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Explore every episode of The Game Design Round Table

Dive into the complete episode list for The Game Design Round Table. Each episode is cataloged with detailed descriptions, making it easy to find and explore specific topics. Keep track of all episodes from your favorite podcast and never miss a moment of insightful content.

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Pub. DateTitleDuration
08 Apr 2025BtC - Rikki Tahta on Designer Community00:39:47

In this episode, Ellie chats with Rikki, creator of Coup, The Chameleon, and Melee, about his inspiring journey in design. He highlights the importance of process and how a supportive community has influenced his path. They discuss what makes the design community unique and the benefits of connecting with fellow creatives.

18 Feb 2020#232 Chris Bourassa Talks Darkest Dungeon00:56:30

Chris Bourassa joins Dirk and David to discuss his work on the indie hit Darkest Dungeon. They talk about the inspiration for some of Darkest Dungeon’s characters, enemies, and mechanical systems. They also cover the game’s difficulty and learning from some of the public outcry during the game’s early access stage.

04 Mar 2025 Civ Series Finale Part 1 - Civilization VII00:53:59

The time has finally come; Civilization VII is out! After many hours with the game, Dirk and David come together to share their thoughts on the game. Did it live up to the hype? How does Civ VII stack up to previous games? Will David ever play another Civ game again? All these questions and more on part 1 of 2 for TGDRT’s Civ Series Finale. Topics include the power of the butterfly effect, the loss of narrative and flavor, troubles with map generation, and the sum effects of the new systems. 

29 Sep 2020#246 Omari Akil Talks Rap Godz00:50:56

Board game designer Omari Akil joins Dirk and David to talk about Rap Godz, Hoop Godz, and the process of making games that connect both mechanically and emotionally with a specific theme. They discuss the hip hop theme of Rap Godz as well as the street basketball theme of the upcoming Hoop Godz. Additional topics include managing scope and IP issues with a hip hop game, staying true to theme even if it upsets other game design norms, and designing as a sibling team.

18 Aug 2020#245 Listener Questions August 202001:05:52

Kathryn joins Dirk and David to discuss the recent Rob Daviau episode as well as answer listener questions. In response to Daviau’s design axiom, the trio discusses the role of memory in the games they design and play. Then the hosts proceed to answer listeners’ questions. Those questions include: how to help characters avoid picking a playstyle they’ll hate later, whether the hosts plan to work in the VR space, what the exact process is for incorporating an established IP, and how IP affects the character rosters of MOBA games.

23 Jun 2020#241 Diving into MOBA Perspectives and Problems01:11:28
28 Apr 2020#237 Old World: Utilizing Playtesters Effectively01:04:35

Soren rejoins Dirk and David to discuss what’s new with his 4X game Old World—including a new name! The trio talks about publisher changes, how playtesting has incrementally improved the game, and some of the unique mechanics that Old World brings to the 4X table.

29 Aug 2023#298 Tchia with Phil Crifo00:51:37

Today on the show, Dirk and David are joined by Phil Crifo, game director at Awaceb, most prominently known for his work on Fossil Echo and Tchia. He discusses growing up in New Caledonia, and how it serves as an influence on the creation of Tchia. Topics include the history of New Caledonia and colonization, creating a world based on difficult histories, making an engaging open world, and what soul jumping actually is.

04 Mar 2020#233 Round Table on the Challenges of Pleasing Customers01:08:56

Kathryn returns to the show to chat with Dirk and David about the last three episodes of the Designing Thematic Games series. The group chats about hybrid games, designing additional content for games, and handling criticism. They also answer some listener questions about remote work and art contracts. Overall, a great deal of this episode focuses on the customer level and the difficulties (and joys) of designing with customers in mind.

18 Jul 2023#295 Kingdoms and Castles with Lion Shield Studios00:51:04

Dirk is joined by Pete Angstadt and Michael Peddicard, co-founders of Lion Shield Studios, to talk about the design and success of Kingdoms and Castles. They discuss designing in the city builder genre, as well as how they structure their studio. Topics include how they decided on an art style, ethical employment and business growth, the power of their game systems, and the history of ancient Rome.

24 Nov 2021#266 Banana Chan Talks Suburban Consumption of the Monstrous00:55:11

Banana Chan joins Dirk and David to talk about her experience in multiple areas of game design, and how thematic games can be made in each medium. First, Banana discusses live action roleplaying (LARP) design at length, providing tips for a thematic design and explaining how monetization might work as a LARP designer. Next, the trio talks about tabletop roleplaying games and specifically on how to pick the right system and mechanics for a theme. Finally, Banana shares some thoughts on her current Kickstarter projects, Suburban Consumption of the Monstrous and An Exquisite Crime.

04 Jan 2022#269 Joseph Kelly Talks Molly House00:47:36

Joseph joins Dirk and David to talk about their game Molly House, which was a Zenobia Award finalist. They discuss the historical theme behind the game, which was the Molly Houses where 18th century queer communities would gather. A major topic is how the game keeps players involved and engaged while including historical setbacks that the queer community faced. Other topics include the hardest aspects to include in the game, which mechanics worked most successfully, and what types of games Joseph might try to tackle in the future.

12 May 2022#276 Round Table on Market Considerations for Game Themes00:52:40

Kathryn rejoins Dirk and David for another Round Table discussion of past episodes. First, in reference to the recent episode with Sydney Engelstein, the group talks about card-based expansions. Then the discussion turns to the various Zenobia award finalist guests who have been on the show—topics include unique themes, alternative funding for games, and how to utilize popular IPs while maintaining your own vision for the game. Finally, the group has a conversation about the Dave Scott episode and discusses how they’ve used customizable experiences in their own games.

07 Jul 2021#258 Cole Medeiros Talks Stardew Valley: The Board Game00:42:20
09 Dec 2020#249 Diving into MOBA Changes and Updates00:59:03
25 Mar 2025BtC - Adam Porter on Playtesting00:38:56

Ellie Dix is joined by Adam Porter, designer of Kompromat, Pikoko, and Doodle Rush. Together, they discuss the playtesting process, why it’s so important, and the biggest mistakes people make while playtesting. Topics include tracking confusion during sessions, structuring how and what feedback is given, and being a good playtester.

 

18 Mar 2025Civ Series Finale Part 2 - Civilization VII00:58:12

Dirk and David continue their discussion in part 2 of TGDRT’s Civilization Series Finale! They dive into many of the systems that didn’t work for them, and what they wish had been done instead. Topics include religion and trade, the problems with Civ VII’s map generation, and the costs associated with stripping away flavor in favor of starker mechanics. They also talk about what’s next for TGDRT, and wrap up the Civilization series. Most importantly, is David actually done with Civilization games?

31 Mar 2020#235 Diving Into MOBA Foundations01:06:10

Dirk and David team up with show producer Skye to dive into the MOBA genre, a first in a series meant to explore the design of this popular genre. They discuss the genre’s roots in real-time strategy game mods and give an overview of the most popular MOBAs on the market. Additionally, the trio talks about tabletop and mobile MOBAs, and why they haven’t taken off (at least in North America, that is). 

20 Aug 2021#261 Jesse Howard Talks Hype Tag00:57:55
24 Oct 2023#302 Wildermyth with Nate Austin00:51:43

Dirk and David are joined by Nate Austin, co-creator of myth-making tactical RPG Wildermyth. In this entry in the series on worldbuilding, Nate describes the origins of Wildermyth, and how he and his partners grew the game into a true success. The trio also discuss how Wildermyth’s mechanics lead to a character focused over plot focused story, as well as how the game approach death and character progression. Other topics include using different styles of game writing, how systems change, and the perceived conflict between market appeal to story players and more complex mechanics.

10 Aug 2022#280 Bianca Canoza Talks ARC00:49:39

Bianca Canoza, also known as Momatoes online, joins David and Kathryn to discuss her pathway into games, the lessons she’s learned, and the Southeast Asian RPG community. Bianca talks about different games she’s worked on, from the Honey Heist-inspired Capybara Capers to the tense, doom-defying ARC to the contemplative There Is a Light at the Edge of the World.

Discussion also covers online communities and the Across RPGSEA site, which features Southeast Asian games.

19 Nov 2024#330 Xenolanguage with Kathryn Hymes 00:52:58

This week, Dirk and David are joined by Kathryn Hymes, co-owner of Thorny Games and former co-host of the show. Together, they discuss Kathryn’s new game Xenolanguage, a roleplaying game where players take the role of humans tasked with deciphering an alien language. They give their thoughts on designing GMless games, especially focusing on how to facilitate interesting experiences within the rules. Topics include an in-depth look at Xenolanguage’s design, the breadth in experience of GMless games, approaching the business side of GMless games, and what future games may look like in the field of language.

 

12 May 2020#238 Round Table on How Different Game Mediums Handle Edge Cases00:56:54

Kathryn once again rejoins Dirk and David to discuss the last few episodes of the podcast. The trio talks about the differences in edge cases between TTRPGs, board games, and video games. Then they move on to discuss the merits of the axiom: if the player doesn’t see it, it might not exist. The group rounds out the discussion chatting about their familiarity with the 4x genre as well as MOBAs and why Kathryn, Dirk, and David all enjoy watching esports.

16 Jan 2024#308 Narrative AI with Emily Short00:51:12

Dirk and David are joined by legendary interactive fiction writer and creative director of Failbetter Games Emily Short. The trio discuss Emily’s career, her contributions to interactive fiction, and some of her thoughts on both traditional game AI and modern generative AI. Topics include modeling relationships in games, player psychology and how much information to give, and how game AI can be used in non-combat oriented experiences.

16 Jul 2024#321 Civilization Series 5 with Will Thompson00:47:21

Welcome back to the Civilization Series! In this episode, Dirk welcomes Will Thompson, the creator of the upcoming game Winter Rabbit. Here, they discuss Will's vision for Civilization and the integration of Indigenous technologies into the game. They also talk about the differences between warfare and how the 4cs fit into history.

02 Jan 2024#307 Roundtable with Soren Johnson00:52:11

Dirk and David are joined by Soren Johnson, friend of the show and founder of Mohawk Games. The trio answers questions and design problems from the community, and follow up on recent episodes. Topics include achievements and collectables, the importance of having an art style, when to innovate and when to fall back on convention, and how to integrate community involvement in the design process.

21 Mar 2023#287 Diving Into Cards With Rob Daviau00:58:14

Former cohost Rob Daviau joins Dirk and David to discuss card games in the context of his upcoming game Unmatched Adventures.  After catching up on the state of Rob’s company Restoration Games, the trio start their deep dive into the card game Unmatched, including its origins with Star Wars: Epic Duels and what makes the system deep enough for tournament play but simple enough for casual or family play. Rob also talks about adding co-op to the system with Unmatched Adventures, and the challenges that came with making it backwards compatible with previous Unmatched sets. The group ends the show talking about cards as components.

Link for crowdfunding campaign: https://www.backerkit.com/call_to_action/856d2baa-cefb-4ae3-a7af-09966bf90339/landing

 

28 Jan 2020#231 Tim Fowers Talks Burgle Bros 200:54:43

Tim Fowers, a guest on the show in 2016, returns to talk with Dirk and David about designing heist games. He discusses the thematic and mechanical design decisions made in both the original game as well as his upcoming sequel. Other topics include hybrid games, sequels versus expansions or new editions, and the burgeoning Tabletop Network Conference.

 

24 Jul 2021259 Diving Into Cards as Components01:01:39
08 Dec 2021#267 Crowdfunding on Kickstarter with Anya Combs00:53:00

Anya, Director of Games for Kickstarter, joins Dirk and David to talk about how the crowdfunding platform works with creatives in the games industry. The three discuss why games, and especially tabletop games, have thrived on the platform and how to make sure a Kickstarter campaign has the best chance of working for your game. Topics covered include game-adjacent products, changes in Kickstarter over the years, community building, and discoverability on the platform.

24 Dec 2024#332 Listener Questions with Ellie Dix Show 00:36:58

The Game Design Round Table rounds out its best year yet with another set of Listener Questions! Dirk and David are joined by Ellie Dix once more to answer your questions about hidden information, designing for different group sizes, and exploring a world in which you only played board games once.

22 Oct 2024#328 Civilization Series 8 - Ara00:55:59

Dirk and David convene once more to discuss the release of Ara: History Untold by Oxide Games. They analyze the game’s strengths and weaknesses, how it feels to play, and how it compares to the actual Civilization series of games. Topics include managing expectations, the clunkiness of the crafting and relationship systems, performance and technical issues, what it does right, and who Ara is even for.

06 Sep 2015#132: Rob’s Back, Time for Listener Mail00:55:25
Rob is back from vacation and it’s time for some more listener mail. Is it possible to play a game that is fun but not good? Should you share your ideas with people before publishing your game?-------------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:36 - Pitching to publishers 0:16:52 - Fun games that aren’t good 0:25:44 - The goals of game design 0:32:18 - How much do you share an idea before publishing? 0:40:47 - How do you take on choices in design?

17 Sep 2015#133: Designer Alex Kevern00:57:05
This week Dirk and David are joined by game designer Alex Kevern. Alex has followed the path from gamer to designer and brought several different games to market with a myriad of publishers. He offers his experiences dealing with different publishers as well as modifying themes for games and working on Kickstarter.-----------------------------------------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Alex Kevern -@alexwithideas--------------------------------------------------------------------------------Episode Outline 0:00:16 - Alex’s background 0:03:54 - Daxu 0:11:17 - Changing themes 0:16:05 - World’s Fair 0:24:50 - Kickstarter 0:27:45 - Expansions 0:34:01 - Gold West 0:39:46 - Working with publishers 0:46:12 - Future projects

29 Sep 2015#134: Expansions and Post-Launch Support00:57:37
Dirk, David, and Rob get together to talk about what happens when the game has shipped and there’s still more to do. Post-launch support can come in the form of features that were originally left on the cutting room floor, expansions to existing content, or continuations of a line with new product. All three of our panelists have experience with expansion content across different industries and share their insights with the listeners.-----------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:51 - Content at the end of the game design 0:08:03 - Business models and design 0:23:51 - Expansion design for tabletop 0:31:51 - Who’s doing expansions right? 0:38:27 - Map expansions

23 May 2023#291 Tana Tanoi Talks Mini Motorways00:54:41

Tana Tanoi, technical designer at Dinosaur Polo Club, joins Dirk to discuss designing Mini Motorways and Mini Metro, as well as what goes into designing games that simulate the real world. Topics include the power of simulation, the difficulties in making a realistic yet entertaining city builder, differences in scale between mobile and desktop games, and knowing when a prototype has hit the mark.

22 Oct 2015#135: Isaac Childres and Gloomhaven00:59:26
Dirk and Rob sit down with game designer Isaac Childres to talk about his self-published and Kickstarted game Gloomhaven. Rob seems to have found the game he’s been looking for all along and has plenty of questions for Isaac, who has published several games on his own and appears to be looking at a hit with Gloomhaven.--------------------------------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com Isaac Childres - @cephalofair, cephalofair.com--------------------------------------------------------------------------------Episode Outline 0:00:19 - Gloomhaven 0:06:43 - Retirement mechanic 0:14:06 - Inspirations for Gloomhaven 0:27:40 - Publishing 0:33:12 - Previous games 0:42:51 - Publishing lessons learned 0:50:23 - Upcoming games

11 Nov 2015#136: Playing Catch-up00:58:20
We’re back! Dirk, David, and Rob are here again to talk about game design after a flurry of activity and travel. David is knee-deep in Star Trek Timelines and Rob is pleased with the success of Pandemic Legacy. Meanwhile, Dirk was invited to the laboratory of Thomas Edison thanks to the work he did with his game Tesla vs. Edison.---------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-------------------------Episode Outline 0:00:34 - Star Trek Timelines 0:07:02 - Game pacing 0:17:49 - Risk Legacy and Pandemic Legacy 0:27:48 - Expertise, failure, and learning 0:35:53 - Edison Innovation Foundation 0:47:59 Chronicles 0:48:00 - Disruptor Beam

07 Dec 2015#137: Once More Into the Mailbag01:08:05
Dirk, David, and Rob tackle more listener mail in this week’s episode. We had a lot of great questions come in from our listeners that cover royalty free assets, distribution for board games, and some more from Dirk on Tesla and Edison.---------------------------------------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-------------------------Episode Outline 0:01:11 - How do you know when the mechanics are done? 0:10:53 - Not using regular distribution 0:22:25 - Using royalty free assets? 0:33:01 - Do you have any recommendations on finding royalty free assets? 0:41:37 - What are some clever design decisions that were used to cover up flaws? 0:45:50 - Can you comment some more on Tesla and Edison as people? 0:51:12 - Asymmetric design between two players 0:59:40 - Rules-based programming

12 Jan 2016#138: Checking in with Harrison Pink00:52:05
Return guest Harrison Pink stops by to catch up with Dirk and David and let us know what he’s been up to. Harrison recently moved to a new studio and is working as a world designer on the next Mafia game. He also had the opportunity to travel to China to talk at their GDC conference. He talks about designing for open world games, lessons he’s learned about what players want, and his international travels. Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Harrison Pink - @colonialpink, harrisonpink@gmail.com, blog.harrisonpink.com Episode Outline 0:00:37 - Harrison’s new digs 0:02:56 - World designing 0:08:10 - Team culture 0:14:47 - The Mafia series 0:27:42 - Lessons learned 0:30:20 - Other activities 0:36:51 - Talking at GDC China

26 Jan 2016#139: Justin Gary00:59:37
Dirk and David are joined by guest Justin Gary, accomplished game designer of many deckbuilding games. Justin’s career started as a professional, award-winning player of Magic: the Gathering and has continued with several successful designs. His creations include Ascension: Chronicle of the Godslayer, and Solforge. He and David talk shop this week about deckbuilding games, including communication to players and strategies for expansions.---------------------------------------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Justin Gary - @justin_gary, www.justingary.com-------------------------Episode Outline 0:00:22 - Justin’s background 0:01:50 - Ascension 0:13:34 - Expansions and mechanics 0:19:14 - Influence of Magic: the Gathering 0:21:27 - Early projects 0:26:05 - Law school 0:29:27 - Current projects 0:32:56 - Kickstarter 0:37:07 - Deckbuilding mechanics 0:48:33 - Game design process 0:54:37 - Future goals

09 Feb 2016#140: Daniel Doan and Black Shell Media00:55:26
This week Dirk and David are joined by Daniel Doan of Black Shell Media. Daniel’s career in games started with mods for the original Starcraft and grew into his breakout game, Sanctuary RPG. He then moved on to publishing and working with other designers on getting their games to market. Daniel offers advice on how to keep game designs focused and work with focus testing in order to deliver a final product that sells.---------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com David Heron - @DavidVHeron Daniel Doan - @doandanial, www.blackshellmedia.com ------------------------- Episode Outline 0:00:16 - Daniel’s background 0:03:14 - Starcraft mods 0:04:55 - Sanctuary RPG 0:09:42 - Development and publishing 0:12:55 - Overture 0:20:47 - The rewards in company building 0:25:03 - Black Shell Media 0:31:53 - Influences 0:35:45 - Future platforms 0:40:10 - Future of BSM 0:46:14 - Board game design 0:49:32 - Focus testing

07 Jun 2022#278 Listener Questions June 202200:54:53

Kathryn teams up with Dirk and David to tackle another round of listener questions. Topics include microtransactions, free-to-play games, early game design steps, data in game design, and how designers can learn from other mediums. 

25 Feb 2016#141: Star Trek Timelines01:06:29
Description Dirk and Rob help David celebrate the launch of his company’s game: Star Trek Timelines. Timelines was a long time in the making and is an extremely ambitious game for the mobile platform. David reviews the development process and how the team is stretching the Unity engine to its limits. We also have several listener mail questions to answer.---------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com ------------------------- Episode Outline 0:01:25 - Star Trek Timelines 0:08:35 - Blending different crews 0:21:51 - Board game genres 0:32:27 - Rapid prototyping 0:50:55 - How to price mobile transactions 1:00:24 - Win condition terminology

25 Sep 2021#263 Old World: Sorting Through Feedback00:58:10

Soren returns to the show with Dirk and David for the third and final episode in this mini-series on his game Old World. They talk about the reception for Old World now that it’s been released, the narrative elements of the event system that became important to the design, and how other systems were finalized through feedback from a lengthy early access period. Additionally, Soren discusses his relationship with the 4x genre—starting out working on the Civilization series and eventually returning to the genre to make Old World. And finally, the trio briefly talks about the future of 4x games.

11 Mar 2025BtC - Scott Rogers on Prototyping00:52:50

Ellie Dix is joined by Scott Rogers, designer Alien: Fate of Nostrodomo, Pantone the Game, and Marvel Villainous and writer of many books on game design. Together, they discuss how to build the prototype for a game, how to decide whether to continue with a design, and what makes a prototype attractive for publishers among other topics. 

18 Jun 2024#319 Listener Questions June 202400:57:36

Join us for another round of listener questions! David and Dirk discuss topics such as whether and how to avoid game-breaking synergies, what impact finances has on the love of design, and balancing strategy and role play mechanics.

10 Sep 2024#325 Civilization Series 7 with Jon Shafer00:57:15

Enjoy episode #325 of The Game Design Round Table. In this episode, we discuss the new Civ 7 game with Jon Shafer, the co-founder of the show and a digital games designer. This will be our seventh episode in the Civ games series.

 

05 Dec 2023#305 Thirsty Suitors with Chandana Ekanayake00:53:34

Dirk and David are joined by Chandana Ekanayake, Game Director of Outerloop Games and long-time designer. They discuss Eka’s newly released Thirsty Suitors, a turn-based adventure game centering around culture, relationships, family, and self-expression. They discuss Eka’s career,  Outerloop’s titles, and what makes Thirsty Suitors so special. Topics include designing in VR, designing the game only you can make, the game’s strengths and weaknesses, and working within budget. 

08 Oct 2024#327 Undergrove with Elizabeth Hargrave and Mark Wootton01:05:30

David is at the helm this week, joined by Elizabeth Hargrave (Wingspan, Mariposas) and Mark Wooton (Legend of the Five Rings, Mariposas). The trio discuss Elizabeth and Mark’s new game Undergrove, a resource management and tile placement game about building a mycelial and arboreal network. Topics include how Undergrove was developed, designing for the mushroom theme, Mark and Elizabeth’s relationship with nature, and how a competitive game can be developed without encouraging antagonistic relationships between players.

 

02 Nov 2021#265 Round Table on Past Projects and Untapped Potential00:52:10

Kathryn joins Dirk and David for a round table discussion based on recent shows. Dirk and David get Kathryn’s perspective on card games and how they help her create story-based games. Then discussion moves to market trends and demographics for cooperative games. Next the trio talks about unused game concepts, inspired by the interview with Will Thompson. All three hosts have a conversation on past projects that are “the ones that got away,” using the episode with Jesse Howard as a starting point. And finally Kathryn, Dirk, and David share their thoughts on video game to board game adaptations, and vice versa.

27 Aug 2024#324 Civilization Series 6: Civ 7 First Look00:57:26

Civilization 7 has just been revealed! Dirk and David discuss their first impressions from the reveal stream, from the exciting new mechanics to what should have been left behind. They also talk about what they would like the Civilization Series to eventually be. Topics include the potential inclusion of RPG mechanics, focus on population centers, and technology and civilization advancement.

25 May 2022#277 Diving into Cards as a Crossroads00:59:11

Isaac Vega joins Dirk and David to talk about his experiences in the board game industry and how he has used cards in his games. First the trio discuss City of Remnants and how different components fulfill different roles in game design. Next, Dirk and David ask Isaac about his work on Ashes Reborn and some of its more unique systems. Finally, the group continues the discussion of Isaac’s games with some questions about Dead of Winter and its crossroads cards.

05 May 2021#254 Round Table on Representing Unique Player Stories01:02:30
22 Feb 2022#272 Charlie Cleveland Talks Subnautica00:53:43

Charlie Cleveland joins Dirk and David to discuss his work on the underwater survival game Subnautica–an indie hit and a standout in the genre. The trio talk about the game’s somewhat unusual theme and the difficulties of making a game set underwater. They also talk about how that theme helped influence the game’s mechanics and continually reinforced the core design pillar for the game: thrill of the unknown. Finally, Charlie takes some time to talk about the early access process, aspects of the game that got cut, and a little discussion on the game’s frosty followup title, Subnautica: Below Zero.

19 Jan 2021#251 David McDonough Supports the Player’s Story01:01:15

Firaxis designer David McDonough joins the show to talk strategy game design with Dirk and David. Topics in their discussion include: player stories vs game stories, the spectrum between full sandbox games and historical simulations, and how immersion in player stories can be encouraged. Along the way many games are covered, including both the Civilization series and the XCOM series.

01 Sep 2022#281 Diving into Cards as a Simplifier00:55:20

Aran Koning joins Dirk and David to talk about his digital card game, Stacklands. Discussions include an in-depth look at how the pack-buying mechanic ended up in a village building game, how progression works while keeping some things as surprises for the player, and why cards were ultimately chosen to drive the game’s simple mechanics. Finally Aran discusses his company Sokpop Collective and the business side of being an indie design team that focuses on small, more experimental games.

28 Oct 2020#248 Listener Questions October 202000:56:39
29 Nov 2022#283 Nikki Valens Talks Artisans of Splendent Vale00:51:44

Designer Nikki Valens joins Dirk and David once again to talk about a couple of Nikki’s projects since they were last on the show. The discussion focuses on Artisans of Splendent Vale, a co-op narrative and tactical game coming out this December. The trio also talk about Quirky Circuits, a co-op programming game that came out a few years ago. Other topics include the effect of the pandemic on design and development, as well as Nikki’s experience at Fantasy Flight.

02 May 2023 #290 Sustainability in Games with Carlos Flores and jess Metheringham00:57:52

Carlos Flores, director of NABERS, and Jess Metherigham, chair of Unlock Democracy, join Dirk in discussing the Green Games Guide, a resource geared towards  sustainability in games, and the reality of what it takes to make a game truly sustainable.  Topics include real-world concerns of environmental policy, what options are available to companies both large and small, the expenses involved with making a sustainable game, and transitioning consumers into new materials and product quality.

18 Feb 2025Civ Series 10 - Listener Questions01:03:14

Civilization 7 approaches! As we prepare to share our thoughts on Civ 7, we answer another round of listener questions. Topics include Dirk and David’s ideal Civ game, how to approach kingmaking in multiplayer games, and why diplomacy in Civilization is often so underwhelming.

22 Apr 2025BtC - Mandela Grandon on Co-Designing00:42:30

Ellie Dix is joined by Mandela Grandon, designer of Glasgow, Overstocked, and The Shakespeare Game. They talk about the benefits and process of co-design, the difficulties in working with another person, and how to even get a co-designer. They also discuss the finer points, like how to address experience gaps, outline goals and partnership structure, and when it doesn’t work out.

 

18 May 2021 #255 First-time Designer Skye Larsen Talks Paperback Adventures00:58:54
12 Mar 2024#312 Civilization Series 100:55:31

This episode marks the beginning of a new series focused on the Civilization series of games. Dirk and David are joined by Soren Johnson to discuss their background with the Civilization games, and how they got introduced to the series. They discuss the development of the earlier games, as well as the broader strokes of Civilization, including the hallmarks of a 4X game, what design space Civ occupies, and where they would like the series to go in Civ 7 and beyond.

24 Dec 2019#229 Round Table on the Essence of a Theme01:11:16

Kathryn rejoins Dirk and David to talk discuss the past few episodes in the Designing Thematic Games series. The trio talks art budgets, terminology, and thematic mismatches. They also answer listener questions about designing around themes. Much of the discussion explores the distinction between an essence of a theme and the broader theme itself.

06 Apr 2022#275 Diving Into Card-focused Adaptations and Expansions00:57:00

Sydney Engelstein joins Dirk and David to talk about her history in game design and her work on multiple card-centric games. After discussing some of her earlier games such as the Space Cadet games, Sydney talks at length about her experience working on some of the popular game series in the Stronghold Games lineup: Aeon’s End and Terraforming Mars. The discussion covers what it’s like making expansions for the deckbuilder Aeon’s End, how the design for Ares Expedition streamlined aspects of Terraforming Mars by focusing in on the card play, and some advice on the more business–oriented side of game acquisitions.

30 Jul 2024#322 Future of Legacy Games with Rob Daviau00:56:11

In this episode, Dirk and David welcome Rob Daviau, known for creating legacy board games. They discuss what Rob has been working on, the process of designing legacy games, staying true to the original, and the future of the company's vision.

 

04 Aug 2021#260 Diving into LCGs with Andrew Navaro01:06:03
04 Jun 2024#318 Modules and RPGSEA with Pam Punzalan00:53:43

Dirk and David are joined by Pam Punzalan, known for her work on personal projects such as Navthem’s End and A Rising Tide, as well as commissioned pieces for Dungeons and Dragons, Blades in the Dark, and Starfinder. Together, the trio discusses the differences between producing hired work and indie projects, as well as the importance of RPGSEA. Topics include how her cultural background affects her work, queerness and race as themes, the processes surrounding commissioned games and working with an editor, tactics games, and being a working TTRPG designer.

26 Mar 2024#313 Civilization Series 200:57:15

Welcome to the second episode of the series on the “Civilization” games, as well as other 4X titles. Continuing from episode one, the pair talk about the phenomenon of “One More Turn”, using overlapping progression paths, and quality life improvements for the genre. They also share their insights on the game “Humankind”, as well as how their attitudes toward real life affect how they act within a 4X game.

01 Jun 2021 #256 Listener Questions June 2021 00:48:21
03 Dec 2024#331 Solforge Fusion with Justin Gary00:56:08

Dirk and David are joined this week by Justin Gary, founder of Stone Blade Entertainment and co-designer of Solforge Fusion. They discuss the life, death, and rebirth of Solforge, as well as its unique approach to content generation. Topics include the history of Solforge, how the usage of the Blockchain affects monetization, the community of Solforge, and how the game successfully incorporates procedural generation into its card design.

21 Apr 2021#253 Diving Into MOBA Wild Rift with Brian Feeney01:01:35
29 Jul 2022#279 Dominique Dickey Talks Plant Girl00:57:13

Dominique joins Dirk and David to talk about TTRPG design. Topics covered include Dominique’s pathway into the field through a student internship with Monte Cook Games, the challenges of approaching theme-first design with different RPG rulesets, and how Dominique’s personal connection with many of their games' themes stems from a desire to create specific experiences that aren’t common in other TTRPGs.

22 Jun 2023#293 Interview with Mark Rosewater00:54:35

Dirk and David interview Mark Rosewater, the long-time lead designer of the legendary card game Magic: the Gathering. Mark shares his wisdom on how to make a game that can continue to be designed over time, as well as how games can excite different kinds of players. Topics include how Mark got his start in game design, the usage of player psychographics, how to design tools not solutions, and different design techniques to improve the longevity of a game.

26 Sep 2023#300 Tricentennial Celebration00:59:41

Welcome to episode 300 of The Game Design Round Table! Dirk and David take the opportunity to celebrate this momentous milestone. They reflect on the role the show has played in their lives, their own journeys as designers, and hear from friends new and old.  Thank you all for listening, whether this is your first episode or you’ve been listening from the beginning. 

04 Feb 2025Civ Series 9 - Where are we now with Soren Johnson01:07:56

The Civilization Series returns with Soren Johnson, lead designer of Civilization IV, Offworld Trading Company, and Old World. They discuss the teasers for Civilization VII, what they’re excited for, what they’re worried about, and what they hope will change about the series. They also discuss the 4X releases since their last meeting, including Humankind.

05 Jan 2021#250 Alisha Thayer Uses Exceptions in Design Systems00:53:33
15 Apr 2025RPG - Cosmere RPG with Andrew Fischer00:47:55

The season of RPGs starts off with flare! Dirk and David are joined once more by Andrew Fischer, here to discuss his experience designing the Cosmere RPG. They discuss the difficulties in adapting the expansive work of Brandon Sanderson, the unique mechanics developed for the system, and the difficulty in bridging the gap between readers new to RPGs, and experienced gamers with no knowledge of The Stormlight Archive. They also discuss introducing narrative mechanics to a crunchier system, what Andrew has learned from this project, and what’s next for him.

07 Nov 2023#303 Darkest Dungeon 2 with Chris Bourassa and Tyler Sigman01:07:59

This week, David is joined by Chris Bourassa, creative director and cofounder of Red Hook Studios, as well as Tyler Sigman, designer and fellow co-founder. Together, they discuss Red Hook’s latest venture, Darkest Dungeon 2, the road trip sequel to Darkest Dungeon. Topics include the risks involved in making a sequel, the use and pitfalls of early access, the danger in releasing a roadmap, and where Red Hook is going from here.

10 Oct 2023#301 Design and Controls with Richard Lemarchand01:01:49

Dirk is joined by returning guest host Soren Johnson in today's episode in the Design Talk series. Dirk and Soren speak with Richard Lemarchand, distinguished game designer and now-professor most well-known for his work on the Uncharted series. Richard details his journey through his game design career, and the skills and processes he learned along the way. Special consideration is given to control design, and the importance of them on game feel and playability.

11 Oct 2022#282 Julio Nazario Talks Dulce and More00:56:35

Board game designer Julio Nazario joins Dirk and David to talk about his success in publishing a variety of distinct games in a relatively short amount of time. The trio talk about the vertical, 3D elements of Ctrl and Holi: Festival of Colors, and then the conversation turns to how layering mechanics makes Dulce a deeper game with a shorter playtime. Then a detailed discussion on pitching to publishers eventually leads to an explanation of Julio’s game Borikén: The Taíno Resistance. 

22 Dec 2021#268 Sherria Ayuandini Talks From Darkness to Light00:54:18

Sherria joins Dirk and David to talk about her game From Darkness to Light, which explores the intersection between the education of women in Indonesia and the Indonesians’ fight for independence. Plenty of historical background is provided as Sherria discusses why the theme is important to her and how her game represents these stories through mechanics. Other topics include the difficulty of publishing games with niche themes and how traditional euro game mechanics might map onto other themes when approached with a new lens.

01 Aug 2023#296 Listener Questions00:53:40

Dirk and David gather for another round of listener questions! They answer how to balance mechanical options and variety in a game, trends in how genres are under- or over-utilized, and the impact of live streaming on designing and marketing a game. Topics include the evolution of Legend of the Five Rings, the gameplay loops of extraction shooters and battle royales, and polarizing opinions on the idle/clicker genre.

21 Nov 2023#304 Listener Questions November 202300:58:34

It’s time for another round of listener questions! In this episode, Dirk and David field questions from the community, discussing a variety of subjects. Topics include the validity and usefulness of player taxonomies, the pros and cons of game jams, and the considerations that go into creating an expansion for physical and digital products.

03 Jan 2023 #284 Fertessa Allyse Talks Book of Villain00:58:04

Fertessa Allyse joins Dirk and David to talk about her path in the tabletop industry. She talks about the relatively quick progress she made by iterating over and over on her core idea for Book of Villainy. Then the group discusses her other design projects, Wicked and Wise as well as Mansplaining, before moving on to her current role at Funko Games. Fertessa talks at length about how Funko Games’ IP-focused designs are handled, and how her work as a producer has helped her become a better designer as well

08 Sep 2021#262 Diving into Co-op Card Games with MJ Newman00:57:48

MJ Newman joins Dirk and David to discuss co-op card games and her work on the Lord of the Rings and Arkham Horror LCGs published by Fantasy Flight Games. They talk about how these co-op games are designed compared to a competitive collectable card game, and how MJ’s love for narrative led to a stronger RPG-like aspect to the games she worked on. Finally, the game discusses some of the considerations when designing a Lovecraftian game—from the question of how to incorporate combat to the question of how to adapt the genre while avoiding the horror author’s problematic ideas.

26 Mar 2019#210 Listener Questions from SaltCON with Skye Larsen00:50:26

Skye Larsen calls in from SaltCON to answer listener questions with Dirk and Cole about board and video games.



09 Apr 2019#211 Slay The Spire - A Designers Deep Dive with Anthony Giovannetti00:46:13

David and Dirk are joined by Anthony Giovannetti, designer of the game Slay The Spire. Together they take a deep dive into the creation and game mechanics of the game.



30 Apr 2019#212 Tabletop Prototyping Highlights00:34:00

Take a look back at previous TGDRT episodes with a focus on tabletop prototyping. Dirk, David, Kathryn, Harrison, and Isaac Shalev are all featured in this retrospective episode. 



14 May 2019#213 Carla Kopp, Kickstarter and Big Easy Busking00:26:59

What happens when a Kickstarter doesn't go as planned? Dirk speaks with Carla Kopp from Weird Giraffe games about publishing, Kickstarters, and the game Big Easy Busking.



28 May 2019#214 Game Themes with Will Thompson00:39:58

Dirk talks with digital and tabletop game designer Will Thompson about game themes, including the recent controversy surrounding the game Scramble for Africa. 



12 Jun 2019#215 Tabletop RPGs and Streaming with Adam Koebel00:42:46

Dirk and David speak with TTRPG game designer and streamer Adam Koebel about how RPGs often influence one another and how to get your TTRPG in front of an audience.



25 Jun 2019#216 Playtest Groups and Guilds with Tony Tran00:36:21

Dirk speaks with Skye and Tony Tran about their experiences attending and starting local game design guilds and how those groups helped them progress as designers.



09 Jul 2019#217 Soren Johnson and his 4X Game: 10 Crowns01:06:36

Dirk speaks with former co-host and former Civilization designer Soren about his next game, 10 Crowns. This episode will be the first in a series with Soren that follows different steps in the game’s development.



23 Jul 2019#218 Geoff Engelstein and Isaac Shalev: Building Blocks of Tabletop Game Design00:42:17

Dirk speaks with game designers Geoff Engelstein and Isaac Shalev about their co-authored book, Building Blocks of Tabletop Game Design: an Encyclopedia of Mechanisms.



06 Aug 2019#219 Cole’s Thoughts on Pax Pamir: Second Edition01:00:44

Dirk catches up with Cole Wehrle, designer of Root, and they discuss Cole’s latest game Pax Pamir: Second Edition. Cole also talks about starting Wehrlegig Games with his brother while continuing full time with Leder Games.



20 Aug 2019#220 New Directions with Dirk and David00:52:31

Dirk and David catch up with each other and what’s new in their game design careers. They talk about the new direction for the show and announce a new series for the podcast: “Designing Thematic Games.”



03 Sep 2019#221 Nikki Valens Talks Eldritch Horror00:55:15

Dirk, David, and designer Nikki Valens kick off the Designing Thematic Games series with a discussion about the highly thematic games Nikki worked on at Fantasy Flight Games: Eldritch Horror, Arkham Horror, and Mansions of Madness.



17 Sep 2019#222 Elizabeth Hargrave Talks Wingspan00:48:28

Dirk, David, and designer Elizabeth Hargrave discuss the hit game Wingspan: how she decided on the unique theme, why that theme might have been so successful, and when she had to choose fun or function over thematic fit.



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