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Kiwi Talkz (Kiwi)

Explore every episode of Kiwi Talkz

Dive into the complete episode list for Kiwi Talkz. Each episode is cataloged with detailed descriptions, making it easy to find and explore specific topics. Keep track of all episodes from your favorite podcast and never miss a moment of insightful content.

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Pub. DateTitleDuration
10 Feb 2024#162 - Ryan Kaufman Interview (Award Winning Video Game Writer/Narrative Designer)00:57:44

Ryan Kaufman is an award-winning writer that came up working at Lucas Arts on games such as Revenge Of The Sith & Republic Commando before moving onto Telltale where he was one of the main writers.

#telltalegames #thewalkingdead #starwars

SOCIAL MEDIA

TWITTER - @M1sterFox

LINKTREE - https://linktr.ee/w.ryan.kaufman

TIMESTAMPS

00:00 - Intro

00:47 - Ryan’s Dream Game To Make Would Be About Titanic

03:10 - What Should Come First Narrative Or Design

04:30 - Revisions Of A Script/Writers Room

06:00 - Constraints Of Game Of Thrones & Star Wars

06:59 - Being In Charge Of The Expanded Universe Of Star Wars For Lucas Arts

08:50 - Stigma At Lucas Arts For Star Wars Fanboys

10:10 - The Republic Commando Lay-Offs Made Ryan Leave Lucas Arts

12:08 - Not Being Too Attached To An Idea/Game Design

13:20 - The Hardest Part Of Writing/Stressing Over Writing

15:20 - Ryan Doesn’t Like To Play Narrative Based Games/Shadow Of The Colossus

16:35 - Story Vs Gameplay/What Is Story/DOOM

18:55 - Environmental Storytelling

19:50 - Ryan Finds Himself Critiquing Games/Film & Television Narratives All The Time

21:10 - The Good & Bad About Chat GPT

24:40 - Film Narratives Are Terrible These Days/Ryan Critiques Himself All The Time

26:20 - Telltale James Bond Pitch For James Bond To Be Pakistani

29:25 - The Experience Of Working At Telltale

30:50 - Telltale Game Development Had An Intense Schedule/Directing Voice Actors

35:40 - Ryan’s Strengths & Weaknesses As A Writer

38:30 - Reading A Dictionary & Thesaurus/Novel Writing Vs Game Writing

39:36 - Kiwi Reminds Ryan Of His Own Advice Regarding First Person/Third Person Writing

41:30 - Ryan Uses A Whiteboard For Story Beats/Pixar Storybeats

45:00 - Ryan Wanted To Make A Hellboy Telltale Game/Cost Of Redoing Narrative/Voice After Its Already Implemented

48:10 - Lip Syncing/Localisation Troubles With Dialogue

51:20 - Japanese Games Having Terrible English Dialogue/Translations

53:40 - Ryan Would Love To Work On A Rockstar Game

54:40 - Where To Buy Ryan’s Novel “Gawain A Year To Live

56:23 - Where To Follow Ryan

06 Oct 2024#173 - Jason Schreier Interview (Play Nice: The Rise, Fall & Future Of Blizzard Entertainment)00:40:38

Jason Schreier the legendary video game journalist talks to me about his new book PLAY NICE that you can purchase here https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

#blizzard #blizzardentertainment #bloomberg

NOTE: Jason had to bail urgently which is why the podcast ended very abruptly.

TIMESTAMPS

00:00 - Intro

01:23 - Researching & Preparing For Play Nice

04:01 - Movie/TV Adaptation Of Play Nice

04:50 - Blizzard Sex Parties

07:09 - Will Blizzard Ever Be On The Level They Once Were

08:40 - Why Jason Wanted To Write About Blizzard

10:02 - How Jason Decided To Finish The Book

11:30 - Crunch At Blizzard & In The Industry

14:30 - Blizzard Employees Dating & Marrying Each Other

16:30 - Blizzard Approach To Polish

20:00 - Blizzard Devs Clashing With Upper Management

21:30 - CEO’s In The West Won’t Follow Iwata’s Model

25:15 - Trauma For Devs Following Lay Offs

26:51 - Commute Times For Blizzard Devs

28:39 - Crunch/Devs Being More Open Of Work Conditions

29:57 - Jason Doesn’t Leak Info/Still Being Blacklisted From Bethesda

31:40 - Jason’s Dream Book To Write/Japanese Culture Barrier

33:50 - Japanese Game Industry

35:10 - Play Nice Is A Very Dense Book In Terms Of Stories

36:19 - Blizzard Devs Opinions Of Armin Zerza

37:09 - Game Devs Vs The Suits

15 Oct 2024PAX AUS 2024 - Valve Panel With Josh Weier (Developer On Half-Life 2 & Portal 2)00:57:31

Here is the panel I did with Josh Weier at PAX AUS. I spent a year planning this with Josh and PAX AUS to make this happen. #portal2 #valve #halflife2

TIMESTAMPS

00:00 - Intro

02:21 - Why Valve Games Are Very High Quality

05:25 - Steam Originally Had Some Skepticism

09:07 - Importance Of The Source Engine On Valves Games

12:04 - Advanced Physics In Half-Life 2/Gravity Gun

15:20 - The Modular Nature Of Portal & Portal 2

17:10 - Why Valve Games Have Great Pacing

20:35 - Valve's Approach To Tutorials

22:30 - Super Metroid's Influence On Portal 2

25:00 - Why Valve Games Don't Have Cutscenes

28:02 - Interweaving Design & Story

31:08 - Original Idea Of Wheatley/Rehabilitating Ideas

34:27 - Valve's Structure To The Ending Of Games

38:04 - Overcoming Despair During Game Development

41:30 - Q + A - Game Mechanics That Were Removed

42:22 - Q + A - Difficult Parts Of Development

44:26 - Q + A - Wheatley Killing You Section

46:21 - Q + A - Things That Were Cut

47:39 - Q + A - Thoughts On Speedrunners

48:30 - Q + A - Hardest Things To Implement

50:11 - Q + A - The Best Qualities Of The Valve Devs

53:04 - Q + A - Josh's Hopes For Valve In The Future

54:46 - Q + A - How Josh Stays Fit

55:44 - Deciding Who Should Get Prize Money/Outro

04 Aug 2024#170 - Shawn Green Interview(OG ID Software Programmer & Designer)01:09:40

Shawn Green was a former developer at ID Software, ION and Escalation Studios. He was part of the original ID Software team and worked alongside legends such as John Romero and John Carmack

#doom #idsoftware #johnromero

TIMESTAMPS

00:00 - Intro

00:36 - How Shawn Ended Up At ID Software/Commander Keen

05:05 - Learning The DOOM Editor

06:40 - Doing The Ports For DOOM

10:55 - Designing Levels For Ultimate DOOM

13:10 - Making E4M8 - Unto The Cruel

16:25 - How Shawn Learned To Design DOOM Levels

18:15 - Working With John Romero

21:30 - Romero & Carmack’s Differences

23:40 - ID Software Didn’t Have A Hierarchy

27:00 - John Carmack Is A Monster

28:30 - The Circumstances Of Crunch Matters/Carmack Is A Workaholic

30:30 - John Carmack Sacrificed A Lot To Be Who He Is

32:30 - Getting Into A Zone/Working On Halo: Combat Evolved

38:30 - Shawn Puts His Programming Hat On While Playing Games

39:31 - Zelda: Tears Of The Kingdom’s Amazing Physics Engine

41:15 - The QA On DOOM Ports

43:20 - The Hardest Thing About Programming

44:30 - Integration Is An Important Part Of Coding

46:30 - The Curve Balls Of Running Escalations Studios

48:35 - The Pros And Cons Of AI

53:10 - Design Differences Between Japan & The West/Layoffs

1:06:40 - Shawn’s Final Thoughts/Working For Nintendo

27 Oct 2023#159 - Randy Linden Interview (THE MAN BEHIND DOOM SNES)01:19:04
Randy Linden is a legendary programmer who is best known for doing what was thought to be impossible porting DOOM from the PC to the SNES, hes also responsible for porting Dragon's Lair to the Amiga and making Bleem an emulator for the Playstation. He is currently working for Limited Run Games. #doom #supernintendo #snes SOCIAL MEDIA TWITTER - @RandalLindenTIMESTAMPS00:00 - Intro00:40 - Being In The Industry For Over 40 Years01:57 - Randy’s Thoughts On Zelda: Breath Of The Wild & Super Mario Odyssey06:03 - Randy’s Standout Moment In Zelda: Breath Of The Wild07:25 - Honing In On The Programming Aspect of Zelda: Breath Of The Wild & Super Mario Odyssey09:50 - Zelda Inspired Randy To Improve On His Programming Skills/Writing A Program11:34 - Why The Rocket Launcher Is More Powerful In DOOM SNES/Reverse Engineering15:25 - Why Monster Infighting Isn’t In DOOM SNES18:08 - Why Monsters Don’t Respawn In Nightmare Mode/Monster Speed In Nightmare/SNES Violent Games21:59 - Guessing The AI For The Monsters/Tight Deadline For DOOM SNES25:14 - Being In The Zone Creatively/Crunch For DOOM SNES/Managing Time Effectively34:16 - How Randy Balances Quality Vs Quantity In Programming36:50 - Story Of Metal Gear Solid Bug For Bleem On Dreamcast42:45 - Randy’s Terrible Diet While Working44:26 - How To Get In The Zone45:30 - List Of Programming Priorities/Priority On DOOM SNES49:11 - How The Quake GBA Prototype Came About51:21 - The Hardest & Most Misunderstood Thing About Programming56:50 - Game Development Roles These Days Are More Specialized/AAA Development1:01:00 - Cost Of Games1:05:18 - Gaming Has More Value For Money Than Film/Game Studios Lay Offs1:08:35 - Its Harder For Game Studios To Be Successful Today Than It Was In The Past1:11:05 - Incremental Hardware Increases1:12:06 - Sandy Peterson Never Worked On DOOM SNES1:14:31 - E2M2 In DOOM SNES/John Coffey Level Edits That Got Rejected By ID Software/Metallic Grates1:17:45 - Where To Follow Randy Linden/Jurassic Park
09 May 2023#151 - John Lowrie Interview (Accents, Valve, Search For The Sandwich, A.I., Team Fortress 2 etc.)00:56:37
John Lowrie is a voice actor who is best known for voicing Sniper in Team Fortress 2 as well as many other Valve games. #valve #teamfortress2 #dota2 SOCIAL MEDIA TWITTER- https://twitter.com/johnpatricklowr YOUTUBE - @johnlowrie3070 TIMESTAMPS00:00 - Intro00:35 - Difference Between The Australian And NZ Accent01:14 - Learning Accents/Different British Accents/NZ & Australia Accents04:38 - South African Accents/NZ TV Shows/Studying An Accent05:55 - Studying Accents Well Watching A Series/German Accents07:15 - Doing An Accent Without It Sounding Comical08:46 - Differences In How Americans Speak10:20 - Accents That Are Hard To Do11:39 - History Of Writing In Then Video Game Industry/Working With Valve Writers13:27 - The Art Of Recording Vocals For Video Games15:20 - Adlibbing/Zany Nature Of Valve Writers16:55 - Being The Narrator On Total Annihilation20:35 - Film Vs Voice Acting23:15 - Composing For The Church And The Darkness/Composing For Search For The Sandwich24:30 - Time Vs Space25:00 - How Search For The Sandwich Came About29:15 - Being Invited To The Major For Dota 2 In Peru30:27 - Countries John Has Travelled To31:10 - John Wants To Do PAX Aus32:45 - Keeping Team Fortress 2 Alive33:48 - Team Fortress 3/Valve Hierarchy 34:51 - Gabe Newell/Buffer Between Devs & Questions/Fan Mail36:40 - Deadlines/Artistic World Vs Business World42:20 - Chat GPT& A.I.ba Can Be Used For Good Or Evil46:45 - Western Culture Monetises Everything/The Brain Is Not Aware Of Itself/Amazing Things Coming Out Of Pain50:15 - YouTubers Compromising/Quality Vs Quantity/ The Infinite Cage54:00 - Artistic Goals
15 Jul 2023#154 - Steve Jude Interview (Project Management, Lego 2K Drive, Deus Ex, Tantalus etc.)00:42:00

Steve Jude is a game developer and currently Senior Producer at Tantalus, he has worked on franchises such as Zelda, Borderlands, Lego, Star Wars and more.... #zelda #lego2kdrive #skywardsword TWITTER - @SteveJudestorm TIMESTAMPS 00:00 - Intro/Disclaimer Regarding The Legend Of Zelda:Skyward Sword HD 01:15 - Why Northlane Is Steve’s Favourite Band 03:05 - Steve Doesn’t Listen To Music While He Is Working 03:45 - What Is Required In Project Management 07:01 - Adjusting Management Styles 08:50 - How Steve Ended Up In The Video Game Industry 12:03 - Interview At Krome Studios 14:41 - Portfolio Matters More To Employers Than University Degrees 17:12 - Lego 2K Drive Is The Most Challenging Project Steve's Worked On 20:43 - Porting A PS5 Game To Switch Is Hard/Working With Visual Concepts 23:34 - Steve Is Still Relatively Young With Nearly 20 Years XP And Where He Wants To Be As A Senior Producer 24:00 - Steve Wants To Be More Of A Technical Producer Down The Line 24:40 - Adapting Deus Ex Human Revolution For The Wii U Gamepad 27:46 - Deus Ex Didn’t Have Too Many Wii U Gamepad Bugs/How Testing Works 29:50 - Steve’s Turbulent Career Path 37:30 - History Of Tantalus Media 39:37 - The Harsh Reality Of Working In The Video Game Industry 41:13 - Where To Follow Steve Jude

10 Nov 2024Metroid Prime 2 - 20th Anniversary Interview With 2 Engineers! (Jack Mathews & Zoid Kirsch)01:07:15

MP2 engineers Jack Mathews & Zoid Kirsch return to reminisce on the development of Metroid Prime 2

#metroidprime2 #nintendo #metroid

TIMESTAMPS

00:00 - Intro

01:45 - Developing Multiplayer/Original Ideas

08:15 - Biggest Engineering Challenges In Prime 2

14:42 - Sanctuary Fortress

17:07 - Metroid Prime 2 Remastered Challenges/Prime 2 Constraints

20:15 - Devs Didnt Recognise Prime 2’s Difficulty At The Time

22:41 - Japanese Versions Were Made Easier

23:50 - Tanabe, Miyamoto & Sakamoto’s Involvement In Prime 2/Luminoth

28:06 - Rezbit

29:55 - Dark Visor

30:50 - Why Dark Visor Wouldn’t Have The Same Problems As Thermal In A Remaster

32:12 - Favourite Boss

33:10 - Favourite Item Upgrade

35:00 - Most Memorable Music Theme

37:01 - Favourite Puzzle/Caretaker Drone

39:20 - Boost Ball As An Offensive Weapon

41:34 - Q+A - Sales Of Metroid Prime 2

42:21 - Q+A - Why Prime 2 Has Samus’ Ship From Super Metroid & Metroid II

43:20 - Q+A - Ridley Being Cut From Prime 2

44:29 - Q+A - Experience Working With Android Jones

48:12 - Q+A - Scrapped Metroid 1.5 Concept Of Rogue AI Personalities

49:59 - Concept Of Memento Film Gameplay For Prime 2

51:33 - Thoughts On Metroid Prime 4 Announcement Trailer

56:13 - Gap Between Prime 3 & 4

57:42 - Problems With Prime 2’s Ammo System

1:03:13 - Final Thoughts On Prime 2

30 Jun 2023Zelda: Tears Of The Kingdom Review With Ex Retro Studios Developer(Eric Kozlowsky)01:06:23
I review Zelda: Tears Of The Kingdom with former Environmental Artist from Retro Studios, Eric Kozlowsky #tearsofthekingdom #zelda #zeldatearsofthekingdom You can stay up to date with on Project Saturn here https://www.fuzzybot.com/ Eric's Twitter - @vonkozTIMESTAMPS00:00 - Intro00:33 - Eric’s Zelda Tattoo/Miyamoto Signing Zelda 1 For Eric02:30 - The Pain Of Tattoos04:30 - Creative Thinking Of TOTK/TOTK Being Overwhelming06:45 - Link To The Past Compared To TOTK07:30 - How Eric Got The Master Sword/Eric’s Thoughts On The Game11:10 - The Seamless Physics Engine/BOTW Having A Better Artstyle Than TOTK12:35 - TOTK Doesn’t Respect People’s Time/Item Duplicate Glitch18:12 - Ganon’s Final Form Should’ve Been A Pig18:37 - The Story Has Massive Plotholes/Zelda Timeline & Lore23:04 - Being Objective With Criticism/Frustration Kills Games25:21 - Voice Acting For Female Characters Are Cringe26:31 - Link Needs To Have A Voice30:20 - TOTK’s Voice Acting/Zelda’s Voice Acting Is Bad31:45 - Lead Up To Ganon In BOTW Was Better /Ganondorf Fight In TOTK33:48 - The Dungeons In TOTK35:40 - Emerging Gameplay In TOTK Is What Makes It Special36:40 - Only One Way To Solve Puzzles In The Older Zelda Games37:50 - 2D Games Should Remain Traditional And 3D Should Be Sandbox Going Forward40:12 - Art Direction On TOTK/Strain On Switch Hardware41:22 - Twilight Princess Art Direction Being Constrained By Hardware42:12 - Art Direction Vs Art Execution43:26 - Metroid Prime Remastered Has Stylised Realism In Art44:22 - Could Metroid Prime Go Open World Like TOTK46:18 - Metroid Prime 4 Will Be A Launch Title For Switch Successor47:15 - Where Does The Zelda Series Go From Here/The Crazy Stuff Fans Are Building48:00 - Eric Needs To Reserve Being Creative For Work Not Building Contraptions In TOTK48:30 - Forgetting That You Have The Ascend Ability49:10 - Feeling Smart Moments50:15 - Clunkiness Of The UI51:32 - The Biggest Highlight Moments For Eric And Kiwi54:44 - Shortcomings Of TOTK’s Music/Limitations Caused Music To Flourish During 8 & 16 Bit1:01:20 - Sum Up Of TOTK/TOTK Is Not A Relaxing Game1:02:58 - Being An Adult And Not Having The Time Like You Used To1:04:00 - Plug For Fuzzybots New Game Project Saturn
31 Mar 2023Metroid Prime Remastered Review With Ex Retro Studios Developer(Jack Mathews)01:35:38

I review Metroid Prime Remastered with the former Lead Technical Engineer on the Original game Jack Mathews. #metroidprimeremastered #metroidprime #gamereview NOTE: Jack had some audio issues for the first minute, which disappeared after that.TIMESTAMPS00:00 - Intro01:14 - Metroid Prime Remastered Is How You Remember It03:01 - Updates To The Audio/Gameplay Holding Up04:15 - UI Fixes05:12 - Trilogy Code Being Used For Remaster05:52 - Mirror Reflection Removal/Physically Based Rendering12:45 - Updated Artwork/Lights On The Orpheon15:38 - Animation Rig For Metroid Prime Form 1 Boss17:14 - Metroid Prime Hasn’t Been Replicated/Games Copying Metroid Primes Visors19:00 - Jack & Kiwi Joke About Pitching An FPS With The Morph Ball Mechanic20:00 - Space Pirate Morph Ball Lore/Morph Ball Makes No Sense Logically21:20 - Original Team Being Puzzled Trying To Animate The Morph Ball23:10 - Complexity Of Making The Morph Ball25:00 - Why The Original Team SHOULD Be Credited31:15 - Why The Thermal Visor In MPR Is Worse Than The Original Game37:54 - Why Your Beams Don’t Light Up Rooms In MPR44:20 - It Would’ve Been A Herculean Effort To Make The Game Run At 60FPS47:00 - MPR Was Retro Proving They Have Still Got It/Setting The Stage For Metroid Prime 451:00 - Jack Falling For The Gravity Suit Trap54:04 - Ramping Of Difficulty In The Phazon Mines Gauntlet57:50 - Jack Wanted Checkpoints59:30 - What Constitutes An HD Port, Remaster And Remake.1:04:35 - Controller Options & Issues For MPR1:09:33 - Hot Light Sticks In Phendrana Drifts1:10:10 - Particle Effects Upgrades/Magmoor Caverns Looks Amazing Now1:11:45 - Metroid Prime Biomes1:14:45 - Patches Jack Wants Added To The Game1:18:38 - Samus Character Model In The End Cutscene1:22:35 - Why Samus’ Character Model Changed In Subsequent Games1:23:40 - Jack Is Proud Of Everyone That Worked On The Game1:25:00 - The Weirdness Of Not Marketing MPR/Repeat Of History Of Retro Being Underdogs Again 1:27:57 - We Are In A Renaissance Of Metroid Series1:28:50 - Dread Vs Prime Remastered/Older 2D Metroids Have Aged1:32:30 - Jack Plugs His Wifes New Cook Book

23 Jul 2024#169 - Jonah Lobe Interview (Character Artist On Skyrim, Fallout 3 & Fallout 4)01:05:13

Jonah Lobe is a former artist at Bethesda and did the art for a number of characters on Elder Scrolls V: Skyrim as well as Fallout 3 and Fallout 4. He is currently working on his Fantasy Novel: Quiet Level One that you can support here. https://www.kickstarter.com/projects/quietlevelone/quiet-level-one-by-jonah-lobe

#bethesda #fallout #skyrim

SOCIAL MEDIA

YOUTUBE - @JonahLobeDraws

TWITTER - @Jonahlobe

FACEBOOK - https://www.facebook.com/jonahjonahlobe

INSTAGRAM - @iamjonahlobe

00:00 - Intro

01:14 - Getting Tendonitis From Working On Alduin The Dragon

08:47 - How The Balrog From LOTR Influenced The Deathclaw Horns

14:15 - What Makes Art Iconic/Why Deathclaw Is Iconic

21:00 - Critiquing Games & Movie Art/Why The Sharks In Aquaman Are Terrible

22:35 - Sandworms In Dune Are Iconic/Across The Spiderverse Is Perfect

24:30 - Deadlines On Art At Bethesda/Jonah’s Specialty/Iterations Of Art

29:04 - What Jonah Learned From Adam Adamowicz/Letting Go Of Your Ego

33:50 - Why Bethesda Has High Retention Of Its Employees

39:10 - Working With Todd Howard

45:10 - Todd Howard Is Irreplaceable

46:50 - Fallout 76 Was Wasnt Decided By Todd But By The Suits

48:40 - Jonah’s Review Of The Fallout TV Series

51:40 - Why Bethesda Games Don’t Have A Signature Artstyle

53:15 - Realism Vs Stylized Art

54:30 - Jonah’s Fantasy Novel Quiet: Level One

26 Mar 2025#187 - Chris Detyna Interview (Composer On Terminator Resistance) 00:57:27

Chris Detyna is a video game composer who is best known for his brilliant score for Terminator Resistance.

#terminator #terminatorresistance #theterminator

TIMESTAMPS

00:00 - Intro

01:00 - Meeting Teyon/How Chris Got The Job Composing Terminator Resistance

04:19 - Including Electric Guitar In The Main Theme/Being Scared Of Making The Music

05:52 - Adapting The Terminator 1 Theme/T1 Theme Weird Time Signature

09:05 - Directions From Teyon’s Director On The Music

11:25 - The Gear Chris Used To Make The Soundtrack

13:52 - Kiwi Praises The OST/Teyon Were Nervous Of The Reception/Ear Fatigue

17:06 - Music & SFX Balancing

18:27 - Why The Terminator Resistance OST Isnt On Spotify

20:04 - Scoring The Kyle Reese Cutscene From T1/Transcriptions

23:00 - The Approach To Scoring The Game

25:00 - Composing The HK Combat Theme

25:49 - Only One Of Chris’ Tracks Were Cut From The Game

27:50 - Communication At Teyon Is Great/No Crunch At Teyon

29:00 - Working On Robocop: Rogue City/Autotune

32:15 - Writing Melody & Lyrics/Ideas Don’t Get Lost

36:15 - Doing The T-800 Heartbeat Theme(Infiltrator Mode)

41:00 - Chris & Kiwi Discuss Mixing Tips

45:25 - Q+A - What IP Would You Like To Compose For

48:50 - Q+A - What Does Chris Feel About The Forgettable Scores Post T2

51:31 - Q+A - What Was Chris’ Influences Growing Up

54:35 - Closing Comments

18 Aug 2023#155 - Kevin Schmitt Interview (Rogue Squadron, Republic Commando, LucasArts, Halo, Leadership etc.)01:08:34
Kevin Schmitt has been working in the video game industry for over 25 years and currently works for Epic Games, he previously worked at 343 on the Halo Series and Lucas Arts where we worked on many Star Wars properties such as Rogue Squadron, Republic Commando, Obi-Wan and Mysteries Of The Sith #starwars #roguesquadron #lucasarts TWITTER- @kevindschmittTIMESTAMPS00:00 - Intro00:50 - Kevin’s Time In The Industry Has Flown By03:00 - Biggest Changes In The Industry/Kevin’s Early Years07:25 - AAA Games Size08:24 - Stories Of The Design For Star Wars Rogue Squadron11:50 - Mark Haigh Hutchinson Was A Great Leader15:40 - Importance Of Good Leadership/Making Multiple Projects At Once At LucasArts20:50 - How Designs Were Originally Mapped Out At LucasArts24:10 - Metroid Prime’s HUD influenced Republic Commando’s25:30 - How You Approach Design For Different Genres/FPS’s Are Kevin’s Bread & Butter27:00 - Frustration Of Creative Constraints With Star Wars IP/Ideas Being Shot Down32:30 - LucasArts Vault With Sacred Phantom Menace Info/ Team Seeing A Rough Cut Of Phantom Menace36:00 - The Process Of Pitching Games37:20 - Kevin Shows Off LucasArts Game Design Folders/Archiving39:30 - Phantom Menace Game Idea That Didnt Pan Out41:50 - Approach To Halo Campaign Vs Multiplayer44:15 - How Kevin Became A Writer48:20 - Kevin’s Thoughts On ChatGPT51:40 - Vetting Leaders In The Game Industry/The Industry Doesn’t Allow Discussions Of Failures55:00 - Post Mortem At The End Of A Game Project58:20 - Leaders Recognising Their Own Faults/Mark Recognising His Strengths & Weaknesses1:00:15 - Being Confrontation When You Aren’t A Confrontational Person1:01:25 - A Cohesive Team Is The Most Important Factor On A Project/Communication Differences1:04:30 - Republic Commando Team Being Told Their Being Laid Off When The Project Finishes1:06:40 - Where To Follow Kevin Schmitt
01 Feb 2025#184 - Shawn Layden Interview (Former CEO & Chairman of Playstation & SIEA)01:01:26

Shawn Layden was former CEO of Playstation worldwide studios and former chairman of Sony Interactive Entertainment America. His career in Sony is legendary as a Japanese localizer that had a meteoric rise to be one of the head honchos of the whole company.

#playstation #sony #ps5

SOCIAL MEDIA

TWITTER -@SHAWNLAYDEN

BLUESKY - @shawnlayden.bsky.social

TIMESTAMPS

00:00 - Intro

01:02 - Why Playstation Used Numbers For Each Console Iteration

03:26 - Being The Fix It Guy At Sony/What Motivates Shawn

05:45 - Building A Reputation

07:00 - Doing 18 Hour Days During The PSN Hack

09:00 - Why Sony Is So Good At Marketing

13:01 - How FOMO Is Used In Marketing

14:00 - Why Sony Now Releases 1st Party Games On PC/Initial Pushback

15:50 - Why Astro Bot Was Shawn’s 2024 GOTY

18:30 - Why The Japanese Are So Good At Game Design

21:57 - Western Games Are Too Big In Scope/Dev Costs Come From Salaries

23:05 - Why So Many Game Studios Are On The West Coast Of America/Environmental Costs

24:57 - Game Devs Commute Times Create Major Sunk Costs/Working From Home

28:30 - Shawn Pushed Realistic Graphics Well Acknowledging It’s Not Sustainable

30:52 - How Sony Prices Games & When To Drop The Price

33:40 - Concords Failure/Why Games As A Service Was Popular And No Longer Isnt

37:31 - Why The PS6 Won’t Be Discless

40:00 - Launching Handhelds Are Hard/Why The PS Vita Failed

43:00 - Sony Characters Won’t Appear In Super Smash Bros

44:20 - Why Playstation All-Stars Didn’t Sell Well

46:48 - Q+A - How Will The Market Of Fortnite/Roblox Players Change As They Get Older

49:28 - Q+A - Shawn’s Opinion On Microsoft’s Multiplatform Approach

51:22 - Nintendo Are Best Positioned To Navigate The “Diminishing Returns” Problem

54:18 - Q+A - What Games Did You Think Would Be Big Hits But Weren’t.

58:21 - You Learn More From Failures Than Successes

59:43 - Closing Comments

24 Nov 2023#160 - Garrett Young Interview(General Manager On DOOM 2016)00:53:14

Garrett Young has been in the video game industry for over 25 years and has worked on games such as DOOM 2016, Rage Forza and James Bond: Quantum Of Solace.

#doom #doom2016 #forza

SOCIAL MEDIA

TWITTER - @garretty

TIMESTAMPS

00:00 - Intro

01:05 - Working On DOOM 2016

06:43 - Early Builds Of The Game/Garrett’s First Week On DOOM 2016

12:30 - Single Player Mode/Push Forward Combat/

17:05 - Difficulty Story On Nightmare

21:56 - Tackling The FPS Platforming Problem In DOOM 2016

24:20 - Metroid Prime & Batman’s Influence On DOOM 2016

26:50 - Cancelled Soccer Game For Xbox/EA Sabotaged The Dreamcast

31:21 - Working On Forza

33:23 - Working On The City Tracks Vs Forza/Building Up The Team/Publishing Vs Game Studios

37:26 - Diversity In Skillset/ Knowing When To Pivot When Something Isn’t Working

39:51 - The Reality Of Crunch In The Industry/Management

48:20 - Fake Deadlines/Agile Development

51:20 - Where To Follow Garrett Young/Doing Another Podcast In The Future

20 Jan 2023#146 - Tyvic Stallworth Interview (Last Of Us Part II, Call Of Duty:Warzone, QA, Mario, Naughty Dog)01:05:45

Tyvic Stallworth is a game developer who has worked on games such as Last Of Us Part II and Call Of Duty: Warzone, he is currently a developer at Sucker Punch productions.

You can check out his gaming channel here https://www.youtube.com/@UCQP8-hs7qhuV9PQpIjTcjng

#lastofus #callofduty #naughtydog

TIMESTAMPS

00:00 - Intro

00:39 - Tyvics Workout Regime/LA Traffic

03:00 - Naughty Dog Staff Traffic Commute

03:40 - Naughty Dog Documentation/Tyvis Early Days At Naughty Dog

04:10 - Moving From QA Into Design

06:20 - Moving From Last Of Us II Multiplayer Team To Single Player Team

07:24 - Tyvics First First Job As A Designer On Last On Us II/LISP

08:50 - Work In QA

10:45 - Tyvics Philosophy On Design

12:00 - Why Naughty Dog Is One Of The Best Studios

14:10 - Why Tyvic Left Naughty Dog

15:03 - Working On Call Of Duty: Warzone

16:40 - Working On Clash Mode/Nebular 5 Bomb

19:10 - Who Comes Up With Game Mode Ideas On Warzone

20:10 - Convincing Colleagues With Proof Of Concept

21:20 - Prototyping Vs Pitch Documents/Super Mario Example

23:30 - Why Mario Is Tyvics Favourite Character Of All Time

25:20 - Being Skeptical Of Super Mario Odyssey Before Release/PC Gaming

26:10 - Tyvic Will Only Watch Super Mario Film For The Culture

27:35 - Last Of Us Series/Uncharted Film/Video Game Adaptations

29:16 - A.I. Art/AI As A Tool/Hypothetical Scenario

33:50 - Traditionalists Vs Adapters

35:00 - Tyvics Approach To Time Management

39:06 - Interaction With Neil Druckmann/Hierachy Of What People Are Going Through

41:50 - If You Have A Question About Something Just Ask

42:25 - Learning Music So He Could Understand Sound Design Lingo

42:50 - Structures Of Desks In Gaming Studios/Tunnel Vision

44:30 - Emotional Roller Coaster Of Last Of Us II Multiplayer

47:50 - Factions For Last Of Us Part 1 Was Made In 4 Months

48:30 - Disconnect Between Developers And Higher Ups In A Game Studio

52:38 - Hating A Game Once Its Complete/Burnout

56:00 - Finetuning Last Of Us Part II During The End Of Development

57:40 - Finding Bugs Despite Gruesome Work Schedule

1:00:15 - Cut Off On Reap Of Return On AAA Games

1:03:45 - PS5 Has Been Out For Years Already

1:04:15 - Where To Follow Tyvic Stallworth

21 Feb 2024Donkey Kong Country Tropical Freeze 10th Anniversary Interview With Former Retro Studios Devs01:08:05

Happy 10th anniversary to DKC: Tropical Freeze!! Let's celebrate former artists on the game Eric Kozlowsky and Ted Anderson to go on a deep dive of working on it.

TWITTER LINKS

Eric Kozlowsky - @VoNKoZ

Ted Anderson - @Pixel_Possum

#donkeykong #donkeykongtropicalfreeze #retrostudios

TIMESTAMPS

00:00 - Intro

00:50 - DKC: Tropical Freeze Early Days/Wii U Hardware

04:55 - Artists Experimented Very Early On/Mangroves Were The First Levels Worked On

07:15 - Office Structure Of Retro Studios

08:50 - Artists Collaborating With Animators

10:00 - Playtesting/Brilliant Design Of The Levels/Meltdown Mayhem

12:40 - Ted & Erics Collaboration On The Steamship

14:05 - ARTWORK REEL - World 3 Boss Behind The Scenes Art

16:15 - ARTWORK REEL - World 2 Boss Behind The Scenes Art

17:20 - ARTWORK REEL - Updating DKCR Art

19:45 - ARTWORK REEL - Creating A Texture Map

22:20 - ARTWORK REEL - Difficulty Of The Fruit In World 5

23:15 - ARTWORK REEL - Ensuring Colours Don’t Blend In With Donkey Kong

24:20 - ARTWORK REEL - Foreground To Background

25:10 - ARTWORK REEL - Rocket Barrel/Barrel Cannons

26:30 - Will They Use Tropical Freeze Art For The DK Movie?

27:10 - ARTWORK REEL - Fruity Factory Level

28:30 - ARTWORK REEL - Wireframes/Nintendo Ninjas

29:48 - ARTWORK REEL - Steamship Level Of Detail

31:20 - Alternate Universe - Working On Metroid Prime 4/Metroid Dread

33:25 - Limitations Fosters Creativity

34:30 - Tropical Freeze’s Crunch Period

37:00 - Oversight From Nintendo Of Japan/DK Fur Tech

39:30 - How To Deal With Frustration Of Having To Redo Art Due To NOJ

41:30 - Sign Off For Easter eggs

42:21 - Backlash Of The Tropical Freeze Trailer/Tropical Freeze Was Made Due To DKCR Sales

45:20 - The Legacy Of DKC: Tropical Freeze

46:50 - Where Donkey Kong Goes From Here/DK Spinoff Film

49:00 - Q + A - Working With Vince Joly & Ryan Harris

50:20 - Q + A - Stuff That Was Discussed But Never Made It Into DKC:TF

52:50 - Q + A - How Did The Snowmads Idea Come Up/Ted Voicing The Penguins

55:36 - Q + A - Would A David Wise Track Or Level Layout Inspire The Artwork

59:58 - Favourite Level In DKC: Tropical Freeze

1:03:28 - Plugs For Ted & Eric’s Games

13 Oct 2023PAX AUS 2023 - Mick Gordon Interview Panel00:58:41
Here is the recorded panel I did at PAX 2023 with the one and only Mick Gordon. All video footage is owned by PAX Australia. FUN FACT: After the panel finished, 200+ people converged on Mick to ask him questions and get him to sign things. As a result he remained at the venue for 3 hours and he missed our dinner reservations #mickgordon #doom #killerinstinct PAX AUS TWITCH - https://www.twitch.tv/pax2 PAX AUS YOUTUBE - @PAXAustraliaOfficial BLACK DOG INSTITUTE - https://www.blackdoginstitute.org.au/TIMESTAMPS00:00 - Early Intro00:30 - Generozity Game/Raising Money For Mental Health01:40 - Introductions04:43 - Evolution Of Video Game Music/Mick’s Introduction To Video Games Music & Melody17:35 - Creating Tracks With Vocals For Killer Instinct20:45 - The Writing & Creative Process Of Killer Instinct And How It Differed From The Original29:18 - Main Menu Themes/Creating Opening To Hell Remix For DOOM Eternals Main Menu Theme33:48 - Sampling Original Themes35:38 - AI And How It Will Affect Musicians And The Creative Process40:56 - Advice For Up & Coming Composers/Stem Separators 46:14 - Mick’s Favourite Game Score Over The Last Few Years48:05 - Q+A - Mick’s Musical Influences49:48 - Q+A - How To Improve Your Weaknesses As A Musician50:53 - Q+A - Creating The Partisan For Wolfenstein Old Blood52:19 - Q+A - Practice Routines54:20 - Q+A - How Mick’s Musical Style Has Changed And The Difference Between Band Music and Video Game Music56:26 - Q+A - Where The Thunder Chants From PAX 2013 Are In Killer Instinct
09 Apr 2024#166 - Jonathan Gwyn Interview (Senior Environment Artist On Grand Theft Auto V)01:01:06

Jonathan Gwyn is a veteran artist in the video game industry having been in the industry for over 25+ years. He has worked on prestigious franchises such as Grand Theft Auto, The Matrix, Resistance etc.

#rockstargames #gta #gtav

TIMESTAMPS

00:00 - Intro

01:01 - Jon’s Favourite Art To Work On Is Environment Art

03:00 - Stylised Environmental Art

04:20 - Restrictions Working On The Matrix Games

06:40 - Referencing The Matrix Movies While Working On The Games

09:10 - Jon Loves Movies/Seeing Reloaded & Revolutions Material Before The Movies Release

10:40 - The Wachowskis Were Video Games Guys/Path Of Neo/Animatrix

11:20 - Jon Likes To Draw While Watching TV & Movies

13:15 - Jon Doesn’t Like Being An Art Director & Prefers Working Alongside Artists

15:00 - Ego’s Getting In The Way With Some Artists Due To Age/Jon Doesn’t Want To Be A Lead Again

16:40 - Why Jon Has Moved Across So Many Gaming Studios

19:10 - How Jon Got The Job At Rockstar

20:10 - GTA Is Made In Scotland/Artists Pipeline For GTA V/Red Dead Redemption 2

22:00 - Rockstar Has A Toxic Work Environment

24:30 - The High Pressure Of Working At Rockstar/Rockstar Crunch

25:20 - People Love His Boring Environmental Work Just Because Its GTA

26:00 - The Art Lead’s Job For GTA V Would’ve Been Hell

27:35 - Concept Room At Rockstar

28:15 - Meeting Sam Houser/Houser Brothers

29:15 - Video Game Celebrities/Ego’s Within The Video Game Industry

32:13 - Brutal Commute In L.A. & San Diego

35:35 - Working From Home

36:40 - Being Extroverted/Mistakes Extroverts Make At Game Studios

38:30 - ARTWORK REEL - GTA V Environments

50:15 - ARTWORK REEL - The Matrix Games Environments

1:00:10 - Where To Follow Jonathan Gwyn

05 Mar 2024#164 - David Crislip Interview (Former Localizer At Capcom)00:49:28

David Crislip has had quite the life! The man studied Japanese at Ohio University before moving to Japan to become an English Teacher there before ending up at Capcom Japan where he did localization for over 10+ years.

#capcom #residentevil #streetfighter

SOCIAL MEDIA

TWITTER - @DavidCrislip

INSTAGRAM - @davidcrislip

TIMESTAMPS

00:00 - Intro

01:20 - What Prompted David Wanted To Learn Japanese

02:50 - How Long It Takes To Be Fluent In Japanese/Being An English Teacher In Japan

05:20 - Early Days Of Localisation Capcom Japan

06:20 - Why Direct Translation Doesn’t Work

08:16 - Japanese Is A Very Dense Language

09:00 - How Localisation Has Changed From The Old Days

11:20 - Playing Games In Different Dubs

12:30 - Ghost Of Tsushima Is An Example Of A Western Game That Got Japanese Correct

13:20 - Lip Flapping In The Old Days Vs Now/David Is Glad He Doesn’t Have To Localise AAA Games These Days

14:10 - Immigration Officers Geeking Out Over David Working At Capcom

16:42 - David’s Favourite Capcom Games

19:45 - Resident Evil 4 Remake

20:30 - Capcom Were Aware Well Making Resident Evil 4 That It Would Be Special

22:20 - Capcom’s Renaissance Is Very Gratifying

24:00 - David’s Favourite Capcom Game To Work On

25:45 - Capcom Have Westernised Games With Japanese Flavour

26:15 - How David Ended Up Voicing Winston Payne/Recording Lines

28:10 - Difference Between Translating Text Vs Dialog

29:40 - The Misunderstanding Gamers Have Of Localisation

31:00 - How Long It Took David To Adapt To Japanese Culture

35:10 - Its Very Difficult To Get A Job At Capcom/Applying For Jobs In Japan

36:40 - Japanese Are Aware Of Western Culture/Language Shapes Your Behaviour 

38:15 - David Doesn’t Translate In His Head Whether Its Japanese Or English

39:15 - Why Lay Offs Don’t Happen Often In Japan

42:00 - Japanese & Western Games Are Both On Equal Footing Now

43:00 - Consoles David Plays/David Shows Off His Game Collection

44:15 - David’s Favourite Game Of All Time/David Plays Games Most Days

46:09 - David’s Advice For Getting Into The Video Game Industry In Japan

48:07 - Where To Follow David Crislip

13 Mar 2023#148 - Geoffrey Day Interview (Atomic Heart, Viscerafest, DOOM, AI, Leadership, Mick Gordon etc.)01:13:27

Geoffrey Day is a video game composer that has become a youtube sensation for his DOOM/Argent Metal remixes of game music. He recently composed for Atomic Heart and Viscerafest.

SOCIAL MEDIA

TWITTER-@geoffplaysguit

INSTAGRAM - @geoffreydaymusic

YOUTUBE - @GeoffPlaysGuitar

Patreon - https://www.patreon.com/geoffplaysguitar

#atomicheart #viscerafest #doometernal

TIMESTAMPS

00:00 - Intro

00:45 - Geoffrey Initially Thought Mundfish Contacting Him Was Spam

02:37 - Geoffrey Gets Spam Collaboration Emails Everyday

04:10 - Pitch From Mundfish For Atomic Heart

06:04 - Geoff Was A Given A List Of Russian Songs To Pick To Remix/Composition Of Russian Songs

07:45 - Evolution Of Zyvozdnoe Leto Track

10:51 - Deadline To Submit Songs

13:19 - Who Did The Mixing On The Game

14:13 - Geoff’s Interaction With Mick Gordon

15:10 - People Mistaking Geoff’s Music As Mick Gordon’s/Admiration For Mick Gordon

17:40 - Overlap Of Composing For Viscerafest/Burnout

20:07 - Imposter Syndrome/Negative Comments

23:20 - How Geoff’s Work As A Software Engineer And People Manager Transferred To His Music Career

26:34 - Lockdowns Are The Reason Geoff Ended Up On His Current Path/How Geoff Started Doing DOOM Game Covers

30:41 - Dangers Of AI Music Technology

33:00 - Kiwi’s Thoughts On AI/Geoff Used Moises To Get Stems To Compose On Atomic Heart

34:10 - Cleaning Up The Stems From Moises Before Sampling

35:25 - Seeing The Flaws In The Stems The Original Russian Songs/Modernising Vocals

36:10 - Mixing References While Composing/Fan Remastering Arlekino/Metal Vs Pop Vocals

37:50 - Geoff’s Patreon Perks

39:09 - How Geoff Decides What To Do DOOM Remixes Of

41:35 - How The Super Metroid Ridley DOOM Remix Came About/Skyrim DOOM Mod

43:30 - Working With A Team On Covers

44:00 - Viscerafest & Atomic Heat Caused Geoff To Spend Less Time On His Youtube Channel

46:04 - Geoff Loves Working With Technology & A Team

47:20 - Geoffs Schedule

48:45 - Always Being In A Creative State

50:14 - How Geoff Deals With Ear Fatigue & Writers Block

51:45 - Suffering From Insomnia

52:45 - Geoff Would Like To Have Routine/Missing Working In A Office

55:42 - Needing More Time

57:45 - Not Being Able To Relax/Being A Workaholic

59:45 - Why Geoff Doesn’t Publicly Stream Games

1:01:28 - How Geoff Destresses/Getting Out Of The House

1:03:48 - Time Management

1:04:10 - Where Argent Metal Can Still Evolve

1:07:00 - Mick Gordon Requested For Geoffrey Day To Cover Crazy Bus Song

1:08:30 - Vol 2 Soundtrack/Atomic Heart OST Speculation

1:11:10 - Closing Comments/Geoff’s Youtube Channel Plateauing

1:12:20 - Where To Follow Geoffrey Day

12 Jan 2025#182 - Dennis Mejillones Interview (Character Artist On Skyrim, Fallout 4, 76 & Starfield)01:00:34

Dennis is an exceptional character artist who is best known for his tenure at Bethesda from Skyrim to Starfield. He has now retired from the video game industry.

#starfield #fallout4 #skyrim

SOCIAL MEDIA

ARTSTATON - https://www.artstation.com/vsions

INSTAGRAM - @vsions1

TWITTER - @Vsions Y

OUTUBE - @Vsions

TIMESTAMPS

00:00 - Intro

00:30 - Rivalry With Jonah Lobe At Bethesda

04:10 - Werewolf Was Almost Cut From Skyrim

08:40 - Dennis Broke Work Protocol To Get Things In Bethesda Games Resulting In Burned Bridges

12:40 - Work On NPC Eyes In Fallout 4 That Todd Rejected

17:03 - Dennis’ Thoughts On Todd Howard

20:48 - Creation Engine Has Been Rewritten Multiple Times/Misunderstanding Of Bethesda Development

24:00 - Difference Between Rockstar & Bethesda Games

26:00 - Bethesda Devs Agree With Fan Criticisms

28:48 - Modding Community

29:50 - Beauacracy Has Changed Bethesda/Staff Are Underpaid

34:30 - Fun Isn’t The Focus Of Games Anymore

37:05 - Todd Is In A Tough Position With Elder Scrolls VI Cause Of Microsoft

40:10 - No One Can Ever Replace Todd

42:00 - Q+A - What Were The Teams Feelings Towards The End Of Developing Skyrim

44:57 - Q+A - Why Heavy Gore Was Cut From Starfield

47:22 - Q+A - Which Model Changes Most From Concept Art To In Game

49:20 - Robots Age More Gracefully Than Humans

50:58 - 3D Models/Full Sentry Bot Robot Malfunctioning Story

55:20 - Fallout TV Show

57:16 - Closing Comments

18 Apr 2023#150 - Denis Dyack Interview (Eternal Darkness, Twin Snakes, Deadhaus Sonata, A.I., Narrative, Martial Arts etc.)01:10:00
Denis Dyack was the director on games Eternal Darkness: Sanitys Requiem, Metal Gear Solid: Twin Snakes and Legacy Of Kain: Blood Omen. He is currently working on the free to play game Deadhaus Sonata #eternaldarkness #metalgearsolid #legacyofkain WEBSITE - https://deadhaussonata.com/TIMESTAMPS00:00 - Intro01:12 - Doing Taekwondo & Wrestling Before Video Games05:00 - How His Martial Arts Background Influenced Game Design09:20 - Having A Bushido Mentality In Game Design/Mark Cerny Advice & Help13:05 - Eternal Darkness Not Selling Well/Being Ahead Of Its Time16:41 - Denis Is Keen For A Eternal Darkness Remaster17:45 - You Can’t Predict Where The Industry Is Going To Go19:50 - Eternal Darkness Originated From Influences Of Resident Evil22:40 - Analysing Film For Ideas/Origin Of Camera System For Eternal Darkness25:40 - Difference Between Japanese & Western Development31:40 - Eternal Darkness Nearly Being Cancelled33:22 - Why There Are Limitations On Enemies In Eternal Darkness/Testing Schedule34:40 - Satoru Iwata Told Nintendo To Buy Silicon Knights/Relationship With Iwata36:33 - Denis Met Yamauchi (Photo Is Shown)/ How Metal Gear Solid: Twin Snakes Came About40:15 - Approaching The Design On Twin Snakes/First Person Mode43:15 - Mario & Yoshi Easter Egg In Twin Snakes45:00 - Eternal Darkness Was Denis’ Most Stressful Project/Rewriting The Story Due To 91147:38 - Martial Arts & Wrestling Helped Denis Have The Perseverance To Finish Eternal Darkness50:45 - Creating Narrative In Games/AI Being Used In Narrative/Deadhaus Sonata Story55:15 - Why Denis Likes The Free To Play Model/What Denis Hated On Legacy Of Kain58:20 - Utilising AI & Cloud For Narrative/Criticism For Free To Play Narrative Model1:00:56 - Social Effects Of Technology/Chat GPT Won’t Magically Solve Narrative In Games1:04:11 - Deadhaus Sonata Is Still A Few Years Away/Miyamoto Famous Quote1:05:10 - Where To Follow What’s Happening With Deadhaus Sonata1:05:54 - The Word “Sonata” References The Gameplay In Deadhaus
01 Mar 2025DOOM Eternal - 5th Anniversary Interview With Animator Chris Cantero00:48:26

HAPPY ANNIVERSARY TO DOOM ETERNAL!! To celebrate I spoke to former DOOM Eternal animator Chris Cantero, he left a few years to make his own indie game High Fructose, you can find here https://store.steampowered.com/app/2506550/High_Fructose/

#doom #doometernal #idsoftware

SOCIAL MEDIA

TWITTER - @canterochris

BLUESKY - @canterochris.bsky.social

TIMESTAMPS

00:00 - Intro

00:28 - Glory Kills

03:48 - Mocap/Principals Of Animation

05:55 - The Hardest Part Of Animating Glory Kills

07:30 - Making The Marauder Hard/QAing At The End Of The Project

08:52 - Working With Hugo Martin/Jiu-Jitsu

12:04 - Working On The ID Tech Engine

14:48 - Animating Maligog/Chris Loves The Lord Of The Rings Films

17:30 - Chris’ Thoughts On DOOM The Dark Ages Trailers

19:15 - Doing Pre Production On DOOM The Dark Ages

21:10 - Animal Crossing/DOOM Eternal Meme

22:00 - Favourite Areas

22:56 - Favourite Bosses

24:11 - Speedrunning

25:55 - Favourite Music Track/Mick Gordon/Using The OST For The Gym

27:15 - Self-Imposed Crunch

27:45 - Banana Story/Getting In Trouble From HR

29:15 - Marty Stratton Story/Commander Keen Story/Meeting The OG ID Software Crew

31:40 - Q+A - What Is Some Cut Content From The Game

33:47 - Q+A - Was Slower Gameplay Than DOOM 2016 Ever Considered

34:20 - Motion Sickness/Camera Work

36:00 - Chris’ New Game High Fructose

40:57 - Marketing High Fructose

42:15 - Hugo Martin Is Amazing At Marketing

43:00 - ID Software Teams Are Siloed/Marty & Hugo Are Very Approachable

45:20 - Multiplayer Being Cut From DOOM The Dark Ages

46:15 - DOOM Benefits From Not Being Grounded In Realism

47:20 - Where To Follow Chris Cantero

23 Mar 2024#165 - Chandler Murch Interview (IT Infrastructure At Valve)01:05:17

Chandler Murch worked at Valve for over 8 years in IT infrastructure; and oversaw a lot of esports Valve events specifically for Dota 2, he also did some work in the Dental AI space.

#valve #steam #dota2

TIMESTAMPS

00:00 - Intro/Being Associated With F.R.I.E.N.D.S

01:30 - How Chandler Ended Up At Valve

04:10 - What His First Job At Valve Was/Customer Service

06:59 - Valve’s IT Infrastructure When Chandler First Started

08:55 - How Chandler Improved Valve’s IT Infrastructure/Network Speeds

14:15 - Hitting Milestones With The Content Delivery Network/Capacity Planning

17:00 - Taking Into Account Internet Infrastructure Improvements Globally

19:09 - Organising E-Sports Events/DOTA 2

23:10 - Mitigating Problems With Live E-Sports Events/Audio & Player Problems

26:40 - Testing Live Setups With Players

29:20 - How Chandler Got Into Gaming & Steam

31:30 - Chandler’s Favourite Valve Games

32:45 - Chandler’s Involvement On Portal 2/How Valve Does Credits In Games

35:15 - Chandler’s Work On Left 4 Dead 2/Portal 2 Bugs

38:54 - Valve Games Have To Reach A Certain Milestone Before QA Testing

39:45 - A Valve Employee Did Wheatleys Voice Before Stephen Merchant

40:30 - Chandler Never Got The Passion For Game Design

41:35 - Chandler’s Interactions With Gabe Newell

46:45 - Steam Avoided Fragmentation Unlike TV/FIlm Streaming Platforms

49:35 - Misunderstanding That Valve Doesn’t Make Games Now

52:40 - The Cost Of Running Valve Servers/Valve’s Value

55:45 - What Chandler Did After Valve/Dentistry AI

1:00:37 - Dental Work Is Very Costly In The West/Dentistry AI Is Only Available In USA/Canada

1:04:00 - Where To Follow Chandler Murch

29 Oct 2024PAX AUS 2024 - Interview With Sonia Coronado (Music Designer at Playstation)00:58:12

Here is the panel I did with Sonia Coronado at PAX AUS. Due to NDA's, we had to cover generic things involving her role for Playstation. All content is courtesy of PAX Australia, also thanks to the amazing crowd! Make sure you keep up to date with @PAXAustraliaOfficial

#playstation #godofwarragnarok #ghostoftsushima

TIMESTAMPS

00:00 - Intro

01:49 - How Sonia Got Into The Video Game Industry

03:19 - What Does A Music Designer Do

05:56 - How Sonia Approaches Mixing 100+ Stems

06:55 - Blending Music & Sound Design/Composers Involvement

10:09 - What Is Playstation Studios Creative Arts

13:32 - How The Interactive Systems Work

15:27 - Scenes Sonia Enjoys The Most/Implementation

17:50 - Making Sure Music Doesnt Hit The Same Frequencies As Sound Effects

18:57 - Dealing With Work Being Chucked Out

20:10 - Ear Fatigue

22:18 - How Covid Changed Creative Arts Work Situation

26:13 - Sonia’s Favourite Game She Worked On

27:05 - Where Sonia Wants To Go With Her Career

28:20 - Evolution Of The Interactive Systems

30:36 - Writers Block

32:17 - Q+A Game To Win Prizes/

33:25 - Q+A - Do Sony’s First Parties Pay For Creative Arts To Work With

34:00 - Q+A - Adapting To Working With Studios In Different Timezones

35:00 - Q+A - Game Designers Working With The Audio Team?

37:22 - Q+A - Procedurally Generated Music

37:50 - Q+A - Non Sony Game Music Sonia Likes

38:30 - Q+A - Working With Other Music Designers Outside Sony

40:20 - Q+A - Avoiding Mud & Clutter

42:00 - Q+A - Favourite Film Scores

42:20 - Q+A - 3D Audio

43:20 - Q+A -Sneaking In Musical Cues

44:20 - Q+A - DAW That Is Used

45:00 - Q+A - Advice For Upcoming Music Designers

45:45 - Q+A - Being Brought On Too Late With Music

47:40 - Q+A - Most Valuable Skills Required For Music

48:55 - Q+A - Using Different Speaker Systems For Mixing

49:57 - Q+A - Involvement In On Streaming Platforms For Soundtracks

51:11 - Q+A - What Instruments Sonia Plays

52:20 - Q+A - Being A Female In Game Development

53:22 - Q+A - Making Something Melodic

54:46 - Prizes For Questions/Outro

15 Sep 2023#157 - Jeffrey Kung Interview (Lucas Arts, Psychology, Level Design, Republic Commando, DOOM etc.)01:04:38
Jeffrey Kung is a game developer with over 27 years experience. He is best known for his tenure at Lucas Arts working on games such as Mysteries Of The Sith, Rogue Squadron and Republic Commando. He studied Psychology before dropping it to pursue game development. #starwars #lucasarts #republiccommando SOCIAL MEDIA WEBSITE - https://www.jeffreykung.com/ INSTAGRAM - @pinecone.jeffTIMESTAMPS00:00 - Intro00:33 - Why Jeffrey Stopped Studying Psychology To Make Video Games04:30 - Early Days In Video Games/Lucas Arts06:15 - Level Design Test At Lucas Arts/Level Design On Mysteries Of The Sith09:00 - Designing Search For Nonnah In Rogue Squadron11:40 - Rogue Squadron Crunch/Bonding With His Team13:30 - Incorporating Psychology Into Leadership/1 On 1 With His Team16:30 - How To Stop Bickering In A Meeting18:30 - Being A Star Wars Fan/Multiplayer Level In Mysteries Of The Sith20:50 - The Fundamentals Of Level Design22:35 - Live Ops Games Are Great For Level Design/Tuning A Game24:20 - Where To Still Play Jeffrey’s DOOM Levels/Designing DOOM Levels/Breaking A Level32:30 - Terrible Crunch Story/EA’s Crunch Drama Helped The Industry/Why Crunch Is Bad36:30 - Why Mobile Development Doesn’t Have As Intense Crunch38:40 - Industry Is Starting To Learn About Crunch/Productivity Loss40:50 - Experience Of Developing Republic Commando/Visor Wipe44:48 - Fine Tuning The System Design In Republic Commando/Xbox Controller & Halo Influences47:10 - Switch Port Of Republic Commando Is Bad/Joy-Cons Are Terrible For FPS48:50 - Being Laid Off After Republic Commando/Constant Lay Offs51:26 - Working Remotely Vs Working In The Office/Perks Of Discord56:18 - How Jeffrey Learned To Be Extroverted/Teaching Game Design At College59:20 - Imposter Syndrome/Kevin Schmitt1:01:20 - Where To Follow Jeffrey Kung/Carnivores Plants
26 Nov 2024#179 - Kenny Young Interview (Composer On Astro Bot)01:08:43

Kenny Young is the composer on the Astro Bot series including the recently acclaimed new Astro Bot game. He has also worked on games such as Tethered, Little Big Planet, Tearaway and more....

#astrobot #littlebigplanet #ps5

KENNY YOUNG

SOCIAL MEDIA TWITTER - @kcmyoung

FACEBOOK - https://www.facebook.com/KennyYoungMusic/

BLUESKY - @kcmyoung

Follow me KIWI TALKZ on Social Media

TWITTER -https://twitter.com/kiwitalkz

Instagram - https://www.instagram.com/kiwi_talkz/?hl=en

Discord - discord.gg/yWRCM2aDRT

FACEBOOK - https://www.facebook.com/KiwiTalkz

TikTok - https://www.tiktok.com/@kiwitalkz

Join this channel to get access to perks: https://www.youtube.com/channel/UC9jtZN92eGHA9Hxh-jYGqBw/join

TIMESTAMPS

00:00 - Intro

01:42 - Astro Bot Is A Culmination Of All His Work To Date

04:20 - Blending Different Genres Seamlessly/Catchy Melodies

07:40 - How Long To Make Melodic Tracks/Nic Doucet’s Advice

11:05 - Relationship With Nic Doucet/Astro Bot Originally Had Licensed Music

15:26 - Using The Vocoder & Talkbox In Astro Bot

20:01 - Getting Access To The Stems For GOW, Uncharted & Horizon Themes

22:14 - Working On The Remix Themes Of GOW/Uncharted & Horizon Themes

30:00 - Using AI For Extracting Stems/AI Technology/Melodyne

36:04 - Using The Nyckelharpa For Bot Of War & Tethered OST

39:20 - How Many Times Kenny Had To Iterate On Themes

42:46 - Leaving Sony To Do Freelancing

46:46 - Making Disco Schmisco In LBP2

53:01 - Q + A - What Are You Looking For From Game Devs In The Creative Process

57:30 - Q + A - What Was The Main Inspiration With Astro Bot

1:00:42 - Q + A - How The Gardens Theme Was Made In LBP 1

1:06:30 - Outro/Astro Bot

19 May 2023#152 - Kursad Karatas Interview (Rogue Squadron, Star Wars, Art, Game Engines, A.I., Factor 5 etc.)00:57:02
Kursad Karatas is an artist who is best known for his tenure at Factor 5 working on Rogue Leader and Rebel Strike. #starwars #roguesquadron #lucasarts00:00 - Intro00:30 - How Kursad Became An Artist/Ending Up At Factor 5/Star Wars04:30 - Reference Art For Rogue Squadron Games07:30 - Using Stills From The Movies For Direct References(Both, Death Star)09:25 - Building Models From Scratch/What Kursad Worked On10:34 - Kursad Didnt Get To Play Rogue Leader Till Its Release/Most Devs Not Having Dev Kits15:30 - Doing Proper Character Models For Rebel Strike(Pictures Shown)17:00 - Kursad Prefers During Organic Material18:40 -Prequel Influence On The Games/ Kursad’s Drawing Of Liam Neeson19:15 - Differences Between Rogue Leader & Rebel Strike20:25 - Time It Took To Do One Level22:02 - Interacting With Designers & Programmers/Yavin Level24:30 - Hitting 60FPS26:00 - Factor 5 Understands Gameplay29:00 - Game Engines/Unreal/Rogue Squadron Could Be Made Much Easier Today32:00 - Kursad Would Love To Work On A Remake Or Remaster Of The Rogue Squadron Games33:00 - Rendering Engines/Technology Advancement34:00 - Judging Artwork Based On Its Times/Polygons Per Level36:40 - Kursad Taught Himself Programming/Math Should Be Taught In Schools Via Video Games38:00 - A.I. Technology/Midjourney41:00 - Jobs Being In Danger Due To A.I./Human Vs A.I. Art45:00 - Overpopulation Of Games/Humans In The Loop49:00 - Why Kiwi Doesn’t Do Youtube FullTime/Kursad’s Concerns For Podcasting52:00 - Free Will In The Future54:37 - A.I. To Make Star Wars56:00 - Advocating For A Remaster For Rogue Squadron Games
29 Sep 2024#172 - Dredge Developer Interview With Joel Mason00:47:33

Joel Mason was a developer on the indie game Dredge and works for @blacksaltgames

#dredge #gaming

SOCIAL MEDIA

FACEBOOK - https://www.facebook.com/blacksaltgames/

INSTAGRAM - @blacksaltgames

YOUTUBE - @blacksaltgames

TWITTER - @blacksaltgames

TWITTER JOEL MASON - @bsg_joel

TIMESTAMPS

00:00 - Intro

00:37 - How The Concept Of Dredge Came About

03:10 - The Artstyle Of Dredge

04:56 - Most Difficult Things To Implement

07:47 - Joel Has Never Played Zelda: Wind Waker/Keeping Scope In Check

08:50 - Comparisons To Resident Evil 4 With The Inventory/Influences

10:45 - How The Panic Eye/Sanity Meter Came About/Time

13:30 - Why Multiplayer Wasn’t Implemented/Overcoming Hardware Limitations

15:32 - How They Came Up With The Biomes/Cut Jungle Level

18:55 - Feature Creep

20:52 - Being Nervous About The Reception After Release

22:19 - Dredge Film Adaptation

25:47 - Evolution Of The Fishing Mechanic

28:31 - The Endings Of Dredge**MINOR SPOILERS**

31:30 - Evolution Of The Story

32:50 - The Leviathan

35:44 - Development Of The Iron Rig DLC

39:05 - Next Stages Of Dredge/Team Size

41:50 - Being Out Of Your Depth/Team Effort

43:30 - Joel Is Tired Of Working On Dredge

44:45 - Expectations On Their Next Game

46:54 - Where To Follow Joel & Dredge Social Media

19 Dec 2023#161 - Peer Schneider Interview(Co-founder Of IGN)01:09:16

Peer Schneider is one of the co-founders of IGN and is currently IGN's EVP and Chief Content Officer. #ign #gaming #games

SOCIAL MEDIA

TWITTER - @peerign

INSTAGRAM - @peerign

TIMESTAMPS

00:00 - Intro

01:20 - How Peer Fits In Gaming Time With His Busy Schedule

04:50 - IGN’s Current Work Model/Remote & Office Work

07:40 - Interview Process At IGN/Bad Interviewees

10:05 - How IGN Knows When To Change Strategy With Its Content

13:40 - The Different Youtube Channels/Youtube Algorithm

18:40 - Optimising Content/SEO

19:30 - Peer’s Views On Chat GPT & AI

23:40 - Other Publications Ripping Off IGN’s Content

26:20 - Mortal Kombat Guide Content That Was Ripped Off/ Contacting The Perpetrators

28:00 - Crediting Sources

29:00 - Being Blacklisted By Gaming Publishers/THQ Scandal

34:10 - Political Nature Of Gaming Journalism/Being Trustworthy

36:30 - Moving To America From Germany/Living In Japan

39:00 - Places In America Peer Hasn’t Been To

40:10 - Travelling For Work And Maintaining Energy/Gaming Behaviour Tour/Presentations

42:10 - Flight Times/Peer Hasn’t Been To New Zealand & Australia Yet

43:10 - Why There Won’t Be A Fourth Hardware Competitor

45:20 - Fortnite Itself Is A Platform

46:10 - IGN’s Approaches To Leaks

48:27 - The Legend Of Zelda Live Film Discussion/Video Game Movie Adaptations

51:40 - Metroid Prime 4, Wii U & Switch 2 Discussion

56:40 - The Biggest Misunderstanding People Have With IGN/ Publishers Do Not Pay IGN For Good Reviews

1:02:09 - How IGN’s Top Lists Are Made/Peer Doesn’t Like Ninja Gaiden/IGN Doesn’t Have A Hive Mind

1:03:58 - The Obsession With The Metacritic Score

1:05:12 - Starfield’s Review Score

1:06:56 - Reviewers Having Enough Time To Review A Game

1:07:50 - Kiwi’s PAX West 2024 Pitch With Retro Studios Devs/Outro

03 Nov 2024Metroid Prime 2 - 20th Anniversary Interview With Kynan Pearson (Designer On Prime 2)01:13:19

MP2 Designer Kynan Pearson returns to talk about all his work on Metroid Prime 2 to celebrate the 20th anniversary of Prime 2.

You can check out his previous interview here https://youtu.be/y6YKebkPZNM

you can follow Kynan on Twitter - @KynanPearson

#metroid #nintendo #metroidprime

TIMESTAMPS

00:00 - Intro

00:50 - How Metroid Prime 2 Ended Up With Its Zelda Esque Design

03:00 - Every Nintendo Game Is It’s Own Thing/Link To The Past Discussions

04:00 - Designing Prime 2’s Biomes/Dark World Was Originally Silhouetted

05:50 - How The Designers Decided What To Put In A Room/Morph Ball Puzzles

09:50 - Boost Balling Off Spider Ball Tracks

12:30 - Reserving Pickups For Player Testing Outcome

13:30 - Design Is About Perception

17:00 - Coming Up With Prime 2’s Unique Upgrades/

21:50 - Working On The Boss Rooms

23:50 - Deciding How Big To Make A Boss Room

27:16 - Limitations Fosters Creativity

29:30 - SPD & Retro’s Collaboration On The Prime Games

32:57 - VR Will Never Be Mainstream Due To Motion Sickness

34:30 - How Speed Booster Would Work In First Person

35:54 - How They Figured Out How To Do Screw Attack/Metroid Is For Hardcore Gamers

38:00 - What QOL Changes Should Be In Metroid Prime 2 Remastered

40:50 - Kynan Doesn’t Like Prime 2’s Key Hunt

42:30 - Kynan’s Favourite Boss

43:35 - Kynan’s Favourite Item Upgrade

44:32 - Kynans Favourite Area/Biome

46:30 - Kynan’s Favourite Puzzle

48:02 - Kynan’s Favourite Room

49:16 - Q + A - Biggest Missed Opportunity In Prime 2

53:16 - Q + A - Why The Dark Luminoth Was Cut

55: 03- Q + A - Most Difficult Puzzle

1:00:37 - Wall Jump Design

1:01:07 - Q + A - What Would Be Included If Prime 2 Was Made Today

1:03:55 - Prime 2’s Amazing Team/ Jack Mathews Funny Story

1:08:43 - Final Thoughts

08 Jun 2024#168 - Stephen Hughes Interview (The Voice Of Quiet Robe)01:12:44

Stephen Hughes is a renowned director, producer, voice actor and teacher. He is well known in Spain in the voice over industry. He helped to direct the voice actors on Metroid Dread including Nikki Garcia(The Voice Of Samus) and he voiced the character Quiet Robe.

#metroid #metroiddread #nintendo

TIMESTAMPS 00:00 - Intro

01:00 - How Stephen Ended Up In Madrid, Spain

05:05 - Ongoing Consulting Work For American Companies

06:19 - Spain Is The Best Country In The World For Dubbing/Dubbing For The Arabic World

10:15 - So Many Studios In Spain/How Mercurysteam Found Stephen

11:50 - Early Work With MercurySteam/Acting For Animation

15:25 - Voice Acting For Videogames Compared To Animation

17:30 - Language Of The Chozo/Nikki Garcia Did Voice Of Samus In 1 Take

18:30 - Stephen Helps Direct The Voices Sometimes At MercurySteam/Enric Alvarez Is Well Versed In English

19:50 - Game Directors Are Like Film Directors

21:55 - Previous Work Stephen Has Done For Mercurysteam

22:49 - How MercurySteam Made The Chozo Language/Nikki Has A Great Sense Of Language

25:31 - How To Speak In Made Up Languages And Make Them Sound Good

26:50 - Confidence Comes A Lot Easier To Americans Than Other Cultures

28:24 - How Stephen Did The Voice Of Quiet Robe/Being Careful With The Voice You Create

30:30 - Vitamin A + E Repairs Vocal Chords

31:55 - Foods & Drinks To Avoid Before A Vocal Session/Anchovies Are Great For Your Voice

37:45 - The Problems Of AI On Voice Artists

41:00 - Being A Jack Of All Trades/Advertising/Jobs Already Taken By AI

48:43 - AI Is Replacing Jobs For Young People/Being Adaptable

51:10 - Voice Actors Won’t Be A Sole Career

54:40 - Stephens Early Days In Voice Acting

57:08 - Why Pro Voice Actors Sometimes Give Bad Performances

58:00 - Translations/Translating Spanish/Dubbing

1:08:00 - Where To Keep Up Stephen

07 Dec 2024#180 - Nate Purkeypile Interview (Artist On Skyrim, Fallout 3/4 & 76)01:05:49

Nate Purkeypile is a former world artist and art lead at Bethesda who worked there for over 14 years. He has now released his indie game The Axis Unseen that you can purchase here! https://store.steampowered.com/app/1807810/The_Axis_Unseen/

SOCIAL MEDIA FOR NATE

WEBSITE - https://www.justpurkeygames.com/home

BLUESKY - @npurkeypile.bsky.social

TWITTER - @NPurkeypile

YOUTUBE - @justpurkeygames

#skyrim #fallout #bethesda

TIMESTAMPS

00:00 - Intro

00:53 - Working At Retro Studios On Metroid Prime 3

02:25 - Why Nate Left Retro Studios

04:40 - Moving To Bethesda/Fallout 3’s Brown Colour Palette

06:15 - Fallout 4’s Vibrant Colour Palette/Fallout TV Show

09:24 - Nate Handed In Resignation To Bethesda On April Fools Day

10:46 - Bethesda’s Inefficient Management Style

13:23 - Unrealistic Expectations Of Elder Scrolls VI

15:21 - Game Developers Who Don’t Play Games

17:02 - Nate’s Relationship With Todd Howard

18:06 - How Nate Mastered Quantity & Quality

19:46 - Morons, Crunch & Insane Commutes

22:30 - Remote Work/Forcing People Back Into The Office

23:32 - Shadow Of The Colossus Influence On The Axis Unseen

24:57 - The Scope Of The Axis Unseen

26:50 - Timeline Of Axis Unseen

27:53 - Useless Meetings At Bethesda

30:45 - Being A Lead On Fallout 76

32:05 - Todd Howard Obssesses Over UI/Convincing Todd Of Things

33:59 - UI In The Axis Unseen

34:20 - Working With Different Gaming Engines

36:00 - Bethesda Should Migrate To Unreal Engine 5

40:20 - Nate Programmed The Edge Trimming For Fallout 3

41:30 - Working Within Constraints/Layoffs

44:10 - Q+A - Favourite Project To Work On

45:08 -Q +A - How Far Along In Development Would Elder Scrolls VI Be?

47:01 - Q+A - Game Development Differences Between Nintendo & Bethesda

50:38 - Fallout 3 Switch Port With Metroid Content

52:34 - Console Ports Of The Axis Unseen/Certification/Logos

57:09 - Vacations Aren’t Vacations With Bethesda

1:00:10 - How Pay Works At Bethesda

1:01:47 - Nate’s Blood Pressure Was Bad Due To Bethesda

1:03:00 - Final Thoughts

01 Sep 2023#156 - Paul Topolos Interview(Star Wars, Lucas Arts, Lucas Film, Art, Rogue Leader, 9/11, American Flag etc.)01:01:48
Paul Topolos is currently an artist at Pixar and worked on over 18+ Films but before this he worked in the video game industry on various games for Lucas Arts & Factor 5 most notably the Star Wars Rogue Squadron games and Episode 1 Racer #starwars #roguesquadron #lucasfilmTIMESTAMPS00:00 - Intro00:50 - Difference Between Lucas Arts & Lucas Film3:00 - Working On Episode 1 & Episode 25:00 - Making Art Looking Like Star Wars/Artwork On The Prequels07:30 - Working On Episode 1 Racer While Phantom Menace Was Being Developed09:30 - Being Blown Away By The Artistry On Phantom Menace/Story Of Phantom Menace13:10 - Paul Is A Fanatic Of The Original Star Wars Trilogy14:00 - Visual Effects Of The Original Star Wars/2001 Space Odyssey16:00 - Limitations Of N6419:35 - Pushing The Pixels On Rogue Leader23:35 - Visuals Are Very Important25:30 - Factor 5 Was Programmer Heavy/Learning From Rogue Squadron On Rogue Leader28:00 - Crunch/Working 2 Full Time Jobs At Lucas Film & Factor 531:26 - What Paul Loved About Working On Rogue Leader32:30 - Maintaining Energy Well Working 2 Full Time Jobs/Ian McCaig/Deadlines38:00 - Paul Had A Meltdown On His 2nd Day Of Work On Phantom Menace39:28 - Pauls Superpower Is Making Something Look Real In Photoshop40:30 - 9/11 Affecting Rogue Leaders Final Days Of Development42:45 - America’s Infatuation With The American Flag/Foreigners Confused By 9/11/Aftermath Of 9/1148:20 - Work On Grim Fandango/ Grim Fandango Got Paul His Job At Pixar55:40 - Working At Pixar56:20 - Unspoken Rules Of Interacting With George Lucas/Geeking Out Over Celebrities1:00:11 - Paul Doesn’t Have Social Media
03 Jan 2025#181 - Will Shen Interview(Designer On Skyrim, Fallout 4, 76 & Starfield)01:06:44

Will Shen was a designer at Bethesda for over 20+ years and his story is amazing as he started off as an intern on Fallout 3 and became lead designer on Starfield. #starfield #fallout4 #bethesdagamestudios

SOCIAL MEDIA

X - @WillShen101

BLUESKY - @willshen101.bsky.social

Join this channel to get access to perks: https://www.youtube.com/channel/UC9jtZN92eGHA9Hxh-jYGqBw/join

TIMESTAMPS

00:00 - Intro

00:30 - Will’s Internship At Bethesda Was A Trial By Fire

02:08 - Who Interviewed Will Both Times

02:56 - Will’s Relationship With Todd Howard

09:20 - Emil Telling Will His Quest In Skyrim Was The Worst Quest In The Game/Redoing Skyrims Design

11:44 - The Most Important Aspect Of An Intro & Tutorial

13:30 - Bioshock Is An Example Of A Good Intro

14:35 - In Leadership You Don’t Have Any Control

16:30 - Bethesda Delegates Voice Acting To An External Company

18:09 - Learning To Let Go From Being In Control Of Voice Acting/Guidance

20:18 - Including Multiple Accents In Starfield

22:30 - Maori Tattoo Controversy/Ballooning Of Bethesda Staff

30:15 - How Will Would Become More Productive With A Bureaucratic System

32:30 - Why Will Left Bethesda

35:03 - Elder Scrolls VI/GTA VI Discussion

37:30 - More Money = More Problems

40:45 - Games Are Too Long Nowadays

49:03 - Q+A - Has Bethesda Experimented With Other Game Genres

51:34 - Settling On The Number Of Planets In Starfield/Procedural Content System

55:16 - Q+A - Who Has Replaced Kurt Kuhlmann As Lore Master Of The Elder Scrolls

58:52 - Q+A - Balancing The Main Quest & Side Quests

1:01:50 - Production Pipeline/Curveballs

1:05:15 - Where To Follow Will Shen

11 Feb 2025#185 - Jeremy Bryant Interview (Animator On Skyrim, Fallout 4, 76 & Starfield)01:09:46

Jeremy Bryant was an animator at Bethesda for over 15 years from Skyrim to Starfield. This is his first interview!

#starfield #fallout #skyrim

TIMESTAMPS

00:00 - Intro

00:26 - Jeremy Commuted To Work By Plane

04:07 - Working With Dennis On The Werewolf

06:26 - How The Animation Tools Evolved From Skyrim To Starfield

08:43 - Mocap Use On Skyrim/Jeremy Used His Own Mocap On Skyrim DLC

10:35 - Animating Hands/Hardest Things Animating

11:54 - Jeremy Was Known As The Gun Reloader Animator Guy

14:06 - Non-Combat Animations 15:20 - Non Humans Were Key Framed Not Mocapped/Only 7 Animators On Skyrim

16:55 - Bethesda’s Management System In The Old Days Doesn’t Scale Well

18:50 - Bethesda Expanded Too Fast For The Culture To Remain The Same/Team Sizes

20:15 - Starfields Roadmap Required A Massive Team

21:45 - Rockstar’s Level Of Polish/Downsides Of Large Teams

24:00 - Animating Procedural Generated Content

25:00 - Jeremy’s Thoughts On Todd Howard

28:50 - Jeremy Changed From A Full Time Employee To A Contractor Part Way Through Starfield

30:00 - Pros & Cons Of Remote Work/How Covid Impacted Starfields Development

32:15 - Microsoft Acquisition

33:15 - Modding Community 35:20 - Bethesdas Feature Creep Culture

36:30 - Why Jeremy Left Bethesda

39:10 - Games Are Costing Too Much To Make/Layoffs/Dev Salaries

43:15 - Larian Studios/Growing Studios Gradually

44:45 - Q+A - Why Slo Mo Kills Were Removed From Starfield

45:45 - Q+A - How Does An Animator Go About Animating A Mythical Creature

47:00 - Game Jams At Bethesda/Originally There Was A Mad Max Motorcycle In Fallout 4

50:00 - Many Vehicles Made For Starfield That May Still Be Added/Vampire Lord In Skyrim

51:30 - Pros & Cons Of Bethesda Migrating To Unreal Engine 5/Creation Engine

57:52 - It’s Easier To Make Realistic Graphics Than Stylized Graphics

1:00:25 - Elder Scrolls VI/Gameplay Is More Important Than Anything Else

1:02:10 - Bethesda’s Culture Is Great/Game Devs Who Have Never Shipped A Game Due To Layoffs

1:04:30 - Jeremy Asks Kiwi For His Thoughts On Xbox Multiplatform Strategy/Gamepass & Game He Played Most In 2024

1:08:30 - Closing Comments/LinkedIn Is Facebook 2.0

30 Apr 2024#167 - Omar Fernandes Interview(Lighting Artist On Grand Theft Auto V)00:52:16

Omar's story is amazing, he got an architecture degree before moving into video game art and film/tv vfx. He has worked on films such as Star Wars: Rogue One and Avengers: Infinity War and Endgame, he also worked as a lighting artist on GTA V.

#gtav #rockstargames #starwars

TIMESTAMPS

00:00 - Intro

01:01 - How A Degree In Architecture Helped Omar With VFX

04:51 - How Omar Ended Up At Rockstar Games/China

07:15 - Omar Had Never Played GTA Before Joining Rockstar/Learning What GTA Was

09:15 - Doing Cutscenes On GTA V

10:00 - Only 2 Artists Did Lighting On Cutscenes/The Shock Of Working On GTA V

12:05 - Crunch On GTA V/ Difference Between Games & Film

15:00 - Challenges Of Lighting/Omar’s Approach To Lighting

17:15 - Working On Star Wars: Rogue One

19:16 - ARTWORK REEL - Star Wars: Rogue One

21:25 - ARTWORK REEL - GTA V

32:07 - ARTWORK REEL - Rings Of Power

38:46 - ARTWORK REEL - Avengers: Infinity War

43:00 - ARTWORK REEL - LEGO

45:26 - ARTWORK REEL - Batman Vs Superman

46:09 - ARTWORK REEL - The Division 2: Warlords Of New York

48:27 - ARTWORK REEL - Aquaman

50:38 - Where To Follow Omar Fernandes

17 Nov 2024Metroid Prime 2 - 20th Anniversary Interview With Bryan Walker (Producer On Prime 2)01:01:52

MP2 Designer Kynan Pearson returns to talk about all his work on Metroid Prime 2 to celebrate the 20th anniversary of Prime 2. You can check out our previous interview here https://youtu.be/4sWfE2x-ClM

#metroid #nintendo #metroidprime

Join this channel to get access to perks: https://www.youtube.com/channel/UC9jtZN92eGHA9Hxh-jYGqBw/join

TIMESTAMPS

00:00 - EA Preparing Bryan To Work With Japanese Producers

01:49 - Challenges Of Working With Nintendo Japanese Producers

06:12 - Streamlining The Production Of Metroid Prime 2

09:35 - Managing Differences Between Japanese & American Culture

11:15 - Nintendo Is Obsessed With Microsoft Excel

12:30 - After Mario Kart 7 Nintendo Were Giddy With Retro Studios Processes

13:45 - “Always Give Developers Options”

15:08 - Bryan Was Hands Off With Prime 2’s Development

16:52 - Nintendo Doesnt Care About Marketing/Reggie Fils-Aime

20:18 - Metroid Prime 2 Sales/Metroid Prime 2 Remastered

22:38 - Favourite Boss

23:50 - Tanabe’s Influence On Bosses

26:00 - What Aspect Of Development Is The Most Costly

28:57 - Cost Of Game Development

33:10 - Metroid Games Are ONLY Made To Diversify Its Games LineUp

35:29 - Favourite Area

37:40 - Favourite Item Upgrade

39:10 - Favourite Music Track/Importance Of Music & Sound Design

41:54 - Celebrity Game Developers

44:22 - AAA Games These Days Are An International Endeavor

47:12 - Q+A - What Inspired The Darker Direction Of Prime 2

48:43 - Nintendo Thinks Of Games In Isolation

50:04 - Q+A - Nintendo’s Guard Rails

51:00 - Sakamoto’s Involvement

52:30 - Q+A - Lore Details That Bryan Thought Were Cool/Galactic Federation

53:43 - Bryan’s Thoughts On Metroid Prime 4 Trailer

55:43 - Metroid Fans Often Knocked On Retro Studios Doors Asking About Metroid Dread

57:09 - Retro Studios Is Kept In A Bubble/Metroid Series Sales

59:08 - Final Thoughts

18 Aug 2024#171 - Bruce Nesmith Interview (Designer On Skyrim, Fallout 3, Fallout 4 & Starfield)01:08:24

Bruce Nesmith was a former designer at Bethesda and worked at the studio from Elder Scrolls II:Daggerfall before leaving and returning part way through Elder Scrolls IV: Oblivion up until Starfield. He is now a novel writer who just launched his newest novel Glory Seeker Book One: Feast Of Ghouls

#skyrim #bethesda #starfield

Purchase Bruce's new book here! https://www.amazon.com/Glory-Seeker-Ghouls-LitRPG-Adventure-ebook/dp/B0D94KTJTN

TIMESTAMPS

00:00 - Intro

00:45 - Lord Of The Rings Film Trilogy’s Impact On Oblivion

03:11 - Re-learning Game Development When Rejoining Bethesda

05:37 - Todd Picking Bruce To Be Lead Designer On Skyrim

07:30 - Bruce’s Relationship With Todd Howard

09:15 - Todd Howard’s Time Management Skills

14:15 - Todd Will Be Difficult To Replace/Todd Doesn’t Let Go Of Things

16:10 - Reality Vs Expectations/Elder Scrolls VI

18:20 - Negative Effect Skyrim Had On Bethesda Games

20:05 - Pressure Of Developing Elder Scrolls VI/Larian Studios

21:45 - Developing Sequels

24:10 - Feature Creep In Bethesda Games/Cut Systems From Starfield

26:00 - Designers Block/Being Hard Headed

28:45 - Self-Identity Being In Your Job/Writing Novels

34:45 - Bethesda’s Retention Rate Created A Problem/Layoffs

38:30 - Why Fallout 76 Initially Failed

43:06 - Fallout TV Show

45:30 - Travelling Inspiring Bruce’s Work/Being A Jack Of All Trades

52:40 - Glory Seeker Book One: Feast Of Ghouls

57:00 - Process Of Writing A Novel

1:00:11 - Q+A - Challenging Aspects Of Starfield

1:01:47 - Q+A - Criticism Of Starfield/Differences In Terms Of Design Between Fallout 4 & Starfield

1:04:21 - Q+A - Features Cut From Fallout 4 & Starfield

1:07:18 - Where To Get Glory Seeker Book One: Feast Of Ghouls

26 Nov 2021#116 - Jack Mathews Interview (Metroid Prime Trilogy, Prototypes, Business, Armature Studios etc.)01:11:30

Jack Mathews is a game designer who is most well known for being technical lead engineer on the Metroid Prime Trilogy. We went onto found Armature Studios and work on games like Recore and Batman Arkham Origins: Black Gate. He now works with his wife on her cooking blog Love & Lemons.

 

SOCIAL MEDIA

TWITTER - @jack_mathews

FOOD WEBSITE - www.loveandlemons.com

 

TIMESTAMPS

00:00 - Intro

01:25 - How Metroid Prime Trilogy Consistently Kept 60FPS

05:05 - Jack Tried To Kill Skytown/How Skytown Was Created

08:55 - Jack Stopped MP3 From Having Water In It

10:22 - Jack Killed Off A Dark Water Effect That Tanabe Had For Prime 2

11:52 - Original Concept For Dark Aether

16:49 - Dark Sanctuary Fortress Was The Only Area That Wasn’t Based On Original Dark Aether Concept

18:12 - Tilt Of Camera During Platforming/Original Concept For Platforming In First Person

21:10 - Original Concept For The Thermal Visor

22:13 - Scan Visor In Prime 2

23:16 - Michael Kelbaugh Hated Jack’s Original Dark Visor Idea

24:01 - Echo Visor Inspired By Ben Affleck’s Daredevil Movie

24:44 - Biggest Difficulty Of Visors Was Keeping 60FPS/Scan Visor In MP3/How To Create Bloom Lighting

27:03 - How Nova Beam Worked Technically

29:18 - Visor Effects Weren’t Difficult To Implement

29:44 - Difference Between Specular And Diffuse Lighting/How Samus Reflections Were Implemented

32:34 - How Fog Was Created For Splinter Hive Area

33:24 - Nintendo Never Wanted Metroid Prime To Be A TPS/Shigeru Miyamoto Realising How Important Metroid Is In The West

35:10 - Creating The Morph Ball Camera/Mark Haigh Hutchinson Needs More Praise

36:12 - How The R.U.D.E Engine Was Created/Early Days Of Retro Studios

41:30 - Moments Jack Realised That Metroid Prime Was Something Special

45:20 - Jack Left Retro Studios Because Of Metroid Fatigue & Technical Limitations With Wii Hardware

49:35 - Retro Studios Overhaul During MP2 Reinvigorated The Team/MP3 Was When Retro Got More Autonomy 

52:04 - Problems When First Forming Armature Studios

54:22 - Nintendo’s Approach To Game Design/Problems With Western Game Design

56:30 - Financing Of Game Prototypes/Business In The West Vs Japan

1:03:20 - A Lot Of People Can Design A Game But Cant Build A Game/Time Is Needed To Polish

1:05:10 - Bluepoint Games Are Great At Remasters/Remastering Games

1:06:56 - Jack’s Wifes Cook Books/Jack Does Miss Being In The Game Industry

1:09:04 - Where To Follow Jack Mathews/Love & Lemons

1:09:40 - Jack Puts Rumours To Rest That He Doesn’t Like Metroid Prime 2

02 May 2021#91 - Inon Zur Interview (Fallout, Dragon Age:Origins, LOTR, Royalties, Bethesda, Film, Mixing etc.)00:49:49

Inon Zur is a video game composer who is most known for composing a majority of the Fallout series as well franchises like Dragon Age, Prince Of Persia, Lord Of The Rings and more...

SOCIAL MEDIA

Website - www.inonzur.com

Twitter -  @Inon Zur 

Youtube -  @Inon Zur 

Instagram - @inonzurofficial

#fallout #dragonageorigins #princeofpersia

 

TIMESTAMPS

00:00 - Intro

00:41 - What Inon Zur’s Name Means In Hebrew

01:25 - How Inon Kept The Fallout Franchise Music Cohesive

03:40 - The Fallout Theme Songs Are Always Written First

04:38 - Direction Inon Will Be Given From Bethesda/Development Process

06:20 - Inon Started Writing Fallout Music From Early Development

07:17 - Adjustments In Music As Visuals Change

08:25 - Inon Can Compose Fast & Maintain Quality Because Training In Film/Television

09:35 - Why Video Game Scores Are Different To Television/Film

11:07 - Inon Is Open To Returning To Film/Television

11:51 - Microsoft Acquiring Bethesda Has Not Changed How Bethesdas Operations

12:34 - Inon Has A Great Relationship With Bethesda 

13:03 - Inon Does Chase Some Projects/Working With Different Studios

14:12 - How Inon Got Job To Work On Dragon Age: Origins/Title Theme Process

15:59 - When Inon Will Work With Orchestra Vs Synthesisers

17:35 - Creating A Language For Dragon Age: Origins Title Theme

20:29 - Writer’s Block/Getting Inspiration

21:36 - Revisiting Music That You Feel Are Terrible

22:59 - Lord Of The Rings: War Of North/Warner Bros’ Originally Wanted To Use Film Score

26:17 - Inon Avoided Referencing Howard Shore’s LOTR Score But Was Inspired By It

28:03 - Inon Likes To Engage In New Musical Ideas

30:02 - Tapping Into His Israel Upbringing For Ideas For Prince Of Persia

31:05 - Researching Musical Genres/Japanese Music

32:16 - Inon Would Like To Work On James Bond/Jazz Music

33:28 - Ambient Music/Minimalism 

35:38 - Royalties/Royalty System & How It Works

39:00 - Forgetting About Royalties And Then Happiness From Receiving A Payment

41:03 - Working On Multiple Scores At Once

42:18 - How Inon Composes

44:04 - Different Mixes Of Music In The Game/Music Cues

45:02 - Audio Director Implements Musical Score/Implementation Process 

47:33 - Implementing Music For Looping

22 Aug 2020#55 - Hatch Interview (Investing, American Shares, Kiwisaver, Kiwi Wealth, Claiming Tax, Security Law etc.)00:53:11

Kristen Lunman is the co-founder of Hatch which is a digital investment platform that allows to easily invest into the American share market with major companies such as Tesla, Amazon, Facebook, Netflix and more.

 

SOCIAL MEDIA

Website - http://hatchinvest.nz

Facebook - https://www.facebook.com/hatchinvestnz/

Instagram - @hatch_invest

Twitter - @HatchInvest

LinkedIn - https://www.linkedin.com/company/hatch-invest/

 

TIMESTAMPS

 

00:35 - Kristen Is Not A Finance Person

01:15 - Background Of Hatch

02:20 - Some People Don’t Invest Due To Complex Jargon

02:40 - How Hatch Was Founded And What It Is

05:43 - What The Process Was To Invest In America Before Hatch

06:40 - How Many Customers Hatch Has/Staff Numbers

08:38 - A lot Of Kiwis Dont Understand How To Invest In Shares/Kiwisaver/

11:15 - Facebook Investor Group/Hatch 10 Day Course

12:45 - Getting Familiar With Funds

14:00 - Different Companies You Can Invest In For The Long Haul

15:25 - American Tax Is Sorted Out By Hatch/How To Claim Tax Through Hatch Shares

17:35 - Top 20 Traded Shares In Hatch Currently/Best Time To Invest Is Today

20:01 - People Accessing Kiwisaver To Pay Debt/Boxes To Tick Before Investing

21:02 - Difference Between Sharesies And Hatch

23:57 - Security Of Hatch & Partners Hatch Work With

26:00 - Security Law

26:31 - Shares Are Held In Your Name/Investing In Shares For Companies That They Know

28:31 - Kristen Was Anti Tesla Then Invested In Tesla/Elon Musk

30:20 - Hatch Will Open Up More To More Countries As Time Goes On

31:19 - Lower Cost Funds

32:32 - Roadshows/Webinars

33:25 - A Lot Of Investors Dont Have Facebook/Noisy People On Facebook

34:26 - Wellington/Cardio In Wellington

35:27 - Hatch Are Hiring More People

36:14 - How To Convince Non Investors To Invest

39:02 - Dont Be Influenced By The Greedy Traders

39:50 - Hatch Speaks To Government About Security 

41:01 - Starting A Business Nowadays Is Easy/NZ Fosters Entrepreneurs

43:19 - Similarities Between Canada & NZ In Terms Of Business/NZ Ruggedness

44:41 - Wellington/Feeling Blessed In NZ

46:40 - When Will Air Travel Return/Cricket

47:35 - Housing Is Colder In NZ Than Canada

48:26 - Where To Follow Hatch’s Social Media

49:20 - Responding To Customers Questions Online/Being Connected To Your Customers.

51:45 - Where To Do 10 Day Hatch Course

18 Oct 2022#141 - Yannis Brown Interview (Legacy Of Goku II, DBZ, Translating, Sound Design, Handheld Chips etc. )00:57:25

Yannis Brown is a composer, sound designer and programmer. He is best known for composing DBZ: Legacy Of Goku II and Buu's Fury. 

WEBSITE - http://www.yannisbrown.com/

TIMESTAMPS

00:00 - Intro/SAE 

01:30 - How Yannis Got Into Music/Sound Design

04:10 - Learning How To Compose For Handheld Chip Set

05:20 - How Yannis Got The Job To Compose For Legacy Of Goku II

07:17 - Bruce Faulconer/OST Took A Month To Make/Ear Translations

09:00 - Devs Picked The Music To Use For LOGII

09:34 - Yannis Loved Working On The DBZ Theme Song

09:55 - Emulating Guitar Samples

10:55 - When To Keep DBZ Music The Same And When To Deviate/Music Tracking

13:03 - Translating Pieces

16:20 - Memory Management Of Music For LOGII

17:40 - Fans Remixing His Music

19:19 - Perfect Cell/Track Breakdown/LOGII Was A Sidegig

21:10 - How Yannis Got Into Sound Design

23:10 - Blurring Music & Sound Design

24:40 - Working On Star Wars Imperial Academy

25:59 - Process Of Composing

28:20 - Cutting Corners But Still Saving Quality

29:40 - Yannis Is Both Spontaneous & Analytical With Composing & Sound Design

30:00 - Royalties

31:30 - Yannis Always Has Work

32:20 - Yannis Is Unsure If He Could Work On AAA Projects/Imposter Syndrome

34:10 - Imposter Syndrome

35:30 - Yannis Forgets Writing Music For Certain Games

36:20 - Yannis’ Does Try To Keep His Work In A Vault

37:39 - Evolution Of Composing For Handhelds Compared To Mobile Games

39:40 - Restrictions Allowed More Creativity Back In The Day

41:40 - Yannis Listens To Reference Material Before Starting A Project

42:20 - Yannis Would Love To Compose For Zelda

43:10 - Enjoying Other Games Without Being Analytical About It

44:10 - Multiple Mixes/Implementation

47:10 - Writers Block

48:10 - Ear Fatigue

49:43 - Atlas Reactor Story

50:38 - Working With A Co-Composer/Gauntlet ROM

52:15 - Composers That Inspire Yannis

53:00 - Networking At Gaming Events

54:10 - Transporting Music When Moving Countries

56:12 - Where To Follow Yannis Brown

29 May 2021#94 - Prof. Jan Lindsay Interview (Volcanology, White Island Tragedy, Auckland Volcanic Field, Taupo, Rotorua, Ring Of Fire etc.)00:55:21

Prof. Jan Lindsay is a volcanologist and a professor at the University Of Auckland and her expertise is the in research of volcanic hazards

VOLCANOLOGY RESEARCH PAPER - https://www.sciencedirect.com/science/article/pii/S03770273210011

16 AUCKLAND UNI PROFILE - https://unidirectory.auckland.ac.nz/profile/j-lindsay

TWITTER - @GeoJanUoA

 

Timestamps

00:00 - Intro

00:54 - What A Volcanologist Does

05:12 - Working In The Field/Past Activity Of A Volcano

07:24 - Volcano’s Have Small Activity Before A Big Eruption

08:28 - If Taupo Were To Erupt It Would Be A Small Eruption In Our Lifetime/Super Eruption

11:20 - You’d Have A Warning Before A Super Eruption

11:51 - Warning Of Taupo Erupted

13:25 - Speaking With The Government & Civil Defence About An Eruption

14:41 - Auckland’s Volcanic Field

17:07 - Evacuating Auckland If An Eruption Happens/Immediate Effects

21:09 - Uncertainty Of Knowing When Eruptions Being Over

23:13 - The Probability Of An Auckland Eruption Is Extremely Low

25:27 - Earthquakes Triggering A Volcano

27:43 - Why Mudpools Randomly Appear In Rotorua

30:46 - White Island Tragedy Eruption

34:10 - Debriefing Since The White Island Tragedy/Investigation

37:05 - Reasons GNS Want To Revisit White Island

37:46 - Tongariro Crossing Eruption/Why It Wont Be Like White Island

39:52 - Jan Lindsay Remembering Mt Ruapehu’s Eruption

40:50 - Mt Taranaki’s Inevitable Eruption/Taranaki’s Effect On Auckland

44:08 - Ash Entering The Stratosphere

45:13 - Parts Of Zealandia Rising To The Surface From A Volcanic Eruption

48:25 - Ring Of Fire And How It Works

51:48 - Where To Find Prof’ Jan Lindsay’s Work

52:50 - Volcano Films Are Not Realistic/Walking On Lava In Goma

08 Sep 2020#58 - Andre Rowell Interview (M2 Magazine, Writing, Stories, Travelling, Antarctica, Cook Islands etc.)01:07:58

Andre Rowell has been managing Editor at M2 Magazine for over 14 years and has done of different articles and podcasts for the publication during his tenure there.

SOCIAL MEDIA

Website Men - https://m2magazine.co.nz

Website Women - https://www.m2woman.co.nz

Facebook - https://www.facebook.com/m2magazinenz/

Twitter - @M2magazineNZ

 

TIMESTAMPS

 

00:51 - How Andre Got Job At M2 Magazine

02:55 - How To Write An Article/Short Opinion Piece

04:55 - Sharing Ideas

05:39 - How Reece Got Into Podcasting

07:16 - Reece Has Learned A Lot From Podcasts

08:00 - Being A Product Of Your Environment

09:09 - General Public Being Influenced By Media

11:58 - Media Being Monetised By The Audience/Validating A View Poiont

13:12 - Researching Before Writing An Opinion Piece/M2 Magazine Is Pro Business

14:09 - Negativity Becomes A Self Fulfilling Prophecy

14:56 - NZ Doing Well On The World Stage/Questioning The Government

16:45 - Negativity From Social Media

17:31 - Size Of Andre’s Team/Discussions Within The Team

18:40 - Is Printing Money Bad?

20:12 - How A Decision Is Made As To Who Is Featured In M2 Magazine

21:47 - NZ Are Underdogs

22:50 - Tall Poppy Syndrome/Praise To Someone Doesn’t Diminish Your Potential

24:50 - Failure Is Important/Andre & Reece Critique There Podcasts

26:29 - What Happens At The M2 Summit  

29:59 - Andre’s Favourite Interview & Article Piece

31:30 - Celebrities Are Normal People

33:52 - Monks Dealing With Politics

34:53 - Andre’s Time In Antarctica

39:00 - M2 Summit Brings Different Walks Of Life Together

40:39 - Feeling Dumb Compared To Intellectuals

42:42 - Flying To Mars

43:18 - Spontaneity Vs Analytical

44:41 - Passion Project To Help The Cook Islands

50:45 - Fishing Industry In The Cook Islands

53:25 - Cook Islands Being Affected By Covid-19/Diversifying An Economy

56:14 - Governments Think Short Term As Opposed To Long Term

57:54 - Andre Goes To The Cook Island A Few Times A Year

59:30 - Supporting Local Economies

1:00:56 - Countries Will Change Post Covid-19/ Cause And Effect

1:02:26 - Opportunity For Business To Do What Government Doesn’t

1:03:21 - Reece Thinks Andre Is Very Genuine

1:04:00 - Where To Follow M2 Magazine

1:05:20 - Physical Vs Digital Magazines

15 Jan 2020#31 - David Bennett Interview (National, Hamilton, Tauranga, Public Transport, Tainui, Waikato Medical School etc.)01:01:55

David Bennett is an MP for the National Party and has represented Hamilton East since 2005 and at this time is pushing for the Hamilton to Tauranga Expressway extension.

SOCIAL MEDIA WEBSITE - https://davidbennett.national.org.nz/

FACEBOOK - https://www.facebook.com/DavidBennettMPforHamiltonEast/

INSTAGRAM - @davidbennettmp

TWITTER - @David Bennett MP

TIMESTAMPS

00:45 - How David Bennett Got Into Politics

03:41 - What A Politician Can Realistically Achieve In Parliament

05:50 - What Caucus Does

07:01 - Differences Between John Key And Don Brash/Caucus Discussions

09:03 - Why The Waikato Expressway Needs Extension/Hamilton’s Growth

11:10 - Tauranga’s Growth Is Hamilton’s Loss

12:34 - Lack Of Government Investment In Tauranga

14:17 - Tauranga’s Advantage Over Hamilton

16:07 - David Projects Tauranga’s Population To Overtake Hamilton

16:33 - Tainui’s Inland Port

17:40 - Problem With The Hamilton To Auckland Train

19:22 - David Thinks High Speed Rail Won’t Happen Under Labour

20:16 - Problems With Building Rail In NZ

21:57 - Auckland’s Rail Network Should Extend Into The Waikato

23:07 - Labour’s Farce With The Hamilton To Auckland Train

24:06 - Waikato Expressway

25:50 - Labour’s 12 Billion Investment In Infrastructure Problems

27:26 - The Waikato Expressway Extension To Tauranga Timeframe

29:32 - David Thinks Their Is No Way Jamie Strange Gets Money For Rapid Rail

30:08 - 6 Billion Dollars Spent On Wellington’s Infrastructure

30:30 - David Speaking On Why Rail Will Fail

32:05 - Tunnelling Through The Kaimai Ranges

33:57 - Labour’s Train Is Terrible For The Climate

34:53 - Pokeno

35:24 - Reasons For Roads Over Rail/Productivity Aspect Of Rail

37:13 - Reece And David Discuss Time Duration By Car/Train To Auckland

40:22 - David’s Conditions To Use A Train

42:03 - Rail To Auckland Airport/Trams

44:17 - David’s Ideas To Grow Hamilton/Flaws With Peacocke

46:25 - Flaws Of Having Little Towns In Hamilton To Auckland Corridor

49:00 - Minister/Labour/Institutions Sabotaging Waikato Med School Proposition

52:00 - Otago University’s Med Students

53:29 - Waikato Hospital Problems

54:13 - Hamilton And Tauranga Working Together

56:04 - Boundaries Of Hamilton Being Extended

59:32 - Te Awa Lakes

1:01:23 - How To Contact David

23 Jan 2020#32 - Gemma Major Interview (Seed Waikato, Philanthropy, Church, Drugs, Youth, Cambodia, Brisbane etc.)01:10:26

Gemma Major is the founder of Seed Waikato a charity to help young people prosper in the Waikato.

SOCIAL MEDIA

Website - seedwaikato.co.nz

Facebook - Seed Waikato

Twitter - @SeedWaikato

Instagram - @seedwaikato

TIMESTAMPS

00:34 - Why Gemma Founded Seed Waikato

01:43 - Hamilton Is A Youthful City/Working With Youth

03:48 - Building A Charity/NZ Has Most Charities Per Capita In The World

06:59 - Funding/Reaching Out To Businesses/Volunteers

09:03 - Being Led By Aspirations Of The Community

09:50 - Training Leaders/Stepping Out Of Your Comfort Zone

11:52 - Key Aspects Of Leadership

12:23 - Being Scared To Ask Questions

14:22 - Gemma’s Schedule/Allocating Tasks To Her Team

15:14 - Gemma Lacking Focus

16:33 - Future Seed Waikato Endeavours/Reaching More Young People

18:08 - How Reece Found Out About Seed Waikato

19:28 - How Seed Waikato Helped Reece’s Challenge Of Moving To Hamilton

20:37 - How Often Seed Waikato Events Happen

21:07 - Jamie Strange

21:50 - Different Speaking Styles/Pastors

23:31 - Church Inspiring The Model Of Seed Waikato

24:15 - Non Religious People Are Misinformed About Modern Day Churches

25:49 - Church Community/Volunteering Aspect

26:52 - What Does A Committee Do/Reece’s Question For Helen Clarke

28:00 - Gemma’s Role On The Hamilton CBD Association Committee

29:06 - Gemma’s Perception Of Hamilton CBD From Working With Association

30:40 - Philanthropy

32:32 - Giving People The Means To Help Themselves

33:10 - Kids Going To School Hungry And Fixing The Issue

36:04 - Understanding Is The First Step To Solving The Issue

37:00 - Drugs/Mental Illness/Drinking Culture In NZ

38:48 - Why Reece Doesn’t Drink And Do Drugs

40:01 - Addictive Personality/Why Gemma Got Into Drugs

41:48 - Being Relatable/Experiences Are Vital

43:27 - People Funding Things When They Have No Experience In The Area They Are Funding

45:06 - Working With Families

47:05 - Changing The Mindset/Reece’s Get Annoyed With Some Of His Auckland Friends Mindsets

48:25 - Grocery Stores Dumping Perfectly Good At The End Of The Night/Go Eco

49:35 - Reece’s Experience In India

50:34 - Kiwi’s Not Appreciating What They Have

51:33 - Gemma’s Experience In Cambodia

55:36 - The Hamilton Sucks Perception

56:27 - Hamilton Nightlife Economy/Brisbane

58:15 - Housing/Auckland

1:00:54 - Gemma Loves Hamilton

1:02:16 - Why Gemma Moved To Hamilton From Brisbane

1:04:07 - Going Back To Your Original Home After Moving

1:05:36 - Reece Contemplated Moving To Brisbane

1:06:36 - Australia’s Fire Crisis

1:07:13 - Hamilton Is Getting More Vibrant

1:07:37 - David Bennett/Politicians

1:09:30 - How To Get Involved With Seed Waikato

14 Aug 2021#103 - Elik Álvarez Interview (TMNT 2003, Yu-Gi-Oh, David Attenborough, 4Kids Entertainment, Composing etc.)00:58:11

Elik Alvarez is a composer who got his start in the industry composing for 4Kids Entertainment on series like TMNT, Yu Gi-Oh, Kirby, F-Zero and more. He has composed for a number of David Attenborough documentaries and has been composing for films as of late.

#tmnt #yugioh #davidattenborough

SOCIAL MEDIA WEBSITE - www.elikalvarez.com

FACEBOOK - Elik Alvarez

INSTAGRAM - @elikalvarezcomposer

TWITTER - @elikalvarez

 

TIMESTAMPS

00:00 - Intro

00:51 - Working At 4Kids Entertainment

02:44 - Composing For Cartoons Is Like Bootcamp

06:07 - The Process Of Scoring At 4Kids Entertainment

08:39 - Writing Music Using Themes Others Have Written for TMNT 2003

10:00 - Gratification Of Being A Composer/Never Getting Bored

11:09 - Elik Got Allocated A Lot Of Action Cues For TMNT 2003

12:26 - Elik Having To Research Various Genres For Composing TMNT/Collaboration

15:00 - Elik Isn’t An Audio Engineer/Mixes While He Composes/Deadlines

19:07 - Elik Didn’t Take Music References From Japanese Score Of Yu-Gi-Oh

20:09 - Temp Tracks/Referencing Other Composers

22:07 - Applying Degree In Business Administration To Music

23:34 - Freelancing/Negotiating Contracts/PR Agents

25:25 - Soundtrack Releases Of 4Kids Entertainment Shows Could Be On The Horizon

28:58 - Collaboration With Freddy Sheinfield & Joel Douek

31:22 - Friendship With Freddy & Joel/Competitiveness

33:53 - Elik Wants To Meet David Attenborough

35:31 - Composing For Documentaries

39:05 - Direction From Project Director

41:00 - Chasing Projects

43:41 - Royalties Are How Composers Survive Between Projects

45:06 - Kingdom Of Plants Gave Elik Credibility/You Need Validation To Get Work In California

48:00 - You Have To Be Competitive In California

50:00 - Elik Isnt A Networking & Party Guy   

51:30 - Elik Hates Composing For Commercials/Concert Music

53:22 - Action Cues In Yu-Gi-Oh Would Make it Easy To Do Superhero Film

55:22 - Where To Follow Elik Alvarez/What Elik Is Working On

30 Jun 2020#48 - Robin Rhymes Interview (Battle Rap, Covid-19, Black Lives Matter, Dallas, Donald Trump, New Zealand etc.)01:14:05

Robin Rhymes is a battle rapper based out of Dallas, Texas. She was meant to compete at FTH 5 in NZ in late March against Scrypt before Covid-19 hit.

SOCIAL MEDIA

Instagram - @robinrhymes

Twitter - @Robin_Rhymes

Faceboook - Robin Rhymes

TIMESTAMPS

01:10 - How Robin Is Coping With Covid-19 02:12 - Robin Unsure What Kiwis Eat/Indian Food/Netflix 04:09 - Black Lives Matter Protests & Riots 07:41 - Lockdown Causing People To Go Insane/Marches/Education With Money 10:05 - New Zealands Covid-19 Response 11:03 - Robin Doesnt Know Dallas Population 12:57 - How Robin Got Into Battle Rap 15:21 - How Robin Constructs Her Punchlines/Structuring Her Rounds 18:38 - Prepping For A Battle/Memory/Offensive Punchlines 21:15 - Robin Was Meant To Come To NZ/How The Opportunity Came About 22:35 - Robin Hasnt Battled A Guy 22:42 - Robins Thoughts On Dizaster 24:39 - Robin Wants To Battle DNA 26:04 - Charlie Clips Would Make Robin Bring Her A Game/Charlie Clips 27:45 - Female Battle Rap 29:44 - Switching Into Killer Mode 31:07 - Robin Prefers To Battle Early In The Night 32:45 - Robin Thinking A Punchline Is Going To Hit And It Doesnt Hit 35:00 - NZ Battlers Robin Paid Attention Too 35:19 - Talented Steven 36:00 - Robin Thinks NZ Crowds Really Support The Battlers 37:00 - Female Battle Rappers In America Don't Show Love After A Battle/Ladi Flames 39:09 - Robin Wants To Write For Television 41:12 - Robin Doesn't Get Stopped On The Street 43:00 - Robin Might Relocate To Atlanta At Some Point/NZ Doesnt Have Seafood 44:15 - Aucklands House Price Vs Dallas House Price 46:49 - HOA(Home Owners Association) 48:32 - Tiger King 49:15 - Media Sensationalising America 50:00 - Donald Trump 52:40 - Auckland Black Lives Matter Protest/Dallas Snipers 53:50 - Americas Love For Guns/Texas Gun Laws/Robin Doesn92t Have A Gun 56:00 - Indians In Dallas & NZ 56:40 - Butter Chicken Isnt An Indian Dish 57:50 - Hot Wings/Spicy Food/Ghost Pepper 59:35 - Robin Gets Annoyed With Her Coworkers/Robin Working Remotely 1:01:22 - Kiwis Would Hook Robin Up She Moved To NZ 1:01:56 - NZ Has Texas BBQ Food 1:02:04 - Raw Thawt 1:03:02 - Reece Teaches Robin To Pronounce Maori 1:04:00 - Big Polynesian Population In Auckland/2pac Pronounced Wrong By White People 1:05:00 - Different American Accents 1:06:10 - Robin Adjusting To NZ Battle Rap Terms 1:07:30 - Disaster Vs Skolar Battle 1:08:35 - Trying To Learn Battle Rap Terms 1:09:50 - James Cameron 1:10:16 - Americans Underground Bunkers In Queenstown In NZ 1:11:17 - Daylyt/Battle Rap Without The Crowd

26 Apr 2021#90 - Sam Dillard Interview (Metroid, Zelda, ,Chrono Trigger, Martial Arts, Animation, Texas etc.)01:06:55

Sam Dillard is the founder of Samos Studios and is known for turning video game soundtracks into cinematic scores he gained huge attention for his Metroid Cinematica project as well as his Zelda and Chrono Trigger Cinematica projects.

SOCIAL MEDIA

WEBSITE - https://samo-studios.com

TWITTER -  @SamoStudios 

YOUTUBE -  @SamoStudios 

FACEBOOK - SamosStudios

 

#samostudios #metroidcinematica #zeldacinematica

 

TIMESTAMPS

00:00 - Intro

00:39 - Sam Being Buff

01:06 - Martial Arts

01:49 - How Sam Got Into Martial Arts

03:38 - Sam Is More Interested In Health & Self Defence/Martial Arts History

07:10 - Sam Critiques Martial Arts Films

08:55 - Applying Disciplines From Martial Arts To Music/Feeling

11:10 - Sam Created His Own Sample Library

13:19 - Sam Thought Obsessing Over Sample Realism Was Normal

17:25 - How Metroid Cinematica Came Together

21:34 - Making Metroid Cinematica A Cohesive Package/Plot Outline

25:25 - Chrono Trigger/ Chrono Cinematica

29:42 - Zelda Cinematica

36:46 - 3D Animation/Beyond The Glass Animation

39:13 - Being A Perfectionist/Time It Takes To Make One Song

41:19 - Sam Doesn’t Have Much Of A Social Life/Trial & Error For Work Ethic

43:40 - Sam Originally Learned Game Development

47:24 - Indie Games Blew Up Just As He Moved Away From Game Development

48:04 - Game Remixes Have A Built In Audience

49:12 - Building On Each Music Project

50:34 - How Sam Was Affected By Covid-19/Texas

53:25 - Benefits Of Zoom/Martial Arts Through Zoom

55:37 - Post Covid/Remote Working

58:20 - Why Sam Loves Texas

1:00:27 - Sam Does Take Holidays/Nice Things To Do In Texas

1:02:52 - Where To Follow Sam Dillard/Samos Studios

1:04:25 - Sam Plays Zelda On His Keyboard/Shows Off Keyboard

07 May 2022#135 - Chet Faliszek Interview (Valve, Left 4 Dead, Portal 2, Writing, Crunch, Anacrusis etc.)00:57:51

Chet Faliszek who was a former writer at Valve for over 12 years. He is now Co-Founder and CEO of Stray Bombay and are currently working on Anacrusis.

 

SOCIAL MEDIA

TWITTER - @chetfaliszek

ANACRUSIS WEBSITE - https://www.theanacrusis.com/

Discord - https://discord.com/invite/straybombay

 

#valve #left4dead #anacrusis

 

TIMESTAMPS

00:00 - Intro/Anacrusis Correction & What It Means

01:41 - Big Dictionary Of Slang

03:19 - Proper Pronounciation Of Faliszek

04:46 - Being Approached By Gabe To Join Valve/Gabe’s Personality

06:08 - Chet’s First Day At Valve

07:15 - Dynamic Between Chet & Erik Wolpaw

08:10 - Work On Half Life Universe

09:30 - Gabe Initially Didnt Want Chet To Do A Zombie Game

11:37 - Conception Of Left 4 Dead

13:20 - What Chet Would Change On Left 4 Dead Based On The Pandemic

15:41 - Planting Seeds For A Sequel In Left 4 Dead

17:30 - How He Ended Up Writing For Portal 2/Writing For Portal 2

20:45 - Challenge Of Writing For Left 4 Dead

22:00 - Valve’s Culture/Certification

24:46 - Valve’s Influence On Stray Bombay/Flat Hierarchy Pros & Cons

27:43 - Misperceptions/Collaboration

31:00 - Working With Sensitive People/Nothing Is Cool & Suck/Feedback

33:17 - Chet Doesn’t Get Affected By People Screaming At Him/Dealing With Tensions

35:40 - DOOM’s Impact On Chet/Improving Your Comedy/Old Man Murray

38:20 - Chet Loved Living In Cleveland

39:01 - How Being A Painter Transferred Over To Game Design

41:00 - Chet Has A Lot Of Respect For Trade Workers

42:25 - Self Imposed Crunch/You Can’t Finesse Crunch 

45:02 - Retail Releases Are What Causes Crunch

45:05 - How Chet Ended Up Working On HTC VR

51:10 - Defining The Goals On Anacrusis

52:30 - What’s On The Horizon For Anacrusis

56:50 - Where To Follow Chet Faliszek/Stray Bombay

19 Mar 2022#129 - Joe Houston Interview (Bluepoint Games, SOTC, Titanfall, Uncharted, Localisation, Coding etc.)00:57:55

Joe Houston is a programmer/engineer who is most well known for his tenure at Bluepoint Games working on games such as Shadow Of The Colossus, Titanfall, Uncharted, Demon Souls etc.

#bluepointgames #shadowofthecolossus #uncharted

 

SOCIAL MEDIA

TWITTER - @pandamittens

 

TIMESTAMPS

00:00 - Intro

00:00 - Joe Hasn’t Been To Houston Despite His Surname

01:20 - Bluepoint Games Like Hard Problems

03:13 - Memory Stomp Bug On Titanfall 

04:50 - Code Drops On Titanfall/Co-Development With Respawn Titanfall

06:40 - Optimisation Problems With Titanfall

09:10 - Bluepoint Games Reputation, Professionalism & Transparency 

11:40 - Bluepoint Engine

12:20 - Extracting Data From Older Games/Process Of Making Remakes

14:14 - Joe’s Skillset/Workflow & Bug Tracking For SOTC

17:25 - Parity Issues Were A Problem On SOTC/Japanese Source Code

20:40 - Japanese Source  Code Issues That Ended Up Accumulating Over Time

22:17 - Joe Knows Basic Japanese/Localization

23:30 - Maintaining Culture In Localisation/Arabic Compared To English

27:00 - The Problems With The Original SOTC/Dishonored Being Compared To Thief

30:40 - Modernising Uncharted 1 For PS4

34:40 - Getting Uncharted Collection To Maintain 60FPS

36:40 - Working On Uncharted Games Simultaneously/Bluepoints QA

37:45 - Uncharted 2 Was The Starting Point For Development Of The Collection/Keeping Bugs

40:20 - Remakes & Remasters Vs Original IP

42:17 - Playing Uncharted 3 To Prepare For Development On The Remake

43:25 - Joe Never Played SOTC Until He Started Developing The Remake/Studying SOTC

45:33 - How Japanese Coders Operate/Birds In SOTC

47:00 - Working With Andy O’Neil

49:03 - Bluepoint Games Motto”Working Smarter,Not Harder”/Avoiding Crunch

51:07 - Bluepoint Is A Great Studio For Engineers

51:58 - Pros & Cons Of Bluepoint Games

53:45 - Breaking Into The Game Industry/Artistry/Flexing His Other Skillset/Working At Discord

56:49 - Where To Follow Joe Houston

29 Jan 2022#122 - Richard Vorodi Interview (Metroid Prime Hunters, Game Design, Lore, Nintendo, Darksiders III etc.)00:57:26

Get 20% OFF @manscaped + Free Shipping with promo code KIWITALKZ at MANSCAPED.com!

Richard Vorodi currently works as a designer at Gunfire Games and was lead designer on Darksiders III , he previously worked at Nintendo for 15 years, specifically at NST on games such as Metroid Prime Hunters, Wave Race and Project Hammer before its cancellation.

 

#sponsored #metroidprimehunters #metroid

 

TIMESTAMPS

00:00 - Intro

01:01 - Crafting His CV To Be A Designer For Nintendo

02:15 - Approach To Creating Metroid Prime Hunters

03:36 - Creating The Lore For MPH

04:52 - Creating The Hunters Backstories Was The Hardest/Sylux/Bible For Metroid

06:09 - Sylux Was Tanabe’s Favourite Hunter

07:04 - Coming Up With The Hunters Colours

08:22 - Coming Up With The Hunters Names & Lore Names

11:26 - Why Weavel Is Richard’s Favourite Hunter

12:20 - Richard Has No Problem With A Remake Of MPH/Growth Of FPS

13:43 - Most Of The Feedback On Games Are Negative/Praise For MPH

15:51 - Keeping High Morale When The Industry Is So Negative

19:05 - Why NST Used Pre Rendered Cut Scenes In MPH/Pre Rendered Vs In Engine Cutscenes

20:53 - Metroid Dread/Games Are Too Long Nowadays

22:10 - Most People Don’t Finish Games

22:58 - Manscaped Sponsored Segment

24:02 - Space Combat Wasn’t Seriously Considered In MPH/Ships In The Game

24:53 - Eastern Game Design Vs Western Game Design

28:51 - Incorporating Metroid Philosophy Into Darksiders III/Building A World

32:50 - Production Cycle On MPH Vs Darksiders III

34:12 - Crafting Environments Thinking Its Original And Then Finding Out It Isn’t

35:43 - Presentation Is Everything

35:43 - Working With Andrew “Android” Jones On MPH/Art

40:28 - Taking Ideas From One Hunter And Putting It On Another

41:13 - Balancing Ideas

42:36 - Have As Many Ideas As Possible But Know When To Keep Them To Yourselves

43:44 - Retro Studios Gave NST A Template But They Still Created Everything From Scratch

44:01 - An NST Artist Worked With Retro Studios On Metroid Prime And Was Key On MPH

45:47 - Nothing Was Left Out Of The Game For MPH/ Richard Would Of Liked More Content If They Had More Time

48:19 - Modern Engines Save Time/Tools Were Written At Time It Was Needed For MPH

52:13 - Balancing Family/Game Design & Tech

54:18 - Being Bored Is The Worst Thing

55:22 - Where To Follow Richard Vorodi/Gunfire Games

11 Apr 2021#88 - Ken Lampl Interview (Film Scores, 2067, John Williams, Mixing, Pokemon, Australia, ANU, School Of Music etc.)01:04:40

Ken Lampl is a long time film composer who was trained under John Williams and recently got international attention for his score for Australian film 2067. He has composed for over 90 films as well as other forms of media such as television and commercials. He is currently a lecturer at the Australia National University School Of Music.

SOCIAL MEDIA

WEBSITE - www.kenlampl.com

Twitter - @KennethLampl

Youtube - @KenLampl

 

#schoolofmusic #2067 #filmscores

 

TIMESTAMPS

00:00 - Intro

00:26 - Ken Lampl Being Underrated

01:17 - Doing Music Scores For Terrible Films

05:07 - Australia Workforce Is Used For Filming Hollywood Productions Not Composers

06:02 - Australian Film Makers/Seth Lardi

08:38 - How Ken Got Music Job For 2067

11:05 - Australian National University/School Of Music Programme

14:46 - Balancing University Teaching With Film Scoring/Scoring Music Quickly

17:40 - Australian Films Aren’t As Rushed As American Films

19:30 - How Ken Records Choral Music/Choir Work

20:50 - 2067 Choir Was Synthesised/ Sample Libraries

22:01 - Ken Learned How To Get The Best Out Of What You Have

23:12 - Midi Guitaring/Software Plugins

24:12 - Film Scores Combining Orchestra & Sample Libraries/Alan Myerson/Hans Zimmer

26:20 - Ken Lampl Feels He Has The Skillset To Do A Blockbuster

28:02 - 2067 Is Kens Breakout Project

29:30 - How Hans Zimmer Got Discovered

31:06 - It Took 40 Films Before John Williams Got Discovered/George Lucas Originally Didn’t Want A Score For Star Wars

32:25 - Early Space Movies/Ken Being Influenced By John Williams/Star Wars

34:10 - How Ken Got To Study Under John Williams

36:18 - John Williams Speaks About Music In Psychological & Philosophical Terms

38:28 - John Williams Is Far Greater Than People Think He Is

42:09 - Doing Music For Pokemon Films

46:33 - Collaborating With Mick Gordon

48:10 - Mixing Different Genres/Mix With The Masters

51:25 - Ken Teaches Mixing At School Of Music

53:33 - Never Stop Learning/How Ken Up Skills

56:08 - Differences Between Australia & America/Tall Poppy Syndrome

1:00:11 - Ken Has More Opportunities In Australia

1:01:30 - Ken Loves Australia

1:03:25 - Where To Follow Ken Lampl

14 Jul 2020#49 - King Cass Interview (ADHD, Psychosis, Suicide Awareness, Drugs, Youth, Hip-Hop, Tattoos etc.)01:01:42

King Cass is a hip-hop artist from Christchurch, he leads the King Case, Anti P and Suicide Awareness movements and is well known for his battle with ADHD and with Psychosis.

 

SOCIAL MEDIA

Website - kingcass.co.nz

Facebook - King Cass

Instagram - @kingcassnz

 

TIMESTAMPS

TIMESTAMPS

 

00:25 - Bumpy Flight Into Auckland/Flying

01:00 - Wellington Flights

01:40 - Being Diagnosed With ADHD

03:12 - Side Effects Of ADHD Medication

04:02 - Talking To People With ADHD/Adult Review Of ADHD

05:33 - Tall Poppy Syndrome Within Hip-Hop/Humble Pie

06:50 - Haters/Goals

07:30 - Believing In Yourself

08:48 - Being In A Meth Induced Psychosis/How Cass Got Into Drugs

11:09 - Friends Misleading Cass/Cass Peak

12:28 - Other People With Psychosis Relating To King Cass

13:30 - King Cass Saving His Mums Life/Song Writing

14:43 - Politics/Echo Chambers

16:30 - Killing The Ego/Youth Work

18:08 - Staying Positive

20:50 - Being Self Aware Of Depression

22:02 - King Cass Is An Introvert

22:45 - Coping During Lockdown

24:55 - Media

25:37 - Seeing A Therapist/Passion Purpose And Potential

27:51 - Mental Health Linked To Family/Youth Retreats

29:42 - Broaden Your Horizon

32:15 - Starting Your Own Movement

33:41 - How King Cass Learned Songwriting/ Christianity

35:05 - Battle Rap/Walk The Talk/Seven Sharp/Sponsors

37:46 - How King Cass Writes Songs

38:38 - Favourite Show Was At Masterton/Connections

39:06 - Who King Cass Wants To Collaborate With/Influences

40:00 - King Cass Doesn’t Like Christchurch

41:05 - King Cass Likes Taranaki & Wellington

41:33 - How King Cass Met Dilz

43:30 - King Cass Promotes His Album & New Material

43:56 - How King Cass Decides What To Perform/Vocal Training

45:16 - King Cass Will Perform For Another 20 Years

45:46 - Long Term Plans

46:44 - Not Being Tempted To Relapse In Hip Hop Circles

48:25 - Performing A Set/Nationwide Tour

50:45 - Getting Burned Out/Hope

51:00 - Tattoos/Why King Cass Got So Many Tattoos

52:47 - Meaning Behind Facial Tattoo

54:06 - King Cass Has Multiple Tattooists/King Cass Will Get His Whole Body Tattooed

55:01 - Where It Hurts The Most To Get A Tattoo

55:40 - King Cass Wants To Be A Canvas

56:30 - People Being Written Off For His Tattoos/Way Finding

58:19 - Where To Follow King Cass

59:06 - What The King Cass Movement Is

59:20 - King Cass Spits A Verse

05 Mar 2020#38 - Prof. Iain White Interview (Environmental Planning, Auckland, Hazards, Housing, Insurance, Mt Taranaki Erupting etc.)01:18:45

Professor Iain White is a lecturer at the University Of Waikato who specializes in Environmental Planning

SOCIAL MEDIA

Twitter - @Iain White

 

TIMESTAMPS

 

00:19 - Prof. Iain White Being Busy

00:57 - What Is Environmental Planning And How It Works

04:10 - NZ Suffers From Poor Planning Years Ago

05:12 - Spacial Planning/Problems With Auckland

06:13 - How Data Is Collected For “Most Liveable Cities” Survey

08:41 - Speaking To Local & Central Government

09:15 - How To Get Funding To Collect Evidence/Map Of NZ Flooding Model

12:15 - Science Not Influencing Policies

13:24 - Mt Taranaki Is Due To Erupt Soon

14:15 - Problems Of Wellington/Relocating Some Government Work Out Of Wellington

15:56 - NZ Has A Weird Economy/Housing

17:15 - Fallout Of Mt Taranaki’s Eruption/Risk Maps

19:45 - Cascading Impacts/Loss Of Business Confidence

21:28 - Pros And Cons Of Christchurch Earthquake

22:10 - Problem With Hauraki Plains/Vulnerable Land

25:15 - What Insurance Actually Is/NZ Most Hazardous Country In The World

28:42 - Why Iain Moved From The UK to NZ

31:00- The Halo Effect Of Auckland/Problems With Auckland

33:36 - Iain Settled In Hamilton Because Of Ease Of Commuting

34:17 - People Moving To Hamilton Are Helping The City Economically

34:39 - People Moving To Tauranga Are Hindering Growth/Hamiltons CBD Problems

36:29 - Government Doesn’t Plan 50 Years Into The Future For Infrastructure

38:22 - NZ’s Global Debt Is Tiny Compared To Other Countries

39:00 - Why We Have A Housing Crisis

41:32 - Mediating The Housing Crisis/Land Value

45:02 - Types Of House Development

45:52 - We Have Enough Homes But They Aren’t In The Right Place

46:35 - Providing People The Ability To Work In Auckland But Not Live There

48:15 - Roads Decrease Land Value/Rail Increases Land Value

49:56 - Concentration Of Work Industries Can Be Detrimental Sometimes

51:05 - Hamilton Needs To Become A Logistics Hub

51:50 - Attracting Industry Is A Dated Concept Should Attract People Instead

54:30 - Waikato Region/Amalgamation

55:45 - Auckland Are Great At Getting Central Government Money But Waikato Isn’t

57:53 - National Infrastructure Plan

59:04 - Safe Cycle Network/Hamilton Will Start Getting More Congestion Soon

1:00:50 - Align A Budget To What You Want A City To Be

1:01:30 - Political People Don’t Want To Take Risks

1:03:07 - Youth Not Voting/Louise Hutt/Visionary Mayor

1:05:22 - Iain Isn’t Interested In Getting into Politics

1:06:22 - Problems Of Committee’s

1:08:10 - University Of Waikato Has Areas That Are World Class/Bruce Clarkson

1:10:13 - Fake News/Facebook Largest Disinformation Platform In History

1:12:45 - Industries Funded By Dark Money/Alternative Facts

1:14:20 - Students Questioning Him/Collaborating/Data Rich Information Poor

1:16:24 - Lectures Outside Of Work Hours

1:16:58 - Professor Michael Mann Lecture Event

05 Nov 2021#113 - Steven Davis Interview (Stuntmen, Previs, The Hobbit, Choreography, Fitness, Hitz International etc.)01:05:51

Steven Davis is a stuntman and stunt choreographer who has been involved in many films such as The Hobbit Trilogy, Ghost In A Shell, Warrior and more.....

SOCIAL MEDIA

HITZ INTERNATIONAL - https://www.hitzinternational.com

STUNT GUILD OF NZ - https://stuntguildnz.com

 

#thehobbit #stunts #choreography

 

TIMESTAMPS

00:00 - Intro

00:42 - Safety Is Very Important As A Stuntman/Alec Baldwin Shooting Failure

02:32 - Learning How To Fall/Skills Involved To Be A Stuntman

04:03 - How To Fall/Padding A Set

06:44 - Injuries Are Part Of The Job

08:53 - Most Common Bones That Get Broken From Stunts

09:59 - Doing Stunt Choreography/Pre-Visualisation 

13:04 - Choreographing To Lessen Cuts/Editor Can Screw Up Action Cuts

16:00 - Pre Visualisation Outline For Warrior

19:28 - Restraint For Fight Choreography/The Camera Is A Character

21:50 - Critiquing Bad Fight Choreography When Watching Films

23:14 - Steven Loves Avengers:Endgame/Big Blockbuster Films Done Right

24:35 - Working On Films Knowing That They Would Be Bad/Mediocre Scripts Elevated By Actors

28:06 - Working On The Hobbit Was Bad/Actual Stunts Being Replaced By VFX

29:04 - How Gollum/Bilbo Scene Was Originally Choreographed

32:22 - Steven Choreographed Lee Pace’s(Thranduil) Fight Scenes In The Hobbit

33:37 - Steven’s Stunt Scenes Being Cut From The Hobbit/What Scenes Steven Choreographed

36:25 - Showreels/Most Of Stevens Work Comes Via Recommendations

37:08 - Stuntmen Are Technically Cast & Crew

37:54 - Don’t Post Any Behind The Scenes Of The Work Ever

40:45 - Film Stunts Are A Magic Trick

43:10 - Actors That Have Asked To Been Rough With Them/Steven Likes Getting Body Shots

44:13 - Steven Smashed His Face On The Hobbit/Try To Avoid Hurting Actors

46:05 - Steven’s Fitness Regime & Diet

48:04 - Being Vegetarian/Some Countries Its Hard To Be Vegetarian

50:08 - Being Shredded For The 2014 Industrial Athletic Hawkes Bay Open

52:16 - Stripping Body Fat For Film/Film Makes You Look Bigger

54:04 - Hitz International/Difficulties Of Stunt Work In NZ

58:40 - Working On Cowboy Bebop

59:32 - 2020 Was Pretty Slow For Stunt Work/Hitz Has Provided Steven Plenty Of Work

1:01:04 - NZ Pays Stuntpeople Low Wages/Stuntpeople In NZ Are Struggling

1:03:33 - Where To Follow Steven Davis/Cowboy Bebop/Interceptor/Netflix

12 Mar 2022#128 - Ben Kasparek Interview (DBZ, Editing, Bruce Faulconer, 9/11, Pikkon Theme Cell Saga etc.)00:58:38

Ben Kasparek was the music editor on the English Dub of Dragonball Z for the Android, Cell and Buu Sagas of DBZ and worked closely with the composers of the show Mike Smith, Scott Morgan and Julius Dobos

 

#dbz #dragonballz #brucefaulconer

 

TIMESTAMPS

00:00 - Intro

00:42 - How Ben Got Into DBZ/Getting Job At Faulconer Productions

04:08 - Ben Originally Wanted A Job At Funimation But Couldn’t Find The Office

04:49 - Watching Mike Work/What Episode Ben Started First When Editing

06:30 - Editing An Episode Took One Week/Editing Process

08:07 - DBZ Music Library/Mistake With Vegetas Theme

10:13 - Ben Favoured Hyperbolic Time Chamber Theme In Editing

11:25 - Limiting Of Pikkons Theme

12:56 - Ben Inspired Scott To Write The Arpeggiated Part Of Pikkons Theme

14:56 - The Genius Of Mike Smith,Scott Morgan & Julius Dobos

15:59 - Japanese DBZ Music/Gohan Vs Cell Kamehameha Episodes Had No Changes In Editing

18:19 - 16 Rips Off Cells Tail/Gohan & Icarus/Perfect Cell Runs

19:25 - Such A Massive Library Existed By Buu Saga So Cell Saga Music Was Hardly Used

20:32 - Having A Bigger Catalog Made It Easy To Edit

22:33 - How The Best Of DBZ Vol 1 Soundtrack Came About

25:12 - Ben Would Give The Musicians Requests And They Nailed It Every Time

26:32 - Ben Was Late To Work On The Day Of 9/11

28:21 - Gohan Goes To School Episode Had To Be Edited In 24 Hours

29:32 - Hardcore DBZ Fan In Ben’s Class/New Generation Of DBZ Fans

31:04 - Groove Of Work

32:05 - Bruce Faulconer’s Involvement In DBZ

34:24 - Cakemix Studio/Internets Effect On Bruce’s Studio

35:34 - Ben Not Knowing Gohan SSJ Is Goku’s SSJ Backwards

36:24 - Tying Gohan’s Music To Piccolo During The End Of Cell Saga

37:32 - Character Moments

38:30 - Going From Fighting Music To Silly Music Being Jarring/

41:45 - Ambient Pieces Being Easy To Edit/Transitions

43:45 - The Final Atonement Episode

46:15 - Emotional Scenes

48:15 - Mike, Scott And Julius’s Different Styles Of Composing

51:10 - SSJ3 Theme

52:46 - Julius’s Work On Editing On Outside DBZ

55:00 - Bittersweet Feeling Of DBZ Ending

28 Nov 2020#70 - ZAP Interview (Hip-Hop, Battle Rap, Religion, Racism, Cannabis, Chloe Swarbrick etc.)01:10:25

ZAP is a hip-hop artist hailing from Tauranga who is a master of rapping double time.

Rap Beat Produced by Dr.Hayden

 

SOCIAL MEDIA

Facebook - Zap

Instagram - @zap_nz

 

TIMESTAMPS

00:00 - Intro

00:46 - Zap Asks Reece Questions

01:50 - How Zap Got Into Hip-Hop

03:22 - American Culture/Gang Culture

05:17 - Who ZAP Is Inspired By/Scribe

06:21 - How ZAP Writes

07:18 - How ZAP Wrote Pieces/J.Dot & Hooligang

08:32 - Bad Mixing

09:20 - Who ZAP Would Love To Collaborate With/David Dallas

10:05 - Assholes In Hip-Hop

11:42 - Martial Arts

12:00 - One Main Source Income With Side Hustles/Unmotivated People

13:15 - People Not Understanding How Long It Takes To Write One Song

14:07 - People With Fake Lifestyles/Social Media

16:00 - How the ZAP Name Came About

17:07 - Being A Good Or Bad Judge Of Character

19:07 - Multicultralism Of Auckland

20:00 - ZAP Is A Fan Of Kiwi Talkz

20:32 - ZAP Interacting With Different Walks Of Life

21:51 - Pasifika & Maori The Main Demographic Of Hip-Hop

22:48 - Which Ethnic Group Has The Most Weirdos

23:52 - Reece’s Views On Religion

26:22 - Being Accepted As A White Hip-Hop Artist

27:42 - Reece’s Top Artists/Kendrick Lamar

28:29 - New School Hip-Hop

29:40 - What Impresses Reece/Club & Gangsta Songs

30:57 - Bone Thugs & Twista

31:40 - How ZAP Constructs His Bars

33:06- How Reece Writes/Chronicles Of Cancer/Sexy Doctor

35:52 - Songs Of Substance

35:30 - Battle Rap

37:52 - Skolar Vs Diz/Humiliation In Battle Rap

38:45 - Dlar

40:15 - Difference Between Studio & Zoom With Kiwi Talkz

41:20 - Reece Doesn’t Want To Just Do Hip-Hop Episodes

41:50 - Tyson Tyler

43:08 - Lockdown

44:20 - Wellington

45:05 - Feeling Old Clubbing/Clubs In Hamilton

46:23 - Living In Auckland/Immigrants In Auckland

47:22 - Traffic In Mumbai/Reece Tells A Story About India

48:40 - Meth/Why People Drink/ZAPs Drinking

50:40 - Chloe Swarbrick

51:21 - Reece’s Views On The Cannabis Reform

52:35 - Pesticides On Cannabis/Cannabis Legislation

53:38 - Frog In The Boiling Water Analogy

54:45 - ZAP Thinks Reece Eats Frogs

55:37 - Battling Chloe Swarbrick

55:25 - People Turning On Jacinda Ardern/ Reddit NZ Being Left Leaning

57:30 - Conspiracy Theories

58:45 - The Future For ZAP/Mai FM

59:33 - White People Being Disadvantaged In Hip-Hop In NZ/White Privilege

1:01:53 - Hip Hop Summit

1:02:25 - Where To Follow ZAP

1:03:28 - ZAP Praises Reece/Fake Personalities

1:04:23 - How Reece Gets On The Same Level As His Guests

1:05:44 - What Podcasts Reece Listens Too

1:06:21 - Reece’s Communicating

1:08:10 - ZAP Spits A Verse

18 Apr 2021#89 - Shai Navot Interview (Housing, Public Transport, UBI, Crime, Health, Media, Poverty etc.)00:52:02

Shai Navot is the interim leader of NZ political party The Opportunities Party (TOP).

SOCIAL MEDIA

WEBSITE - www.top.org.nz

FACEBOOK - facebook.com/topnz

TWITTER - @top_nz

INSTAGRAM - @top.nz

YOUTUBE -  @The Opportunities Party 

 

#nzpolitics #politics #housing

 

TIMESTAMPS

00:00 - Intro

00:52 - Shai’s Views On Governments New Housing Policy/Problems With The Policy

04:13 - Rent Caps/Supply Issues

05:36 - No Silver Bullet To Solve Housing

06:24 - Distortion Of The Tax System/Infrastructure Funding

08:33 - Allocating Resources To The Right Place/Infrastructure Commission

11:10 - Northern Express Should Be The Standard For Public Transport

12:10 - New Zealand Is Decades Behind Due To Governance Short Term Thinking

13:38 - NZ Didn’t Build Up Instead Build Out

15:52 - Examples Of Mistakes In Infrastructure

17:45 - NZTA & Kiwirail

18:45 - Media Are Gatekeepers Of Democracy

20:01 - Media Weren’t Giving TOP A Voice

21:51 - Polls/Wasted Vote Argument

24:01 - Labour & National Are Similar 

24:25 - Reason TOP Was Excluded From 2020 Election Debates

24:54 - 2020 Election Debates Were Stupid

27:19 - Media Prefer Celebrity Leaders/Next Leader Of TOP/Marketing Strategy

29:59 - What UBI Is, How It Works And Who It Benefits

33:58 - UBI Trial Showed Lowered Rates Of Depression

34:38 - How UBI Would Be Funded/Effects Of UBI

37:10 - Why Wealthy People Would Receive UBI

38:49 - Minimum Wage Wouldn’t Be Abolished From UBI

40:11 - Crime Is Caused Is Interlinked With Housing & Poverty

41:03 - Reece Tells Story Of Customer Walking Out Of Grocery Store With Groceries And Not Paying

43:10 - Theft Is Usually A Result Of Societal Problems

44:59 - Reoffending Statistics And What Causes It

46:44 - Nutritional Food Being Out Of Reach For Some People/Junk Food Tax And What It Would Fund

49:07 - Removing GST From Fruits And Vegetables

50:28 - Lack Of Competition In NZ Is A Problem

50:34 - TOP Social Media

05 Mar 2021#83 - ToxicxEternity Interview (Video Game Covers, Guitaring, Mixing, Transcribing, Metroid etc.)00:56:47

ToxicxEternity is one of Youtube's most prolific Video Game Cover Guitarists. He has done metal covers for many games including Mario, Mega Man, Final Fantasy and more.

You can support him via his Patreon page where you can pick which cover he does next.

Patreon https://www.patreon.com/toxicxeternity

SOCIAL MEDIA Youtube -  @ToxicxEternity 

Twitter -  @ToxicxEternity 

Facebook - ToxicxEternity

Instagram - @ToxicxEternity

 

#videogamecovers #videogames #metal

 

TIMESTAMPS

 

00:00 - Intro

00:38 - How Reece Came Across ToxicxEternity

01:30 - How Toxic Got Into Doing Video Game Covers

04:00 - Managing Time To Complete Covers Weekly/Early Days

05:29 - Recording Takes The Longest Part To Finish/Recording Process

06:30 - Toxic Is A Perfectionist

07:04 - The Cover That Was The Hardest To Get Right

08:16 - How Toxic Decides When And When Not To Stick Close The Original Music

10:40 - How Toxic Made Metroid & Mario Mashup

11:40 - Doom & Animal Crossing Mashup

12:30 - Ratio Between Communities Song Requests & Toxic’s Choice

14:05 - Requests Through Patreon/Patreon

15:40 - Toxic Never Intended To Make A Living Off Video Game Covers

17:54 - How Toxic Learned To Mix Well/URN Academy/Nail To Mix

22:39 - When Toxic Decides To Guitar Shred And Not To Shred/Tallon Overworld

24:15 - Ultimate Bowser Cover

25:10 - Not Shredding All The Time Is Critical For When Performing LIVE

26:42 - Performing LIVE

27:40 - How Collaborations For Covers Come About

29:06 - Collaborators Working Out Of Different Studios

30:43 - Transcribing Music On The Spot Via Twitch

32:59 - How Toxic Is Allowed To Have Covers On Spotify While Avoiding Copyright Problems

35:26 - Toxic Open To Scoring Music For Video Games

37:30 - People Making False Promises To Toxic In His Early Career

38:33 - Covid Hasn’t Affected Toxic To Much

40:30 - Toxic’s Travel/Tour Plans

41:55 - Where Toxics Fan Demographics Are Based

43:00 - Toxic Really Wants To Perform On Stage

43:24 - Touring With FamilyJules & Insane In The Rain

44:45 - Games Toxic Still Wants To Do Covers For

46:30 - Covers That Get Requested For The Most

47:30 - Having Wrong Expectations With Youtube Views

50:37 - Filming And Recording Are Done Separately

52:40 - Metroid Prime/Metroid Prime 4

54:36 - Toxic Doesn’t Often Take Breaks

54:59 - Where To Follow ToxicxEternity On Social Media & Patreon

09 Apr 2022#132 - Andrew Hulshult Interview (DOOM Eternal, IDKFA, Mixing, Bobby Prince, Ear Fatigue etc.)00:59:10

Andrew Hulshult is a video game composer and sound designer who composed music on the DOOM Eternal DLC The Ancient Gods, he is also well known for DOOM remix project IDKFA as well as his work on franchises such as Quake and Duke Nukem

 

#doometernal #anicentgods #idkfa

 

SOCIAL MEDIA

YOUTUBE -  @Andrew Hulshult 

TWITTER -  @Andrew Hulshult 

WEBSITE - https://www.hulshult.com/

 

TIMESTAMPS

00:00 - Intro

00:50 - Not Copying Mick Gordon But Respecting DOOM’s Music

03:10 - Chad Mossholders Guidance 

08:28 - Process Of Making Blood Swamps

10:45 - Difference Between Ambience, Light Combat And Heavy Combat

12:30 - Creating Various Versions Of Blood Swamps

14:30 - Andrew Didn’t Contact Mick Gordon To Get His Blessing Because Of The Fragile Situation

15:46 - Making Allies To Get More Work Opportunities

16:35 - Don’t Burn Bridges/Fragile Egos

19:30 - IDKFA - Dark Halls Track

21:40 - IDKFA Project/Bobby Prince

23:44 - Getting Better With Strings/Sinister Track

25:45 - Not Liking Your Own Music After Hearing It So Much

26:59 - Listening To Old Mixes

29:00 - Andrew’s Mixing Process

29:45 - Ear Fatigue/Time Management

33:30 - Ancient Gods DLC OST/Why He Hasn’t Advocated For One

34:45 - Andrew Would Love To Work On Another DOOM Game/Outings

37:18 - Andrew Has Had Moments Where He Thinks He’s Awesome/Staying Grounded

39:20 - Helping The Community/North Texas Foodbank/Capitalism 

41:42 - DOOM & Quake Were Dream Projects/Projects Andrew Wants To Work On

44:00 - Creating Ambience/Renowned Music For DOOM

45:45 - Submitting Demos

46:20 - Andrew’s Ancient Gods DLC Demo

48:10 - David Levy Is His Brother In Arms/Honesty

50:08 - Callbacks To Bobby Prince’s Music

51:40 - 2021 Was A Hard Year For Andrew/Phone Call With Bobby Prince

54:40 - How Andrew Manages Multiple Projects At The Same Time

57:20 - Andrew’s Cat

57:45 - Where To Follow Andrew Hulshult 

30 Jan 2020#33 - Frances Cook Interview (Journalism, Media Law, Money, Cooking The Books, Podcasting, Auckland, Fake News, Social Media etc.)00:54:13

Frances Cook is a journalist and podcaster at the NZ Herald. She hosts the weekly podcast Cooking The Books which deals with finance and recently released her first book TALES FROM A FINANCIAL HOT MESS

SOCIAL MEDIA

Facebook - Frances Cook - Journalist

Instagram - @francescooknz

Twitter - @FrancesCook

TIMESTAMPS

00:28 - How Frances Got Into Journalism

01:28 - Frances Worked For Free When She First Started In Journalism

02:15 - Media Law

05:08 - Reporting In Radio

05:43 - First Major Story Frances Covered

07:08 - Some Stories Cause Psychological Trauma For Journalists

08:15 - Journalists Have A Camaraderie With Each Other/Public Private Partnership

10:41 - Social Media

12:29 - Fake News/Deep Fakes

16:18 - Cooking The Books Podcast

17:31 - Kiwis Still Don’t Know What Podcasts Are

18:19 - Being Independent In Life Requires Money

20:07 - Investing In Shares

21:20 - Life Necessities Increase When You Earn More Money

23:20 - Frances’ Experience Living In Auckland

25:33 - Most Journalists Have To Live In Auckland

26:34 - Media Personalities Aren’t As Wealthy As People Think

27:39 - Problems With Auckland/Rail Network

29:01 - Frances Feels More Stressed In Auckland

30:09 - Frances’ Book - Tales From A Financial Hot Mess

32:07 - How Frances Structured The Book

33:44 - New Zealand’s Rail Network

37:20 - Wellington/Doing Work On A Train

39:27 - Frances Has Full Control Of Cooking The Books

40:57 - Frances’ Interview Process

42:52 - France Doesn’t Know How To Video Edit

45:01 - Video Version Of Cooking The Books Is Behind A Paywall

46:00 - Where To Follow Frances Or Buy Her Book

47:11 - Twitter

47:33 - LinkedIn/Reece’s Marketing Technique For LinkedIn

48:09 - Frances Does All Her Marketing

49:00 - Frances Is Thankful To Her Bosses For Giving Her So Much Freedom

49:47 - Frances Tries To Help New Journalists/Grace Period

51:08 - Reece & Frances Reflect On Their Podcasts

52:12 - As You Move Up The Ranks In Journalism You Get More Freedom

52:58 - Creative People Are Hard On Themselves

53:20 - Where To Listen To Cooking The Books

28 Dec 2020#75 - Fraser Grut Interview (10,000 Dreams, Celebrities, Depression, Freelancing, Motivation etc.)01:02:41

Fraser Grut is on an ambitious mission to film 10,000 peoples dreams and isn't due to finish this task until 2044. 

SOCIAL MEDIA

Instagram - frasergrut

 

TIMESTAMPS

 

00:00 - Intro/Technical Difficulties

00:54 - How 10,000 Dreams Project Started

02:25 - Fraser Has Wanted To Quit Multiple Times

04:30 - Family & Friends Forced Fraser To Keep Going

06:32 - What Fraser Does Behind The Scenes/Fraser Loves Talking To People About Dreams

07:50 - How Fraser Got Celebrities To Do It

08:44 - Guessing Emails/How Many Emails Fraser Sends A Day

12:05 - Time Of Day Fraser Sends Emails/App So You Know When People Have Checked It

13:56 - Kaley Cuoco Blocked Fraser

14:30 - Domino Effect Of Getting Celebrities

15:33 - Wording Emails Correctly/Being Turned Down Multiple Times

16:50 - How Reece Gets Guests On Kiwi Talkz

17:51 - How Reece Got The Composers Of Dragonball Z On His Podcast

20:02 - The Guests Reece Would Like To Get On Kiwi Talkz The Most

21:05 - Fraser Uses An Email Template/Name Drop

22:25 - Reece & Frasers Email Screw Ups

24:11 - Fraser Screwed Up With Jack Goodhue

25:26 - Being A Perfectionist Filming Dreams

27:51 - Doing 10,000 Dreams Took A Toll On His Relationship

29:00 - Having Deadlines Can Be A Good Thing

32:07 - How Fraser Gets Out Of A Negative State Of Mind

35:04 - Fraser Tells Story About Mark Cuban

37:19 - Dreams Randomly Appearing In His Email Inbox

38:32 - Having To Complete The Mission Of 10,000 Dreams

39:56 - Being Young And Playing The Long Game

40:56 - Doing 1 Year Was Harder Than Doing 4 Years/Making The Impossible Possible

42:29 - Fraser Got Hate For His Camera Style/Reaction To The Project

44:00 - People Giving Up On Podcasts/Advantage That Fraser Has

47:43 - People Who Dont Have A Dream

49:14 - Fraser Runs A Freelancing Film Company

50:09 - A Lot Of People Reach Out To Fraser Now/Bigger It Gets The Lesser The Chase

51:50 - Fraser Only Wants To Film One Person A Day So It Takes Longer/Being An Historian

53:44 - Covid Can Be An OpportunityAdapting To Zoom

55:42 - Took Fraser A Long Time To Realise Its About The Dream Not About The Filming/Wiggles Story

1:00:34 - Taking NZ For Granted

1:01:31 - Where To Follow 10,000 Dreams/Fraser Grut

19 May 2020#44 - Bhig Bhozy/True Interview (Hip-Hop, Battle Rap, Uglyside, Covid-19, Conspiracies, 5G, Internet Infrastructure etc.)01:20:40

Bhig Bhozy is a hip-hop artist primarily based in Christchurch and in the Waikato area, he is also a well known battle rapper in NZ and is one of the members of Uglyside who are well known for the song 'Out The Window'

Social Media

Instagram - @winniethefuuu

Soundcloud - https://soundcloud.com/the-real-true

Facebook - https://www.facebook.com/uglyside/

 

Out The Window Song https://www.youtube.com/watch?v=0HbWBtoosg0

 

TIMESTAMPS

 

00:22 - Bhozy Loves Lockdown

00:52 - Bhozy Talks Music/Trueluminati/Bhozy’s Interaction With A Fan

02:40 - Bhozy Being Good At Both Hip-Hop & Battle Rap

03:45 - How Uglyside Was Formed

04:30 - Out The Window/Formation Of Uglyside Name

05:58 - Uglyside Of Life/Negatives To Positives

06:49 - Bhozy Keeps It Real In His Music

07:44 - Bhozy Sends Songs To Oblique & Ego

08:09 - Bhozy Makes Beats But Cant Rap Over Them

08:38 - Out The Window Film Shoot

10:18 - Bhozy Living In Different Cities And Towns

11:21 - Christchurch/South Island Vs North Island

12:24 - Auckland

13:35 - Tokoroa/Polynesians Living In Tokoroa

14:23 - Nationwide Tour/NZ Not Supporting NZ Music

15:20 - Dilz

16:09 - Bhozy’s Initial Reaction To Covid-19

16:50 - Not Opening The Border

17:30 - Bhozy & Reece Not Understanding People Getting Fast Food At 3AM

18:35 - Driving During Lockdown

19:03 - Lockdown Screwed Up Bhozy’s Job

19:38 - Trying To Workout During Lockdown

20:38 - Second Wave Of Covid-19

22:06 - People Who Adapt Will Survive

22:28 - Features Of Bhozy’s Upcoming Album

23:12 - Traser’s Freestyle/Bhozy & Traser Like Talking Shit

24:38 - Conspiracy Theories/5G Coronavirus Theory/Flat Earth Theory

26:44 - Shortland Street

27:22 - Not Approaching Celebrities

27:49 - Opening Up For Obie Trice & Tech N9ne

29:07 - Trying To Adjust From Performing At Big Crowds To Small Crowds

29:25 - Out The Window Opening The Doors

30:22 - Why Name Changed From True To Bhig Bhozy

31:11 - South Island Winters Vs North Island Winters

32:00 - Bhozy’s Memory/Battle With Hegz

34:10 - Skolar/The OG’s

35:00 - 1Outs Is The Number 1 League/Battles In Wellington

35:47 - Skolar Vs Dizaster

36:39 - Dlar & Suda Coming On The Show/Social Gatherings

37:27 - Bilz

38:12 - Battle Rappers Are Friendly/DMG/Bhozy Doesn’t Like Being The Mainevent

39:45 - B Team Have Elevated The Scene

40:52 - Jibz Vs PFAK/PFAK

41:56 - JP80 Vs VIV

42:29 - Freestyling On The Fly/Battle Rap And Rapping On Beat Are Different

43:22 - Punchlines That Hit

44:13 - Bhozy’s Writing Process/Writers Block

47:34 - Bhozy’s Favourite Battle Was With Skolar

48:20 - Stormforce/Xceed Burning Bridges

50:11 - Creating An Album Where Every Track Is Different/Album Process

51:30 - Beats Fitting The Style

53:21 - Cringing At Your Old Work

54:02 - Tyson Tyler

55:47 - Poetik

56:47 - Bhozy’s Experience In Colorado/American Work Ethic

57:21 - Taking NZ For Granted

58:44 - Bhozy Wants To Go To Europe/White People Not Having Communities

1:00:24 - Why Reece Didn’t Do Kiwi Talkz During Lockdown/Digital Age

1:01:11 - Socially Awkward People

1:02:07 - Elon Musk

1:03:05 - Befriending Rich People/Bhozy Thought He Won Lotto

1:03:53 - Lockdown Turning People Into Assholes & Racists

1:04:22 - Covid-19 Is A Massive Fail

1:05:36 - 5G Conspiracy Theorists Are Idiots/Reece Explains How Cell Frequency Ranges Work

1:06:58 - Bhozy Worked With Internet Fibre

1:07

14 Sep 2022#140 - Mike Morasky Interview(Valve, Half Life:Alyx, LOTR, NZ, Gabe Newell, Composing etc.)01:02:29

Mike Morasky is a composer at Valve who worked on franchises such as Left 4 Dead, Portal, Half Life, Team Fortress and more. Before his time at Valve he was VFX supervisor on the LOTR film trilogy and has also composed music for short films. 

 

#valve #lotr #halflife

SOCIAL MEDIA

TWITTER- @MikeMorasky

 

TIMESTAMPS

 

00:00 - Intro

01:00 - Transferring VFX & Programming Skills To Composing Music

04:05 - How Mike Structures Music/LOTR VFX Structures

07:45 - Physical & Mental Interaction

08:45 - Challenge Of Composing For Half-Life:Alyx

10:45 - Half-Life:Alyx Was The Hardest Project Mike Ever Worked On

12:40 - Mike Found It Hard Adapting To Valve’s Work Structure

15:37 - Valve Does Have A Hierarchal Structure Its Just Not Traditional 

17:35 - Mike’s Views On Deadlines & Structure/Film Music Structure

21:50 - How Mike Structured The Music For Half-Life:Alyx 

23:00 -Mike Didn’t Know Music Was His Calling Well Working On LOTR/Working On LOTR

25:20 - What Made Mike Change From VFX To Composing Music

28:00 - How Mike Ended Up Working At Valve

30:40 - How Mike’s Interview Process Went To Get Hired At Valve

35:45 - Working With Peter Jackson & Wachowski Brothers

37:22 - Working With Gabe Newell

42:15 - Meetings In Regards To Setting Up A Valve Office In NZ/Other Offices

44:44 - Journalists/Being Careful What You Say

46:15 - Why Mike Didn’t Get NZ Residency/Attending The LOTR Film Premiere In Wellington

47:15 - Mike Clears Up What His Role Was On LOTR

48:30 - Fear Of Failure/The Gravity Of Working On LOTR

50:45 - Dealing With Imposter Syndrome

54:45 - Finding A New Musical Palette With Every Valve Franchise

57:20 - Mike Has Synesthesia 

59:39 - Mike Wants To Do Portal 3 But Doesn’t Want To Do Team Fortress 3

1:00:30 - Where To Follow Mike Morasky

28 Jan 2021#79 - Dean Hall Interview (DayZ, Rocketwerkz, Game Design, Icarus, Military, Social Media etc.)00:54:41

Dean Hall is a video game designer who came into prominence for his game DayZ. He has founder video game company Rocketwerkz and are releasing Icarus there first AAA game in 2021.

 

SOCIAL MEDIA

Twitter - @rocket2guns

Instagram - @thedeanhall

Website - rocketwerkz.com

Twitch - @rocket2guns

 

TIMESTAMPS

 

00:00 - Intro

00:34 - How Serving In The Military Influenced Dean’s Video Game Design/Military Training

01:55 - How Day Z Idea Came About

03:01 - When Dean Realised Day Z Would Become Big

04:47 - Online Hate/Criticism That Hurts

06:45 - Social Media Is A Necessity

08:07 - Pros & Cons Of Social Media

08:41 - What Dean Focuses On First On A Gaming Project

09:48 - How Long Icarus Has Been In Development/Release Date

12:11 - Why Cyberpunk Is A Success/Mistakes CDPR Made

14:05 - Difference Between NZ & Singapore Military/Trying To Psych You Out

17:40 - Kiwis Good & Bad Qualities

20:59 - NZ On Air Should Fund Kiwi Gamers & Youtubers

22:54 - Competing For WETA Staff/Cashbacks For Films

25:26 - Dean Isnt Good At Playing The Political Game

26:20 - Tencent’s Involvement In Rocketwerkz

27:48 - Dean Approaches Gaming Differently Now Compared To Day Z

29:15 - How Covid & Lockdown Affected Rocketwerkz & Development Of Icarus

32:10 - Rocketwerkz Developed A Plan When Covid First Appeared

33:50 - Cybersecurity Is Important

34:40 - Dean Thinks NZ Was Lucky In Handling Covid/Capitalising On Luck

37:34 - NZ Accountants & Lawyers are Terrible Advisers Of Risk

39:03 - Kiwis Don’t Know How To Deal With Failure

42:05 - Being A Product Of Your Environment

43:12 - Kiwis Need To Be More Pragmatic

44:20 - Dean Does Introspection

45:33 - Icarus Is influenced By Skyrim And Ark

46:49 - Game Design Is About What You Dont Put In

49:27 - Game Design Is A Team Effort

51:07 - Where To Follow Dean

52:30 - Dean Wont Release Icarus Until Its Complete/

08 May 2021#92 - Claire Chitham Interview (Acting, Falling Inn Love, Shortland Street, Crohn's Disease, Health etc.)00:56:43

Claire Chitham is a well known NZ Actor who has been in well known NZ Shows such as Shortland Street and Outrageous Fortune and in films like Netflix's 2019 Film Falling Inn Love. She has recently released a book called Good For You which details her battle with Crohn's disease and contains tips on health.

SOCIAL MEDIA

Facebook - @Claire Chitham

Twitter - @clairechitham

Instagram - @clairechitham

 

#shortlandstreet #outrageousfortune #fallinginnlove

 

TIMESTAMPS

00:00 - Intro

00:48 - How Falling Inn Love Film Got Off The Ground/Auditioning For Falling Inn Love

02:00 - Working On Falling Inn Love

03:43 - Working With Christina Milian

05:07 - Recognising The Difference Between The Australian And NZ Accents

06:01 - Differences Between Acting In Television And Film

09:18 - Not Knowing A Characters Arc/How Television Funding Works In NZ Vs America

13:59 - How Shortland Street Is Filmed

17:20 - Memorising Lines

20:41 - Getting Sore Facial Muscles/Claire Tells Shortland Street Fiji Story

22:01 - Jacinda’s Facial Muscles

22:55 - Outrageous Fortune House Being Demolished

24:33 - Working With John Rhys Davies On Fresh Eggs

30:00 - Gut Inflammation/Claire’s Battle With Crohn’s Disease

32:19 - Ignoring Pain & People Ignoring Health

34:20 - Inflammation Is Number 1 Cause Of Disease In The Body/Claire Loves Learning About The Body Now

35:54 - Claire Speaks On Good For You Book

36:28 - Tips On Cutting Back On Bad Food

37:51 - Food Diary/Food Alternatives

40:55 - Turmeric/How To Cook Turmeric To Get The Most Out Of Its Anti-Inflammatory Properties

42:29 - Pros And Cons Of Spices/Talking About Poo/Eastern Diets

43:53 - The Food We Consume Doesn’t Match Our Lifestyle

44:36 - Everybody’s Gut Bacteria Is Different/Food Produce

46:28 - Meal Preparation/How Claire Monitors Food While On Set

48:28 - Avoiding Sugar/Stevia

50:25 - We Are Not A Tube That Food Just Passes Through

52:10 - Claire Looking So Young/Smiling

52:51 - Projects Claire Is Working On Currently

54:30 - Small Things Can Turn Into Big Diseases 

14 May 2022#136 - Ted Anderson Interview (Donkey Kong, Mario Kart 7, Artistry, Nintendo, Texture Libraries etc.)01:06:49

Ted Anderson is an artist who is most well known for his tenure at Retro Studios working on both Donkey Kong Country games and Mario Kart 7. He currently works for Pixel Pushers Union 512 and recently released the game Tonight We Riot.

SOCIAL MEDIA

Pixel Pushers - @ppu512

Twitter - @pixel_possum

Tonight We Riot - https://tonightweriot.com/

 

#donkeykong #mariokart #retrostudios

 

TIMESTAMPS

00:00 - Intro

00:45 - How Ted Ended Up At Retro Studios

02:45 - Nintendo’s Philosophy On Art/Retro Helped Form His Artstyle

06:00 - Stylised Art/Warhammer’s Art Helped With Artstyle Of DKCR

08:15 - Dynamic With The Artists At Retro

09:20 - Creating Texture Libraries For DKCR

12:20 - Challenges Of Migrating Over To The Wii U Hardware

15:45 - Why Concept Art Is Needed/Boundaries Of An Artist

17:00 - Designing Grassland Grooves In DKCTF

19:50 - Working On World 5(The Fruit World) 

20:45 - Collaborating With Eric Kozlowsky

22:45 - Ted Struggles With Water Levels/Specialty In Mechanical Structures

24:15 - Stylised & Realistic Art Challenges

26:30 - Dynamic Between Retro Studios & NOJ/DK Blow Mechanic Story

28:45 - Ted Got Given All The Assets For The Entire Mario Kart Franchise While Working On MK7

30:15 - Many Of Retro’s Staff Didnt Want To Work On Mario Kart 7/Early 3DS Development Kits

32:29 - MK7 Tracks Ted Worked On

33:18 - Ted Went Above And Beyond To Make Shy Guy Bazaar Track

36:10 - Ted Is A Quick Artist

36:40 - How Ted Works Fast But Still Maintains Quality

39:30 - How To Work Around Hardware Limitations

41:10 - How To Design Machinery 

45:50 - Ted Worked Off Hours On Shyguy Bazaar To Make It Special

47:12 - How The Metroid Easter Eggs In Donkey Kong Came About/Crocomire Reference

48:45 - Retro’s Design Team/Artists Killing Some Designers Ideas

50:40 - Collaborating With Designers

52:10 - Foreground & Background Design In DKCR

53:50 - Making DK The Focus In Levels With Destructive Terrain

56:40 - Its A Fireable Offence To Work On Personal Games Well At Nintendo

1:00:00 - Publishers Should Encourage Developers To Work On Personal Projects Off Hours

1:01:00 - Certification 

1:03:30 - Ted Shows Off His Retro Mementos 

1:04:20 - Where To Follow Ted Anderson/Pixel Pushers

10 Oct 2020#63 - Sara Wiseman Interview (Acting, Peter Jackson, Love Scenes, Meditation, Sydney, Scripts etc.)00:57:54

Sara Wiseman is a well known actress who has been numerous Australian and New Zealand films and television.

SOCIAL MEDIA

Instagram - @sarawiseman__

 

TIMESTAMPS

00:40 - Working During Covid-19

01:32 - Auditioning Process

02:43 - Trying To Prevent The Nerves Overwhelming Herself During Auditions

03:26 - Sarah Impressed By Reece’s Research/Mercy Peak

04:59 - The Evolution Of Filming For Television

05:49 - Hyper Realness Of HD/Hobbits 48FPS 

07:00 - Sara’s TV/1080p Vs 4K 

07:46 - Sara’s Early Days As A Stuntwoman

09:43 - Meeting Kate Winslet/Working On Heavenly Creatures/Crews Work Very Hard

11:04 - Working With Peter Jackson

12:40 - Heavenly Creatures Laid The Foundation For LOTR

13:29 - Upcoming Work For Sara

14:37 - One Lane Bridge/Permanently Shooting In Queenstown

16:31 - Sydney Vs Auckland

17:20 - When Sara Is Going Back To Sydney

17:59 - Voice Over Work

20:26 - Being Paid Well For Voice Over Work

21:11 - Agent Finding All Lines Work

21:35 - Chasing A Role

22:40 - Initially Trying To Find Work In Sydney

23:35 - Craig & Sara Auditioning For A Place To Call Home At Different Times

24:20 - People On A Place To Call Home Not Knowing Craig & Sara Were Married

24:50 - Working With Husband Craig Hall

25:35 - Memorising Scripts/Shortland Street Actors

27:00 - Time On Shortland Street

27:19 - Working Well Under Pressure

27:12 - Vaparshna/Meditation

30:27 - Shooting Love/Sex Scenes/Preparing For These Scenes

34:10 - Duration Of Sex Scenes

35:19 - Getting Along With Your Partner In Those Intimate Scenes

36:08 - Sara Loves Greats Writing And Great Teams/Joy Comes From Creating On The Day

37:28 - Sara Does Teaching/Sara Unsure If She Would Want To Directing

38:21 - Watching Herself On Screen

39:10 - Improvising Vs Following The Script

41:31 - Shifting Between Accents/Sara Naturally Puts On Australian Accent When In Australia

43:02 - Researching For A Character

44:10 - Disconnecting With Carolyn 

44:54 - Sara Having Anonymity/Offshore Celebrities Being Worshipped By Kiwis 

46:03 - Sara Would Be Famous For An Amazing Paycheck

46:33 - How Sara Got Home Before Lockdown/Surviving Lockdown

48:55 - Introverts & Extrovert/Zoom Parties 

50:22 - Sara Is A Morning And Evening Person

50:57 - Sara Had Her Own Driver For A Place To Call Home

52:00 - Arts Still Needs Funding

53:54 - Social Media Is A Double Edged Sword

55:03 - The Social Dilemma/Growing Up With No Social Media

56:50 - Where To Follow Sara On Instagram

25 Mar 2021#86 - Suzy Cato Interview (Children's Television, Parenting, Dancing With The Stars, Kids Books etc)01:01:41

Suzy Cato is New Zealand's most well known Children's Television Presenter who came into prominence with shows like You & Me, Suzy's World and 3pm.

SOCIAL MEDIA

WEBSITE - suzy.co.nz

Instagram - @suzy_cato

Twitter - @suzy_cato

Facebook - Suzy Cato

Tiktok - @suzy_cato

Youtube -  @TreehutTV 

 

#youandme #kidstv #suzy'sworld

TIMESTAMPS

 

00:00 - Intro

00:40 - Had To Record It’s Our Time Song Every Episode/Recording Episodes

02:00 - Suzy Did Most Episodes In One Take/Structure Of Every Episode Of You And Me

03:57 - Pauses During Questions

04:49 - How Suzy Got The You And Me Job

08:30 - How Suzy Prepared For Being In Front Of The Camera

10:20 - How Suzy’s World Came About

12:13 - Suzy Was Heavily Involved In Behind The Scenes For Suzy’s World

13:10 - Suzy Learned Roles Well Doing The Job/Can Do Attitude For Childrens Programmes

15:10 - Avoiding Being Typecast/Writing For Women Magazine

16:21 - Other Projects Suzy Did

19:07 - How Dancing With The Stars Happened/Dance Training

20:50 - Work Post Lockdown/Doing Home Film Work

23:23 - Suzy Says Yes To Things Then Learns It After/Suzy’s Research For Dancing With The Stars

24:33 - Memorising Dance Moves/Working Within Limitations

25:59 - Suzy Isn’t Competitive/Sense Of Family In Dancing With The Stars

28:02 - How Suzy Protects Her Children In The Age Of Technology & Social Media

30:30 - Suzy’s World Website Often Created Problems For Parents & Kids

31:12 - Educate And Communicate With Your Kids

32:52 - Netsafe/Protecting Kids From Explicit Content

34:54 - Cyber Bullying/Talk With Your Kids

36:33 - Be On The Same Social Media Platforms As Your Kids/Connect Four

38:19 - Feeling Old/Kids Keep Yon On Trends

39:26 - Suzy Has To Be On Social Media For Work Reasons/Analytics/Youtube

40:17 - Lockdown Bedtime Stories

42:05 - YouTube Analytics/Social Media Demographics

43:16 - Suzy Cato Doing Her Own Marketing

44:10 - Taking Time Out To Spend With Kids/Balancing Work & Kids

46:11 - Aucklands Traffic/Downsides Of Working From Home

49:43 - Suzy Has Had A Home Office For A Long Time

50:49 - Suzy’s World Production & Home Sets

51:53 - Suzy’s Books & Future Projects

53:41 - Writing Songs That Leads To Books/Suzy’s Book Stories

57:28 - Suzy Has A Vault Of Ideas

1:00:00 - Where To Follow Suzy Cato

 

15 Jan 2022#120 - DBZ Faulconer Remix Interview (DBZ Music Samples, Saiyan Saga, Vegeta, Raditz, Editing, Bruce Faulconer etc.)01:01:45

The DBZ Faulconer Remix team are focused on creating a brand new score for the Saiyan/Namek Sagas of Dragonball Z in the style of the iconic Faulconer Productions score.

MANSCAPED MUSIC COMPOSED BY JOE HOLASKA AND NICK VERSCHOOR

RADITZ THEME COMPOSED BY RAKEEM DELWIN

SOCIAL MEDIA

FAULCONER RE-MIX YOUTUBE CHANNEL - https://www.youtube.com/channel/UC3lWNQMkrBjWUJvCx_EBxqw

MARCELO'S DBZ MUSIC CHANNEL https://www.youtube.com/channel/UCvS6TLdme39o2snemCYe8wA

RAKEEM'S FAULCONER DBZ REMAKES CHANNEL https://www.youtube.com/channel/UCtGNPl_KPKSKFrt0-BVTdSw

FACEBOOK PAGE https://www.facebook.com/DBZRemix/

 

#sponsored #brucefaulconer #dragonballz

Get 20% OFF @manscaped + Free Shipping with promo code KIWITALKZ at MANSCAPED.com!

 

TIMESTAMPS

00:00 - Intro

01:12 - How The DBZ Faulconer Remix Project Came About

03:36 - When To Use Faulconer Edit And When To Create New Music

05:19 - How Long It Takes To Make Music 

06:55 - Writing 5 Raditz Themes

07:50 - Working Out What Samples Work And What Don’t

09:00 - How Rakeem Made The Raditz Themes

11:08 - Raditz Face Off Theme & How It Was Made

13:40 - Recreating A Mr Shu Track From Scratch For An Episode

15:37 - Nick Having Trouble With A Raditz Theme

16:20 - Collaboration Over Who Composes Each Theme

18:15 - Faulconer Productions Music Samples Soundbank

20:04 - Finding The Original Samples Took Years

20:50 - Most Difficult Sample To Find/Soundfonts Can’t Replicate The DBZ Music Samples

23:40 - Working Through The Hardware/Getting The Hardware To Work

26:07 - Joe Plays Z Guitar Sample 

28:26 - Liquid Stack(Dong) Sample/Joe Plays It For Heroic Trunks & Frieza Synth

30:01 - Rakeem Plays Blade Runner/Frieza Synth Sample

30:54 - Rakeen Plays Dream Scape - Running Water/Namek Sample

31:49 - Rakeem Plays High Glissz - Dende Sample

33:34 - Destruction Theme Raditz Version & How It Was Made

34:03 - Manscaped Sponsored Segment

35:04 - Guitars/Guitar Synths Being Used In The Score

37:50 - Samples Having Weird Names

39:40 - Doing Different Iterations Of Main Characters Themes

41:00 - Possibly New Ginyu Force Themes Iterations

41:52 - How The Team Will Use Vegeta’s Themes/New Vegeta Theme

43:40 - Raditz Themes Were Hard To Write

44:58 - Discussions On Nappas Theme

47:20 - King Kai

49:17 - Some Sequences Will Be Easy To Edit

50:10 - Team Will Take Small Breaks To Avoid Burnout

50:59 - How The Musicians All Help Each Other Out

52:04 - How Many Instruments Were Used In Vegeta’s Hells Bells

53:44 - Isolating Instruments/LALAL.AI/Mixing

58:29 - Where To Follow DBZ Faulconer Remix Team/Where To Listen

1:00:15 - Raditz Theme Plays

03 Jul 2021#97 - Louise Wallace Interview (Real Housewives Of Auckland, The Weakest Link, Celebrity Treasure Island, Theatre, Acting etc.)00:55:51

Louise Wallace is an actress, tv presenter and director. She is most well known for being in The Real Housewives Of Auckland and being the cold emotionless host of The Weakest Link.

#realhousewives #weakestlink #treasureisland

 

SOCIAL MEDIA

Instagram - @louisewallacenz

Facebook - Louise Wallace

Website - tadpoleproductions.co.nz

 

TIMESTAMPS

00:00 - Intro

00:45 - Real Housewives Of Auckland Shooting Duration

01:27 - Setup Of Shooting Real Housewives Of Auckland

02:41 - Real Housewives Is Planned In Advance/Reality TV Is Unethical

04:08 - Louise Has Thick Skin/Young People Don’t Have Resiliance

05:13 - Louise Isn’t That Engaged With Social Media/Louise Blocks Trolls

06:16 - Social Influencers Are Bullshit

06:52 - Louise Was Involved In Casting Real Housewives/Louise Originally Didn’t Want To Be On It

07:59 - Producers Of Real Housewives Were Trying To Catch Louise Out

09:16 - Starting Controversy At The Beginning Due To The Show Being Boring

10:01 - Season 2 Was Never On The Cards

10:24 - The Boat Incident Had No Affect On A Potential Season 2

11:33 - Louise’s Family Largely Not Involved/Julia’s Family Being Affected From Real Housewives

13:12 - Louise Is On Good Terms With The Cast

13:55 - How Louise Ended Up In Journalism/TV Presenting

15:01 - News Readers Follow Teleprompters/Presenting Gigs

16:01 - The Weakest Link

18:00 - How Louise Got Weakest Link Gig

18:38 - Shows Being Affected By Where They Were Placed On TV

19:10 - Weakest Link Protocol Was Very Strict

19:30 - Shooting Weakest Link/Celebrity Shows

20:52 - Louise Said Everything Off The Cuff

21:23 - Experience On Celebrity Treasure Island

23:42 - Directing Celebrity Treasure Island

25:35 - Louise Loves Doing Theatre/Tadpole Productions

27:13 - Theatre Requires A Lot Of Work/Tadpole Doesn’t Get Funding

28:14 - Making Mistakes During A Show

30:15 - Learning Lines

31:02 - How Tadpole Productions Was Setup/Actors Having To Chase Work

32:25 - Covid Affecting Tadpole Productions/Doing Theatre Outside Of Auckland/Campervan

35:09 - Drama School In London/How Drama School Breaks You Down

38:28 - Most Actors Louise Knows Are Down To Earth/Snobby Actors Never Make It

39:40 - Louise Doesn’t Audition People For Theatre, She Goes Off There Work Ethic

40:46 - How Louise Stays Relaxed

42:00 - Louise Wants To See Her Son In UK But Cant Due To Covid/Living With Covid

43:30 - Travelling

44:14 - Audition Process For Real Housewives

46:00 - Anne Helped Louise Get Through Real Housewives

47:12 - Master Interviews After The Day Of Shooting/Speaking In Present Tense

48:05 - Louise Thinks The Show Wasn’t Edited To Change Things/

48:38 - The Apprentice New Zealand Is Tame/Contestants On Apprentice Will Be Careful Due To Work Prospects

50:08 - Most People Enter Those Reality Shows For Fame

50:42 - Louise Thinks If Season 2 Of Real Housewives Happened It Would Of Blown Up

51:17 - Being Noticed In California

51:54 - Louise Doesn’t Care About Fame & Being Noticed

54:36 - Dont Take Yourself To Seriously

04 Aug 2020#53 - Tyson Tyler Interview (Hip-Hop, Brisbane, Podcasting, Social Media, Fame, Education etc.)01:25:56

Tyson Tyler is a veteran NZ/Aus Hip-Hop artist and considered one of the greats during its peak in the 2000s

 

SOCIAL MEDIA

Instagram - @tysontylergram

Twitter - @TysonTyler

Youtube - Tyson Tyler

Spotify - Tyson Tyler

 

TIMESTAMPS

 

00:47 - Vibe In Brisbane/Gold Coast

01:55 - Why Tyson Moved From South Auckland To Brisbane

03:35 - So Many Kiwis/Polynesians In Brisbane

04:50 - Collab With Mareko

05:40 - Convincing His Boys From South Auckland To Move To Brisbane/Making Money From Music

06:51 - Everything Changed For Tyson When He Became A Father

07:45 - Creative Arts Is A Hard Industry

08:39 - Tyson Is Always Writing

09:30 - Tysons Process Of Writing

11:25 - Collab Process

13:00 - Battle Rap/Tyson Battling/

14:59 - Line Em Up Tournament/Sobr/Vega

17:59 - Podcasting/Tysons Podcast Time 2 Kill

20:33 - Knowledge You Can Get From Podcasting/Audio Books

22:19 - Education Needs To Evolve/Parenting In The Age Of Phones & Social Media

24:00 - Social Media Is Data Surveillance

25:50 - Music Contracts/Loyalty/Lawyers

30:37 - Advice Tyson Got In His Early Career

32:00 - Cyphanetiks Advice To Tyson

34:07 - Rappers In NZ Nowadays/Dial Up Internet/History Of Hip-Hop

37:23 - Why Tyson Changed His Name

38:52 - Dealing With Fame

41:51 - Tom Francis Stories

48:28 - Carlos Hicks

51:00 - Reece Is Contemplating Moving To Brisbane/Girls With Covid-19 In Brisbane

53:01 - Tysons Thoughts On Covid-19

53:52 - Winston Peters

54:19 - Jacinda Ardern/People Not Responding To Reece’s Requests

56:45 - Tyson Was Anxious Of Doing Gigs And Music Videos

57:21 - King Cass/Reece Talks About Different Podcasts

58:52 - The Art Of Running Podcasts/Tyson Gives Props To Kiwi Talkz 

1:01:22 - Kodak Cameras

1:02:37 - Tysons Plan When He Came Back To Australia

1:03:35 - Drill Scene/Newer Rappers Are Not Distinctive 

1:05:10 - Tysons Dream Collab/Drake

1:06:50 - Bone Thugs/Dirty Sesh

1:09:26 - Tyson Tylers Top 5 Emcees

1:11:00 - Reece & Tyson Talk Favourite Nas Song

1:11:59 - DJ Premier/Timbaland

1:13:33 - Yorell

1:15:22 - Tyson Tylers Top 5 NZ Emcees/Kiwi Rappers Are Better Than Aussies

1:17:56 - NZ Accent/Kiwi Rappers Having American Twang

1:20:08 - Cultures In Modern Day/People Not Knowing Fijians Are Fijians

1:23:50 - Tyson Tries To Convince Reece To Move To Brisbane

1:24:32 - Where To Follow Tyson Tyler

09 Aug 2020#54 - Real Deal Interview (Battle Rap, KOTD, Covid-19, Pittsburgh, Social Media, America etc.)01:22:59

Real Deal Is The Current KOTD(King Of The Dot) Battle Rap Champion, he recently competed in NZ's Online Battle Rap Tournament Line Em Up.

 

SOCIAL MEDIA - REAL DEAL

Twitter - @Real_DealRaps

Instagram - @realdealpgh

Website - realdealraps.com

Facebook - Trevor Weller

 

SOCIAL MEDIA - TREVOR WELLER - (REAL DEALS SON FOR VOICE IMPRESSIONS)

Instagram - @thetrevorweller

Twitter- @thetrevorweller

Youtube Video - https://www.youtube.com/watch?v=TbRxgnpLQlI&feature=youtu.be

Facebook - https://www.facebook.com/TrevorWellerJr/

 

TIMESTAMPS

 

00:25 - Real Deal’s Beard

01:31 - Florida/Covid-19 In Pensylvania

03:10 - Limitations In Pittsburgh/Real Deal Has Questions In Regards To Covid-19

04:11 - Covid-19 In Melbourne/Following Protocol

06:13 - Real Deal Is Keeping Busy During Lockdown

06:59 - Restrictions Of Being KOTD Champion

07:46 - Real Deals Newest Album

08:17 - Different Approaches To Battle Rap & Writing Songs

09:38 - Real Deal’s Writing Process

10:58 - America Is Very Diverse/Pittsburgh Is Ignorant

12:03 - Once Were Warriors

12:43 - Battling In Different Countries/Real Deal’s Writing For Scotland Battle

13:58 - Where Real Does His Research

15:56 - Kiwis Understanding American Culture

17:54 - People Not Understanding Your Punchlines/Safe Bars

19:51 - Real Deal’s Tricks To Counter A Punchline That Doesn’t Pop

21:51 - Real Deal Still Gets Nervous Before A Battle/Memorising Rhymes/Prepping On The Night

24:36 - Real Deal Wanted Something Tangible/Behind The Scenes Of KOTD Championship Battle

26:05 - Defending The Title/Pat Stay

27:09 - Real Deals Father

28:32 - American Work Ethic

29:44 - Pittsburgh Work Ethic/What Pittsburgh Is Known For/Cities In America Are Very Different

31:33 - What Americans Know About NZ

32:22 - Real Deal Hates People Asking Him About Trump/Real Deal’s Scotland Story

35:45 - Trumps Run For Office Was Hilarious

37:12 - Getting Into Arguments On Social Media/Real Deal Rates Eminem Over KRS-One

41:53 - Arguments On Social Media Affects Your Mental Health

44:05 - Poor Analogies

45:28 - Real Deal Wants To Do Stand Up Comedy/Acting

48:23 - Battle Rappers That Don’t Make Music/Expanding His Brain

50:02 - Real Deal Loves Pittsburgh/Real Deal Schools Reece On Pittsburgh

52:29 - How Real Deal Ended Up Competing In Line Em Up

53:47 - Real Deal Wants More Opportunities For NZ Battle Rappers/Reece Explains Base Of Hip-Hop In NZ

55:18 - Australian Hip-Hop/World Domination

56:50 - Organik Approaching NZ Battle Rappers Would Need To Be Justified

59:03 - Oxymirron Battles Numbers

59:32 - Opportunities For NZ Battle Rappers/Battle Scenes Coming And Going

1:01:58 - Battle Rap Likes Drama/Real Deal Hates The Drama

1:04:25 - Real Deal Couldn’t Get Battles Because He Was To Good/Politics Behind The Scenes

1:08:35 - Battlers Real Deal Wants To Battle

1:10:19 - Real Deal Wants To Battle Overseas More 

1:11:23 - KOTD Contractual Obligation/Perks Of Being Champ

1:14:07 - Organiks Point Of View/

1:16:00 - Disaster Competing Overseas/Different Leagues Hand Business Different

1:17:53 - Real Deal’s Son Does Impressions

1:20:00 - Real Deals Son ’Trevor Weller’ Social Media To Follow

1:20:50 - Real Deal’s Social Media To Follow

09 Jan 2020#30 - Dilz Interview (Hip-Hop, Tom Francis, Sydney, Australia, Scribe, Hopsin, Social Media etc.)01:07:25

Dilz is a well known hip hop artist in NZ and Australia. He got national media coverage for his legal battle with New Zealander of the year runner up Tom Francis over a music dispute. Dilz has worked with prolific artists such as J Williams and Scribe.

SOCIAL MEDIA

Instagram - dilzmusic

Facebook - Dilz

Snapchat - Dilz

TIMESTAMPS

00:29 - How Dilz Got Into Hip-Hop

01:00 - How Dilz Got His Style

02:20 - Balancing Underground With Mainstream

03:30 - Dilz Doing Conscious Rap

04:22 - Sydney/ Sydney Fires

05:37 - Difference Between Australia And NZ

07:04 - Tom Francis Story

09:22 - Tom Francis Court Case/Going Public With The Story

10:23 - Tom Francis Has Lost Respect In Hip-Hop/Fake Persona

11:03 - Seeing Through A Rappers Lies/Tom Fucking People Over

13:45 - Tom Francis Career Is Over/Dilz Isn’t Doing A Publicity Stunt

14:40 - Tom Francis Paying For Snoop Dogg Feature

15:23 - Performing With Scribe & Sid Diamond

16:33 - Scribe

17:40 - Kiwi Talkz Would Be A Good Platform For Scribe/Media Exposure

19:54 - How Dillz Connected With J Williams

22:13 - J Williams On Magic Mike Tour

22:52 - Palmerston North

23:33 - Upper North Island Gigs

24:39 - Battle Rap/Reluctancy To Battle/Freestyling

26:04 - How Dilz Brain Works

26:51 - How Long It Takes Dilz To Write A Song

27:24 - Collaborating With Artists Who Aren’t Motivated

28:11 - Wait On You Story/ Love Drunk

29:28 - David Dallas/Eminem Rapture Tour 2014

31:00 - Touring Overseas/National Tour//Zerofux

33:35 - Dillz Has Decided To Stay In NZ For Now

34:00 - Australia Has Better Housing, Money & Public Transport

35:45 - Public Transport In Australia Is Accessible/Earning More Money In Aus

37:13 - Why Dilz Chose Sydney Over Melbourne

38:23 - Metamorphosis

39:06 - Shooting A Music Video Of Yourself

39:44 - Shooting Music Videos Off A Phone/Dilz Photo Crew

41:05 - Photoshoots

43:17 - Ryan Lovins/Dilz Working With PHD

44:48 - Hopsin

46:03 - Ill Mind Of Hopsin 5/Hopsin’s Extremes

47:32 - Balancing Work, Music & Family

50:30 - Sleep/Commuting/Having More Time

52:14 - Dilz Gives Props To Kiwi Talkz

53:05 - Reece Breaks Down His Process On Kiwi Talkz

54:44 - Throwing In The Towel/How Reece Chooses His Guest And Preps

57:09 - Dilz Apologises For Not Having His Verse Fully Prepped

57:24 - How To Contact Dilz

57:56 - People Watching But Not Subscribing/Social Media Algorithm

59:55 - Setting Money Aside For Marketing/Youtube Analytics/Buying Views & Likes

1:04:59 - Twitter

1:05:46 - Dilz Spits A Verse

28 May 2022#137 - Eric Kozlowsky Interview (Tropical Freeze, Retro Studios, Art, Metroid Dread, Graphics, Layoffs etc.)00:57:22

Eric Kozlowsky is an artist who has worked at multiple game studios and is most well known for his short but important tenure at Retro Studios on Donkey Kong Country Tropical Freeze. He is currently Art Director at Fuzzybot.

 

SOCIAL MEDIA

TWITTER -@vonkoz

INSTAGRAM - @von_koz

ARTSTATION - https://www.artstation.com/vonkoz

WEBSITE - https://www.landofkoz.com/

 

#tropicalfreeze #nintendo #retrostudios

 

TIMESTAMPS

00:00 - Intro

01:00 - Deadlines/Crunch

03:30 - Early Days At Retro Studios

06:00 - Working On Mangroves For Tropical Freeze

07:40 - Intimidation Factor/Camaraderie At Retro

09:20 - Eric’s Collaboration With Ted Anderson On Donkey Kong Country Tropical Freeze

12:31 - Eric’s Work On Windmill Hills

14:55 - Working On Rodent Ruckus

15:46 - Crunch At The End Of Tropical Freeze/Meltdown Mayhem/Destructive Terrain

17:29 - Working With Tanabe

19:40 - Tropical Freeze Levels Being Worked On Out Of Sync/Creating & Working With A Kit

23:59 - Learning From Your Peers/Nintendo Doesn’t Let You Share RAW Files

27:00 - Why Eric Left Retro Studios

29:10 - Eric Is Gutted He Isn’t Working On Metroid Prime 4/Eric Wasn’t A DK Fan Until Working On Tropical Freeze

30:40 - Eric’s Thoughts On Metroid Dread/Super Metroid

33:40 - Pacing In Games/Artist’s Should Understand Basic Design

34:40 - Layoffs In The Industry/Why Eric Moved From Studio To Studio

38:18 - Fans Starting False Rumours When Eric Started At Retro/Being Adaptable

39:30 - Retro Studios Staff Laughing At Stupid Rumours/Wrong Expectations Affected Tropical Freeze

40:30 - Differences Between Stylised & Realistic Graphics

45:00 - Eric Struggles To Stay Up With With Technology/Tunic/Having A Critical Eye

46:50 - Eric Tries To Be Broader Than Just Games/Looking At The Source

48:54 - Catch The Essence But Not Have Direct Influences/Link’s Awakening Rip Off Indie Game

50:40 - Trying To Stay Up With Artists He Mentors/Some Artists Shouldn’t Be Directors

52:40 - Keep Your Skills Sharp As An Artist/Having Tunnel Vision With Art Sometimes

55:00 - Where To Follow Eric Kozlowsky

55:57 - Eric’s Book Arma

03 Oct 2020#62 - Craig Hall Interview (Acting, Auditions, Anthony Hopkins, World's Fastest Indian, Ad-libbing, Accents, Scripts etc.)01:04:34

Craig Hall is a well known NZ actor who has been a plethora of TV Shows (A Place To Call Home, Outrageous Fortune etc.) and Films (World's Fastest Indian, King Kong.)

 

SOCIAL MEDIA

Instagram - @craigalanhall

 

TIMESTAMPS

 

00:55 - How Covid Has Affected Craig’s Work

01:55 - Working Between Australia & New Zealand

02:57 - Craig & Sara Wiseman Working On The Same Projects

04:21 - A Place To Call Home Time Period

05:05 - Differences Between Television & Film

07:40 - Waiting For The Next Project

09:06 - Being Prepared For An Audition

10:30 - Not Hearing Back After An Audition

11:59 - Chasing A Role

13:28 - How Craig Got Role In Worlds Fastest Indian/King Kong

18:19 - Work On World’s Fastest Indian

19:19 - Working With Anthony Hopkins

22:38 - Ad Libbing Vs Following The Script

24:10 - Thinking A Time He Was Amazing Then Sees His Performance And Thinks Its Terrible

25:50 - Over Analysing Performance

27:30 - Following The Script On A Place To Call Home/Throwing Off Other Actors

29:25 - Working With Taika Waititi

30:36 - Working With Peter Jackson On Lord Of The Rings & King Kong

33:40 - Constantly Screwing Up The Same Scene

34:36 - Not Being In Avatar/James Cameron Being An Advocate For NZ

35:50 - NZ Crews Vs American Crews

36:25 - Not Much Difference Between NZ & Australian Crews

37:33 - Learning The Australian Accent

39:36 - Taking The Piss Out Of The Australian Accent

40:50 - Accent Randomly Coming Out

42:29 - Learning Accents Under Time Constraints

44:19 - Accents/Key Accents Actors Should Learn

47:07 - Film Companies Pay For Actors Living Expenses Well On Project

49:34 - Low Budget Productions You May Need To Find Your Own Accomodation

50:57 - Networking And Being Linked Up With Friends During Certain Projects

51:57 - Learning Lines Well Driving

52:43 - Memorising Scripts

55:12 - Memorising Script Under Strict Time Conditions

59:06 - Motion Capture & Green Screen

1:01:51 - Reece Explains Virtual Sets

01:03:15 - Where To Follow Craig Hall

26 Oct 2022#142 - Matt T. Wood Interview (Half Life 2, Portal 2, CS:GO, Valve, Little Kitty Big City etc.)00:58:46

Matt T. Wood is a video game developer who is best known for his tenure working at Valve on some of its most prestigious franchises, he is currently working on his own indie open-world title Little Kitty Big City.

#csgo #halflife #portal2

SOCIAL MEDIA

TWITTER - @matttwood

 

Timestamps

00:00 - Intro/Matt Being A Common Name

02:10 - Matt Doesnt Like Cellphones

04:40 - Choreography/Scripted Scenes In Half Life 2

07:30 - Crafting Out The Scripted Sequences

08:50 - Episode 2 Scenes/Most Challenging Scenes To Choreograph

13:30 - Privilege Of Working On Half Life 2/Working At Valve

15:00 - Interactions With Gabe Newell

16:00 - Working On Portal 2 Co-Op

19:20 - Co-Op Team Never Referred To The Campaign Well Designing It

21:17 - Mapping Out Designs On The Whiteboard

24:00 - Balancing The Difficulty Of A Puzzle/Puzzles In Portal 2 Co-Op

28:45 - How Counter Strike:Go Came About

31:40 - Evolution Of First Person Shooters/FPS Influences On CS:GO

37:30 - Borrowing Game Ideas Subconsciously 

41:40 - How Little Kitty Big City Game Idea Came About

46:30 - Little Kitty Big City Will Be Open World

48:20.- Open World Influences

49:28 - Zelda: Breath Of The Wild Is Influencing Little Kitty Big City

50:35 - How Matt Finds Time To Play Games Despite Not Having Time

53:15 - Matt Is Overly Motivated And A Workaholic

54:40 - Matt Cant Shut His Brain Off And Always Having Ideas/Sleeping

57:20 - Where To Follow Matt & Little Kitty Big City

23 Nov 2020#69 - Graeme Norgate Interview (Goldeneye, Killer Instinct, Timesplitters, Film, Rare, Mick Gordon etc.)01:06:21

Graeme Norgate was a former composer at video game company Rare. He is most well known for composing for a majority of Rare games such as Goldeneye, Killer Instinct & Blast Corps. He is also the main composer of Timesplitters.

SOCIAL MEDIA

Facebook - Graeme Norgate

TIMESTAMPS

 

00:00 - Intro

00:15 - Graeme Norgate’s Setup

01:11 - Evolution Of How Graemes Composing

03:20 - How Graeme Ended Up At Rare

07:00 - How Composers At Rare Were Picked To Compose Games

10:25 - Graemes Way Of Working At Rare

12:29 - Goldeneye’s Music/Bond Theme

13:37 - Egyptian Temple Theme

14:56 - How Graeme Composers

16:02 - Goldeneye Pipe Sound

18:43 - Composing For Killer Instinct

25:45 - Mick Gordons Killer Instinct Soundtrack

26:52 - Relationship With Robin Beanland

28:06 - Good Camaraderie With All The Other Rare Composers/Robin Helping Graeme

30:32 - Composing Timesplitters/Perfect Dark

35:26 - Audio Director At Crytek/What Is An Audio Director

38:39 - Graeme Is Currently Working On Mobile Games

40:56 - Graeme Doesn’t Work To A Routine & Doesn’t Know His Method Of Composing

43:44 - Writers Block

45:28 - Rare Staff Not Knowing How Well They Were Regarded

47:50 - Graeme Wasn’t Approached For Killer Instinct (2013)/

49:25 - Music Becoming Dated

50:16 - Mick Gordon

51:22 - Travelling To Research Music Not Possible In The Olden Days

52:55 - Graeme Doesn’t Want To Work On Film

55:35 - Game Music Is Diverse/Game Music Has Faster Turnaround

58:03 - TV & Film Industry Is Cut Throat/Differences Between Game & TV Music

1:00:15 - Gaming Is Only Increasing/Older Generation Don’t Understand Gaming

1:01:41 - Grant Kirkhope/Its Who You Know Not What You Know

1:05:03 - Where To Follow Graeme Norgate

24 Feb 2021#82 - Fit Nit Interview (Fitness, Nutrition, Muscle Mass, India, Mental Health, Immigration etc.)00:48:22

Fit With Nit aka Nita is New Zealand's biggest Indian Fitness Influencer. When she first moved to NZ she suffered from depression due to the culture shock but went onto become a fitness instructor and a big social media sensation

 

SOCIAL MEDIA

Instagram - @FitWithNit

Facebook - Fit With Nit

 

TIMESTAMPS

 

00:00 - Intro

00:42 - Why Nita Migrated To New Zealand

02:17 - Difficulties Of Adjusting To New Zealand Culture/Depression

05:06 - Being Unable To Adjust Back To Indian Culture After Living In NZ

05:54 - How Nita Got Into Fitness & Became A Personal Trainer

11:43 - Nita’s Family Didn’t Know What A Fitness Instructor Was

13:00 - Mistakes People Make When They Get Into Fitness/Nutrition

15:35 - Muscle Mass Is Important

17:15 - Making Meals Plan Around Lifestyle

18:35 - Nita’s Fitness Regime/Structure

20:50 - Duration Of Nita’s Workouts/Rest Cycle

22:22 - Nita Likes Training By Herself

23:16 - Nita Goes To Other Gyms Where She Doesn’t Get Recognised

24:12 - Nita’s Meal Plan

26:36 - Nita’s Supplements & Water Intake

28:31 - Same Approach To Lose & Gain Weight With Approach To Calories

30:03 - Nita’s Guilty Pleasure Is Coffee

31:14 - What You Eat Affects Your Mental Health/Gut Problems

33:45 - Nita’s Diet Changed Dramatically After Moving To NZ/Diet In India

35:30 - How Nita Got Big On Social Media

36:30 - Indian Community In NZ Know Who Nita Is

37:34 - Meeting Jacinda Ardern

38:10 - Differences Between NZ & Indian Culture

39:10 - Advice For New Immigrants

40:40 - How Nita Motivates Herself When She Is Feeling Down

42:27 - Nita Feels Kiwis Need To Be More Open With Feelings

44:46 - Nita Loves Travelling/Queenstown

45:46 - Nita Will Launch A Youtube Page Soon

46:25 - Where To Follow Nita/Fit With Nit

47:04 - Nita Isn’t To Familiar With Herbal Medicine

01 Dec 2020#71 - Jed Brophy Interview (Acting, LOTR, The Hobbit, iFit, Fitness, Prosthetics, Housing, District 9 etc.)01:07:41

Jed Brophy is a great Kiwi actor who is most well known for working on a majority of Peter Jacksons films, most prominently multiple orcs in Lord Of The Rings and the Dwarf Nori in The Hobbit Trilogy.

SOCIAL MEDIA

Website - https://www.jedbrophy.nz

Twitter - @BrophyJed

Instagram - @jedibrophy

 

TIMESTAMPS

 

00:00 - Intro

00:24 - How Jed Got The Jedi Name

00:57 - Jed Is Open To Being In Star Wars

01:36 - Agent In America/How The American System Works

02:46 - Jed Doesn’t Like L.A./Jed Believes NZ Is Amazing

04:10 - Jed’s Mental Health Takes A Downturn From Big Cities

05:09 - Jed Contemplated Living In Vancouver

05:35 - How Jed Became Peter Jackson’s Go To Actor/Peter Jackson’s Direction

08:10 - Playing Orc’s In LOTR

08:40 - Prosthetic Work/Jed Tells LOTR Prosthetic Work Story

11:27 - Different Voices For The Orcs/Fangorn Forest Story

13:40 - Shooting Differences Between LOTR & The Hobbit/Green Screen

15:41 - Sketches & Miniatures To Help Actors/Rohan Set/VFX

17:06 - Jed Interviewed Peter Jackson About Post Production

18:23 - Motion Capture

19:18 - Steven Spielberg Directing Tin Tin Via Satellite

20:08 - NZ Needs To Invest More In Technology/Film Industry Works Together In NZ

21:20 - Avatar 2/James Cameron/James & Peter Are Geniuses

22:13 - Jed’s Work On District 9

24:15 - Adlibbing On The Hobbit/Martin Freeman Loved Adlibbing

25:44 - Effort To Make Cast & Crew Bond During LOTR & The Hobbit

27:09 - iFit Job/Graham McTavish/New Zealands Beauty

29:25 - NZ Becoming Polluted/Underfunded Infrastructure

31:20 - NZ Should Fine People For Littering/Educating People

32:30 - Kiwis Not Appreciating New Zealand

33:01 - Film Crews On LOTR Made Conscious Effort To Protect Environment

33:58 - Jed’s Favourite Place To Visit In NZ

34:47 - Jed’s Fitness/Jed Lost Roles For Being To Fit/Competition

37:17 - Voice Acting Work/Mimicking Getting Jed Into Trouble

39:47 - Jed Doesn’t Rate Himself/What Jed Did During Lockdown

41:08 - Stand Up Comedy

42:00 - Positive Effects Of Covid-19/This Generation Suffering

43:30 - Problems Within NZ/Problems With Solving Housing

47:00 - Educating With Film

48:31 - Shooting Films Now On A Phone

49:44 - Staying Up Technology/Younger People Knowing Tech

50:39 - NZ Doesn’t Have A Mobile Film Festival/Film Commission Behind The Times

53:10 - Making The Film Commission Understand Shooting On Mobile Phones/Mobile Phone Films

57:19 - Warner Bros Interfered With The Hobbit

1:00:05 - Horse Gallop Scenes In LOTR

1:01:00 - LOTR Is Synonymous With NZ/Tourism From LOTR

1:02:30 - NZ’s Landscapes

1:03:44 - Martin Freeman Was Annoyed By NZ’s Beauty

1:04:19 - The Beauty Of NZ Is Unparalleled/Glenorchy

1:05:05 - NZ Offers Amazing Beauty In Close Proximity

1:06:41 - Where To Follow Jed Brophy On Social Media

19 Sep 2021#107 - Associate Prof. Jan Elridge Interview (Astrophysics, The Sun, Mars, Gamma Ray Bursts, Satellites, Black Holes etc. )01:01:13

Associate Professor Jan Elridge is an astrophysicist at the University Of Auckland her main research is on the life and death of stars.

SOCIAL MEDIA

TWITTER - @astro_jje

*DISCLAIMER* Apologies for Jan's audio, not much I could do about it as it wasn't the greatest on her end.

#astrophysics #blackholes #gammarays

 

TIMESTAMPS

00:00 - Intro

00:42 - Studying Astrophysics And Still Barely Knowing Anything About It

01:11 - Studying The Stars/Gravitational Waves

03:27 - One Thing Causing An Entire Programme Model To Be Off

04:30 - Supernovae/Black Hole Dimensions

06:00 - How BPASS Programme Works

08:06 - How Long It Takes To Make A Model

10:45 - Films Portrayals Of Space/Black Holes

13:32 - Jan Is A Fan Of Sci-Fi/Dr WHO/Astronomer Debates

16:25 - Structures Of Stars

19:25 - The Sun

20:04 - What Would Happen If The Sun Disappeared

21:30 - How To Survive On Earth If The Sun Disappeared

22:51 - Gamma Ray Bursts/How They Were Discovered

27:48 - The Area A Gamma Ray Explosion Would Cause

31:10 - Shooting Stars Aren’t Shooting Stars/History

33:26 - Why Shooting Stars Haven’t Been Corrected To Be Shooting Meteorites

35:13 - Astronomy Leads To Philosophical & Ethical Questions

37:04 - Where Do We Come From

38:03 - The Flaws In Elon Musk’s MARS Mission

41:34 - Space Is Hostile/It Would Be Better To Go To The Moon First

42:50 - Films That Are Accurate In Dictating MARS 

44:30 - The Chance Of Satellites Being Destroyed From A Chain Reaction

46:37 - Bringing Space Junk Down To Earth To Burn Up In The Atmosphere

48:38 - Beaming Light From Space Satellites To Earth/Why We Use Cables

50:54 - A Difference Between Theorists And Observers

53:44 - Professional Amateur Astronomers/Theorists& Observers Collaborating

57:10 - How To Rebuttal A Flat Earth Theorist

59:43 - Where To Follow Jan Elridge

18 Nov 2022#144 - Jack Mathews Interview - Metroid Prime 20th Anniversary (Crunch, A.I., Fetch Quests, Bosses, Speed Booster, Reflections, First Person )01:16:07

To celebrate the 20th anniversary of Metroid Prime, Lead Technical Engineer on the Metroid Prime Trilogy, Jack Mathews returns to the show talk all about the behind the scenes development of the game.

#metroidprime #metroid #nintendo

 

You can watch our previous podcast here

https://youtu.be/_vkczsDyZp4

 

TIMESTAMPS

00:00 - Intro

00:47 - How Often Super Metroid Was Referred To During Development

02:20 - A.I Systems/Beetle In Chozo Ruins

05:45 - Chozo Ruins Was The First Area Worked On

06:44 - Mirror Plate In Chozo Ruins

07:45 - Finding Ways To Show Samus’ Reflection In First Person

09:00 - Reflections Causing Frame Rate Issues

10:40 - Third Person Vs First Person Optimisation 

11:20 - Why Speed Booster/Shinespark Isnt In The Prime Games/Motion Sickness

16:20 - Limitations On The Space Jump & Screw Attack

19:34 - Andy O’Neil’s Contributions

24:00 - Crunch On Prime 1/Retro Studios Old Studio

27:25 - Whata Burger Story/Debugging During Crunch

29:38 - Bug In The Pause Screen Story

30:00 - Elevator Glitch Story

36:30 - Wanting The Metroids To Be More Dangerous In The Prime Games

39:11 - Writing And Story Of Prime Games/Video Game Writing Problems

43:00 - Environmental Story Telling Of Prime 1 & Super Metroid

44:20 - Why The Fetch Quests Were Implemented

46:00 - Prime 1’s Pacing

47:20 - Why Kraid Was Cut/Omega Pirate Scripting

50:30 - Parasite Queen

52:00 - Flaaghra 

54:10 - Thardus/Meta-Ridley

55:20 - Metroid Prime Battle

56:20 - Bosses Of Prime 2/Development Problems Of Prime 2

57:20 - Difficulty Vs Stressfulness To The Player/Prime 2 Examples

1:01:00 - Difficulty Of Light Bubbles In Prime 2

1:02:00 - Prime 4 Will Not Be Metroids Breath Of The Wild Moment

1:05:00 - Fans Having Unrealistic Expectations

1:07:00 - Jack Misses Working For Nintendo/Prime 4 Wishes

1:08:26 - Metroid Prime HD Rumors/Game Rumors

1:10:50 - Kiwi Thanks Jack & Devs As Metroid Prime Helped Him Cope With His Mother’s Death

1:12:00 - Jack & Kiwi Reflect On Feeling Old & Prime 1

1:13:20 - QOL Improvements Jack Would Want For Prime 1 HD

1:14:50 - Elevator Between Phendrana Drifts & Tallon IV Overworld Wasnt Considered

1:15:40 - During Development The Devs Were Constantly Worried Prime 1 Would Be Too Short

10 Feb 2021#80 - Jack Wall Interview (Call Of Duty, Mass Effect, Orchestra, John Williams, Film, Royalties etc.)00:55:27

Jack Wall is a video game/film/television composer he is mostly known for composing for a majority of the games in the Call Of Duty, Mass Effect and Myst franchises.

SOCIAL MEDIA

WEBSITE - www.jackwall.net

TWITTER - @jackwallmusic

INSTAGRAM - @jackwallmusic

FACEBOOK - https://www.facebook.com/jackwallmusic/

 

TIMESTAMPS

 

00:00 - Intro

00:36-  Jack Walls Music Evolution/Process Of Writing

03:42 - How Jack Comes Up With An Idea

05:55 - Jack Walls Process Of Composing Mass Effect 1 & 2

07:19 - Implementation Of Music ME1 Different From Jack’s Intention

09:10 - The Reason Jack Didn’t Return To Score Mass Effect 3

10:29 - Scoring Various Call Of Duty Games

12:33 - Working Under Deadlines

13:33 - Jack Doesn’t Get Writers Block

14:55 - Why Jack Prefers Live Orchestra Vs Synthetic Orchestra

17:00 - Game Publishing Covering Live Orchestra

18:05 - Jack Has A Team To Help Write Orchestra Notations

19:45 - Why Jack Left Civil Engineering To Do Music Full Time

22:20 - How Jack Got Work In The Music Industry

27:27 - Jack Didn’t Play Many Games Before Composing For Video Games/Myst

29:08 - Jack Wouldn’t Want To Compose In The Older Days

30:40 - Jack Doesn’t Have A Favourite OST That He’s Worked On

31:20 - Jack Doesn’t Aspire To Work On Any Particular Franchise

32:54 - Lost Planet 3

33:50 - John Williams/Meeting John Williams

36:12 - Jack Loves Having Anonymity/Being Respected By His Peers

38:00 - Jack’s Career Has Always Been Steady/

38:47 - Getting Burned Out/Composing In Portugal Due To Covid

40:00 - How Jack Prevents Himself From Getting Burned Out/Travelling

41:29 - Getting Royalties/Jack’s Music In The Olympics

44:22 - Freedom To Compose/Being Hired For Collaboration

47:50 - Jack Wants To Be Challenged With Music/Not Having A Signature Sound

50:20 - Its Hard To Be Hired For Composing For Film/Jack Prefers Scoring Games

52:06 - Difference Between Composing For Television & Film Vs Video Games

54:04 - Where To Follow Jack Wall On Social Media

 

02 Apr 2022#131 - Stephen Hunter Interview (The Hobbit, Acting, Peter Jackson, Coaching, Voice Acting, Video Games etc.)00:56:30

Stephen Hunter is an actor, radio host, voice over artist, and acting coach. He is most well known for playing Bombur in The Hobbit.

 

SOCIAL MEDIA

YOUTUBE -  @Stephen Hunter 

TWITTER - @StephenJHunter1

WEBSITE - https://www.stephen-hunter.com/

 

#thehobbit #peterjackson #actingcoach

 

TIMESTAMPS

00:00 - Intro

01:07 - Stephen’s Bombur Shirt/Stephen’s Office Of Memorabilia 

02:50 - Stephen Doesn’t Get The Luxury Of Choosing Roles/Sydney Floods

04:29 - How Stephen Got A Role In The Hobbit

10:17 - Colour Audition Rounds Of Hobbit

10:48 - Having No Dialogue As Bomber/Physical Acting

13:02 - Being Intimidated By The Scale Of The Hobbit At First

15:00 - Committing To The Role By Eating

16:25 - Shooting The Bag End Scenes/Different Stages They Had Sets

19:03 - Barrel Riding Scene

20:42 - The Bomber Costume

24:05 - Peter Jackson’s Direction

26:24 - Goblin Cave Story/Practical Jokes

28:20 - Running From Beorn Scene

31:30 - Biggest Mistakes Actors Make

34:00 - Hollywood Creates Delusions In Actors/Advice For Actors

38:38 - Voice Acting Opportunities/Audio Plugins

41:16 - Video Game Voice Acting Doesnt Pay Well In Australia /Naughty Dog

43:09 - Online Voice Agencies/Audio Equipment Is Cheap/Recording Booths

45:40 - Stephen Is An Audio Engineer

47:00 - Actors Creating A Constant Income/Don’t Rely On One Industry For Survival

50:00 - Why Stephen Didn’t Move To America/American Visas

50:55 - Australian Actors Making It Big In America

51:26 - Stephen Worked With Chris Hemsworth Before He Blew Up

51:55 - Australia & NZ Film Studios 

54:00 - How To Sign Up To Stephen’s Acting Coach Course

08 Dec 2020#72 - Bill Geradts Interview (Armageddon Expo, Celebrity Guests, Business, Venues etc.)00:56:40

The Armageddon Expo is NZ's biggest Multi-Genre Entertainment/Comic Book Convention and has been running for over 20 years. Bill Geradts is the founder of the expo.

SOCIAL MEDIA

WEBSITE - https://www.armageddonexpo.com/

FACEBOOK - https://www.facebook.com/Armageddonexpo

TWITTER - @Armageddonexpo

INSTAGRAM - @Armageddonexpo

 

TIMESTAMPS

 

00:00 - Intro

00:25 - How Armageddon Expo Was Created

01:50 - Bill Is Surprised By How Big Armageddon Became/Contemplating Retirement

04:34 - Why There Aren’t More Conventions/Armageddon Isn’t A Corporate Company

07:29 - Regional Shows Vs Auckland Shows/Negative Comments

09:07 - How Bill Decides Guest List

10:20 - How Covid Changed How Armageddon Was Planned/Positives From Covid

13:45 - Things To Consider For Guests At Armageddon 2021

14:44 - Accomodation For Celebrities Guests

15:33 - Corporate Companies Prevented Proper Showings This Year

16:34 - Cons Of Singular Events/Armageddons Expo Advantage Of Diversity

20:01 - Armageddon Foot Traffic Annually

20:55 - How Long It Takes To Organise Auckland Armageddon Expo

22:20 - Bill’s Daily Schedule/Holidays

24:02 - Bill Is Inspired By Other Conventions Overseas/Comic Con

25:25 - Bill Cuts Off Trolls On Social Media/Fans Don’t Appreciate Jeopardising Business

27:02 - Dunedin Armageddon Expo Didn’t Make Money/Bad Press In Dunedin

28:34 - Armageddon Expo Wouldn’t Have Survived Without Wage Subsidy

29:35 - Armageddon Barely Breaks Even

30:29 - Balancing Business Vs Accomodating Fans

30:58 - Guests Bill Hasn’t Managed To Get Yet For The Expo

31:36 - Getting NZ Based Guests Is Difficult/Peter Jackson/Agents Are Difficult

33:40 - Cost Of Bringing Guests Over

35:07 - Certain Agents Are Difficult

36:51 - NZ Is Not Unique For Actors

37:28 - Armageddon Expo Is Limited By Small Venues In NZ

39:35 - Bill Could Get More Celebrities If Venues Were Bigger/Exploring VR

41:20 - Corporates Entirely Revolve Around America

42:04 - On Investors Buying Armageddon

42:40 - 2020 Has Been A Stressful Year For Bill

44:01 - No One Else Could Start A Convention Like Armageddon

44:56 - Armageddon Expo Usually Runs Very Well/Last Minute Problems

46:49 - Sponsors

47:53 - Bill Delegates A Lot Of Work

49:53 - How Bill Stays Up With Whats Going On

53:50 - Blocking Out Negativity/2021

55:08 - Where To Follow Armageddon Expo On Social Media

16 Oct 2020#64 - Grant Kirkhope Interview (Banjo Kazooie, Goldeneye, Donkey Kong, Nintendo, Rare, Film, L.A., Super Mario Movie etc.)01:00:27

Grant Kirkhope is widely regarded as one of the greatest video game composers of all time for his work on such games as Banjo Kazooie, Donkey Kong 64, Goldeneye & Perfect Dark. He recently became the first western composer to work with Nintendo on Super Smash Bros Ultimate & Mario + Rabbids

SOCIAL MEDIA

Twitter - @grantkirkhope

Instagram - @grantkirkhopecomposer

Facebook - GrantKirkhopeComposer

LinkedIn - https://www.linkedin.com/in/grantkirk...

Goldeneye OST https://www.youtube.com/watch?v=1oL7V...

Perfect Dark OST https://www.youtube.com/watch?v=X3jID...

Banjo Kazooie OST https://www.youtube.com/watch?v=dQNAV...

Donkey Kong 64 OST https://www.youtube.com/watch?v=n9hUx...

Kingdoms Of Amalur Reckoning https://www.youtube.com/watch?v=68VE8...

Mario + Rabbids OST https://www.youtube.com/watch?v=OOGgI...

 

TIMESTAMPS

00:00 - Intro About Technical Issues

01:05 - Crazy Times/American Elections

01:32 - Green Card/How Long Grant Has Been In America

02:17 - Indie Films Grant Has Been Working

03:10 - Agents/Struggles Of Breaking Into The Film Industry

04:55 - Game Composers Looked Down Upon Compared To Film Composers

05:33 - Only Way To Get Film Composing Roles Is Through The Director/Fierce Competition For Film Composers

07:00 - Younger Directors Have Played Video Games So More Of A Chance Of Them Knowing Grant

08:26 - Films Not Having Memorable Tunes These Days/Games Now Having Music Cinematic Sequences

10:24 - Grant’s Process Of Composing

11:52 - Grant’s Work On Goldeneye 007/How He Composed For Goldeneye 007

14:41 - Grant Only Got Small Notes About Levels He Was Composing For

15:10 - Grant Got A Few Visuals For Banjo, Donkey Kong & Perfect Dark/Approach To Composing For Them

17:07 - Spiral Mountain/ Treasure Trove Cove/Mumbo’s Mountain

18:50 - Grant Didn’t Get Told Much To Rewrite Tunes At Rare

20:22 - Working With Nintendo For Smash Bros Banjo Arrangement/Banjo Kazooie Smash Bros Trailer

23:50 - Grant Is The First Western Composer To Work On Mario & Smash Bros

24:35 - Grant Has Better Communication With Nintendo Now

24:43 - Reece Thinks Grant Could Compose For Metroid Based On Perfect Dark OST

25:22 - To Be Employable You Have To Diversify As A Musician

26:09 - Working For A Company Vs Freelancing/Living In L.A.

28:05 - Grant Is Good With Money

28:55 - Grant Works Well Under Pressure/Grant Doesn’t Get Writers Block

31:05 - Grant Doesn’t Toss Away Work/Learning To Do What Your Told By Your Boss On Rewriting Tunes

33:30 - Employment Laws In UK Vs America

34:25 - Grants Friends Losing Jobs For Arguing With A Creative Director/Creative People Are Sensitive

35:45 - Genres Grant Is Not Good At Composing/How He Researches New Genres

37:10 - Instruments Grant Can Play/Working With Midi & Live Orchestras

40:05 - Donkey Kong 64 Rap

44:17 - Competitiveness With Dav

05 Feb 2022#123 - Gavin Price Interview (Playtonic Games, Rare, QA Testing, Yooka Laylee, Management etc.)00:58:12

Gavin Price was previously employed at Rare for over 15 years and started off as Quality Assurance Tester before moving into game development. He has now cofounded Playtonic Games and overseen the Yooka Laylee games.

#rare #yookalaylee #donkeykong

 

TIMESTAMPS

 

00:00 - Intro

01:07 - Staying At Rare For So Long

01:51 - Doing Quality Assurance And What It Entailed At Rare

04:00 - How Gavin Ended Up Working For Rare

05:45 - Common Bugs Found In Game Testing

07:30 - Mickey’s Racing Was Bug Free

08:13 - Seriousness Of Testing & Shipping A Game/Crystal Caverns Bug

09:44 - Process In Development When Testing Starts

10:29 - Game Release Schedule At Rare In Early Days

12:13 - Competitiveness Of Rare

12:48 - How Rare Changed When Microsoft Bought It

14:10 - Gavin Was A Little Overwhelmed When Moving From QA To Development

16:13 - The Stampers Game Process Vs Microsofts Game Game Process

18:50 - Why Gavin Founded Playtonic Games/Rare Redundancies

22:11 - Pitching Playtonic To His Colleagues

23:54 - Kickstarter Campaign Catching Gavin Offguard/Early Days Of Playtonic

27:45 - Developing Yooka Laylee With The Hype Surrounding It

29:01 - Hindsight Of Yooka Laylee/Naevity Of Business

31:45 - Performance Was The Challenge Of Yooka Laylee

33:08 - Camera & Bosses Were The Hardest Parts To Develop For With Yooka Laylee

34:34 - Difficulty Spikes & Developing For That

36:24 - In The Early Days Playtonic Didn’t Have Enough Time To Research Before Starting Development

37:46 - Mario Odyssey/Accessibility/Quick Resume Modes

41:27 - Challenges Of Developing An Exclusive Game Vs Multi Platform

42:50 - Game Growth/Competition/Quality Bar

44:05 - Digital Games/New Game Business Models

45:05 - Distribution/Being Ahead Of The Curve

47:26 - Staying Up With Technology/Responsibility Of Employees Livelihoods 

49:08 - Unpopularity Of Certain Management Decisions/Hierarchy System Of Playtonic

51:45 - Methods Of Avoiding Crunch

53:03 - Playtonic Wants To Make A Lot More Genres Of Games/Improving On Rare’s Legacy

54:40 - Yooka Laylee In Smash Bros Needs To Be Earned

55:55 - Where To Follow Playtonic Games/Future Endeavours For Playtonic

19 Jun 2020#46 - Greg Johnston Interview (Manta5, Business, Startups, Entrepreneurs, Travelling, Vegetarian, Peter Beck etc. )00:58:15

Greg Johnston is the former CEO of startup company that launched the innovative tech MANTA5

SOCIAL MEDIA

Website - https://nz.manta5.com

Facebook - https://www.facebook.com/Manta5NZ/

Instagram - @manta5.nz

Twitter - @Manta5_NZ

 

TIMESTAMPS

 

00:40 - How Manta 5 Company Was Founded

02:13 - How Greg Ended Up At Manta 5

03:15 - The Original Manta 5 Concept And How It Evolved

04:20 - All Technology Was Created From Scratch

04:49 - Hardest Part Of Designing Manta 5

05:20 - Testing Out The Manta 5/Cutting Through Waves

07:20 - Creating A Community Around Manta 5

08:22 - Keeping The Manta 5 Secret/Getting 350 Million Views/Promotion

09:52 - Investors For Manta 5

11:04 - Entrepaneur’s Having Self Doubt

13:21 - Resigning During Covid-19/Reasons For Resigning

15:22 - Lockdown Forced Greg To Unwind & Slow Down

16:20 - Travelling To Promote Manta 5/America

17:50 - Greg Feels Very Privileged

18:54 - Getting Opportunities/Peter Beck

20:42 - Start Ups In NZ Not Getting Enough Support & Funding

22:45 - Investing In Property Over Business/Ease Of Starting A Business In NZ

24:26 - Silicon Valley Of NZ

26:58 - Staying Grounded After Massive Success

27:49 - What Greg Learned From Guy Howard-Willis

29:23 - Greg Meeting Shaq & Other Celebrities

31:20 - Consumer Electronics Show(CES)

32:38 - Being Motivated & Inspired By Intelligent People

34:07 - Greg Wants To Help Other Entrepreneurs

36:48 - India

40:24 - Mexico

41:30 - Taiwan/Reece Doesn’t Like Flying

42:22 - Jetlag From Travelling

43:03 - Why Greg Became A Vegetarian

43:45 - Reece’s Change In Diet

44:50 - Meat In NZs DNA/Meat Alternatives

46:16 - Food Intolerance/Inflammation In The Gut

48:40 - Alternatives For Food Nutrition/Greg’s Diet

50:59 - Hakarimata Trail

51:37 - Greg’s Vegetarian Restaurant Recommendations

53:07 - Drones

54:22 - Eminem Concert

55:38 - Where To Follow Manta 5

56:33 - Manta 5 Will Release Entry Level Projects At A Later Date

19 Mar 2021#85 - Synamax Interview (Metroid Prime Samples, Sound Design, Kenji Yamamoto, Retro Studios etc.)01:05:58

Synamax is a composer who is best known for obtaining the drums and music sample for the Metroid Prime Trilogy and has used his Youtube channel to recreate tracks from the trilogy, other Metroid games as well as breakdown the specific samples.

 

SOCIAL MEDIA

Youtube -  @SynaMax 

Facebook - Synamax

Twitter - @Synamax

Instagram - @Synamax

 

#metroidprime #metroid #samples

 

TIMESTAMPS

 

00:00 - Intro

00:50 - How Synamax Started The Path Of Finding Metroid Prime Trilogy Music Samples

03:38 - UNCIVILISED GROOVES Samples Are The Percussion For Metroid Prime Trilogy

04:50 - Drum Samples For Parasite Queen Track Is Played

05:35 - Very Little Editing Was Done To Original Percussion Samples For MPT

09:29 - Even Great Composers Use Samples

10:40 - Synamax Changed His Music Approach After Learning How MPT Music Crafted

13:23 - Synamax Loves Sound Design

15:14 - Synamax Reverse Engineered The MPT File Format/HEX Editing

19:34 - Writing Music In HEX Is A Massive Skill/

22:10 - How Synamax Found The Specific Metroid Prime Music Samples

23:53 - Synamax Plays Metroid Prime Music Samples

24:40 - Agon Wastes Pad Was Slightly Modulated From Original Sample

25:35 - Working Out How A MPT Sample Is Changed Is Guess Work

27:34 - Orbit 3 Sampler Is Very Rare/Samplers Kenji Yamamoto Used

30:40 - Would Be Difficult For Synamax To Recreate The Whole MPT Soundtrack With A Day Job

33:11 - Synamax Initially Hated Being The Metroid Guy/Crowdfunding

34:01 - Worries Of Legal Ramifications With Nintendo Of Recreating MPT OST

35:00 - Approaching Retro Studios

36:19 - Tallon Overworld & Torvus Bog Use Similar Presets

39:09 - Synamax Feels Some Good Stuff On A Horizon

39:29 - Reece Relays Advice Mick Gordon Gave Him To Synamax

40:19 - Synamax’s Dream Is To Do Game Composing/Synamax’s Revelation

42:26 - Covid-19 Hasn’t Affected Synamax Work/Music Wise

44:18 - Synamax Plays Agon Wastes Theme

45:04 - Synamax Plays Frigate Orpheon Escape Bells/Shows Different Octaves Of Sample

46:51 - Synamax Plays Frigate Orpheon Melody/Torvus Bog Chords/Phendrana Pirate Labs

47:56 - Synamax Plays Phendrana Drifts Intro/Drone Ambience

49:06 - Metroid Prime Title Theme Background Melody/Ambience

50:32 - Korg MS2000/Phendrana Drifts Ice Theme

52:09 - Synwave/Whistle Sounds

54:09 - Phazon Mines Drum Track/Strings

55:46 - Synamax Found It Hard To Recreate Phazon Mines Due To The Drums/Being A Perfectionist

57:10 - Game Designers Seeing All The Flaws In There Games/Trial By Fire With New Developers

58:38 - Metroid Prime 2 Facts/Metroid Prime A Fusion Of East & West Design

1:00:46 - Metroid Is Nintendo’s Black Sheep

1:01:52 - Gamers Can Be Hyper Critical

1:02:56 - Retro Will Do Metroid Prime 4 Justice

1:03:28 - Synamax Would Love To Work On Metroid Prime 4 And Under Kenji Yamamoto

1:04:34 - Where To Find Synamax Social Media And Metroid Prime Work

12 Dec 2022#145 - Jack Burrows Interview (Call Of Duty, Level Design, Activision, QA, Interns, Aven Colony, Metroid Prime etc. )00:59:32

Jack Burrows a game level designer best known for his tenure at Treyarch as a Level Designer on Call Of Duty: Blacks Ops Cold War and Call Of Duty:Warzone Season 6. Before that he did QA on Black Ops 4 and World War II.

 

#callofduty #callofdutymobile #callofdutyblackops

 

TIMESTAMPS

00:00 - Intro

00: 40 - Jack’s First Day At Activision Was Brutal

03:10 - Relatability

04:18 - QA Is A Great Way To Gain Experience/QA In The Old Days

05:30 - QA Call Of Duty: World War II/Looking For Bugs

07:27 - Testing For Different Platforms

08:27 - How Jack Moved From QA To A Level Designer

12:30 - How Jack Approaches Level Design/Call Of Duty Level Design Multiplayer Examples

14:54 - Freedom Of Call Of Duty: Warzone Level Design

15:45 - Designing Downtown & Stadium In Call Of Duty:Warzone 

17:00 - Brainstorming Prototypes For Level Designs

19:23 - Destructible Terrain In The Levels

20:53 - Collaborating With The Artists

22:40 - Level Designers & Artists Reaching A Balance

23:54 - You Cant Be A Game Designer And Be Sensitive To Criticism

25:23 - College Prepared Jack For Criticism/Jack Became Brutal Of Critiquing Others Work

27:45 - Moving Into Call Of Duty: Black Ops Cold War/Ruka Map

28:41 - Making Content For The Game That Got Cut

29:39 - Content Is Usually Cut Because It Doesnt Mesh With The Final Vision

31:08 - Developers Day Dreamed How Microsoft Buying Activision Would Change The Studio

32:00 - Call Of Duty On Nintendo Consoles/Why Call Of Duty Isnt On Switch

34:00 - Why Jack Hasnt Attempted To Get Jobs At Studios For His Favourite Games(Metroid Prime, Dead Space, Bioshock etc.)

36:31 - Youre A Cog In A Machine On AAA And Need To Be A Jack Of All Trades With Indie Development

38:48 - A.I Art Generators Cant Compete With Artists On Game Development

41:10 - Training Interns At Treyarch

44:30 - Level Design Devs Dont Crunch For The Most Part At Treyarch/Imposter Syndrome

47:05- What Kills Devs Passion For Development  Is The Sense Of Wonder

48:04 - Jack Thinks Its Bad That Game Devs Dont Play More Games, Its Imperative For The Craft

49:00 - Franchise Fatigue

50:00 - Family Life/How Jack Finds Time To Play Games

52:18 - Working On Aven Colony/Paul Tozour/Metroid Prime

58:01 - Where To Follow Jack

58:18 - Tyvic Stallworth

25 Aug 2020#56 - Joel Tobeck Interview (Hollywood, Sons Of Anarchy, Lord Of The Rings, Taika Waititi, Accents, Agents etc.)01:09:12

Joel Tobeck is a well known Kiwi Film/Television Actor who is well known for many roles in films/television (Shortland Street, Sons Of Anarchy, Lord Of The Rings, Avatar 2 etc.)

 

SOCIAL MEDIA

Instagram - @joeltobeck

 

TIMESTAMPS

 

00:49 - Joel’s Filmography List

01:09 - How Covid-19 Affected Joel’s Work

02:22 - One Lane Bridge/Queenstown

03:34 - Travelling For Work/America/Australia

05:10 - Dialog Coach For Accents

05:39 - Sons Of Anarchy

06:50 - Critiquing Your Performance/Joel Watching His Own Work Back

08:05 - Joel Doesn’t Like The Hollywood System/NZ Film Evolution

10:40 - Joel’s Time On Lord Of The Rings

13:17 - Joel Has Always Thought NZ Was Great At Film/NZ Are Underdogs/Kiwis Are Nice

14:20 - Kiwis Are Nice/Union System In America

15:48 - Working With Taika Waititi

18:09 - Avatar 2/James Cameron

19:15 - Difference Between Blockbusters And Indie Films

20:49 - Joel Had Surreal Moments While Working On Avatar 2

22:17 - Joel Enjoys Playing A Villain/Embracing The Crazy

24:05 - Joel’s Research Process

25:23 - Emotional Scenes Are Exhausting/Channeling Dark Memories/Trusting Yourself

27:32 - Separating From The Character After Work

28:23 - Joel’s Process To Memorising Scripts

29:06 - Time Between Getting Script And Rehearsal

29:54 - American Directors Let Him Ad-lib A Lot/Joel Struggling To Ad-lib

31:08 - Ad-libbing With Taika Waititi/Honouring A Script/Umms And Aahs When Acting

33:19 - Not Knowing When Your Next Pay Cheque Is Coming Is Exciting And Terrifying

36:10 - When Joel Had No Acting Jobs He Did Construction Work/Respect For Builders

37:28 - Researching A Field For a A Role

38:07 - Celebrities Being Disconnected From The Average Joe

39:20 - Ricky Gervais’ Roasting Actors At The Golden Globes

40:24 - New Zealand Is An Amazing Place

41:17 - Getting Home Sick When Away From NZ

42:30 - Cultural Differences Between Americans And Kiwis

43:06 - Americans Not Knowing Anything About NZ

44:18 - NZ Is Growing On The International Stage/Stephen Colbert

45:20 - Film & Tourism Intertwine

46:03 - NZ Doubling For Countries And Cities

46:23 - Auckland Kumeu Studio

47:00 - Places In NZ Joel Loves To Shoot/NZ Scenery

49:19 - Countries That Joel Would Love To Shoot In

49:47 - Speaking Other Languages

50:17 - Hard Accents/Not Going Into Comical Territory With Accents

52:15 - Tips Dialog Coaches Teach With Accents

54:00 - Joel Found American Voice Overs Hard

54:45 - Voice Overs For Bunnings

55:22 - Voice Overs For Path Of Exile

56:29 - Most Roles Joel Gets Are Through His Agent/Process With Agents

58:35 - Keeping The Same Agent/Joel’s American Agent

59:57 - Ass Kissing In L.A.

1:00:41 - Living In L.A. Is Very Tough/Paranoia/Self Doubt

1:02:17 - Being Grounded/Teaching Actors

1:03:20 - Hugo Weaving 

1:04:27 - Positive Experiences With Actors/Joel Encouraging An Actor On Shortland Street

1:05:18 - Encouraging Acting Students/Friendly Competitiveness With Actors

1:06:38 - Joel Tobeck’s Social Media

1:07:23 - Joel & Reece Dont Like Using Social Media/Guitar Work

 

23 Oct 2021#112 - Clark Wen Interview (Metroid Prime, Sound Design, Kenji Yamamoto, Mixing, SFX, Game Audio etc. )00:57:03

Clark Wen is a sound designer who owns the sound studios Exile Sound. He has worked on game franchises such as Guitar Hero and Call Of Duty. He is most well known for being Audio Director on Metroid Prime 1 & 2.

Thanks to  @SynaMax  for the assistance on the mixing of this episode.

#metroidprime #metroid #metroidvania

 

SOCIAL MEDIA

WEBSITE - exilesound.com

TWITTER - @exile5ound

 

TIMESTAMPS

 

00:00 - Intro

01:23 - Influences On Metroid Prime’s Sound Design

05:22 - Most Of Metroid Prime’s Sound Design Was Made Via Synthesizers

06:21 - Morph Ball SFX Was Based On Magnets/Layering Sounds

08:59 - Echo Visor SFX

11:26 - Screw Attack SFX

12:15 - Clark’s Saying “Fail Often And Fail Early”/Iterations Of Refining A Sound

13:22 - Space Pirates SFX Evolution

16:47 - Metroid Prime Music Pitch Was Rock Based/Iterations Of The Prime Music

19:24 - Original Composers Retro Pitched To Nintendo/Prime Music Done In Last 3 Months Of Development

21:00 - Most Of Kenji Yamamoto’s Music Submitted Didn’t Need Revisions

22:05 - Implementation Of The Prime Music

23:40 - Implementation Of Music In Prime 2 Was Refined

24:20 - Kenji Yamamoto Made Clark Make Changes To Prime 1 On The Day Before Going Gold

26:24 - Trying To Keep The Audio Quality Intact Despite Ear Fatigue From Prime 1 Crunch

28:00 - Prime 1 Was A Passion Project For Clark

28:38 - Clark’s Experience With Shigeru Miyamoto

30:26 - Yoshi Sakamoto Was There To Ensure Lore Stayed Intact

31:02 - Nintendo Is Very Strict When It Comes To Voice Acting

32:44 - Clark Is Unsure If Jennifer Hale Is The Voice Actress For Samus/Death Scream Was Different Actress

34:20 - How Metroid Prime Influenced Clark’s Sound Design Going Forward

36:15 - Sound Designers Should Learn To Create Sounds Before Learning Implementation

38:49 - Good Websites/Channels To Learn About Sound Design

40:31 - Using Multiple Speaker Systems Well Mixing Sounds

41:27 - Clark’s Process To Mixing A Sound Effect

42:35 - Clark Likes Recording Original Sound Source Material

43:50 - Clark Takes His Recording Rig When He Goes Travelling

44:20 - Tokyo Is Clark’s Favourite City

44:54 - Meeting Kenji Yamamoto In Person

46:26 - Languages Clark Can Speak

47:09 - Clark Loves Chernobyl OST/Where Clark Would Like Prime 4 Music To Go

49:15 - Blurring The Line With Phazon Being Music & A Sound Effect

49:58 - Trying To Ensure A Sound Effect And Music Blend Well/Game Mixing

52:22 - Clark Automatically Critiques Any Game’s Audio & SFX When He Plays

53:20 - Clark Doesn’t Critique Film Audio & SFX As Much As Games/Clark Gets Inspired By Films SFX

54:22 - Clark is Playing Through Metroid Dread/Initially Critiqued Dread’s Audio

55:40 - Where To Follow Clark Wen

07 Jan 2021#76 - Martin O'Donnell Interview (Halo, Bungie, Microsoft, District 9, Film, Royalties, Bill Gates etc.)01:06:51

Martin O'Donnell is a video game composer who has worked on numerous game but is famous for composing the original Halo up until Halo Reach, he also was audio director and oversaw sound effects and dialogue. He is considered one of the greatest video game composers of all time for his work on Halo.

SOCIAL MEDIA

WEBSITE - http://www.martyodonnellmusic.com

TWITTER - @MartyTheElder

YOUTUBE - https://www.youtube.com/channel/UC7ivNZIEmepeJ3YhrkK7PJQ

FACEBOOK - https://www.facebook.com/MartytheElder/

 

TIMESTAMPS

00:00 - Intro

00:30 - Marty Being In GOAT Conversations

01:06 - How Long It Took For Marty To Realise The Impact Of The Halo Soundtrack

02:53 - Entertainment Conventions

03:32 - Marty’s Method To Composing

04:38 - Working Well Under Deadlines

05:57 - Writers Block

07:30 - Marty Open To Remixing Halo Themes For Smash Bros

08:57 - Evolution Of Work Environment At Bungie

12:09 - Microsoft & Bungie Initially Fighting Over Game Development

15:07 - Bungie Fighting With Activision

16:26 - Game Developers Becoming The Men In Suits

17:45 - Martin Thinks In Hindsight Microsoft Deal Was Ideal

18:30 - Halo Was The Golden Egg & Bungie Was The Golden Goose

20:23 - Marty’s Employee Contract With Microsoft

21:42 - Marty Butted Heads In His Last Year/Was Somewhat Aware He Would Get Fired

24:03 - Marty Was Shocked & Relieved At The Same Time From Being Fired

25:33 - Working On Sound Effects & Dialogue

28:29 - Marty Never Changed Any Of The Music By The Higher Ups

32:12 - Marty Open To Scoring For TV & Film

33:19 - Marty Met Peter Jackson For Halo Film

34:06 - Background Behind The Halo Film

37:19 - Halo Film Ideas Ended Up In District 9

39:20 - District 9 Being A Great Film

40:29 - WETA Designs For District 9

41:39 - Marty’s Relationship with Bungie & Microsoft These Days

43:30 - One Individual Can Influence A Whole Company/Bill Gates/Steve Jobs

45:66 - Geniuses Still Being Flawed

46:43 - Marty’s Future Endeavours/Highwire Games

48:59 - Tolkien Estate Contacted Highwire About Golem Game

51:00 - The Pain Of Trademarks/Copyright

52:20 - Getting Royalties For Halo Soundtrack/Music Publisher Tried To Pull Marty’s Own Music

54:40 - Marty’s Early Demos/Advice To Young Composers

58:01 - Marty’s Inception Stage

59:34 - Meeting Fans Expectations/Going Viral

1:03:58 - Marty’s Wife Keeps Him Grounded

1:05:06 - Where To Follow Marty/Highwire Games

1:05:45 - Marty Wants To Come To NZ

26 Mar 2022#130 - David Levy Interview (DOOM Eternal, Mixing, Gen:Lock, Royalties, Passive Income, Mick Gordon etc.)01:04:34

David Levy is a film, television and video game composer who is most well known for partly composing the soundtrack to the DOOM Eternal DLC - The Ancient Gods

#doometernal #ancientones #immora

 

SOCIAL MEDIA

YOUTUBE -  @David Levy 

TWITTER - @davidlevymusic

INSTAGRAM - @davidlevymusic

 

TIMESTAMPS

00:00 - Intro

00:57 - How David Ended Up Scoring For Ancient Gods DLC

02:00 - David Was Told Not To Copy Mick

02:58 - Atlantica Was The First Track David Worked On/Intensity Levels

05:25 - Ambience To Combat To Heavy Combat

06:28 - Mick Gordons Mixing

07:54 - Modulators/Plugin Units David Used For Ancient Gods

09:15 - How David Composed For Ancient Gods DLC

10:45 - Trial Of Malligog/Music David Worked On

12:45 - Working With Andrew Hulshult

14:00 - Davids Work History/Difference Between Scoring Games & Film/Immora

17:45 - Avoiding Overnighters & Burnout

18:45 - Satanist Immora Story/Metal Choir Samples

21:39 - David’s Cat In His Videos 

23:30 - Project Simulation

24:20 - Doing One Project At A Time/Energy Levels

26:11 - How David Structures His Day

27:05 - Ear Fatigue On DOOM/David’s Mixing

30:45 - You Can’t Have An Ego As A Game Composer

32:46 - Setting Expectations Before A Project Starts

35:36 - Don’t Copy Any Other Artist

36:15 - David Would Love To Work On DOOM Again

37:15 - David Was Super Stressed Out Working On DOOM

39:40 - How David Ended Up Working On Gen:Lock/Burnout

44:55 - Pushing Yourself When You Are About To Give Up

46:15 - Gen:Lock Was A 6 Month Sprint/DOOM Was A Short Sprint

47:40 - David Considered Giving Up His Career As A Composer After Moving To Austin

49:40 - How David Established His Portfolio

54:40 - How David Pushed Through Moments Of Being Disheartened In His Early Years

55:25 - Advice From Austin Wintory/Gotta Keep Going

57:25 - Royalties

59:30 - Getting Passive Income From Sample Packs

1:02:50 - Where To Follow David Levy

21 Aug 2021#104 - Dr. Ben Peters Interview (Gene Editing, Enzymes, Vaccines, Anti Vaxxers, Gut Microbiome, CRISPR etc)01:12:47

Dr. Ben Peters is a Professional Practicer at the University Of Otago and has a PHD in biochemistry, he is an avid spokesman for Gene Editing and is a political MP for the TOP party in Dunedin.

SOCIAL MEDIA

FACEBOOK - https://m.facebook.com/BenPetersTOP/

TWITTER - @benapeters

 

#geneediting #plasticeatingenzymes #crispr

 

TIMESTAMPS

 

00:00 - Intro

00:45 - Bringing Back The Wooly Mammoth

04:01 - What Gene Editing Is And Its Utilisations

06:26 - What Is Deemed Natural In The Gene World

09:12 - Applications Of Gene Editing/Gene Editing Plants/Enzymes

11:02 - Why Politicians Haven’t Updated Legislation On Gene Editing

12:20 - Politicians Aren’t Scientists

13:49 - Plastic Eating Enzymes And How They Work

16:50 - How Side Effects Are Prevented From Editing Enzymes

17:51 - Using Gene Editing To Make Pests Infertile

20:52 - Cane Toads/ Destabilising Pest Species

23:32 - Protocol Before Gene Editing Can Happen In Food

28:34-  How The Covid Vaccines Work/Why Anti Vaxxers Exist

33:51 - How & Why The Covid Vaccine Was Fast Tracked

38:10 - Long Term Effects From Covid Vs Vaccine

40:43 - Gene Editing Can Be Used For Diseases Such As Diabetes

41:56 - Still Unknown Whether Gene Editing Can Help With Brain Diseases

43:20 - Gut Microbiome/Fecal Transplants

45:03 - Bliss Probiotics

46:01 - Diabetes And When Gene Editing Should Apply

49:26 - How To Avoid Chain Reactions From Gene Editing

51:38 - Cytokine Storms Are Unlikely To Happen From Gene Editing

52:50 - How CRISPR Changed Gene Editing

54:11 - How Much Time CRISPR Saves

56:25 - CRISPR Has Opened The Flood Gates Of Gene Editing

58:08 - Chinese Scientist Who Removed HIV From Babies From Gene Editing

59:54 - NZs Foolish Legislation Around Gene Editing

1:04:20 - Why Dr’s & Scientists Avoid Getting Into Politics/Why Ben Joined TOP

1:07:55 - Ben Will Often Self Diagnose Due To Understanding So Much About Science

1:10:14 - Where To Follow Dr. Ben Peters

02 May 2022#134 - Jim Wornell Interview (Graphic Design, Ocarina Of Time, Metroid Prime, Voice Acting, Nintendo etc.)00:55:47

Jim Wornell was a former graphic designer at Nintendo who created the logos for franchises such as Metroid, Animal Crossing and Paper Mario. He also was a localiser, bug tester and manual editor on Ocarina Of Time.

#nintendo #ocarinaoftime #metroidprime

SOCIAL MEDIA

TWITTER - @jimbob_crachit

WEBSITE - https://www.jimwornell.net/

 

TIMESTAMPS

00:00 - Intro

01:07 - How Jim Ended Up Working At Nintendo & Became A Graphic Designer

04:00 - The Hardest & Easiest Graphics To Design

05:50 - Iterations Of Animal Crossing Logo/Logo Design Phase

08:00 - Working On The Metroid Prime Logo

13:00 - What Graphic Design Jim Does Now/Nintendo Has All Of Jim’s Unseen Designs

14:30 - The Hardest Parts Of Learning Graphic Design

15:30 - The Big Green Book Of Maps/Learning Design Before Youtube

17:20 - Friendly Rivalry With Other Graphic Designers

17:55 - Working On Ocarina Of Time

23:35 - Bugs Found Well Play Testing Ocarina Of Time

24:55 - Being Credited For Work Jim Didn’t Do

25:25 - Design That Was Made But Game Was Cancelled

26:54 - Jim Did The Metroid Prime Logo Entirely Solo/Other Work He Was Doing At The Time

28:07 - Time Management/Advice For Designers

29:50 - Checking Your Ego

31:44 - What Jim Asks Of Clients When They Request A Design

33:10 - Dealing With Clients Who Don’t Know What They Want

35:15 - Metroid Prime Logo Font

36:56 - Metroid Fusion/Metroid Prime 2 Logo

38:00 - Paper Mario Logo

39:04 - Never Stop Learning With Adobe Programs

39:48 - How Jim Ended Up Being The Announcer On F-Zero X 

42:48 - Voice Acting Bug/Voice Acting Is A Tough Business

43:15 - Doing Different Accents/

44:35 - Connecting With The F-Zero Community

46:05 - Tips For Voice Acting

47:50 - Jim Is Learning About Mixing

49:20 - Meeting Shigeru Miyamoto

50:49 - Meeting Owen Hart 3 Weeks Before He Died/Meeting Dwayne Johnson

52:51 - Where To Follow Jim Wornell

53:25 - Who Drew Jim Wornell’s Graphic

23 Jun 2020#47 - Carlos Hicks Interview (Black Lives Matter, Police, Covid-19, Fitness, Flat Earth Theory, Racism, Youth, Nutrition etc.)01:26:02

Carlos Hicks is an MMA fighter and winner of the King In The Ring. He currently trains at City Kick Boxing with MMA heavyweights like Israel Adesanya and Dan Hooker.

SOCIAL MEDIA

Facebook - https://www.facebook.com/losflyingfijian/

Instagram - @losflyingfijian

 

TIMESTAMPS

01:08 - Carlos’ Initial Thoughts On Covid-19

02:28 - Spanish Flu/Second Waves

03:49 - Different Strains In America

04:55 - Wellington

06:59 - People With Big Calves

07:40 - Returning To Training

08:27 - Fail With The UK Travellers Bringing Covid-19

09:20 - Kiwis Will Rebel If Another Lockdown Happens

10:08 - Auckland/Huntly Bypass

11:00 - Driving To Auckland/Fizzsticks

12:15 - Police Radar

13:21 - Carlos’s Run Ins With Police/Racism

16:40 - Kiwis Absorbing To Much Of American Culture

18:06 - Police Need To Have More Training/Police Brutality

21:45 - Reece Being Abused On Facebook

23:51 - Carlos Does Not Care Much About The  Captain Hamilton Statue

24:31 - Bad Side Of Black Lives Matter

26:15 - Anybody But Trump

27:16 - Dwayne Johnson/Reece & Carlos Impersonate The Rock

28:14 - Trump Was Entertaining During Debates

28:45 - Kiwis Dont Worship Celebrities/NZ Celebrities Don’t Get Shine

30:06 - Shortland Street

31:15 - Reece Doesn’t Want To Be A Celebrity

32:49 - Businesses Need To Adapt To Covid-19 Life

33:30 - Carlos Home Gym Setup/Carlos Training Sessions

34:49 - Hakarimata Trail Training & Stories

38:35 - Struggling To Stay Fit During Lockdown

39:17 - Speaking Mandarin/Indians You Can Understand By Body Language

40:30 - Russell Peters

42:37 - Papatoetoe Is A Little India

43:07 - Carlos Speaking At His Old School Due To A Stabbing There

44:00 - Carlos’ Wife Is His Calmness/Being Numb To Violence/Reasons For Wanting To Speak At School

48:00 - Teaching The Youth About The Real World

53:00 - Racism Prejudice And Where It Stems From/Racial Unity

57:00 - The “Make America Great Again Hat Guy” At The Black Lives Matter Protest In Auckland

1:00:29 - Stereotypes To African Americans in NZ/Kevin Posey

1:01:49 - Media Sensationalising News

1:02:37 - People Turning on Ashley Bloomfield/Mike Hosking

1:03:30 - Carlos Thinks Politicians Are All The Same/Politics

1:06:45 - Politicians Not Being Transparent/Andrew King

1:09:23 - 5G Covid-19 Conspiracy

1:10:00 - Being Fooled By Conspiracies/Flat Earth Theory

1:12:00 - Subconsciously Absorbing Negativity From Social Media

1:13:22 - Carlos Doesn’t Carry Emotion Into His Fights/Dealing With Emotions

1:16:19 - Mental Health Being Linked To Food

1:17:45 - People Being Healthier During Lockdown

1:18:30 - People Queuing At McDonalds For Hours At Level 3

1:19:45 - Successful People Wouldn’t Queue For Hours For Fast Food/McDonalds Marketing

1:21:45 - NZ Exports Its Best Food And Keeps Its Crap Food

1:22:17 - Carlos Can Rap

1:22:52 - Where To Follow Carlos Hicks

1:23:34 - Carlos Hicks Spits A Rap Verse

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