
We Make Civil Engineering Look Good | Working to Make Transportation and other Civil Engineer Projects Better through Outreach, 3D Visualization and More! (Sam Lytle)
Explore every episode of We Make Civil Engineering Look Good | Working to Make Transportation and other Civil Engineer Projects Better through Outreach, 3D Visualization and More!
Pub. Date | Title | Duration | |
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07 Jul 2020 | Blockchain in Civil Engineering with Terry Walters (Part 2) | 00:25:38 | |
Today’s episode is the second part of our two-episode series with Terry Walters, a technology evangelist at HW Lochner. This final episode focuses on Terry’s work in Blockchain and how this can be truly useful in civil engineering, especially in the discipline of transportation engineering. Roughly speaking, Blockchain is a series of records cryptographically linked together, which makes it easier to spot any attempt to fake or alter the original data. This trait in itself can be useful, and in fact makes things much more dynamic and safe, in the transportation and shipping industries, in which there’s a huge need to keep track of things, both constantly and accurately. In the first episode, Sam and Terry talked about how technology as a whole, from software development to capabilities, will have a huge impact on the field. In this episode, Terry brings to light the specific details and nuances on how blockchain technology can be effectively used in civil engineering.
Subscribe to the podcast: www.civilfx.com/lookgoodpodcast Civil FX Youtube channel: www.youtube.com/civilfxstudios Civil FX Website: www.civilfx.com | |||
13 Dec 2023 | It was Always Beyond CAD, THE END. | 00:06:12 | |
Visit https://beyondcad.com for more information. | |||
10 Nov 2020 | Trying to Create a Better 3D Visualization Tool for Civil Engineering | 00:14:30 | |
Within the civil engineering field, we definitely need our structures to function properly and be safe to use. However, while many notable breakthroughs have already been accomplished in almost every single one of the field’s disciplines, some aspects are not as optimized as they could ― or even as they should. Sam has been in the visualization industry for 10+ years, providing 3D visualization services of huge, billion-dollar projects for public agencies and private companies, whether it be through landscaping and aesthetics, interactive and 3D visualizations, public outreach, or anything that is related to the visual side of infrastructure and engineering projects. Throughout his journey, he learned that, unfortunately, we are years behind the architecture industry when it comes to visualizing our projects, both regarding the tools available ― most of them are, in fact, built for architects ― and the complex workflow required ― the stressful work of importing multiple files, in different formats, into different pieces of software. That’s where Vision, the topic of today’s episode, comes into play. It’ll be a non-proprietary, easy-to-use, built-for-civil-engineering, real-time visualization tool that will fill in the existing gap in the visual aspect of engineering projects. Sam walks us through the progress he and his team at Beyond CAD have been making regarding Vision’s asset library, user interface, traffic system, and more. He also touches on how the beta-testing period might play out, and the different versions that will probably be available when it first launches in early 2021.
Beyond CAD - Website / Vision Weekly Update / Video Updates Sam Lytle - LinkedIn / sam@beyondcad.com Civil FX (Now a division of Parametrix) - Website Subscribe to the podcast - iTunes / Spotify / Google Podcasts We’re part of the CEMENT Podcast Network - Website | |||
15 Dec 2020 | What Does the Future Look Like for Public Outreach on Civil Engineering Projects? | 00:16:39 | |
COVID has disrupted the ways we used to do things, both professionally and personally. The worldwide standard has shifted from in-person meetings and “recharging time” away from a computer screen to virtual meetings and constant use of technology. In fact, this shift will most likely be the driving force behind tomorrow’s public outreach within the civil engineering sector, and how professionals approach it. Today, Sam discusses how current trends can impact those involved in the field of 3D visualization. Covering important points ranging from the direct impacts of the remote culture on public meetings to the positive outcomes that may derive from the combination of a more niched advertising and a better storytelling, he paints a totally new picture of what the future holds for public outreach. If you’re in the visualization world and interested in being on the show, don’t forget to contact us and spread the word about the field we’re in. Connect with Sam on LinkedIn or shoot us an email!
Resources Mentioned We Make Civil Engineering Look Good (Best Tools for Civil Engineering Visualization) - iTunes / Spotify / Google Podcasts Nevada Department of Transportation - Downtown Access Project Civil FX (Now a division of Parametrix) - Website Beyond CAD - Website / Vision Weekly Update / Video Updates Sam Lytle - LinkedIn / sam@beyondcad.com Subscribe to the podcast - iTunes / Spotify / Google Podcasts We’re part of the CEMENT Podcast Network - Website | |||
05 Jan 2021 | 5 Features Lacking in Architectural 3D Visualization Engines (and How Vision Will Fix That) | 00:12:01 | |
In this episode I talk through some of the features that will set Vision apart from existing architectural visualization engines. Read the full post here: | |||
10 Mar 2020 | The Future of Civil Design Software with Andy Carter | 00:39:42 | |
Sam welcomes guest Andy Carter, PE, founder of CivilE and they discuss where civil design software may be headed- and how design and visualization may eventually be one in the same. Andy also talks about how he used InfraWorks and Lumion to bring his civil projects to life and how the virtual reality project he developed was seen by former president Bill Clinton. | |||
30 Mar 2021 | Beyond CAD Vision Beta Preview | 00:19:53 | |
In this episode, Sam talks about the upcoming Beyond CAD Vision beta group and the expectations going into it in preparation for a Zoom call on April 6th.
LinkedIn Group | |||
05 May 2020 | 5 Reasons WHY We Should Make Civil Projects Look Good | 00:13:20 | |
In this solo episode, Sam talks about the reasons why we should invest in making projects look better either through design, outreach or visualization. Learn more about Civil FX: | |||
25 Apr 2022 | The Future of GPU/Pixel Streaming with Sam Lytle and Quintin Anderson of Eagle 3D Streaming | 00:28:53 | |
In this episode, Sam talks with Quintin Anderson of Eagle 3D streaming about how streaming technology is under testing and development with Beyond CAD and Beyond Typicals and how it may change the industry of 3D visualization software. | |||
15 Sep 2021 | What Early Users are Saying | 00:11:26 | |
In this episode I talk about an upcoming name change, onboarding friction and 4 features we need to roll out before January. www.beyondcad.com | |||
01 Aug 2023 | Special Sneak Peak at 2023 Beyondware Projects | 00:15:42 | |
In this episode, Sam talks about many of the unannounced upcoming projects he and the Beyondware team are working on, including Beyond Illustrated, Beyond Typicals Cloud, and more.
https://beyondware.com/illustrated | |||
17 Aug 2022 | Obsessing over Textures to Make Beyond Typicals 2 Incredible | 00:06:56 | |
Learn more at https://www.beyondware.com/bt2 | |||
18 Aug 2020 | Moving Beyond Civil FX (Parametrix Merger Announcement) | 00:05:50 | |
Today’s episode is the announcement of the merger between Civil FX and Parametrix, a Seattle-based company that has recently started doing business in Las Vegas. The merger will be mutually beneficial, allowing Parametrix to increase its presence in the market and adding to the work of Civil FX in interactive and 3D Visualization. Even though upcoming episodes will dig deeper into the nuances of this merger, listen to this announcement in order to learn the highlights of it, the future of the Vision software under this new set of conditions, as well as the future of this podcast.
Resources Mentioned Sam Lytle - LinkedIn Video Announcement - Here Parametrix - Here Civil FX - Website / Youtube / Twitter / Instagram CEMENT Podcast Network - Here Subscribe to the podcast and never miss an episode - Look Good Podcast | |||
11 Oct 2021 | Don't Just See Your Project, Experience It | 00:12:54 | |
Make sure to register for the upcoming livestream 'What's New, What's Next for Beyond CAD' https://www.linkedin.com/events/what-snew-what-snextwithbeyondc6851546241340469248/ | |||
19 Jan 2021 | My Experience Visiting Area 51 | 00:10:51 | |
Having grown up and now currently living where many people in the town take a bus every morning to work at Area 51, it was a somewhat scary, yet exciting experience to finally visit the site for myself. In this brief episode I very carefully (as you can imagine working with Area 51) talk about my experience visiting Area 51 to help create a 3D visualization to be used in a court case. As always, you can visit beyondcad.com/vision for more content and updates on the visualization tool we're working on. | |||
09 Jun 2020 | Where CAD Should Be Going with the CAD Manager Himself, Eric DeLeon | 00:43:45 | |
View and Subscribe on YouTube: https://youtu.be/sPMF40RTNGY In this episode, Sam talks with Eric DeLeon who has been drafting and managing CAD for many years and now has a podcast of his own- the CAD Manager Confessions Eric talks of his path into the AEC (Architecture, Engineering and Construction) industry and how he uses both Microstation (Bentley) and Civil 3D (AutoCAD) products to serve a variety of clients. He also discusses his efforts into 3D visualization using a variety of tools. Sam and Eric then discuss where CAD could be going and how it SHOULD be going to something similar to Revit for architects. | |||
01 Sep 2021 | 10 Features to Change Visualization - My Pitch to Subscribe to Vision Early Access | 00:15:16 | |
In this episode I discuss why you should consider subscribing to Vision early access including the return on investment/value this new software brings as well as a bunch of game changing features. Learn more at www.beyondcadvision.com | |||
01 Dec 2020 | Update on the Simulator for Active Distracted Driver (SADD) Virtual Reality Experience | 00:18:46 | |
Back when Sam was part of Civil FX (now a division of Parametrix), he and his team started working on a totally different kind of project than the ones they were already used to — which they mentioned in episode #4 of this podcast. This project was the Simulator for Active Distracted Driver (SADD), in which they aimed at “using fortnight to save lives”. Today’s show is an update on the status of this project, and the challenges the COVID pandemic posed to its iteration. Essentially, SADD can be described as a simulator that teaches the public in general the dangers of distracted driving. However, since one of the most common causes of car accidents reported to be related to distracted driving is cell phone usage, this virtual reality tool can be said to focus on teaching younger drivers the consequences of their distracted actions. While there are many examples of virtual reality being used to spread the word about this problem, the goal with SADD is to create something that is active and that people could “play with”, really visualizing themselves in the high-risk situation. Listen to the episode to find out how the simulator works, the problems Sam and his team faced when trying to get the simulator out and test it with people due to COVID-related restrictions, and what the future of it may look like, given that Vision is making progress towards a 2021 launch. The simulator is already available on Sidequest for free. If you can utilize it, please do and share your thoughts with us! Furthermore, If you’re in the transportation safety world, reach out to us too!
Resources Mentioned Simulator for Active Distracted Driver - SADD / Sidequest AT&T Campaign - It Can Wait Beyond CAD - Website / Vision Weekly Update / Video Updates Sam Lytle - LinkedIn / sam@beyondcad.com Civil FX (Now a division of Parametrix) - Website Subscribe to the podcast - iTunes / Spotify / Google Podcasts We’re part of the CEMENT Podcast Network - Website | |||
23 Jun 2020 | Beautifying the World With Civil Engineering | 00:21:55 | |
In this week’s episode, Sam dives deeper into how we can use Civil Engineering to beautify the world. The aesthetics aspect of engineering projects is, at least most of the time, seen as secondary, given the vast utility involved in any sort of engineering project. However, being creative and trying to put out projects differently from how they’ve always been put out would considerably make a big difference in the world. Sam also shares some of the actions we can take to achieve this goal, ranging from landscaping to the presentation of the project itself. In addition, check out Civil FX’s portfolio on our website. Subscribe to the podcast at www.civilfx.com/lookgoodpodcast Civil FX Youtube channel: www.youtube.com/civilfxstudios Civil FX Website: www.civilfx.com Reach out to Sam: info@civilfx.com | |||
16 Feb 2021 | Revit, Navisworks & Game Engines in Water/Wastewater 3D Visualization with Jon Jones | 00:28:52 | |
This episode we're joined by Jon Jones, E.I.T. and Civil Analyst at Kimley-Horn to discuss 3D visualization in the water/wastewater sector. We discuss Revit, Navisworks, game engines, augmented reality and more. | |||
17 Nov 2020 | Civil Engineering, Academia and Visualization with Cody Pennetti | 00:33:57 | |
Today’s special guest is Dr. Cody Pennetti, a professional engineer, university-level instructor, and researcher. Cody and Sam have similar stories about how they got into the visualization industry, with both of them being somewhat influenced by their brothers’ work in the animation and gaming industries, respectively. Cody received his Bachelor’s degree from the University of Virginia and had an opportunity for an internship doing site civil design work, which included a variety of projects, from retail and residential buildings to pipeline and infrastructure work. After going down that track for a while, he earned his Master's degree in Systems Engineering, focusing on infrastructure design and management. After spending 18 months working on a textbook widely used by universities across the country, called The Land Development Handbook, he got inspired and returned to school to pursue his PhD and do research work. He got involved in the visualization industry by using a basic workflow that included AutoCAD and Sketchup, but later transitioned to 3DS Max due to better and more realistic results. However, as Cody says, even though we can get much better results now than we did in the past, the civil engineering industry still has a lot of work to do when it comes to visualization. Sam and Cody talk about what they hope for the future of 3D Visualization, which involves having one software program that will allow us to create the model of a project for all disciplines of the field, as well as why Dr. Penneti does not let go of being a practicing engineer and focus entirely on his university lectures.
Cody Pennetti - LinkedIn / cody@civilsystems.org The Land Development Handbook - McGraw Hill University of Virginia - UVA Beyond CAD - Website / Vision Weekly Update / Video Updates Sam Lytle - LinkedIn / sam@beyondcad.com Subscribe to the podcast - iTunes / Spotify / Google Podcasts | |||
12 May 2020 | The Value of Landscape Architecture for Civil Projects with Geoffrey Schafler of Lage Design | 00:36:32 | |
In this episode, Geoffrey Schafler of Lage Design joins the podcast to discuss how he got into the world of landscape and aesthetics, started a design firm with his wife and how they stand out against the competition by focusing on their niche and utilizing the latest 3D technologies. Geoffrey also shares how they have been successful on large transportation projects, what the difference is between good and bad landscape and aesthetics and how landscape architecture adds tangible value to transportation and other civil projects.
Learn more about Lage Design at https://lagedesigninc.com/ | |||
24 Mar 2020 | Making Civil ENGINEERS Look Good with Josh Roberts of Rainmaker Productions | 00:36:22 | |
In this episode, Josh Robert's of Rainmaker Productions joins Sam to discuss how he helps clients win work, look good and stand out in a crowded civil engineering and AEC world. They also discuss 3D visualization, leaving a secure job to start a business and the challenge of helping technical individuals present themselves well. Rainmaker Productions Inc Website: | |||
13 Apr 2021 | Taking Construction Phasing Animations to the Next Level with Kristian Jenkins of Shift Media | 00:32:57 | |
In this episode I talk to Kristian Jenkins of Shift Media about his work with Construction Phasing Animations and how he's able to take them to the next level with a structured workflow. | |||
28 Jul 2020 | Announcing the CEMENT Podcast Network | 00:30:06 | |
In today’s fast-paced and connected world, most professionals are almost always on the go and do not have the “free time” to sit down and grab the latest issue of one of the many technical magazines, newspapers, and newsletters available on their specific field. Therefore, podcasts have shifted from an entertainment tool to an easy-access resource that allows professionals to keep up to date with the latest trends within their industries. On today’s episode, Sam sits down once again to talk to Anthony Fasano, from the Engineering Management Institute, to announce his newest podcast network within the civil engineering arena, called the Civil Engineering Media & Entertainment Network (CEMENT). Made up of different content channels - from podcast episodes to Youtube videos - focused on different aspects of civil engineering, CEMENT will be the only place you need to go to learn about the industry and its sub-disciplines, as well as the different skill sets an engineer should have, both technical and social. The goal is to provide civil engineers with easy access to great content they may be interested in, as well as industry news they should keep up with in order to be successful and resourceful. The newest content channel is the This Week in Civil Engineering podcast, which is a news-related show to tell you what is going on in the world of civil engineering, nationally and internationally. The show is coming soon and It’ll be only 10-15 minutes a week, which will give you the chance to keep up with industry news while you take your 15-minute walk in the morning or just have a good breakfast.
Resources Mentioned Civil Engineering Media & Entertainment Network (CEMENT) - Here The Civil Engineering Podcast - Here The Geotechnical Engineering Podcast - Here The Structural Engineering Channel - Here This Week in Civil Engineering (Coming Soon!) - Here The episode of the Geotechnical Engineering Podcast with ASCE National President Dr. Kancheepuram N. Gunalan - Here EMI’s Contact web page for content and episode ideas - Here Civil Engineering Collective - Here Subscribe to the podcast and never miss a new episode - Look Good Podcast Civil FX - Youtube Channel Civil FX - Website | |||
26 May 2021 | Building and Growing an Internal 3D Visualization Team with Deanna Gibson of Mark Thomas | 00:26:42 | |
Connect with Deanna on LinkedIn:
https://www.linkedin.com/in/deanna-gibson/
Learn more about Mark Thomas:
https://www.youtube.com/c/MarkThomas_Co/videos | |||
11 Aug 2020 | Drones in Civil Engineering (multi-interview) | 01:07:40 | |
Today’s episode touches on the ever recurring, and fascinating, topic of drones, both in relation to their potential general uses and their particular, and very niched, uses within civil engineering. Even though the specific terminology for this type of hardware has not yet been officially reached, ranging from Quadcopters, Unmanned Aerial Vehicle (UAVs), etc., the name that seems to have caught up among professionals and the general public is Drone. In this multi-interview episode, Sam sits down to talk to Wayne Sullivan and Victory Igbinobaro about the changes that the utilization of drones brought to the AEC industry, as well as the future of this fascinating and paradigm-shifting piece of technology. Wayne is a project manager at Civil FX and he’s been working in the field for some time, which allowed him to gather a great amount of knowledge and experience, as well as live the transition from old methods to the utilization of drones. Victory, on the other hand, has just graduated with a degree in architecture from the University of Nevada, Las Vegas, and has also recently received his drone license earlier this year. Thus, this episode combines two different perspectives on how civil engineering can benefit from drone technology. Wayne and Sam dive deeper into the different applications of drones, ranging from aerial photography and photogrammetry to survey applications, in addition to discussing a particular use of drones that does not necessarily involve a camera attached to it, which is Light Detection And Ranging (LIDAR). The latter consists of a method for measuring distances by illuminating the target with laser light and measuring the reflection with a sensor, and it’s being pushed forward by the advancement of self-driving cars. Victory, in turn, presents a niched perspective focused on civil engineering. He exemplifies how drone technology can be used in all major phases of a project, from design and concept, to construction and, finally, to marketing the project. On top of that, he explains the nuts and bolts of the process he had to go through in order to become a licensed drone pilot with the Federal Aviation Administration (FAA).
Resources Mentioned Wayne Sullivan - LinkedIn Victory Igbinobaro - LinkedIn DJI Drones - DJI Inspire 1 / DJI Mavic Pro 2 / DJI Mavic Mini FAA’s UAS Remote Identification - Remote ID FAA’s Low Altitude Authorization and Notification Capability - LAANC Subscribe to the podcast and never miss an episode - Look Good Podcast Civil FX - Youtube Channel | |||
20 Oct 2021 | What's New, What's Next with Beyond CAD | 00:58:41 | |
Watch the livestream on YouTube here:
https://youtu.be/yfSSccuIOvQ | |||
25 Aug 2020 | Why I Sold and Answers to Other Questions About the Parametrix Acquisition (Solo Podcast) | 00:14:50 | |
Last week, we covered the official announcement of the acquisition of Civil FX by Parametrix. Today, Sam explains a bit further not only the reason why he accepted their offer, and specifically why he did it now, in the midst of a pandemic and economic uncertainty, but also some other aspects that immediately come up as a consequence of this merger. Will Civil FX change the way in which it’s been operating and the services it’s been providing? What are the basics of Sam’s new company, called Beyond CAD? What happens to Vision, the software that has just been chosen as a recipient of an Epic Megagrant and that will serve as a better 3D Visualization tool for engineers? Does it mean the end of this podcast, in which we talk to professionals using 3D Visualization, public outreach and VR to make civil engineering look good? Enjoy the episode and find out all the answers to the previous questions.
Resources Mentioned Parametrix - Here Press Release - Video / Parametrix Announcement Sam Lytle - LinkedIn / sam@beyondcad.com Wayne Sullivan - LinkedIn Vision Software - Here Simulator for Active Distracted Driving (SADD) - Here Beyond CAD - Website / About Section / Podcast Civil FX (Now a division of Parametrix) - Website / Youtube / Twitter / Instagram CEMENT Podcast Network - Here | |||
24 Nov 2020 | From Urban Design Visualization to YouTube Success with Gabe from Mustard | 00:41:58 | |
As a podcast entirely dedicated to making civil engineering projects look good through 3D visualization, landscaping and aesthetics, interactive visualization, and more, we often talk about why the visual side of projects is just as important as the other aspects, as well as what the currently available and upcoming pieces of software used in the industry are. However, if you thought the standard tools could only be used for engineering-related reasons, you’d be wrong. As skeptical as we can be, today’s guest will prove us all wrong. In today’s episode, Sam talks to Gabe from Mustard, a Youtube channel that puts out educational content about curious stories from the world of design, engineering and history, with an engaging narrative and outstanding visuals. Gabe and his twin brother use industry-standard tools like Lumion and SketchUp to create amazing 3D models for their videos, most of which have 1M+ views. Previously working in urban design visualization, Gabe and his brother started thinking about creating a side business of their own. After getting their first clients and a few more people interested in their services, they decided to take a leave of absence from their day jobs and devote their time to their new-born visualization business. However, both of them were more passionate about the creative side of things and not that much of a fan of the administrative aspect of running a business. After some time neglecting administrative tasks and heavily building their visualization skill sets, they decided to put all this knowledge into practice by making a Youtube video. Since then…. Well, 1M+ views. Listen to the show to find out how Gabe got started with his career, how he connected with Sam, his workflow for making awesome videos and 3D models, his thoughts on the future of visualization, his Youtube journey and uncertainties, and much more!
Resources Mentioned Mustard - Website / @MustardVideos / Youtube Channel / Patreon Beyond CAD - Website / Vision Weekly Update / Video Updates Sam Lytle - LinkedIn / sam@beyondcad.com Subscribe to the podcast - iTunes / Spotify / Google Podcasts We’re part of the CEMENT Podcast Network - Website | |||
21 Apr 2020 | What COVID-19 Means for Civil FX, Public Involvement and Government Infrastructure Projects | 00:27:03 | |
In this episode of We Make Civil Engineering Look Good Sam and Wayne discuss how the COVID-19 crisis has affected the Civil FX team as well as the projects they are working on and the clients they are serving. They also discuss how virtual public meetings could be the future of outreach and how new tools could emerge from this pandemic and associated shutdown. They close with a discussion about Civil FX Vision and how it may be an answer to visualization for infrastructure projects if budget cuts limit spending on outreach in a potential recession. Learn more about Civil FX at www.civilfx.com | |||
28 Jun 2022 | How Bolton and Menk Uses Beyond Typicals | 01:02:33 | |
Start your free 30-day trial here: https://www.beyondware.com/beyondtypicals
Watch the full video here:
Watch the condensed video here: https://youtu.be/Zy8lvWsV6sk | |||
21 Jul 2020 | Reaching Millions with Virtual Reality to Save Lives with Jessi Acuna of the Regional Flood Control District (CCRFCD) | 00:35:51 | |
With a “bowl-like” geographical shape and a soil that does not absorb too much water, Las Vegas has a tendency to experience much more floods than any other place in the country, making it a necessity to not only develop and invest in infrastructure, but also to educate its residents about the dangers of driving through flooded roads. And, while this is precisely one of the goals of the Regional Flood Control District in Clark County (CCRFCD), the teaching methods they are currently using are truly innovative: they are using Virtual Reality to educate people about these risks. Jessi Acuna works with the Regional Flood Control District as a public information coordinator, doing a lot of public outreach and promoting campaigns in order to educate the general public about the many different aspects of flood safety. The District's last survey found out that 60% of young drivers decide to drive through flooded roads instead of turning around, what motivates her to primarily focus on elementary and high school students.The District’s educational program has had a massive success since it was first launched in 2019, and its Youtube video that uses VR to mirrors what happens in real floods has had more than 3 million views. According to Jessica “only 1 foot to 2 feet of water is necessary to sweep your pickup truck away”. Thus, listen to this episode to learn more about this wonderful work that Jessi is doing, as well as her thoughts on how VR can be an useful tool in the future.
Regional Flood Control District - Website / Youtube / Facebook / Twitter / Instagram Youtube Video: VRFlood - A 360VR Flood Experience Flood VR Experience - Website Arizona Flood - Here Civil FX’s Distracted Driving VR - Distracted Driving Simulator Subscribe to the podcast and never miss a new episode - Look Good Podcast Civil FX - Youtube Channel Civil FX - Website | |||
28 Jul 2021 | Visualization for Roadway Using Bentley Tools with Tyler Mills | 00:47:41 | |
In this episode I talk with Tyler Mills about his work in roadway design and visualization. https://www.linkedin.com/in/tylermillspe/
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19 Apr 2022 | Beyond Typicals is Going Pro | 00:13:21 | |
Beyond Typicals started out as a planned feature for Beyond CAD. Then it became a simple drag and drop section creator. It is now becoming a powerful design and planning tool, and we are going to soon release two product tiers to better serve our current and future users. www.beyondtypicals.com | |||
13 Oct 2020 | Transforming Public Outreach at a State DOT with Lynnette Russell of Nevada Department of Transportation | 00:45:36 | |
Government agencies all over the country have now been more frequently using interactive visualization and 3D models after noticing the huge impact it can cause on public engagement, and the benefits the agency can reap back from an investment in such tools. Today, we hear from someone within such an agency about how these visualization tools have enhanced the perception of their engineering projects by the general public. Lynnette Russell is the assistant chief of project management at the Nevada Department of Transportation (NDOT). She talks about her experience in the construction area, which includes working at the Golden Gate Bridge before coming to Nevada, and how she got into the rotating program at NDOT. Sam and Lynnette go into an in-depth discussion of how public outreach has drastically changed over the years, and especially now with COVID-19 forcing meetings to be held virtually. Public outreach has gone from a ‘one-way conversation’ with the purpose of solely notifying the community about upcoming projects to a ‘two-way conversation’ that aims at bringing the public to the table and getting feedback from them based on their concerns. Public outreach is definitely here to stay and the future may be even more exciting. Lynnette and Sam mention Project Neon as an example of how successful interactive visualization can be in helping the public experience the project before it’s even built, and how the initial investment, which at first can seem somewhat unattainable, can actually build traction for the project and multiply its benefits.
Resources Mentioned Lynnette Russell - LinkedIn / NDOT American Public Works Association - APWA Beyond CAD - Website / Vision Weekly Update Sam Lytle - LinkedIn / sam@beyondcad.com | |||
14 Jul 2020 | The Value of Geospatial Data in Civil Engineering with Carrie Wiley of Nearmap | 00:38:19 | |
Today’s guest is Carrie Wiley, a technical sales engineer who has been working with Nearmap for over a year now. Nearmap is an Australia-born company focused on imagery technology and location data, that provides frequently-updated and high-resolution geospatial data of countries like Australia, the United States, Canada and New Zealand. Carrie’s interest in the subject began while still in her sophomore year, when she took a GIS (Geographic Information System) course. Although she has always been interested in computer programming courses, the GIS course turned out to be the most valuable one for her, given that she went on to use the knowledge she had acquired in this course in her very first job at a large public agency. Then, she had the opportunity to pursue a master’s program in Geoinformatic, when she got even closer to the capabilities and utilities of GIS. Within Nearmap, she is part of the technical sales engineering team, where she has the opportunity to work with the customers, figuring out how they can integrate imagery into their workflows, in addition to being able to work and interact with other teams within the company itself. Nearmap has significantly changed the geospatial data industry within a relatively short time period, and there’s more yet to come due to features such as Artificial Intelligence. Therefore, check out this episode to get a much more detailed view on the subject and don’t forget to register for Nearmap’s customer event called NAVIG8, taking place on virtual mode this year, in early August. . Find out more about the interesting work Nearmap is doing here. Register for Nearmap’s NAVIG8 2020 event here. Subscribe to the podcast at www.civilfx.com/lookgoodpodcast Civil FX Youtube channel: www.youtube.com/civilfxstudios Civil FX Website: www.civilfx.com | |||
01 Jun 2021 | Working Within the Military to Push the Technology of Civil Engineering with Matt Riggs | 00:40:19 | |
13 Jan 2023 | Streetmix or Beyond Typicals? A Comparison of 10 Street Section Design Alternatives | 00:13:14 | |
Download the full PDF guide here: https://beyondware.com/street-section-design-consumer-guide-alternatives/ | |||
09 Feb 2021 | Why Digital Twins are the Technology of the Future with Stephen Walz, Digital Design Lead of HDR | 00:34:46 | |
In this episode Stephen Walz, Digital Design Lead of HDR, brings decades of experience to a discussion on BIM, Digital Twins and the future of 3D Visualization. | |||
26 May 2020 | Simulation vs Visualization in Civil Engineering | 00:48:05 | |
In this episode, Sam and Wayne talk about how they are integrating simulation into their real-time visualization at Civil FX using slides prepared for a recent presentation. Wayne also walks through 4 current and recent real-time projects that are utilizing simulation elements. The video version will make much more sense! https://youtu.be/QTHHLxp66Wc | |||
20 Apr 2021 | Adding Context to 3D Visualization Part 1 - Buying and Building Assets to Create a 3D Asset Library | 00:16:33 | |
In this episode Sam discusses the best places to buy assets or have them modeled by freelancers including- www.fiverr.com | |||
29 Jun 2021 | The Simulator for Distracted Driving (SADD) is Now Hands Free! | 00:15:15 | |
In this episode I talk about how we were hired to make a hands free version of SADD for a distracted driving campaign in Texas. Learn more at www.beyondcad.com/sadd | |||
09 Nov 2022 | How I Accidentally Created an Urban Design and Planning Tool | 00:07:00 | |
The origin story of how Beyond Typicals went from a planned feature within Beyond CAD to make 3D typical sections to a full-featured urban design and planning tool (and more). | |||
01 Feb 2022 | Beyond CAD V1.2 and Beyond Typicals are Now Available | 00:14:22 | |
https://www.beyondcad.com In this episode I discuss the public launch of Beyond CAD V1.2 and the launch of Beyond Typicals and how we will make them even more accessible in 2022. | |||
02 Jun 2020 | Building a State DOT Visual Engineering Resource Group (VERG) with Kurt Stiles of WashDOT | 00:59:46 | |
In this episode, Sam talks with Kurt Stiles of Washington State Department of Transportation about how he got started in visual communications, built the Visual Engineering Resource Group (VERG) and continues to deliver 3D visualization and other graphical communication to this day. Watch the conversation on YouTube at Learn more about VERG here: https://www.wsdot.wa.gov/business/visualcommunications/Visualization.htm | |||
20 Jun 2022 | Sam Lytle Interview on Civil Engineering Academy | 00:28:24 | |
Check out the Civil Engineering Academy
https://civilengineeringacademy.com/ | |||
04 Mar 2020 | How Fortnite and Virtual Reality Will (Hopefully) Help Save Lives | 00:31:52 | |
Wayne and Sam tell the story of how the creators of the hit video game, Fortnite, developed a 'Megagrant' to help developers of their game engine UE4. Civil FX developed an application and received a grant to develop a virtual reality application that will hopefully increase public awareness and maybe even save lives.
http://www.civilfx.com/civil-fx-awarded-megagrant-distracted-driving-outreach/ https://www.unrealengine.com/en-US/blog/epic-megagrants-reaches-13-million-milestone-in-2019 | |||
19 Jun 2023 | Why Enterprise Licensing Changed the Game for Beyond Typicals | 00:11:12 | |
In this podcast episode, Sam discusses the development and refinement of our enterprise licensing technology for our software, Beyond Typicals. We outline how this model allows more companies to utilize our product and how it contributes to Beyondware's revenue generation. Listen in for a comprehensive understanding of our licensing process, influenced by customer feedback and shaped by our business needs. This episode provides a clear look at how we operate in the software industry and offers insights into the complexity of enterprise licensing. Tune in to learn about our journey at Beyondware. Be sure to share and review our podcast to help others find us. | |||
15 Sep 2020 | Utilizing Visualization to Build and Grow an Engineering Firm with Majed Agha of Agha Engineering | 00:32:29 | |
Today’s guest is Majed Agha of Agha Engineering, a civil engineering firm headquartered in Houston that specializes in transportation, drainage and site development, and incorporates BIM technology in order to provide high-quality designs. Despite being the principal PE at his own engineering firm today, Majed started out his career by going to business school. After a six-month period, he decided to go back and join the engineering department of the University of Houston, eventually getting an internship opportunity at AECOM about a year later. Once he graduated, he was hired by an engineering firm to assist their site development team with their usual 2D drawings. However, he started teaching himself and using Civil 3D in order to improve the quality of the work the team was already doing. The consolidation of his interest in the visualization industry took place after rejoining AECOM about 9 months later and starting to help out on schematic- and planning-type projects. He would go through the geometric design and his PM would ask him to send the files to a specialized 3D Rendering group within the company that would give them amazing photo renderings they could use to engage the public. This truly got him curious and he started teaching himself as much as possible. Now Majed has been building his own visualization firm for about two years and he sits down to share with Sam his niches of expertise, his experiences with his company, his predictions for the future of visualization, the new budget specifically dedicated to visualization at the Texas DOT, and much more.
Resources Mentioned Majed Agha - LinkedIn Juan Romero - LinkedIn Agha Engineering - Website / LinkedIn Sam Lytle - LinkedIn / sam@beyondcad.com | |||
06 Oct 2020 | The Future of 3D Visualization (Presentation) | 00:40:14 | |
When it comes to the infrastructure industry, everyone has already been to, or even presented, one of the ‘old-school’ public meetings, where there were big boards and huge maps all over the room in an attempt to show the different aspects of a project and how it'll affect the public, both directly and indirectly. However, with all the latest progress in technology, “how can the public experience the project before it is even built?”. This is the central theme of today’s episode, which is the audio format of a presentation given by Sam and Nick Johnson, the chief of project management at the Nevada Department of Transportation (NDOT), that focuses on the future of 3D visualization tools, and the options available to make these ‘old-school’ meetings much more interactive and engaging. Sam goes through the three main aspects of such tools (interactivity, accessibility, and quality), as well as the effectiveness and capabilities of each of them, both in the ways we used to create models and renders in the past, how we are currently doing it now, and the projected future capabilities of them. The latter includes real-time navigation on any device, instead of only powerful laptops. Vision is a software that will play an important role in this foreseeable future of 3D tools, especially for civil engineers, and it’s about to launch in the first quarter of 2021. Therefore, do not forget to sign up in order to get weekly updates on it, including exclusive videos, notes on progress, and more!
Resources Mentioned The Future of 3D Visualization | Sam Lytle - Video Nick Johnson - LinkedIn / njohnson@dot.nv.gov / Nevada DOT Sam Lytle - LinkedIn / sam@beyondcad.com Beyond CAD - Website / Vision Mailing List Project Neon - Website | |||
23 May 2022 | How Todd Rogers Uses Beyond Typicals | 00:40:49 | |
https://youtu.be/KWqEaxL7ok0 "What used to take a ton of time now takes literally minutes." Todd Rogers is a BIM Manager for Walter P Moore, the Editor in Chief for AUGIWORLD Magazine, an Autodesk Expert Elite and much more and he joined Beyond Typicals creator Sam Lytle to show how he uses this new tool for real-time design and 3D visualization. | |||
14 Apr 2020 | Why Interactive Visualization is the Future of Public Outreach | 00:35:56 | |
In this episode Sam and Wayne talk about how 3D visualization has been done in the past and how Civil FX got into interactive visualization about 5 years ago. They discuss how interactive visualization is made, why it makes public meetings better and other benefits as well as what the future might hold. Interactive Visualization at CivilFX.com: http://www.civilfx.com/interactive-visualization/
Fully Interactive Project to test out (must have good GPU!) https://drive.google.com/open?id=1lxVRibFSBx-tJXTCsEMxGJ0Wszqmg0oG | |||
03 Nov 2020 | Best Tools for Civil Engineering Visualization (Lumion, Twinmotion, Lumen RT, InRoads, 3ds Max) | 00:24:16 | |
As mentioned in previous episodes, visualization in the civil engineering industry may not be as ‘advanced’ as that in the architecture world. Fortunately, there are some visualization firms that we can hire to provide 3D models, renderings, videos, etc., to make our projects look good and help us communicate to all stakeholders what the project will look like. Although 3D visualization services should definitely be something to invest in, hiring such firms may not always be attainable for a variety of reasons. Therefore, most professionals are left with the hard task of creating great 3D models and other visualization-related content out of the existing design and visualization tools, such as LumenRT, InfraWorks, and even SketchUp. Today, Sam talks about such tools and, given his experience in the field, dives deeper into the pros and cons of each one of them. These tools have played important roles and helped in many particular aspects concerning visualization in the civil engineering field, but there’s still a gap to be filled. Vision is the software that will fill in that gap, providing an easy-to-use, built-for-civil-engineering, real-time visualization tool. CEMENT Podcast Network - Website Civil FX (Now a division of Parametrix) - Website Vision Software (a better real-time, 3D visualization tool for civil engineering) - Website + Weekly Update Existing tools - LumenRT / Twinmotion / InRoads (OpenRoads) / InfraWorks / Lumion / SketchUp / 3DS Max / Unity / Unreal Engine / Maya / Cinema 4D Beyond CAD - Website Subscribe to the podcast - iTunes / Spotify / Google Podcasts Sam Lytle - LinkedIn / sam@beyondcad.com | |||
16 Mar 2021 | Photogrammetry in Civil Engineering & 3D Visualization | 00:24:50 | |
This episode covers how photogrammetry is currently used in civil engineering visualizations and how it could be used in the future. | |||
30 Nov 2021 | Beyond Typicals PRE Preview | 00:10:09 | |
In this episode I talk about our 2nd product, Beyond Typicals, which will be launched in January 2022. Learn more and preorder at | |||
08 Sep 2020 | Past, Present and Future Visualization in Civil Engineering with Austin Reed of HNTB | 00:34:23 | |
Almost everyone has already been into sports as a kid. But, as we grow older and find out the huge range of activities we can devote our time to, not all of us develop the exact same interest in athletics. Today’s guest, however, managed to keep his life-long love for sports, and integrated that with his passion for games and 3D visualization. Austin Reed is a 3D visualization specialist at HNTB, a design firm in Kansas City, Missouri. A huge fan of the Kansas City Chiefs since he was a young boy, he actually got into the AEC industry because he wanted to create 3D models of football stadiums. He got his degree in computer animation for video games and film in 2002 and, after returning to Kansas, he discovered that Kansas City was actually “the mecca of sports architecture”, with five of the biggest companies in the country located there. On today’s episode, Austin details his experience with the transition period between Render Farms and V-Ray to real-time 3D visualization, his team’s workflow, including their participation in the stadiums of the Las Vegas Raiders and the San Francisco 49rs, as well as the high-speed rail project in California, and his 3DS Max learning process, given that his education was based on Maya. Austin and Sam also dive deeper into what the future of visualization may look like. Will everything be processed in the cloud, meaning that we won’t need to store some much data locally? Will all the files be processed via our own phones? Who plays a role in determining what this future may look like? Tune in and find out the answers.
Resources Mentioned Austin Reed - LinkedIn / areed@hntb.com Sam Lytle - LinkedIn / sam@beyondcad.com HNTB - Website | |||
30 Jun 2020 | Evangelizing Technology in Civil Engineering with Terry Walters (Part 1) | 00:52:56 | |
This week’s episode is the first part of a two-episode series with Terry Walters. Terry has been a technology evangelist at HW Lochner since 2014 and he lives in a RV, traveling all over the country and visiting various offices along the way. His passion for technology started out when he was just five years old, after getting his first computer, and, even though he ended up in the transportation segment of the civil engineering world, he always had his interest in technology on the side. Get in touch with Terry: twalters@HWLochner.com or twalters@mochimo.org Subscribe to the podcast at www.civilfx.com/lookgoodpodcast Civil FX Youtube channel: www.youtube.com/civilfxstudios Civil FX Website: www.civilfx.com | |||
20 May 2021 | Better 3D Modeling in Transportation Design for Better 3D Visualization with Dallas Wait | 00:30:08 | |
In this episode, Sam speaks with Dallas Wait of WGI of West Palm Beach, FL on how they connected and the opportunities available for transportation engineers to create their own 3D visualizations with better design modeling tools like OpenRoads.
Connect with Dallas on LinkedIn: https://www.linkedin.com/in/dallas-wait-p-e-66092617/ | |||
23 Mar 2021 | A Better Intersection (Especially for Autonomous Vehicles) with Johnny Leung of Synergistic Traffic Consultancy | 00:34:20 | |
In this episode Johnny Leung joins the podcast from Australia for a discussion on his work in visualizing traffic intersections with a focus on autonomous vehicles. We discuss his workflow, trends he's seeing and what is missing in traffic visualization software. | |||
07 Apr 2020 | Anthony Fasano of Engineering Management Institute on Training the Next Generation of Leaders | 00:42:45 | |
Anthony Fasano is a best selling author, TEDx speaker, keynote speaker, blogger, podcaster and founder of Engineering Management Institute. He has helped train leadership and project management to thousands of engineers and has had millions of downloads to his podcasts. Anthony joins the podcast to discuss his journey into engineering, finding his niche in 'soft skills' in engineering and building and growing what eventually became the Engineering Management Institute. Learn more about Anthony: https://engineeringmanagementinstitute.org/
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01 Sep 2022 | The Next Year Will Be BIG | 00:15:31 | |
It's been 1 year since Beyond CAD was launched in early access. Since then a lot of great things have happened (including Beyond Typicals!). The next year will be even greater. | |||
01 Sep 2020 | Visualization in the Mining Industry with Olga Krelin | 00:51:05 | |
Photo rendering, 3D models, and interactive visualization are some of the many ways we can make civil engineering look good, from an architectural design to a brand new infrastructure project. However, today’s guest goes beyond the common uses of these tools and applies illustrations and graphics to the Mining Industry. Olga Krelin is a graphic, industrial, and information designer at Mining Illustrated, a Vancouver-based company that strongly believes in strategic visual content as a crucial part of every enterprise in the mining industry, both the ones focused on steel and gold, as well as those focused on more battery-related metals, such as nickel and lithium. As a graphic designer by education, Olga started out with her design studio, Olga Krelin Design Associates, doing general branding and design services. However, one day she was requested to do a branding project for a mining company. What looked like to be something truly common, given that the project involved the usual design services, she, instead, kept receiving more and more projects requested by mining companies. When she least expected, the mining sector represented 90% of all the services of her design studio. Facing this significant information, she decided to niche down and focus on the mining industry, eventually coming up with Mining Illustrated. This interview dives deeper into the details of how she got into the mining industry as a graphic designer, what her workflow looks like, from softwares to the different files she receives from clients, how she was able to reach and convert international clients from all parts of the globe, and what she thinks about the future of the mining industry, given the popularity of battery-related metals.
Resources Mentioned Olga Krelin - LinkedIn / Twitter (@illustrate_ore) / Instagram (@olga.krelin) / Mining Illustrated - Website / Contact Olga Krelin Design Associates - Website Sam Lytle - LinkedIn / sam@beyondcad.com | |||
09 Mar 2021 | How Decades of Working as a Video Game Artist Helps Spencer Boomhower Visualize Civil Projects | 00:46:05 | |
This episode we are joined by Spencer Boomhower who worked for decades in the video game industry and is now using that experience to visualize civil projects. We discuss the similarities between the two industries, programs used, and where he thinks the visualization industry is headed. | |||
16 Jun 2020 | Engaging the Hispanic Community for Effective Public Involvement with Ericka Aviles | 00:42:15 | |
In this episode, Sam talks with Ericka Aviles of Ericka Aviles Consulting about her work in communications and public involvement in hospitality, transportation and other industries. Ericka also talks about her work in the Hispanic community building trust and effectively involving an important demographic in the Las Vegas community and much more. Connect with Ericka at her website and social media: https://www.linkedin.com/in/erickaaviles https://www.facebook.com/ErickaAvilesConsulting https://twitter.com/erickaaviles https://instagram.com/erickaavilesconsulting
Subscribe to the podcast at www.civilfx.com/lookgoodpodcast | |||
19 May 2020 | A Contractor's Perspective on 3D Visualization to Win Projects and Improve Public Involvement - Jed Wheeler with William Charles | 00:38:00 | |
In this episode, Jed Wheeler joins the podcast to discuss getting into management with a large construction firm (William Charles formerly known as Meadow Valley Contractors), using 3D visualization to win CMAR (Construction Management at Risk) and Design-Build, utilizing interactive visualization for public involvement as well as how technology is changing civil construction. Watch the video here: https://youtu.be/lmSZwrQ1sC4 Jed also talks about his side hustle doing project site documentation where he uses cameras to document before and after on projects. Learn more about William Charles at: | |||
27 Apr 2021 | Adding Context to 3D Visualization Part 2 - Buildings and Terrain | 00:16:28 | |
In this episode, Sam talks about how to get building and terrain files into your 3D visualization to give it context. | |||
23 Aug 2021 | Beyond CAD Vision Might Not Be for You | 00:19:10 | |
In this episode Sam discusses the genesis of Vision and where it is pending launch next week. He also discusses misconceptions about what the software is and who it is for.
Learn more at http://www.beyondcadvision.com | |||
06 Apr 2021 | Digital Twins and Digital Futures with David Wasserman | 00:41:48 | |
In this episode Sam speaks with David Wasserman about emerging technologies, 3D visualization, digital twins and more. | |||
20 Oct 2020 | Interactivity, Smart Traffic and More for Better Public Outreach (Presentation) | 00:34:52 | |
On a previous episode of the podcast, Sam shared a presentation he gave alongside Nick Johnson, the chief of project management at the Nevada Department of Transportation (NDOT), that focused on the future of 3D visualization tools and how they can be used to make public outreach more engaging and actually helps all stakeholders understand an engineering project, from commercial to infrastructure. Today, Sam shares the audio format of a solo presentation he gave in Las Vegas about the main aspects of 3D visualization and how these aspects haven changed over years, as well as his expectations for the roles each of these elements will play in 3D visualization software of the future. Back in 2015, when he found out his previous company, Civil FX (now a division of Parametrix), were among the winning companies to work on Project Neon, he had the opportunity to put into practice his idea of 3D visualization tools working similarly to game engines. Working with different professionals in the game industry, as well as hiring artists and developers, Project Neon really set the stage for this industry-changing idea of improving the capabilities of current visualization software. Explaining aspects such as interactivity, accessibility, quality, as well as phasing and traffic, he walks us through the different steps of how we can make better visualization tools by improving each of these individual elements. In the future, will it be necessary to have powerful and heavy computer setups to use the enhanced visualization tools? How can we make it more accessible to those who do not have such equipment but are directly impacted by the project? Will these tools run on every device, from mobile phones to laptops? Maybe even on the web? Tune in and learn about the future of 3D visualization!
APWA Presentation - Video Format American Public Works Association - APWA Subscribe to the Podcast - Itunes / Spotify Beyond CAD - Website / Vision Weekly Update Sam Lytle - LinkedIn / sam@beyondcad.com | |||
02 Feb 2021 | 3D Visualization for Civil Engineering & Hydraulic Projects with Jeff Zimmerman | 00:22:59 | |
This episode we're joined by Jeffery Zimmerman who is a project engineer at Phelps Engineering Inc. We discuss how Jeff's passion for 3D visualization has led him to Sketchup and Autodesk Infrastructure Modeler (now InfraWorks), and how he's been able utilize those tools to create visualizations for civil engineering & hydraulic-type projects. For quick updates on Visions progress along with how-to videos on various tasks within the software, visit our Youtube page. For full details on Vision visit our website: www.beyondcad.com/vision | |||
22 Sep 2020 | What Architecture Can Teach Civil Engineering About Visualization and Aesthetics | 00:18:16 | |
Architecture and civil engineering are two professions that go hand in hand. While architects design with a focus on aesthetics, usage and space, civil engineers oversee the entire design-to-completion process with a focus on materials, construction and structural stability. However, the visualization field within civil engineering is still behind that of architecture, just as architecture is still inefficient in certain aspects when compared to civil engineering. Today, Sam walks us through the main aspects that make architecture way ahead of the game when it comes to visualization, such as real-time visualization with game engines, augmented reality, and better software. Nevertheless, he also points out the distinct situations in which civil engineering can be compared to, or even does a better job than, architecture, such as public outreach and the effective and much more frequent exploitation of the visuals created.
Resources Mentioned CEMENT Podcast Network - Website Beyond CAD - Website / Vision Software Civil FX (Now a division of Parametrix) - Website Sam Lytle - LinkedIn / sam@beyondcad.com Nvidia 3000 Series - Here | |||
22 Jun 2021 | Fifteen Game Changing Features That Will Make Vision Indispensable (Webinar) | 01:01:22 | |
Watch the full webinar here: www.beyondcad.com/fifteenfeatures | |||
29 Sep 2020 | The Value of Positive Project Perception | 00:28:47 | |
While a civil engineering project should definitely pay attention to the functionality and behavior of its structure, making sure it’s safe and functioning properly, an outstanding project also draws attention to how it will be perceived and understood by the public. On today’s episode, Sam provides us with a preview of a presentation he will be giving later this week as part of the Civil Engineering Collective by EMI. The topic of his presentation? The Value of Positive Project Perception. He dives into the reasons why investing in public outreach is worth it, and how it can add value to the project as a whole, while also laying out the strategies that can be used to make it possible. By making use of real-life examples as case studies, he explains the difference between the concepts of Project Practical and Project Outstanding, the benefits of positive perception for civil projects, the core elements of effective public outreach, as well as the return obtained when investing in project perception.
Resources Mentioned Engineering Management Institute - Website Civil Engineering Collective - Website CEMENT Podcast Network - Website This Week in Civil Engineering - TWICE Beyond CAD - Website Sam Lytle - LinkedIn / sam@beyondcad.com Project Neon - Website I-15/CC-215 - Website Henderson AHL Arena - Website Downtown Access Project - Website | |||
13 Aug 2021 | Beyond CAD Vision Pre-Launch Livestream | 01:38:51 | |
Link to the YouTube video: Link to registration page for Launch Day Livestream: https://www.linkedin.com/events/beyondcadvisionlaunchdaylivestr6831612469534969856/ Link to new website: https://www.beyondcadvision.com
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02 Mar 2021 | Supporting an Internal 3D Visualization Team as a Roadway Design Engineer, Andrew Poszich | 00:37:57 | |
A discussion with Roadway Design Engineer, Andrew Poszich, about his experiences with an internal team creating 3D visualization in traffic simulation, roadway design and more. | |||
04 Aug 2020 | Using 3D Tools to Solve Infrastructure and Transportation for State DOTs (AEC Next/Spar 3D Conference) | 01:31:48 | |
State Departments Of Transportation (DOTs) are critically important agencies whose work includes, but is not limited to, planning, maintaining and improving the complex infrastructure of a state’s land, air and sea-based travel systems. However, given the scale and complexity of the projects they work on, they face unique challenges that are intrinsic to the job’s nature. Whether it’s reaching places that are somewhat risky in order to collect data and perform structural assessment or accessing terrain that is potentially unstable to map its features, DOTs professionals need to make use of tools that will provide them with the data they need, but will also be in alignment with workforce safety regulations in the field. Therefore, many DOT’s have been using different categories of technologies and 3D tools in order to perform their tasks and collect the information they need (drones, 3D modelling, etc.), but also to achieve a higher level of public engagement with the work they do. With that in mind, today’s episode is the audio format of the AEC Next/Spar 3D Conference called How are DOT’s Using 3D Tools to Solve Infrastructure and Transportation Challenges?, moderated by Jeremiah Karpowicz and focused on some of the new technologies, as well as their use in infrastructure and transportation. The panel is made up of Sam Lytle, the founder and owner of Civil FX, Kourosh Langari, a civil engineer at the California Department of Transportation (Caltrans), Jennifer Wells, a State Bridge Inspection Engineer at the Minnesota DOT, and Nick Johnson, Chief of Project Management at the Nevada DOT.
Resources Mentioned How are DOT’s Using 3D Tools to Solve Infrastructure and Transportation Challenges? - Webinar on Youtube Kourosh Langari - LinkedIn / Kourosh.langari@dot.ca.gov / California DOT Jennifer Wells - LinkedIn / jennifer.Wells@state.mn.us / Minnesota DOT Nick Johnson - LinkedIn / njohnson@dot.nv.gov / Nevada DOT Sam Lytle - LinkedIn / sam@civilfx.com / Civil FX Jeremiah Karpowicz - LinkedIn / jkarpowicz@divcom.com Subscribe to the podcast and never miss an episode - Look Good Podcast | |||
08 Dec 2020 | Design and 3D Visualization from the Braves Stadium to Landscape Architecture with Nathan Ledbetter of Better Together Collaborative | 00:43:52 | |
Today’s special guest is Nathan Ledbetter, a skilled and passionate professional when it comes to making civil engineering projects look good. Considered a pioneer of SketchUp, he and Sam have known each other for as long as the 3D modeling tool has been around, so to speak. They both met while working at Kimley-Horn, and Nathan was the one who introduced Sam to Lumion. Nathan is a college-trained landscape architect who got his degree from the University of Georgia (UGA) in 2007, after working as an intern for civil engineering firms while still in high school. Aware of the 2D, black and white civil drawings, and after being shown a colored, realistic image by a landscape architect, he made an obvious college major choice: Landscape Architecture. This choice got him started in the design world, while his interest in 3D visualization sparked while watching the first The Incredibles movie, in which he basically pictured a “Pixar for the civil engineering and design world”. After working at Kimley-Horn and being introduced to Sam, he eventually got a job at HGOR, a landscape architecture firm in Atlanta. This gave him the opportunity to work on some of the coolest projects in Atlanta at the time, which include The Atlanta Braves and The Atlanta Falcons Stadiums. Now he and his wife have started their own business called Better Together Collaborative, in which they provide services ranging from 3D renderings to land planning.
Resources Mentioned Nathan Ledbetter - LinkedIn Better Together Collaborative - Website Dix.Hite + Partners = Website Kimley-Horn - Website HGOR - Website University of Georgia - UGA Beyond CAD - Website / Vision Weekly Update / Video Updates Sam Lytle - LinkedIn / sam@beyondcad.com Subscribe to the podcast - iTunes / Spotify / Google Podcasts | |||
04 May 2021 | Adding Context to 3D Visualization Part 3 - Traffic | 00:15:34 | |
In this episode, Sam talks about the different ways of adding traffic and how he is trying to make this easier with Beyond CAD Vision:
www.beyondcad.com/vision | |||
02 Mar 2020 | Town Hall Meetings Don't Have to Be Terrifying | 00:14:27 | |
In this episode Sam talks about what this podcast will be about and how maybe we can make our public meetings a little better. | |||
27 Jan 2021 | A Discussion with Shawn Herring on Engineering, Surveying, Drones & Lidar | 00:30:30 | |
Shawn Herring from Region Engineering & Surveying joins Sam for a discussion on 3D Visualization with a focus on engineering, surveys, drones, & lidar. They discuss some of the hurdles to get over when pitching 3D Visualization and some tactics that have worked. | |||
01 Apr 2020 | Now is the Time for Virtual Public Meetings with Susan Berkley, Senior Public Information Officer for Atkins | 00:35:25 | |
Susan Berkley is a Senior Public Information Officer (PIO) for Atkins North America and has nearly two decades in communications and outreach. Susan lead the involvement efforts on Project Neon, the largest public works project in the history of Nevada. It was on this project that Sam and Susan first met. In this episode, Sam and Susan discuss Project Neon, the coronavirus shutdown and how this might be a unique opportunity to move the infrastructure outreach industry into virtual public involvement. | |||
02 Mar 2020 | From Movie Production Workflow to Video Game Development Workflow with Wayne Sullivan of Civil FX | 00:38:57 | |
Nearly 3 years ago Wayne Sullivan joined Civil FX and brought his 20 years of experience in 3D visualization with him. Since then Wayne has taken over most of the client services side of Civil FX and blended his experience of render farms and 3ds Max with the Civil FX way of interactive visualization using game engines such as Unity 3D and Unreal Engine (UE4). Wayne has started the Civil FX office in Las Vegas and now runs an office of 10 full time employees.
Dragon Bridge Animation
Wayne's Other Work Pre-Civil FX | |||
23 Feb 2021 | Beyond CAD Vision Q1 Pre-Launch Update | 00:20:33 | |
In this episode we get an update on where development of Vision is at, when the open beta-testing will begin, and a look at the average cost of a 3D visualization for a civil engineering project. | |||
28 Apr 2020 | Behind the Project | Centennial Bowl | 00:28:48 | |
In this behind the project edition of the podcast Wayne and Sam discuss the Centennial Bowl project and interactive model built using Unity 3D in 2018-2019. The project included a host of new innovations for Civil FX including smart traffic, colored phasing, a sky box, pathways system and dynamic pedestrian volume adjustment. Watch the video version here: https://youtu.be/zwMhwIAiXBk Watch the interactive tour here: https://youtu.be/ZYfYdBdlOAM | |||
02 Mar 2020 | Even Boring Civil Engineers Have an Origin Story | 00:34:59 | |
In this episode Sam talks about what led him into civil engineering and then eventually in 3D visualization as part of public outreach. Transcript:
Me and my brothers there were four of us close in age and we were each assigned one de facto and mine was Donatello and Donatello was the inventor of course. And so, I was the inventor and I wanted to grow up and be an inventor and so I told this to my dad and he said well in the real world inventors are engineers. And so that kind of stuck with me as I grew up and as I started to get into college and take career aptitude tests. I quickly learned that engineering kind of would fit my personality at least that. I thought at that point and the aptitude tests pointed me in that direction and I really liked Legos Lego Mindstorms at the time. I liked things like robotics. At least I liked imagining how they worked. I guess. I wasn't building them much myself other than the Lagos. And so I I headed to my mind that I was gonna grow up and be an engineer and eventually that evolved into being a mechanical engineer, so I went to school at UNLV and I was a couple years into study my studies as mechanical engineering and I went to. Me with a counselor and they said that in Nevada if I wanted to stay in this area that I wanted to that there's not a lot of opportunities for mechanical engineers. And I had gotten married my wife's from Nevada as well and so we decided the council recommended that I should look into civil engineering and so I did that and I eventually switched my major into civil engineering. And so fast forward to 2010 and I graduated with a degree in civil engineering. And. Up to this point I didn't really know what engineers did and growing up in my small town. I didn't know any engineers and so all I knew of engineering was kind of what my studies would at what I learned in my studies in school. But one thing that became a big part of my studies was 3D modeling. So I started messing around with Sketchup. It was Google Sketchup at the time and then a friend got me into Revit which was part of the Autodesk Suite by that point and so I started playing around with 3D modeling and I really enjoyed it. And so I would spend much of my time for school projects even even on presentation projects doing 3D modeling and trying associate it with my projects, for example, if I had to do some sort of calculations like let's say structural calculations. I would model the beam and I would model arrows and I would say what the answers were using the beginning of the arrows. I would do modeling projects for other people if they were doing projects. For my senior design competition. They were building the Patsy Tillman Bridge the Hoover Dam bypass Bridge at the time and so we decided to make an officer observation deck for it and so I spent almost the entire project making a 3D model of the bridge and then of the deck and making renderings of it. And did that for some of my friends that ended up beating us in the senior design competition? They were doing a bamboo orphanage a bam creek orphanage. Bamboo reinforced concrete I think is the way it's framed So I did some models about that would look like and they ended up beating us. So I did all this modeling and I didn't stop to think of maybe I wasn't interested in the actual engineering and the calculus and all that stuff but I so I continued on the path of engineering I graduated right during the worst part of the recession was fortunate to get a job at Nevada Department of Transportation. As a rotating engineer, there were hundreds of people that applied and they gave two positions out and I was one of them fortunately and so I had this. Wonderful opportunity to get an entry-level position with a department that had all sorts of options for civil engineers. And so as pretty excited about that the problem was I it wasn't long into that career path that I realized that engineering was about the farthest thing away from what I actually wanted to do. The I'm a creative person and there were all these rules every time we had to do something you had to look it up in some manual somewhere or run some equation and it was just driving me crazy. And the cubicle life and all that stuff was just it was just absolutely driving me crazy. And I I, Attributed it to me I thought there was something wrong with me and that I just needed to change myself and get over this and stay on this path that was gonna lead to stability for my growing family. I think I had one kid at the time. And so, I I stayed I stayed with it and just kind of kept that to myself but one day one of my friends was in project management came to me and asked if I would make a rendering showing the potential conflicts of a gas line with some bridge peers in a project in Las Vegas. He knew that. I had done some 3D modeling in college and Suicide you know could you just make something really simple. We got to show the gas line company that these this gas lines and conflict with these proposed bridge pairs and so I said yeah sure, you know, I'll see what I can do so I downloaded this program called InfraWorks that had been shown to me is I think it was called infrastructure modeler at the time downloaded this free 30D trial. And went to work modeling this taking the design files and making this really crude modeling of what this these conflicts would be. So that he could take it to this meeting he took it to the meeting and a huge success, you know, they were able to communicate what they wanted they didn't really care how crude my 3D modeling was and so he told another one of his project managing but buddies about what I'd done that guy came. Found me. He had a diverging diamond interchange a DDI which was I think it was the first one in Nevada at the time maybe the second one but those are still pretty new. It's a it's a whole different way for an interchange to work and there's a lot of confusion by the public because you're actually driving on their own say the road for a proportion. And so they want to make sure that the the public understood what they were getting into before the project even was completed. And so I took that same program still within the 30 days took the design files and figured out how to make a really crude rendering of this diverging diamond interchange and again big hit especially considering the amount that they paid me for it which was easy essentially zero. I was still rotating engineer which that program you don't have a lot of responsibility your goal your responsibility is to move from department division division and learn about what they do so that you can be better prepared to potentially even lead within the department. A lot of other agencies have programs similar to that. So you have a lot of responsibility and so it's easy for me to say okay. I'm going to take this on and do it and everyone was excited about it. They were like, oh wow, this is great. This this road to date dating engineer is adding some value in this way. And so I I like that I I for the first time working there for the first time I post college career. I wasn't looking at the clock all the time. I really enjoyed going to work and and so when these project managers when I'd be done, they would come back in the same way and that was amazing. We used to pay $40,000 for this. And and I had done it in just a couple weeks and again, you know, I'm sure what they were paying for and what I was delivering there was a big gap there. But in my mind, I was like man, that's that's like as much as I make it a whole year. And I just do that in a couple weeks. There's got to be some sort of company your business something some of it does this out there. I didn't I didn't really spend a lot of time looking for who that would be but I did plant a seat in my mind that said someday. I'm going to leave the engineering world and I'm going to start a 3D visualization company. And so, this was probably about 2011 and I did have a family. I think I by that point. I probably had two kids. And so, I knew I had a family that I needed to support I didn't want to be irresponsible and quit a job that I had just gone to school for for a lot of years. And, So I stuck it out. I stick out the engineering path kind of dabbling in this this 3D visualization on the side. And I stuck it out with the department for three for three years total and then I left we were in Carson City, we wanted to move closer to home so we moved to Las Vegas and I worked for a consulting firm. Private consulting firm for about a year. And this all culminated in 2014 when I received my PE license in in the way that works is you have to pass the PE test which I had done previously you can do that right after school and then you have to have four years of experience and so as soon as I had four years of experience I got my PE license. I left the engineering consulting world. We moved to our small town where my wife and I are both from all within about a week and I started the 3D visualization firm that I had planned on starting about three years before. And all this time, you know, those three years I wasn't just focusing on civil engineering. I was doing drafting. I was doing cat stuff. I was doing design stuff but I was I was making it was very clear that I wanted to do 3D visualization and a lot of my superiors a lot of people I worked with they they encouraged it they promoted it but there wasn't a structure in place to really make that work, you know, it's not it's it's a hard business model within. Within any company which will get into deeper I think later on in this podcast but so that they encouraged me but there was like yeah, but you're hired to do engineering so do engineering, you know, and I get that like I'm a employer now and so I totally get that but it just kind of fueled my drive someone to leave and start my own company and so at some point in probably 2013 late 2013. I was brainstorming on names there were a lot of different options that I had and I eventually came up with civil FX, which is the Coleman the combination. Of civil engineering and visual effects and if you've seen the logo it's the civil his gray it's like charcoal gray for a concrete and the FX is like green for like green screens and so I left I had a family we had just had our third kid at that point so I had this family we left moved out in the middle of nowhere had no income I tried to figure out how to do this on the side, but as always a conflict of interest with anywhere that I worked they wanted me to do visualization for them, which I get it, so I had to leave. And we had no income and we moved into a very small living situation to make it as portable as possible and had some savings and we we did our best to survive for those few first few years. I had a couple projects lined up and looking back. I thought that if I could just do those projects everything would be great but those projects you know in hindsight they were small they all didn't work out and they just barely made enough for us to to survive and so civil effects in the early years was just me basically and a laptop. And I had used infraworks I realized not too long into that that it wasn't getting me the quality that I wanted to give and so I got into Lumion which is a visualization engine for architects and then I'd use Sketchup for modeling and sometimes I do the sketch of myself, sometimes I would higher contractors to do it but the first couple years was basically that and and there wasn't even enough money for our family and so I did go work as a field engineer for a few months. And and just kept trying to plug away at the at the Civil FX thing as much as I could and in 2014 kind of even before I had left the consulting world I started another I started podcast called I think I called it the civil FX podcast starting out this is the civil FX podcast where we bridge the gap between civil engineering and special effects with your host. Sam Leidel. Eventually that evolved into beyond CAD you can you can still listen to all those episodes there is at least a hundred episodes out there available free to listen to and that that podcast is documents by journey and it's inconsistent. I think my biggest gap was over a year where I didn't record anything sometimes I was doing more than once a week, but it's a really good audio diary that's kind of what I ended up being of my first five or six years at Civil FX and I'll actually play a little bit of that podcast for you the the first one right here. So you might be wondering why is this not just the project visualization podcast or why not the probe is podcast which I might use that on an interchangeably with project visualization because that's a lot of syllables to say all the time. But as I looked as I searched for names and terms to call this podcast project visualization, it's just too generic but when you type that into Google a lot of things come up about data visualization, you know, you'll see infographic type stuff where they take mass data and they you know, show it visually represented it can be charged or graphs or 3d or whatever. So it just wasn't specific enough and so I really liked civil fx because that's what this is this is the special effects side of civil engineering, which is a quickly growing. Field right now and in one thing about that podcast is I documented the highs on the lows and some of them I was like man, I don't know if this is gonna serve if there's gonna work if I'm gonna survive I might have to throw in the towel and there were there were those out there listening that would email me and encourage me and that was very helpful and so in 2015 late 2015, we found out that I had been networking and trying to do everything I could and I've been asked to be part of the design bid. Build bid for a project called project neon which was a lot of largest infrastructure project still is in Nevada's history project neon is the largest public works project and state of Nevada history and as a Nevada native that was a big deal for me. So we built several miles of highway local roadway improvements and so there were three teams competing and I'd asked to be on just one of those teams and I knew that you know, I had a one in three chance of getting this and being the visualization lead on this big project. And so that's when I was working as a field engineer trying not to get my hopes up too much but eventually we learned in late 2015 that we had been selected as the design builder we were with the cue it atkins team and so that put us as the us Isaiah was me as a visualization lead it was me and some contractors that had been helping me along the way. And one of the parts of this story, I got to rewind back to like 2012 probably. My then two-year-old son had been bugging me and and I just needed a few minutes I just need a little bit of a break and so I I said here I just found out Google the game for kids or something on a computer and put him on it and it was a wreck-it Ralph racing game browser-based and it was very basic but entertaining for a bit and that was like an aha moment for me because I realized that was you know, that was a transportation thing that's I mean, that's what we're doing is we're building roads and we're putting cars on them and and this this aha moment was kind of like what? I can't we make our visualization interactive like that You know he was moving around this was some sort of go-kart racing game he was moving this car around and and so for all these years. I've been thinking about, you know, interactive visualization that's got to be there. I knew that architecture was training starting to get into that but transportation it was kind of a new thing. So when I got project neon the budget was I felt big enough that we could just do the full thing interactive. All the all that they required was the flight for animations that the UConn, Transportation projects as part of public outreach. And so they were just requiring that but I said look if you guys will just take a chance on me I know that I am an unknown quantity and that we've never done a project this big and and I don't have much to show for a bit. If you'll just let me take this budget make this whole thing interactive. I will deliver everything that's required of me and more. If you look in the past there has always been some sort of visualization of public outreach. The biggest goal of project neon was to make it interactive. And we knew if we could do that if we could build a 3D realistic representation of the project that we could do a lot of other cool things. And they find it kind of thought I was crazy and That I probably thought that I couldn't pull it off and I think both of those weren't far from the truth, but we they said okay whatever do it, we will let you go ahead. And so I went for it. And we did that. We took the unity 3D which is a game engine that developers used to make video games most often and visual experiences. And so we took it and we modeled this project existing and proposed in 3D we took the design files modeled it in proposed we made it so you could switch between existing proposed. We made it so you could move anywhere on the project. We set up all these cameras. We had all the landscaping in there And we made a so you could render out of the application render up to 4K video so that we could give the project outreach team all the visuals that they wanted image or video. And it was a great big success and it really changed the way people thought about visualization within the department and remember I had worked for the department and so a lot of these people I was working with they were former coworkers and their friends of mine. Now, I was working outside as a sub-consultant and so those relationships have been vital even to this day as part of civil back. S And what? Able to do and so we we did project neon it didn't go perfectly there were some hiccups but eventually they were all extremely excited about what we had done. We set up touch screen kiosks in their private public outreach office, so they were able to. People were able to come in and interact with the 3D model. And we did a virtual reality helicopter tour so you could put on a virtual reality headset and it's like you were sitting in the cockpit of helicopter flying over the project. People love that and we would go to the public meetings and we would do touch screens and virtual reality and we even did a driving simulator. We took we took that 3D model and we made it as useful as possible for this outreach champion on project neon. And so it was such a success that they decided that eventually over time they decided that they wanted, you know, as many of their big projects with public outreach as possible to utilize this sort of interactive visualization. And so with one fell swoop, we changed the dynamic of outreach for Nevada and I guess we helped change it. We didn't do it all by him by ourselves. And we also kind of developed a business model for ourselves, which is you know, we really get a lot of these end up projects. They didn't say we're gonna give all these projects to civil effects obviously they have a system that they have to follow but we did end up getting a lot of their major projects and so now in 2020 that has been a big part of the business model that we've generated is doing interactive visualization for these end-opt projects. And so over the years we've done dozens of these interactive projects Obviously we do not interactive projects we do fight through animations, we do photo composite renders. You can learn all about that at SILFX.com, but these interactive projects was kind of our bread and butter and that's where we learned so much because we go to all these public meetings we would meet the designers we would meet the public information officials, we'd meet the landscaping officials we'd meet politicians we'd meet news people and we would see what worked what didn't work in our technology began to evolve over. Time. And in hopefully I think got better, you know traffic is a big part of transportation and so we started developing a better and better traffic system into this point. It's it's gotten very it's a smart traffic system where they stop it signaling intersections they merge. They can be aggressive. They can do all these things. We can dial it up. We can dial it down. So that's been a big part of it. Our menu and our innocent interface our pinch to zoom all these things we just keep building the project after project to keep getting better and better. And so we've started to do projects in other markets. We've done projects in California and Idaho and Colorado and Arizona and Alaska Maryland, Florida all. Over and so it's it started to grow. And along that along the way in the early days of project neon it was just me as the employee and then all these 1099 contractors so they went official employees. But eventually about three years ago, I started to hire people as actual employees and I realized that I was up to that point wasn't building it wasn't anything bigger than me and I wanted to build something bigger than me. And so eventually, I started to hire some part time so I'm full-time W-2 employees. And and that's when the team started to grow at a competitor. Lewisberger was in it's an engineering firm. They were they've since been acquired I think it's WSP. And they a lot of the end up people that I worked with they said, oh, you know, we had this other animation done by this guy at Lewis Berger and I would look at it and was way better than what I was doing. And so I developed relationship with that artist and over time it became clear that if I wanted to get to where I wanted to be I needed to hire him. He was he was not just a consummate professional and a fantastic artist but he was my only competition in Nevada and so three years ago, I gave him an offer and he's been working for us ever since and his name is Wayne and you'll be hearing him a lot on this podcast. He's fundamental to what we do. In 2018, we opened an actual office up into that point he was just kind of remote workers. We did have small little offices but it wasn't really an office. So in 2018, we actually opened an office in Las Vegas. I still live out in the small town outside of Vegas but Wayne lived in Vegas and he wanted to build a team that he could manage and to do all these projects and so we we did that we hired more full-time artists and so now. We're still in that office in Las Vegas we have ten more than ten full-time employees and it's been a wonderful ride and weighing in all these wonderful artists have been an incredible part of that. They as when they got involved the quality not just from a visual standpoint but also from a functionality standpoint that all started to continue to improve, you know, things like traffic system, you need to have developers, so we've had developers along the way. And and so it's been wonderful but the the downside to all of this and if you'll go back and listen to those beyond camp podcasts and the dark days you'll notice that things aren't always great and they haven't always been great with the low effects and the reason that is is because it's a very inconsistent business model that we've set up. I mean, it's just like anything else like maybe construction, you know, where it's seasonal or where it's whenever you have big projects it's it's really bad in that way. We have no recurring revenue and so we'll get slammed where we have all these projects and they're good paying and we were working around the clock. And then we'll finish them all and then we'll just have months of nothing. And it's it's hard to you just trained all these artists they're doing a great job and then if you let them all off you're losing all that intellectual property and that so they're all these challenges associated with an inconsistent business model and and that's just I've been staring at the in the face for years now and in the early days it was it was just me and my family and then as we grew it was me and other people's families and and so that problem it doesn't. Go away, it just scales and amplifies and and gets a little scary every time. And so, I always knew that product was better than services. You know, if you can have a especially a digital product something that scales nicely it's gonna be a better business model than services because you're not quite as attached your production to the revenue that you can generate and you can maybe even get into some sort of passive type business model or more passive at least on what we've been doing. And so in the back of my mind I was always like how can I turn this into a software How could I turn this into a software And I had other people friends that we kind of asked me to sing question and I could never solve that because because there are specific challenges associated with what we do and why we need the manpower that we need to make these 3D models and make them look good and make them interactive and all the things we do and the biggest part was 3D modeling. And that project in that software that I talked about way in the beginning of this is calling infrastructure modeler later it became infraworks. It was auto desks and if you don't know, Desk is like the biggest player in this industry they make they may call this software used for engineering for architecture for video games for visual effects on movies all sorts of things. And they tried to solve this problem with infraworks and in my opinion, they've done a poor job because it was trying to assume what you wanted to model, you know, kind of make that up. And it just wasn't good enough. You needed someone actually to do the modeling and that always stumped me. I was like if this billion dollar company can't solve this how can I as a small consulting for making any sort of software that can solve the same problem? And so it wasn't until the summer of 2019, so just six months ago or so that I was staring another slowdown I can forecast these things in the future now because I kind of know how this works. And and I realized that a slowdown was coming up and I didn't know what to do and it made me think hard about civil effects in the future and what we're gonna do and my brother that is in this industry and you'll probably hear more about him or from him in the future, but it he kind of said hey, when are you gonna switch to this software? As a software as a service or build some sort of software. And it clicked he eventually I don't know what it was but it finally clicked and it was the the thing that clicked was I don't have to build a 3D modeling program. All I have to build is a visualization engine and market it to people that are already doing the 3D modeling. And it I know that sounds like so simple but that it changed everything. And so here we are. We have this three visualization studio. We are have lots of upcoming projects. We have lots of clients and I decide one day that we're gonna make software. And so, what do you do about that? And I don't my are client services side. It's not it's not something I want to throw away because it's valuable. It generates revenue especially when we're busy and it's we have a wonderful team. We have wonderful technology but I did realize that we needed to start making a switch towards building software as well. And so over the next couple of months, I started posting job posts for developers and started talking to investors and I said we are gonna do this. We're gonna make a visualization engine and there are visualization engines but they've either been marketed to they view either have been made for architecture firms or they haven't been made correctly in my opinion. They've been too proprietary not high enough quality. And so I started talking to investors. I started talking to programmers. And fast-forward to today when now we have three full-time programmers that we just hired for this project to build the software. And it's gonna be called FX Vision. You can learn more about it at civil fx.com/vision20 and we are going to launch it in the year 2020, hopefully by the end of this year. And so so that's where we are. We are and now we're just getting busy again with our client work. We just survived that slowdown. We're getting busy with our client work. And we are going to go down these dual paths of making wonderful experiences for our clients producing projects, like we have been for the last five and a half years and also building this software package that we can hopefully sell and someday generate reoccurring revenue. And so I'm going to talk more about what this podcast is going to be like in future episodes but a big part of it is going to be that what that journey is going to be like that transition of okay, we've just been doing client services to okay now we're building software. We're launching software can we get subscribers? What's this going to be like And also all of the time that we've spent at public meetings and working on public outreach. I've learned a lot I've made a lot of connections and I want to gather together as many of those individuals as I can for interviews public information officers, landscape, architects, project managers news individuals engineers interesting people team members within civil effects, and I want to make. Specifically for those people that are. That are passionate and involved in making civil engineering projects look better either making them look better in the design or make bringing them to the best light kind of as part of the public outreach. And so I hope that that that whole background of my story gives kind of credence to where we're going and beyond CAD is that podcast that other podcasts and it was just kind of me behind him Mike but this is gonna be more produced. It's gonna be a team effort. We're gonna have more voices involved literally and fear figuratively. One last thing I want to talk about is that we in 2019. I've gotten a lot of traction on LinkedIn and so in 2019. I started I was posting a lot of stuff about our traffic system and the project we're working on. And all this stuff and I was contacted by a company called Epic and they said hey you should you're doing interesting things you should submit for a mega grant. And I said, okay what the hexamega grant and I looked into it and I'll tell the full story in the future, but if it has to do with Fortnite and this company has all this money. Fortnite the makers of Fort I have all this money and they want to give it to developers. And and they had contacted me and so I submitted an application and about two months ago, we found out that we had received a mega grant and so that slowdown that I was talking about. This mega rank kind of saved us. It was at the perfect timing and and we're gonna make a I don't want to spoil it but we're making an application a virtual reality application that will hopefully make our roads safer and hopefully even save lives. And so that's gonna be another part of this story is this mega grant process that we're going through how we receive this grant to make something to push technology to hopefully make our road safer and what that's like. We never developed a fully fleshed out. Of virtual reality application You know we're a three visualization company and so it's tangentially related to what we do but we've never done something like this. And so, I'm gonna talk about that. And how that relates to the other two things that I talked about our client services and our push to make our own software. And so beyond CAD was me sending me my microphone talking and I know that's kind of what this episode has been but I promise that we make civil engineering look good will be something like you've never heard. If you're in this industry, I think you'll hopefully agree that we need more of this. We need more. Individuals that are passionate about this stuff sharing things and so you can reach out to me for right now you can email infowest of FX.com until we get more of our website or email and everything set up but I appreciate this and see you next episode. | |||
22 Dec 2020 | The Civil 3D Jedi Finds New Hope in 3D Visualization | 00:31:15 | |
Today’s special guest is Juan Soto, famously known as the Civil 3D Jedi. He’s a civil designer in the Fort Worth area, Texas, who has worked 20+ years in the engineering side of things, both as CAD manager and 3D marketing visualization specialist. As with many people in the industry, his first contact with visualization and 3D models was not related to work at all. In fact, what got him into this world was aviation, even though he ended up going into civil engineering afterwards. He started modeling for fun, toying with the tools to see how far he could take his “virtual twins” with the limited pieces of software of the past. Now, with the technology just getting better every day, we can bring more reality and accuracy to the models, such as using the correct terrain elevation, texture, etc. Juan and Sam discuss the collaboration between artists and engineers in visualization, the technology that allows them to combine their expertise and create both aesthetically appealing and technically accurate models, as well as Juan’s work of using Unreal Engine to extract the metadata from his company’s highly detailed BIM models so that they do not lose them whenever they take them to other platforms. On top of that, Juan also lays out his expectations for the future of the industry using Augmented Reality and Virtual Reality. If you’re in the visualization world and interested in being on the show, don’t forget to contact us and spread the word about the field we’re in. Connect with Sam on LinkedIn or shoot us an email!
Resources Mentioned Juan Soto - LinkedIn / Twitter (@civil3d_jedi) Beyond CAD - Website / Vision Weekly Update / Video Updates Sam Lytle - LinkedIn / sam@beyondcad.com Subscribe to the podcast - iTunes / Spotify / Google Podcasts We’re part of the CEMENT Podcast Network - Website | |||
13 May 2021 | Software Development, Sociology and Civil Engineering for Better Infrastructure with Anand Stephen | 00:27:31 | |
In this episode I talk with Anand Stephen who converges diverse interests and talents into a unique skill set he uses to improve infrastructure. In this episode we talk about data management, visualization workflows, the pressure rapid infrastructure growth places on professionals and more. | |||
21 Mar 2022 | 5 Improvements that are Taking Beyond Typicals and Beyond CAD to the Next Level | 00:12:52 | |
Read the blog post here:
https://beyondcad.com/elementor-3166/ | |||
27 Oct 2020 | Creating the Earth's Digital Twin with William Pryor of Geopipe | 00:46:45 | |
Whenever we talk about 3D visualization tools, most people immediately think of 3D renders and high-quality images displaying how the future, real version of a project currently in construction or about to break ground will look like, as well as its impacts on the surrounding environment. However, today’s guest goes beyond the common use of such tools for the presentation of a specific project itself. He applies them to a much larger scale, making use of AI and machine learning. Today’s episode features William Pryor, vice president of business development at Geopipe, a firm that captures, buys, enhances, and provides immersive digital twins and rich 3D data about real cities, highly powered by machine learning. They are bringing our ‘old-fashioned’ 2D examples to the 3D world, as well as improving some areas of the 3D space, such as creating things visually more accurate, but in smaller files. William and Sam dive deeper into some aspects of what the future may look like for the 3D visualization world, as well as how competition for ‘the Earth’s digital twin’ will possibly play out. William also gives a quick how-to guide on how to fly a drone in order to map a terrain on your own, and touches on somewhat delicate issues: the creation of a unified system that can monitor the unmanned aircraft traffic — the famous FAA’s UTM system —, and the restrictions involved when digitizing specific areas, e.g. Area 51. Do not forget to subscribe to our weekly update on Vision, now including videos on the progress being made, showing the behind-the-scenes movements, challenges, successes, the features being added, and much more.
William Pryor - LinkedIn / william@geopi.pe Geopipe - Website FAA’s Mobile App - B4UFLY FAA’s Unmanned Aircraft System Traffic Management - UTM Beyond CAD - Website / Vision Weekly Update Sam Lytle - LinkedIn / sam@beyondcad.com | |||
27 Jul 2022 | Beyondware Product V2 Preview | 00:07:19 | |
Start your free trial of Beyond Typicals at https://www.beyondware.com/beyondtypicals | |||
03 May 2022 | Beyond Typicals AMA April 2022 | 00:53:52 | |
Ask Me Anything April 2022 about Beyond Typicals. Watch the YouTube video here: https://youtu.be/YsCkNHAt5P8 | |||
17 Mar 2020 | Behind the Project - Elevated Expressway | 00:31:01 | |
In this episode Sam and Wayne break down the Elevated Expressway project which they've both been working on for years over several phases. This journey has included multiple iterations of 3D visualization, making up some landscape and aesthetics, contentious public meetings and more.
Wayne's original renders: Project Info: http://www.clarkcountynv.gov/public-works/Documents/Inbound%20Elevated%20Expressway_Brochure.pdf Most Recent Renders: | |||
14 Jun 2021 | Digital Innovation in Bentley Systems with Greg Demchak and Kyle Reeder | 00:46:12 | |
Fascinating discussion with Greg Demchak and Kyle Reeder of Bentley Systems about the innovations Bentley is investing in including the iTwin platform and more. Connect with Greg: https://www.linkedin.com/in/greg-demchak-515960/
Connect with Kyle https://www.linkedin.com/in/kreede/
Learn about the iTwin Platform https://developer.bentley.com/ | |||
20 Oct 2022 | Beyond Typicals 2 Deep Dive | 00:34:31 | |
Sam talks about everything that has gone into making Beyond Typicals V2 'ten times' better than version 1. http://www.beyondware.com/beyondtypicals |