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Game, Develop, Repeat (AnxiousBuddhaGames)

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DateTitreDurée
09 Jan 2023001: Legend of The Dragoon + Avoiding Monotony00:38:08

On the first ever episode, I rant about:

  • An old JRPG called Legend of the Dragoon, how it overcomes the greatest weaknesses of its genre, and the game development lessons I've learned from playing it. 
  • Unity's Tilemap system and Rule Tiles.
  • The pains of learning to make pixel art Tilemaps.
  • A bunch of other stuff.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
16 Jan 2023002: Spiritfarer + Compelling Characters00:32:28

In this episode I mainly rant about: 

  • The incredible heavily character driven story of Spiritfarer, what it teaches us about character design.
  • How I'm experimenting with character design
  • The deep connections between visual art and storytelling.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
23 Jan 2023003: Fishing Addiction + Ignoring the "Real" Game00:32:56

- In this episode, I express my love of/addiction to fishing minigames, and my desperate search for the perfect one.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
30 Jan 2023004: In Other Waters + Limitations00:28:34

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
06 Feb 2023005: Cult of the Lamb + Blending Genres00:33:32

How does Cult of the Lamb remain so accessible while blending multiple genres?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
13 Feb 2023006: Yakuza + Satisfying Rewards00:38:19

Why is the Yakuza series so compelling, satisfying, and genuinely moving?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
20 Feb 2023007: Katamari Damacy + Trusting Yourself00:34:14

Questions I ask myself in this episode:
- What makes Katamari Damacy so charming?
- Could a game like this be made by someone who is chasing after success?
- What is it that makes me love this game?
- How does this game communicate so much, so indirectly?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
27 Feb 2023008: Nox + Distinctive Playstyles00:41:22

Questions I ask myself this episode: 

  •  Was there anything in Nox that I wish was in more games?
  •  What do I want to make, as a result of playing Nox?
  •  Are there any tiny tweaks I want to make to my current project, having thought about Nox?
  •  What did I develop this week?
  • How is this podcast affecting my game development?
  • What keeps me making things?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
06 Mar 2023009: Getting Over It with Bennet Foddy + Enjoying Failure00:41:11

Questions I ask myself this episode:

  • What happens when you go extreme with difficulty?
  • How essential are the quotations & taunting?
  • How am I impacting the player's emotions?
  • What did I develop this week?
  • Game development books?
  • What fields have good crossover with game design?
  • What to do when I get stuck?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
13 Mar 2023010: Warcraft III + Skill Development00:38:51

 This episode, I discuss my childhood love of Warcraft III and ask: How can a game's design inspire the players to "get good?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
20 Mar 2023011: Eastshade + The Fun in Peace00:32:21
  • Questions I ask this episode:
    •   How does Eastshade establish such a calming aesthetic?
    •   Style vs Realism?
    •   Is peace fun?
  • Comments about my development
    •   Learning animation
    •   Deleting massive swaths of code
    •   Choosing what to ignore

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
20 Mar 2023012: The Vale + Designing With Limitations00:35:44

Questions I ask this episode:

  •  How is combat compelling in a game without visuals?
  •  What limitations could I set to create interesting ideas?

Devlog:

  • More player controller changes (remove autojump)
  • Tilemaps
  • Started my first song.
  • Drafting levels in Aesprite

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
27 Mar 2023013: Final Fantasy 7 + Believable Worldbuilding00:32:58

Questions:

  • What are the most actionable lessons from FF7, for a solo developer or small team?
  • What can we learn from the materia system?


Development Progress:

  • Audio Menu
  • Locking in scope

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
03 Apr 2023014: Black and White + Room for Interpretation00:35:17

Questions:
What's up with the AI in black and white?
How is this game so good, despite being so janky?

My Development:
Quit by Annie Duke (Audiobook on Libby, check your library)
Menus and Fundamental game features

Game Releases I'm following:
Age of Wonders 4
Last Epoch
Diablo IV

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
10 Apr 2023015: Tales of Maj'Eyal + Iteration00:33:37

What we discuss in today's episode:

  • Why you should play Tales of Maj Eyal
  • The power of building hidden parts of the world
  • Making death/failure into a learning experience
  • Satisfying skill trees and Character investment
  • Roguelikes and Power of Iteration/repeatedly failing

Link to official Tales of Maj'Eyal website: https://te4.org/

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
17 Apr 2023016: Dance Dance Revolution + Control Schemes00:39:11

Questions I ask in this episode: 

  •  What controller schemes haven't been explored? 
  •  What parts of full body gaming interest me?  
  •  Assuming I always develop for gamepad/keyboard, what can DDR teach me?

Feel free to stop by our discord and share anything you're working on!

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
24 Apr 2023017: Final Fantasy 8 + Tiny Details00:41:00

Questions I ask this episode:

  • What is the core flaw of FF8?
  • How do you invite players to enjoy your game?
  • Are design risks worth taking? 
  • How can I take design risks effectively?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
01 May 2023018: Breath of the Wild + Holistic Game Design00:39:07

Questions:

  •  How can we make it easier to design incredibly detailed worlds?
  •  How important is it that the player experience everything in a game?
  •  What lessons can I actually apply to my own projects, as a fledgling indie game developer?

Links:
Stanley Parable GDC talk: https://www.youtube.com/watch?v=pLbmZT70rtA
Building Blocks: https://www.audiblegenius.com/buildingblocks

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
08 May 2023019: Age of Wonders 4 + Optimizing Gameplay Loops00:26:42

Game:

  • General summary of series
  • Removing tiny annoyances
    • UI
    • Scouting
    • Hero Level-ups
    • City Management/sectors
    • Building Roads

Develop:

  • How can I notice the tiny annoyances in my game's design?
  • What makes for a smooth user experience?

Repeat:

  • Don't sweat the small stuff

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
15 May 2023020: Morrowind + Exploration00:38:29

In this episode, we discuss open world game design, the idea of "tourist attraction exploration" vs "wilderness exploration," and also player customization.

Game:

  • Character Customization
  • Inviting exploration
  • "Old school" open world design
  • Allowing players to "break" the game

Develop:

  •  What different ways are there to invite exploration?
  •  What elements of Morrowind's design apply to absolutely tiny indie games?
  • (Tangent) Game design bugs

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
22 May 2023021: Celeste + Empathy through gameplay00:34:26

Game:
 - Bringing the player into a specific state of mind
 - Deeply empathetic gameplay
 - Difficulty as an emotional journey
 - Resting points for the character help the player rest
 - Relatable Characters

Develop:
 - How can we connect gameplay elements to the player's emotions (other than frustration)?
 - Could you make a game have an emotional story arc through nothing but mechanics and visuals? How?
 - What game mechanics could you use to convey anger, joy, calm, relief, etc? 

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
29 May 2023022: Cook Serve Delicious 3 + Customizing Difficulty00:40:34

I have uploaded a free demo of my game!!
https://mistergrr.itch.io/sut

In this episode, we discuss...

  • Enjoyable Stress
  • Cheerful Post-apocalyptic world building
  • Customizable Difficulty
  • Perfectionism

Game:

  • Addictive gameplay loop
  • Highly customizable difficulty
  • Encouraging perfectionism
  • Bizarre world building
  • Skill development and Memorization
  • A brief note about Cook Serve Forever 

Develop:

  • Why does the core mechanic work so well?
  • What skills does a player have to learn to play my game?
  • What are some atypical ways to add depth to the world?



Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
05 Jun 2023023: Sacrifice + Guiding Playstyles00:33:40

In this episode, we discuss...

  • Blending Genres
  • Easy to hate characters
  • Encouraging specific playstyles
  • Small twists on classic tropes

Game:

  •  Sacrifice's unique take on the real time strategy genre
  •  Unique, interesting, bizarre lore
  •  The power of emotionally engaging characters
  •  God I want to play this game again
  •  Using combat to collect resources


Develop:

  • How does Sacrifice succeed at it's strange blend of genres?
  • How can I encourage specific playstyles without railroading players?
  • Are easy to hate characters valuable?
  • What small twists have a huge impact on my enjoyment of this game?
  • What small twists can I use in my own development?
  • My own development:
    • The power of community support
    • What it's like posting my first demo

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
12 Jun 2023024: Dragon Quest 11 + Optimism00:31:56

In this episode, we discuss...

  • Unrelenting Optimism
  • Making players care about the game world
  • Well refined turn based combat
  • Respecting the player's time


Game:

  • Well refined classic turn based combat
  • Avoiding the grind
  • Abilities that feel unique to each character 
  • Unrelenting Optimism and Cozy Vibes
  • A beautiful art style
  • Goofy but great voice acting
  • Simple but rewarding crafting minigame
  • Has both 3d and 2d mode


Develop:

  • How can I get players to care about the game world?
  • What can I learn about respecting the player's time from this game?
  • When are cliches good/bad?
  • What old ideas can be tapped into for a new title?


Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
19 Jun 2023025: Diablo II + Loot00:43:27

AIn this episode, we discuss...

  • Level scaling
  • Efficiency as a game-play mechanic
  • Discovery based crafting
  • Ethics in game design
  • the feedback I got on my first ever game demo

Game:

  • Loot & Grinding
  • Speed as a core game-play mechanic
  • Beating the system
  • Discovery based crafting
  • Rare items
  • Unique builds & Synergy
  • Permanent build decisions

Develop:

  • How to balance player power
  • Feeling of gaining power
  • Allowing broken builds
  • Permanence vs Flexibility (newer games)

Sut Feedback: 

  • Feedback themes and variety of feedback
  • Art Style
  • Major workflow changes
  • Art level-up
  • How great it feels to share the game

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
26 Jun 2023026: Forager + Addictive Gameplay00:44:29

In this episode, we discuss...

  • Pacing
  • Addictive gameplay
  • Color pallets
  • Rewarding players
  • Level Design

Game:

  • Addictive gameplay
  • Slot Machine feeling
  • Every moment an MMO level-up
  • Fast paced
  • Highly saturated color pallet
  • Total and complete absorption in the gameplay loop, but oddly high stress


Develop:

  • How does this game hook me so hard?
  • Would this game have the same impact with a less saturated color pallet?
  • Is it possible to feel relaxed while playing this game?
  • How much stimulation is too much, in my own projects?

Questions for your own projects:

  • How stressful do you want your game to be?
  • Where will your stress come from? (pacing, challenge, etc.)
  • How do you reward your players?
  • How often do you reward your players?
  • What psychological effect does your color pallet have on the player?
  • Is your game fun, addictive, neither, or both? And which do you want?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
03 Jul 2023027: Magicka + Elemental Realism00:28:29

In this episode, we discuss...

  • Simple but deep mechanics
  • Playful game design
  • Types of play
  • Combinatorial explosions
  • Satisfying realism
  • Getting stuck

Game:

  • "realistic" elemental skills
  • Extremely simple yet innovative magic system
  • Shows how much you can do by focusing on combinations
  • Humor and lighthearted dialogue
  • Feels genuinely playful, rather than emotional, serious, or high-stakes

Develop:

  • What makes the elemental skills feel so much more satisfying than in other games?
  • How does the game invite you to have fun?
  • Does the tone of the game shift my mechanical expectations significantly?

Sut:

  • Started digging in on music again
  • cutting myself a ton of slack this week

Questions for your own projects:

  • What version of play does your game initiate? Emotional, goofy, dramatic, etc?
  • Do your game mechanics "make sense," and should they?
  • Are your controls responsive and tight? Do they behave as expected?
  • What simple elements of your game have to feel right?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
10 Jul 2023028: Final Fantasy 9 + Fatal Flaws00:34:23

In this episode, we discuss...

  • Fatal flaws
  • Planning
  • Character personalities
  • FF9's item skill system

Game:

  • The futility of planning
  • Music makes the game
  • A few fatal flaws
  • Item skill system
  • Character design/art style
  • Exaggerated character personalities
  • "Steinering"

Develop:

  • Are exaggerated character personalities applicable to a smaller scale game?
  • Is it necessary to set an overarching theme to my game's story?
  • What would make learning skills from items more enjoyable?

Questions for your own projects:

  • What tiny, frequently repeated elements of my game might need modified?
  • What unexpected systems does my game have, and how can I test their impact on player experience?
  • Are any characters in my game under or over utilized?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
17 Jul 2023029: Dave the Diver + Commitment00:41:41

In this episode, we discuss...

  • Commitment and Variety
  • Control schemes
  • Mini games
  • Charming characters
  • Communication

Game:

  • In a word - charming
  • Fishing, management, and an tiny bit of farming
  • Commitment and variety
  • Continues introducing mechanics and mini games throughout the game
  • Incredible, short animated videos that add depth to characters

Develop:

  • When trying to map controls efficiently, what would be going too far?
  • How could you add charm to a project, without having to do a fully animated video?
  • Is it fine to have a grab bag of ideas in your game?
  • What sacrifices have to be made to avoid excessive scope creep?
  • Do games have to make sense?

Questions for your own projects:

  • What parts of this game do I love?
  • What elements of the game would be better if I committed harder to them?
  • Am I pushing too hard on any elements, in a way that makes the game design feel insecure?
  • Are there elements of my project that I love, which actually only exist in my head? How will other people know?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
24 Jul 2023030: Planescape Torment + Choices00:48:14

In this episode, we discuss...

  • Completionism
  • Choices
  • Raising the stakes
  • World building
  • Analysis Paralysis
  • Dynamic Difficulty

Game:

  • Choose your own adventure novel
  • Genuinely impactful choices
  • No right choices
  • Player choice and difficulty
  • Immersive world building
  • The illusion of infinite possibilities

Develop:

  • How can you make the world feel worth exploring?
  • How can you add stakes to smaller decisions?
  • How can you make difficulty responsive to player choice?
  • Do you want to do any of these things?

Questions for your own projects:

  • Who is this game for?
  • Will the people who only play for 1 hour enjoy this game?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
31 Jul 2023031: Cookie Clicker + Hedonistic Adaptation00:28:06

In this episode, we discuss...

  • Hedonistic Adaptation
  • Dark humor
  • Efficiency as gameplay
  • Polish
  • Weird game ideas

Game:

  • Cookie scares me/Hedonistic adaptation
  • Sense of humor
  • Fully committing to a goofy idea
  • Efficiency as gameplay
  • Polish/Juice
  • Creative game design

Develop:

  • Any idea can be fun
  • Explore a human experience
  • Be shameless, your idea is cool.

Questions for your own projects:

  • Does this game reflect my own personality in any way?
  • What parts of the development process excite me the most?
  • Is there something I want this game to be, that I'm avoiding out of fear of judgement?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
07 Aug 2023032: A Short HIke + Comfort00:22:59

Game:

  • Comfort
  • Anxiety and Nature
  • Forced Disconnection
  • Empathy
  • Exploration

Develop:

  • How can we instill the urge to explore?
  • Is tension a requirement of good game design?
  • How do we make short experiences satisfying?

Repeat:

  • Does your game instill a specific mood?
  • Are there any clever ways you can reuse your game space?
  • Do you want the player to explore?
  • Step away from the phone/Disconnect

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
14 Aug 2023033: One Finger Death Punch + Simple Game Mechanics00:27:42

In this episode, we discuss...

  • Core game mechanics
  • Exploiting one idea
  • The purpose behind visuals
  • and I rant intensely about the importance of execution over just having "good idea"

Game:

  • Single mechanic gameplay
  • Fully exploiting one idea
  • Basic humor
  • Minimum visuals

Develop:

  • How much fun can one mechanic provide?
  • What actually makes visuals matter?

Repeat:

  • What are the core mechanics of your game?
  • Where is the fun in your core mechanics? (can be vague but honest)

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
21 Aug 2023034: DnD + How to Succeed at Game Development00:33:14

If you cannot tell, I am currently obsessed with Dungeons and Dragons. I blame Baldur's Gate 3

The Journey:

  • Journey, not destination
  • Everything changes. Improvise like a Dungeon Master
  • Even if you fail your main quest, your character has grown massively, and you've had fun.
  • Imagine being at the table and ONLY wanting to get to the final fight. 

Risk and Reward:

  • Take worthwhile risks, don't debate decisions forever
  • Accept the rewards that are given.
  • Create your luck - cool role playing leads to cool rewards and better odds.


The Next Campaign:

  • It's never over until you want it to be over
  • Start a new character/change classes if you don't like how this one plays

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
28 Aug 2023035: Baldur's Gate 3 + Designing Decisions00:29:49

In this episode, we discuss...

  • Designing Decisions
  • Character motivation
  • Scope of consequences

Game:

  • Characters with powerful motivations
  • Interpersonal stakes
  • Exploration & multiple solutions
  • Black and white vs grey

Develop:

  • Establish character backstory/motivation
  • Limit scope
  • Limit consequences

Repeat questions:

  • What part of your game is likely to blow up in scope? How can you lock the scope down without breaking the appeal?
  • Are your characters being driven by their backstories?
  • How strong are your core mechanics?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
04 Sep 2023036: Change + The Gamification of Suffering00:27:53

In this episode, we discuss...

  • Suffering in games
  • Emotional spectrums in gaming
  • Games with intentional messages

Game:

  • Homeless survival simulator
  • Ties to reality
  • Games with intentional messages

Develop:

  • Be genuine
  • Making suffering into gameplay

Devlog:

  • Suddenly feels finished (put in all SFX & multiple songs)
  • Individual level bugs
  • Time management + learning Art
  • drawabox.com

Repeat questions:

  • Does your game implicitly convey some message?
  • What emotions does your game explore?
  • What have you learned from this project so far?
  • Tip: Small projects, but don't be afraid to take risks.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
11 Sep 2023037: Starfield + Illusions00:31:32

In this episode, we discuss...

  • Player Immersion
  • UI 
  • Maintaining the illusion
  • Quality of Life

Develop:

  • UI is absolutely essential
  • Position the player correctly to maintain illusions

Sut:

  • Hit a brick wall with save/load system
  • Figuring out JSON
  • Need to study for a bit after completing this project.

Repeat questions:

  • Is UI an essential part of your game?
  • What QoL improvements could you make?
  • What skills are you lacking that would make game development easier?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
18 Sep 2023038: Stardew Valley + Calm Passion00:36:17

In this episode, we discuss...

  • Growth as a developer
  • Exploration and discovery
  • Calm but fast paced gameplay
  • Calm, passionate game development.

Game:

  • Too much that I love
  • Peaceful or stressful, you decide
  • Connect with others
  • Explore and discover new things

Develop:

  • Stardew as an analogy for game development
  • Developing a game without freaking out
  • Consistent growth, gradual progress.
  • Enjoy the process.
  • Explore, grow, discover.

My development:

  • Save/load system done
  • Cute level select screen additions
  • Oh god I have to set up a steam page and steam achievements.
  • Also, trailers?
  • Unity news (super brief)

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
25 Sep 2023039: Why You Should Make a Platformer00:35:46

In this episode, we discuss...

  • Rapid iteration
  • Structuring a project to optimize learning
  • Learning to focus on small details
  • Feedback loops

Game:

  • Why a platformer
  • Quick level design iteration
  • Tons of example projects to compare to
  • "Is it fun" becomes obvious
  • Forces creativity or polish
  • Level/Data management & other challenges
  • Small changes, huge impacts

Develop:

  • Accept commercial failure
  • Learn first, sell later.
  • Make a game you're happy with
  • What makes a good learning project?
  • Small with minimal scope creep potential.
  • relevant to your interests
  • strong feedback loop, easy to iterate/playtest.

Sut:

  • Sent out two pre-release copies
  • Had fun adding a little prank in one
  • Not expecting much critical feedback, but hoping for some.
  • Mostly expecting a couple of bug catches, and any catastrophic feedback.
  • Started work on the trailer, and paperwork for steam
  • The terror of approaching release.

Repeat:

  • What genre do you dislike, and why?
  • Is there a version of that genre which you would enjoy?
  • What genre do you love?
  • What is a beginner project sized version of that genre?
  •  Switch up your routine.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
02 Oct 2023040: Age of Mythology + The Impact of Setting00:30:56

In this episode, we discuss...

  • The impact of your game's setting
  • Your game's emotional intent
  • The problem with cloning games

Game:

  • Setting, defined
  • Age of Mythology vs Age of Empires
  • Effects on gameplay
  • Effects on emotional impact


Develop:

  • Could you make a different setting with identical gameplay?
  • Sci-fi shoother vs fantasy shooter
  • Stardew vs Graveyard Keeper
  • The issue with cloning games

Repeat:

  • What games inspired your game?
  • What is different about your game, and is it affecting gameplay?
  • Should it be affecting gameplay?
  • Is your games setting/lore being acted out sufficiently?
  • Take a week off of gaming, play with new tools.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
09 Oct 2023041: Why Making Games is Scary00:46:22

Game:

  • Sheer number of skills
  • How can one person do all of this
  • Who do I think I am
  • Perfect vision. Massive commitment, massive expectations
  • Creative vs specific instructions

Develop:

  • Huge ambition, must fix everything vs teeny tiny steps
  • faith in self vs forced confidence
  • Patience, with occasional spells of absolutely losing my mind.

Repeat questions:

  • Pay attention to how you respond to your own thoughts.
  • I use a pocket notebook as of this week.
  • Therapy is a relevant option, especially if feeling stuck

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
16 Oct 2023042: Dredge + Discovery00:23:37

Sut Steam page: https://store.steampowered.com/app/2638880/Sut/

Game:

  • new fish
  • new lore
  •  a hint of danger in every step 
  • learning in games

Develop:

  • Discovery and suspense
  • Games with no discoveries

Sut:

  • Steam page & release date
  • Miscellaneous fixes
  • Final decisions, letting go of perfect.

Repeat:

  • What am I discovering through this project?
  • What do players discover while playing my game?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
23 Oct 2023043: MediEvil + Spooky Skeletons00:41:59

Game:

  • Medievil is an extremely "playstation era" game.
  • Pseudo-platformer adventure genre
  • Camera control issues
  • The whole picture is better than the parts
  • Spooky themes mixed with comedy

Develop:

  • Blending genres
  • Making the most of unconventional ideas
  • Small issues can make all the difference

Sut: 

  •  Game comes out on Friday (if all things go according to plan)
  •  Already brainstorming new game, career move or make another indie game?

Repeat:

  • If your game has rough edges that you haven't noticed, where would they be hiding?
  • What creative skill calls to you?
  • What (feasible) game do you wish existed?
  • Tip: Keep at it. Every scary new thing is way easier than you expect.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
30 Oct 2023044: Splatterhouse 3 is Terrifying00:32:55

  Game:

  •  Timers and Terror
  •  Genuine consequences
  •  Scary gameplay vs scary aesthetic
  •  Gore in games
  •  Story through gameplay
  •  The power of a soundtrack


 Develop:

  •  Setting up consequences
  •  Story scale
  •  Doing more with less


 Devlog: 

  •  Game is out and I'll talk about it next week.
  •  Designing next game, but scope is too big still
  •  Might just need a breather.


 Repeat:

  •  What moment to moment feedback does your game provide?
  •  If your game has a story, does the scale have the impact you want it to?
  •  Tip: Pause to check in with yourself. Don't just grind. (In life and in gaming)

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
06 Nov 2023045: How it Feels to Release a Game00:34:27

Game:

  • Expectations
  • Unexpected emotions
  • Finishing vs releasing
  • Unrelatable feelings

Develop:

  • Lessons learned
  • How the process felt
  • Energy management
  • Scope management
  • A million other tiny things
  • Confidence in ability to figure it out
  • Unwinding/starting the next thing
  • What the heck is next?

Repeat:

  • What are your expectations for your project?
  • How do those expectations serve you?
  • Will they motivate or demotivate you if you fail to reach them?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
13 Nov 2023046: Super Hexagon + Player Defeat00:24:01

Game:

  •  Fast paced
  •  Simple, compelling gameplay
  •  Desirable frustration
  •  Style
  •  Polish

Develop:

  •  Ways to handle player failure  

Repeat:

  •  Do you expect frequent player restarts?
  •  How much polish can you reasonably add?
  • Get in touch with what drives you.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
20 Nov 2023047: How Games Teach Us00:32:38

Game:

  •  Learning starts with noticing
  •  Vampire Survivors - Simple gradual education
  •  Soulslike games - Harsh attention based education
  •  League of Legends - Hidden difficulty, social constraints

Develop:

  •  "Comprehensible Input" in language learning
  •  How to learn development skills effectively
  •  How not to teach players
  •  When teaching players becomes too complex
  •  Soft observation and pixel art progress.

Repeat:

  •  Are there hidden mechanics in your game? If so, what is the purpose in hiding them?
  •  When do you want a game mechanic be totally invisible?

Tip: Notice how you learn.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
27 Nov 2023048: Dungeon Siege + The Power of Nostalgia00:29:39

Game:

  •  Why do I love this game?
  •  Less upfront decisions
  •  Less complexity, more targeted growth

Develop:

  •  Greatest game ever nostalgia
  •  Nostalgia for specific game mechanics
  •  Letting nostalgia be
  •  A rant about learning and development cycles

Repeat:

  •  Is there any one skill you're particularly excited about right now?
  •  Are there any old games that might help you reconnect with your passion? 
  • Write things down and revisit them.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
04 Dec 2023049: The Urge to Give Up00:27:49

Game:

  •  Incredible definitive edition
  •  Large number of high-impact variables
  •  Compared to WC3
  •  Picking a skill to focus on learning
  •  MOBA comparison

Develop:

  •  Giving up on your dreams vs quitting a project

Repeat:

  •  What managable challenges would you enjoy taking on right now?
  •  What level of zoom are you looking through right now?
  • Get some sleep.

Links:

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
11 Dec 2023050: Designing Turn-Based Combat00:31:28

Game:

  •  Yakuza Like a Dragon
  •  FF8
  •  FF10
  •  The turn based combat spectrum
  •  Sprinkling skill on top

Develop:

  •  My ideal turn based combat
  •  Why I dislike equipment
  •  Undertale
  •  Linear JRPG with no experience system

Repeat:

  •  What do you love about your favorite games?
  •  What do you ignore about your favorite games?
  •  What are your game design pet peeves?

Tip: Escape the internet's opinion

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
18 Dec 2023051: Choosing a Game Engine00:30:11

Game:

  •  Testing vs researching
  •  The allure of analysis paralysis

Develop:

  •  Unity
  •  Unreal
  •  Gamemaker
  •  Godot

Repeat:

  •  What type of games do you enjoy?
  •  What type of game do you enjoy making?

Tip: If you're stuck, try something else out
Challenge for myself: Finish the Godot 2D "first game" walk-through

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
25 Dec 2023052: Number Goes Up (Gnorp Apologue)00:37:05

Game:

  •  Showing progress
  •  Spreadsheet style progress

Develop:

  •  Consistent effort
  •  Gradual progress
  •  Project cycles
  •  Momentum
  •  Godot progress

Repeat:

  •  What brings you joy?
  • Tip: Consistent, gradual improvement.
  • Challenge for myself: Open Godot every day for a week.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
01 Jan 2024053: Indie Dreams00:26:06

Game:

  •  Creative dreams 
  •  Lifestyle Dreams

Develop:

  • Purpose of a dream 
  • Expectations
  •  Difficulty
  •  Required Suffering

Repeat:

  •  Oops, my bad
  •  Projection

Challenge for myself: Open Godot every day for a week.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
08 Jan 2024054: Blending Story and Gameplay (Yakuza: Like a Dragon)00:40:22

Game:

  •  Brief comparison to The Legend of Dragoon 
  •  Blending Narrative and Gameplay
  •  Job System
  •  Character Personalities
  •  Summons
  •  Adding flavor to classic mechanics
  •  Like a Dragon combat vs standard Yakuza combat

 Develop:

  •  The purpose and weight of a story
  •  The purpose and weight of gameplay
  •  Is this immersion?
  • My development:
    •  A major test drive of indie game dev
    •  Godot is amazing
    •  TileMap, Terrain, Animator
    •  Still have a lot to learn

 Repeat:

  •  Does your gameplay have any connection to your narrative, or your characters?
  •  What is the most compelling part of your game? 
  • What would you like to be the most compelling part?

 Tip:

  •  Comparison is not strictly necessary to learn from something. Do not compare yourself to others excessively.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
15 Jan 2024055: Picking the Right Game Idea00:34:16

Suddenly Bird by Fev Games: https://fevgames.itch.io/suddenly-bird

Game:

  •  Super Chicken Jumper, Super Meat Boy, Binding of Isaac, Incredible Crisis, Parappa the Rapper
  •  There is no one right idea
  •  Making absolutely insane ideas
  •  Letting people look at you funny
  •  Confidence in yourself
  •  Chasing the Market 

 Develop:

  •  Limitations on chasing what interests you
  •  Are limitations just bumper rails?
  •  Games that you want to make
  •  Games that you can make

 Repeat:

  •  Shoutout to Fev Games: Suddenly Bird 
  •  What ideas, wild or mundane, keep sticking in your head?
  •  Do you have a "nah, I can't make that, no one will like it," idea?
  •  What do you have to lose by making something? (genuinely, what are the sacrifices)
  •  Take time to listen to yourself.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
22 Jan 2024056: Scams and Games00:39:42

Game:

  •  Scams in loot based games
  •  Justifying scams in video games
  •  Items with real world prices
  •  Ethical lessons learned through gaming

 Develop:

  •  Scams that target developers
  •  Post-launch scams
  •  Game Dev Courses that toe the line
  •  Cheating, shortcuts, and player behavior
  •  My development progress over the past three weeks

 Repeat:

  •  What mechanics in your game will your player want to shortcut?
  •  How can you surprise your player? 
  •  Notice when a shortcut is preventing you from learning a skill.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
29 Jan 2024057: Patiently Pushing Limits (Subnautica)00:36:36

Game:

  •  Subnautica's air mechanic
  •  Exploring and discovering more and more cool stuff
  •  How easy it is to drown

 Develop:

  •  Drowning in development and/or features
  •  Subnautica oxygen as a metaphor for effort over time
  •  Weightlifting and rest days
  •  Why this segment is called repeat
  •  Sacrificing the short term for the long term
  •  Ego lifting and ego game dev

 Repeat:

  •  What are the signs that you're exhausted?
  •  What are the excuses you use when you're totally fine, but just don't wanna work?
  • Review of own development
  • Tip: Respect the importance of a true rest day. Notice your exhaustion levels.
  • Challenge: Take a true rest day, or as close to one as you possibly can.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
05 Feb 2024058: Planning Your Game (Stardew Valley)00:43:25

Game:

  •  Cleaning up
  •  Planting Seeds
  •  Maintaining
  •  Connecting and exploring
  •  Harvesting
  •  If you over-plant...

 Develop:

  •  What stardew teaches us about development
  •  How much can you really plan 
  •  Patience and Consistency
  •  Energy Management
  •  Community
  •  Process

 My own development

  •  Struggling with rest vs burnout
  • Negativity spirals
  • Believe in yourself, not in your accomplishments or potential.
  • Belief in self and arrogance
  • Negativity spirals are easy to execute but hard to endure.
  • Positive spirals are hard to execute but easy to endure.

 Repeat:

  •  How can you make your development more sustainable?
  •  What cool stuff do you want to share with the world?

 Tip:

  •  Just do your thing. Also listen to Vienna by Billy Joel and pay attention to the lyrics.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
12 Feb 2024059: How to Panic (Incredible Crisis)00:40:05

Game:

  •  What makes Incredible Crisis special?
  •  Ska soundtrack
  •  Completely absurd story
  •  Brutal button mashing (creates physical response)
  •  High pressure, simple minigames

 Develop:

  •  The utility of panic
  •  The utility of frustration
  •  How your players physically interact with your game
  •  Impact of emotional moments on gameplay

 My own development

  •  Keystone Habits
  •  Working through struggle
  •  My on/off switch
  •  Community Development, Twitch
  •  "you are what you do"
  •  Thoughts about passion and "The Bear"

 Repeat:

  •  What environments and habits help you?
  •  What environments and habits hurt you?
  •  What one change would have the greatest positive impact on your life? (Habitual or one-time)
  •  Tip: Learn a couple of basic breathing exercises.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
19 Feb 2024060: How to Git Gud (League of Legends)00:28:40

Game:

  •  Deep and wide gameplay
  •  Practice does not make perfect
  •  Difficult learning environment
  •  What matters is hidden until you look for it
  •  Lot of misinformation
  •  Unwelcoming culture

 Develop:

  •  Discovering what matters by observing others
  •  "High Ranked" game developers
  •  Avoiding misinformation/misleading paths
  •  Finding a welcoming culture (avoid the doom and gloom)
  •  Actual practice involves experimentation and observation

 Repeat:

  •  Do you feel stuck with any of your skills?
  •  Where can you observe someone else's method?
  •  Is there a different angle of approach you can try?
  • Tip: Track your progress. Are you putting effort in the right places?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
26 Feb 2024061: The Difference Between Bad and Incredible (Front Mission 3)00:41:28

Game:

  •  Front Mission 3 vs Front Mission 1st remake, initial impressions.
  •  Design Fundamentals
  •  The UI and maps in Front Mission 3
  •  The difficulty tuning in Front Mission 3
  •  RNG Damage sponges in Front Mission 1st

 Develop:

  •  Design Fundamentals
  •  Examples of bad vs good execution
  •  Things that age poorly
  •  Fine tuning the player experience
  •  Putting time into the bits that seem frivolous
  •  Long term, sustainable effort.

 Check-In:

  •  I have some Youtube video ideas and Twitch ideas
  •  I have not been working on development.
  •  I've gotten obsessed with chess rankings
  •  I want to harness my competitive nature for game development (game jams?)

 Repeat:

  •  What gameplay mechanics have you accepted as normal?
  •  Is there any room for improvement in those mechanics?
  •  Is there something about those mechanics which targets the incorrect audience for your particular game?
  •  Tip for myself: Give yourself some genuine silence to make room for planning/thinking.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
04 Mar 2024062: The Most Relaxing Games00:31:45

Games:

  •  Truly relaxing games:
    •  Eastshade
    •  A Short Hike
    •  Mountain
    •  Dragon Quest 11
    •  Walking simulators
  •  Most games I play are stressful:
    •  Cook Serve Delicious
    •  Almost any Real Time Strategy game
    •  Almost any MOBA
    •  Chess
    •  Shooters and such
  •  Many games that we think of as relaxing can be quite stressful:
    •  Stardew Valley
    •  Roller Coaster Tycoon

 Develop:

  •  What makes a game truly relaxing?
  •  What amps up the stress levels in a game?
  •  Do stressful games contribute to burnout?
  •  Making progress on writing for my game
  •  Got back to the gym after being sick, which helps me massively
  •  Chess as a metaphor for setting myself up for success

 Repeat:

  •  What small choices have an oversized impact on your day/week/month?
  •  Tip for myself: Prioritize relaxing relaxation over stressful relaxation.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
11 Mar 2024063: Being Willing to Fail (Chess)00:28:05

Games:

  •  Chess as a psychological horror game
  •  Chess as a fast paced shooter
  •  How bad I am at chess
  •  Crushing failure
  •  Forcing you to recognize the inaccuracy of your own confidence.

 Develop:

  •  Chess - learning a theory, applying it, appearing worse at the skill
  •  Learning about lighting, making uglier art.
  •  "The next big step forward" will often make you worse before it makes you better.
  •  Don't just study. Do.
  •  Don't just do. Learn.
  •  Do not binge failure.

 Check-In:

  •  Specifics of what I did on stream 
  •  Taking risks (twitch, youtube, etc.)
  •  A rant about advertising and sharing your projects

 Repeat:

  •  Are there any projects you wish you had the guts to try out?
  •  What would actually happen if you failed at them? Would you improve?
  •  Tip for myself: Keep experimenting, keep learning. Play a little less chess.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
18 Mar 2024064: Why Grinding Doesn't Feel Like Work00:33:34

Game:

  •  Different types of grinding
  •  Loot Grind
  •  Player Skill Grind
  •  Character Power Grind
  •  Video Game Grind vs Day Job Grind 

 Develop:

  •  The obvious stuff
  •  Flashing lights, audio rewards
  •  Story with clear conclusion
  •  Near-guaranteed success
  •  No need to plan
  •  Check-In:
  •  Building up momentum
  •  Twitch has been a fun way to start working on art more and bonding with community

 Repeat:

  •  What is your most memorable video game accomplishment?
  •  What made it memorable?
  •  Tip: Keep building momentum, try not going so hard that you burn out though.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
25 Mar 2024065: When to Ditch a Project00:35:27

Eastshade Video: https://www.youtube.com/watch?v=LCzhyUsDHPE

Game:

  •  Backstory of my current project
  •  Full description of the project
  •  Getting stuck after the prototypes

 Develop:

  •  Eastshade Studios video: "Marketing is not why most indie games fail"
  •  Why I'm considering scrapping this project
  •  Scope realizations
  •  Too much stuff to polish

 Check-In:

  •  Godot Terrain system
  •  Ko-Fi and Twitch 

 Repeat:

  •  If you remain on your current trajectory, where will you be in one month?
  •  If you alter your trajectory in some minor way, where will you be in one month?
  •  Tip for myself: Set goals, externalize your mind when overwhelmed

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
01 Apr 2024066: I Earned a World Record (Dustforce)00:35:37

Game:

  •  I got a world record
  •  246 way tie
  •  Awesome community
  •  Flowy, skill based speedrunner
  •  Satisfying skill development, significant space for mastery
  •  Incredible soundtrack
  •  Beautiful animations and art

 Develop:

  •  Navigating levels in game, alternative selections
  •  Blocking levels based on ability to reach them
  • Leader-boards add a lot to the gameplay

 Check-In:

  •  Great programming progress, learning a lot from twitch
  •  finding out my blind spots

 Repeat:

  •  If you had blind spots, where would they be?
  •  What do you want to try this week? 
  •  Tip:  Slow the pace a little. Make steady, sustainable progress

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
08 Apr 2024067: My Favorite Pokemon Game (Jade Cocoon)00:26:24

Game:

  •  Creature collector without the cuteness
  •  Creature Combinations
  •  A darker, otherworldly aesthetic
  •  Story is pretty good, but probably nostalgia

 Develop:

  •  A little bit of choice adds a lot of potential
  •  Allow players to explore systems 

 Check-In:

  •  Still learning how much I have to learn.
  •  Looking into more formal education paths.

 Repeat:

  •  What game do you almost love, but something is off?
  •  What would you change in those games? Is it feasible?
  • Tip: Explore new tools. Learn some theory/explore traditional learning methods.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
15 Apr 2024068: Conquering Creative Paralysis00:37:13

Game:

  •  No guarantees, just like creating
  •  Things that paralyze you
  •  Is there ever only one path ahead?
  •  Risk less, work patiently

 Develop:

  •  What power do we actually have?
  •  Notice, notice, notice
  •  The invisible work
  •  Considering trying might be harder than trying

 Repeat:

  •  What is the worst thing you can do for your creative energy?
  •  How can you get to know yourself better?
  •  Tip for myself:  What version of the work, no matter how small, are you willing to do?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
22 Apr 2024069: The Gameplay Loop of Game Development00:29:33

Game:

  •  My current project is bad
  •  Gameplay loops
  •  A sense of risk

 Develop:

  •  Overcoming Struggles
  •  Exploring new areas
  •  Leveling up
  •  Building a party/community

 Repeat:

  •  What type of gameplay is most motivating for you?
  •  What part of working on a project is most motivating for you?
  •  Tip for myself: Sort out priorities, filter for what's most important.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
29 Apr 2024070: Upward Spirals and Game Development00:35:31

Game:

  •  Celeste - Confidence
  •  WoW - Investment
  •  JRPGs - Power
  •  Dark Souls - grit

 Develop:

  •  The spiral curriculum
  •  Small projects, footholds
  •  Acknowledging victories
  •  Velocity and Acceleration
  •  HealthyGamerGG

 Repeat:

  •  What footholds have you recently found?
  •  How might you build your current victories?
  • Tip for myself: Be patient, work consistently

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
06 May 2024071: Propaganda and Helldivers 200:38:39

UPDATED CONTEXT: About half an hour after I finished editing this episode, Sony announced via twitter that they will not be moving forward with the update that initiated this controversy.

Game:

  •  Incredible satirical propaganda
  •  Community controls the marketing
  •  Great lore, full commitment
  •  Accidentally creating a union

 Develop:

  •  "Everything is game design" - Jonathan Rogers Interview (PoE2)
  •  Communication is key, poor communication can become an unintentional scam
  •  Be very aware of who has control over what

 Repeat:

  •  How would you find space to think in the midst of a massive controversy?
  •  How do you find space to create, in the chaos of life?
  •  Acknowledge or ignore how little control you have, then make things anyway

Jonathan Rogers Interview

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
13 May 2024072: Why Play Games00:33:52

Game:

  •  How a few games impacted me:
  •  Final Fantasy 7
  •  Morrowind
  •  Starcraft
  •  Diablo II
  •  Warcraft 3
  •  Stardew Valley
  •  Celeste
  •  Spiritfarer

 Develop:

  •  Don't be afraid to share
  •  You can't know what someone else will get from yo ur game
  •  Excessive Gaming

 Repeat:

  •  How has gaming impacted you at different points in your life?
  •  Notice the little positive things

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
20 May 2024073: No Bad Ideas (Parappa the Rapper)00:31:27

Game:

  •  No bad ideas
  •  Insane concept
  •  First rhythm game
  •  Deeply beloved despite absurdity
  •  Just make games

 Develop:

  •  Art style 
  •  Pure, goofy gameplay
  •  Stop being serious
  •  Design standards and preconceptions

 Repeat:

  •  What dumb idea can you think of right now?
  •  How could you make it interesting?
  •  Tip:  It's about skills, not success.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
27 May 2024074: On Touching Grass00:24:51

Game:

  •  How reality improves gaming
  •  Childhood love of gaming
  •  Childhood love of touching grass

 Develop:

  •  Incentives in Game Development
  •  Players need to digest

 Repeat:

  •  What games have you thought about during real life?
  •  How has real life made gaming more fun?
  • Tip: "Touch grass" as often as possible

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
03 Jun 2024075: Pure Goofy Fun (Worms)00:23:19

Game:

  •  The Worms series
  •  Less story
  •  Goofball immersion

 Develop:

  •  Knowing your game's emotional impact
  •  Creating space for unintended fun

 Repeat:

  •  What is fun for you?
  •  Is your game idea fun?
  •  Should your game idea be fun?
  •  Goof around in games, game development, and life.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
10 Jun 2024076: Why Make Games00:29:16

Game:

  •  What does making games do for you?
  •  Love of the results
  •  Chasing some goal
  •  Fame and Fortune

 Develop:

  •  Love of the process
  •  Learning new skills
  •  Growing as a person

 Repeat:

  •  What is your favorite part of making games?
  •  Are you taking time to enjoy the process?
  •  Don't overthink it, just enjoy it.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
17 Jun 2024077: How Games Help Us Grow00:30:58

Game:

  •  Creating Space
  •  Emotions and Indie Games
  •  A quick note about practical skills
  •  Taking the training wheels off
  •  Game of thrones taught me about myself

 Develop:

  •  Just be open
  •  I'm not advocating for preaching
  •  Doesn't have to be a whole emotional journey

 Repeat:

  •  How do games help you?
  •  Start experimenting a little more.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
24 Jun 2024078: The Joy of Consequences in Games00:31:53

Game:

  •  Choices-matter genre
  •  Baldur's Gate 3
  •  The Quarry
  •  Disco Elysium
  •  Diablo II and re-rolls
  •  Investment

 Develop:

  •  Immediate feedback
  •  Frustrating consequences
  •  Satisfying consequences
  •  Proving impact

 Repeat:

  •  What in-game choices do you find most satisfying?
  •  Do you prefer experiencing every option, or embracing one path?
  •  Roll with the consequences.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
01 Jul 2024079: How to Make a Good Game Bad00:33:29

Game:

  •  Big Picture: Poor communication, taking control from player
  •  Unskippable filler content/cutscenes
  •  Bad default controls
  •  Horrible marketing
  •  Constant waiting
  •  Removing interaction indicators
  • Examples: Skyrim, Celeste, Breath of the Wild

 Develop:

  •  Communicate clearly
  •  Have multiple people test it
  •  Don't make assumptions about player mindset
  •  Don't waste people's time

 Repeat:

  •  How could you ruin your favorite game?
  •  How could you fix a game with one fatal flaw?
  •  Some weeks, you don't need a tip.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
08 Jul 2024080: Mindless Satisfying Games (PowerWash Simulator)00:28:08

Game:

  •  Mindless Games
  •  Accelerated productivity
  •  Constant rewards
  •  "Oddly Satisfying"

 Develop:

  •  Marketing: Serve specific communities
  •  Build rewards into gameplay
  •  Accelerate real life satisfaction
  •  New project update

 Repeat:

  •  What mechanics do you find deeply satisfying?
  •  What niche hobbies do you have that might inspire a game?
  •  Seek out fresh perspectives

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
15 Jul 2024081: Getting Stuck00:30:39

Game:

  •  Unclear rules
  •  Puzzles
  •  Difficulty curves
  •  Untested skills
  •  Morrowind and Getting Lost

 Develop:

  •  finding joy while stuck/lost
  •  game dev update

 Repeat:

  •  What creative challenges do you enjoy?
  •  What can you safely explore when stuck?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
22 Jul 2024082: In Defense of Being Bad00:29:17

Game:

  • Bad at games
  • Fundamental gaming skills
  • Razbuten
  • Game Design and Communication

Develop:

  • Learning New Skills
  • Bad = new
  • Treating yourself gently (child analogy)
  • Protect your creative passion

Repeat:

  • Can you vividly remember a the development of skill you were once terrible at?
  • What things are you currently "bad" at, and are they "new?"

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
29 Jul 2024083: Simplicity (Fishy)00:19:03

Game:

  •  Bubble Wrap
  •  Fishy (https://www.addictinggames.com/action/fishy)

 Develop:

  •  Excessive mechanics
  •  Insecure design
  •  Trusting simplicity

 Repeat:

  •  What simple actions in life do you find satisfying?
  •  What is the simplist version of a complex game you enjoy?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
05 Aug 2024084: Why Are MMOs Fun? (WoW)00:39:39

Game:

  •  The social element
  •  Addictive grinds
  •  Monthly subscriptions
  •  World of Warcraft
  •  Guild Wars 2
  •  Anarchy Online
  •  Everquest

 Develop:

  •  Interconnected goals and skills
  •  The developer motivation issue
  •  Addictive vs Entertaining

 Repeat:

  •  What is the most entertaining game you've ever played?
  •  What is the most addictive game you've ever played?
  •  Notice the differences in different forms of "fun"

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
12 Aug 2024085: On Uncertainty00:25:59

Game:

  • Certainty and Uncertainty
  • Saving the game
  • Real world safety

Develop:

  • Noticing and embracing security in unfamiliar skills

Repeat:

  • Are there skills you're avoiding learning due to uncertainty?
  • Community Shoutout: SurvivalScape (https://store.steampowered.com/app/2862660/SurvivalScape/)

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
19 Aug 2024086: Binge Gaming vs Patient Gaming00:36:58

Game:

  •  Games that invite a binge
  •  Games that invite patience
  •  Playing games differently from their design
  •  Binge games that never end

 Develop:

  •  Binge-worthy design elements
  •  Patient design elements
  •  Story Recaps

 Repeat:

  •  What gaming pace do you, on average, enjoy more?
  •  How compelling do you want your next game to be?
  •  Tip: Whichever pace you normally take, test out the opposite.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
26 Aug 2024087: It's Time to Remake Final Fantasy 8 (FFVIII)00:30:09

Game:

  •  Final Fantasy 16 Demo
  •  The action RPG angle
  •  FF8 isn't as "sacred" as other FF titles
  •  Clear areas for improvement
  •  Other games entering Final Fantasy's old niche

 Develop:

  •  Iteration
  •  Final Fantasy always tries something new
  •  Improve where you know you can
  •  Trying to beat a masterpiece

 Repeat:

  •  What game would you like to see remade?
  •  Do you know any "diamond caked in manure" games?
  •  Tip: Keep exploring, keep experimenting

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
02 Sep 2024088: From Idea to Design00:28:48

Game:

  •  The Idea vs The Design of...
  •  An MMO
  •  Celeste
  •  Hollow Knight

 Develop:

  •  My first game (Sut)
  •  How to transition from idea to design

 Repeat:

  •  What is your smallest creative idea right now?
  •  What core design assumptions do you have about some genre?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
09 Sep 2024089: Ignorance in Gaming (The Joyful Newb)00:37:13

Game:

  •  Your first gaming experiences
  •  When a player carries you too hard
  •  Discovery and Learning
  •  Games that bring you the most joy
  •  The dream of a massive break from gaming

 Develop:

  •  Not being overwhelemed by the totality of work
  •  Knowing your target audience
  •  Not knowing how hard things will get
  •  Being absorbed in your own perspective
  •  Be an idiot (with some limitations)

 Repeat:
 What wouldn't you have done, had you known it'd be so hard?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
16 Sep 2024090: Noticing Good Game Design00:23:41

Game:

  • Bad Design
  • Incredible design
  • Hidden good design
  • The crazy, interconnected nature of game design

 Develop:

  • Getting overwhelmed by big inspirations
  • Locking in on the small inspirations
  • Gradually realizing how much you can actually create

 Repeat:

  • What game has incredible design, and what small element of it stands out to you?
  • What game has some major flaws, and what design element would you pull inspiration from or redesign?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
23 Sep 2024091: Addicted to Walkthroughs00:42:09

 Game:

  •  JRPG Guides
  •  Step by step, line by line
  •  Official vs community guides
  •  Skipping parts of the guide
  •  Complex Mechanical Guides 
  •  "Just trust me"
  •  Terminology overload
  •  Skill Based Guides

 Develop:

  •  Every weakness, every strength
  •  The need for tutorials
  •  Ignoring and extracting information
  •  The importance of context
  •  A note about useless teachers/guides

 Repeat:

  •  Best guide (or teacher) experiences?
  •  Worst guide (or teacher) experiences?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
30 Sep 2024092: Satisfactory is Basically Game Development00:27:24

 Game:

  •  Efficiency Chasing
  •  Interconnected web of goals
  •  Destroying the planet
  •  Single-mindedness
  •  Incredible aesthetic and voice-over
  •  Overwhelming but manageable

 Develop:

  •  Development at its best
  •  Development at its worst
  •  Deeply Satisfying
  •  Tiny optimizations can waste time

 Repeat:

  •  How can your development be more like Satisfactory?
  •  What "efficiency traps" do you fall into?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
07 Oct 2024093: Drowning, Timers, and Quest Logs00:23:56

 Game:

  •  Drowning in Sonic 
  •  Time limits
  •  If Skyrim had no quest log
  •  Baldur's Gate and Morrowind

 Develop:

  •  Work expands to fill time
  •  Time pressure vs financial pressure
  •  To-Do list vs Quest Log

 Repeat:

  •  How does your life's quest log function?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
14 Oct 2024094: Creative Exhaustion00:25:16

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
21 Oct 2024095: On Competitive Games00:25:49

 Game:

  •  Warcraft III ranked
  •  Climbing the ladder
  •  Blizzard's affinity for competitive games

 Develop:

  •  Pro-competitive design
  •  Marketplace competition
  •  Skill development and rankings
  •  Rankings are not the full picture

 Repeat:

  •  Do you like competitive games? Favorite?
  •  Do you find competition useful?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
28 Oct 2024096: The Goal Dilemma00:28:30

 Game:

  • Games without goals
  • How games present goals
  • Challenges, exploration, invitations

 Develop:

  • Creating things
  • Music, Game Dev, and Writing
  • Coding feels like improvisation
  • Not having a goal

 Repeat:

  • What size of goal is useful for you?
  • Are there times when you benefit from not having a goal?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
04 Nov 2024097: Default Hotkeys and You00:31:55

 Game:

  • Unplayable default hotkeys
  • Mechwarrior 2 and 3
  • Warcraft III hotkey optimization
  • Gothic hotkey engineering
  • Dustforce, Celeste
  • The "First letter" hotkey scheme

 Develop:

  • Default responses to challenges
  • Bashing my head against walls vs learning tools
  • Key rebinding and therapy

 Repeat:

  • What is your default response to overwhelming challenges?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
11 Nov 2024098: The Impression of Fun (Brighter Shores)00:30:37

 Game:

  •  Brighter Shores and Runescape
  •  Number goes up
  •  I'm confused about why I don't enjoy these games

 Develop:

  •  The idle to engaging gameplay spectrum
  •  Infinite vs limited games
  •  Distractions and Ethics
  •  My evolving design philosophy

 Repeat:

  •  What types of games do you want to make?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
18 Nov 2024099: Feedback and Early Access (Soulframe)00:33:14

 Game:

  •  Soulframe alpha and feedback accessibility
  •  Subnautica's beautiful feedback system
  •  "Why Subnautica Owes Its Success to This Button"
  •  Hades and roguelike early access
  •  Project Zomboid and long Early Access times
  •  Free vs Paid early access

 Develop:

  •  Closed, short test run within a community
  •  Putting feedback buttons within the game
  •  Paid early access
  •  Overwhelming feedback
  •  Player isn't always right, but there's always value in listening.

 Repeat:

  •  What is the role of feedback in your development process?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
25 Nov 2024100: Shortcuts Cheats and Struggles00:35:20

 Game:

  •  The Golden Cheatcode Era and Bighead Mode
  •  DLC as Cheats
  •  Single vs Multiplayer Cheats
  •  Skill development and Cheating
  •  Cheating and fun

 Develop:

  •  The Piano Analogy, slow focused practice
  •  Taking advice and exploring advice
  •  Rushing past the joy
  •  The 100th episode is done

 Repeat:

  •  Is there any part of development you'd like to try savoring more? 

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.

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