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DateTitreDurée
30 Nov 2022 Getting to Know Justin Cone 01:19:25

In this episode, Erin and Austin welcome Justin Cone, Director of Communications Strategy at BUCK, a global creative company that brings brands, stories, and experiences to life through art, design, and technology. With offices around the world, BUCK’s 600 makers, doers, and dreamers create work that is experienced by literally billions of people every day.

Justin’s experience with many different roles within the industry makes him a great listen for any motion design student or experienced designer. You’ll hear about the state of the motion design industry both in the early days and now, trends in employment and education, and new ideas and concepts on the horizon.

 

Discussion Points:

  • Justin, Erin and Austin’s early days in the industry
  • The state of education and employment in the industry today
  • The “Cream of the Crop” list
  • Big tech jobs
  • The impact of Motionographer.com on the industry
  • Internships/apprenticeships 
  • BUCK business update
  • An LGBTQIA ‘zine project at BUCK
  • Remote work and its lack of network building
  • Writing and motion design
  • Producers, EPs, and their roles
  • Company culture
  • The IRL student experience
  • Private vs. public art schools
  • Obligations and responsibilities, managing time
  • Pros and cons within the motion design industry
  • Talent vs. hard work
  • Taco preferences, worst client notes, early mistakes, and gripes about kids these days

Resources:

Starter Story “How to Say No”

Justin Cone Website

Justin Cone Instagram

Justin Cone Twitter

Justin Cone LinkedIn

Sarofsky 

Austin Shaw

11 Jan 2023 Reel Time Real Talk - Part 1 00:21:24

In this episode, Erin and Austin review and critique three listener reel submissions for part one of their “Reel Time, Real Talk” mini-series.  You’ll hear tips and tricks for improving the reel content, feedback on which parts are strong and not so impressive, advice on changing perspective, simplifying, modifying the typography or camera pov, and other constructive feedback. Today’s reels are from Issy Muir, Etienne Buteau, and Thomas Collier.

Discussion Points:

  • [02:14] Discussion and feedback for submission reel from Issy Muir
  • [09:11] Discussion and feedback for submission reel from Etienne Buteau
  • [15:12] Discussion and feedback for submission reel from Thomas Collier
  • Stay tuned for Part II in the coming weeks

Resources:

Issy Muir Portfolio

Étienne Buteau Website

Thomas Collier Website

Sarofsky 

Austin Shaw

25 Jan 2023 Reel Time Real Talk - Part 2 00:13:43

In this episode, Erin and Austin review and critique three more listener reel submissions for part two of their “Reel Time, Real Talk” mini-series.  

You’ll hear tips and tricks for improving the reel content, feedback on which parts are strong and not so impressive, advice on changing perspective, simplifying, modifying the typography or camera pov, and other constructive feedback. Today’s reels are from Miles Fabishak, Seth Thomas, and Evan West.

 

Discussion Points:

  • [00:17] Discussion and feedback for submission reel from Miles Fabishak
  • [04:23] Discussion and feedback for submission reel from Seth Thomas
  • [10:13] Discussion and feedback for submission reel from Evan West
  • More Reel Time Reel Talk in our next episode

 

Resources:

Miles Fabishak 

Seth Thomas

Evan West

Jessica Hische Typography

Sarofsky 

Austin Shaw

14 Nov 2023 Interview with Ariel Costa 01:16:59

Welcome to the first episode of our interview series featuring Ariel Costa, an Emmy-winning Creative / Animation (mixed-media) Director based in Los Angeles, CA. As the world constantly evolves, so does the motion design industry. Ariel gives his take on the emergence of new talent, the rise of AI and NFTs, and the impact of the pandemic on the industry. The conversation also covers the implications of AI on the industry, copyright infringement concerns, and the potential loss of the industry's 'soul.' Ariel lets us in on his creative process, the allure of 'blinking our brains,' and how the marriage of analog and digital elements creates harmony in design. Join us for this insightful and enthralling conversation about the challenges, triumphs, and evolution of our industry. 

 Ariel’s creative studio BlinkMyBrain™ is not a tool, it’s the attitude. Ariel helps studios, production companies, agencies, and all sorts of clients to solve creative and visual problems, bringing ideas to life and creating the message. With over 14 years of experience in the Motion Graphics industry, Ariel had the chance to collaborate with clients such as Marvel Animation, Spotify, Adidas, Warner, Focus Films, Netflix, The New York Times, Pinterest, and Facebook among many others. In the music industry, Ariel has done visual concepts for bands like Panic at the Disco, Red Hot Chilli Peppers, and 30 Seconds to Mars. He directed music videos for incredible bands like Led Zeppelin, Green Day, Mastodon, and Creedence Clearwater Revival. 


Discussion Points:
 

  • Real and digital world inspirations 
  • The importance of personal projects 
  • Navigating time constraints in creative problem-solving 
  • AI's role in the creative process 
  • The importance of studio environment 
  • Challenges of a creative director 
  • The decline of traditional work structures 
  • Social media's importance for artists 
  • The feedback loop and iterative process 
  • Collage and mixed media exploration

Resources: 

Ariel Costa - Blink My Brain 

Blink My Brain – Green Day 

Blink My Brain – Led Zeppelin 

Blink My Brain - Mastodon 

Sarofsky  

Austin Shaw 

28 Nov 2023 Interview with Carlo Vega 01:49:35

In another episode of our interview series, you’ll hear from industry expert Carlo Vega, a motion design veteran with over two decades of experience. Carlo shares memories of his early career, his first professional job, and his journey to New York. The discussion covers Carlo's use of technology to create art and the topics he explores through his passion projects. The episode concludes with the importance of understanding the process and the value of failure when working on projects.  

Carlo Vega was born in Lima, Peru, and grew up during a time of domestic terrorism and political turmoil. Vega approaches his art as a studied collection of thoughts and experiences, piecing together various realities. By combining simple, often geometric shapes with nebulous backgrounds and exploring abstract concepts through various mediums, Vega explores a tension between the logical and the inexplicable, the same tension he was surrounded with as a child in Lima. Carlo received his BA from the University of South Carolina in 2000 and currently resides in Brooklyn, New York. 

 

Discussion Points: 

  • Artistic personal work and career opportunities 
  • Collaborative work on TV network rebranding  
  • Building long-term client relationships 
  • Evolution of creative careers  
  • Art and design in motion  
  • Exploring dialogue and creation with AI  
  • Visual R&D and experimentation process  
  • Exploring and evolving creative approaches  
  • Workshops and learning in design  
  • Balancing labor and enthusiasm in workshops  

Resources: 

Carlo Vega 

Gray Keys 

Sarofsky  

Austin Shaw 

26 Dec 2023 Interview with Hung Le and Ricardo Roberts of Bien 01:40:58

Imagine being a teenager who has to escape your homeland, learn a new language, and then you proceed to become a leader in the motion design industry. In another installment of our interview series, we welcome such a person - Hung Le - and his co-founder at BIEN Motion Design Studio, Ricardo Roberts. Both have unique, inspiring journeys that embody the spirit of determination and innovation. Hung recounts his incredible escape from Vietnam at 16 and his path to becoming a household name in motion design. Ricardo, on the other hand, was born in Ecuador and relates how a chance elective in grad school transformed his life, leading him from studio art to motion design. 

 

Ricardo and Hung discuss their ‘Double the Line’ initiative, a mentorship program that aims to break down monoculture in design. Join us as we traverse this inspiring journey that encompasses not just the world of motion design, but also the larger issues of diversity, inclusion, and representation. 

 

09 Jan 2024 Interview with Sofie Lee 02:26:21

We are thrilled to welcome the multifaceted Sofie Lee, a designer, illustrator, art director, and storyboard artist with an inspiring journey to share. We delve into her transition from South Korea to Vancouver, LA, to SCAD, and ultimately establishing herself in the world of freelancing. We'll discover how a visit to the digital media building at SCAD led her to switch her major to motion media design and how this transition opened up a new world of self-expression for her.  We also discuss the profound impact of parenthood on career and worldview. Through her own experiences, she underscores the importance of creating spaces for those who break from the mold, and the evolution of her communication techniques. We wrap our chat by reflecting on the creative industry's specialist and generalist roles, the unique opportunities they present, and the inherent challenges.  

Discussion Points: 

  • Sophie’s background and journey to finding community and inspiration 
  • Exploring the power of motion design 
  • Transition from school to the working world 
  • Growth through learning 
  • Parenting's impact on career and empathy 
  • Challenges of aging parents and work 
  • Creating space for diversity and inclusion 
  • Cultural differences and workplace etiquette 
  • Career skills and understanding growth 
  • Impact of collaboration in art 

Resources: 
Sofie Lee 
Sofie’s Instagram 
Sarofsky  
Austin Shaw 

23 Jan 2024 Interview with Bee Grandinetti and Dorca Musseb of Panimation 01:19:58

What if we told you that animation is no longer a male-dominated field? That's right! On today's podcast, we're joined by Bee Grandinetti and Dorca Musseb, the brains behind Panimation, a thriving community for women, trans, and non-binary individuals involved in animation and motion graphics. The pair share heartening anecdotes from their career journeys, their roles as educators, and shed light on the significant changes they're witnessing in the industry. They also reflect on Panimation's journey, from a humble Facebook group to a robust platform with a directory, Instagram handle, and an exclusive channel.  Staying true to their ethos, Bee and Dorca don't shy away from addressing the less glamorous aspects of the industry. Together, we dive headfirst into pressing topics like microaggressions, mentorship, the value of seasoned peers, and the need for ensuring fair treatment for all. They paint a vivid picture of the complexities of the animation world while emphasizing the importance of creating a safe space for discussions about worth and value. We also discuss the unique challenges that crop up when working with different studios, touching upon sensitive issues like health insurance and student debt. 

 Discussion Points: 

  • Maintaining a nurturing Facebook group 
  • The animation community in New York 
  • Women directors and talent 
  • The importance of inclusivity and representation 
  • Gaining social power in the workplace 
  • Importance of peers in career networking 
  • Embracing knowledge and empowerment in education 

Resources: 

Panimation 
Dorca Musseb 
Bee Grandinetti 
Sarofsky  
Austin Shaw 

06 Feb 2024 Interview with Peter Clark 01:25:29

Join us as we delve deep into a captivating conversation with the multi-talented designer and director, Peter Clark. From his humble beginnings of learning the ropes in high school Photoshop competitions, all the way to selling his first piece of art and taking the plunge into his dream career, Peter's journey is nothing short of inspirational. Discover how Peter transitioned from school to the professional realm, the significance of personal projects, and the courage it takes to chase your dreams. 

Peter Clark is a multi-media artist and designer with an emphasis on graphic design brought to life via experimental animation techniques. His work is largely influenced by a life of skateboarding and drumming, which gave birth to his audio alias Enternull. Clark is often involved in both the audio and visual production of his projects -- which vary between experimental animations, light-based installation art and title design packages. He has been working as a freelance designer since 2014 with clients such as Fender Music, The Video Game Awards, Nike, Masterclass, Martin Garrix, and Nine Inch Nails. His visual approach often focuses on the process behind creation, attempting to use actions or materials as conceptual metaphors. By focusing on the errors often found in analog glitch or practical effects, Clark seeks to hint at the process behind the work and bring viewers closer to the act of making. 

Discussion Points: 

  • Early interests and education in design 
  • Creating a unique aesthetic and brand 
  • Transition from school to the professional world 
  • Career paths and perspectives 
  • Becoming a studio owner journey 
  • Curating and mentoring talent 
  • Practical effects and the creative process 
  • Practical effects vs. digital 
  • Pushing boundaries in lighting effects 
  • Analog and digital art intersection 
  • Taking time off and giving back 

 Resources: 

Peter Clark 

Peter’s Instagram 

Sarofsky  

Austin Shaw 

20 Feb 2024 Interview with Kelli Anderson 01:21:49

Listen in as we explore the creative world of Kelli Anderson. Kelli takes us on a journey through her artistic path, revealing how her interests in art and science led her to an unconventional approach to motion design. Our conversation explores this unique intersection, the importance of communication skills in the art and design industry, and the magic of trusting our own feelings in the creative process. The episode is a tribute to the power of art to transcend our physical limitations. 

Discussion Points: 

  • Motion design and creative exploration 
  • Kelli’s education and background 
  • Art, ideas, communication intersection 
  • Balancing playfulness and accountability in work 
  • The importance of joy in creativity 
  • Craft and technology 
  • Intersection of science, art, design 
  • Workshop structure and the analog-digital mashup 
  • Exploring typography and favorite artists 
  • Zoom for international collaboration  

Resources: 

Kelli Anderson 

Book: This Book is a Planetarium 

Book: This Book is a Camera 

Sarofsky  

Austin Shaw 

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