "fully modeled genitalia" of Baldur's Gate 3. Phil is too busy brushing up his Redditor voice which will surely get him canceled. The crew laments the declining utility of cosmetic economies but doubles down on the mechanics of emergent gameplay.

10 Sep 2023E15: Video Game Monetary Policy Real Talk01:16:42

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Chris wants to close the loop on game economies, while Eric compares Pikmin to Marx's Labor Theory of Value. Phil thinks Hawked is the next evolution of extraction shooter but doesn't understand why Indiana Jones needs to be involved. The American Time Use Survey is in, and... surprise, the crew plays Magic but can't decide to dust or auction cards.

25 Sep 2023E16: Should Match-3 Players Choose Their Difficulty? (w/Dr.Julian Runge)01:19:55

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You won’t want to miss this episode of Game Economist Cast.

Guest! Finally! Dr.Julian Runge is here to add some much-needed seasoning to the regular crew, bringing the takes. We discuss the role of art, science, and academia, analytic organization structures, the role of flow in retention, the role of sales versus personalization, and the best theories of difficulty.

We cover a lot of PUBLICLY published research in this episode (most by Dr.Runge!) that most industry venters haven’t seen!

[1] Getting ML-Based App Personalization Right: The Engagement Engineering Framework
[2] Price Promotions for “Freemium” App Monetization
[3] Why Free-to-Play Apps Can Ignore the Old Rules About Cutting Prices
[4] Quantity discounts on a virtual good: The results of a massive pricing experiment at King


30 Oct 2023E17: Regressions, Gin Rummy, and a VERY Special Guest (w/David Nelson)01:15:46

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Somehow, the cast wrings another guest, David Nelson, the former VP of Experimentation at King. Christopher Kaczmarczyk-Smith runs a regression on negative price, while Eric Guan explains the economic dynamics of rewarded video - bots and all. The crew debates how to solve the F-99 monetization problem and checks out what the NEW Experimentation Group is up to.

13 Nov 2023E18: Internet Spaceships Are Serious Business (w/Dr.Eyjolfur Gudmundsson)01:07:39

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It's finally here...the EVE episode. The crew speaks to one of the world's first Game Economist, Dr.Gudmundsson, who helped manage and advise on one of gaming's most durable and well-known game economies...ever. We cover the origin of E.V.E. (a simulation!?), his biggest wins at CCP, the role of game economists, and if crypto has a future.



26 Nov 2023E19: Why Doesn't Apple or Steam Use Regional Pricing? (w/Bill Grosso)01:04:47

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Price discrimination is the economist "duh," yet few firms engage in the *welfare* enhancing practice. What's with that? Dr. Bill Grosso, CEO of Game Data Pros, joins the crew to tell us that sometimes it's just about more columns in the database... We cover his efforts to build price personalization at scale, community pushback, the pricing power of brands, and the best things about game economists.

[1] A two-armed bandit theory of market pricing


10 Dec 2023E20: Game Inflation is Misunderstood01:04:03

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Inflation is a wild word, with everyone playing fast and loose with the definition of in-game economies. Eric isn't convinced inflation is the evil Friedman claims it is, while  Chris defends the honor of game tokens from Phil's stablecoin inquisition. The crew debates the meaning of game inflation: in what units and for whom? The answer is not as clear as first thought.

22 Jan 2024E21: Subs, Doms, Surprise, and Suspense01:07:26

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Eric starts 2024 with a new paper on League of Legends published by leading researchers. Is there an optimal amount of excitement in matches, and if so, where is it? Chris returns from Italy, and holy cannoli, did he have a "time" while  Phil laments subscription-based pricing as the antithesis of game monetization.  The crew agrees to spend money on Magic The Gathering this year.

20 Feb 2024E22: Airdropping The Missing Web3 Palworld Take01:14:42

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No Palword take is too late; something is not lost on the Game Economist Cast crew. Eric beguiles us with Cassette Beasts' analysis, while Chris reminds us of web3's oft-forgotten but newly popular Airdrop mechanics. Bonk? Phil can't get over the post-COVID decline in weekly gaming hours, but Eric cooks on a theory that a growing leisure pie might save us all.

[1] Sub to Eric and Chris's Substack!
[2] It's a bubble, it's a market, it's an Airdop!
[3] The Tremendous Yet Troubled State of Gaming in 2024

11 Mar 2024E23: Four Game Economists Walk into a Social Casino (w/Dr.Matt Melnyk)00:51:44

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Matthew Melnyk joins the crew to finally tell us what's social about social casinos. Eric discovers a genre outside of CCG roguelikes...Psych, this time, it's Cobalt Core. Chris bends the supply survey backward to explain progression windfalls, while Phil tries to connect the dots between leaderboards and auction systems.


26 Mar 2024GEC BONUS EP: What's up at GDC 2024?00:49:46

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Plus, a GEC After Hours on the state of San Francisco.

13 Apr 2024E24: Tragedy of the UGC Commons & Gold Bugs01:03:43

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Eric reminds us that The Wizard of Oz is a heated monetarism debate, while Chris goes six layers deep on enforcing royalties. Phil thinks Warzone Mobile is a good executive Powerpoint math muddled with poor execution, but good economics secured him Taylor Swift tickets. 

28 Apr 2024E25: The Veblen Goods Model That Explains Web3 (w/Dr.Sam Rosen)00:56:35

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Dr. Sam Rosen of Temple University finally unleashes the Veblen Goods model for which every Game Economist yearns. We discuss:

  • Why don't sold-out artists raise ticket prices?
  • Why do NFT projects go boom or bust?
  • Should auction-based goods mask demand for their products?
  • What types of Pokémon are optimal for collecting in Go?

Dr.Rosen's paper, co-authored with Dr.Anthony Lee Zhang & Sebeom Oh, is out now!


19 May 2024E26: Price Theorists Battle Behavioralists for Marvel Snap01:05:42

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Phil gets Eric pilled into a trio of roguelikes, where we prime the pump for Squad Buster's eventual shake-up of the genre. Chris ran another NFT sale and lived to tell about it. We Snap our fingers for Eric's take on Snap's doubling cube mechanic. Should all ranked systems use it? Should the bet limit expand to infinity? We conclude with a discussion of Eurovision's political economy.

https://ericguan.substack.com/
https://chriseconomics.substack.com/

09 Jun 2024E27: The Best Game Economy of All-Time01:04:20

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The crew convenes to square off on....what counts as a store of value? Is Match3 the best game economy of all time? Is progression a wage rate? Will Chris buy digital Gloomhaven? Was Eric among the five people who watched Ghostbusters: Frozen Empire? Will Phil get the crew on a regular posting schedule? E27 IS HERE!

01 Jul 2024E28: B-A-N-A-N-A!00:58:16

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Play to earn hits Steam, and the crew is here to dissect the phenomenon. Why now, and why bananas? 

Phil is back into the economics of social casinos, while Chris develops a progression model for Darts. Eric and Phil debate the externalities of bots, while Chris solves for equilibrium. 

14 Jul 2024E29: Can a Stick of Butter Keep You Sober?01:17:05

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Can a stick of butter keep you sober during high-stakes diplomatic meetings? Eric is sure to tell us. Chris provides a compelling theory for the death of mods, while Phil undergoes a Supercell detox after analyzing Squad Buster's launch. The crew gets back in touch with their microeconomic selves and looks at one of the most interesting explanations for the gender pay gap.



15 Sep 2024E30: The Economics of Game Development01:00:54

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Eric develops an economic model to explore or exploit game development decisions, while Phil wants a block-grant style gate process to align incentives. Chris is back at Marvel Snap, and boogies with some new social casino mechanics.

The team reviews a new Call of Duty matchmaking paper with some surprising and revealing data...

06 Oct 2024E31: Potty Mouth & "That" Levitt-King Paper01:11:19

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Phil and Chris return from Asia, and it's gachupon from here in-out. Eric talks vertical progression in single player games, while Chris actually agree on the future of web 2.5. The economics of unions weigh heavily: within or between professions?

The crew finally makes it to THE KING PAPER; Eric and Chris make surprising revalation.

Quantity discounts on a virtual good: The results of a massive pricing experiment at King Digital Entertainment

20 Oct 2024E32: Should more firms be like Valve? (w/Dr. Peter Klein)00:55:56

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Economist Dr.Peter G. Klein joins the cast to discuss Why Managers Matter: The Perils of the Bossless Company. We debate Valve's organizational structure, the evidence for manager economic impact, and Sweden's success. 

Read more about Dr.Klein here and find his book below:
https://hankamer.baylor.edu/person/peter-g-klein-0
https://www.amazon.com/Why-Managers-Matter-Bossless-Company/dp/1541751043/

15:37 Why Managers Matter
22:29 CEOs
35:22 Valve

04 Nov 2024E33: Halo's Economist & Player Price Experiment Complaints? (w/Dr.Jason Arentz)01:10:21

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Anti-cheat economics, web3 property rights, Deirdre McCloskey, institutional incentives, Halo UGC, and the if single player games have a natural advantage outside the West. Oh my.

Dr.Jason Arentz finally guest stars, and he's bringing the econ juice, finally striking a 50/50 web3 split on the case. 

Zynga Car Price Experiment: https://www.gamesindustry.biz/zynga-apologizes-for-random-dlc-pricing-experiment

01 Dec 2024E34: A Theory of Optimal Economic Balance01:20:45

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Is game balance bullshit? 


The crew goes toe-to-toe debating Sirland’s Don't Use Math in Balancing Games. Chris emerges from his Roblox hibernation, Eric tells us Street Fighter is more accessible than platform fighters, and Phil goes bonanza for All in Hole. 


19 Jan 2025E35: In Defense of Loot Boxes (w/Dr. Matthew McCaffrey)01:22:32

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Loot boxes have all the markings of a moral panic. Dr.McCaffrey reviewed the emerging literature, and like the research on video game violence, it's destined for methodological malfunction.

We discuss why everything isn't a loot box, the apathetic interest of economists in games, what George R.R. Martin's economic equilibrium teaches us, and how to get more people interested in economics.

Follow Dr.McCaffrey on Twitter [1], see him on video games [2], and read his loot box and A Song of Fire and Ice papers here [3].

10 Feb 2025E36: Pokémon Pocket's Gimped Trading and Matthew Ball's State of Gaming01:13:44

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Pokémon TCG Pocket is one of a handful of games to implement P2P trading on mobile. Yet it sucks. On purpose. As @Eric explains, their game economy needs high sinks to combat hourly sourcing of card packs. Without the nearly 80% trading tax, prices would tend toward $0. However, that's secondary to a UX that is so gimped it makes Friend Codes look seamless by comparison.

We deconstruct Matthew Ball's new State of Gaming report slide by slide (or at least curated slides.) @Chris thinks we're failing to keep pace with inflation, putting the industry at risk, while @Phil wants to know why TikTok is winning at the margin. Is gaming becoming LESS compelling relative to social media?

03 Mar 2025E37: Is Gaming Better Than Everyone at Experimentation? (w/Dr.Julian Runge)01:11:34

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The best tech firm experimentation seems to offer thousands of button color experiments. Dr.Runge has a better approach, which changes at every game development stage. We debate gaming's broken relationship with science, the proper experimentation framework, and how much you'd bet on yourself to complete Cousera assignments.

Read Dr.Runge's new paper NOW!

Showlinks:
Julian Runge
Gaming Companies Run Thousands of Experiments a Year
Game Data Pros
How to use games to build relationships with your customers

06 Apr 2025GEC BONUS EP: What's up at GDC 2025 (w/Charlie Hsu)00:36:06

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Phillip & Eric navigate the strangely subdued landscape of GDC 2025, pondering if there really is such a thing as a free lunch. Chris dials in, wondering if his absence is secretly the key to Eric's roundtable success. 

They dissect the talks, the conference economics, the rise of mobile's respectability, and a guest in economy designer, Charlie Hsu.

In this episode:

  • Is the game industry actually shrinking, or just taking a nap? And if Web3 isn't the savior, what's left besides... sweeps?
  •  Is GDC just a cleverly disguised wealth transfer from sponsors to developers
  • What's the latest "reasonable" pitch for Web3 in games?
  • What's the economic model behind those San Francisco walk-up shops overflowing with candy bars right next to the register? High margins? A tourist trap? Something... else

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