
Left Behind Game Club: A Video Game Podcast (Left Behind Game Club)
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Pub. Date | Title | Duration | |
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30 Jun 2017 | 001: Shadow of the Colossus Pt. 1 | 00:56:00 | |
Shadow of the Colossus is the first game in the Left Behind Game Club and Jacob, Mike and Moe dive into the first half of the game. "It feels like we are killing babies." Episode 002 covers the second half of the game.
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub
Show Notes:
0:17 Host Introductions
0:55 Why the Left Behind Game Club?
3:40 Intro to Shadow of the Colossus & why did we start with this game?
7:22 Does the game feel dated?
8:45 How does the game start?
12:26 How about the controls?
13:19 Using strategy guides and wikis to solve puzzles
15:05 The in-game camera & horse controls
17:39 Does the game just look washed out?
19:40 Favourite moment in the first half?
24:40 The fourth Colossi: Phaedra
26:30 Some hot tips from Moe
27:14 The sixth Colossi: Barba
31:03 Traversing the world
32:25 The eighth Colossi: Kuromori
34:48 Moe's dirty little secret
36:00 "This game gives me the creeps" & "feels like I'm killing babies"
41:08 A dark spaghetti spirit attacks!
43:10 Our own personal storytelling within the game
44:25 Unanswered questions
46:55 Horse legs #realistichorses
49:30 Final thoughts
| |||
30 Jun 2017 | 002: Shadow of the Colossus Pt. 2 | 00:50:36 | |
We continue on our discussion around Shadow of the Colossus by talking through the second half of the game. Listen to Episode 001 before you dive into this episode! "No horse left behind!" In our upcoming Episode 003, we play through Gone Home.
Left Behind Game Club is a bi-weekly podcast where friends gather to re-create the feeling of getting a game on day-one and talking it about with friends. It's our neverending quest to make sure that no game left behind.
You can also listen to the show on Apple Podcasts, Google Play and Stitcher.
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Show Notes:
1:29 The discussion starts with a "WooooooW"
3:35 Jacob talks "forgettable" Colossi and Mike talks PS2 issues
5:30 The thirteenth Colossi, Phalanx
7:20 That flippin' turtle - the ninth Colossi: Basaran
9:44 Those loose controls
10:36 The tenth Colossi, Dirge
13:58 The eleventh Colossi, Celosia
16:55 The other small Colossi; the fourteenth Colossi, Cenobia
18:30 Mike brings up the cut content from the game
20:15 Jacob brings up Gone Home and the Arkham games
22:28 The fifteenth Colossi, Argus
23:50 The final Colossi, Malus
28:05 Comparing the 13th and 14th Colossi & final two Colossi
29:10 Jacob's struggle with the final Colossi
31:37 The save system
32:14 The end of the game
35:15 The horsey #nohorseleftbehind
37:05 Is this a prequel to ICO?
40:23 Did the twist at the end hit us?
41:30 The main question: "would you recommend this game?"
48:00 We wrap it up and talk about our next game: Gone Home
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub
You can e-mail us your questions! Send questions to questions@leftbehindgame.club! | |||
12 Jul 2017 | 003: Gone Home | 01:05:06 | |
The team travels back to 1995 to play through The Fullbright Company's Gone Home. In this episode, we talk about walking, Christmas ducks, ghosts and teen angst. "It's a ghostttttttttt!" Come back on Wednesday, July 26th for Episode 004 - we are playing through Braid.
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub
Show Notes:
1:30 Our experience with the game
2:50 What is Idle Thumbs (https://www.idlethumbs.net/)?
4:30 Where should you start with Idle Thumbs?
6:50 How did you play Gone Home?
8:18 The start of the game
12:46 A great moment: the note that gets taken away
13:52 The game's characters
16:05 How Moe felt coming into the house (aka murderous thoughts)
19:02 Mike's thoughts about walking into the house
20:40 How Jacob felt about the 101 Dalmatians-esque house
22:47 Reading notes
25:10 The Christmas Duck
26:45 Our "Goosebumps" moments
30:04 Sam and Lonnie 4eva
32:05 The Red Hair Dye moment
33:05 Is the game nudging you in a certain order?
36:10 Mike compares the game to the original Max Payne
38:00 The basement
38:37 The game's climax
40:30 The kitchen, the garage and the notes
42:00 Moe's opinions on "is this a game"
44:30 A rough patch in Janice's marriage #wildfire
45:58 Moe compares Gone Home to Disneyland
47:45 Everybody has smut
49:30 The family portrait
52:56 Stories in the Pacific Northwest & the 90s
55:45 Sexuality, the army and religion
58:30 More shows that evoke the Pacific Northwest
59:30 Our final thoughts about the game | |||
19 Jul 2017 | 004: Interview with Karla Zimonja (The Fullbright Company) | 00:21:16 | |
After playing through Gone Home, we sat down with Karla Zimonja. Karla is a co-founder, story editor and 2D Artist at The Fullbright Company, developer of Gone Home and Tacoma.
Jacob talks to Karla about what makes a great Pacific Northwest story, they gush over teen drama, talk through the production of Tacoma and he asks Karla what she is looking forward to jumping into once production on Tacoma is wrapped.
Tacoma arrives on Xbox One, PC, MacOS and Linux on August 2nd.
Player: Jacob McCourt (@JacobMcCourt)
Guest: Karla Zimonja (@zusty)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | |||
26 Jul 2017 | 005: Braid | 01:23:29 | |
We try to re-create the Xbox Live Summer of Arcade by playing through Number None's Braid. In this episode, we rewind and go forward, rewind and go forward but then Moe has to separate the kids. "I never thought I would talk about Soulja Boy on this podcast but Crank Dat, I guess?" Come back on Wednesday, August 9th for Episode 005 - we are playing through Brothers: A Tale of Two Sons.
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub
Show Notes (minor spoilers):
1:45 Why is Braid important?
2:35 Who is Jonathan Blow?
4:00 Our past experiences with the game
8:50 "Summer of Arcade was dope"
13:10 Opening/World 2
23:48 World 3
25:55 Jacob "opens the floodgates"
37:15 World 4
44:15 World 5/6
47:25 World 1/The End
1:08:15 Should Braid be Left Behind?
1:21:00 Our Next Game | |||
02 Aug 2017 | 006: Jacob’s Game Club Most Wanted List | 00:23:38 | |
Next week, we dive into Brothers, A Tale of Two Sons. This week, Jacob gives you his list of the ten games we should play on future editions of the Left Behind Game Club. "Another one. Another one."
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub
The Complete List of Jacob's Games (spoilers):
Ghost Trick
Brutal Legend
Spec Ops: The Line
Virginia
Advance Wars
Valiant Hearts
To The Moon
Splinter Cell: Conviction
The Wolf Among Us
Paper Mario: The Thousand Year Door | |||
09 Aug 2017 | 007: Brothers: A Tale of Two Sons | 01:15:02 | |
We create the marketing strategy for our new goat businesses while talking about Starbreeze's Brothers: A Tale of Two Sons. Shane Chiasson joins Moe, Jacob and Michael for (mostly) happy brotherly tales. Just don't play the game on mobile. "At the Left Behind Goat Club, we'll jump for joy with goats." Come back on Wednesday, August 23rd for Episode 006 - we are playing through the first half of Super Mario Galaxy.
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Special Guests: Shane Chiasson (@chiassoo)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub
Show Notes (minor spoilers):
2:50 What is Brothers about?
4:40 What is our experience with Brothers?
9:30 Intro of the Game
13:05 Opening Section
20:05 "The Giant"
23:00 "The Underground"
29:05 "The Sky Section"
33:00 "The Hanging Man"
39:45 "The Hang Glider"
41:50 "The Sky Castle"
46:10 "The Battlefield"
48:35 "The Blood Ritual"
51:30 "The Snowy Area"
54:20 "The Hole"
1:00:10 "The End Sequence"
1:06:35 "Final Thoughts" | |||
16 Aug 2017 | 008: Moe’s Game Club Most Wanted List | 00:24:44 | |
Next week, we jump into our two-part Super Mario Galaxy series. This week, it's Moe's turn to give you his list of the ten games we should play on the Left Behind Game Club. "It's-a-me, mystery!"
Please note: we recorded this podcast live with a different setup, so the audio quality is not up to our normal standard.
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub
The Complete List of Moe's Games (spoilers):
Ratchet and Clank: Going Commando
Portal
God of War 2
Luigi's Mansion
Timeshift
Okami
Grow Home
Hitman
Pokemon Snap
Uncharted 2 | |||
23 Aug 2017 | 009: Super Mario Galaxy | 01:03:48 | |
We "stay woke" and play Super Mario Galaxy. Moe, Jacob and Michael talk about star bits, the complicated Bowser-Peach relationship and debate who is the greatest Mario brother. "Is this game not for us?" Come back on Wednesday, September 13th for Episode 007 - we are playing through the first half of the Legend of Zelda: Wind Waker.
Please note: the first half of this podcast was recorded live with a different setup, so the audio quality is not up to our normal standard. The second half sounds better.
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub
Show Notes:
2:10 Why did we choose Super Mario Galaxy?
3:35 Past experience with Super Mario Galaxy
4:30 The story
6:10 Start of the game
18:30 Mario vs. Luigi
21:05 A big revelation about Princess Peach
22:25 What is "stay woke"?
27:00 Galaxies you didn't like
31:50 The music
34:25 The bosses
36:55 Jacob's snarky Super Mario Galaxy notes
40:00 End of Part 1
40:10 Start of Part 2
41:05 Mario vs. Luigi Part 2
43:15 Our final notes
47:30 We fly high
56:40 Wrap-up | |||
30 Aug 2017 | 010: Mike’s Game Club Most Wanted List | 00:32:49 | |
Next week, we share our thoughts about Papers, Please. This week, it's finally time for Mike's list of the Top 10 games we should play on the Left Behind Game Club! He had a really hard time narrowing the list down to 10, but here it is. "What is Firewatch?"
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub
The Complete List of Mike's Games (spoilers):
Firewatch
Papers, Please (we play this game next week)
Star Wars: Knights of the Old Republic
Star Wars: Republic Commando
Bully
Zeno Clash
Guacamelee!
Resident Evil 4
The Legend of Zelda: Majora's Mask
Dead Space | |||
06 Sep 2017 | 011: Papers, Please | 00:53:52 | |
We approach the border of Arstotzka to talk about Papers, Please. Moe, Jacob and Michael talk about the importance of proper documentation, Jorji Costava and why accountants shouldn't be the head of the household in Arstotzka. "What did you do with your Tamagochi back in the day?" We called an audible with our content schedule and have pushed the first part of our Legend of Zelda: Wind Waker series to Wednesday, September 20th. Part 2 will release on Wednesday, September 27th.
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub
Show Notes (spoilers):
2:00 - Our past experience with the game
4:20 - Structure of the game
10:50 - Jorji Costava (#jorjithehero)
15:30 - The subplots
16:05 - The husband and wife
16:55 - The psychology of Papers, Please
18:35 - The "flow"
20:15 - EZIC
24:50 - What would you do with a thousand dollars?
27:20 - Getting paid
31:30 - The bomb
36:25 - The psychology of Papers, Please (part 2)
40:40 - Final thoughts
45:50 - Question from the community
49:00 - Our next game
51:50 - Angry Alvin comes out | |||
13 Sep 2017 | 012: Thirty Flights of Loving | 00:50:17 | |
Buckle up, sit back, and enjoy our take on 30 Flights of Loving. Special guest Rocco Tenaglia joins Moe, Jacob, and Michael to discuss the merits of nonalcoholic beverages, what makes a great credits sequence, and what a 20 minute game is worth. "This game was like a dream." We start the first part of our Legend of Zelda: Wind Waker series on Wednesday, September 20th. Part 2 will release on Wednesday, September 27th.
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Special Guest: Rocco Tenaglia
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub
Show Notes (spoilers):
1:35 What is Thirty Flights of Loving?
5:20 Drinking all of the non-alcoholic alcohol
16:35 How jump cuts make the game feel more cinematic
18:45 Walking through dreams
23:35 Oranges
28:30 Gangster Gollum
29:30 The loving part...
29:55 ...then the game gets weird
30:20 The best credit sequences
34:35 Is the story worth telling?
37:55 What is the game worth?
42:55 Frog fractions breakdown
45:40 Final thoughts
46:55 Moe is not disappointed
48:15 Angry Alvin returns | |||
20 Sep 2017 | 013: The Legend of Zelda: Wind Waker (Pt. 1) | 01:09:44 | |
Get ready for "Tangents 64". Special guest Dawn Ferron joins Moe, Jacob, and Michael to talk about the loveliest grandmas, the validity of Ganon in the Zelda cannon and we compare fruits. Also, Dawn steals Jacob's childhood. "Why can't you compare apples and oranges?" We have delayed the second part of our Legend of Zelda: Wind Waker series to Wednesday, October 4th. Thank you for your understanding.
Note: Jacob is playing through the game - you can check out his streams at JacobStreams.com!
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Special Guest: Dawn Ferron (@dawnndarling)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub
Show Notes (spoilers):
3:40 Past experience with LOZ: Wind Waker
9:00 JacobStreams.com
10:20 Game setup
16:00 Forbidden Fortress
19:40 Windfall Island
25:40 The approach to the first Dungeon
28:30 "Are Nintendo games good?"
30:10 Dragon Roost Island and the first Dungeon
37:10 The Forest Haven and the second Dungeon
42:05 The third pearl
43:45 Return to Windfall and gettin' some bombs
50:40 Temple of the Gods
59:20 The game's look
1:01:40 Hyrule Castle
1:06:50 What's next for the Left Behind Game Club? | |||
04 Oct 2017 | 014: The Legend of Zelda: Wind Waker (Pt. 2) | 01:08:35 | |
Michael wrangles Moe, Jacob and special guest Dawn Ferron to finish talkin' about The Legend of Zelda: Wind Waker. We talk about big fat pigs, big fat ghosts, mouth holes and great characters. "Dummy, I'm bringing you pigs!" Our next episode launches on Wednesday, October 18th and we will announce the next game on our Twitter page shortly!
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Special Guest: Dawn Ferron (@dawnndarling)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub
Show Notes (spoilers):
1:55 Moe took notes (aka the "Rants and Raves List")
3:05 Pulling the Master Sword out of the stone
5:00 Jacob loses it
7:40 The Earth Temple
12:45 The game's treatment of female characters
15:15 Bad temple names
16:20 The Wind Temple
22:05 #callback (correction: Wind Waker came out before Shadow of the Colossus)
27:30 Find all those Triforce Shards
32:05 Back to Hyrule
38:55 These guys... again?
40:50 Ganon? A bed? "Uh oh, where is this going?"
48:50 Stage two Ganon
1:05:40 Jacob reviews Moe, Mike and Dawn
1:06:25 Angry Alvin makes his third & final appearance on the Left Behind Game Club | |||
18 Oct 2017 | 015: Ratchet & Clank: Going Commando | 00:59:26 | |
We use our Tools of Destruction to annihilate Ratchet & Clank: Going Commando. Moe, Jacob, Mike and special guest Thomas Riess talk about the value of the circle strafe, shuriken and totally forget about the Uncharted series for a second (Jacob is really sorry for that). "Why are you playing this game on hard?" Our next episode launches on Halloween (October 31st) and we are playing Costume Quest! Grab the game on your platform of choice and join us.
You can now e-mail us your questions! Send questions about past episodes or questions about us to questions@leftbehindgame.club!
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Special Guest: Thomas Riess (@CSGThomas | Editor in Chief, ChargedShot.com)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub
Show Notes (spoilers):
2:50 Why did Moe choose Ratchet and Clank: Going Commando?
3:45 Ratchet & Clank Weapon Ads
5:10 Game setup
8:55 Saturday morning cartoons and R&C; is this game appropriate for adults?
15:00 The Naughty Dog - Insomniac Games connection
17:15 The start of weapon talk...
17:40 ...and Thomas makes a list of good weapons and bad weapons
25:25 Our experience with the series
27:15 Mike wasn't very good at Going Commando
34:35 We talk about our favourite weapons
36:40 The high-fives start on the podcast & Moe hates Olaf from Frozen
40:15 The story
42:00 The variety in the gameplay
47:25 Inverted? Sorry... what?
51:00 The ending. What?
52:45 The Ratchet & Clank Movie
54:55 The "Sucker Punch - Insomniac - Naughty Dog" Connection | |||
01 Nov 2017 | 016: Costume Quest | 01:02:33 | |
Happy Halloween! We grab the coolest cardboard costumes we can find and jump skate first into Costume Quest. Jacob, Mike and special guest Andrew Perciballi pitch imaginary games to Tim Schafer, knocking on doors, dad taxes and General Mechanics. "I digress is the theme for today." Our next episode launches on November 15th and we are playing Luigi's Mansion!
A special thank you this episode to Lemuel Alquino; our raw audio was an inaudible mess and he was able to save the audio. You can check out his work at lalquino.com and on Twitter @LAlquinoProd.
You can now e-mail us your questions! Send questions about past episodes or questions about us to questions@leftbehindgame.club!
Players: Jacob McCourt (@JacobMcCourt) & Michael Ruffolo (@ruffolom)
Special Guest: Andrew Perciballi (@AndyofWindsor & Project Gateway Canada)
Additional Production: Lemuel Alquino (@LAlquinoProd)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub
Show Notes (spoilers):
2:10 What is Costume Quest?
3:50 Jacob and Andrew pitch Costume Quest to Mr. Schafer
4:50 How do you play?
7:20 How did we play the game?
9:35 Knocking on doors?
10:25 Sound direction
12:40 Hypothesized time and place
17:00 We start to dive deep into "general mechanics"
19:00 The general progression
22:00 Comparing the writing to Spielberg cartoon?
25:50 Party make-ups
29:50 Also, candy corn is garbage
34:40 The fries costume
38:00 "Let's go to the mall"
40:40 Video game malls, Bam Margera and jack**s
43:15 Candy receptacles
47:00 The maze
50:10 The final bosses
51:50 Andrew reveals his secret
54:25 Andrew's "teenagers" theory; it's a Game Theory
56:10 Dad Tax
59:00 Jacob and Mike pile on Andrew's 6 out of 10
1:01:20 Our next game! | |||
15 Nov 2017 | 017: Luigi’s Mansion | 00:54:16 | |
The spoopy games continue with Luigi's Mansion. Jacob, Moe, Mike and special guest Travis Colenutt look deeply into mirrors, use magical vacuum cleaners and walk backwards down creepy hallways. "Marrrrriiiiiiioooooooooooooooo!" Our next episode launches on November 29th and we are playing Spec Ops: The Line!
You can now e-mail us your questions! Send questions about past episodes or questions about us to questions@leftbehindgame.club!
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Special Guest: Travis Colenutt (@TravisColenutt)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub
Show Notes (spoilers):
2:00 What is Luigi's Mansion and what is the premise?
3:58 The three classes of ghosts in the game
8:30 The Mario vs. Luigi debate continues
9:20 Moe's on Luigi's ice cold veins
11:35 The start of the game
12:45 Mirrors can do WHAT?
15:45 Jacob's first complaint... NO WAIT... a baby (Chauncey)
18:40 This is a creepy game, right?
21:15 The game's difficulty
24:30 Favourite puzzles/bosses
27:35 Travis gets ice ice baby (Sir Weston)
28:20 Mario's 5 items
30:55 The point to the money; comparing mansion
33:10 Jacob's fave - "that old man" (Uncle Grimmly)
34:30 Walking outside
36:55 Our boo numbers
40:05: A reminder about 2001
41:05 Jacob compares this game to Batman: Arkham Asylum
42:55 The last boss battle (King Boo)
44:30 Jacob compares this game to Resident Evil
45:10 The fat ghost (Mr. Luggs)
46:15 That old lady (Nana)
47:45 Jacob compares this game to Home Alone 2
48:05 The music
49:45 The sequel
50:35 Our final thoughts | |||
30 Nov 2017 | 018: Spec Ops: The Line | 01:10:23 | |
We travel head-first into a sandstorm in Spec Ops: The Line.
Developer: Yager Development | Publisher: 2K Games | Release Date: June 26, 2012
The OG crew (Jacob, Moe and Mike) rides in a helicopter, disobey direct orders and become the hero. "What is this "vault with B" malarkey?" Our next episode launches on December 13th and we are playing To The Moon!
You can now e-mail us your questions! Send questions about past episodes or questions about us to questions@leftbehindgame.club!
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub
Show Notes (spoilers):
1:12 What is Spec Ops: The Line?
2:32 What is your past experience with Spec Ops: The Line?
3:45 A warning about Spec Ops: The Line
4:33 The game's setup (Chapter 1-3)
7:42 Jacob's hypothesis about the game
9:28 Moe jumps ahead to an important choice
12:25 The game's mechanics
14:50 Favourite weapons
18:10 We return to the first choice in the game (Rick Gould)
19:45 Mike brings up Heart of Darkness & Apocalypse Now
22:52 Mike brings it back to Spec Ops: The Line with "white phosphorus" (Chapter 8)
27:27 We talk about how we played the game
29:03 "There's always a choice"
30:15 Who is Konrad?
31:30 Where's the 9 volt battery?
32:30 The game's visuals
35:18 Nolan North
36:45 Jacob's "tin hat" theory
37:15 How would you market this game?
41:05 The hanging men (Chapter 9)
43:05 Is the game believable? Blame the sandstorms.
44:25 The other hanging
46:43 Tunnel vision
48:17 The water truck choice
49:42 The fourth wall
50:40 Executions
51:40 The game's message
53:25 The final sequence & hallucinations
58:28 Konrad's revelation and the final decision ("who is Konrad?")
1:02:50 The second set of endings
1:04:36 Our final thoughts | |||
13 Dec 2017 | 019: To The Moon | 01:02:04 | |
We explore our darkest dreams in To The Moon.
Developer: Freebird Games | Publisher: Freebird Games, X.D. Network Inc. | Release Date: November 1, 2011
Jacob, Moe and Mike travel in time, play for River and sit together in a movie theatre. Oh yeah... and Jacob cries. "I am a soft boy and I cried my eyes out." Our last episode of 2017 launches on December 27th and we are playing Virginia.
You can now e-mail us your questions! Send questions about past episodes or questions about us to questions@leftbehindgame.club!
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub
Show Notes (spoilers):
1:59 Moe tries to explain To The Moon
3:50 "Moe's gonna hate this"
4:47 Mike tries to explain To The Moon
5:52 How did we play the game?
6:40 What was you first impression?
9:32 The "Dragon Ball Z" moment
11:30 The game's written dialogue
13:22 The "puzzle"
14:45 Entering the first memory
15:20 The first mention of the music
17:00 Character movement (aka the controls)
19:25 The next few memories (up to "take care of Anya")
23:05 Did Moe think that River was a serial killer?
24:43 The "movie theatre scene"
25:45 The "NASA pitch"
27:42 Comparing To The Moon to Dragon Ball Z again
29:25 The "lighthouse dance"
31:07 The issue with Johnny's memory
33:58 A mother's mistake
36:00 We go to the carnival and compare whack-a-mole scores
36:43 Star-gazing
37:50 "Can you see the constellation?"
39:24 Emotional. Devastation.
42:42 How are we going alter his memory?
44:18 Rosalene vs. Watts
47:20 Moe gets to shoot things
48:42 Comparing To The Moon to romantic comedies
51:35 The final sequence
53:23 Jacob loses it... and then comes back
54:25 The after-credits scene
55:55 To The Moon 2: Finding Paradise + closing thoughts | |||
27 Dec 2017 | 020: Virginia | 01:11:05 | |
We "press to X to take a trip" in Virginia.
Developer: Variable State | Publisher: 505 Games | Release Date: September 22, 2016
Jacob, Mike and special guest Jarrett McCourt talk about the grandest little town in Virginia, skip the stairs with jump cuts and look into mirrors at ourselves very deeply. "You need to have some life experiences, Jacob." Our first episode of 2018 launches on January 10th and we are playing Guacamelee!
You can now e-mail us your questions! Send questions about past episodes or questions about us to questions@leftbehindgame.club!
Players: Jacob McCourt (@JacobMcCourt) and Michael Ruffolo (@ruffolom)
Special Guest: Jarrett McCourt (Instagram @jarrettmccourt & @jmccourtphotography)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub
Show Notes (spoilers):
1:29 Special Guest Jarrett McCourt introduces himself
4:23 We introduce Virginia
6:00 A little bit about Variable State
6:35 Mike, Jacob and our music expert, Jarrett start on the soundtrack
11:57 "I see this game as more of a piece of art"
12:48 This game as a movie
13:55 Past experience with the game
15:30 The story begins
16:43 "Did you find that the jump cuts were jarring?"
17:56 The look of the game
20:25 Cord McCarren and the X-Files
22:38 Meeting Maria Halperin
24:30 Spoilers start here
24:46 Flipping on your partners
26:10 Jacob comments about the back third of the game
27:38 Jacob gets an education about stamps and "stamps"
29:01 Getting to Kingdom, VA
30:58 The cardinal and the game's symbolism
34:00 Bull vs. Bison vs. Buffalo
36:50 Is this whole game a trip?
38:23 Jarrett brings up Warhol and the tuba
40:07 What is Virginia's intention?
43:21 The gas station scene
46:16 The cult thing
48:14 Sojourner's Truth
49:00 Jacob compares the music to the Super Mario 64 Water Theme (with proof)
50:22 Waking up in Maria's house
52:03 The game unfurls
53:39 Jacob's best video game sequence of the 2010s...
56:27 ...then you take the drugs
57:40 A hospital bedside, a shoe box and a key
1:01:22 Aliens.
1:02:10 The pastor
1:05:08 Closing thoughts about the game | |||
10 Jan 2018 | 021: Guacamelee! | 00:53:52 | |
We deliver lucha-style piledrivers to skeletons in Guacamelee.
Developer: Drinkbox Studios | Publisher: Drinkbox Games | Release Date: April 9, 2013
Jacob, Mike and Moe talk about chickens and their "easter" eggs, mix-max'ing your character, the PlayStation Vita and Mexico by way of Japan. "This game is more present day WWE and less attitude era WWF." Our next episode drops on January 24th, 2017 and we are playing Warhammer: End Times - Vermintide!
You can now e-mail us your questions! Send questions about past episodes or questions about us to questions@leftbehindgame.club!
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub
Show Notes (spoilers):
1:15 What is Guacamelee?
2:22 What is your experience with Guacamelee?
3:46 Super Turbo Championship Edition and what fight about pronunciation of "Melee"
5:25 Standard vs. Gold Edition vs. Super Turbo Championship Edition
5:47 We talk about The PlayStation Vita and
6:40 "The Vita is still hype in Japan" & Jacob learns about Waifu and Weeaboo
8:38 Guacamelee 2
9:12 The "Drinkbox Aesthetic"
10:36 Juan Aguacate and the start of the game
12:35 Tostada and costume changes
14:27 Homages to other games and easter eggs
17:55 Your encounter with Alebrije, the adorable pet dragon
19:35 Getting new moves through Choozo statues and level design
21:30 Uay Chivo (Goat Man), Flame Face and great written dialogue
23:40 The "combat flow"
24:35 Bringing it back to professional wrestling
26:45 How we upgraded our character
27:15 Moe's biggest gripe with Guacamelee
29:00 The twist at the end
29:55 Completing the game and our "rates of play"
33:00 El Trio De La Muerte
34:20 The El Diablo's Domain DLC and The Devil
36:58 More on combat chess and enemy variation
40:20 Ontario Media Development Corporation and Telefilm Canada
41:50 The rest of the bosses: Jaguar Javier and Calaca
44:45 INTENSO!
46:38 Our final thoughts
50:20 Jacob asks an extremely important question | |||
24 Jan 2018 | 022: Warhammer: The End Times – Vermintide | 01:09:40 | |
We conquer some virtual humanoid rats in Warhammer: The End Times - Vermintide.
Developer: Fatshark AB | Publisher: Fatshark AB | Release Date: October 23, 2015
Jacob, Mike, Moe and special guest Kevin Reaburn talk about Swedish video game developers, dopamine loops, crowd control and rolling dice. "Let me sell you some Vermintide, son." Our February episodes are Hotline Miami (February 7th) and ZombiU/Zombi (February 21st)!
You can now e-mail us your questions! Send questions about past episodes or questions about us to questions@leftbehindgame.club!
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Special Guest: Kevin Reaburn
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub
Show Notes (spoilers):
1:10 Introducing our guest, Kevin Reaburn
2:20 What does Warhammer: The End Times - Vermintide mean?
3:00 The story of Fatshark
4:45 Licensing in video games 101
5:30 Our experience with other Warhammer games (correction: the Warhammer 40,000: Dawn of War series is developed by Relic and published by Sega)
6:50 How did we play the game?
8:30 This game is Left 4 Dead, yo.
10:10 The game's story
13:20 The inn and drinking the beer
14:00 Our first big take-home in 3... 2... 1...
14:35 Kevin, Jacob and Mike talk about their guide
15:10 We give you an introduction to the characters/classes/weapons
19:45 Mike's devious Kevin secret is revealed
20:28 "Zero Dark Mike" aka when Kevin and Jacob screwed up
21:25 Jacob explains Ranald's Bones
23:25 Mike, Jacob and Kevin thank our Vermintide guide, who restored our faith in humanity
25:00 A breakdown of the enemy types
27:22 The AI's helpful cues and quips (ft. some helpful radio salesmen)
29:38 The voice acting
30:48 Subtitles and the PC centric UI (ft. Dead Rising)
32:15 An aside about PC matchmaking
33:25 Autodesk Stingray, Unreal and Unity
35:00 Jacob hated this game at first
37:15 Kevin chimes in
38:40 "The game is in the rotation"
40:50 We continue to talk through the enemy types
46:25 The game's weapon system, the Forge and the Shrine of Solace
50:05 The game's DLC and level structure
50:45 Warhammer: Vermintide 2
51:35 Level design in the game
57:00 Mike was dragging our party along... Jacob needed better weapons
58:10 The game's graphics
58:45 Jacob brings it back to Dead Island
59:15 The satisfaction (and the sound) of a "clean cut"
1:00:50 End of level stats breakdowns
1:01:45 "The butt pat" and hanging out with friends
1:03:20 Jacob, Mike and Kevin's epic save and Olesya's Coach
1:05:00 Closing thoughts
1:05:30 Jacob brings it back to "The Rock" and Jumanji | |||
07 Feb 2018 | 023: Hotline Miami | 00:57:27 | |
We get ultra-violent in 1989 with Hotline Miami.
Developer: Dennation Games & Abstraction Games (PlayStation Ports) | Publisher: Devolver Digital | Release Date: October 23rd, 2012
Jacob, Mike and Moe ask questions about violence, throw knives and wear masks to hide their true feelings. "Moe Mask, Mo' Bullets." Our next episode features ZombiU and/or Zombi and launches on February 21st!
You can now e-mail us your questions! Send questions about past episodes or questions about us to questions@leftbehindgame.club!
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub
Show Notes (spoilers):
3:05 Our past experiences with Hotline Miami
4:30 Using a mouse and keyboard vs. a controller (Jacob also brings up the Vita again)
5:35 We take a crack at explaining the premise
7:40 We bring up the Complex Hotline Miami documentary (hey, it's good)
8:00 We compare Hotline Miami to GTA/GTA 2
10:05 The look of Hotline Miami ("it's a vibe" *DJ Khaled voice*)
11:15 The controls of Hotline Miami (including the lock-on feature)
13:00 Hotline Miami's Masks
15:57 The knives of Hotline Miami and Mike tried a "no gun playthrough"
18:00 The problem with multi-level complexes and Jacob's true feelings come out
20:00 A game that beats the poop out of you
21:25 Are we sociopaths... bringing it back to Spec Ops: The Line
24:25 Don't play the game with the sound off
27:30 Jacob brings up Cactus & "...this game is [...] better than the sum of its parts."
29:00 Mike explains the story
33:29 The shift from Jacket to Biker
35:22 The end of the game
38:20 Is the game about mental illness?
40:30 How a developer's break-up affected the game
44:00 The four questions and tying this game to Bioshock and The Stanley Parable
47:40 How our age affected our thoughts about the violence
50:00 Jacob hates the doors
51:13 How did we rank in the game & how we combo
52:35 How would you recommend playing the game? | |||
14 Feb 2018 | 024: Interview with Victor Magnuson (Fatshark Games) | 00:39:49 | |
After playing through Warhammer: The End Times - Vermintide, Moe and Jacob had a conversation over Discord with Victor Magnuson. Victor is a Game Designer and Producer at Fatshark Games in Stockholm, Sweden. The team at Fatshark is currently working on Warhammer: Vermintide 2, a sequel to the highly successful original game.
Moe and Jacob talk about Victor's jump from finance to game design, the history of Fatshark Games, how they began work on the Warhammer IP, the community they have built around the franchise and the upcoming Warhammer: Vermintide 2.
An open beta for Warhammer: Vermintide 2 is launching soon and the release date for the game will be announced in the near future.
Player: Jacob McCourt (@JacobMcCourt) & Moe Murtadi (@mmurtadi)
Guest: Victor Magnuson (@Zarpan)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub
Show Notes:
1:00 Victor and Moe talk about their shared transition away from the Finance Industry
5:34 Victor's journey at Fatshark Games (covering GRIN, Quality Assurance and Game Design)
9:53 How did Fatshark get connected with Games Workshop?
11:58 How do you interact with Games Workshop on the game?
14:44 What's the pitch and the pillars for Warhammer: Vermintide?
18:00 Victor talks about why they supported Warhammer: Vermintide for so long with DLC (while comparing the game to Rainbow Six: Siege)
20:45 How does Fatshark interact with their active community?
23:23 We transition to Vermintide 2, Victor talks about the difference between V1 and V2
25:50 Victor talks about the addition of the Chaos Faction to Vermintide 2
27:57 The addition of Career Paths in Vermintide 2
31:27 Victor talks about the difference between the loot systems in Vermintide 1 and Vermintide 2
33:23 We talk about the game's Spawn Director
36:32 We ask Victor what he is most exciting to watch and play when development on Vermintide 2 wraps up
37:39 Details about the game's release date and beta
| |||
21 Feb 2018 | 025: Journey | 00:56:37 | |
We float on with some very long scarves in Journey.
Developer: Thatgamecompany | Publisher: Sony Computer Entertainment | Release Date: March 12, 2012
Jacob, special guest Travis Colenutt and a quarantined Mike hide from Guardians, shred their scarves, float high and talk about aquatic life. "I'm the bubble boy!"
A quick programming note: we had originally planned to release our Zombi/ZombiU episode this week but have moved that episode to March 7th. Apologies for the change. Our March 21st episode is FTL: Faster Than Light.
You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!
Players: Jacob McCourt (@JacobMcCourt) and Michael Ruffolo (@ruffolom)
Special Guest: Travis Colenutt (@TravisColenutt)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub
Show Notes (spoilers):
1:20 Michael is very sick
2:20 A little background about Thatgamecompany & Journey
3:30 Our collective experience with the game
5:44 Let's describe Journey
7:40 Wait... motion controls? Sixaxis refresher.
9:00 The multiplayer component of the game
13:15 We start back at the beginning
14:45 The aesthetic of the game
16:45 Jacob's favourite part of the game
18:20 *gasp* "There are enemies?"
19:30 Travis takes us under the sea
20:50 The game opens in the desert
25:58 Austin Wintory's music is excellent
28:15 The cutscenes and a little bit more about the story
31:10 Terminator: Journey
32:01 Into the depths of darkness and The Guardians
36:55 The snowy area
38:05 Jacob compares this game to Brothers: A Tale of Two Sons
39:05 Back to the snow and Travis meets another player
42:50 The collapse
44:45 What does the story mean?
49:35 Mike cries and Life of Pi
52:18 Wrap-up
54:44 A fun fact about Jenova Chen | |||
07 Mar 2018 | 026: ZombiU & Zombi | 01:01:33 | |
We smack some thick-skulled zombies with our cricket bat in ZombiU & Zombi.
Developer: Ubisoft Montpellier & Straight Right (Ports) | Publisher: Ubisoft | Release Date: November 18, 2012
Jacob, special guest Travis Colenutt and a fully-healthy Mike talk about horror games, prepare our Bug-Out-Bags and reminisce about the launch of the Wii U.
You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! Moe returns to the Left Behind Game Club for our FTL: Faster Than Light episode launching on March 21st.
Players: Jacob McCourt (@JacobMcCourt) and Michael Ruffolo (@ruffolom)
Special Guest: Travis Colenutt (@TravisColenutt)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub
Show Notes (spoilers):
2:05 "Michael, what do you think of this game?"
3:30 The setup and the story for ZombiU
6:50 Jacob compares the game to Dark Souls & Bloodborne
9:40 The thickest skulls in the world
11:00 The game's sound design
12:55 "This game could have been so much more"
13:40 Travis' general thoughts about the game
15:30 Our general feelings about horror games (we talk about Resident Evil, Silent Hill: Shattered Memories, Condemned, Shadows of the Damned and Until Dawn)
18:00 The dread and the stress of ZombiU/Zombi
22:35 The reason for the thick zombie heads
23:55 How many times did we die in the game?
26:20 We talk about the online features of the game and the glitches
29:35 Wii and WiiU launch titles
30:50 Favourite parts of the game
33:45 The terrifying nursery
35:15 Difference between the Wii U version and the remake
38:30 All of the weapons and what we used
42:00 What about flares, molotov cocktails, landmines and grenades?
44:20 The exploding zombies
45:30 How did you play the game?
47:10 Who were the Ravens of Dee and why is the Prepper so angry all the time?
49:20 Turret (not turd) sequences
52:00 The endings and how would you make a ZombiU 2?
54:35 Final thoughts and wrap-up | |||
21 Mar 2018 | 027: FTL: Faster Than Light | 01:01:04 | |
We jump through space and fight back the Rebels in the name of the Federation in FTL: Faster Than Light.
Developer: Subset Games | Publisher: Subset Games | Release Date: September 14, 2012
Jacob, Mike, and a back-in-action Moe talk about space warfare, reminisce about the old Kickstarter days, and learn how much failure we can take in one sitting.
You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! Our April games are Tomb Raider (2013) and God of War (2005)!
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom), Moe Murtadi (@ mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub
Show Notes (spoilers):
2:15 "You are a strategy... flight... spaceship commander."
3:10 What is a Roguelike?
3:48 Kickstarter successes and backstory
5:02 How did you play it?
6:00 "How hard is this game?!"
7:00 Sharing our initial strategies and tips
9:03 "How long did you play for? Did you ever win?"
10:30 When we find out there were hotkeys
12:20 How we learned to play and got better
13:40 Explaining the ship
15:40 "What did you upgrade first?"
19:35 Boarding and pausing
20:30 The different crew species and member diversity
25:00 Weapon loadout and enemy priority
28:30 How you can snowball your wins
33:40 Kickstarter bonus names? Alex Rigopulous and Chris Remo appear
34:24 How do you deal with missles and hacking? A sad story
37:50 The addons we bought for our ships
39:20 The final boss battle
43:20 The difficulty of this game and why its like Braid
45:00 Moe does know how to read, despite evidence otherwise
47:00 Jacob still plays with his NeoPets
48:20 Should you avoid the Nebula?
53:10 Weapons you should and shouldn't use
58:09 Final verdict and recommendations | |||
04 Apr 2018 | 028: Tomb Raider (2013) | 01:16:07 | |
We raid some tombs and discover our inner Lara Croft in Tomb Raider (2013).
Developer: Crystal Dynamics with Eidos Montreal (Multiplayer), Nixxes (Next-Gen Console Ports), Feral Interactive (Mac/Linux Ports) and Square Visual Works (CGI) | Publisher: Square Enix | Release Date: March 5, 2013
Jacob, Mike, Moe and Special Guest Kevin Reaburn travel to the Dragon's Triangle, reminisce about TressFX and miss spring game sales by two days.
You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! We launch our God of War (2005) episode on April 18th.
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Special Guest: Kevin Reaburn (@ATribeCalledKev)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub
Show Notes (spoilers):
1:30 Jacob re-introduces the audience to Kevin Reaburn
2:40 Kevin starts with a big question: "which came first?" (correction: pre-Crystal Dynamics' Tomb Raider games were developed by Core Design)
5:30 Our exposure to the Tomb Raider franchise
8:40 The writers of Tomb Raider: Rhianna Pratchett and Susan O’Connor
9:30: So many credits in this game!
10:05: The story of Tomb Raider (2013)
11:20 It's just called Tomb Raider, y'all
13:00 What is the Definitive Edition? Also, TressFX
14:50 This isn't the "old Lara"
18:35 The rest of the crew of the Endurance
19:10 Hunting and gathering
23:00 Survival Instinct
24:15 We debate about the best weapon in the game
25:20 This game is so violent and has much dirty rebar
28:40 A bear trap and a wolf attack
30:05 Tomb Raider's world building
31:20 Jacob's Dad Moment
33:20 Encounters with the supernatural
35:50 Lara's First Kill ("kills a deer, kills a man and kills everyone")
38:35 The game's progression
40:05 Slow-mo time (aka the Steady Shot), fire arrows and headshot reticle
42:35 Combat puzzles & Tomb Raider vs. Uncharted
45:05 Comparing the game to Indiana Jones
46:15 Shantytown and difficulty
49:00 The landscape and the tombs
51:45 Smart AI
53:20 Under-developed side characters
54:20 Dual pistols are overrated
55:30 Issues with the next-gen ports and great checkpoints
59:55 The final confrontation
1:04:40 The Final Hours of Tomb Raider & Jason Graves' soundtrack/"The Instrument"
1:06:25 Final thoughts
1:11:00 Kevin missed the Xbox Spring Sale by two days. We tell him about for the first time here. | |||
18 Apr 2018 | 029: God of War (2005) | 00:59:40 | |
We burn the Blades of Chaos into our forearms and try to take down Ares in God of War.
Developer: SCE Santa Monica Studio (w/ Bluepoint Games & Sanzaru Games for the Remaster) | Publisher: Sony Computer Entertainment | Release Date: March 22, 2005
Jacob, Mike and Moe travel to Athens in order to find Pandora's Box, tear our enemies limb-from-limb and feel 13 all over again.
You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!
Our three games for May 2018 are: Metro 2033 (May 2), The Witness (May 16) and Star Wars: Republic Commando (May 30).
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub
Show Notes (spoilers):
2:45 How did you play God of War (2005)?
3:50 A quick refresher about David Jaffe and Incognito Entertainment (note: Shannon Studstill was the Producer)
5:35 God of War in three words
6:55 "This game was designed for 13 year old"
9:20 Jacob brings up X-Play
13:25 Moe writes a God of War Book Report
15:50 The game's cutscenes
19:00 This game is "super Zelda-ish" and comparisons to Darksiders
20:50 The game's length
22:45 We talk about Kratos' abilities and upgrades (Blades of Chaos, Blade of Artemis, Rage of the Gods, Poseidon's Rage, Medusa's Gaze, Zeus' Fury and Army of Hades)
25:10 "You're bad at video games, how about we move your difficulty down for you."
27:05 We talk about specific enemy types (i.e.: Centaur, Gorgons and Cerberi)
30:30 The most challenging sections of the game
32:35 Jacob and Moe give Mike heck about using a walk-through and Mike fires back
35:35 The Pinky and the Brain connection in God of War (2005)
37:00 Differences between modern games and older games
39:40 Our thoughts on Kratos "the character" in God of War and other Sony mascots
42:07 Did they explain Kratos' tattoo? Also, Kratos tattoos.
43:40 Quick Time Events and Resident Evil 4
47:05 Ares: Olympic Javelin Athlete
48:15 The Final Battle
49:15 The ending and "who is that vagrant?"
52:45 The game's camera and final thoughts
56:00 A big God of War 3 spoiler
56:25 Instagram, iTunes Reviews & Discord
58:25 May 2018 Games | |||
02 May 2018 | 030: Metro 2033 | 01:06:19 | |
We trade military-grade bullets for weapons, wipe off our gas masks and shoot mutated birds and bears in Metro 2033.
Developer: 4A Games | Publisher: THQ | Release Date: March 16, 2010
Jacob, Moe and special guest Josh Wilson become Rangers and go above ground, get attached to characters only have to them die and really miss the way that Mike ends our show.
You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!
The remaining two games for May 2018 are: The Witness (May 16) and Star Wars: Republic Commando (May 30).
Players: Jacob McCourt (@JacobMcCourt) and Moe Murtadi (@mmurtadi)
Special Guest: Josh Wilson
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub
Show Notes (spoilers):
2:20 OG Metro 2033 vs. Metro 2033 Redux
3:45 What is Metro 2033 all about?
7:35 The start of Metro 2033
11:40 We compare Metro 2033 to other games (and Street Sharks)
13:55 The different non-human enemy types
18:00 The difficulty settings
20:50 The game's use of stealth
21:40 Metro 2033's weapons and using Cheat Engine
26:40 Metro 2033's UI, controls (for both the OG and Redux versions) and tools (like the night vision, battery charger)
31:45 We geek out about respirators and masks
36:30 Dropping the bomb and using military grade bullets
37:55 The compass
39:50 Jacob played both versions...
41:25 The little boy Sasha and good video game kids
45:05 Did you know that Metro 2033 has a morality system?
48:35 Weapon customization
50:15 The emergency message was on a cassette tape?
52:00 The ending sequence of the game
56:00 An Xbox One ending glitch!
56:50 Our final thoughts about Metro 2033 and Jacob's ideal version of Metro 2033
1:03:10 We give three alternatives to Metro 2033 | |||
16 May 2018 | 031: Grow Home | 00:28:29 | |
We climb with B.U.D., listen to M.O.M. and drunkenly flail about in Grow Home.
Developer: Ubisoft Reflections | Publisher: Ubisoft | Release Date: February 4, 2015
Jacob, Mike and Moe rode beanstalks, used giant leaves as hang-gliders and collected crystals. Also, we decided unanimously that this game should always be played with a controller.
You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!
We had previously announced that this week would be our "The Witness" episode. We wanted more time with the game, so we shuffled our upcoming schedule around. Our next two episodes will be: The Witness (May 30) and Star Wars: Republic Commando (June 13). More June content announcements in the coming weeks!
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub
Show Notes (spoilers):
2:25 What is Grow Home?
3:35 Who is Ubisoft Reflections?
5:10 This game is on Unity; Moe gives his two cents on this game and Unity
7:10 Mike didn't have a great time; don't play this game with a controller
10:50 Jacob compares Grow Home to Katamari Damacy, QWOP and GIRP
12:25 Moe talks about the ragdoll
13:35 Some of the other mechanics and powers in the game
15:55 What Moe and Jacob liked about Grow Home and the game's reception
18:15 Falling and tips for falling
19:45 Grow Home isn't, but Grow Up is on Xbox One (correction: the game is not on Mac)
20:50 Jacob brings up Space Station Silicon Valley and Mike brings up Metal Arms: Glitch in the System (R.I.P. Swingin' Ape Studios)
22:30 What would make you play Grow Up?
24:25 Final thoughts (and Jacob sets out his perfect Saturday) | |||
30 May 2018 | 032: The Witness | 01:05:57 | |
We solve all the puzzles in The Witness.
Developer: Thekla Inc. | Publisher: Thekla Inc. | Release Date: January 26th, 2016
Jacob, Mike, Moe and Special Guest CourtFTW travel to a deserted island, use "2 Brainz", get stuck, feel like geniuses and then get stuck again.
You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!
Here's is our upcoming release schedule:
June 6th: E3 2018 Special
June 13th: Star Wars: Republic Commando
June 27th: Vanquish
June 29th: The 1-Year Anniversary of the Podcast!
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Special Guest: Courtney G. (@CourtFTW)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
2:10 We introduce you to CourtFTW!
3:55 We rip off the band-aid... how did we play the game?
5:30 Court talks about streaming the game on Twitch
7:10 What is The Witness?
8:55 "Twisted Logic" and the Scientific Process
11:20 Starting the game
13:10 The game's difficulty (Quarry and Jungle)
15:30 Nausea (shout-out to Kevin) and how we tackled the game
18:10 The beauty of the game world (and game engine)
20:20 What Remains of Edith Finch and recordings of philosophers
22:20 The different types of puzzles in the game
27:20 Timers and Treehouses
30:40 Monastery, Anger and Art Museums
34:10 Pacing ourselves through the Witness
38:40 Lasers and Mirrors
40:10 Finishing the game
45:20 Our least favorite parts of the game
47:45 The secret ending (with a Virginia call-back)
52:35 Our closing thoughts...
58:35 ...just kidding... what about the puzzles in the environment?
59:40 The game's achievements
1:01:25 A final section of puzzle talk | |||
06 Jun 2018 | 033: Our Top 3 of E3 2018 Special! | 00:35:41 | |
This week, we bring you a very special bonus E3 2018 episode of the Left Behind Game Club.
Jacob, Mike and Moe each picked their top 3 most anticipated games of the show and talked about them! #detailsaresparse
We return to regular programming later this month. Here is our updated June release schedule:
June 20th: Star Wars: Republic Commando (moved from June 13 to avoid E3 week)
June 27th: Vanquish
June 29th: The 1-Year Anniversary of the Podcast!
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
Moe's Top 3:
2:25 Super Smash Brothers for Switch (we chat about single player, The Smash Brothers and our fond Smash memories)
5:55 Pokemon: Let's Go Pikachu and Pokemon: Let's Go Eevee (don't throw your Joy-Cons, describing the game's format and Switch success)
9:35 Spider-Man (we talk through Insomniac Games' pedigree)
Jacob's Top 3
12:05 Ghost of Tsushima (we reminisce about Sly Cooper and Infamous)
14:40 The Last of Us Part II (#detailsaresparse, Uncharted 4 and why Jacob is excited)
17:15 Rage 2 (John Carmack and his Ferrari woes, Avalanche Studios, De Blob and #BE3)
Mike's Top 3
20:45 Anthem (a new EA and the size/scale of this game)
25:10 Fallout 76 (the Bethesda hooks, Fallout Shelter and adding Bethesda RPGs to our "must-play" list)
30:10 Beyond Good and Evil 2 (Michel Ancel's Instagram, the original game | |||
20 Jun 2018 | 034: Star Wars: Republic Commando | 00:57:20 | |
We set blasters to "fun" in Star Wars: Republic Commando.
Developer: LucasArts | Publisher: LucasArts | Release Date: February 28, 2005
Mike, Moe and Special Guest Shane Chiasson grow up in test tubes, eat some Star Wars flavored Easter Eggs and heal deep wounds in bacta tanks.
You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!
Here's is our upcoming release schedule:
June 27th: Vanquish
June 29th: The 1-Year Anniversary of the Podcast!
Players: Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Special Guest: Shane Chiasson (@chiasoo)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
1:55 We introduce Star Wars: Republic Commando
2:45 What system did we play this game on?
6:00 Republic Commando: A History Lesson
7:20 What's *your* history with the game?
10:00 Do we love Star Wars?
11:05 Setting up the plot of the game
15:50 Did we remember the squad intros?
17:30 The game audio and voice acting (with a Kaidan Alenko shout-out)
21:20 The game's second mission, difficulty and bacta tanks
25:05 The game's save system
28:05 Did the game get repetitive?
32:30 The guns in the Star Wars: Republic Commando
35:30 Other games of the era and Unreal Engine 2
41:55 Mike discovers why the game may seem a little rushed
46:10 The game's third mission on Kashyyyk and the soundtrack
49:00 Why was Star Wars: Republic Commando 2 (Imperial Commando) cancelled?
53:30 Final thoughts | |||
27 Jun 2018 | 035: Vanquish | 00:57:06 | |
We rocket slide around Shinji Mikami's space station in Vanquish.
Developer: PlatinumGames | Publisher: Sega | Release Date: October 19, 2010
Jacob, Mike and Moe jettison off to space, power-slide and flip around the environment, overheat, upgrade some weapons and then take on Russia.
You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
2:00 The pedigree of Mr. Shinji Mikami
4:15 Moe brings up his love of Metal Gear Rising
5:20 Jacob sets up the game and Mike sets up Dyson spheres
6:25 ? + ? = Vanquish
8:00 R.I.P. San Francisco
10:35 Mike's biggest pet peeve about Vanquish
12:10 Moe's pulls a "Kevin"
13:10 What is Vanquish actually?
15:05 The melee attack
17:15 We start the discussion about weapons
21:10 We chat about AI
23:10 The different enemy types
25:40 Mike's favorite weapon: the Disc Gun
28:40 Fear of the unknown
30:40 The different difficulty levels
34:05 The ultimate game of Limbo
35:10 Vanquish's level design
38:10 The graphics
40:35 The story is non-sense?
44:35 Jacob brings up Binary Domain #BigBo
46:25 "That's so anime"
49:05 The game's UI
49:40 Using slowdown
51:20 Final thoughts about Vanquish
52:40 Vanquish 2?
53:40 Jacob sold a copy of Vanquish to a GameStop employee | |||
11 Jul 2018 | 036: Her Story | 01:01:48 | |
We explore our ancient computer for clues in Her Story.
Developer: Sam Barlow | Publisher: Sam Barlow | Release Date: June 24, 2015
Jacob, Mike and Moe put their statements on the record, get biblical tattoos, channel their inner lawyers and start watching all of the police station footage.
Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
2:05 What is Her Story?
3:20 Jacob explains Her Story to his girlfriend
4:20 We connect this game to Episode 11: Papers, Please
5:15 How did we play this game and why?
6:35 Mike's quick note about the game's marketing
8:45 Jacob talks about Silent Hill: Shattered Memories (note: Jacob mistakenly said Shattered Dimension)
9:35 Your last spoiler warning!
10:10 "Murder? Can I help?"
11:25 Mike starts breaking down the plot
14:35 We start to break down what's REALLY going on here
15:45 Jacob plays the devil's advocate and Law and Order: Left Behind Game Club begins here
17:45 Actus reus and the mens rea
19:55 Moe takes us to Middle-earth (was that Andy Serkis?)
21:15 Glasgow
22:35 Coffee and Tea
24:45 Jacob's dark way of trying to solve a murder
28:30 Rapunzel
29:15 Black Eyes
30:55 The Lie Detector
34:35 The Bruise
37:45 We go back to Glasgow
39:00 "Bye bye game save!"
42:35 Your experience with the game is personal
45:35 Moe's "psychologist hypothesis"
48:35 The community is split
49:20 The Murder
54:35 There is "technically" an ending
56:20 Jacob compares this game to Netflix's Evil Genius
57:15 Our final thoughts | |||
25 Jul 2018 | 037: Hitman Part 1 [Setup & Training] | 00:43:05 | |
We begin our adventures as Agent 47 in Hitman.
Developer: IO Interactive | Publisher: Square Enix, Feral Interactive (Linux, macOS) & Warner Bros. Interactive Entertainment (Definitive Edition) | First Release Date: March 11, 2016
Jacob, Mike and Moe put guards into dumpsters and steal their clothes, throw coins (and hammers) at our enemies and complete our required safety training.
Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
2:15 How we are splitting up our Hitman series!
2:45 The setup for Hitman (2016)
4:20 Our individual experience with the Hitman series
8:05 A quick primer on IO Interactive
9:15 Mike paid full price! Why?
10:15 We dive into Freeform Training
13:35 Environmental awareness is key
15:05 The game's Instinct system
16:05 Moe hits his Lord of the Rings quota for the episode
17:15 Mike sets up the narrative plot
19:25 Maybe we'll watch a Hitman movie?
20:15 Mike sets up the Final Test
21:55 Moe loves the Coin
23:00 Jacob is a squirrel
25:35 Moe is a Colonel
26:05 Michael almost retires from the Left Behind Game Club
28:15 Michael throws hammers
30:15 "Kobe!"
33:40 Michael plays dress-up
35:25 What about the projector?
36:35 Mr. Knight in the radio room
39:30 "The video game equivalent of crop dusting"
42:25 Wrap-up | |||
01 Aug 2018 | 038: Hitman Part 2 [Paris] | 00:44:25 | |
We put on a great tuxedo and prepare for Parisian fashion in Hitman: Episode 1.
Developer: IO Interactive | Publisher: Square Enix, Feral Interactive (Linux, macOS) & Warner Bros. Interactive Entertainment (Definitive Edition) | First Release Date: March 11, 2016
Jacob, Mike and Moe trespass, contemplate the best type of poison for our enemies, ride helicopters and throw bodies off of ledges.
Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
2:05 A quick warning before we jump in
2:25 Diana Burnwood provides our mission briefing
4:15 We prepare for the mission
6:05 Moe describes his approach
9:10 Jacob explains the differences between types of poison
11:15 We get into the different warning levels
13:35 The first introduction to Helmut Kruger
14:20 Jacob describes his personal "Kruger Method"
17:20 Moe, Dalia Margolis & The Guest of Honor
20:35 Jacob continues describing his method for killing Dalia...
23:05 ...and then gets Victor in a "screwy" way
27:20 Moe talks about alternate methods for getting Victor
28:35 Mike describes his Keys to Success
32:25 Mike explains what you actually do with coins
35:05 Mike meets up with Dalia and helps her get to sleep
36:15 Mike makes a delicious Bare Knuckle Boxer for Victor
38:30 A four-star victory for Mike
41:05 Shoutout to Hitsmas, elusive targets and final thoughts (correction: for Elusive Targets, once you accomplish one objective, you only get one shot from there)
43:25 The Glacier Engine | |||
08 Aug 2018 | 039: Hitman Part 3 [Sapienza] | 00:48:18 | |
We break out our summer suits and travel to Sapienza in Hitman: Episode 2.
Developer: IO Interactive | Publisher: Square Enix, Feral Interactive (Linux, macOS) & Warner Bros. Interactive Entertainment (Definitive Edition) | Release Date: April 26, 2016
Jacob, Mike and Moe continued to use their preferred killing methods, smothered people with pillows, destroyed viruses, threw gas cylinders down chimneys and killed everyone.
Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
2:30 Mike reminds us where we left off
3:30 Diana Burnwood provides our mission briefing
5:15 Mike gives us some additional information
7:20 Moe starts with the therapist
11:30 Moe plots his path to Dr. Francesca De Santis
15:35 Jacob employs the "Sous Chef" method
20:05 Jacob discovers the attic
22:25 Jacob is an innovator
24:05 Jacob now must destroy the virus
29:15 The "Hand-Crafted Killer" begins his playthrough
34:10 Mike loads up
35:30 Mike finds a flower delivery truck
38:10 Moe wants answers about Agent 47's Instinct Mode
39:15 Mike's in the basement!
43:05 Mike and Jacob compare star ratings
45:50 Jacob asks for tips on getting better at Hitman | |||
09 Aug 2018 | Dev Chats 001: Chris Wade (Luckshot Games) | 00:27:43 | |
Chris Wade is an Austin-based game designer, programmer and 3D artist who just released his first title: Sausage Sports Club for Switch and PC on July 19th, 2018. Over the past few years, Chris has been developing Sausage Sports Club and working on titles such as Vacation Simulator, Battle Chef Brigade, Manifold Garden and Mortal Kombat X.
Sausage Sports Club is a physics game about floppy animals playing sports and is available now on Nintendo Switch and PC. To find out more, you can go to sausagesports.club or check out the game on Twitter.
Dev Chats is a semi-regular series within the Left Behind Game Club podcast feed featuring people from the video game industry, their stories and their games.
Player: Jacob McCourt (@JacobMcCourt)
Guest: Chris Wade (@chriswade__)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes:
0:45 "When did you know that you wanted to make games?"
2:00 Game jams in college
3:20 What is a game jam?
4:45 Train Jam and PSHNGGG
6:30 The difficulties of developing a game on a train
8:25 Working as a contractor in Chicago at the Indie City Co-op
9:45 Working on Battle Chef Brigade and Manifold Garden
13:25 Learning BizDev and launching a game on Kickstarter
16:50 What surprised Chris most about the business
18:40 Working with Nintendo and the Nindies Program
19:40 Dealing with feature creep and adding a single-player mode
24:20 The release of Sausage Sports Club and moving to Austin to work at Owlchemy Labs
25:50 Advice for a younger Chris | |||
15 Aug 2018 | 040: Hitman Part 4 [Marrakesh] | 00:51:11 | |
We push through a crowded market in Morocco in Hitman: Episode 3.
Developer: IO Interactive | Publisher: Square Enix, Feral Interactive (Linux, macOS) & Warner Bros. Interactive Entertainment (Definitive Edition) | Release Date: May 31, 2016
Jacob, Mike and Moe become demolitions experts, moonlight as camerapeople, throw bricks and Mike continues to blow our minds with his high level Hitman play.
Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
4:21 We discuss the possibly disjointed environments.
7:20 The market in Marrakesh reminds Jacob of Assassin's Creed
8:36 Moe veers left and murders a father and former headmaster in order to get his keys
9:35 Moe unleashes the power of the coins to gain access to the abandoned school
12:14 Moe parkours his way through a window and finds some C4
17:15 Moe walks into a government facility and strangles a massage therapist
22:18 “The Screwdriver” is born
22:25 Jacob confronts an innocent camera man
27:08 Kobe!
30:18 Jacob throws a brick at an innocent bystander and dresses like a propaganda activist
33:27 Our Hitman nicknames are created
35:35 Mike realizes he needs a military uniform to hide his sniper rifle
42:22 Mike herds the two targets into one area and blows our minds
46:25 Mike murders a target in 10 seconds and tosses him in a closet
47:25 Mike has fun and Kobe’s his way through Marrakesh | |||
22 Aug 2018 | 041: Hitman Part 5 [Bangkok] | 00:40:56 | |
We overstay our welcome as we explore a Hotel looking for Jared Leto's twin and a lawyer who really wants to buy a tuk tuk in Hitman: Episode 4.
Developer: IO Interactive | Publisher: Square Enix, Feral Interactive (Linux, macOS) & Warner Bros. Interactive Entertainment (Definitive Edition) | Release Date: August 16, 2016
Jacob, Mike and Moe order some room service, celebrate a birthday, try to sell a car and convince really awful people to follow us.
Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
3:19 We discuss the Jared Leto and Richard Branson lookalikes
7:00 The proud moment when Mike and Moe realized Jacob scored some points
8:45 Jacob hangs in his room and racks up a serious room service bill
11:58 Jacob and Mike discuss how to make a birthday cake go boom
13:40 Jacob goes single pistol and takes down a lawyer and makes a run for a speedy escape in a boat
15:50 Moe explains his ruthless initial play through and finds common ground with Jacob
19:15 Moe uses the word Tuk-Tuk in a sentence and becomes a mechanic
21:05 Moe conducts a symphony and completes episode 3 in approx 13 min of mission time
22:25 Jacob confronts an innocent camera man
24:53 Mike wants to build interesting little stories with his murders
26:59 Mike examines the grounds and finds Ken the Bulldog Morgan and plans his attack
29:05 Mike knocks out a hotel guest, hotel staff, as well a some chefs before surprising Jared Leto with some cake
33:00 Mike realizes he is a privileged ghost and throws a knife at Jordan Cross
34:50 Mike and Jacob Kill a stalker
35:55 Mike convinces Ken Morgan to follow him to his room and does not spend the night
38:25 Jacob vows to murder better than us in the next episodes | |||
29 Aug 2018 | 042: Hitman Part 6 [Colorado] | 01:17:47 | |
We get trapped in the closet and plot out four very difficult Colorado kills in Hitman: Episode 5.
Developer: IO Interactive | Publisher: Square Enix, Feral Interactive (Linux, macOS) & Warner Bros. Interactive Entertainment (Definitive Edition) | Release Date: September 27, 2016
Jacob, Mike, Moe and special guest Kevin Reaburn shake up the Left Behind Game Club's "hierarchy of killers", ogle Moe's score in unison, discuss Hitman math and transform Sean Rose from an environmental terrorist to a Silicon Valley Bomb Boy in khakis.
Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Special Guest: Kevin Reaburn (@ATribeCalledKev)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
2:40 We get our Colorado briefing
4:25 Moe was Colorado-confused and imagines Sean Rose as a Silicon Valley CEO
5:30 Mike gets really mad about reading
6:30 Kevin gives his Hitman history (it's very brief)
8:20 Kevin hides his first kill
11:20 Mike brings up the level's "rings of security"
16:30 Kevin takes on Sean Rose (aka the Silicon Valley Bomb Boy) and his watch
19:20 We play the "how long did Kevin play this level" game!
21:05 OH NO DON'T TALK ABOUT R. KELLY
24:20 Taking out the Tamil Tiger, Maya Pavarti
27:55 Kevin moves on to Penelope Graves
30:45 Kevin exits the level
33:15 What was Kevin's score?
34:10 Jacob got a non-zero score! Again!
35:20 Jacob describes his path of destruction
37:15 Jacob trusted the process to move from Sean Rose to Maya Pavarti
40:00 Jacob finds goodies in a train car and tries to double kill Penelope Graves and Ezra Berg
41:35 Jacob imbues the Handcrafted Killer
43:35 Jacob channels Moe to kill Penelope Graves
45:55 A big change in the Left Behind Game Club Hitman Universe
47:40 Moe begins going through his masterful playthrough with Sean Rose and Maya Pavarti
51:25 Moe has one set up... and gets two more with an amazing kill that had us in awe (in unison)
53:10 Moe describes his final kill of Ezra Berg... lethal syringe style
58:00 Mike takes a walk to start his playthrough
1:00:50 We discuss Hitman math
1:02:55 Jacob places Colorado this mission at the bottom of the Hitman Season 1 hierarchy
1:06:00 Mike explains his Weekend at Bernie's moment
1:08:35 Mike goes after Maya Pavarti
1:10:25 We compare Colorado to the other levels in Hitman
1:14:25 Is the story backloaded? Also, Shakespeare. | |||
05 Sep 2018 | 043: Hitman Part 7 [Hokkaido] | 01:04:38 | |
We travel to a resort? a hospital? a super secure spa? in Hitman: Episode 6.
Developer: IO Interactive | Publisher: Square Enix, Feral Interactive (Linux, macOS) & Warner Bros. Interactive Entertainment (Definitive Edition) | Release Date: September 27, 2016
Jacob, Mike, Moe and special guest Kevin Reaburn all score some pretty solid performances but Moe's continues his dominance by landing 157,000 points!.
Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Special Guest: Kevin Reaburn (@ATribeCalledKev)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
3:30 We get our Hokkaido briefing
5:45 Mike breaks down our scores
10:08 Kevin becomes a creepy serial killer
10:50 Helmut Kruger body double makes his return
12:20 Jacob appreciates our evolution playing this game
13:15 Kevin kills a happy doctor and finds his "base"
14:45 Kevin messes with the thermostat and makes people uncomfortable
15:45 Kevin pushes a a woman off a cliff (You will learn how to do the tree pose)
17:55 Kevin throws a helicopter pilot in a closet
19:10 We find a doctor who needs a prescription?
22:45 Surgeon uniform is OP
25:40 Kevin gets naked
27:55 Did Jacob even play Hitman?
29:25 Jacob, Moe and Mike realize they may have killed their targets, the same way!
33:00 Mike grabs a heart and tosses it in the trash
36:15 Jacob loves yoga and murder!
38:55 Save scumming didn't save Mike
40:40 Mike decides on his first target
42:15 Mike helps a doctor get their fix.
45:00 Mike realizes being a surgeon was not all its cracked up to be
47:00 Mike takes joy in crushing a heart in his hands
49:00 Mike has never filleted a puffer fish.
50:50 Moe argues a patients uniform may have been a better uniform to explore with
52:00 Moe isn't quick enough to solve the murder machine puzzle
54:00 Moe is confused and doesn't know how to approach the kill.
55:25 Moe uses his precise Hitman skills to acquire a Sushi Chef uniform
57:20 The guys trigger Mike into a rant about Sean Rose
59:41 Moe wraps up his mission using the wrench and Heart breaker technique
1:00:42 Our final thoughts | |||
19 Sep 2018 | 044: Portal | 00:35:11 | |
We enjoy cake (even though the cake is a lie) in Portal.
Developer: Valve Corporation | Publisher: Valve Corporation | Release Date: October 10, 2007
Jacob, Mike and Moe make some extreme trust leaps, talk extensively about Mirror's Edge and laugh at some great comedic writing.
Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
2:00 Remember when Valve made video games?
2:15 Is Moe secretly the owner of @IsHL3OutYet?
3:00 The Digipen connection & Narbacular Drop
4:20 The Orange Box
5:55 How does Portal start?
7:45 The difficulty ramp
9:00 Jacob compares Portal to The Witness
11:20 Mike praises Erik Wolpaw and Mike Morasky's writing
14:20 Jacob avoided 11 years of Portal spoilers
15:50 We talk about our favourite levels!
19:00 Jacob used a walkthrough
21:20 Jacob asks about the Weighted Companion Cube
23:35 The Source engine was the engine for physics
24:50 The final boss encounter with GLaDOS
28:05 Connecting Portal and Mirror's Edge
30:45 Jacob brings up the PS3 version of the Orange Box
31:25 Our final thoughts about Portal | |||
03 Oct 2018 | 045: What Remains of Edith Finch | 01:25:41 | |
We climb our family tree (literally and figuratively) in What Remains of Edith Finch.
Developer: Giant Sparrow | Publisher: Annapurna Interactive | Release Date: April 25, 2017
Jacob, Mike and Moe crawl through doggy doors, chase birds, swing and hide in bunkers.
Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
2:10 A warning about What Remains of Edith Finch
3:30 Moe makes a surprising proclamation about this game
4:10 What is a walking simulator?
6:15 Why are we playing What Remains of Edith Finch?
7:10 Jacob accidentally spoiled the game for Mike
9:40 The opening of What Remains of Edith Finch
11:50 The Finch's house
13:40 Introduction to the game's narrator, Edith Finch
15:20 Entering the house
17:10 Jacob brings up Matilda, The Curious Case Benjamin Button and The Pagemaster
18:30 We introduce the structure of the game and start with the story of Molly Finch
21:20 Cats, owls, sharks and sea monsters
26:30 The game's toughest question
29:00 Odin Finch and the history of the Finch family
32:00 Calvin Finch
35:00 Barbara Finch
37:00 Moe compares this section to Telltale's The Walking Dead and Jacob brings up XIII, Killer7 and Madworld
39:35 Walter Finch
43:30 Jacob compares this section to the Beginner's Guide
44:00 We looked down
46:10 Sam Finch
51:45 Gregory Finch
54:30 Gus Finch
57:00 Milton Finch
59:20 Mike connects this game to Unfinished Swan
1:00:35 Lewis Finch
1:08:00 Content warning (suicide and self-harm)
1:09:45 End of content warning
1:10:05 The beginning of the end (of the story)
1:13:30 Wait... who is Edith talking to?
1:15:15 Jacob... the game has to come full circle!
1:17:00 Moe brings it back to Lord of the Rings
1:17:45 The crew wraps it up
1:21:00 A question from the Ludonarrative Podcast
1:25:05 We announce our next game: Superhot | |||
17 Oct 2018 | 046: SUPERHOT | 00:53:10 | |
We unload clips and slice and dice our way through SUPERHOT... SUPERHOT.
Developer: Superhot Team | Publisher: Superhot Team | Release Date: February 25, 2016
Jacob, Mike and Moe control time and space and are entrusted with weapons.
Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
3:50 Is Superhot the best VR Game?
5:40 Jacob goes dark
6:10 What is this game like?
9:40 Jacob realizes he is a badass
11:00 We can't decide if this is a super easy game or super challenging game.
13:55 SUPERHOT is a little aggresive
16:00 SUPERHOT SUPERHOT
17:45 Mike identifies SUPERHOT’s cake
20:45 We realize we are not in control
24:20 Are we special, Who are we?
25:18 Mike found hidden terminals
26:30 The game's toughest question
27:40 Jacob loses compassion and doesn't realize it
30:00 We begin to question our decisions in video games
33:00 Gunshot prediction and "storm trooper aim"
35:00 Mike shows us the value of jumping in SUPERHOT
38:10 Moe feels uncomfortable shooting people in video games for once
40:50 Our favourite missions
43:45 What the hell happens at the end of the game
46:30 Mike played the extra levels and demos
49:10 We are excited to try out the VR version of the game | |||
31 Oct 2018 | 047: The Wolf Among Us (Season 1, Episode 1) | 01:07:12 | |
We create our own versions of the Big Bad Wolf in Telltale's The Wolf Among Us.
Developer: Telltale Games | Publisher: Telltale Games | Release Date: October 11, 2013
Jacob, Mike and Moe trap toad-men in lies, get knocked out by some Fables and enjoy a double whiskey in a seedy dive bar.
Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
2:00 What do we know about the Wolf Among Us?
4:30 Honoring the work of Telltale Games' employees
5:25 The setup for the Wolf Among Us
8:25 Jacob gets Harry Potter vibes... but this game is not for children
9:30 The game's graphics. The Wolf Among Us looks like a comic book. Jacob gets Blade Runner vibes next.
11:40 How did we play The Wolf Among Us? Moe talks about how the interface changes on PC
14:20 We have all decided how we are going to roleplay our Bigby
17:05 The voice acting in The Wolf Among Us
20:00 The opening of Episode 1
24:15 Figuring out who the mystery girl is?
25:00 Your first big decision: "did you give "her" your money"
26:00 Your partner is Snow White!
27:00 Entering the Business Office
31:30 Discovering Faith
33:00 Hey... we forgot that "she" died...
34:15 Discovering Beauty and the Beast
37:50 Choosing Mr. Toad or Prince Lawrence
39:00 Confronting Mr. Toad and his lies
41:55 Investigating Prince Lawrence's
46:10 Saving Prince Lawrence
48:30 Another choice: "who's your prime suspect"
51:05 Entering a seedy, troubling bar
53:40 Gren causes things go south
56:30 A very dark choice
58:50 Your final big decision: Dweedle Dee or the Woodsman?
1:00:55 A final revelation for Episode 1
1:03:50 Our final thoughts on Episode 1 | |||
07 Nov 2018 | 048: The Wolf Among Us (Season 1, Episode 2) | 00:38:11 | |
We create our own versions of the Big Bad Wolf in Telltale's The Wolf Among Us.
Developer: Telltale Games | Publisher: Telltale Games | Release Date: October 11, 2013
Jacob, Mike and Moe trap toad-men in lies, get knocked out by some Fables and enjoy a double whiskey in a seedy dive bar.
Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
2:00 Recap
4:30 What kind of big bad wolf are we playing
5:25 Crane, is he a problem, how do we respond?
8:25 Interrogation of dee/woodsman
9:45 Jacob decides to be a bad cop.
11:40 "He sang like a canary" and Jacob steels money
14:20 Autopsy of lily and
17:05 Baby toad tries to share his story.
20:00 Ariel? the little mermaid?
24:00 Is there a spell keeping the girls quiet?
25:00 You get the key to the hotel? but what does this mean?
26:00 Beauty is working as the front desk admin at the brothel/hotel
27:30 Mike eavesdrops and Jacob starts to kick doors down.
29:00 Beast sees Bigby with Beauty and begins to become the "Beast"
30:00 The bloody bed and the connection with Snow White
33:30 Mike thinks Crane is being framed
36:00 This episode has zero fat | |||
14 Nov 2018 | 049: The Wolf Among Us (Season 1, Episode 3) | 00:54:18 | |
We create our own versions of the Big Bad Wolf in Telltale's The Wolf Among Us.
Developer: Telltale Games | Publisher: Telltale Games | Release Date: October 11, 2013
Jacob, Mike and Moe trap toad-men in lies, get knocked out by some Fables and enjoy a double whiskey in a seedy dive bar.
Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
2:30 recap of episode 2
4:30 The funeral, The guys decide to give the patrons space
5:25 The guys argue whether its wise to leak info to the public
8:25 Jacob finds a reason to play the horn.
9:45 The tweedles arrive again.
11:40 The fight begins and gun shots start flying
14:20 Crane has a witch???
17:05 does butt monkey matter?
20:10 Where did the guys go first?
23:30 Skeeter from dug?
27:00 Blue beard is destroying evidence
29:00 The woodsman and the troll
30:20 Info from an intoxicated troll
33:30 Off to see the witch!
34:45 Jacob gets creepy
37:05 do not burn my magic tree!
40:10 Crane might be innocent?
43:30 Episode over? Mary doesn't think so!
47:00 big Bad WOLF vs a tweedle
49:00 Gruesomeness turns up a notch
50:20 Silver bullet and we almost lose our wolf
51:00 A new crooked character has arrived. | |||
21 Nov 2018 | 050: The Wolf Among Us (Season 1, Episode 4) | 00:45:34 | |
We vomit on public transportation while playing through episode 4 of Telltale's The Wolf Among Us Season 1.
Developer: Telltale Games | Publisher: Telltale Games | Release Date: October 11, 2013
Jacob, Mike and Moe snap bones back into place after snapping necks, send our roommate to the farm and ponder on the significance of subtitles.
Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
1:40 A special episode 50 thank you to everyone!
2:30 Recap of Episode 3
3:15 Jacob vomits while resetting his arm bone
4:40 Moe played this sequence on public transit
6:10 Mike ponders on the subtitle: "A Wolf in Sheep's Clothing"
10:05 A Conversation with Colin
13:25 Jacob makes a series of terrible jokes about pigs
16:00 Beauty and the Beast again? Ugh.
19:20 A fork in the road
20:10 First... the butcher shop!
24:00 Breaking Bigby
26:00 A fine detail... the list of names on the chalk board
28:20 We head to the Lucky Pawn and confront the Jersey Devil
32:45 All paths lead back to Bufkin
36:45 Getting to the Crooked Man and Tiny Tim
40:45 One final choice! | |||
28 Nov 2018 | 051: The Wolf Among Us (Season 1, Episode 5) | 00:55:18 | |
We go Full Wolf in episode 5 of Telltale's The Wolf Among Us Season 1.
Developer: Telltale Games | Publisher: Telltale Games | Release Date: October 11, 2013
Jacob, Mike and Moe chase down cars, break mirrors (or mirror-people) and talk about Dragon Ball Z a lot.
Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
2:05 An episode 4 recap
4:15 Mike & Jacob get really descriptive about The Crooked Man
7:25 The Crooked Man has a backwards villain strategy
8:50 The big reveal... WHODUNNIT?
10:30 The best part of the Wolf Among Us: the political system
13:45 A fight breaks out
14:55 Episode 5 had some technical issues on Xbox One
16:40 Back to the fight!
19:30 What we find out about Vivian
25:00 Moving on from The Pudding and Pie to the Old Foundry
26:50 The big fight with Bloody Mary and another transformation
27:50 Jacob speaks to Moe's heart directly... through Dragon Ball Z
29:30 Jacob ties the final boss fight... to Asura's Wrath
30:10 The final confrontation with The Crooked Man
32:20 The community holds a trial
34:10 Moe and Mike share their version of the trial
38:45 How did Moe's trial conclude?
40:05 Jacob's version of the trial
41:30 Nerissa was the smoking gun
42:40 The final scenes in the game
44:25 The important final scene and the Michael's two hypotheses
50:30 The sad bit about The Wolf Among Us
52:10 Episode 5 and series wrap-up | |||
12 Dec 2018 | 052: Hitman Part 8 [Holiday Hoarders] | 00:42:51 | |
The Wet Bandits hit the Palais in Paris and the crew is tasked with stopping them.
Developer: IO Interactive | Publisher: WB Games | Release Date: December 14, 2016
Jacob, Mike, Moe, and special guest Thomas recount their journey to stop the Wet Bandits from taking their crime international with only a piano wire, syringe, and Santa suit at their disposal.
Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Special Guest: Thomas Riess (@CSGThomas | Editor in Chief, ChargedShot.com)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes:
1:40 Two-time guest host Thomas Riess speaks about his site, Charged Shot
3:00 What the heck is Hitman: Holiday Hoarders?
4:09 We talk about our love for Home Alone and tie that movie to this episode of Hitman
6:15 The difference between "Regular Paris" and "Holiday Paris"
8:25 Who's the worst Hitman? It's Jacob.
9:45 Jacob breaks down his playthrough
15:30 Mike came in third place on the leaderboard. He breaks down his playthrough.
22:20 Thomas is a three-star, second-place killer (but he did find Santa)
29:00 Moe's playthrough was only a four-star playthrough
35:50 Thomas' role-played a little bit, we reminisce about Home Alone and talk about the challenges on this level
39:40 Our final thoughts | |||
26 Dec 2018 | 053: Costume Quest: Grubbins on Ice (DLC) | 00:46:48 | |
We make sure that our Yeti costume doesn't shrink in the dryer and enter the world of Repugia for Costume Quest: Grubbins on Ice.
Developer: Double Fine Productions | Publisher: THQ, Double Fine Productions and Dracogen (PC) | Release Date: December 21, 2010
Jacob, Mike, Moe and special guest Shay Whiston collect dandy candy and stamps, tell terribly good Dad jokes and lure people away from their relaxing getaways with French Fry smell.
Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.
Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Special Guest: Shay Whiston (@ShaelynTai)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
1:40 The crew welcomes Shay to the show and we talk a little bit about her gaming habits (like Pokemon, Fallout 3)
3:55 What is Costume Quest: Grubbins on Ice?
5:15 Moe didn't play the base game, just the DLC
7:40 Shay shares her love of Double Fine and Psychonauts
10:40 Could you play Grubbins on Ice before the main game?
14:30 We go deep on the costumes in Grubbins on Ice
19:00 What were your ideal loadouts?
23:40 Losing to start the game and a difficulty spike to end the game
27:40 Using the French Fry costume
30:15 Beating the final boss (Araxia and Big Bones)
34:10 Jacob shares some details about Amnesia Fortnight and how it ties into Costume Quest and Stacking
36:40 The writing in Costume Quest: Grubbins on Ice
39:15 Bobbing for eyeballs?
40:10 A Costume Quest cartoon?
42:05 The PC version that almost didn't happen
43:00 Is Grubbins on Ice a Christmas game? | |||
09 Jan 2019 | 054: Shadow Complex | 00:50:34 | |
Developer: Chair Entertainment in association with Epic Games | Publisher: Microsoft Game Studios | Release Date: August 19, 2009
Mike, Moe and special guest Kevin Reaburn stomp around a secret military base throwing grenades at every Metal Gear.... i mean.... "mech" they see.
Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.
Players: Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Special Guest: Kevin Reaburn
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
3:00 Metroid/Castlevania similarities
4:20 What is this game? Do we find the Vice-President?
6:52 This story isn't as good as we were expecting.
9:00 The mechanics of targeting
10:15 Small game? But didn't Epic Games make it?
12:45 More Fortnite
13:50 Kevin tries to dig into his issues with the game
15:50 How did this get built secretly? There were definitely Instagram and Snapchat leaks
20:50 Weapons were OP; grenades killed everything
26:00 MOE READS (in real life only)!
27:20 MIKE PROVEN WRONG!
31:30 What part of the suit was your favorite?
38:30 The guys cringe
41:00 The ending and story were so random?
43:10 What was Xbox Live Arcade and how did it effect development
46:30 Our final thoughts, is it a great game, should you leave it behind? | |||
23 Jan 2019 | 055: Ori and the Blind Forest | 00:52:19 | |
We air dash, double jump and float out of harm's way in Ori and the Blind Forest.
Developer: Moon Studios | Publisher: Microsoft Game Studios | Release Date: March 11, 2015
Mike, Jacob and special guest Nick O'Hagan-Wong get caressed by the game's wonderful art and music, died over a thousand times collectively and enter the Left Behind Quiz Corner for the first time. Do they exit? Listen to the end to find out!
Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.
Players: Michael Ruffolo (@ruffolom) and Jacob McCourt (@JacobMcCourt)
Special Guest: Nick O'Hagan-Wong
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
2:00 What is a Metroidvania game?
3:00 The Rabbids invade the Left Behind Game Club
3:20 The story of Ori and the Blind Forest and the name game
5:55 Ori is Jesus and Sein is the Holy Spirit?
6:40 The upgrade tree
8:25 Who died the most through their playthrough?
10:45 How about that jump?
11:55 Jacob shares Alex Newhouse's description of Ori and the Blind Forest
12:35 Airborn Studios does stuff for everyone [Twitter]
13:40 The crew talks about their favourite upgrades
16:25 The gravity puzzles
19:55 Using Soul Links well
21:35 A Dark Souls comparison and other Metroidvania games
23:45 This game looks so good.
26:05 "Jacob's gonna hate this."
29:20 What about the story and the characters?
32:15 A Legend of Zelda connection?
33:15 The game's language
34:05 Jacob brings in Home Alone 2 (somehow)
35:25 Nick got fired up by the difficulty
38:05 Mount Horu was tough
42:00 Escaping Kuro again and the final sequence of the game
46:00 The crew enters the Left Behind Quiz Corner
49:20 Our final thoughts about Ori and the Blind Forest
50:40 The podcast was nominated for three awards at the Canadian Podcast Awards! | |||
13 Feb 2019 | 056: Crackdown | 00:47:20 | |
We jump for joy (and orbs) in Crackdown.
Developer: Realtime Worlds | Publisher: Microsoft Game Studios | Release Date: February 20, 2007
Mike and Jacob run very quickly on the streets of Pacific City, shoot so many rockets and kick each other in the face in the pursuit of the greater good.
Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.
Players: Michael Ruffolo (@ruffolom) and Jacob McCourt (@JacobMcCourt)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
1:45 Michael starts with the Halo 3 connection
2:50 Game Informer's thoughts about the game echo our own
3:55 What is Crackdown, Agent?
7:15 Skills for Kills, Agent? No... good load-outs.
9:45 Who is David Jones, Agent?
12:45 Prototype vs. Crackdown
14:00 What do you like most about Crackdown, Agent?
14:45 ORBS!
17:30 A standout boss battle with Olga Romanov
19:45 Michael and Jacob talk about their favorite open-world games
24:15 Cut-scenes and story bits in the game
26:20 Crackdown 2
28:40 "So much of this game is dumb", including the ending
32:00 The Crackdown co-op experience
36:00 Jacob and Mike play a game of "This or That"
39:00 Jacob brings up Breakdown
42:25 Crackdown 3 and final thoughts | |||
27 Feb 2019 | 057: SOMA | 01:40:40 | |
We question mankind's remaining humanity in SOMA.
Developer: Frictional Games | Publisher: Frictional Games | Release Date: September 22, 2015
Jacob, Moe and special guest Jessica Fantauzzo look through everyone's personal effects, dodge monsters, curl up into the fetal position and question everyone's motives. Also, we flip a coin.
Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.
Players: Moe Murtadi (@mmurtadi) and Jacob McCourt (@JacobMcCourt)
Special Guest: Jessica Fantauzzo (@jfant)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
3:00 The origins of SOMA
8:30 SOMA's Toronto connection
9:15 A very explicit spoiler warning...
10:10 Simon Jarrett's start in Toronto
12:00 The brain scan
14:40 The physicality in the game (and Edward Scissorhands)
18:30 What do you mean... they can use doors (like Resident Evil 2's Mr. X)?
21:20 The first enemy and friendly encounter
26:45 Carl Semken and moral choice
29:25 First contact with Catherine Chun and her "heavenly robotic voice" aka "Pokedex Catherine"
31:05 The room floods... and we question everything...
33:35 Meeting Catherine
37:15 Where we are, what happened to Earth
39:50 Moe made so many notes
41:40 The ARK
44:25 The WAU
46:00 Sarah Lindwall
54:45 "A brand new you"
1:00:50 "Flip a coin"
1:03:35 The "cat buttholes" scattered throughout the game, structure gel and Dr. Johan Ross
1:09:00 Walking on the ocean floor is super dope
1:11:00 Moe wants a kick or a punch in this game (and we sneak in some anime)
1:16:00 Finding Catherine and the final sequence of the game
1:21:20 The ARK survey
1:25:30 The "mirror moment"
1:27:10 The WAU's end was disappointing
1:29:50 The Left Behind Quiz Corner
1:36:00 Wrap-up | |||
13 Mar 2019 | 058: Sly Cooper and the Thievius Raccoonus | 00:45:23 | |
We join Sly, Bentley and Murray as we trek the world of Sly Cooper and the Thievius Raccoonus.
Developer: Sucker Punch Productions | Publisher: Sony Interactive Entertainment | Release Date: September 23, 2002
Jacob and Moe look through everyone's personal things, dodge minions, and take down 5 bosses to retrieve Sly's family heirloom, the Thievius Raccoonus.
Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.
Players: Moe Murtadi (@mmurtadi) and Jacob McCourt (@JacobMcCourt)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
2:38 Jacob breaks down his route in buying and playing sony's hits
4:10 Pop out colours and similarities to the wolf among us
5:45 What is Sly Cooper and the Thievius Raccoonus
8:15 Sly being Sly
10:06 Repetitive npc's made it easy to power through
11:58 Moe never actually beat this game but lived his life thinking he did
13:22 Sound effects were great in Sly 2
15:00 Moe concedes, maybe this did age badly
17:41 Jacob's turret rant
19:20 Moe trolls Jacob and tries to convince him the turret moment with Murray was refreshing to see him in action
22:30 Did this game along with others in the area make us expect better Boss Battles
23:47 What would be the best boss battle in a game
26:00 God of War did it right most of the time with Boss Battles
28:50 All the final bosses were essentially bullied and became evil
31:56 Thoughts on the PS VITA
34:35 The Left Behind Quiz Corner
40:59 Our final thoughts
42:15 A twitter question! Is Murray the biggest ladies man in the Sly Universe?
44:45 Wrap-up | |||
27 Mar 2019 | 059: Titanfall 2 | 00:52:42 | |
We befriend a robot and talk about APEX Legends in Titanfall 2.
Developer: Respawn Entertainment | Publisher: Electronic Arts | Release Date: October 28, 2016
Moe, Mike and special guests Bobby and Kevin run on walls, jump into huge killer robots and punch fools through the space-time continuum.
Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.
Players: Moe Murtadi (@mmurtadi) and Michael Ruffolo (@ruffolom)
Special Guests: Bobby Baird (from the Part Time Gamers Podcast aka PTGCast) and Kevin Reaburn (@ATribeCalledKev)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
2:00 What is your experience with Titanfall 2?
5:45 Difficulty levels
7:25 What is Titanfall 2?
10:30 Mike enters the spoiler room brawl and tries to summarize the BT-7274 relationship
12:30 The game's personality bleeds into the multiplayer
14:30 Loadout differences between APEX Legends and Titanfall 2
20:45 The punching was really good
22:15 Wall running and movement
24:30 Time mechanic?
28:00 We have a lot of questions about the story
30:40 Feelin' like Master Chief
33:10 We compare Titanfall 2 to Stranger Things?
33:40 Our favourite boss battles in Titanfall 2
38:45 Our favourite moments from the game
45:30 Playing Titanfall 2 makes us think about APEX Legends improvements & Titanfall 3
48:05 Closing thoughts | |||
10 Apr 2019 | 060: Night in the Woods | 01:36:17 | |
We enjoy some small town livin' in Night in the Woods.
Developer: Infinite Fall | Publisher: Finji | Release Date: February 21, 2017
Jacob, Mike and special guests Travis Colenutt and Jessica Fantauzzo run from right to left, dive deep into our early 20s friendships and relationships, debate the nature of man... AND CRIMES.
Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.
Players: Jacob McCourt (@JacobMcCourt) and Michael Ruffolo (@ruffolom)
Special Guests: Travis Colenutt (@TravisColenutt) and Jessica Fantauzzo (@jesstauzzo)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
2:00 We enter the spoiler room brawl right at the beginning
3:00 Tell us about the gameplay from Night in the Woods!
4:05 What does the game look like?
5:05 Jess describes the "Fab Four"
6:25 The town is full of life and great secondary characters
9:10 We imagine our voices for the characters
10:35 Who did we hang out with the most (ft. Jacob's Gregg voice and a question from Thomas Reiss)?
15:15 More Gregg time (and Jacob's Angus impression)
19:00 Diving deep into our in-game friendships
21:05 Our favourite characters
24:10 Moving from right to left (thanks to What's So Great About That?)
25:20 YA Fiction, Coming of Age stories and Night in the Woods (see Scott Benson's GDC talk & Errant Signal's NitW video)
27:10 Mae is kind of awful in the beginning... does she grow as a character?
30:10 Gaining a greater appreciation for Night in the Woods as time goes on
31:05 Jacob and Mike get into a debate about the nature of man
(buckle up)
35:50 Mike ties the debate into Mae's mirror scenes
37:30 Jacob relates himself to Mae to counter
41:05 Jacob lost the debate, tries to shift the attention to poetry and Selmers
42:20 Mallard the Duck
44:00 The Tooth
45:55 Jacob reads Selmers politically charged poem and we talk about her backstory
48:10 Germ and cut content
49:20 The twist
53:10 The event that sets Part 3 into motion
55:50 Chasing a hooded figure out of town
57:30 Diving into the dream sequences
59:20 Night in the Woods' version of Rock Band
1:02:25 The search for the ghost(s)!
1:06:00 The goth guarded gate and Mae's embarrassing stories
1:10:00 Wrecking a bathroom (#crimes)
1:11:15 Hanging out with Angus and learning more about him
1:13:10 The linear path to the game's conclusion
1:16:45 Mae goes alone for a Night in the Woods (or does she)
1:20:10 Lovecraftian Horror
1:22:00 Mae's mental health (check out Chloe Spencer's piece about Night in the Woods entitled "Night In The Woods Treats Depression Like A Part Of Life")
1:27:30 Talking to an ancient god
1:30:30 The game's credits and a question from the Ludonarrative Podcast | |||
24 Apr 2019 | 061: Cuphead | 01:03:54 | |
We died thousands of times in Cuphead.
Developer: StudioMDHR | Publisher: StudioMDHR| Release Date: September 29, 2017
Jacob, Mike and special guest Shane Chiasson make a deal with the devil, roll the dice, hold down "X" for many hours and get frustrated by the youth.
Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.
Players: Jacob McCourt (@JacobMcCourt) and Michael Ruffolo (@ruffolom)
Special Guests: Shane Chiasson (@chiassoo; check out his YouTube channel)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
2:00 What system did you play Cuphead on?
2:30 Re-mapping the controls [Cuphead tips: How to fix the controls (Polygon)]
3:40 Shout-out to old cartoons (Betty Boop, Tom & Jerry and Looney Tunes)
4:45 Cuphead and many E3s
6:00 Shout-out to Bendy and the Ink Machine and a Zombie Walt Disney
6:25 Mike makes us feel old with his "Cuphead Cousin" and Jacob rage quits life
8:00 Boss Run/Boss Rush games that we have played (shout-outs to Scott Pilgrim vs. the World, Castle Crashers and Mega Man X) & Studio MDHR's influences
10:30 Did we like this game?
12:25 The game's setup
13:50 Run & Gun and the "Simple" difficulty level
15:00 Power-up/weapon discussions and plane levels
20:20 Our brain solved the tough levels (Jacob enjoys punishment)
23:20 Back to power-up discussions
25:50 The moment Jacob realized that Cuphead is a good video game [Cuphead, Ruiner, and the joy of really hard games (Verge)]
32:30 We get to King Dice and breakdown this insane boss fight [Cuphead boss guide: King Dice in ‘All Bets Are Off’ (Polygon)]
35:10 Tipsy Troop, Chips Bettigan and Mr. Wheezy
37:20 Pip and Dot, Hocus Pocus and Phear Lap
40:10 Who died the most in Cuphead?
42:15 The Devil's Choice
44:30 Would the game better with a Switch controller [Yup, Cuphead Is Better On the Switch. Here's Why. (Paste Magazine)]
46:15 Pirouletta, Mangosteen and Mr. Chimes
50:45 Perfect dice parrying
52:40 The Devil and other boss talk
59:05 "It's a real castle?" and Cuphead 2
1:00:25 Wrap-up | |||
08 May 2019 | 062: Undertale | 01:40:36 | |
We go on some weird dates in Undertale.
Developer: Toby Fox | Publisher: Toby Fox | Release Date: September 15, 2015
Jacob and Travis question their morality, flirt with mommies, go down to bullet hell and discover who's the better person (it's not Jacob).
Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.
Player: Jacob McCourt (@JacobMcCourt)
Special Guest: Travis Colenutt (@TravisColenutt)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Additional music this week:
Cold open music: Undertale OST 001 - Once Upon a Time by Toby Fox
Credits music: Hopes and Dreams / Save the World (Undertale) - GaMetal Remix by GaMetal
Show Notes (spoilers):
1:40 Two warnings before we start the show (aka reverse marketing)
2:45 The setup of Undertale
3:45 Meeting Flowey and how the game's battle system works
5:40 Meeting Toriel and the game's overworld
12:50 Your final Undertale spoiler warning
13:00 Jacob is a bad man; an introduction to the game's morality system
16:15 Shout-outs to our friends at Video Game Rations (check out their new Undertale podcast & website)
17:20 We talked about the 93 different permutations of the game's ending (Undertale's endings in a flowchart)
19:30 Is Jacob more of a Sans or Papyrus (shout-out Inspector Gadget)?
24:45 The Papyrus fight
28:25 Jacob and Travis' date with Papyrus (shout-out to Mass Effect)
34:00 Jacob = Mettaton + Papyrus & Travis = Alphys + Sans
34:35 Undyne and the Monster Child (and "Toby says no")
37:20 The music of Undertale
38:20 The enemy variety in Undertale
42:05 Dating Undyne
44:50 The Hotlands, Mettaton and Alphys
50:45 The Mettaton-Alphys twist
51:40 Alphys is like a 2007-era Facebook user
53:00 Cool, but what is it like to play Undertale?
54:40 The Mettaton fight
58:40 Asgore
59:20 Explaining the game's initial story
1:02:20 The final Sans interaction and the LV/EXP revelation
1:04:50 The Asgore fight
1:06:40 Explaining the differences between weapons
1:09:15 Photoshop Flowey aka Omega Flowey, God Flowey or Flowey X
1:12:00 Jacob deleted his Switch save... thank you Flowey's Time Machine
1:15:30 Going back to romance Alphys
1:17:50 Deep lore about Flowey and determination
1:20:30 Back to the True Pacifist ending
1:26:00 The Genocide ending (shoutout to Nitro Rad's Undertale Story Explainer)
1:29:00 The choice that gave Jacob legitimate goosebumps, the consequences of this choice and Sans
1:32:40 Jumping into YouTube videos (like Game Theory's Who is W.D. Gaster?)
1:34:10 Jacob brings it back to Professional Wrestling with Kenny Omega's Wrestle Kingdom 13 en trance (Kenny's Quest)
1:35:55 Our final thoughts and Deltarune | |||
22 May 2019 | 063: Bastion | 01:01:53 | |
We deal with the aftermath of the calamity and all things Bastion.
Developer: Supergiant Games | Publisher: Warner Bros. Interactive Entertainment | Release Date: July 20, 2011
Jacob, Moe, Mike and Nick do their part in rebuilding civilization while admiring the designs and sounds of the game
Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
1:56 - We're playing Bastion... on Vita?
2:30 - What we knew coming into the game
4:45 - XBLA... remember that? what we played on
6:50 - What IS Bastion?
9:50 - The audio and Narrator are great, I don't care what you say
10:40 - Action RPGs and Platforming
12:00 - Our choice of weapons
14:52 - What is THE Bastion?
19:00 - Difficulty mods and the risk/reward of them
30:00 - The enemies in this game feel natural
33:42 - WE'RE ROLLIN ROLLIN ROLLIN ROLLIN (WOOO)
34:40 - This devolves into a puddle of wrestling talk and references
36:15 - The story and narrative
43:00 - Zulf is like Thanos
47:00 - The first choice and consequence of our actions
49:30 - Supergiant sequels
51:00 - The second choice you have to make
54:00 - Do we recommend it?
1:00:00 - The wrap-up and where you can find us | |||
05 Jun 2019 | 064: Our Top 3 of E3 2019 Special | 00:45:30 | |
We talk about video games on our 2019 E3 Special!
Jacob, Moe and Mike break the Game Club mold by talking about E3 2019!
Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes:
2:00 The Format of our E3 Special
2:45 We head into AnimeLand to talk about My Hero Academia (and Disney's Sky High)
4:15 Jacob's #3: Fire Emblem: The Three Houses
7:05 Jacob #2 & Moe's #1: Pokemon Sword and Shield
9:00 Mike's Pokemon Defense: Totally Not Mark's Pokemon: The Devolving Designs (ft. Tom O'Regan)
12:15 Don't forgot about Pokemon Home, Pokemon Sleep and Pokemon Go Plus Plus!
13:10 Jacob #1: Control (and Psi-Ops: The Mindgate Conspiracy)
18:50 Mike's #1: Fable 4 (and signing Peter Molyneux's wall)
22:30 Mike's #2: Watch Dogs: Legion (and our love for Driver: San Francisco)
25:45 Mike's #3: The Opportunity Caused by Sony's E3 Absence (probably from Microsoft)
30:40 Moe's #2: An Update to APEX Legends or a new Battle Royale
34:35 Moe's #3: Surprises!
38:10: Games Gone's Most Anticipated Games from E3 2019!
Games Gone Links: Podcast | Twitter
39:00 Video Game Rations's Most Anticipated Games & News from E3 2019!
Video Game Rations Links: Podcast | Twitter
41:15 Community Voice Clips & Comments
41:25 Thomas Reiss
Twitter | Twitch | Charged Shot
42:50 Ky (aka feenietrite)
44:35 Wrap-Up
Additional Music:
Cold, In My Mind (from Psi-Ops: The Mindgate Conspiracy)
Our E3 2018 picks:
Moe's Top 3:
Super Smash Brothers for Switch
Pokemon: Let's Go Pikachu and Pokemon: Let's Go Eevee
Spider-Man
Jacob's Top 3
Ghost of Tsushima
The Last of Us Part II
Rage 2
Mike's Top 3
Anthem
Fallout 76
Beyond Good and Evil 2 | |||
19 Jun 2019 | Announcement: Year 3 Changes | 00:01:20 | |
A brief announcement about changes to the podcast as we enter Year 3 in July 2019. | |||
26 Jun 2019 | 065: Catherine | 00:59:52 | |
We talk extensively about our romantic relationship because of Catherine.
Developer: Atlus | Publisher: Atlus (in most regions) | Release Date: February 17, 2011
Mike, Jacob and special guests Shay Whiston and Rocco Tenaglia III let their feelings out, talk about cursed puzzle games and really get to know each other on a personal level.
Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.
Players: Michael Ruffolo (@ruffolom) and Jacob McCourt (@JacobMcCourt)
Special Guests: Shay Whiston (@ShaelynTai) and Rocco Tenaglia III (@SixHundredBucks)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
2:50 What is Catherine?
5:15 "How do slip into an affair?" Alcohol.
8:00 Mike pre-ordered Catherine
9:25 We talk about Catherine's puzzle gameplay by comparing the game to Q*Bert and Pushmo
11:40 What's the anime part of Catherine?
12:50 What about choice in Catherine?
14:50 The binary morality system in the game
16:20 Jacob brings in the Bechdel Test
19:50 Vincent is so frustrating
21:50 Sheep = People?
22:35 The curse
25:10 The overarching plot of Catherine
26:55 The art-style (in-engine vs. pre-rendered cutscenes)
28:40 The music in Catherine
29:30 The voice-overs in Catherine (Troy Baker & Laura Bailey)
30:30 Going into the washroom for... stuff?
32:35 New techniques? Rapunzel game?
34:45 How you're supposed to play Catherine (with callbacks to our The Witness episode)
36:35 Catherine and its take on relationships
40:15 Did Catherine change your take on relationships?
42:00 Michael's in the Hot Seat
47:35 We enter the confessional and give our moral takes
54:50 Baby play
56:40 Wrap-up
58:00 Rocco talks about his new book, How to Write a Book And Make At Least Six Hundred Dollars | |||
24 Jul 2019 | 066: Bioshock | 01:07:59 | |
We take a stroll through Rapture and see what Andrew Ryan has built.
Developer: Irrational Games | Publisher: 2K Games | Release Date: August 21, 2007
Mike, Jacob and Moe share stories about the great year 2007 was for games, how they came to Bioshock, and whether the twist holds up in the current day and age.
Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.
Players: Michael Ruffolo (@ruffolom), Jacob McCourt (@JacobMcCourt), and Moe Murtadi (@mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
2:00 What did we know about Bioshock coming into this?
4:30 Bioshock was like going to Disney world
5:10 2007 was a great year for games
7:25 Expectations were high and it broke Mike's heart playing it again
8:15 Do the game mechanics age well?
8:40 "The Citizen Kane of Games" and Roger Ebert
10:10 How did we play it? PC, console, original and remaster
11:58 What is Bioshock and how does it start?
13:15 Morality system and consequences (or lack thereof)
13:50 Who is Andrew Ryan?
15:30 Splicers and Atlas
16:30 What does the game look like? Answer: dark and creepy
19:10 Rapture feels like a character
20:00 This game still looks good, and looked great back in the day
20:45 What are Plasmids?
22:00 What is Adam and Eve and where did it come from? Sea slugs and superhumans
23:15 "Little Sisters are Demons"
24:00 Big Daddies are like momma bears and just as tough
26:00 How did you take down Big Daddies?
28:00 Incinerate and Shock
28:50 Plasmids and the wrench
30:15 Jacob feels the gameplay is dated
32:30 KOTOR is the best game ever made and Mike's co-hosts are trollish dickheads :)
33:30 The AI is really good
34:20 What are your favourite parts of the game?
38:30 Jacob and Mike geek out over Fort Frolic and Sander Cohen
41:30 What did you do with the Little Sisters? Jacob McCourt is a bad man
45:00 Tennenbaum and the different endings
48:30 Bioshock and the illusion of choice
51:00 Frustrated with a second playthrough
52:00 The bad PS3 port made Mike happy
53:20 Jacob felt it drags on and doesn't end well
54:00 What we felt about the ending
55:00 Randian Objectivism and the politics of the game
59:00 Simple impressions on the sequels, Bioshock 2 and Bioshock Infinite
1:01:00 LBGC connection to Bioshock 2
1:03:00 What's next for Ken Levine?
1:04:30 Sharing our final thoughts and takeaways
1:05:20 Mike almost got a regrettable Bioshock tattoo | |||
14 Aug 2019 | 067: Hellblade Senua’s Sacrifice | 00:41:40 | |
What do the voices in your head sound like?
Developer: Ninja Theory | Publisher: Ninja Theory | Release Date: August 8, 2017
Jacob and Mike take a dive into psychosis as they recount their experience with runes and Norse mythology.
Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.
Players: Michael Ruffolo (@ruffolom) and Jacob McCourt (@JacobMcCourt)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
2:00 What did we know about Hellblade coming into this?
4:49 How did we play Hellblade?
6:25 Hellblade is just puzzle solving and combat, right?
8:00 Solving puzzles wasn't rewarding
9:05 Astaroth from Soul Calibur makes an appearance
10:00 Jacob really enjoyed the combat and Mike is surprised
11:45 How difficult did we find it?
13:20 If this was longer, we would have needed more variation in gameplay
14:30 What are the stakes in the game?
15:20 If you die, your save gets lost?!
16:39 There's a documentary in the game that we watched after playing
17:40 Psychopathy vs Psychosis
18:00 Jacob loved the sound design and acting
18:36 Ninja Theory used video of actors acting in the game, instead of models
20:25 Senua's actress was great
21:00 Wait, so what was the story the game tells?
23:15 Jacob loved the trials at the tree, and Mike hates the Blindness trial
25:20 Mike lays out the reasons it didn't connect with him
26:00 Jacob makes a good attempt at explaining it
27:20 The Darkness and the different boss battles
29:30 Road to Helheim, Hela and the final boss battle
32:00 Hellblade went right over Mike's head, but thankfully Jacob gets it
34:05 There are things this game has done that no other has attempted
37:47 Jacob wouldn't recommend it to everyone but would recommend it
38:40 Closing thoughts | |||
04 Sep 2019 | 068: Splinter Cell: Conviction | 00:53:48 | |
We mark and execute our foes in Splinter Cell: Conviction.
Developer: Ubisoft Montreal | Publisher: Ubisoft | Release Date: April 13, 2010
Jacob and Moe give their best Michael Ironside impressions, use some cool gadgets and talk too much about movies.
The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!
If you love the show, please consider a review on iTunes. It helps a lot.
Players: Moe Murtadi (@mmurtadi) and Jacob McCourt (@JacobMcCourt)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
1:50 Our history with Splinter Cell (with SOCOM/Hitman talk)
4:30 How did we play Splinter Cell: Conviction (including a story about Ubisoft Uplay)
5:10 Playing the game with a controller on PC
6:05 Jacob shows off his Splinter Cell: Conviction (Collector's Edition) aka great audio
7:35 Jacob explores the Clancyverse (Ghost Recon, H.A.W.X. and EndWar)
8:45 Jacob reads Kevin Van Ord's Verdict on the game (read his Xbox 360 review)
11:40 The controls and gameplay of Splinter Cell: Conviction
11:55 Using the dark
13:20 Using your snake cam
14:10 The Michael Ironside talk begins (Command & Conquer and Jacob looks at his face for the first time)
16:10 The Batman, 24 and My Hero Academia variety minute
18:05 Continued talk about controls and gameplay
18:10 Mark & Execute
22:10 Last Known Position
23:30 Using cover in the game
25:10 Interrogations (and Monster Closets)
27:00 The LBGC's Chief Guns Officer chimes in on Splinter Cell: Conviction's weapons
29:30 Gadget talk
33:00 A follow-up on the control (they may be too loose)
34:10 Storytelling in the environment (with a What Remains of Edith Finch callback)
37:00 Comparing Splinter Cell: Conviction to today's graphics
39:00 The sound in Splinter Cell: Conviction
39:50 Where should you start with Splinter Cell?
41:35 Jacob's Splinter Cell: Conviction Book Report
46:00 Who is Megiddo (with slight Metal Gear Solid spoilers)
47:15 Jacob compares Splinter Cell: Conviction to Steven Seagal's Under Siege 2
48:45 Product placement in the game #brands
49:35 Our final thoughts about Splinter Cell: Conviction
52:55 A special shout-out to the The Player Player Podcast | |||
02 Oct 2019 | 069: Valiant Hearts: The Great War | 01:06:10 | |
We learn about the hard truths of World War I in Valiant Hearts: The Great War
Developer: Ubisoft Montpellier | Publisher: Ubisoft | Release Date: June 24, 2014
Jacob and special guests Travis Colenutt (his 6th appearance) and Katie Lesperance (her 1st appearance) solve tons of puzzles, trek around Europe and talk about the dogs of war.
The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!
If you love the show, please consider a review on iTunes. It helps a lot.
Player: Jacob McCourt (@JacobMcCourt)
Special Guests: Travis Colenutt (@TravisColenutt) & Katie Lesperance (@lesperak)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes:
1:30 An introduction to Katie’s gaming preferences
2:40 What did we know about Valiant Hearts beforehand?
3:45 How did we play Valiant Heart: The Great War + our Switch impressions
5:15 How would you describe Valiant Hearts?
6:15 Katie shares her love of the The Curse of Monkey Island & LucasArt vs. Sierra adventure games
9:25 The opening of the game and the five main characters (Emile, Karl, Anna, Freddie and Walt)
11:25 World War 1 and video games
12:35 The game's partnership with Apocalypse: World War I
15:15 Our big issue with the game: its "tonal whiplash" (spoilers begin at 16:20)
18:50 The unique mechanics for the five main characters
19:20 Katie is a nurse and she has an issue with Anna's compressions
20:55 THERE'S A DOG... save the doggo!
22:35 Risking Walt's life in front of a flamethrower
24:00 The Dogs of War and we all thought that Walt was going to die
27:25 Tons of block puzzles... did we like the puzzles?
29:45 Anna's driving sections
30:30 We talk about UbiArt and compare the game to Scribblenauts and Castle Crashers
32:40 Were all of the puzzles logical?
33:55 Jacob compares the final boss to Metal Gear Solid 4
35:00 Travis struggled with his aim
37:50 The hint system
40:45 Jacob's story book report and the final sequence of the game (The Nivelle Offensive)
45:15 How emotional did we get with the ending? Cold dead heart or a weeping, sopping mess?
51:15 The music fit the game perfectly
52:15 We fight about character and narrator accents ("some PBS narrator")
58:00 Some of the cool "comic book-like" visual elements (Katie's husband called it "trippy")
59:55 Our final thoughts about Valiant Hearts + Jacob's recommendation: The Lion's Song
1:04:25 Please let us know if you know about Tintin in our Discord | |||
28 Oct 2019 | 070: P.T. | 00:47:32 | |
We prepare ourselves for Death Stranding (and Halloween) with the very spooky P.T.!
Developer: 7780S Studios aka Kojima Productions | Publisher: Konami | Release Date: August 12, 2014
Jacob and special guest Jessica Fantauzzo (her 3rd apperance) scream at the top of their lungs many times, learn the worst ways to decorate your home and talk to a bagged lunch.
The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!
If you liked the show, consider giving us a review on iTunes!
Player: Jacob McCourt (@JacobMcCourt)
Special Guests: Jessica Fantauzzo (@jfant)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
1:30 What is P.T.? What did you know about P.T.?
2:40 Who is Hideo Kojima?
3:30 The initial sequence of P.T.
4:30 Who screamed first?
6:05 The setting and bad decor of P.T. (including a "table of regrets")
9:20 We introduce you to the antagonist, Lisa
11:00 P.T.: "The Corn Maze of Video Games"?
14:50 Picture fragments and Lisa attacks
18:00 New decor in the hallway (like red lights and a bloody fridge) gives us (P.T.)SD
20:30 The writing is on the wall ("Hello!")
23:40 Lisa sticks to you
25:20 A change in perspective aka "the red hallway"
28:10 The bathroom scene
29:55 The final sequence of P.T. and the heavily scrutinized way to finish the game
34:50 Slient Hills starring Norman Reedus (note: Jacob wants to play Shattered Memories)
35:55 The zeitgeist around P.T., Silent Hill, Hideo Kojima and Konami
37:10 We talk about revelations from two great videos about this: The Grate Debate and Super Bunnyhop
40:25 Closing thoughts about P.T.
45:25 Bloopers
Please note: you cannot get this game on PS4 anymore, but you can get a remade version of the game on itch.io!
Next Shows:
DOOM (2016) - November 6th
Wolfenstein: The New Order - December 4th | |||
06 Nov 2019 | 071: Doom (2016) | 00:53:17 | |
We rip and tear our enemies to shreds as the Doom Slayer in Doom (2016).
Developer: id Software | Publisher: Bethesda Softworks | Release Date: May 13, 2016
Jacob, Mike and Moe go to hell, kill everything in sight and head bang to some sick rock beats while doing it.
The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!
If you liked the show, consider giving us a review on iTunes!
Players: Jacob McCourt (@JacobMcCourt), Moe Murtadi (@mmurtadi) and Michael Ruffolo (@ruffolom)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
2:45 What is DOOM?
4:05 What is our experience with the series?
6:10 Who are John Carmack and John Romero?
8:10 How did we play Doom (2016)?
9:05 How does Doom play (combat chess, glory kills and push forward combat)?
16:20 The guns!
19:50 Weapon mods and limited use weapons (including chainsaw and the BFG-9000)
24:25 Ruins
28:40 Bosses
30:55 Is the story in this one important?
34:20 Sound (shout-out to A & C Games in Toronto)
36:15 Graphics
39:45 The tumultuous story of Doom 4 1.0 aka Call of Doom (see noclip's documentary about it)
42:15 The things we didn't like: the Switch port's price and load times
44:05 User submitted questions (multiplayer mode, sensitivity, "Doom Guy" for Smash and Rip or Tear)
49:20 Final thoughts
Next Shows:
Wolfenstein: The New Order - December 4th
Detroit: Become Human - January 1st | |||
20 Nov 2019 | 072: The First Tree | 00:52:34 | |
We run through the forest and think about our relationships thanks to The First Tree. #heroesneverdie
Developer: David Wehle | Publisher: David Wehle | Release Date: September 14, 2017
Jacob and Travis mourned our losses, chased butterflies and dug up some memories. Also, Moe also ranted. Boy, did he rant.
The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!
If you liked the show, consider giving us a review on iTunes!
Players: Jacob McCourt (@JacobMcCourt) & Travis Colenutt (@TravisColenutt)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
2:00 What is The First Tree?
2:50 A warning about this podcast (we spoil everything)
3:35 The setup of The First Tree
5:40 How did we play? What did we know about The First Tree before we started playing (we referenced lists like Vulture's The 21 Best Video Games You Can Finish in 6 Hours or Less and Polygon's 14 new games you can complete in a weekend)
6:35 This game is about much more than we thought
10:15 Trains vs. Tanks
11:00 Was there a story from the game that stuck with us?
12:45 Another ASMR game?
15:40 Some of the mechanics in the game
21:00 An antagonist and a revelation
25:10 Comparing this game to Journey, ABZÛ and Gone Home
27:15 The final of the game's three sections
27:50 Joseph has a bad Dad and we tell you why (and Jacob talks about his Dad)
31:00 The first ending sequence: The First Tree
33:05 A message and we enter the "Soft Boi Zone"
38:45 The second ending sequence: Six Months Later
42:50 "Heroes Never Die, Godspeed."
45:15 The game's great music and technical challenges
47:10 Moe's rant and our final thoughts
Next Shows:
Wolfenstein: The New Order - December 4th ft. Mike Ruffolo, Moe Murtadi & Kevin Reaburn
Detroit: Become Human - January 1st ft. Jacob McCourt, Travis Colenutt & Katie Lesperance
Plus... surprises? | |||
04 Dec 2019 | 073: Wolfenstein: The New Order | 01:11:55 | |
We hide out in WWII-era Germany and plot our assault in Wolfenstein: The New Order.
*We had some slight mic issues in this episode (especially near the end of the episode). We apologize for the inconvenience.*
Developer: Machine Games | Publisher: Bethesda Softworks | Release Date: May 20th, 2014
Mike, Moe and special guest Kevin Reaburn dual-wield, get tested on the train and do the good good stealth.
The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!
If you liked the show, consider giving us a review on iTunes!
Players: Mike Ruffolo (@ruffolom) & Moe Murtadi (@mmurtadi)
Special Guest: Kevin Reaburn (@ATribeCalledKev)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
2:50 What did we know about Wolfenstein: The New Order and Machine Games before playing?
5:20 A connection to the Chronicles of Riddick & Starbreeze?
6:50 What is Wolfenstein: The New Order?
9:50 We laugh at the difficulty names
11:40 The starting sequence of the game
13:25 Anya and the first key decision
21:15 The rest of the major story beats (part 1)
23:45 The Da'at Yichud
28:10 Great mechanics in the game
34:00 Tons of terrain types
37:25 LaserKraftWerk upgrades
40:45 "The stealth was so good in this game"
42:20 The rest of the major story beats (part 2) and how the game ends
50:00 Dual-wielding!
52:50 Shotgun alternative ammo, the OP
53:30 Our other favourite weapons
56:15 The best characters in the game
1:01:45 Character development mission
1:03:30 Wrap-up (#KevQueries)
Next Shows:
Detroit: Become Human - January 1st ft. Jacob McCourt, Travis Colenutt & Katie Lesperance
More game announcements coming soon! | |||
15 Dec 2019 | 074: The Game Awards (2019) [BONUS] | 00:53:03 | |
We drank two and half bottles of wine, watched the Game Awards and talked into microphones about them. This is a bonus episode that breaks the format of our normal programming and will likely be our last show of 2019! Tune back in on January 1st for our takes on Detroit: Become Human.
On this bonus episode, Jacob and special guests Travis and Katie questioned which Travis has the best last name (Touchdown or Colenutt), market Xbox Game Pass and plug tons of past LGBC pods. Oh yeah, and Katie chastises Jacob about Star Wars in the post-show.
The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!
If you liked the show, consider giving us a review on iTunes!
Players: Jacob McCourt (@JacobMcCourt)
Special Guest: Travis Colenutt (@TravisColenutt) & Katie Lesperance (@lesperak)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
2:20 No More Heroes 3
3:45 Final Fantasy 7 Remake
7:45 Mortal Kombat 11 DLC
11:20 Maneater
12:50 Xbox Series X
14:55 Jacob and Katie fight about Xbox Game Pass
17:30 Senua's Saga: Hellblade II or Hellblade 2: Senua's Saga
19:50 Travis is "fantasy-ed" out
21:40 Control DLC
22:30 Godfall, Warframe, Sons of the Forest, New League of Legends Games
23:20 Ori and the Will of the Wisps, More Magic, Weird West
24:50 Gears Tactics and Nine to Five
26:45 Wolf Among Us 2
27:50 Fast and Furious: Crossroads
29:55 Game of the Year Announcement
31:40 Marvel Ultimate Alliance 3 DLC
33:45 Musical performances (CHVRCHES, TGA Orchestra, Grimes and Green Day)
35:40 Ninja vs. Fire Emblem's Caspar and Untitled Beaker Game (The Muppets)
37:15 Jacob runs through The Game Awards winners (incl. Disco Elysium, Sekiro: Shadows Die Twice, Control, Death Stranding and Fire Emblem: Three Houses)
43:00 We run through the 2019 games that we still have to play
45:50 Our final thoughts about the Game Awards 2019
50:15 Post-show: Katie calls out Jacob for his history with the Star Wars franchise | |||
01 Jan 2020 | 075: Detroit: Become Human [Part 1] | 01:17:02 | |
We fight for the future of Androids in Detroit: Become Human.
Developer: Quantic Dream | Publisher: Sony Interactive Entertainment (PS4) & Quantic Dream (PC) | Release Date: May 25, 2018
Jacob and special guests Travis Colenutt and Katie Lesperance walk through future Detroit, question our own morality and chastise Jacob for his behaviour. He may have gone Big Bad Wolf again.
The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!
Player: Jacob McCourt (@JacobMcCourt)
Special Guests: Travis Colenutt (@TravisColenutt) & Katie Lesperance (@lesperak)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes:
2:20 What did you know about Detroit: Become Human?
4:10 Question from Michael Ruffolo: “Did anything stand out to you as frequent visitors to Detroit that stood out to you as especially accurate or inaccurate?”
6:20 How do you describe Detroit: Become Human? Thanks for the description, Helen.
8:50 How did we play the game?
9:25 We enter the spoiler-room starting now!
10:10 We declare which character's story was our favourite
We begin with Markus' "solo story":
10:30 Our thoughts on Markus' character arc
12:15 "The Painter" & "Broken"
16:25 We explain the game's "flowcharts"
19:50 "From the Dead"
22:20 "Jericho" and your new friends Josh, North and Simon
25:55 Morality/relationships: Jericho sentiment and secondary character relationships
26:45 "Spare Parts"
29:55 "The Stratford Tower", "Capitol Park" & "Freedom March"
Next, we jump into Connor's "solo story":
36:50 "The Hostage"
39:20 "Partners", "The Interrogation" & "Waiting for Hank"
42:05 "The Nest"
44:00 "Russian Roulette"
45:45 "The Eden Club" and Bryan Dechart streams (Jacksepticeye video we mentioned)
52:20 "The Bridge" and a Windsor, Ontario tie
53:10 "Public Enemy", "Meet Kamski" & "Last Chance, Connor"
Finally, we tackle Kara's "solo story"
59:40 Introduction to Kara
1:05:20 "A New Home" & Quantic Dream's 2012 "Kara" Short Film
1:09:00 "A Stormy Night" and breaking out of your Mind Palace
Other January Shows:
Detroit: Become Human [Part 2]: January 8th
Batman: The Telltale Series [Part 1]: January 29th | |||
08 Jan 2020 | 076: Detroit: Become Human [Part 2] | 01:23:50 | |
We continue our fight for the future of Androids in Detroit: Become Human. Please note: this is part 2 of this series. Check out part 1 (episode 075) before listening to this!
Developer: Quantic Dream | Publisher: Sony Interactive Entertainment (PS4) & Quantic Dream (PC) | Release Date: May 25, 2018
Jacob and special guests Travis Colenutt and Katie Lesperance make friends with Ralph and Jerrys, connect Detroit: Become Human to the original Toy Story, Furby & Captain America: Winter Soldier and end it for good... in more ways than one.
The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!
Player: Jacob McCourt (@JacobMcCourt)
Special Guests: Travis Colenutt (@TravisColenutt) & Katie Lesperance (@lesperak)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes:
We continue Kara's "solo story":
2:20 "Fugitives" & "On The Run"
9:05 "Zlatko"
15:40 "The Pirates' Cove" and "Midnight Train"
All three characters' stories converge:
19:55 "Crossroads"
33:45 "Night of the Soul"
34:50 "Battle of Detroit" for Connor and Markus
51:00 "Battle of Detroit" for Kara
1:05:15 Chloe
1:08:15 Graphics and Sound
1:10:00 Allegations against Quantic Dream (source 1 | source 2)
1:11:20 Further readings about the game's criticism
Evan Narcisse's "The Casual Inhumanity of How Detroit: Become Human Uses Black Culture"
Heather Alexandra's "David Cage Games Keep Treating Women Like Sh*t"
1:14:45 Questions from Twitter and Discord (thank you Athunderheart, The Greatest Story Ever Played Podcast and CtrlAltNoob)
1:20:10 Final thoughts
Other January Shows:
Batman: The Telltale Series [Part 1]: January 29th | |||
29 Jan 2020 | 077: Batman: The Telltale Series (Episode 1 – Realm of Shadows) | 01:05:57 | |
We dive into the life of Gotham's most eligible bachelor in Batman: The Telltale Series (Episode 1).
Developer: Telltale Games | Publisher: Telltale Games | Initial Release Date: August 2, 2016
Jacob, Mike and Moe gush about their love for the Batman, meet mysterious new friends at the local coffee shop and hurt some bad bad men.
Players: Jacob McCourt (@JacobMcCourt), Mike Ruffolo (@ruffolom) & Moe Murtadi (@mmurtadi)
Web: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
SHOW NOTES:
Pre-E1 Thoughts:
2:30 What did you know about Batman: The Telltale Series before we started?
4:30 How did we play the game? Also, our struggles with the Xbox Elite Controller.
6:40 How would you describe this game to someone who hasn't played a Telltale Game and playing it in front of a significant other.
9:20 Our experience with the Batman series.
12:35 How will we play our Batman?
15:45 Graphic and sound (The Telltale Tool)
17:45 What is the Shadows Edition?
Episode 1 Thoughts:
18:15 Chapter 1: Welcome to Gotham
19:05 Chapter 2: The One that Got Away
26:35 Chapter 3: Meet the Press
31:25 Chapter 4: World's Greatest Detective
40:10 Entering "Detective Mode" for the first time
*Jacob misquoted Jake Vanaman. He spoke about how one of the initial choices in Walking Dead S1 was lopsided and how it was their team's fault for not justifying one choice as well as another (source).
47:05 Chapter 5: Room with a View
1:00:55 Chapter 6: Family Secrets
1:03:25 Final thoughts
NEXT SHOWS:
Batman: The Telltale Series [Episode 2]: February 5th
Batman: The Telltale Series [Episode 3]: February 12th
Batman: The Telltale Series [Episode 4]: February 19th
Batman: The Telltale Series [Episode 5]: February 26th
DISCORD: The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server!
TIP JAR: If you’re feeling generous and love the show, we have a PayPal tip jar! Any funds raised will go towards hosting our site and paying for games and equipment as we look to bring you higher quality content every month. | |||
05 Feb 2020 | 078: Batman: The Telltale Series (Episode 2 – Children of Arkham) | 00:43:06 | |
We look into our confusing past and make a choice about present romances while the future of Gotham hangs in the balance in Batman: The Telltale Series (Episode 2).
Developer: Telltale Games | Publisher: Telltale Games | Initial Release Date: September 20, 2016
Jacob, Mike and Moe ease the pain of our foes, bankroll our friends and approach corrupt politicians with caution.
Players: Jacob McCourt (@JacobMcCourt), Mike Ruffolo (@ruffolom) & Moe Murtadi (@mmurtadi)
Web: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
SHOW NOTES:
2:05 Recap of where we left off in Episode 1
Episode 2 Thoughts:
5:05 Chapter 1 - Broken Memories
6:15 Chapter 2 - The Children
14:30 Chapter 3 - A Big Fan
18:20 Chapter 4 - Two of a Kind
25:55 Chapter 5 - The Incumbent (Bruce Wayne)
26:30 Chapter 5 - The Incumbent (Batman)
28:40 Chapter 6 - Narrow Margins
41:00 Wrap-Up
NEXT SHOWS:
Batman: The Telltale Series
Episode 3: February 12th
Episode 4: February 19th
Episode 5: February 26th
March Games (Dates TBD)
Gato Roboto
Broken Age
DISCORD: The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server!
TIP JAR: If you’re feeling generous and love the show, we have a PayPal tip jar! Any funds raised will go towards hosting our site and paying for games and equipment as we look to bring you higher quality content every month. | |||
12 Feb 2020 | 079: Batman: The Telltale Series (Episode 3 – New World Order) | 00:49:48 | |
We prance, dance and romance in Batman: The Telltale Series (Episode 3).
Developer: Telltale Games | Publisher: Telltale Games | Initial Release Date: October 25, 2016
Jacob, Mike and Moe coddle their sweet baby boy, Harvey Dent, meet Lucius Fox and find out more about the leader of the Children of Arkham.
Players: Jacob McCourt (@JacobMcCourt), Mike Ruffolo (@ruffolom) & Moe Murtadi (@mmurtadi)
Web: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
SHOW NOTES:
1:40 Recap of Episode 2's Cliffhanger Ending
Episode 3 Thoughts:
3:35 Chapter 1 - State of the Union
8:15 Chapter 2 - A Man Unhinged
14:40 Chapter 3 - Hostile Takeover & Chapter 4 - Off the Rails
26:20 Chapter 5 - Third Wheel
34:00 Chapter 06- The Best of Us
46:35 Final Thoughts (Jacob referred to this documentary by noclip)
NEXT SHOWS:
Batman: The Telltale Series
Episode 4: February 19th
Episode 5: February 26th
March Games (Dates TBD)
Gato Roboto
Broken Age
DISCORD: The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server!
TIP JAR: If you’re feeling generous and love the show, we have a PayPal tip jar! Any funds raised will go towards hosting our site and paying for games and equipment as we look to bring you higher quality content every month. | |||
19 Feb 2020 | 080: Batman: The Telltale Series (Episode 4 – Guardian of Gotham) | 01:00:11 | |
We stan Troy Baker in Batman: The Telltale Series (Episode 4).
Developer: Telltale Games | Publisher: Telltale Games | Initial Release Date: November 22, 2016
Jacob, Mike and Moe rage at civilians, meet a new friend and finally get a W in these trying times.
Players: Jacob McCourt (@JacobMcCourt), Mike Ruffolo (@ruffolom) & Moe Murtadi (@mmurtadi)
Web: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
SHOW NOTES:
2:15 Recap of Episode 3's Cliffhanger Ending
Episode 4 Thoughts:
2:40 Chapter 1 - Price of Admission
6:00 Chapter 2 - A Serious House
Chapter 3 - Home Sweet Home
15:25 The Checkpoint
23:15 The Vale Home
34:55 Chapter 4 - Back to Business
38:50 Chapter 5 - Another Night in the Office
Chapter 6 - The Good, The Bat and The Ugly
49:55 Wayne Enterprises Route
54:10 Wayne Manor Route
NEXT SHOWS:
Batman: The Telltale Series Episode 5: February 26th
Gato Roboto: March 4th
Broken Age: March 18th
DISCORD: The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server!
TIP JAR: If you’re feeling generous and love the show, we have a PayPal tip jar! Any funds raised will go towards hosting our site and paying for games and equipment as we look to bring you higher quality content every month. | |||
26 Feb 2020 | 081: Batman: The Telltale Series (Episode 5 – City of Light) | 00:56:55 | |
Gotham becomes uncaged in Batman: The Telltale Series (Episode 5). Will it become re-caged?
Developer: Telltale Games | Publisher: Telltale Games | Initial Release Date: December 13, 2016
Jacob, Mike and Moe face off with their remaining foes, make weighty choices about body parts and look to fix all of Gotham's issues.
Players: Jacob McCourt (@JacobMcCourt), Mike Ruffolo (@ruffolom) & Moe Murtadi (@mmurtadi)
Web: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
SHOW NOTES:
2:05 Recap of Episode 4's Endings
Episode 5 Thoughts:
2:25 Chapter 1: Loose Ends & Chapter 2: Revelations (Penguin)
9:30 Chapter 1: Loose Ends & Chapter 2: Revelations (Harvey Dent)
20:10 Chapter 3: On The Trail
25:10 Chapter 4: The Legacy
33:10 Chapter 5: Executive Decision
42:45 Chapter 6: A New Day in Gotham
47:55 What style of Batman were we?
51:10 Our final thoughts about Episode 5 and the whole series
NEXT SHOWS:
Gato Roboto w/ Jacob, Moe and special guests Arsene Lakpa and Joseph Hooper from the Player Player Podcast: March 4th
Broken Age w/ Jacob and special guests Katie Lesperance, Travis Colenutt and Jessica Fantauzzo: March 18th
DISCORD: The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server!
TIP JAR: If you’re feeling generous and love the show, we have a PayPal tip jar! Any funds raised will go towards hosting our site and paying for games and equipment as we look to bring you higher quality content every month. | |||
04 Mar 2020 | 082: Gato Roboto | 00:50:25 | |
We jump into robotic armour as KiKi the Cat in Gato Roboto.
Developer: doinksoft | Publisher: Devolver Digital | Initial Release Date: May 30, 2019
Jacob, Moe (or Meow as he would like to be called from now on) and special guests Joseph Hooper and Arsene Lakpa from the Player Player Podcast jump into submarines, turrets and robot suits, enter bullet hells and laugh at some feline-leaning humour.
Players: Jacob McCourt (@JacobMcCourt) & Moe Murtadi (@mmurtadi)
Special Guests: Joseph Hooper (@The3HoopMan) & Arsene Lakpa (@LeekyLeek13)
Web: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
The Player Player Podcast Links: Twitter | Spotify | Apple Podcasts
SHOW NOTES:
2:30 What is your fast pitch on Gato Roboto?
3:20 What did you know about Gato Roboto before we podcasted?
6:30 What is the gameplay style (and yes, the cat's name is Kiki)?
9:25 How does Gato Roboto start?
12:00 Boss fights and vehicles
18:25 Enemy types
19:40 Weapons, power-ups and cartridges
23:20 A short intermission about Playdate and how the console's graphics are similar
25:55 Was this game going to deliver an Undertale ending?
27:40 The ending sequence
33:35 The post-credit scene
36:10 Final thoughts about Gato Roboto
40:55 Other metroidvania games that we loved (we have covered Guacamelee, Shadow Complex and Ori and the Blind Forest)
45:30 The Player Player Podcast pitch
NEXT SHOWS:
Broken Age w/ Jacob and special guests Katie Lesperance, Travis Colenutt and Jessica Fantauzzo: March 18th
Oxenfree w/ Jacob, Moe and a special guest (TBA): April 1st
DISCORD: The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server!
TIP JAR: If you’re feeling generous and love the show, we have a PayPal tip jar! Any funds raised will go towards hosting our site and paying for games and equipment as we look to bring you higher quality content every month. | |||
18 Mar 2020 | 083: Broken Age | 01:36:01 | |
We kickstart a tale of two humans in two different worlds in Broken Age.
Developer: Double Fine Productions | Publisher: Double Fine Productions | Full Release: April 28, 2015
Jacob and special guests Jessica Fantauzzo, Katie Lesperance and Travis Colenutt talk about their adventure game experience (or lack thereof), laughed out loud and got so frustrated with the Hexipals.
Players: Jacob McCourt (@JacobMcCourt)
Special Guests: Jessica Fantauzzo (@jfant), Travis Colenutt (@TravisColenutt) & Katie Lesperance (@lesperak)
Web: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
SHOW NOTES:
2:40 What is your fast pitch on Broken Age?
5:10 Double Fine Adventure Kickstarter?
6:50 The Broken Age Fast Pitch
8:05 How did we play Broken Age?
10:25 How does Broken Age start and how did you start?
13:00 The voice cast is wild in this game (Jack Black, Elijah Wood, Will Wheaton and Jennifer Hale, for instance)
13:40 General thoughts about Act 1
14:50 The start of Shay's Act 1
18:40 Shay meets Marek
20:50 Travis' human parent conspiracy theory
23:05 Marek's errands
25:35 The start of Vella's Act 1 (Sugar Bunting)
28:25 Confronting Mog Chothra for the first time
30:35 Getting to Merriloft and losing your vowels
34:00 Going down to Shellmound
39:00 Fighting Mog Chothra and "the twist"
44:10 Act 2 (and frustration) start!
50:45 Laying out the story in Act 2?
59:30 Diving deep on the Act story
1:06:00 Wiring (and re-wiring) Hexipals
1:09:55 More highlights from our experience and questions from Twitter
1:23:20 Final thoughts (Jacob's quote came from here and we spoke about 101 Dalmatians: Escape from DeVil Manor and Goosebumps: Escape from Horrorland)
1:28:35 We take a trip to the Left Behind Game Show!
Thank you to @VGRations, @CSGThomas, @ALittleBreath, @WTFamicom, @the_nmac, @PoundJayYi & Michael Ruffolo for your comments and questions!
NEXT SHOWS:
Oxenfree w/ Jacob, Moe and Kam Konek: April 1st
A Short Hike w/ guests TBD: April 15th
The Last of Us w/ Jacob, Moe, Mike and Matt (aka Stormageddon): April 29th
DISCORD: The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server!
TIP JAR: If you’re feeling generous and love the show, we have a PayPal tip jar! Any funds raised will go towards hosting our site and paying for games and equipment as we look to bring you higher quality content every month. | |||
01 Apr 2020 | 084: Oxenfree | 01:27:40 | |
We experience John Hughes' version of Goosebumps in Oxenfree.
Developer: Night School Studios | Publisher: Night School Studios | Initial Release: January 15, 2016
Jacob, Mike, Moe and special guest Kam Konek from the New Entertainment System Podcast try and remember what it's like to be a rebellious teen, explore a cool/freaky deserted island and talk a lot about fate.
Technical note: Mike knocked the cable out of his microphone partway through recording, so we are using a back-up for his track. The audio quality is a little bit lower than usual.
Players: Jacob McCourt (@JacobMcCourt), Mike Ruffolo (@ruffolom) & Moe Murtadi (@mmurtadi)
Special Guest: Kam Konek (@TheKamdyman)
Web: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
The NES Pod: Website | Apple Podcasts | Spotify
SHOW NOTES:
2:00 Kam tells us about the New Entertainment System Podcast
3:15 Fast Pitch: Oxenfree Edition
4:55 What did you know about Oxenfree before we started recording?
6:55 What platforms did we play Oxenfree on?
7:35 What is the gameplay of Oxenfree?
9:40 Mike compares the game to Night in the Woods, Jacob compares the game to coming-of-age movies like Perks of Being a Wallflower and the Spectacular Now and Moe talks about Unity
11:55 The game's characters
16:05 An explanation of the game's multiple endings and "Clarissa [expletive] sucks"
18:10 The start of Oxenfree and Mike explains the dialogue/speech bubble system
22:25 The game's big spooky twist [major spoilers start here]
25:45 Comparing Oxenfree to a VHS player
28:15 The game's music and scenery were tranquil, but the lack of fast travel made Moe rage
30:45 The map is frustratingly hard to use
32:05 Bugs
34:45 What the heck is actually going on?
37:30 "What did you all think of the dialogue and writing?"
42:55 The game starts funnelling you towards the end of the game
50:00 We compares Oxenfree to Stranger Things and Interstellar
54:05 The final choice and time loops?
1:04:15 "Is leave possible", New Game+ and the Oxenfree ARG (the ARG documentary that Jacob mentioned)
1:08:00 Other players entering your experience?
1:10:10 Mike brings up Nietzsche and Amor Fati... Moe brings up Frozen
1:17:00 We cap off the episode with some sound talk and our final thoughts
1:24:30 A solo version of the Left Behind Game Show and a blooper
Thank you to @jacobdekk, @storyeverpod and @LudonarrativeFM for the questions!
NEXT SHOWS:
A Short Hike w/ Jacob, Moe, Mike: April 15th
The Last of Us w/ Jacob, Moe, Mike and Matt Storm (aka Stormageddon): April 29th
DISCORD: The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server!
TIP JAR: If you’re feeling generous and love the show, we have a PayPal tip jar! Any funds raised will go towards hosting our site and paying for games and equipment as we look to bring you higher quality content every month. | |||
15 Apr 2020 | 085: A Short Hike | 00:51:39 | |
We explore the great outdoors at our own pace in A Short Hike.
Developer: Adam Robinson-Yu | Publisher: Adam Robinson-Yu | Initial Release: April 5, 2019
Jacob, Mike, Moe and special guest Flora Merigold fish, hike, and play an imaginary sport that is a cross between volleyball and badminton.
Players: Jacob McCourt (@JacobMcCourt), Mike Ruffolo (@ruffolom) & Moe Murtadi (@mmurtadi)
Special Guest: Flora Merigold, co-founder of EpilogueGaming.com
Twitter: @LudonarrativeFM | Twitch: @LudoFM
Web: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
SHOW NOTES:
2:20 A summary of Flora's work
2:40 Our Short Hike Fast Pitch
3:50 What did we know about A Short Hike before we started?
8:10 What is it like playing A Short Hike? We explain the game's Golden Feather system.
12:00 "This game just lets you play," the team refers to Adam Robinson-Yu's GDC talk often (and Moe took a lot of notes)
18:40 Some of the game's ancillary system and mini-games (fishing, treasure hunting)
21:10 We also talk about some of the characters and their snappy dialogue
26:35 A Canadian connection to A Short Hike
28:50 Silver Feathers?
31:10 What do we think the game looks like?
33:40 We talk about the sweet soundtrack
35:30 We talk more specifically about the story and the dialogue
43:30 Comparisons to Super Mario and Costume Quest
45:25 Final thoughts
NEXT SHOWS:
The Last of Us w/ Jacob, Mike and Matt Storm: April 29th
DISCORD: The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server!
TIP JAR: If you’re feeling generous and love the show, we have a PayPal tip jar! Any funds raised will go towards hosting our site and paying for games and equipment as we look to bring you higher quality content every month. | |||
29 Apr 2020 | 086: The Last of Us | 01:33:27 | |
We make travel across the country to potentially save humanity in the Last of Us.
Developer: Naughty Dog | Publisher: Sony Computer Entertainment | Initial Release: June 14, 2013
Jacob, Mike and special guest Matt aka Stormageddon craft weapons, stumble through visceral battles and make human decisions throughout.
Players: Jacob McCourt (@JacobMcCourt) & Mike Ruffolo (@ruffolom)
Special Guest: Matt aka Stormageddon (@DJ_Stormageddon)
Twitch: twitch.tv/dj_stormageddon | Facebook: facebook.com/stormageddonnyc
Matt also hosts a number of podcasts:
"Fun" & Games Podcast: casual chats about the world of video games
Reignite: an episodic deep dive into the Mass Effect series
Screen Snark: casual chats about movies and tv featuring a new guest each week
Crash Chords: Autographs: a bi-weekly interview series with artists from all walks of life
Web: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
SHOW NOTES:
2:40 An introduction to Matt's work (and a thank you to the Games Gone podcast)
4:45 Fast Pitch for The Last of Us
6:40 What are our personal histories with The Last of Us?
11:10 What does The Last of Us feel like to play?
18:20 The setup of The Last of Us and the opening of the game
22:55 The voice acting in the game
25:10 A primer on the combat and the gameplay and comparing it to Naughty Dog's other games
30:10 Talking through Uncharted 3's train sequence, a comparison to horror games and Matt enters into the Mario vs. Luigi fray
33:15 Is Mike being too hard on the game? Mike's hot take on TLOU.
35:55 Matt compares the game to the original Mass Effect
39:30 The game's jump cuts and comparisons to The Walking Dead
45:45 We talk about the game's cross-country journey (with Price is Right rules)
48:20 Talking through some of the highlights in the story
53:30 After teasing it throughout, we fully spoil the ending here
56:05 The "re-bar" moment and the repercussions of that incident
1:01:45 What do we want to see in TLOU2? [we do not speak about leaks here]
1:05:00 Moe would be envious of our weapon and tool talk
1:09:45 Our standout moments from the game
1:13:05 A deep dive on the hospital sequence
1:17:15 "Do you think that Joel did the right thing?"
1:19:30 The sound and music in the game and some
1:22:25 Questions from @lukewarmlewis, @LudonarrativeFM & @CtrlAltNoob
1:28:45 Matt talks about his projects (links above)
NOTES ABOUT THE EPISODE:
We did not discuss the multiplayer because PS3 servers for the multiplayer were shut down.
We have avoided discussions about COVID-19 on the past few episodes, but for The Last of Us, we chose to discuss playing this game in our current environment.
We recorded this episode prior to April 27 when the new release date was announced and the leaks about the sequel occurred. The show only talks about sequel details from official Naughty Dog media and presentations.
NEXT SHOWS:
May 6, 2020 - Kentucky Route Zero Act I feat. Jacob, Mike and special guest Adam Ianetta
May 20, 2020 - Firewatch feat. Jacob, Mike, Moe and special guest Dan from the Greatest Story Ever Played Podcast
DISCORD: The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server!
TIP JAR: If you’re feeling generous and love the show, we have a PayPal tip jar! Any funds raised will go towards hosting our site and paying for games and equipment as we look to bring you higher quality content every month. | |||
06 May 2020 | 087: Kentucky Route Zero (Act 1) | 00:52:05 | |
We transport antiques through the Kentucky back-country in Kentucky Route Zero, Act 1.
Developer: Cardboard Computer | Publisher: Annapurna Interactive | Initial Release: January 7, 2013
Jacob, Mike and special guest Adam Iannetta meet a very old dog, explore some very spooky locations and buckle up for the strange and the mundane.
Players: Jacob McCourt (@JacobMcCourt) & Mike Ruffolo (@ruffolom)
Special Guest: Adam Iannetta (@DMAIannetta) | Website: adamiannetta.ca
Web: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
SHOW NOTES:
2:40 The "Fast Pitch" on Kentucky Route Zero
3:25 What did we know about Kentucky Route Zero before we started?
5:10 How did we play?
7:15 Wait, this game was episodic? And it had a Kickstarter? [The Polygon article Jacob mentioned]
7:50 What is Kentucky Route Zero?
10:40 The start of the game at Equis Oil and the darkness held within (Act I, Scene I)
14:05 An introduction to Conway and your dog
15:50 How did we play our Conway?
19:45 When things may have started to unravel at the Marquez Farmhouse (Act I, Scene II)
23:05 The game has STYYYYYLE (and reminded us of Paper Mario)
25:20 Mike describes the driving and some of the stops along the way
29:20 How long did play in Kentucky Route Zero Act 1?
30:25 We make our way to Elkhorn Mines (Act 1, Scene III)
33:30 Wait, who is Shannon?
36:15 Moving through the mine on a minecart (reminder: Mike is a scaredy-cat; Act 1, Scene IV)
40:50 Mike explores and forgets to talk about his time back at Equis Oil (Act 1, Scene V)
44:35 Back to the Marquez Farmhouse (Act 1, Scene VI)
46:00 Do we want to keep playing Kentucky Route Zero?
48:20 Our wildest theories about Act 2 and beyond!
NEXT SHOWS:
May 13, 2020 - Kentucky Route Zero (Limits & Demonstrations) feat. Jacob, Mike and special guest Adam Iannetta
May 20, 2020 - Firewatch feat. Jacob, Mike, Moe and special guest Dan from the Greatest Story Ever Played Podcast
DISCORD: The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server!
TIP JAR: If you’re feeling generous and love the show, we have a PayPal tip jar! Any funds raised will go towards hosting our site and paying for games and equipment as we look to bring you higher quality content every month. | |||
13 May 2020 | 088: Kentucky Route Zero (Limits & Demonstrations) | 00:31:56 | |
We look at some art in Kentucky Route Zero: Limits & Demonstrations.
Developer: Cardboard Computer | Publisher: Annapurna Interactive | Initial Release: February 7, 2013
Jacob, Mike and special guest Adam Iannetta are stricken with sadness, play with cassette tape and think about visages. You can download this interlude for free!
Players: Jacob McCourt (@JacobMcCourt) & Mike Ruffolo (@ruffolom)
Special Guest: Adam Iannetta (@DMAIannetta) | Website: adamiannetta.ca
Web: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
SHOW NOTES:
2:15 How does Limits & Demonstrations begin?
6:55 So, what do you do in this interlude?
12:30 Our take on "Overdubbed Nam June Paik Installation in the style of Edward Packer"
14:20 We screwed up and thought this was Act 2
17:50 Mike compares this game to Thomas Pynchon's "Gravity's Rainbow" and David Foster Wallace's "Infinite Jest"
22:30 A description of "Visage"
25:55 A description of "Spinning Coin Suspended, Correcting for Angular Motion"
28:30 Wait... was this whole thing just a hardware test?
NEXT SHOWS:
May 20, 2020 - Episode 89: Firewatch feat. Jacob, Mike, Moe and special guest Dan from the Greatest Story Ever Played Podcast
June 3, 2020 - Episode 90: Kentucky Route Zero, Act 2 feat. Jacob, Mike and special guest Adam Iannetta
June 10, 2020 - Episode 91: Kentucky Route Zero, The Entertainment feat. Jacob, Mike and special guest Adam Iannetta
DISCORD: The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server!
TIP JAR: If you’re feeling generous and love the show, we have a PayPal tip jar! Any funds raised will go towards hosting our site and paying for games and equipment as we look to bring you higher quality content every month. | |||
20 May 2020 | 089: Firewatch | 01:19:23 | |
We venture to the forests of Wyoming to watch for fires in Firewatch.
Developer: Campo Santo | Publisher: Campo Santo and Panic, Inc. | Initial Release: February 9, 2016
Jacob, Mike, Moe and special guest Dan from the Greatest Story Ever Played Podcast enjoy some knock-off peanut butter, tell stories about their Boy Scout days and complain about not having firearms.
Players: Jacob McCourt (@JacobMcCourt), Mike Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Special Guest: Dan from the Greatest Story Ever Played Podcast | Podcast: https://thegreateststoryeverplayed.com | Twitter: @StoryEverPod
Special Thanks: Jarrett McCourt for his voice on the cold open | Website: http://jarrettmccourt.com/
Web: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
SHOW NOTES:
2:00 Dan talks about The Greatest Story Ever Played Podcast
3:00 The "Fast Pitch" on Firewatch
3:40 What is Firewatch + our admiration for Campo Santo's members (Idle Thumbs, Walking Dead S1, Bioshock 2: Minerva's Den, Half-Life: Alyx and In the Valley of the Gods)
8:50 How did we play Firewatch?
10:50 The look of Firewatch (and some Ford misappropriation)
16:00 Wildlife and firearms
18:10 Okay, describe Firewatch in detail!
21:00 Now we get to the opening of the game's story
28:25 How did we play our Hanks?
30:05 Voice acting in the game (Cissy Jones & Rich Sommer)
31:50 An incident with some terrible teens (aka what did we do with their boombox)
36:40 Are we good with maps? Jacob, the ex-Scout, is bad with maps and fire.
40:15 Firewatch's mystery begins to unravel with a broken window, a communications line that has been cut and a wrecked campsite
46:10 Unravelling the mystery
51:45 The final sequence of the game
1:01:10 Question from @ThoughtsFromP1 on Twitter: "did you find the ending was a satisfying conclusion to the story?"
1:05:35 Question from @CtrlAltNoob on Twitter: "I see this recommended as one of the best Walking Sims a lot, what is it that makes this stand out more as oppose to others in the genre?"
1:10:05 Question from @CommanderNici on Twitter: "would you take a job as a fire watcher and if so, how would you keep yourself entertained?"
1:13:20 Our final thoughts and Dan talks about his podcast in detail
NEXT SHOWS
June 3, 2020 - Kentucky Route Zero, Act 2 feat. Jacob, Mike and special guest Adam Iannetta
June 10, 2020 - Kentucky Route Zero (The Entertainment) feat. Jacob, Mike and special guest Adam Iannetta
June 17, 2020 - Shovel Knight feat. Jacob, Mike, Moe and special guest Nathan Brandt
DISCORD: The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server!
TIP JAR: If you’re feeling generous and love the show, we have a PayPal tip jar! Any funds raised will go towards hosting our site and paying for games and equipment as we look to bring you higher quality content every month. | |||
10 Jun 2020 | 090: Kentucky Route Zero (Act 2) | 00:43:18 | |
We grin and bear the comedy of bureaucracy in Kentucky Route Zero, Act 2.
Developer: Cardboard Computer | Publisher: Annapurna Interactive | Initial Release: May 31, 2013
Jacob, Mike and special guest Adam Iannetta take a trip to an office park, a storage park, a trailer park and a park? Also, bears. And eagles?
Players: Jacob McCourt (@JacobMcCourt) & Mike Ruffolo (@ruffolom)
Special Guest: Adam Iannetta (@DMAIannetta) | Website: adamiannetta.ca
Web: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Additional Music: Ice Cider (Cider Time Variation) by Lifeformed | Creative Commons — Attribution 3.0 Unported — CC BY 3.0
SHOW NOTES:
0:00 Previously on Act 1 of Kentucky Route Zero
2:00 Entering the Bureau of Reclaimed of Spaces and the comedy of bureaucracy (Scene I)
13:00 Getting back on the road to 5 Dogwood Drive and Dr. Truman
17:00 Jacob dials a long-distance phone number that he found in the game
20:20 Random Access Self Storage/Saint Thomas Church (Scene II/III)
24:25 The Museum of Dwellings (Scene IV)
28:00 Meeting Ezra and Julian
31:05 Taking flight and exploring the forest (Scene V)
37:30 Finding Dr. Truman
41:40 Wrap-up
NEXT SHOWS:
June 10, 2020 - Kentucky Route Zero (The Entertainment) feat. Jacob, Mike and special guest Adam Iannetta
June 17, 2020 - Shovel Knight feat. Jacob, Mike, Moe and special guest Nathan Brandt
July 1, 2020 - Kentucky Route Zero (Act III) feat. Jacob, Mike and special guest Adam Iannetta
July 8, 2020 - Kentucky Route Zero (Here And There Along The Echo) feat. Jacob, Mike and special guest Adam Iannetta
DISCORD: The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server!
TIP JAR: If you’re feeling generous and love the show, we have a PayPal tip jar! Any funds raised will go towards hosting our site and paying for games and equipment as we look to bring you higher quality content every month. | |||
17 Jun 2020 | 091: Kentucky Route Zero (The Entertainment) | 00:33:00 | |
We try to eat a brick sandwich in Kentucky Route Zero: The Entertainment.
Developer: Cardboard Computer | Publisher: Annapurna Interactive | Initial Release: November 22, 2013
Jacob, Mike and special guest Adam Iannetta contemplate "the American Dream", catch a play and try to drink for free.
Players: Jacob McCourt (@JacobMcCourt) & Mike Ruffolo (@ruffolom)
Special Guest: Adam Iannetta (@DMAIannetta) | Website: adamiannetta.ca
Web: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
SHOW NOTES:
1:35 An introduction to The Entertainment
6:00 Our resident "dumb-dumb entertainment boy" loved this one
7:55 How is this interlude different from a gameplay perspective?
12:25 What happens in the play?
22:30 The end reveal
29:15 Final thoughts and wrap-up
NEXT SHOWS:
June 17, 2020 - Shovel Knight feat. Jacob, Mike, Moe and special guest Nathan Brandt
July 1, 2020 - Kentucky Route Zero (Act III) feat. Jacob, Mike and special guest Adam Iannetta
July 8, 2020 - Kentucky Route Zero (Here And There Along The Echo) feat. Jacob, Mike and special guest Adam Iannetta
July 22, 2020 - Florence feat. Jacob with special guests Travis Colenutt, Katie Lesperance and Jessica Fantauzzo
DISCORD: The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server!
TIP JAR: If you’re feeling generous and love the show, we have a PayPal tip jar! Any funds raised will go towards hosting our site and paying for games and equipment as we look to bring you higher quality content every month. | |||
24 Jun 2020 | 092: Shovel Knight (Shovel of Hope) | 01:07:07 | |
We trade in our virtual guns for a shovel in Shovel Knight.
Developer: Yacht Club Games | Publisher: Yacht Club Games | Initial Release: June 26, 2014
Jacob, Moe and special guest Nathan Norman Brandt talk about the Wii U and Amiibos, get confused about game naming and stan Tinker Knight hard.
Players: Jacob McCourt (@JacobMcCourt) & Moe Murtadi (@mmurtadi)
Special Guest: Nathan Brandt (@TwoHeadedGiant) The NES Pod: Website | Apple Podcasts | Spotify
Web: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
SHOW NOTES:
1:30 Nathan talks about his show, the New Entertainment System Podcast
3:10 Our "Fast Pitch" about Shovel Knight
4:05 What's your personal history with Shovel Knight?
6:05 Nathan is a Wii U apologist
6:45 Wait... what is Shovel of Hope? What is the Treasure Trove? I'm confused... please help. Also, information on Yacht Club Games and their Kickstarter.
12:45 Moe played on a keyboard, what was that like?
13:10 What does Shovel Knight feel like (after this podcast, you should watch this video from GameSpot: 7 Forgotten Ideas That Inspired Shovel Knight)
16:25 The story of the game
18:00 The structure of the game and the Tinker Knight appreciation zone
21:30 Nathan's favourite boss battles: Tinker Knight, Treasure Knight and The Enchantress
24:35 Jacob's qualms about final boss battles strike again
26:40 Some of the boss battles that we struggled with
30:45 Relic and armour talk
35:50 Is Shovel Knight a cute character + Nathan's Amiibo Corner
40:25 Jake Kaufman's soundtrack (complete with leitmotifs)
43:40 Integrating story into the gameplay
48:40 A quick taste of Shovel Knight's other campaigns and prequels (Game Maker's Toolkit did a great video about them)
50:25 Vomiting unicorns and propeller people
54:40 A brand new segment... The Recommendation Machine!
59:15 Final thoughts with a setup from @TheKamdyman on Twitter
NEXT SHOWS:
July 1, 2020 - Kentucky Route Zero (Act III) feat. Jacob, Mike and special guest Adam Iannetta
July 8, 2020 - Kentucky Route Zero (Here And There Along The Echo) feat. Jacob, Mike and special guest Adam Iannetta
July 22, 2020 - Florence feat. Jacob with special guests Travis Colenutt, Katie Lesperance and Jessica Fantauzzo
August 5, 2020 - Kentucky Route Zero (Act IV) feat. Jacob, Mike and special guest Adam Iannetta
August 12, 2020 - Kentucky Route Zero (Un Pueblo de Nada) feat. Jacob, Mike and special guest Adam Iannetta
August 19, 2020 - A Way Out feat. Jacob, Mike, Moe and special guest Kevin Reaburn
DISCORD: The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server!
TIP JAR: If you’re feeling generous and love the show, we have a PayPal tip jar! Any funds raised will go towards hosting our site and paying for games and equipment as we look to bring you higher quality content every month. | |||
22 Jul 2020 | 095: Florence | 00:54:05 | |
We meet cute in Florence.
Developer: Mountains | Publisher: Annapurna Interactive | Initial Release: February 14, 2018
Jacob and special guests Jessica Fantauzzo, Katie Lesperance and Travis Colenutt listen to beautiful (yellow) cello music, learn more about ourselves and spitefully cry.
Player: Jacob McCourt (@JacobMcCourt)
Special Guests: Jessica Fantauzzo (@jfant), Travis Colenutt (@TravisColenutt) & Katie Lesperance (@lesperak)
Web: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
SHOW NOTES:
2:25 What is your fastpitch on Florence?
3:05 How did you play Florence?
4:20 We set up the beginning of the game
9:20 We enter the spoiler room starting here; Florence meets Krish?
13:00 A burgeoning relationship and we explain the dialogue system
17:00 Moving In
21:45 Jacob brings up "spite" and everyone turns on him
27:20 Harvard's Science of Being Happy course and interpreting the game
29:25 Erosion
33:40 Letting Go
35:25 Self-discovery
38:20 Question from @StoryEverPod on Twitter about us crying
40:30 How the game ends
43:50 Final thoughts
45:40 The Left Behind Game Show
51:00 The Recommendation Machine
NEXT SHOWS:
August 5, 2020 - Kentucky Route Zero (Act IV) feat. Jacob, Mike and special guest Adam Iannetta
August 12, 2020 - Kentucky Route Zero (Un Pueblo de Nada) feat. Jacob, Mike and special guest Adam Iannetta
August 19, 2020 - A Way Out feat. Jacob, Mike, Moe and special guest Kevin Reaburn
September 9, 2020 - Kentucky Route Zero (Act V) feat. Jacob, Mike and special guest Adam Iannetta
September 16, 2020 - Our 100th Anniversary Spectacular feat. Jacob, Mike and Moe
September 23, 2020 - Kentucky Route Zero (Death of a Hired Man) feat. Jacob, Mike and special guest Adam Iannetta
DISCORD: The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server!
TIP JAR: If you’re feeling generous and love the show, we have a PayPal tip jar! Any funds raised will go towards hosting our site and paying for games and equipment as we look to bring you higher quality content every month. | |||
01 Jul 2020 | 093: Kentucky Route Zero (Act 3) | 01:05:49 | |
We occupy Pepe Silvia's galaxy brain in Kentucky Route Zero, Act 3.
Developer: Cardboard Computer | Publisher: Annapurna Interactive | Initial Release: May 6, 2014
Jacob, Mike and special guest Adam Iannetta experience a haunting musical performance, degauss old CRTs and scream about debt.
Players: Jacob McCourt (@JacobMcCourt) & Mike Ruffolo (@ruffolom)
Special Guest: Adam Iannetta (@DMAIannetta) | Website: adamiannetta.ca
Web: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Additional Music: Ice Cider (Cider Time Variation) by Lifeformed | Creative Commons — Attribution 3.0 Unported — CC BY 3.0
SHOW NOTES:
0:00 Previously on Act 2 of Kentucky Route Zero
2:00 "Where my leg?"
5:10 Was the first scene a hallucination?
8:00 Hey, this game is about debt, right?
12:50 The writing and the direction is so great (and continues to get better)
14:00 Meeting Junebug and Johnny
19:00 Taking in a show
25:35 We set up Junebug and Johnny's beautiful performance
32:45 The Hall of the Mountain King & Xanadu
39:30 Jacob's galaxy brain moment (and really beautiful death) with Xanadu
44:00 Going to a creepy graveyard
47:25 The Hard Times Whiskey Distillery
58:00 Jacob is ready to "wring this game's neck" and we explain why
1:03:45 Wrap-up
NEXT SHOWS:
July 8, 2020 - Kentucky Route Zero (Here And There Along The Echo) feat. Jacob, Mike and special guest Adam Iannetta
July 22, 2020 - Florence feat. Jacob with special guests Travis Colenutt, Katie Lesperance and Jessica Fantauzzo
August 5, 2020 - Kentucky Route Zero (Act IV) feat. Jacob, Mike and special guest Adam Iannetta
August 12, 2020 - Kentucky Route Zero (Un Pueblo de Nada) feat. Jacob, Mike and special guest Adam Iannetta
August 19, 2020 - A Way Out feat. Jacob, Mike, Moe and special guest Kevin Reaburn
DISCORD: The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server!
TIP JAR: If you’re feeling generous and love the show, we have a PayPal tip jar! Any funds raised will go towards hosting our site and paying for games and equipment as we look to bring you higher quality content every month. | |||
08 Jul 2020 | 094: Kentucky Route Zero (Here and There Along the Echo) | 00:27:01 | |
We play with old telephones in Kentucky Route Zero (Here and There Along the Echo).
Developer: Cardboard Computer | Publisher: Annapurna Interactive | Initial Release: October 30, 2014
Jacob, Mike and special guest Adam Iannetta dial (270) 301-5797, listen to a series of messages (and broadcasts) and receive phone calls?
Players: Jacob McCourt (@JacobMcCourt) & Mike Ruffolo (@ruffolom)
Special Guest: Adam Iannetta (@DMAIannetta) | Website: adamiannetta.ca
Web: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
SHOW NOTES:
1:00 An introduction to this interlude
2:30 This interlude's different telephone models
4:30 Numbers stations
10:10 Do we like this interlude?
13:00 Wait... REAL PHONES AND A REAL NUMBER?
17:25 Our favourite branches (speaking bat, great music
25:15 What happens when you find the LBGC Numbers Station
NEXT SHOWS:
July 22, 2020 - Florence feat. Jacob with special guests Travis Colenutt, Katie Lesperance and Jessica Fantauzzo
August 5, 2020 - Kentucky Route Zero (Act IV) feat. Jacob, Mike and special guest Adam Iannetta
August 12, 2020 - Kentucky Route Zero (Un Pueblo de Nada) feat. Jacob, Mike and special guest Adam Iannetta
August 19, 2020 - A Way Out feat. Jacob, Mike, Moe and special guest Kevin Reaburn
DISCORD: The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server!
TIP JAR: If you’re feeling generous and love the show, we have a PayPal tip jar! Any funds raised will go towards hosting our site and paying for games and equipment as we look to bring you higher quality content every month. | |||
05 Aug 2020 | 096: Kentucky Route Zero (Act 4) | 01:25:20 | |
We get crushed by debt in Kentucky Route Zero, Act 4. Developer: Cardboard Computer | Publisher: Annapurna Interactive | Initial Release: July 19, 2016
Jacob, Mike and special guest Adam Iannetta find (found) sound, take a trip on a boat (and miss the boat), make really awful jokes out of obligation and continue to curse the "Hard Times" boys.
Players: Jacob McCourt (@JacobMcCourt) & Mike Ruffolo (@ruffolom)
Special Guest: Adam Iannetta (@DMAIannetta) | Website: adamiannetta.ca
Web: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Additional Music: Ice Cider (Cider Time Variation) by Lifeformed |
Creative Commons — Attribution 3.0 Unported — CC BY 3.0
SHOW NOTES:
0:00 Act 3 Recap
3:00 The start of our Act 4 talk-through
4:40 Jacob completely missed the boat (but we sure didn't)
8:05 Will wills a mammoth (The Echo River)
13:35 Recording found sound with Ezra
16:00 Conway gives an arm and a leg
21:30 We come upon a gas station
30:30 The Rum Colony
38:00 A Phone
44:00 The Radvansky Center
54:10 A Grove
1:00:20 Echo River Central Exchange
1:11:15 Sam and Ida's
1:16:00 A Neighbourhood and Silo of Late Reflections
1:19:20 Final Thoughts about Act IV
UPCOMING SHOWS:
August 12, 2020 - Kentucky Route Zero (Un Pueblo de Nada) feat. Jacob, Mike and special guest Adam Iannetta
August 19, 2020 - A Way Out feat. Jacob, Mike, Moe and special guest Kevin Reaburn
September 2, 2020 - Kentucky Route Zero (Act V) feat. Jacob, Mike and special guest Adam Iannetta
September 9, 2020 - Our 100th Anniversary Spectacular feat. Jacob, Mike and Moe
September 16, 2020 - Kentucky Route Zero (Death of a Hired Man) feat. Jacob, Mike and special guest Adam Iannetta
DISCORD: The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server!
TIP JAR: If you’re feeling generous and love the show, we have a PayPal tip jar! Any funds raised will go towards hosting our site and paying for games and equipment as we look to bring you higher quality content every month. | |||
12 Aug 2020 | 097: Kentucky Route Zero (Un Pueblo de Nada) | 00:40:26 | |
Don't tell Moe that we laughed at Moe the Crow from Kentucky Route Zero's fourth interlude, Un Pueblo de Nada.
Developer: Cardboard Computer | Publisher: Annapurna Interactive | Initial Release: January 25, 2018
Jacob, Mike and special guest Adam Iannetta explore haunting old television stations, make terrible "yo mama" jokes and finally get platinum status at Yarn Barn.
Players: Jacob McCourt (@JacobMcCourt) & Mike Ruffolo (@ruffolom)
Special Guest: Adam Iannetta (@DMAIannetta) | Website: adamiannetta.ca
Web: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
SHOW NOTES:
1:55 A difference in perspective
3:35 Moe the Crow
4:40 Setting up the WEVP-TV studio
9:50 The videos/websites that accompany this game
12:55 Mike gets some perspective about playing the game act-by-act/interlude-by-interlude
18:15 We give you the plot rundown of the game
28:20 Ghosts don't exist, right?
31:40 Our hypotheses about the supernatural events from the interlude and our wrap-up
UPCOMING SHOWS:
August 19, 2020 - A Way Out feat. Jacob, Mike, Moe and special guest Kevin Reaburn
September 2, 2020 - Kentucky Route Zero (Act V) feat. Jacob, Mike and special guest Adam Iannetta
September 9, 2020 - Our 100th Anniversary Spectacular feat. Jacob, Mike and Moe
September 16, 2020 - Kentucky Route Zero (Death of a Hired Man) feat. Jacob, Mike and special guest Adam Iannetta
DISCORD: The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server!
TIP JAR: If you’re feeling generous and love the show, we have a PayPal tip jar! Any funds raised will go towards hosting our site and paying for games and equipment as we look to bring you higher quality content every month. | |||
26 Aug 2020 | 098: A Way Out | 01:05:33 | |
We escape from prison co-op style in A Way Out.
Developer: Hazelight Studios | Publisher: Electronic Arts | Initial Release: March 23, 2018
Jacob, Mike, Moe and special guest Kevin Reaburn bond in pairs, play the mini-games for way too long and Jacob exerts his need for control with a middling result.
Player: Jacob McCourt (@JacobMcCourt), Mike Ruffolo (@ruffolom) & Moe Murtadi (@mmurtadi)
Special Guests: Kevin Reaburn (@ATribeCalledKev)
Web: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
SHOW NOTES:
2:40 Our Fast Pitch for A Way Out
3:40 Our personal histories with A Way Out, Josef Fares and Hazelight
6:10 How did we play A Way Out?
8:15 We shared our character choices
11:30 Let's break out of prison!
15:00 We broke out of prison to fish (a discussion about mini-games)
19:45 Let's talk about the major story beats?
26:05 Masterful co-op direction
29:55 Leo's Way or Vincent's Way?
31:40 Some of our other highlights
39:35 We set up Harvey and the "twist"
44:05 A Way Out: Showdown
46:05 Our endings
47:35 The graphic/sound did their job
48:40 The recommendation machine
52:30 Questions from @CtrlAltNoob & @LukeWarmLewis
59:50 Our final thoughts
NEXT SHOWS:
September 9, 2020 - Kentucky Route Zero (Act V) feat. Jacob, Mike and special guest Adam Iannetta
September 16, 2020 - Our 100th Anniversary Spectacular feat. Jacob, Mike and Moe
September 23, 2020 - Kentucky Route Zero (Death of a Hired Man) feat. Jacob, Mike and special guest Adam Iannetta
DISCORD: The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server!
TIP JAR: If you’re feeling generous and love the show, we have a PayPal tip jar! Any funds raised will go towards hosting our site and paying for games and equipment as we look to bring you higher quality content every month. |
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