
Deconstructor of Fun (Deconstructor of Fun)
Explore every episode of Deconstructor of Fun
Pub. Date | Title | Duration | |
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06 Jan 2022 | TWIG #164 The Year 2021 in Numbers | 01:10:12 | |
In this episode also: mobile publishers open up blockchain divisions, new SPAC from ex-Sony exec, Madden passes away and both Erics catch the COVID. Links: Send us Questions and Feedback Deconstructor of Fun Newsletter Deconstructor of Fun Slack Group Hosts: Mishka Katkoff, Eric Kress, Adam Telfer and Eric Seufert Sponsors: ironSource, Appsflyer, PlayerWon, Xsolla Image: Newzoo | |||
25 May 2023 | TWiG 233 Overwatch 2 Scraps High Profile PvE Mode / PUBG Returns to India | 01:01:50 | |
First, join us all in welcoming Jen Donahoe as the new, full time member of the TWiG crew! This week, Kress talks about the Embracer implosion, Phil falls for Fall Guys' new creator mode, Jen explains PUBGs reenlistment in India, Ethan unpacks the critical production blunder that was the root cause behind Overwatch 2's PvE cancellation, and Laura takes the MC microphone for a drive. | |||
20 Dec 2023 | AD APOCALYPSE 2024 with Felix Braberg, Ad Monetization Consultant | 01:10:45 | |
In-app ads are either important or crucial depending on the genre of games you’re making. In this episode, I’m joined by Felix Braberg, a true ad monetization expert. Together we discuss the effect of privacy changes on ad monetization, practical ways for games to double their ad revenue, the efficacy of different ad formats, and the changes onset by Apple, Amazon, and Google to the whole ad monetization ecosystem. connect with Felix (www.felixbraberg.com) | |||
12 Aug 2024 | Building (and Selling) Four Companies – Dennis Fong’s Journey | 01:20:37 | |
In this episode, Dennis Fong, CEO and co-founder of GGWP, discusses his remarkable journey from being the world's first professional gamer to a successful serial entrepreneur. He shares insights from founding and selling four companies, emphasizing the importance of open conversations and the tough realities of making pivots and layoffs. Dennis also reflects on his motivations, and the challenges he's faced, and offers advice on culture building, securing funding, and overcoming doubts in the entrepreneurial world. | |||
30 Sep 2024 | 245. Breaking In & Leveling Up: Meet the Game Industry’s Next Generation | 00:52:39 | |
Host Jen Donahoe is joined by a panel of emerging game industry professionals—Pedro Bravo (Lead PM Monopoly Go at Scopely), Vlada Kumova (Game Producer at GameFam), and Lara Burić (Game Designer at Hutch). The discussion centers around the challenges and barriers faced by the next generation of game developers as they enter the industry, the difficulties of securing opportunities, and the ongoing changes in hiring practices. They share candid experiences about breaking into the industry, the expectations placed on junior versus senior talent, and the evolving dynamics of leadership and mentorship. The panel also explores the importance of fostering supportive environments and reducing crunch culture. Tune in to hear valuable insights on how the next wave of creators is navigating the complexities of game development and paving the way for future industry practices. 02:34 Guest Intro 03:16 Pedro 04:07 Vlada 04:47 Laura 05:14 Challenges of Breaking into the Industry 11:20 Bipolar Hiring Vibes 18:07 Training and Mentorship 24:42 Early Career Challenges 28:10 Crunch Culture and Work-Life Balance 34:09 Specialization and Workload Management 36:54 Creating a Positive Work Environment 42:19 Effective Communication and Management 46:45 Gen-A and the future of Social Gaming 51:35 Wrap-Up | |||
17 Dec 2021 | TWIG #162 Ubisoft's NFT announcement bombs / The Rock joins Fortnite / Spiderman comes to PUBG Mobile | 00:56:42 | |
Articles discussed: Ubisoft's NFT Announcement Has Been Intensely Disliked Fortnite kicks off Chapter 3: Season 1 with Dwayne Johnson and Spider-Man Tencent brings Spider-Man to PUBG Mobile Links: Send us Questions and Feedback Deconstructor of Fun Newsletter Deconstructor of Fun Slack Group Hosts: Mishka Katkoff, Eric Kress, Adam Telfer and Eric Seufert Sponsors: ironSource, Appsflyer, Beamable, Betahat, Xsolla Image: Epic | |||
02 Nov 2023 | TWIG #256 "WHAT THE HELL IS GOING ON WITH VIDEO GAMES?" | 01:00:44 | |
As Microsoft reorgs Xbox leadership, we debate who could be the perfect person to replace Bobby Kotick as the CEO of Activision. We also discuss why our industry has all the layoffs in the middle of breaking sales records. And we also talk about games: Mario Wonder, Supercell's Mo.Co and Wonder Blast from Good Game Studios. shoutout to our world-class spornsors: AppsFlyer, Xsolla, Heroic Labs, and Data.ai | |||
14 May 2021 | The Five Dysfunctions of a Team | 01:15:08 | |
the book: The Five Dysfunctions of a Team
the author: Patrick Lencioni
the hosts: Joakim Achren, Sophie Vo and Michail Katkoff | |||
01 Oct 2021 | Instant Games 2.0 with Justin Waldron, President of Playco | 00:47:53 | |
The way I think about instant games is different after recording this podcast with Justin Waldron. As do you, I had certain perception of instant games that were based on what has been done before. You know, the HTML5 games, the Facebook Messenger games, and the iMessage games. Yet what Playco sees as an opportunity is quite different from what has been done before. I think you'll enjoy this podcast since it's not about the post app store world or how to do instant games better. This podcast is about emerging social platforms an how games can be a vital part of those. Links: Get in Touch: Send us Questions and Feedback Deconstructor of Fun Newsletter Deconstructor of Fun Slack Group Hosts: Sponsors: Facebook Gaming, ironSource, Appsflyer, Beamable | |||
08 Apr 2024 | Kress's Corner #6 Matt Wyble, COO of Second Dinner, the creators of Marvel Snap | 00:58:19 | |
Eric Kress sits down with Matt Wyble, COO of Second Dinner, to talk about Marvel Snap and what's next for Second Dinner. What does a studio do with $100M in the bank? The two spend some time talking about the state of Blizzard and the state of the industry. | |||
29 May 2019 | TWIG #34: Mario Kart and League of Legends Rush Into Mobile | 00:55:58 | |
In the latest TWIG we discuss: #1 Playtika Doubles down with new casual games division #2 Mario Kart Tour’s beta has arrived #3 Mobile version of League of Legends #4 Blizzard Entertainment President Interview On Priorities #5 Microsoft and Sony form partnership #6 Call of Duty 2020 In Upheaval
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30 Mar 2023 | TWiG #225 - GDC Recap / Unreal Engine for Fortnite / Counterstrike 2 | 00:56:56 | |
Eric, Ethan, Laura and Phil are back from GDC and are eager to share all that they learned during the week long celebration of all things game development. They talk the biggest news of the show, including Unreal Engine for Fortnite + Creator Economy 2.0, the surprise announcement of Counterstrike 2, CCP's massive raise for a AAA Web3 game and more. And most surprisingly, vests! Kress hates vests y'all! Mind your drip or else face Kress's wrath :) | |||
20 Jan 2021 | TWIG #116: Playtika's $11B IPO, Star Wars' IP given out like candy, Hypercasual and RPG predictions | 01:01:13 | |
Welcome to TWIG #116! Today we cover: #1. Mobile game maker Playtika goes public at $11 billion valuation #2. 2020 year in review | Bayjinger #3. Star Wars Games to Be Branded Under Lucasfilm Games Banner #5. RPG Prediction Hosts: - Miska Katkoff (@m_katkoff) - Joe Kim (@jokim1) - Eric Kress (@ekress) - Adam Telfer (@adamwtelfer) As always, pls feel free to send us feedback! | |||
10 Aug 2023 | TWIG #244 Has Netflix lost it? Does Nintendo even care about mobile? | 00:54:58 | |
The crew debates Netflix’s Games strategy after the company announces its new controller to play games on TV. Jen goes into a full on Kress mode after Assasin’s Creed beta test rejection. Phil shares his praises to Baldur’s Gate and the team discusses the importance of community when gearing up for the launch. The crew also discusses Nintendo’s mobile plans. To cap it off, Mishka is back from his ultra-long vacation and is in his prime shilling mode. | |||
29 Apr 2023 | This Week in Games 229 - Toon Blast + Tony Hawk = Sybo's Next Hit? | 00:43:12 | |
Get your spray paint ready, Twiggies, because this week Jayne Peressini returns to the guest host chair to break down Sybo's latest - Subway Surfer's Blast - alongside the reigning puzzle queen, Laura. Can you believe Laura commented on this game without first beating level 100, as is her custom? Spurred by the latest, dramatic twist in the Microsoft/Activision "will they, won't they" merger, Kress and Phil get into a heated debate about the console business and cloud gaming (again). With Ethan missing in action due to an internet outage, there is no one to defend the honor of Eastern Gacha games as Kress foolishly doubts the prospects of impending blockbuster Honkai: Star Rail, dragging the latest juggernaut from miHoYo despite it's #1 spot on the US Top Downloads chart. Don't forget to check out the latest MGVC Game Drive business accelerator program where DoF's very own Phillip Black will be sharing key insights shaping the games industry. | |||
20 Apr 2020 | Biggest Lessons from Gaming with Jori Pearsall (ex Scopely, GREE, Google) | 00:46:52 | |
Jori Pearsall now Chief Product Officer at mobile financial access firm Tala has had a stellar career in mobile gaming working at companies like GREE and then most recently leading Product at mobile giant Scopely. What has Jori learned from his time working in mobile games and free to play? What can he apply from our industry to his new industry? Listen to Jori speak on the biggest lessons he's learned and what's next for him in this fantastic discussion as he now transitions to his new industry. Host:
Guest:
Hit me up if you have any requests, comments, or feedback. Thanks! | |||
29 Apr 2021 | Growth Triggers #9 iOS 14, the Creative Paralysis and the Android Safe Havens | 00:49:54 | |
In this episode, we discuss iOS 14, whether Android can provide safe havens, and the future of creatives post-ATT. Check out the latest growth strategy course: ios14strategy.com code: DT50 Your hosts: Michail Katkoff (twitter) and Eric Seufert (twitter) | |||
03 Apr 2020 | Secrets to ROBLOX's Success! | Matt Curtis VP Developer Relations | 00:38:16 | |
Roblox has grown like crazy since its launch in 2006. Today 10 Roblox games have been played over 1 billion times and Adopt Me! has surpassed 4 billion plays. Since the launch of the mobile app, Roblox is also regularly a top 10 grossing mobile game as well. Today we cover:
Join hosts:
Reach Matt Curtis here: devrelations@roblox.com You can also view this interview on the GameMakers Youtube channel: HERE | |||
20 Jan 2020 | TWIG 66: Game Over for GameStop, Might & Magic Chess Royale, Epic Games Store Disappointment and a Ton of Updates | 00:33:57 | |
Welcome to TWIG 66! This week we cover: #1. GameStop’s woes deepen as revenues crash #2. Might & Magic: Chess Royale is an auto battle royale from Ubisoft #3. Epic Games Store tops $680 million in player spending Plus a lot of game updates including Team Fight Tactics, Escape from Tarkov Twitch Stats, and more! Hit us up on Twitter with any feedback or suggestions for news to cover. You can reach us at: @jokim1 @ekress @adamwtelfer @m_katkoff | |||
21 Oct 2021 | TWIG #154 Epic allows NFTs / Stillfront sued over earnout dispute / AppLovin whistleblower story | 01:04:42 | |
Topics covered: Steam Bans and Epic Allows NFTs Kixeye shareholders sue Stillfront for $30M over earnout dispute AppLovin SDK Re-Routed Apple’s SKAdNetwork Postbacks To Itself Ironsource will buy mobile ad and app monetization firm Tapjoy for $400M Unity reveals Ad Mediation and Bidding coming to its Dashboard Links: Send us Questions and Feedback Deconstructor of Fun Newsletter Deconstructor of Fun Slack Group Hosts: Mishka Katkoff, Eric Kress, Adam Telfer and Eric Seufert Sponsors: Facebook Gaming, ironSource, Appsflyer, Beamable, Betahat Image: makeuseof.com | |||
23 Jun 2022 | TWiG #188 Surviving the mobile marketing winter / Netflix mobile titles seen only 13m downloads / return of the Crypto Corner | 00:50:06 | |
The team discusses Riot joining Microsoft’s GamePass. Talks about the $24M made by Diablo Immortal after the first two weeks. Reviews the abysmal number of downloads Netflix games has racked up to date. Dives deep into how to survive the mobile marketing winter. And with Ethan back on the podcast, covers your most essential crypto updates, as the wheels are coming off the first iteration of blockchain games. Links: Sponsors: Google, ironSource, Xsolla, Recur Hosts: Ethan Levy, Adam Telfer, and Eric Seufert | |||
17 Oct 2018 | TWIG #13 Should Ubisoft Acquire Zynga? | 00:24:39 | |
Could Ubisoft be the one for Zynga?
In the lates TWIG we discuss:
#1 Ubisoft Could Unlock a Game Changer With Zynga
We also have a returning guest, Mr. Eric Kress, Principal at Gossamer Consulting Group. Eric has held high roles in corporate strategy, capital markets research, business development, investment banking and marketing.
Eric has and is helping companies like Google, FunPlus. Sega, Kabam and EA when it comes to M&As and corporate development.
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19 Mar 2020 | TWIG #74: Coronavirus Impact on Gaming!, China Game Approvals, Exclusives Ending?, and COD Warzone going Nutz! | 00:53:49 | |
Welcome to TWIG 74! This week we cover: #1. Coronavirus impact on mobile games
#2. China approves 27 games including Brawl Stars #3. The exclusive as we know it is ending, and that’s a good thing #4. Call of Duty: Warzone surpasses 6 million players in 24 hours Hit us up on Twitter or Insta with any feedback or suggestions for news to cover. You can reach us at: @jokim1 @ekress @adamwtelfer @m_katkoff Sign-up to the industry's best video games newsletter at: ggdigest.com!
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13 Sep 2024 | TWIG #299 Product Strategy, Market Insights & Marketing Challenges | 00:44:14 | |
In this episode of the terrific trio: Jen Donahoe, Laura Taranto, and Adam Telfer dive into product strategy and market insights, highlighting how developers are differentiating themselves in a saturated market. The three also discuss Apple’s September event, analyze the PlayStation 5 Pro, analyze Sony’s broader strategy, and look at Roblox’s ambitious goals for expansion and its push to lead in user-generated content. 00:00 Introductions 04:05 Heroic Labs 2 Mil User Milestone 04:45 Apple's September Event 06:38 PlayStation 5 Launch 10:55 Layoffs & Closures 13:57 Sony 16:45 Top Games by Revenue in North America 24:01 Product Strategy & Market Insights 28:49 Differentiation in Gaming 33:44 GameDev & Marketing Challenges 40:48 Roblox's Ambitious Goals | |||
04 Oct 2021 | Lets Talk: Netflix Games - Past, Present and Predictions | 01:07:26 | |
Netflix entry in the games business has been rapid, methodical and diverse. In this episodes we'll discuss what has happened till date, review Netlix' strategy and offer predictions of what could happen next. Links: Get in Touch: Send us Questions and Feedback Deconstructor of Fun Newsletter Deconstructor of Fun Slack Group Hosts: Sponsors: Facebook Gaming, ironSource, Appsflyer, Beamable | |||
22 Nov 2024 | TWIG #309: EA’s AI problems, Monopoly GO’s decline, and Pokémon Pocket’s success | 00:53:41 | |
As Kress’ World of Warcraft account turns 20, we blow out the candles and reflect on a surprising reason behind EA’s disastrous AI investor presentation. Jen delivers a valiant defense of Monopoly Go’s new TV campaign, while Phil reviews the early returns of Pokémon TCG Pocket. Big in Japan, as they say? The group wraps up with what might be the year’s final Embracer hazing session, absolving themselves of any remaining crimes. chapters: 01:19 Birthday Wishes for WoW and Half-Life 2 04:48 EA Tries to Soothe AI Worries 10:03 Game Industry Awards and Nominations 14:47 AAA Devs and Startups 19:04 PlayVentures' New Gaming Fund 21:24 Miniclip Acquires EasyBrain 28:32 X Rioters and Supervive 31:15 Capybara Go and Archero 2 32:02 Pokemon TCG Pocket Success 38:47 Marvel Snap and Sinister Loot Boxes 41:15 New Monopoly Go Campaign | |||
29 Jul 2022 | How a Games Industry Pro Leads Product at Peloton Interactive | 00:53:39 | |
As you may guess from his dadtastic body, the host Ethan Levy is a big fan of Peloton’s bike and fitness platform. That’s why he literally jumped at the chance to speak with Jim Green of Peloton Interactive about the present and future of gamified fitness on the Peloton platform. The two discuss Jim’s background in Facebook and mobile free-to-play, his transition to a Product role within a non-gaming org, the testing, launch, and reception of Peloton’s first game, the Guitar Hero-inspired Lane Break, and the future of gamified fitness for Peloton. Ethan also puts his wishes for a Vin Diesel-inspired bicep blow-out game to be designed for Peloton’s upcoming Guide product. It’s literally the only thing standing between Ethan and the fabled EA exec-approved body-mass index. links: careers at Peloton | |||
17 Jun 2022 | Tokenomics #11 Inside Illuvium’s $72m Land Sale with Economy Designer Khalid Alroumi | 00:55:01 | |
Against the backdrop of a crypto winter that has many a team re-evaluating their go-to-market plan, Illuvium pressed ahead with their land NFT sale, taking in over $72m in a well-organized, well run, low-gas fee land sale. In today’s episode, we go deep inside Illuvium with System and Economy Designer Khalid Alroumi. In this wide-ranging talk, we get an inside look at Illuvium and the many challenges the team faces as it works to forge a long-term sustainable, multi-game, token-based economy that balances the needs of multi different player types. This was an eye-opening conversation about what it is like working as an economy designer in this new frontier of architecting ownership-based digital economies. This interview is hosted by Ethan Levy, Executive Producer of Legendary: Heroes Unchained at N3TWORK, and Anton Backman, Principal at Play Ventures. | |||
11 Sep 2018 | TWIG #8: Fortnite’s Day in the Sun May Be Over | 00:50:33 | |
This Week In Games:
#1 Super Mario Creator Warns Gaming Industry: Don’t Be Too Greedy
#2 Influencers and Community Revolt Against Marvel Strike Force
#3 Epic Games named the World’s top Mobile Games Company
#4 Fortnite’s Day in the Sun May Be Over
Hit us up on Twitter (@m_katkoff & @jokim1) to let us know, which news topics you want us to talk about next or more in-depth. Or to just let us know how we can improve.
Also, hit the subscribe button to get notified when we deconstruct the latest news in games.
Enjoy and hit us with feedback on Twitter!
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27 Jan 2025 | 265. How do Playtika and Wooga nail their Live Ops strategies? | 01:07:12 | |
How do Playtika and Wooga nail their Live Ops strategies? What does GameRefinery say you’re missing? In this episode, Nadav Moshes (Product & Market Insights Lead at Playtika), Maxime Graux (Head of Product Management at Wooga), and Erno Kiiski (Chief Game Analyst at GameRefinery) sit down with our very own Jen Donahoe to dissect the art and science of Live Ops. From mobile to PC/console gaming, we break down the latest trends driving social, engagement, and monetization events. Discover how understanding player motivations is the key to creating better events and why a holistic event framework is critical to your Live Ops success. We dive into practical strategies around segmentation, iteration, and gamified offers to level up engagement and boost your monetization. Whether you’re building your Live Ops muscle or refining your existing strategy, this episode is packed with actionable insights for every game developer. 01:05 Meet the Experts: Nadav, Max, and Erno 07:36 Social LiveOps: Trends and Examples 12:31 Monopoly Go's Collaborative and Competitive Events 15:02 June's Journey: Social Features and Player Motivations 25:11 Engagement LiveOps: Long-Term and Short-Term Events 33:07 The Importance of Long-Term Engagement 36:40 Short-Term Collection Mechanics 38:15 Multi-Stage Mission Events 43:19 Advanced Segmentation in LiveOps 49:54 Challenges in Testing and Iteration 51:19 Monetization Strategies and Bundle Offers 01:01:50 Final Thoughts and Key Takeaways | |||
20 Jul 2023 | TWiG 241: Web3 Like a Phoenix, FIFA’s Rebrand Scores a Goal, and Tiktok’s Truth | 01:05:17 | |
14 Dec 2022 | TWIG #213 THE SEASON FINALE! | 00:57:12 | |
This is the last TWIG of 2022! Closing out the year, Seufert, Kress, and Laura discuss the 2022 Game Awards and what game launches to look forward to in 2023, Apple’s concessions on outside the app store payments, a brief FTC vs MSFT update, Playtika’s layoffs and Brawl Stars removing Loot Boxes. Have a great end of the year and we look forward to delivering all your game-related news in January. | |||
19 Jul 2021 | Call of Duty Mobile - Past, Present & Future with Chris Plummer (Head of Mobile) and Matthew Lewis (GM, CoDM) | 00:39:55 | |
How Call of Duty Mobile went from concept to soft-launch. How the game broke all the records with 135M installs during launch month. What caused the turnaround in 2021 after revenues declined post-launch. What is the future of Call of Duty Mobile and Activision Mobile as a whole? Guest: Chris Plummer, Head of Mobile at Activision Matt Lewis, VP of Mobile, GM of Call of Duty Mobile Links: Send us Questions and Feedback Deconstructor of Fun Newsletter Deconstructor of Fun Slack Group Host: | |||
20 Oct 2020 | TWIG #105: Unity Publishing... WTF?, Playtika Files for IPO, Among Us Blowing Up!, How Discord Won! | 01:01:28 | |
What up people? Welcome to TWIG #105! Today we cover: #1. Introducing the Game Growth program - Unity Technologies Blog #2. China-owned gaming firm Playtika files confidentially for U.S. IPO #3. Among Us isn’t just blowing up on Twitch — it’s dominating mobile gaming #4. How Discord Won LINKS:
Your Hosts:
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18 Nov 2022 | TWIG #209 What is going on with games in China??? | 00:43:31 | |
Eric and Laura cover their respective trips and dig into a few positive updates on Landmark’s funding and new game. The two rehash Nintendo’s partnership with DeNA, discuss releasing games in China, and rant on Newzoo’s mobile market update. Kress offers an update on Microsoft and Activision Blizzard acquisition. | |||
21 Jun 2022 | Going Beyond User Acquisition - the Curious Case of Dice Dreams | 01:06:11 | |
Every successful mobile games story is different and offers something unique for the industry to learn from, and the story of SuperPlay and Dice Dreams is no different. In this episode, I had the privilege of sitting down with Noam Banon, the CMO of Superplay, to talk about how their game Dice Dreams was able to find success in the highly competitive mobile games market. I was also lucky enough to get Sumit Chandel from Google to join the conversation and provide insights on how he’s seen game developers like Superplay unlock growth with Firebase’s wide range of tools. | |||
16 Dec 2024 | 259. From Segmentation to Personalization: The SciPlay Approach to Success | 01:12:40 | |
Cameron Stewart, Group Vice President at SciPlay, shares valuable insights on the robust growth of social casinos, emphasizing retention and monetization strategies. We explore how SciPlay operates with low concentration levels in the market, the importance of personalizing user experiences, and the innovative approaches driving their success. Get an insider's look at the strategic decisions, including talent investment and the unified infrastructure for game development, that make SciPlay a leader in the field. Additionally, Cameron speaks on the benefits and challenges of a return-to-office workplace culture and the strategic value of acquisitions and portfolio diversification. 00:00 Welcome and Introduction 00:28 Understanding the Social Casino Market 03:15 Challenges and Strategies in Game Development 06:15 Segmentation to Personalization 10:25 Retention and Engagement Metrics 16:39 Monetization and Live Operations 33:09 Direct-to-Consumer Strategies 37:19 Exploring the Social Casino Market 38:32 Partnerships and Strategies 40:37 Innovations and Player Behavior 42:11 The Role of IP in Casino Games 43:45 Player Engagement and Retention 51:05 Work Culture and Talent Investment 59:04 Strategic Acquisitions and Diversification 01:06:18 Key Learnings and Advice 01:10:57 Conclusion and Final Thoughts Social Casino, Monetization, Retention, Personalization, Gaming KPIs, Player Experience, Live Operations, Direct to Consumer, Market Trends, SciPlay, social casino, game development, innovation, acquisitions, player engagement, market strategy, IP integration, casino industry | |||
28 Aug 2023 | ISTANBUL CONFIDENTlAL with RINA ONUR , CEO @ Spyke Games / co-Founder of Peak Games | 00:58:42 | |
A $55M seed round for a mobile gaming company sounds like a mistake until you talk to Rina Onar, the CEO of the company that raised it. Rina is the co-founder of Peak Games, which sold to Zynga for nearly 2 billion Dollars. But instead of taking it easy after 13 grueling years growing Turkey's first unicorn games company, Rina hopped back on the grind mobile with her ex-Peak co-founders and is now steering Spyke Games as a CEO. In this episode, we talk about the unique characteristics of Turkish gaming companies, how to enter mature categories successfully, what it takes to build a winning culture, and of course - how to raise monster seed rounds. thanks to our sponsors: Hereic Labs, Xsolla, AppsFlyer, Data.ai | |||
12 May 2022 | TWIG #182 Crypto crash and blockchain gaming / Explaining FIFA's breakup with EA | 01:04:04 | |
We discuss the crash of crypto and how it affects blockchain gaming. Dive deep into Space Ape's development process and compare it to the one Wooga used to unsuccessfully follow before the Playtika acquisition. Kress explains why FIFA is the one to lose out after the breakup with EA. Links: Hosts: Mishka Katkoff, Eric Kress, Adam Telfer and Ethan Levy, Eric Seufert Sponsors: | |||
20 Feb 2024 | How GGP & GDC support under-estimated groups and throws the best GDC parties | 00:43:47 | |
Join Jen Donahoe TWIG co-host and Strategic Marketing Consultant at Beta Hat and JadeInferno and Gordon Bellemy, CEO of GGP (Gay Gaming Professionals), to hear how GGP supports underrepresented or, better phrased, under-estimated groups in the game industry. GDC2024 features a number of events that everyone can benefit from. Come join us! Find all the event information at GGPs LinkedIn page events section March 20, 3:30pm GDC - LGBTQ+ Executive and Entrepreneurship and Allies Roundtable moderated by Jen Donahoe March 20, 7:30 GGP Networking Event at DNA lounge right next foor to the Zero Proof board game night at Buzzworks March 21, 5:40 PM GDC Breaking Boundaries Roundtable | |||
29 Jan 2020 | State of Mobile 2020 with AppAnnie - Mobile Gaming Health, Trends, and Top Games from 2019 | 00:53:15 | |
AppAnnie released their State of Mobile 2020 Report. In this podcast, we speak to AppAnnie to go over key takeaways from the report especially for mobile game developers. In particular: #1. High level overview of the main health of the mobile economy and or the mobile gaming sector #2. Key trends related to usage and monetization of mobile games and geo/country #3. A look at some of the top games from 2019 Host: Joe Kim: @jokim1 Insta, Twitter And we have special guests: Amir Ghodrati, Director, Market Insights AppAnnie Lexi Sydow, Data Analytics, Market Insights AppAnnie | |||
29 Jan 2025 | 266. Money, Markets & Disruptive Trends – Xsolla’s Chris Hewish | 00:54:23 | |
Xsolla State of Play report: https://xsolla.com/newsroom/xsolla-autumn-2024-report Mobile gaming is bigger than ever, with the industry set to hit $98.7 billion in 2024. But where is that growth coming from? In this episode, we sit down with Xsolla’s Chris Hewish to break down the key trends shaping the global market—from Asia’s dominance to the rise of emerging regions like Africa, Latin America, and the Middle East. We also dig into how player demographics are shifting and what it means for game makers. With diversity becoming a bigger focus, studios are rethinking how they engage and design for an increasingly varied audience. Chris unpacks the impact of the Digital Markets Act (DMA), explaining how developers are navigating new monetization opportunities beyond traditional app stores. We also tackle the surge of direct-to-consumer web shops, how gaming is merging with mainstream entertainment (yes, we’re looking at you, Secret Level), and what all of this means for the future of the industry. If you want to stay ahead of where mobile gaming is headed, this episode is a must-listen. | |||
21 Aug 2020 | Starting a New Game Studio | 3 CEOs Who Raised Millions Talk Funding! | 01:08:22 | |
Host:
We are joined by the founders and CEOs of 3 recently funded game studios: 1. Antti Hattara, CEO of StarBerry ($1.3M led by Play Ventures) 2. Emily Greer, CEO of Double Loop ($2.5M led by London Venture Partners) 3. Travis Boatman, CEO of Carbonated ($8.5M led by Andreessen Horowitz) Today we’ll be talking about what it takes to start a games studio and also how to get funding for your studio. So more specifically we’ll talk about:
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20 Apr 2021 | TWIG 129: Applovin Falls 19%, Playstation IP to Mobile, Square Enix M&A Rumors, JK Retiring! | 00:57:29 | |
Welcome everybody to This Week In Games! News for today: #1. AppLovin Shares Fall 19% in Market Debut#2. Sony wants to bring its top PlayStation franchises to mobile #3. Multiple potential buyers interested in Square Enix reporting JK's NEW INVESTMENT PODCAST: - SUPER STONK BROS: APPLOVIN IPO BREAKDOWN SPONSOR: - Betahat: Reading the pulse of the consumer is at the heart of everything we do. With each engagement, we combine industry expertise with the research and analytical methodologies targeted to your specific needs. From research surveys to ethnographies, market segmentations to predictive modeling, we offer a full suite of services. Your hosts: - Miska Katkoff (@m_katkoff) - Joe Kim (@jokim1) - Eric Kress (@ekress) - Adam Telfer (@adamwtelfer) As always, pls feel free to send us feedback! | |||
07 Nov 2022 | Kress’s Corner #2 How do gaming Venture Capitalist really work? | 00:57:17 | |
Kress’s Corner - I sat down with Jason Chapman at Konvoy to discuss how VC’s really work.. How they invest, why they invest and most importantly how much money they make… We also explore how VCs navigate the booms and busts in the business cycle | |||
20 Feb 2020 | TWIG #70: Supercell CEO "My Take On 2019", Unity IPO, Tim Sweeney, and Rovio Tumbles | 01:02:41 | |
Welcome to TWIG 70! This week we cover: #1. #2. #4. Hit us up on Twitter or Insta with any feedback or suggestions for news to cover. You can reach us at: @jokim1 @ekress @adamwtelfer @m_katkoff LINKS: | |||
03 Nov 2020 | TWIG #107: WSJ: China May Be Spying On You, Scopely Raises $340M, Game Pass and Indies, and Activision Blizzard More Franchises to Mobile | 01:00:42 | |
Welcome to TWIG #107! This week we cover: #1. If You Play Videogames, China May Be Spying on You #2. Mobile Games Company Scopely Boasts Of ‘Significantly Profitable Business’ As It Raises $340M #4. Bringing more franchises to mobile is Activision Blizzard's biggest opportunity, says COO Hosts: (Twitter)
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04 Mar 2021 | Growth Triggers #6 The Right Way to Build Your Game Marketing Team | 00:53:04 | |
Growth Triggers is a segment focusing on all matters of growth. In this episode, we discuss:
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28 Feb 2022 | Thetan Arena - the game that combines F2P and P2E | 01:07:07 | |
Free-to-Play and Play-to-Earn seem to be two contradicting business models. But what if you could make a game that takes the best of both worlds? A game with infinite upside while being scalable, never-ending, and generally fun to play. Enter Thetan Arena... Links: Hosts: Mishka Katkoff, Ethan Levy, Javier Barnes Sponsors: | |||
04 Dec 2024 | 256. Running a Successful Live Service Game with Sergei Vasiuk | 01:22:38 | |
In this episode, host Mishka Katkoff is joined by Sergei Vasiuk, LiveOps Director at Wargaming and author of 'Running a Successful Live Service Game.' The two delve into Sergei's book, discussing everything from the evolution of gaming models to data-driven development, player engagement, monetization strategies, and the challenges of global operations. This episode is a treasure trove of insights for anyone in game development or LiveOps. Tune in for practical advice, learnings from Wargaming, and how to keep players engaged and your game profitable! 00:41 Importance of Live Operations 01:08 Overview of Sergei's Book 03:34 Sergei's Journey and Role at Wargaming 07:50 The Evolution of Gaming Models 12:03 Challenges and Strategies in Live Service Games 31:29 The Future of LiveOps and Community Engagement 38:23 Building Relationships with Content Creators 40:12 The Role of Data in Game Development 42:11 Understanding LiveOps and Player Engagement 45:34 The Importance of Decision Making in LiveOps 58:34 Balancing Monetization and Player Experience 01:11:16 Global Operations and Regional Relevance 01:18:42 Conclusion and Final Thoughts | |||
10 Nov 2022 | TWiG #208 - Layoffs, Earnings Reports, FTX Collapse & NFT Royalties Explained | 00:46:09 | |
Ethan and Eric S are in the house to talk about all the dramatic news this week! We're talking about massive layoffs across the tech industry and gaming in particular, new mobile game studios from NetEase and Nintendo, Playtika's latest earnings report, the dramatic and sudden collapse of FTX and the ongoing creator royalty debate going on in the world of NFTs. | |||
24 Jun 2024 | The State of Gaming 2024 with Sensor Tower's Lexi Sydow | 01:05:33 | |
Sensor Tower State of Gaming 2024 www.sensortower.com/state-of-gaming-2024 Data.ai Mobile App Market Forecast 2030 www.data.ai/en/go/mobile-app-market-forecast/ Don't miss out on this in-depth discussion — subscribe to the Deconstructor of Fun Podcast and newsletter for more expert insights. https://www.deconstructoroffun.com/subscribe In this episode, Lexi Sydow, Director of Corporate Marketing and Insights at Sensor Tower, unleashes her mobile gaming market insights. She covers significant trends in mobile gaming and marketing, app vs game dynamics, ad spending on TikTok and YouTube, regional differences, IP collaborations, and the future of subscription gaming. Gain valuable insights on market normalization post-COVID and ATT changes, and learn about the trajectory of apps surpassing gaming revenues. 00:00 Introduction 02:58 Mobile Gaming Market Trends 07:26 Regional Differences in Mobile Gaming 11:23 Impact of ATT and Post-COVID Market 21:38 Subscription Gaming: Netflix and Apple Arcade 25:48 Top Games and Publishers 28:56 Marketing Trends in Mobile Gaming 31:01 UGC Ads and Community Engagement 31:21 Monopoly Go's Strategic Community Targeting 34:53 The Power of Social Media Platforms in Gaming Ads 36:27 The Rise of IP and Brand Integration in Games 39:41 Transmedia Trends 44:11 Apps vs. Games 58:42 Marketing Predictions 01:04:50 Final Thoughts | |||
12 Jul 2021 | How to Navigate Through a Soft Launch with a Mid-Core Game in 2021 | 01:36:02 | |
Launching a mid-core game with high production values, competitive gameplay and strong multiplayer core requires a long and thorough soft launch. I'm joined by Volkan Ediz, Chief Revenue Officer at Super Evil Megacorp, as we discuss how they've approached soft launch for their latest title Catalyst Black. What countries and platforms they chose, what has been their marketing budget, how do they improve marketability, what metrics they are looking at and how have the privacy changes affected the soft launch. | |||
15 Mar 2024 | The Intricacies of Venture Capital Investments with Joakim Achren, F4 Fund | 01:21:17 | |
Get on board with one of the best newsletters in the business: https://www.deconstructoroffun.com/subscribe Joakim is a seasoned entrepreneur (Next Games) turned venture capitalist (F4 Fund). In this conversation Joakim provides valuable insights into the intricacies of venture capital investments, emphasizing the importance of innovation, adaptability, and strategic planning for startups aiming to thrive in the competitive gaming industry. F4 Fund https://f4.fund Joakim’s book, Long Term Game: How To Build A Video Games Company https://www.amazon.com/Long-Term-Game-Build-Company/dp/952942874X | |||
24 Nov 2022 | TWiG #210 - Blizzard & NetEase Break Up / 10 Years of Candy Crush | 01:03:30 | |
Eric, Eric and Laura are joined by guest David Nelson, former head of the experimentation group at King, to discuss the last 10 years of Candy Crush Saga and the Blizzard and NetEase divorce. Seufert shares his experience at Slush last week in Helsinki and Kress blames the switch hardware for the lackluster performance of the otherwise interesting new Pokemon game, Scarlet and Violet. And lastly, it wouldn’t be an TWIG episode without at least 1 mention of Netflix. Until next week. | |||
16 Feb 2025 | TWIG #318 Supercell’s Records, Unity’s Chaos & AppLovin’s Fire Sale | 00:49:35 | |
ALL upcoming events in our newsletter: https://www.deconstructoroffun.com/subscribe Supercell had a monster year with €2.8B in revenue, proving that bigger live ops teams and aggressive marketing can still drive growth—but let’s be real, Squad Busters flopped hard despite the hype. Meanwhile, Unity continues its slow-motion train wreck, losing key talent and scrambling to fix its ad tech, while AppLovin is absolutely crushing it, with stock up 700% thanks to AI-powered ads. Now, in a power move, AppLovin is dumping its entire games portfolio for $900M—so who’s buying? Scopely? Zynga? Playtika? Drop your bets in the comments. 🚀🎮 01:29 Shills | |||
21 Feb 2025 | TWIG #319 Scopely 💰 Niantic, Marvel Rivals Drama, and Xbox in Downfall? | 00:53:00 | |
Our IRL events. Signup via the newsletter: https://www.deconstructoroffun.com/subscribe Scopely and Niantic are making moves, but can they actually change the game? NetEase unloads Marvel Rivals US studio—a political or an efficiency move? Plus, SMicrosoft’s console strategy looks shakier than ever, and we break down what the future of console gaming really looks like. And just when you thought it was over, King pulls another card from its sleeve. 🚀🎮 03:55 - GDC Shills 11:03 - Scopely & Niantic 20:10 - Jam City & Ludia AR Market 21:43 - Marvel Rivals & Netease 31:13 - Sony Earnings 32:06 - Microsoft's Console Struggles 38:00 - The Future of Console Gaming 50:54 - Return of King | |||
13 Oct 2021 | Growth Triggers #10 Audio ads in the post IDFA landscape with a guest star, Amit Monheit from ODEOO | 00:51:27 | |
Audio ads. It's not a new thing. In fact, audio ads is the oldest way to deliver an ad from one human to another. So in this podcast we discuss the thesis behind audio ads on mobile in the post IDFA era, go into the weeds on how audio ads work and of course discuss the monetization potential they offer. Links: Case Study in Hypercasual games Get in Touch: Send us Questions and Feedback Deconstructor of Fun Newsletter Deconstructor of Fun Slack Group Hosts: Michail Katkoff (twitter) & Eric Seufert (twitter) Sponsors: Facebook Gaming, ironSource, Appsflyer, Beamable | |||
24 Apr 2020 | Survive and Thrive: Demiurge Studios and Marvel Puzzle Quest (> $100M Revenue) | 00:33:04 | |
Marvel Puzzle Quest was first launched back in 2013 and has been going strong for over 6 years now grossing over $100M in life of product revenue. Demiurge has had a bit of a roller coaster history and Al has successfully led the studio through both good and challenging times. Find out more about the story behind it all including the most recent re-acquisition of the studio from SEGA and the future with founder Al Reed! We cover:
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06 Jul 2023 | TWiG 239: A Ken't Miss Collaboration, Niantic’s Final Folly and the Real Cost of AAA Development | 01:02:02 | |
Barbie movie anticipation reaches all-time highs, but it’s not clear who paid who for brand integration into Stumble Guys. Marvel Snap escaped our H1 review, but not before dropping a doubling cube; we review its performance to a somber reality. Niantic doubles down on a confusing strategy while Xbox Trial leaks continue to bring home the insider bacon. We're running an anonymous games industry job satisfaction survey. Findings will be shared next week. Consider adding your voice here (https://forms.gle/RFVWVZZz5bG3awDE9), it only takes a couple of seconds to complete. This podcast was brought to you in part by Xsolla Pay Station. You can see it in action at xsolla.pro/payments-dof | |||
21 Jan 2024 | 6 x Operative Changes That Kept SciPlay Growing Despite the Market Headwinds | 01:02:35 | |
Josh Wilson, CEO of Sciplay returns to the podcast to tell the story behind the company’s evolution over the last two years. SciPlay has grown every quarter despite the economic and privacy headwinds thanks to strategic initiatives discussed in this episode. We also talk about the accusations the company has made and why it has been itself acquired. Istanbul Gaming Summit https://rsvp.withgoogle.com/events/think-games-istanbul-i-google-x-deconstructor-of-fun segments: Last two years at SciPlay: (0:00) Why SciPlay keeps growing: (26:20) Why SciPlay was acquired: (40:50) Outro: (51:50) | |||
12 Feb 2024 | Product Deep Dive: Whiteout Survival's $400M Loot | 01:00:56 | |
Join Jen Donahoe and Laura Taranto in a cozy yet banter-filled deconstruction of Century Games' Whiteout Survival. You'll feel like you’re stepping into a meeting with product and marketing, figuring out how to make and market the next great game as we deconstruct winners. Have a game you want to see on Product Deep Dives? Contact us at info@deconstructoroffun.com Intro 00:00 - 05:08 Century Games Key Takeaways 05:08 - 06:57 Key Takeaway 1 06:57 Key Takeaway 2 09:19 Key Takeaway 3 11:08 Key Takeaway 4 14:38 Key Takeaway 5 17:12 Data.ai Review 21:49 Century Games Company Review 25:50 Whiteout Survival Predecessors 27:10 Whiteout Survival Decon 33:46 Summary 58:00 | |||
27 Nov 2023 | #200 Product Marketing Management in Games with Jesse Lempiäinen, Founder/CEO of Geeklab | 00:33:42 | |
What is the role of Product Marketing Managers (PMMs) in gaming? The discussion emphasizes two key aspects that PMMs enable: Firstly, facilitating the identification of product-market fit early in the development phase, thereby preventing costly pivots after the game's launch Secondly, they allow Product Managers and Game Directors to concentrate on enhancing key performance indicators (KPIs) and team efficiency by serving as the primary liaison between the game team and internal/external marketing and user research teams. The episode delves into questions about what to expect from a PMM, how to identify a good one, the evolving nature of their role post-privacy changes, and optimal placement within a company's organizational structure. Jesse Lempiäinen, the CEO and Founder of Geeklab, a platform for efficiently testing product/market fit, provides insights and answers to these inquiries. | |||
08 Mar 2023 | TWiG #223 - Apex Legends Mobile Shutdown Root Causes / Knockout City & The Problem with Cosmetics / Niantic Needs a New Thesis | 01:05:22 | |
Most of the team (and the audience) is off at the Istanbul Gaming Summit, leaving Ethan and Phil to hold down the fort. Today is LiveOps, LiveOps, LiveOps. We talk about the Apex Legends Mobile shutdown and the incredibly difficult challenge of feeding a live service content treadmill. We talk Knockout City's shutdown and the incredibly difficult challenge of profitably running a cosmetics forward monetization strategy. We talk Angry Birds Classic and the incredibly hard problem of getting organic traffic to your profitable games they are not #1 in the search results. And we talk Niantic's next game and the incredibly difficult challenge of finding a second, globe spanning phenomenon. Headed to GDC later this month? Don't forget to show up for Ethan's Sunday night casual meetup at Standard Deviant Brewing company to meet your fellow Fundies. Or the Xsolla Game Night we are co-hosting with Mattel and Xsolla on Tuesday. And if you see a member of the DoF team, don't forget to tell them "Mice Nuts!" | |||
08 Dec 2022 | TWiG #212 - Apple's New Price Points / Game Genre Taxonomy pt 2 / Nintendo's Mobile Strategy | 01:04:00 | |
Eric Kress, Ethan and Laura gather this week to tackle Nintendo’s mobile strategy, the importance of taxonomy and game classification (part 2 to “Hybridcasual”), an Apple update on pricing and NFTs and Rovio’s newest character to their long successful Angry Birds franchise. Eric also shares his short but sweet second career as a basketball coach. Until next week. | |||
09 Nov 2023 | TWIG #257 Undercover at Blizzcon 🦹 | 01:05:15 | |
With Miska resuming his jet-set life, Jen reviews hygiene at Blizzcon, while Kress tells us his opinion on the unexpected departure of PlayStation CEO and reminds us of the difference between Trekkies and fans. Laura and Phil go deep on Brawl Stars' new announcement - it's due or die. Phil can't understand The Finals, and neither can Eric. Omega Strikers is dead, and the team performs an autopsy. BIG ups to our sponsors AppsFlyer, Heroic Labs, Data.ai and Xsolla! | |||
16 Sep 2021 | TWIG #150 The App Store is the Games Store and Apple should recognize this / Can Supercell Boost Beatstar Into a Major Hit | 01:01:36 | |
23 Jul 2020 | Game Industry M&A Outlook | Who's Buying, Who Will Be Acquired Next? | 01:05:39 | |
We’re here today to talk about the current state of M&A aka mergers & acquisitions in the games industry. There’s been a lot of recent activity and there seems to be an open question now of whether the current trend can continue as Zynga seems to indicate or whether we’re likely going to see a major slowdown. Specifically we’ll speak to: - #1. What has driven the recent spate of M&A in the games industry? - #2. Why has Zynga historically sucked at M&A and suddenly seem like they are amazing at it more recently? - #3. Who are the buyers in the market - #4. Whoa are the acquisition targets including speculation on WB? - #5 Predictions on M&A trends short term/long term? And with us today to speak to all of these issues and more are: - #1. Saad Choudri, Chief Commercial Officer, at Miniclip: https://www.linkedin.com/in/saad-choudri-4691384/ - #2. Jeff Cohen, Research Analyst at Stephens Inc.: https://www.linkedin.com/in/jeff-cohen-29930455/ - #3. Michael Metzger, Partner at investment banking firm DrakeStar Partners: https://www.linkedin.com/in/michaelmmetzger/ Originally aired on GameMakers.com YouTube channel HERE | |||
18 Nov 2021 | TWIG #158 Axie Infinity troubles / Activision history of misconduct / Roblox analyst day recap | 01:14:40 | |
The best monthly blockchain report: Promo code: NAAVIKDOF Articles: Report: Activision Blizzard CEO knew about misconduct at the company for years Roblox Analyst Day recap Links: Send us Questions and Feedback Deconstructor of Fun Newsletter Deconstructor of Fun Slack Group Hosts: Mishka Katkoff, Eric Kress, Adam Telfer and Eric Seufert Sponsors: Facebook Gaming, ironSource, Appsflyer, Beamable, Betahat, Xsolla Image: Cointelegraph | |||
16 Jul 2019 | TWIG #40: Subscriptions Are The Future of App Monetisation | 01:07:02 | |
In this episode of This Week In Games we discuss: #1 Subscriptions are the future of app monetization #2 Mike Morhaime's highlights and lessons of nearly three decades at Blizzard #3 Glu Mobile: Highly Likely To Beat Estimates For Q2 2019 #4 HQ Trivia Lays off ~20% as It Preps Subscriptions
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16 Jul 2018 | #5 Working With BIG Entertainment IPs on Mobile | 00:47:28 | |
What are the pros and cons when working with a big IP? What are the common challenges and pitfalls when working with an IP holder? And most importantly, how to avoid those pitfalls while reaping all the benefits that an IP provides. In this episode, I'm joined by Joseph Kim (SVP Games and Digital Platforms @ NBC Universal), who will answer the questions above and help you to navigate the promising yet challenging waters of big IPs. Hope you enjoy the podcast! Stay in touch with me, your host, and Joseph Kim: @jokim1 joe.kim@nbcuni.com @deconfun @m_katkoff
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09 Jan 2023 | How to Find a Unified, Single Source of Truth for your Marketing Team with Yevgeny Peres, EVP of Product Strategy @ Appsflyer | 00:56:48 | |
In a recent episode, Yevgeny Peres, the EVP of Product Strategy at Appsflyer, returned to the podcast to reveal and cure Ethan of his ignorance of many critical parts of the user acquisition side of game development. One of the big takeaways from this interview was the importance of a measurement framework that provides a unified, single source of truth for your marketing team. | |||
07 Apr 2020 | TWIG #77: Riot's Teamfight Tactics Surpasses 4.5M on Mobile, Amazon Enters Gaming, XBOX Series X, The Kick-Ass Founding Team | 01:00:34 | |
Welcome to TWIG 77! This week we cover: #1. Riot Games’ Teamfight Tactics Surpasses 4.5 Million Downloads on Mobile #2. Amazon Pushes Into Making Video Games, Not Just Streaming Their Play #3. Microsoft: Staggered launch would hurt Xbox Series X #4. The Kick-Ass Founding Team Do you want to come on the podcast with us? Do you have feedback or comments for us? You can reach us on Twitter at: Joseph Kim: @jokim1 Eric Kress: @ekress Adam Telfer: @adamwtelfer Miska Katkoff: @m_katkoff | |||
09 Aug 2024 | TWIG #294 Bungie Fires, Supercell Hires and Roblox Grows | 01:05:24 | |
In this episode, Jen Donahoe, Laura Taranto, Phillip Black, and Mishka Katkoff dive into the unexpected closure of Game Informer. The conversation then shifts to financial matters, with insights on the stock market and breakdowns of quarterly earnings reports. We examine the latest on the Microsoft & Activision deal, VC funding trends, and web-based game distribution. The podcast continues with a discussion on Bungie's recent layoffs and Jam City's strategic moves, followed by a spotlight on Supercell's hiring spree in Helsinki and the console launch of Valorant along with other new game announcements. Wrapping up, we explore the explosive growth of Roblox and share their final thoughts and recommendations. | |||
02 Dec 2022 | Tokenomics #21 - Former Covet Fashion GM Sarah Fuchs on Muus Collective and Bringing Fashion Gamers to Web3 | 01:05:25 | |
Sarah Fuchs's background and success in game development is formidable to say the least. With a career spanning James Bond, The Godfather, Spore, We Rule, serving as the Head of Production for The Sims Mobile and the GM for Covet Fashion, Sarah's experience leading top-grossing mobile games is hard to match. Now, she has red-pilled on Web3 and teamed up with Amber Bezahler to bring fashion gamers to Web3. With $5m in funding from Griffin Gaming Partners and an all-star team, Muus Collective is poised to take the world of Web3 gaming by storm. In this wide ranging interview, Ethan and Sarah go deep on Sarah's experience developing games, how you go about building team and company culture, the importance of building a people first game studio and how Muus Collective is going to bring Web3 gaming to fashion gamers. | |||
10 Jan 2024 | Marketing Predictions 2024 with Eric Seufert | 01:11:30 | |
Eric Seufert is a one-of-a-kind marketing expert. He has headed marketing at Rovio, Wooga, and N3TWORK. He has built Mobile Dev Memo into the leading site for marketing professionals. He became a venture capitalist after founding Heracles Capital. In this podcast, Eric Seufert returns back to the podcast to discuss predictions for mobile marketing. A must-listen for all of us! sign-up to our PGC event: https://event.appsflyer.com/appsflyerandheroiclabs | |||
20 Jul 2022 | Tokenomics #12 How UnCaged Studios combines Web3 and esports while building its custom platform | 01:28:40 | |
UnCaged Studios is pioneering AAA-quality Web3 gaming. Co-founded by seasoned Web3 and gaming experts, the studio has over a hundred years of combined experience designing and developing high production value, immersive gaming experiences with sustainable economies. Through its own platform, Game OS, the studio’s first release is an esports franchise called MonkeyLeague. In addition, UnCaged leverages Game OS to co-develop with and support game studios by providing core technical functionality, infrastructure, and live operations services. links: Guests: Shahaf Bar-Geffen, Raz Friedman Host: Mishka Katkoff | |||
06 Nov 2023 | Chris Petrovic Teaches Acquiring Great Gaming Companies | 01:20:44 | |
Are you ready for the Merger & Acquisition Masterclass? Learn from Chris Petrovic, former Zynga Head of Corporate Strategy, why game companies venture into M&A, what are the biggest challenges and reasons leading to failed deals, current M&A trends, and more. | |||
29 Oct 2020 | Art Director for Video Games | Ron Ashtiani | 00:44:47 | |
Ron Ashtiani has spent a career in art and as an art director. Ron's had an over 25 year career in art and has served as an art director in multiple game studios including at Midway Games. He also co-founded Atomhawk in 2009 and currently starting a new adventure. In today's discussion with Ron we discuss the role of an art director (AD), the different kinds of ADs, how to determine an art style for a game, documentation best practices, biggest lessons/mistakes, art differences for mobile vs. PC/console, and much more! Find out more about Ron Ashtiani here: | |||
29 Jul 2024 | DMA for Dummies with Archie Stonehill, Head of Product of Stash | 00:48:19 | |
Subscribe to our weekly insights-filled newsletter:
https://www.deconstructoroffun.com/subscribe
In this episode, we’re focusing on the impact of the Digital Markets Act (DMA) and antitrust policies on game monetization. Our guest, Archie Stonehill, Chief Product Officer at Stash, is providing insights into how the DMA is changing the landscape for app stores and game developers.
From sideloading to third-party app stores, we dive deep into the regulatory shifts and their implications for developers, publishers, and the entire mobile gaming ecosystem.
Discover why this could be a positive turning point for the industry and how innovative businesses can navigate these changes.
00:00 Introductions
03:14 The Digital Markets Act (DMA)
04:55 Apple's Response to DMA
14:04 Global Antitrust Movements
25:21 App Monetization Outside the App Store
25:42 Deals and Engagement Outside the App Store
26:53 Sideloading and Third-Party App Stores
28:38 Anti-Steering Policies and Their Impact
32:59 Global Regulatory Landscape
36:10 Future of Game Monetization
38:32 Economic Implications for Developers
43:15 Conclusion and Final Thoughts
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13 May 2020 | TWIG #81: Supercell | 10 Years of Excellence | 00:57:32 | |
Welcome to TWIG #81! This week we cover: #1. Cloud Gaming: Why It Matters And The Games It Will Create #2. Fortnite’s “Party Royale” mode ditches the guns, asks players to “chill” #3. 10 Years of Excellence - Deconstruction of Supercell #4. Design + Behavioral Economics = Apple Do you have feedback or comments for us? You can reach us on Twitter at: Joseph Kim: @jokim1 (Twitter, Insta) Eric Kress: @ekress Adam Telfer: @adamwtelfer Miska Katkoff: @m_katkoff | |||
29 Jan 2021 | *FULL UPDATED* How to Effectively Deploy Consumer Insights | 01:42:10 | |
Today we will be talking about how to most effectively utilize consumer insights in gaming. A lot of research studies can go wrong due to various problems and errors that can lead to false conclusions. What should studios watch out for? And how can we do this right? So today we will be discussing consumer insights with arguably the best CI practitioners in the entire industry:
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01 Dec 2020 | TWIG #111: Lilith's Farlight 84 Battle Royale Shooter, Fortnite Subscriptions, and Supercell Shuts Down Hay Day Pop! | 01:04:29 | |
Welcome to TWIG #111! Today we cover: #2. Will Fortnite's Subscription Work? #3. Supercell shutting down Hay Day Pop after less than a year Check out JK and his co-founders from LILA Games break down the Farlight 84 trailer: Farlight 84 Reaction & Analysis Hosts: - Joe Kim (@jokim1) - Adam Telfer (@adamwtelfer) - Eric Kress (@ekress) - Miska Katkoff (@m_katkoff) As always, pls feel free to send us feedback! | |||
02 May 2019 | TWIG #31 The Truth About Hypercasual Games | 00:49:48 | |
Apart from the truth we will also talk about crunch in the gaming industry and give our personal view on it. In the latest TWIG we discuss: #1 The truth about hypercasual games #2 Apex Legends will avoid crunch #3 Google Is Banning A Play Store Developer With More Than Half A Billion App Installs Hit us up on Twitter (@m_katkoff, @jokim1 & @ekress) to let us know, which news topics you want us to talk about next or more in-depth. Or to just let us know how we can improve. Also, hit the subscribe button to get notified when we deconstruct the latest news in games. *please keep in mind that all opinions expressed in the podcast are strictly personal and do not reflect those of our employers | |||
10 Oct 2024 | TWIG #303 Toxic Positivity, Squad Busters Speculation and Roblox 🔥 | 01:13:12 | |
The TWIG team unpacks the latest developments in Ubisoft’s internal drama. They also dive into the troubled launch of Squadbusters and explore whether toxic positivity is a growing issue in game development. Plus, get the latest on the Epic vs. Google legal battle and the controversies surrounding Roblox. Tune in for sharp analysis and thoughtful discussion on all things gaming! 02:02 Event Highlights and Industry Insights 04:37 Savvy Games Group and Upcoming Podcasts 08:21 Ubisoft Drama and Tencent's Stake 13:35 Squadbusters Game Launch Misfires? 32:51 Exploring Toxic Positivity in Game Development 52:23 Epic vs Google Legal Battle 59:00 Roblox Under Fire | |||
23 May 2024 | TWIG #283 Anime correction, Applovin speculations, Ad creative trends and Ubisoft’s xDefiant | 01:10:19 | |
Anime corrections, baseless speculation about Applovin, Take-Two earnings, and the GTA 6 launch date window. We speculate on the reason for Squad Busters’ massive 40M pre-registrations. Phil can’t wait to talk xDefiant. Mishka cosplays Jen and covers ad creative. All that and more on today’s TWIG your hosts: Jen Donahoe, Eric Kress, Phillip Black and Michail Katkoff | |||
02 Feb 2023 | TWiG 218 - Everdale's Metacore Move / Death of E3 / EA Abandons Mobile Shooters | 01:06:33 | |
It's a newspacked and unfortunately negative news cycle this week for the games industry. This week opens (as always) with a non apology apology from Kress. Laura talks about the let down of the promising looking Forspoken. Phil reads Supercell's offloading of Everdale to Metacore as a bad portent and Ethan defends the strategy. We lament the death of E3, the death of Apex Mobile, the death of Battlefield Mobile and rumored lackluster PSVR2 pre-orders. We discuss Embracer and the Amazon acquisition of Tomb Raider, and round it out discussing the recent piece of investigative journalism into Valve's work culture. | |||
27 Jun 2023 | In Conversation: Inside UGC Game Development with Gamefam CEO Joe Ferencz | 00:49:46 | |
Gamefam founder and CEO - Joe Ferencz - was early among professional game developers to spot and chase the Roblox opportunity. Now he runs the top publisher on the platform with hits including Sonic Speed Simulator, Twilight Daycare and Military Tycoon, as well as games on other UGC platforms like Deadpines on Fortnite Creative. Joe sits down with Ethan to talk about UGC gaming, if the Metaverse ever even existed, and what it takes to run a venture scaled business inside of another company's UGC platform. | |||
11 Nov 2021 | TWIG #157 Zynga hires VP of blockchain gaming as NFT hype hits a crescendo | 01:03:38 | |
Articles: Baseless NFT hype hits a crescendo Zynga hires a VP of blockchain gaming Links: Send us Questions and Feedback Deconstructor of Fun Newsletter Deconstructor of Fun Slack Group Hosts: Mishka Katkoff, Eric Kress, Adam Telfer and Eric Seufert Sponsors: Facebook Gaming, ironSource, Appsflyer, Beamable, Betahat, Xsolla Image: Cointelegraph | |||
12 Oct 2023 | TWIG #253 John Riccitiello's Legacy / EA post FIFA in Numbers | 00:52:42 | |
Mishka takes a break from his Chatty Cat Euro Tour and joins the podcast with the fabulous, Jen Donahoe, Laura Taranto, Phillip Black, and Eric Kress.
The crew discusses the legacy of John Riccitiello's, who stepped down as the CEO of Unity. We also talk about how EA is doing after getting rid of FIFA and deconstruct TakeTwo's latest mobile game, Top Troops. Donate to those impacted by the war: https://linktr.ee/SUPPORT.ISRAEL?utm_source=linktree_profile_share
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10 Feb 2022 | TWIG #169 Google Stadia's big pivot and the rise of games that spy on you! | 00:57:27 | |
24 Apr 2023 | In Conversation: Riot SVP & League Studio Head Andrei van Roon | 01:00:07 | |
12 years ago, Andrei van Roon was working in transportation modeling and analysis in New Zealand. But ever since seeing a job posting on the Riot Games forums, he has been on a meteoric ascent through the ranks of the League of Legends maker. Beginning as a Champion Designer, Andrei has worked his way up to his current post as a SVP and Head of the League Studio. In this wide ranger interview, Ethan and Andrei cover topics ranging from just how one runs a 700+ plus organization, the many considerations that go into creating and tuning Champions on one of the world's most popular live service games, the impact of the hit show Arcane on the League ecosystem, the lessons learned bringing LoL to mobile with Wild Rift and what Riot has learned about cross-platform development and play between LoL/Wild Rift and Teamfight Tactics. This insider look at what Andrei has learned from 12 years contributing to some of the biggest entertainment franchises in the world is one for the history books. | |||
29 Mar 2022 | How Wooga's Switchcraft Aced the Soft Launch! | 01:33:00 | |
Many of us know how to develop a game. Many of us are experienced in running live operations. Yet only a few of us truly know how to successfully navigate through a soft launch and ship a modern mobile game. In this episode, Annelie Biernat (Game Director at Wooga) and Aaron Hiscox (Business Development Manager at Google Play) shared their insights and learnings on how to successfully complete a soft launch in today's market. Links: Hosts: Sponsors: | |||
01 Dec 2022 | TWiG #211 - ATT's Effects on the Industry / Loot Box Legislation / Boom Beach Frontlines Shuts Down | 00:53:20 | |
Eric Seufert, Kress and Laura cover 2 major headlines this week: an update to Loot Box legislation down under and looking back at the effects of ATT on mobile gaming from Mobile Dev Memo. Smaller updates include the ATVI & MSFT deal, Boom Beach Frontlines’ sunset, a PocketGamer sponsored piece wanting to coin a new genre, Wildlife Studios layoffs and Supercell’s first hire in Austin. Until next week. | |||
03 Apr 2022 | TWIG #176 LIVE from Istanbul featuring a Special Guest Star | 01:10:18 | |
This episode was recorded live at the end of the first Deconstructor of Fun event. Major thanks for Google for powering the event. All the videos from the event can be found here: (www.deconstructoroffun.com/blog/2022/4/3/deconstructor-of-funs-istanbul-event-highlights) News: Sony officially unveils its revamped three-tier PlayStation Plus subscription service Apple struggles with Netherlands court could lead to a major shift Links: Hosts: Mishka Katkoff, Eric Kress, Adam Telfer and Ethan Levy, Eric Seufert Sponsors: Google, ironSource, Appsflyer, PlayerWon HELP UKRAINIANS: For refugees fleeing to Poland: Polish Humanitarian Action, or the Polish Center for International Aid. For medical assistance on the ground in Ukraine: Médecins Sans Frontières or the Ukrainian Red Cross. | |||
11 Apr 2022 | Inside Overwolf with Uri Marchand, co-founder and CEO of Overwolf and Lee McNeil founder and CEO of Tebex | 00:54:54 | |
I'll be honest. Before sitting down with Uri Marchand the most I knew about Overwolf is the ridiculous story that the company is going full remote and setting up their offices in the metaverse of Roblox. Based on that Roblox story I knew we'd hit it off. After all, I too love pranking Web3 fanatics. I'm happy I got to talk to Uri and Lee McNeil. There are simply no better people to discuss user-generated content. These two gentlemen have been a vital part of the modding industry that is now a thriving and rapidly evolving business. If you don't know much about modding, this episode is for you. Overwolf is no joke. They've raised $150M over five rounds with the latest round being $75M led by A16Z | |||
30 Jul 2020 | Genre-Defining Gaming Studios - with Michail ‘Mishka’ Katkoff | 00:30:23 | |
In today’s episode, we ask a very important question - how to build a studio that can make genre-defining hit games. Even though game mechanics are powerful forces, what can truly drive massive and sustainable growth are culture, processes and teams that comprise high-performing studios - a perspective that I’m excited to dig into today. I’m truly thrilled to get Mishka’s insights distilled from hundreds of games from tens of studios in our interview today. Key Highlights: 🤔 Why is it important to know and understand how to build a successful studio, versus, say how to make successful game mechanics? 🎮 The seven elements that make for a great studio. ✅ Why ‘right sized’ teams are important to a great studio. 👨🏻💻 Why Mishka values software and art over presentations. 🎨 Why Mishka considers an art director a key early hire. ❌ The one common characteristic of unsuccessful games. 📐 How engineers, designers and business people on teams look at problems from very different perspectives. 💭 Why a PM or businessperson-driven culture can find it hard to release anything genre-defining. ✌️ How to change the composition and leadership of studio teams as a game matures. 💯 How to think about being design driven vs. metrics driven. | |||
06 May 2021 | TWIG #121: APEX Mobile, Fortnite Made $9B, Call of Duty Gets a New General Manager | 00:52:15 | |
Welcome everybody to This Week In Games! News for today: #1. Respawn reveals details on Apex Legends Mobile #2. Fortnite made more than $9 billion in revenue in its first two years #3. Johanna Faries named new Call of Duty general manager LINKS: Modern Mobile Marketing at Scale | |||
03 Mar 2020 | TWIG #72: Why GDC Canceled, Word! Games, EPIC Calls Out SuperData Fortnite Figures, and Roblox Raises $150M | 00:33:38 | |
Welcome to TWIG 72! This week we cover: #1. GDC 2020 has been canceled #2. State of Word Games: Rising Revenue, Emerging Markets #3. EPIC Questions SuperData on Fortnite Figures #4. Roblox raises $150M Series G, led by Andreessen Horowitz, now valued at $4B Hit us up on Twitter or Insta with any feedback or suggestions for news to cover. You can reach us at: @jokim1 @ekress @adamwtelfer @m_katkoff | |||
12 Apr 2021 | How War Robots Grossed $500M with Vladimir Krasilnikov, CPO at Pixonic | 01:07:07 | |
War Robots is the largest tactical shooter on mobile having grossed $500M since launch.
Despite the massive success, the beginning of the game's journey was very rough. The game launched as a barebone version boasting KPIs that were unimpressive at best. Yet with hard work, smart decisions, determination, and having their back against the wall the team at Pixonic was able to not only turn the game around but turn it into a massive success.
Guest: Vladimir Krasilnikov
Host: Mishka Katkoff
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