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Games Every Designer Should Play (Stuart Lilford)

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Dive into the complete episode list for Games Every Designer Should Play. Each episode is cataloged with detailed descriptions, making it easy to find and explore specific topics. Keep track of all episodes from your favorite podcast and never miss a moment of insightful content.

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1–11 of 11

Pub. DateTitleDuration
04 Jul 2024EP03: Inscryption - Games Every Designer Should Play01:15:44

Welcome to Episode 03 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Lecturers in Game Design, Stuart Lilford, Adrian Mills, and David Grant as they delve into the mysterious card-battler INSCRYPTION, exploring its emergent gameplay and ability to keep things fresh.

Spoiler alert for Inscryption! 🚨 We STRONGLY advise you play before listening. You can grab it here.

In this episode, we discuss emergent gameplay, subverting expectations and keeping things fresh, ARGs, using sound design and VFX to bolster atmosphere, adaptive difficulty and FMVs go bad! 

Featuring feedback from listeners(?) and the verdict: Is Inscryption a must-play for every designer?

📧 Email us your comments or questions on the game discussed in the next episode at shouldplaypodcast@gmail.com 

It's Stuart's turn to choose the game we must play for the next episode. Will it be beloved by all or could it be controversial? You'll have to listen to the end to find out! 👀

Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay #Inscryption

Thank you for tuning in! 🎧✨

 

=== CREDITS ===

Music by Vasil Trofimov from Pixabay.

Sound Effects by floraphonic Pixabay.

25 Dec 2024BONUS 01: Tetris - Games Every Designer Should Play00:46:17

Welcome to a Special Bonus Christmas Episode of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Game Design lecturers Stuart Lilford, Adrian Mills, and David Grant as they delve into Tetris, exploring its elegant simplicity, how it mastered the core gameplay loop, and the importance of player choice.

Spoiler alert for The Game! 🚨 We STRONGLY advise you to play before listening—also Spoilers for The Witness, The Last of Us: Part 2, and Batman: Arkham Knight.

In this episode, we dive into Tetris and explore its timeless design, from its elegant simplicity to its addictive gameplay loop. We discuss how the game excels by focusing on a single core mechanic—clearing lines through falling blocks—while examining its strategic depth, the importance of player choice, and how planning ahead keeps players engaged. Plus, a special Christmas surprise of David and Adrian.

📧 Email us your comments or questions on the game discussed in the next episode at shouldplaypodcast@gmail.com 

Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay #Tetris

Thank you for tuning in! 🎧✨

We are @ShouldPlayPod on Instagram, Twitter Blue Sky, Threads, and YouTube.

=== CREDITS ===

Music by Vasil Trofimov from Pixabay.

Sound Effects by floraphonic from Pixabay.

25 Feb 2025EP08: Titanfall 2 - Games Every Designer Should Play01:14:23

Welcome to Episode 08 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Game Design lecturers Stuart Lilford, Adrian Mills, and David Grant as they dive into Titanfall 2—a masterclass in movement, pacing, and level design.

Spoiler alert for The Game! 🚨 We STRONGLY advise you to play before listening.

In this episode, we explore how Titanfall 2 blends fluid movement with tight gunplay, the brilliance of Effect and Cause, and how the game’s pacing keeps players constantly engaged. We also discuss how game jams can be a powerful development tool and why designers should look beyond games for inspiration.

Plus, Stuart battles his own boss fight—getting Titanfall 2 to run on his laptop. 💻😡

Featuring feedback from listeners and the verdict: Is Titanfall 2 a must-play for every designer?

📧 Email us your comments or questions on the game discussed in the next episode at shouldplaypodcast@gmail.com 

It's David's turn to choose the game we must play for the next episode. Will it be beloved by all or could it be controversial? You'll have to listen to the end to find out! 👀

Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay #Titanfall2

Thank you for tuning in! 🎧✨

We are @ShouldPlayPod on Instagram, Twitter Blue Sky, Threads, and YouTube.

=== CREDITS ===

Music by Vasil Trofimov from Pixabay.

Sound Effects by floraphonic from Pixabay.

26 Apr 2024EP01: Portal - Games Every Designer Should Play01:09:27

Welcome to Episode 01 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Lecturers in Game Design, Stuart Lilford, Adrian Mills, and David Grant as they delve into the iconic game PORTAL, exploring its innovative mechanics and design insights.

Spoiler alert for Portal! 🚨 We advise you play before listening. You can grab it here.

In this episode, we discuss environmental storytelling, pacing and progression, the importance of playtesting and iterative design, and the debate of Cut scenes vs. non-interruptive dialogue.

Featuring feedback from listeners and the verdict: Is Portal a must-play for every designer?

📧 Email us your comments or questions on the game discussed in the next episode at shouldplaypodcast@gmail.com 

It's Adrian's turn to choose the game we must play for the next episode. Will it be beloved by all or could it be controversial? You'll have to listen to the end to find out! 👀

Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay

Thank you for tuning in! 🎧✨

=== REFERENCES ===

=== CREDITS ===

Music by Vasil Trofimov from Pixabay.

Sound Effects by floraphonic Pixabay.

17 Dec 2024EP07: Batman: Arkham Asylum - Games Every Designer Should Play01:34:14

Welcome to Episode 07 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Game Design lecturers Stuart Lilford, Adrian Mills, and David Grant as they delve into Batman: Arkham Asylum, exploring its groundbreaking Freeflow Combat, immersive environment, and how it set a new standard for superhero games.

Spoiler alert for The Game! 🚨 We STRONGLY advise you to play before listening.

In this episode, we dive into Batman: Arkham Asylum and examine its masterful world-building, from subtle nods to Gotham’s wider universe to its immersive atmosphere. We discuss how the game succeeds by focusing on a few core mechanics—like Freeflow Combat and Predator gameplay—while debating its weaker elements such as boss fights and whether Detective Mode enhanced or undermined the experience.

Featuring feedback from listeners and the verdict: Is Batman: Arkham Asylum a must-play for every designer?

📧 Email us your comments or questions on the game discussed in the next episode at shouldplaypodcast@gmail.com 

It's Adrian's turn to choose the game we must play for the next episode. Will it be beloved by all or could it be controversial? You'll have to listen to the end to find out! 👀

Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay #ArkhamAsylum

Thank you for tuning in! 🎧✨

We are @ShouldPlayPod on Instagram, Twitter Blue Sky, Threads, and YouTube.

=== CREDITS ===

Music by Vasil Trofimov from Pixabay.

Sound Effects by floraphonic from Pixabay.

10 Oct 2024EP04: Bioshock - Games Every Designer Should Play01:21:50

Welcome to Episode 04 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Lecturers in Game Design, Stuart Lilford, Adrian Mills, and David Grant as they delve into the seminal first-person shooter BIOSHOCK, exploring its rich narrative and immersive world-building.

Spoiler alert for Bioshock! 🚨 We STRONGLY advise you play before listening.

In this episode, we explore how BioShock draws inspiration from art, philosophy, and history, while also breaking down its exceptional sound design and how it leverages the 'rule of cool' with iconic elements like Big Daddies and epic set-pieces. We also dive into what hasn’t aged as well, from excessive bloom effects to bloated systems—and one of us has a serious bone to pick with Vita-Chambers.

Featuring feedback from listeners and the verdict: Is Bioshock a must-play for every designer?

📧 Email us your comments or questions on the game discussed in the next episode at shouldplaypodcast@gmail.com 

It's Adrian's turn to choose the game we must play for the next episode. Will it be beloved by all or could it be controversial? You'll have to listen to the end to find out! 👀

Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay #Bioshock 

Thank you for tuning in! 🎧✨

We are @ShouldPlayPod on Instagram, Twitter and YouTube.

=== CREDITS ===

Music by Vasil Trofimov from Pixabay.

Sound Effects by floraphonic Pixabay.

24 Oct 2024EP05: Thank Goodness You're Here! - Games Every Designer Should Play01:11:16

Welcome to Episode 05 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Lecturers in Game Design, Stuart Lilford, Adrian Mills, and David Grant as they delve into the absurd comedy slapformer THANK GOODNESS YOU'RE HERE!, exploring its blend of comedy and game design as well as it's approach to backtracking and reactions to the player

Spoiler alert for The Game! 🚨 We STRONGLY advise you play before listening.

In this episode, we dive into the delightfully quirky world of Thank Goodness You’re Here! We explore how voice acting brings characters to life, break down comedy theory in game design, and discuss how games can react to the player to enhance their experience. Plus, we chat about designing games based on personal experiences and discuss the concept of bi-directional gameplay. Along the way, there’s plenty of reminiscing about our favorite jokes, and we may even try out a few silly voices ourselves. 

Featuring feedback from listeners and the verdict: Is Thank Goodness You're Here! a must-play for every designer?

📧 Email us your comments or questions on the game discussed in the next episode at shouldplaypodcast@gmail.com 

It's David's turn to choose the game we must play for the next episode. Will it be beloved by all or could it be controversial? You'll have to listen to the end to find out! 👀

Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay #Bioshock 

Thank you for tuning in! 🎧✨

We are @ShouldPlayPod on Instagram, Twitter and YouTube.

=== CREDITS ===

Music by Vasil Trofimov from Pixabay.

Sound Effects by floraphonic Pixabay.

03 Apr 2025EP09: Subnautica - Games Every Designer Should Play01:20:10

Welcome to Episode 09 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Game Design lecturers Stuart Lilford, Adrian Mills, and David Grant as they dive into Subnautica—a survival game that blends mystery, exploration, and tension beneath the waves.

Spoiler alert for The Game! 🚨 We STRONGLY advise you to play before listening.

In this episode, we discuss how Subnautica creates an incredible sense of mystery and discovery, its immersive survival mechanics, and the brilliance of its environment and creature design. We also explore how sound design enhances tension, making every dive feel equal parts mesmerising and terrifying.

But Subnautica isn’t without its faults. We critique its lack of player direction, moments that don’t respect the player’s time, and some frustrating UI elements that can make surviving harder than intended. Ultimately, we unpack a key takeaway for designers: your game won’t (and can’t) please everyone—and that’s okay.

Featuring feedback from listeners and the verdict: Is Subnautica a must-play for every designer?

📧 Email us your comments or questions on the game discussed in the next episode at shouldplaypodcast@gmail.com 

It's Stuart's turn to choose the game we must play for the next episode. Will it be beloved by all or could it be controversial? You'll have to listen to the end to find out! 👀

Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay #Subnautica

Thank you for tuning in! 🎧✨

We are @ShouldPlayPod on Instagram, Twitter Blue Sky, Threads, and YouTube.

=== CREDITS ===

Music by Vasil Trofimov from Pixabay.

Sound Effects by floraphonic from Pixabay.

19 Nov 2024EP06: Vampire Survivors - Games Every Designer Should Play01:12:11

Welcome to Episode 06 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Lecturers in Game Design, Stuart Lilford, Adrian Mills, and David Grant as they navigate the reverse bullet-hell of VAMPIRE SURVIVORS, discussing its perfected core game loop and the beauty of its simplicity.

Spoiler alert for The Game! 🚨 We STRONGLY advise you to play before listening.

In this episode, we delve into the chaotic world of Vampire Survivors! We break down its brilliantly addictive core gameplay loop, explore the elegance of its simple yet effective design, and discuss how it masterfully condenses an entire game arc into a high-stakes 30-minute experience. We also examine how the game presents meaningful decisions to the player and balances overwhelming visuals with a sense of control. Along the way, there’s plenty of reminiscing about our favorite upgrades and one of us tries to explain why Vampire Survivors is like social media.

Featuring feedback from listeners and the verdict: Is Vampire Survivors a must-play for every designer?

📧 Email us your comments or questions on the game discussed in the next episode at shouldplaypodcast@gmail.com 

It's Stuart's turn to choose the game we must play for the next episode. Will it be beloved by all or could it be controversial? You'll have to listen to the end to find out! 👀

Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay #VampireSurvivors

Thank you for tuning in! 🎧✨

We are @ShouldPlayPod on Instagram, Twitter Blue Sky, Threads, and YouTube.

=== CREDITS ===

Music by Vasil Trofimov from Pixabay.

Sound Effects by floraphonic from Pixabay.

Edited by Helen Mitchell

17 May 2024EP02: Cocoon - Games Every Designer Should Play00:59:13

Welcome to Episode 02 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Lecturers in Game Design, Stuart Lilford, Adrian Mills, and David Grant as they delve into the exceptional puzzle game COCOON, exploring its controlled design and simple player actions.

Spoiler alert for Cocoon! 🚨 We advise you play before listening. You can grab it here.

In this episode, we discuss the KISS rule, controlled design, restrictive level design, using sound design to reward the player, affordances, demonstrating progression within the front end, and rage quitting! 

Featuring feedback from listeners and the verdict: Is Cocoon a must-play for every designer?

📧 Email us your comments or questions on the game discussed in the next episode at shouldplaypodcast@gmail.com 

It's David's turn to choose the game we must play for the next episode. Will it be beloved by all or could it be controversial? You'll have to listen to the end to find out! 👀

Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay

Thank you for tuning in! 🎧✨

 

=== CREDITS ===

Music by Vasil Trofimov from Pixabay.

Sound Effects by floraphonic Pixabay.

25 Mar 2024EP00: Games Every Designer Should Play - Episode Zero00:14:46

Welcome to the debut episode of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Lecturers in Game Design, Stuart Lilford, Adrian Mills, and David Grant as they introduce the podcast's format, share their expertise, and tease the game up for discussion in the forthcoming Episode 1.  

Music by Vasil Trofimov from Pixabay.

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