
Three Moves Ahead (Idle Thumbs)
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Dive into the complete episode list for Three Moves Ahead. Each episode is cataloged with detailed descriptions, making it easy to find and explore specific topics. Keep track of all episodes from your favorite podcast and never miss a moment of insightful content.
Pub. Date | Title | Duration | |
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28 May 2014 | Three Moves Ahead 262: A Thousand Shards of Light | 01:00:22 | |
Rob is joined by a full complement of guests with Rowan Kaiser, Kat Bailey, and Jason Wilson on board to talk about Warlock 2: The Exiled. The original Warlock was regarded as a solid foundation of a game with room for improvement. Does Warlock 2 deliver? | |||
10 Jun 2015 | Three Moves Ahead 309: Hearts of Iron IV Preview | 01:21:14 | |
Paradox returns to World War II with the upcoming Hearts of Iron IV and a recent press event found Rob, Rowan, Fraser, and Gamers with Jobs' Sean Sands playing a preview build of the simulation. The results? Mixed feelings. Amidst glimmers of hope for an improved HoI on the order of the successful EUIV and CK2, the panelists found a confusing interface, a lack of direction, and plenty of room for improvement before the final build. | |||
21 Apr 2011 | Three Moves Ahead 113: CGA: The Panzer General Series | ||
Ah, good day, Herr General. The General Staff have prepared this podcast analyzing the strength and dispositions of the Panzer General series. You will have access to some new units for this mission. Bruce will shatter its defenses with an explanation of why he is not very fond of it, and Julian and Rob will go through the gap with an argument for its simplicity and refinement. Troy can provide air cover by placing the series in a wider context of genre and gaming history, but be careful. He consumes alcohol at twice the rate of a normal unit.
Brilliant victory: Complete the podcast in 55:39
Victory: Read Rob's love-letter to PG2 in the May issue of PC Gamer
Tactical victory: Comment and re-tweet | |||
01 May 2015 | Three Moves Ahead 304: Star Drive 2 | 00:59:05 | |
MoO-ve over, other space 4X games -- Star Drive 2 is here and ready to impress. Fraser Brown (it's definitely Fraser this time) and Rob discuss the finer points of perpetuating genocide on a mass scale for the best reason possible: a lack of any other viable option. Star Drive 2 improves on the original and brings a ship building module that Rob actually enjoys, a feat not seen since GalCiv2 which is only accurate because I am writing this summary and Rob is not. Also, Endless Space is a great game. Love, Michael. | |||
01 Sep 2010 | Three Moves Ahead 80: Question Time | ||
This week, the sound is terrible again mostly because my wireless refuses to cooperate. Big promise to fix this next week - I thought I had the problem solved.But if you bear with us, you will hear Troy and Rob answer some questions from listeners about logistics, making losing fun, why games are released unfinished and a dozen other topics. | |||
09 Jul 2012 | Three Moves Ahead 176: We're Making a Better World | ||
Cory Banks joins Julian, Troy, and Rob to talk about fiction and world-building in strategy games. They talk a lot about Endless Space and whether or not its fiction is undercooked, and how it affects the rest of the game. Does having an interesting world make for a better strategy game? Is Civilization just abstracting human history, or is it doing world-building of its own? The gang considers Alpha Centauri, and what its fiction added to the game, and what the poor fiction of Rise of Legends and Kohan took away. Julian explains why Warhammer's fiction works so brilliantly. | |||
31 Mar 2011 | Three Moves Ahead 110: Three Daimyo and a Baby Mori Clan | ||
GameShark's Bill Abner joins Troy and Rob to discuss Shogun 2, mortality rates among Japanese generals, and Bill's enchanted copy of Shogun 2, in which everything awesome that can happen, does.
Rob's Gamepro series: Part 1, Part 2, Part 3
Bill's GameShark review | |||
26 May 2012 | Three Moves Ahead 170: Classic Game Analysis - Kohan | ||
Tom Chick comes back to the show to join Rob and Troy for a look back at one of the great real time strategy series – Timegate’s Kohan games. What made Kohan unique and what games, if any, have followed on its original ideas? Is Kohan 2: Kings of War really an inferior sequel? Cities as offensive weapons, the tricks around force posture and the mysteries of who the Kohan are are explored. Also, another one of Tom’s stupid quizzes. | |||
02 Jun 2014 | Three Moves Ahead 263: Winter of Wargaming Wrapup | 01:07:09 | |
This week Rob and Bruce round out the evergreen Winter of Wargaming by talking about wargames with Firaxis Games' Ananda Gupta. Any topic related to strategy gaming is in play, ranging from solitaire wargames to Hearthstone and Batman.
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10 Aug 2010 | Three Moves Ahead 77: Starcraft 2 and Chris Remo | ||
Troy - suffering from a splitting headache - is joined by Rob Zacny, Tom Chick (hooray) and Idle Thumbs/Gamasutra star Chris Remo before he heads off to join Irrational Games. The topic: Starcraft 2. Why does such a competitive, sports structured game like SC2 have such wide appeal? Is the single player campaign really that different from other campaigns? And how about that writing? What are the great joys and great disappointments? Finally, what does Starcraft 2 mean for the future of the PC RTS?
Troy's Starcraft 2 review
Tom's Starcraft 2 review
Rob's thoughts
Idle Thumbs podcast
FoS/TMA Meetup details | |||
17 Feb 2011 | Three Moves Ahead 104: What Would Manstein Do? | ||
Bruce and Rob welcome Troy back to the show by monopolizing conversation as they describe their reactions to War in the East. Bruce consults von Manstein's Lost Victories in the hopes of discovering where they went, but Rob is pretty sure the Germans dropped them somewhere in the Pripyat Marshes. All Troy knows for sure is that 2by3 scored a big win with this game. Then Rob takes a trip into Dungeons and finds a pleasant surprise, while Bruce is pleased by an invasion of Poland wargame with a marvelously bad interface.
Show links:
Battle of Smolensk (1941) - The map may help you enjoy the show
Rob's Dungeons review
September 1939
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20 Jun 2013 | Three Moves Ahead 221: Binding With Iron | 01:19:38 | |
Troy and Bruce team up to discuss the track record of railroad games through strategy history, from 1830 through Railroad Tycoon and Rails Across America and beyond. How do these games distinguish themselves from each other? What is the attraction? Does Ticket to Ride count? | |||
22 Jun 2015 | Three Moves Ahead 310: EU4Ever: Common Sense | 01:19:43 | |
Rob, Rowan, and Sean Sands fulfill our listeners' requests by taking a deep dive on the newest expansion for EU4: Common Sense. The latest DLC (and associated free update) brings notable changes to the game's systems. Are they all for the better? Should this be called EU5? How many kids are on Rob's lawn, and should they get off of it?
Credit for the episode title goes to listener @semitext, who angers me by coming up with something as good as "EU4ever" before I could. | |||
05 Nov 2011 | Three Moves Ahead 141: Failing Basic | ||
Rob summon Troy and Julian for an emergency therapy session about how many strategy games simply cannot get their acts together when it comes to basic standards. The panel discusses busted cameras and mouse controls, disastrous campaigns, and nonexistent endgames.
The beginning of the Subversion saga | |||
30 Jan 2014 | Three Moves Ahead 249: Pressing Through Mud and Snow | 01:11:28 | |
Mohawk Games' Soren Johnson joins Troy and Bruce to talk about Drive on Moscow, the followup to last year's Battle of the Bulge. Bruce gives some insight from behind the scenes and Soren explains why writing a good AI is a large undertaking. | |||
25 Aug 2010 | Three Moves Ahead 79: Victoria 2 | ||
Rob Zacny's sound goes in and out, but when it works you can hear him, Troy and Julian talk about the latest grand strategy game from Paradox. Why does it make Julian angry? Do you have to force the politics to make them interesting? What does the game get right and wrong about the nineteenth century?A reminder about the upcoming question show and a preview of coming attractions.
Rob's review at Gameshark | |||
09 Apr 2013 | Three Moves Ahead 212: Set Disruptors to Acts of God | 01:01:33 | |
Troy, Julian, Dave Heron, and Rob talk about the role of extraordinary disruptions in strategy games. From acts of God to the acts of Khan, why don't more strategy games include disruptions? And should they? | |||
14 Oct 2010 | Three Moves Ahead 86: Logistics, Supply and News | ||
Troy and Rob start the show with a talk about what Derek Paxton's move to Stardock means for Elemental and the future of Stardock.They then segue into a discussion about logistics and supply rules constrain the player in interesting ways. Rob tells another wargame anecdote, we debate whether an AI really understands supply rules and again talk about the best RTS ever made.This is the October pledge drive, as well, so stay tuned to the end for another plea for money. Not for beer. | |||
09 Oct 2012 | Three Moves Ahead 189: Through a Glass, Darkly | 01:01:43 | |
Klei's Nels Anderson and Firaxis' Scott Lewis join Rob and Troy to talk about fog of war and hidden information in game design. They talk about Mark of the Ninja and how information-gathering becomes a key game phase, and how games like Civilization use fog of war as a way to keep the player focused on a small, manageable area at the start of the game. The group discuss other ways to represent information-gathering, touching on games like Wargame, XCOM, Panzer Corps, and even 2006's Chromehounds.
Apologies for any audio issues. We lost Scott Lewis's audio track to a software glitch. | |||
13 Aug 2014 | Three Moves Ahead 272: Knights of the Sky | 01:09:31 | |
In a feat more rare than a perfectly executed Reverse Cuban Eight, the entire panel is on board for this week's show. Rob Zacny, Julian Murdoch, Bruce Geryk, and Troy "Sopwith Camel" Goodfellow talk about flight during World War I. | |||
23 Oct 2013 | Three Moves Ahead 236: Q & A | 00:57:27 | |
Rob and Troy field some listener questions, revisiting space games, and whether they prefer more abstraction or more theme. | |||
29 Jan 2015 | Three Moves Ahead 293: Close Combat | 01:22:36 | |
The Winter of Wargaming continues with Rob, Bruce, and Troy "We Need More Canadians" Goodfellow talking about the Close Combat series. The series saw a refresh in 2014's Gateway to Caen - was it enough of an update or has the series gone stale? | |||
01 Sep 2011 | Three Moves Ahead 132: Age of Level-Grinding Empires | ||
Soren Johnson and Tom Chick join Rob for a discussion of Age of Empires Online. Tom opens by short-listing the game for "worst RTS ever made" and it's rough-sailing from there. Soren marvels at the disastrous interface, while Rob wants to napalm those cutesy Smurf villages. Then the panel talks about how AoEO could be redeemed, and finds there are some simple changes that could make AoEO a very good game.
Tom's GameSpy review
Rob's GamePro impressions and additional notes | |||
16 Nov 2010 | Three Moves Ahead 91: Licensed Behavior | ||
Troy almost fires Rob and Julian on this episode as a conversation about licensed strategy games. Bruce Geryk holds forth on why War of the Rings is like Stratomatic Baseball, Julian sings of Starfleet Battles and Rob talks about his experiences in another board game. What makes a license succeed or fail? Can either Star Wars or Star Trek really work as a licensed strategy game? Martin vs Erikson - who wins? Is Troy the only person who likes Babylon 5?It is a loud and fun show. Listen to it.Also, info on the upcoming 3MA/FOS meetup.
War of the RingWar of the Ring article (Bruce is the final two comments)Starfleet Battles | |||
07 Jul 2011 | Three Moves Ahead 124: The Show Must Go On | ||
Taking a moment from their respective vacations, Rob and Julian pick up the pieces after a couple show ideas fall apart at the last minute. Julian wants to talk about card mechanics and why he likes them so much. Rob wonders if most PC games eschew cards because they tend to symbolize and abstract concepts, and the PC tends to place a premium on the literal. Julian also theorizes that poker's popularity changed games. | |||
24 Nov 2011 | Three Moves Ahead 144: Risky Business with Rob Daviau | ||
Friend of the show and returning guest Rob Daviau joins Rob and Julian to talk about his new game, Risk: Legacy. They talk about how Legacy uses unlocks and persistent changes to deepen the standard Risk experience. Daviau describes lessons learned during playtesting about how players learn games and fail to make good long-term decisions. Why have some gamers been so resistant to the changes in Legacy? Does Legacy suggest a line of development for board gaming? Is it all a nefarious plot to make people buy more games?
Risk: Legacy is available right now at game stores, and on Amazon next week. | |||
03 Oct 2013 | Three Moves Ahead 234: Seeking New God | 01:00:44 | |
Bruce Geryk brings Tom Chick back to the show so they can grill Ilwinter's Johan Karlsson and Kristoffer Osterman about Dominions 4 - the latest version of their "So You Wanna Be A God?" Fantasy Conquest Game. Learn about new empires, new powers and why everything is just a bit different for them.
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03 Feb 2011 | Three Moves Ahead 102: Online Board Gaming | ||
Game Table Online's Robert Eng joins Bruce, Julian, and Rob for a discussion about online board gaming. Topics include business models, what goes into a successful conversion, and what these services mean for the board gaming hobby.
Game Table Online | |||
04 Feb 2012 | Three Moves Ahead 154: Unfrozen Caveman Gamers | ||
Recent Good Old Games releases have gotten Rob thinking about what he wants to rescue from the past (besides Troy, that is). Julian doesn't think the distant past is the big problem, it's the games of the late 90s and early 2000s. Everyone agrees the LucasArts situation is a disgrace. Troy says Alpha Centauri doesn't hold up all that well, and is swiftly nerve-stapled and loaded into the Punishment Sphere. | |||
28 Jul 2011 | Three Moves Ahead 127: Baby's First Panzer | ||
GWJ's Cory Banks finally dips his toes in the waters of turn-based wargaming with Matrix / Slitherine's new Panzer General remake, Panzer Corps. He joins Julian and Rob to talk about wargaming-lite, whether this really improves on Panzer General, and Panzer Corps' puzzle-based approach to scenario design. Rob realizes a newfound appreciation for daunting complexity. | |||
22 Jan 2013 | Three Moves Ahead 202: Best of the Best 2012 | 01:00:47 | |
It's old home week on Three Moves Ahead as the full panel assembles to talk about their favorite games and trends of 2012, and Tom Chick crashes the party to bury the hexagon, not to praise it. | |||
05 Sep 2013 | Three Moves Ahead 230: Hot, Hot NS Hex | 01:00:25 | |
Soren Johnson, Ryan Kuo, and Michael Hermes join Julian today to talk about iOS asynchronous board gaming. Neuroshima Hex is the star of the show and leads the panel to other recent additions such as Eclipse and A Brief History of the World. | |||
28 Jan 2012 | Three Moves Ahead 153: Paradox Con Reloaded | ||
Jenn Cutter and Dan Stapleton return to 3MA to talk about Paradox Con with Rob. They discuss War of the Roses, Gettysburg: Armored Warfare, Arctic Circle, Salem, and Napoleon's Campaigns 2, as well as some prominent no-shows. | |||
25 Sep 2014 | Three Moves Ahead 277: Separate Ways (Worlds Apart) | 01:18:35 | |
Planetary Annihilation is finally here, and Rob is joined by Fraser Brown (PCGamesN) and Brendan Caldwell (Rock Paper Shotgun) to discuss their differing views on the game. | |||
07 Apr 2014 | Three Moves Ahead 255: Wizard | 01:10:51 | |
Rowan Kaiser and Fraser Brown fill in for an ailing Rob Zacny and talk about Age of Wonders 3. After a dearth of fantasy strategy games over the years, how does Age of Wonders 3 set alongside the Warlock series and the upcoming Endless Legend? Listen in as the phrase "dire penguin" is said on the show for the first time ever. | |||
05 Aug 2011 | Three Moves Ahead 128: Bertie Bott's Every Flavor Topics | ||
Freelance writer Phill Cameron joins Rob and Troy for a discussion of the games they've been playing that haven't quite fit into recent writings or podcasts. New Men of War DLC, Troy and Rob's changing views on Panzer Corps, RTS time-traveler Achron, high-level Blood Bowl, Out of the Park 11, and racing games all come up for discussion in this open-ended discussion. | |||
13 May 2011 | Three Moves Ahead 116: Creeps and Towers | ||
Here come the creeps, led by Rob and Rock, Paper, Shotgun's Quintin Smith! Fortunately, they encounter a maze of discussion and towers of topics. Inspired by first-person tower defender Sanctum and tower attacker Anomaly: Warzone Earth, Quinns and Rob explore how these games change the tower defense formula, and what about that formula needed changing? Are we doing a disservice to a neat mechanic by insisting that it is a genre? Why are we continually drawn in by games we often find shallow and unsatisfying? Is tower defense really about destruction, or is there an under-served creative aspect to these games?
A lot of games and pieces come up for discussion here, so brace yourself for a link attack.
Quinns' Sanctum Wot I Think
Troy's reactions to Anomaly: Warzone Earth
Rob, two years ago, on tower defense games
Quinns on Ace of Spades 3MA on AI War
Rob's "excessively positive" Dungeons review
The Verdun game Rob couldn't remember is The Trench
Kieron Gillen on Warfare: 1917 | |||
04 Sep 2014 | Three Moves Ahead 274: Mail Call! | 01:17:04 | |
What's the craziest thing you've ever seen a computer AI do? What kind of product does Rob use in his hair? Does Troy really sing showtunes all the time? (Yes.) Some of these questions are answered in this week's Q&A show! | |||
21 Jul 2011 | Three Moves Ahead 126: Contemporary Antiques | ||
PC Gamer EIC Logan Decker joins Rob and Julian for a discussion of Christoph Hartmann's comments that strategy is not a contemporary genre. They dig into his interview, and what he meant. They also cover other publishing models, and how they stack up to what game publishers do, and discuss how Hartmann's comments reflect a much broader struggle to figure out what people want in a new media landscape. Does being relegated to a smaller market actually make strategy healthier for those of us who still enjoy it? | |||
30 Dec 2010 | Three Moves Ahead 97: Bronze with Alex Kutsenok | ||
If you chat with me about strategy or board games, I have mentioned Bronze to you. Alex Kutsenok is the lead designer of Bronze and he sits down with me and Julian to talk about the development and inspirations for this deep but easy to learn computer/board/strategy game. Prepare for a love fest.I also give shout outs to all the people who helped make Three Moves Ahead in the past year. | |||
22 Aug 2014 | Three Moves Ahead 273: The Guns of August | 01:16:10 | |
Rob Zacny and Troy "Vimy Ridge" Goodfellow continue the discussions of World War I with Slitherine's Commander: The Great War.
Alternate episode titles:
Slow Your Kaiser Roll
World War Fun | |||
30 Sep 2010 | Three Moves Ahead 84: Civilization V with Todd Brakke | ||
One guest cancels, but his shoes are ably filled by Gameshark's Todd Brakke as Troy, Julian and Rob hold forth on the game that has already eaten Troy's life - and he has to keep writing about it for at least another month.Listen as the team talks about their favorite innovations in Civ 5, how the map brings the game to life, why the AI's failures are so disappointing, social policy vs civics and hopes for the future.And Julian is on drugs. | |||
10 Sep 2012 | Three Moves Ahead 185: Class is in Session | 01:02:00 | |
This week, Troy, Julian and Bruce welcome back frequent guests Rob Daviau and Bill Abner to talk about the touchy subject of trying to teach games. Though the focus is on board gaming, there are useful lessons about how to approach communication, building the right mindset for the pupil and the challenges of trying to read, teach, play and compete all at once. | |||
10 Mar 2014 | Three Moves Ahead 253: From Tabletop to PC | 00:57:41 | |
Rob and Bruce continue their Winter of Wargaming by talking about Conflict of Heroes and the critical changes that took place as the game transitioned to the PC. Come for the gaming discussion, stay for the talk of relevant books and history. | |||
29 Dec 2011 | Three Moves Ahead 149: On the Care and Feeding of BattleMechs | ||
Rob hosts a conversation with Catalyst Game Labs' Randall Bills and Piranha Games' Russ Bullock and Bryan Ekman. Such a group can only mean one thing: BattleTech discussion. Does the BattleTech board game hold up after all these years? Do the various BattleTech and MechWarrior games and books create difficult expectations for what a mech game "should" be? What are the benefits of having a gameworld with so much history, and how do BattleTech-related games tap into it? How do the board games influence the upcoming MechWarrior Online? | |||
29 Jan 2013 | Three Moves Ahead 203: Classic Career Analysis with Chris Taylor | 01:32:09 | |
Gas Powered Games' Chris Taylor joins Rob, Troy, and Julian to talk about Total Annihilation and the Supreme Commander series, as well the problems currently facing Gas Powered and their Wildman Kickstarter.. | |||
03 Dec 2013 | Three Moves Ahead 241: Sons of Abraham | 01:23:34 | |
Campo Santo's Nels Anderson joins Rob, Rowan, and T.J Hafer to talk about the Crusader Kings 2 Sons of Abraham expansion and why it speaks to so many people outside the traditional grand-strategy sphere. | |||
10 Jun 2014 | Three Moves Ahead 264: Building vs Battle | 01:07:56 | |
Rob is joined by game designers and 3MA regulars Soren Johnson and Rob Daviau to talk about the balance between building an empire and going to war. Sometimes you just want to build a sand castle. Sometimes Montezuma comes along and kicks your sand castle over. Then you have to go to war, but you've been researching some bigass lighthouse. Now what? | |||
06 Nov 2012 | Three Moves Ahead 193: A Million Little Plastic Pieces | 01:02:00 | |
Rob Daviau joins Rob and Julian to talk about components, game enhancements, and theme. How does component quality factor in design decisions, and how much should they support theme? Why do we get so attached to the sensations that accompany a game, to the point where it can profoundly affect the quality of our experience? Why did War of the Ring nearly get Rob Zacny pulled over at the border? | |||
22 Dec 2011 | Three Moves Ahead 148: Unity of Command | ||
Rob and Troy talk about 2x2's new entry-level wargame, Unity of Command, and why it is such a huge success. How does it stack up against Panzer Corps, and why is it more a wargame than a puzzle game? Why is its treatment of supply so important? Can you make a really challenging wargame without implying puzzle-like solutions? | |||
17 Mar 2011 | Three Moves Ahead 108: Three Men of War | ||
Julian and Rob are at death's door following PAX East and a week of cruel beatings at the hands of Men of War: Assault Squad. Rock, Paper, Shotgun's Jim Rossignol, author of This Gaming Life, comes to their rescue, and together they try to figure out why this genre-breaking, rule-defying battlefield simulator exerts such a tremendous fascination.
Wot Alec Meer Thot of the original Men of War
Jim, in The Escapist, on Men of War and heroism
Jim on Men of War: Red Tide
Jim on Assault Squad | |||
11 Feb 2012 | Three Moves Ahead 155: The (Very) Simple Joys of King Arthur 2 | ||
Freelance writers Andrew Groen and Charlie Hall join Rob for a conversation about King Arthur 2: The Role-Playing Wargame. Everyone digs the setting, but opinions begin to diverge about the quality of the battles, and whether KA2's elements even hang together in a way that makes sense. Rob and Andrew can barely remember losing a battle, but Charlie creates his own challenges by trying to win cleanly. Is King Arthur 2 actually a good game, and is there hope for Neocore to finally get this formula right? | |||
22 Feb 2014 | Three Moves Ahead 251: We Built This City | 01:09:14 | |
Rowan Kaiser, Cassandra Khaw, and Greg Tito join Troy to talk about a return to the city-building genre with Banished from Shining Rock Software.
Alternate titles: Tales from Rowan-oke, Miners & Minors. | |||
19 May 2014 | Three Moves Ahead 261: Hearts and Minds: Vietnam 1965-1975 with John Poniske | 00:56:54 | |
Bruce concludes his three-part series with game designer and Vietnam veteran John Poniske. The pair discuss John's game Hearts and Minds: Vietnam 1965-1975 and its inspiration and design decisions. | |||
25 Sep 2012 | Three Moves Ahead 187: Faster Than Light, Slower Than Death | 01:01:51 | |
Michael Hermes joins Rob, Troy, and Julian to talk about FTL. Why FTL understands why we like space, its lovely simplicity, and why unfairness is cool. Read Troy on FTL, then read Rob on his rendezvous with death. | |||
28 Apr 2012 | Three Moves Ahead 166: Strategic Tee Ball | ||
Jon Shafer joins Rob, Troy, and Julian to talk about challenge in strategy games. What kind of challenges do we want from strategy games, and how does it get botched? Why are people still surprised when AI opponents aren't very clever? Why are they so hesitant to take on multiplayer? What's the difference between good scenario design and unfair scenario design? How amazing is Unity of Command? Seriously, you guys. | |||
23 Sep 2010 | Three Moves Ahead 83: RUSE | ||
This week, Rob takes the lead and sings the praises of RUSE, the new WW2 RTS from Ubisoft and Eugen Systems. Troy and Julian push him on the differences between the single and multiplayer components, whether it uses real deception and some rambling bits about World War 2 games in general.
Rob's review at Gameshark
Rock Paper Shotgun RUSE discussion | |||
12 Jul 2013 | Three Moves Ahead 224: Stopped at the Gates of Moscow | 01:26:00 | |
Tom Chick joins Rob to talk about their feelings toward Company of Heroes, and why they both feel a bit disappointed. Tom thinks the game's economy is broken and it's become too armor driven, while Rob is really depressed by the faction design. And yet Rob still likes it, while Tom finds it ultimately pointless. | |||
17 Sep 2010 | Three Moves Ahead 82: Chris King and more Victoria 2 | ||
Unavailable when we needed him, but still game for a show, Victoria 2's lead designer Chris King joins Troy and Rob for a discussion of Marxist economic models, why they are so many rebels and why he bothered redesigning Vicky in the first place. | |||
06 May 2011 | Three Moves Ahead 115: Bolshy Balderdash | ||
Rob is pleasantly surprised by Revolution Under Siege and rounds up Troy Goodfellow and Broken Toys' Scott Jennings to talk about it. What is the context for a Russian Revolution game, and how does Revolution Under Siege communicate that? Is the AGE system a good one for this kind of game, and why is it such a turn-off for some people? Most importantly, how the hell does an armored train work? Why wouldn't you just stay away from the tracks? Seriously guys, what the hell? | |||
24 Jul 2015 | Three Moves Ahead 315: Fixing Franchises | 01:07:38 | |
Things can change quickly. One day all of your fans are happy, the positive reviews flow like wine, and phrases like "a return to form" are bandied about by critics. Then, when you least expect it - BAM: hit by a bus called "Rome 2" and it's back to the bottom. Time to claw your way back again. Rob, Fraser, Rowan, and Troy "The Horse Lord" Goodfellow talk about series that have fallen off the horse, gotten back on, fallen again, shot the horse, and built a glue factory. No cows (or horses) are sacred and Rowan drops a truth bomb about Alpha Centauri that we all needed to hear. | |||
14 Jul 2011 | Three Moves Ahead 125: The Friendliest Philippic | ||
Troy and Rob are over the moon about Longbow's Hegemony: Philip of Macedon, and invite programmer and writer Rick Yorgason to the show so they can ask that timeless question: "How awesome is your game?" The three go into detail on the game's simplicity, its superb camera controls and artwork, its integrated and effective tutorial, and the compromises and adjustments Longbow made to the design along the way. Then Rick says there are two copies of the game available to loyal 3MA listeners, and Troy promises to award them randomly to two people who leave comments on this episode. Deadline for comments is Wednesday, July 20th. | |||
07 Jul 2010 | Three Moves Ahead 72: Technological Innovation | ||
This week, hardware expert and long time strategy gamer Loyd Case joins Troy, Julian and Rob in a chat about how various advances and changes in the technological environment have changed how see and approach strategy games. | |||
21 Nov 2014 | Three Moves Ahead 285: No Coffee, No Smokes | 00:58:31 | |
Kotaku's Evan Narcisse joins Rob and Fraser to discuss This War of Mine. Rather than pushing chits around from the remote general's chair, This War of Mine plunges the player into the lives of the people affected by war. | |||
27 Mar 2013 | Three Moves Ahead 211: Worth a Thousand Words | 00:58:00 | |
PAX East 2013 was host to the second ever Three Moves Ahead panel, and this time we took on interface design. Troy and Rob were joined by Rob Daviau (IronWall), Eric Lee Smith (Shenandoah) and Nels Anderson (Klei) | |||
02 Jun 2012 | Three Moves Ahead 171: Fun with 3MA | ||
Tom Chick, SMG studios designer David Heron, and Jon Shafer join Rob to reflect on their various issues with "fun" and how we relate to games. It's a rambling discussion about what we want from games, how we want to talk about them, and whether enjoyment is possible without fun. | |||
05 May 2014 | Three Moves Ahead 259: Vietnam 1965-1975 with Nick Karp | 00:54:16 | |
Bruce talks to Shenandoah Studio founder and game designer Nick Karp about his 1984 game, "Vietnam 1965-1975". The pair discuss the challenges of designing a game around a conflict still fresh in the minds of the country and the world as well as where Nick got the information and inspiration for his game. | |||
23 Nov 2010 | Three Moves Ahead 92: Classic Game Analysis - X-Com | ||
PCGamer's Dan Stapleton joins Troy, Rob and Bruce to talk about what made 1994's X-Com one of the best strategy/tactics games ever made. Tension, atmosphere, UI, level blending, real time v turn baed and indie efforts to bring the magic back.
Hideous UK Box ArtXenonautsUFO: The Two SidesDan vs Evan in The Two SidesTom Chick on X-Com | |||
21 Aug 2012 | Three Moves Ahead 182: Three's a Crowdsourcing | ||
Bruce, Troy, and Rob discuss the changing landscape of game financing, or at least they try to. The end up discussing Kickstarter almost exclusively, the return of Tom vs. Bruce, and their feelings of optimism about what crowd-funding can mean. Troy douses them with the cold water of reality. They also contemplate the strange meta-game of Kickstarters, and Ian Bogost's skepticism. Nobody can pronounce OUYA. | |||
24 Dec 2014 | Three Moves Ahead 289: 2014, King of Years | 01:16:07 | |
Rob Zacny, Fraser Brown, Rowan Kaiser, and Troy "You Say 'Two Piers', I say 'Paradox'" Goodfellow talk about all the terrific and not-so-terrific things that happened in strategy gaming in 2014. Endless Legend appears to win based on the metric of time discussed and we all learn what Rowan really thinks about his cat.
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18 Sep 2014 | Three Moves Ahead 276: Functional Cogs Only | 01:09:53 | |
The crew from Gaslamp Games talks to Rob and Troy about their upcoming (but available in early access) simulation game, Clockwork Empires. Daniel Jacobsen, Nicholas Vining, and David Baumgart answer questions about cults, cannibalism, fish people, and the fire alarm. I took out the fire alarm bit, though. Bad radio. | |||
23 Jan 2014 | Three Moves Ahead 248: The Dredge Report | 00:59:08 | |
Polygon's Danielle Riendeau joins Rob and Troy to talk about the long marches and difficult decisions in Banner Saga.
Well-marked spoilers are present between 30:58 and 38:26.
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07 Nov 2014 | Three Moves Ahead 283: A Sterile Future | 01:10:46 | |
Rob, Fraser, and Troy "It's my planet I'll do what I want" Goodfellow talk about the latest entry into the Civ franchise, Civilization: Beyond Earth. Is this the game we've all been waiting for? Well, no, not really. Find out why and listen to Troy talk about touching planets, and them touching back. | |||
19 Sep 2012 | Three Moves Ahead 186: Playing at the World | 00:54:37 | |
This week, Troy and Bruce talk to Jon Peterson, author of the epic gaming history tome, Playing at the World: A History of Simulating Wars, People and Fantastic Adventures from Chess to Role-Playing Games. They talk about the turning points in the evolution of wargames, when a wargame becomes a role playing game and the important task of collecting and compliling gaming’s long and often small scale history. | |||
30 Jul 2012 | Three Moves Ahead 179: Spy Games | ||
Soren Johnson returns to talk spies, espionage, and covert action with Rob and Julian. They then subject espionage mechanics to forty minutes of interrogation, torture, and unkind words. Then they remember the one game they've played that has spies and espionage that they don't hate. Suspiciously, Rob's microphone fails midway through the show. Happenstance or sabotage from an enemy agent? | |||
09 Jun 2011 | Three Moves Ahead 120: Drawing Down on Vic "Six Gun" Davis | ||
Vic Davis rides back into town to talk about Six Gun Saga, his new solitaire card-based strategy game. Julian is mighty fond of it, but wants to play with the rest of his posse. Rob is curious how Vic's Armageddon Empires and Solium Infernum fans have greeted this unusual game, and where Vic is headed next. | |||
16 Jan 2014 | Three Moves Ahead 247: Korsun Pocket | 01:18:48 | |
Rob and Bruce revisit SSG's classic Korsun Pocket in this first episode of 3MA's Winter of Wargaming. Rob tells us how the game holds up to someone seeing it for the first time and Bruce explains what made Korsun Pocket unique and important at its release in 2003. | |||
30 Oct 2014 | Three Moves Ahead 282: Surrender or Die in Obscurity | 01:05:09 | |
At long last, console games are coming to Three Moves Ahead. Michael Hermes and Jenn Cutter join Troy "Zodiac" Goodfellow to talk about Square's 1997 Playstation game Final Fantasy Tactics. Listen in and learn about chocobos, time mages, and questionable translations. | |||
15 Nov 2014 | Three Moves Ahead 284: This is My Arquebus | 00:58:58 | |
Rob, Troy, and Bruce discuss Pike and Shot, a wargame about everyone's favorite 16th-century military formation. | |||
23 Jun 2011 | Three Moves Ahead 122: Refreezing Synapses | ||
Mode 7's Paul Taylor visits with Julian, Rob, and PC Gamer's Dan Stapleton to talk about Frozen Synapse. They discuss the game's development, its lengthy beta process and how that has contributed to the game's success, and the decision to sell the game as a 2-for-1 package. Paul gets into the fiction a little bit, and how it has been received.
Apologies for any audio issues. Some interference got onto Paul's audio track, and there were nearby lumberjacks chopping down trees with chainsaws. | |||
12 Jan 2012 | Three Moves Ahead 151: If on a winter's night a gamer | ||
Rob, Julian, and Hasbro's Rob Daviau are marooned in rural Massachusetts. To avert cabin fever, they gather 'round the fireplace with a few microphones to talk about whether gaming gives them any carry-over skills for other activities, like cooking and work. Do games make us better at reasoning and problem analysis? Do they provide the same kind of perspective as an econ or stats course, for example? Julian is convinced he's a better negotiator because of games. Are we talking about gamification as opposed to achievement-ization, and is it helpful to try and perceive an underlying system to everyday tasks? | |||
11 Jan 2014 | Three Moves Ahead 246: Commentarii de Bello Gallico | 01:03:09 | |
Rob and Troy go deep into Roman history to talk about the expansion to Total War: Rome II - Caeser in Gaul. Have Creative Assembly turned their trireme around? Listen in to see if Rob is less irate and hear Troy drop the best sound bite in the history of the show.
Alternate title: You've Got Some Gaul | |||
11 Aug 2011 | Three Moves Ahead 129: The Combat Missions | ||
Irrational Games' Ken Levine join Rob and Troy for a discussion of the Combat Mission series, realism, WEGO turns versus continuous time, and what we'd bring back to the future.
Tim Stone on "Ignorance Is Bliss" | |||
31 Dec 2013 | Three Moves Ahead 245: Auld Lang Zerg | 01:07:50 | |
Tom makes the bold claim that the traditional RTS is dead by the hands of MOBAs. Troy still likes Civ and Rob discusses his space minivan as well as pushing through the less savory parts of SimCity. | |||
03 Jan 2015 | Three Moves Ahead 290: Odds and Ends | 01:01:26 | |
Just in time for the weekend, it's Rob and Troy "Miscellaneous is my Middle Name" Goodfellow back together to talk about some of the smaller games that fell through the cracks during this holiday season.
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19 Mar 2015 | Three Moves Ahead 299: Earliest Access | 01:22:49 | |
Rob is joined by Darkest Dungeon developer Tyler Sigman as well as Jon Shafer and Soren Johnson to talk about Early Access. As more games come onto the market in Early Access, gamers are getting more vocal about how it should be done and whether it's ultimately good for the consumer or the developer. Jon and Soren certainly have opinions, and they don't always align. The important thing to remember is that Soren and Jon both love you very much and this is not your fault. | |||
29 Nov 2012 | Three Moves Ahead 196: Grunt's Eye View | 01:19:33 | |
Rob is joined by Shawn Andrich, Evan Lahti, and Phill Cameron to talk about Planetside 2 and the past and future of the large-scale shooter. At what point does the scale start to turn a shooter into a strategy game, and does Planetside hit that level? Everyone suspects that Planetside would be more strategic if only there were a commander role, and Rob and Shawn are reminded of the old Battlezone games. Evan is impressed by how diverse the experiences and battlefields are in Planetside 2, but everyone has doubts about the F2P economy and the progression system. The group also talk about the ArmA series and Natural Selection 2's blend of RTS and FPS. | |||
30 Jun 2011 | Three Moves Ahead 123: Reviewers on Revue | ||
Ars Technica's Ben Kuchera visits Three Moves Ahead to continue a discussion he started about reviewing standards and practices. Troy and Rob try to keep up as the panel discusses how writers' relationships with their readers can affect their approach to reviews, what are a reviewer's obligations, and the value of genre expertise. | |||
15 Oct 2011 | Three Moves Ahead 138: Your Lying Eyes | ||
The Escapist's Greg Tito joins Rob and Troy to talk about A Game of Thrones: Genesis and to tell us about the Escapist's epic Napoleon in Europe match. In the first half of they show they talk about how AGOT's deception and diplomacy mechanics succeed in channeling aspects of Martin's novels, and in the second half they get into the ways that Napoleon in Europe models the cycles of war, peace, and negotiation that marked Napoleonic Europe. Troy then tells Greg that the Escapist should be a wargame site. Then he explains why you should give 3MA money.
Rob's AGOT review Greg AGOT review
Troy's AGOT impressions
BGG's Napoleon in Europe page | |||
03 Jul 2014 | Three Moves Ahead 267: Revising History | 01:02:44 | |
Jon Shafer returns to the show to talk with Rob and Troy about revisionist history. Everyone thinks the Spanish Conquistadors were jerks, but let's not forget the behavior of the waffling Belgians. Also, where are all the World War I games? | |||
14 Jul 2010 | Three Moves Ahead 73: What Made You? | ||
This week, Troy and Rob are joined by Jenn Cutter in a trip down memory lane. The topic: How did you end up the gamer you've become? When did Rob and Troy learn they were strategy gamers? How do games fit into the rest of your life? How do you deal with being the only gamer in a social circle? Which games poke which aspects of our character? Troy and Jenn also explain BBSes to Rob.Also, a date is set for the Washington DC area Flash of Steel/Three Moves Ahead meet up. | |||
03 Oct 2014 | Three Moves Ahead 278: Troy Goodfellow Simulator 2014 | 01:03:06 | |
Kotaku's Patricia Hernandez and Eurogamer's Paul Dean join Troy "Morris Windsor" Goodfellow to talk about the latest installment in the Sims Franchise. Discussion abounds regarding pools, toddlers, and having a pint with Death down in the local.
Fair warning for wholesome Sim-lovers everywhere: Troy gets a little blue. | |||
25 Feb 2015 | Three Moves Ahead 296: Sunless Sea | 01:04:37 | |
Rob, Bruce, Julian, and Fraser set sail in the macabre and fascinating land of Sunless Sea. Based on the setting of the browser game Fallen London, Sunless Sea fills out its bingo card quickly as a roguelite-RPG-text adventure-FTL-Lovecraftian-ship simulator. Learn why this game is generating gobs of praise and high scores and also why there is an island named after Bruce. | |||
11 Mar 2011 | Three Moves Ahead 107: Hail, Hail, the (GDC) Gang's All Here | ||
During GDC, Tom Chick and Soren Johnson hosted a talk that was so good that a single panel couldn't contain them. They have invaded Three Moves Ahead to talk to Rob and Bruce about why strategy gaming is in a platinum age, how the business of development is changing, and the relative importance of AI in the development process. Then Tom, Bruce, and Soren freak out over League of Legends, although Bruce is convinced it's Land of Legends. Whatever it is, it sounds pretty good. | |||
28 Jul 2013 | Three Moves Ahead 226: Firaxis' Revisionists | 00:54:56 | |
Ed Beach and producer Dennis Shirk sit down with Rob to discuss their thinking behind Brave New World, and making a better Civilization V. | |||
14 Apr 2011 | Three Moves Ahead 112: A Special Secession Session | ||
On the 150th anniversary of the attack on Fort Sumter, Troy and Rob rally around the bonnie blue flag and find Gamers With Jobs' Erik Hanson waiting for them there. Then they march off to discuss the American Civil War and its gaming legacy. They discuss how changes in a game's scale also change how the war is presented, why the war has such a hold on the imagination, and what were its defining features. A
Along the way, Rob calls the Shenandoah campaign the Cumberland campaign, incorrectly places Cutler in command of the Iron Brigade at 2nd Manassas, and leaves his window open to let listeners hear the sounds of the Cambridge police. Embarrassing errors, or a subtle homage to Burnside? | |||
11 Dec 2012 | Three Moves Ahead 198: The Kessel Run | 01:36:29 | |
Rowan Kaiser rejoins Rob and Bruce to talk about War in the East, while Bruce has been busy with the Don to the Danube expansion. Rowan has thoughts about approaching the hardest of the hardcore wargames from a newcomer's perspective, while Rob is laboring under the most epic misconception in 3MA history. Bruce is a little bit disappointed in the new scenarios, and he and Rob discuss their ideal Eastern front scenarios. Then the panel talk about Matrix prices, and what they mean for the genre. | |||
28 Oct 2011 | Three Moves Ahead 140: Three Turns Ahead | ||
Jenn Cutter comes back for a discussion of F1 2011 with Rob and Troy. Learn about exciting rules changes, the difference between a racing game and a motorsports game, and some of Codemasters crucial fumbles that keep F1 2011 from being a clear-cut improvement over its predecessor. Also, tire strategy means F1 2011 is a strategy game, and is therefore a totally valid topic, and not pure self-indulgence from Rob. | |||
24 Apr 2015 | Three Moves Ahead 303: Heroes of the Storm | 01:25:33 | |
Open your folder of fanfic and scroll down to the Warhammer and Warhammer 40K crossover you've always wanted to publish, the one where the dark elves fight space marines with acid spitting aliens and dragons flying through the sky next to the Serenity (for good measure). Now close that that .txt file, open Heroes of the Storm, and behold: Blizzard have brought your dreams to life! Warcraft, Starcraft, and Diablo come crashing together in the MOBA/LOMA that promises to be faster to play, easier to learn, and cost more than other, similar titles. Rowan Kaiser and David Heron join Rob to talk about the current state of HotS and whether it lives up to Blizzard's lofty goals. | |||
07 Mar 2015 | Three Moves Ahead 297: Frozen Cortex | 01:11:58 | |
Mode 7 developer Ian Hardingham joins Rob and Fraser to talk about Frozen Cortex, the robot football follow-up to 2011's Frozen Synapse. Fighting robots! Running plays! Stats? Wrong end zone!
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